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author | Jamie Gennis <jgennis@google.com> | 2011-11-19 17:49:21 -0800 |
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committer | Jamie Gennis <jgennis@google.com> | 2011-11-21 11:52:02 -0800 |
commit | c10a94c4b8b42ef75168ad140fdb97d6cca3d2eb (patch) | |
tree | 22db4c026ec52081a3b13ae1df01a00e19aa51c4 /opengl | |
parent | 0e2c2f3971eb4b246a5c1b198370e003668f53ee (diff) | |
download | frameworks_base-c10a94c4b8b42ef75168ad140fdb97d6cca3d2eb.zip frameworks_base-c10a94c4b8b42ef75168ad140fdb97d6cca3d2eb.tar.gz frameworks_base-c10a94c4b8b42ef75168ad140fdb97d6cca3d2eb.tar.bz2 |
SurfaceTexture: clean up some tests
This change cleans a few things up in the SurfaceTexture tests:
- Wraps a few long lines.
- Refactors the multithreading portions of SurfaceTextureGLToGLTest into
a new test fixture called SurfaceTextureGLThreadToGLTest.
- Changes some of the tests that were creating their own EGLSurface to
use the SurfaceTextureGLToGLTest fixture.
- Reorders the test functions so that they are immediately below to the
test fixture that they use.
Change-Id: I0491ce3528a7ff2b4f1e83602ba290269c087297
Diffstat (limited to 'opengl')
0 files changed, 0 insertions, 0 deletions