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authorJamie Gennis <jgennis@google.com>2011-11-19 17:49:21 -0800
committerJamie Gennis <jgennis@google.com>2011-11-21 11:52:02 -0800
commitc10a94c4b8b42ef75168ad140fdb97d6cca3d2eb (patch)
tree22db4c026ec52081a3b13ae1df01a00e19aa51c4 /opengl
parent0e2c2f3971eb4b246a5c1b198370e003668f53ee (diff)
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SurfaceTexture: clean up some tests
This change cleans a few things up in the SurfaceTexture tests: - Wraps a few long lines. - Refactors the multithreading portions of SurfaceTextureGLToGLTest into a new test fixture called SurfaceTextureGLThreadToGLTest. - Changes some of the tests that were creating their own EGLSurface to use the SurfaceTextureGLToGLTest fixture. - Reorders the test functions so that they are immediately below to the test fixture that they use. Change-Id: I0491ce3528a7ff2b4f1e83602ba290269c087297
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