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authorDavid Li <davidxli@google.com>2011-03-24 16:42:58 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2011-03-24 16:42:58 -0700
commitccaff425bd40dc867313a980bb9f6e9eb38f1d04 (patch)
treee5c2295954562fa095c0d7e929c3138c81eb669d /opengl
parent83bc2a894cbde00e4ed4e42c6e01192a081b3d71 (diff)
parentfbfc703c6e77e3441d8833644278a5a79f3ca8e3 (diff)
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Merge "GLES2Dbg: added SETPROP expectResponse"
Diffstat (limited to 'opengl')
-rw-r--r--opengl/libs/GLES2_dbg/Android.mk1
-rwxr-xr-xopengl/libs/GLES2_dbg/generate_api_cpp.py13
-rwxr-xr-xopengl/libs/GLES2_dbg/generate_debugger_message_proto.py1
-rw-r--r--opengl/libs/GLES2_dbg/src/api.cpp636
-rw-r--r--opengl/libs/GLES2_dbg/src/api.h27
-rw-r--r--opengl/libs/GLES2_dbg/src/dbgcontext.cpp53
-rw-r--r--opengl/libs/GLES2_dbg/src/debugger_message.pb.cpp2
-rw-r--r--opengl/libs/GLES2_dbg/src/debugger_message.pb.h6
-rw-r--r--opengl/libs/GLES2_dbg/src/egl.cpp4
-rw-r--r--opengl/libs/GLES2_dbg/src/header.h28
-rw-r--r--opengl/libs/GLES2_dbg/src/server.cpp11
-rw-r--r--opengl/libs/GLES2_dbg/src/texture.cpp169
-rw-r--r--opengl/libs/GLES2_dbg/src/vertex.cpp6
13 files changed, 343 insertions, 614 deletions
diff --git a/opengl/libs/GLES2_dbg/Android.mk b/opengl/libs/GLES2_dbg/Android.mk
index 943d59d..c72d785 100644
--- a/opengl/libs/GLES2_dbg/Android.mk
+++ b/opengl/libs/GLES2_dbg/Android.mk
@@ -8,7 +8,6 @@ LOCAL_SRC_FILES := \
src/debugger_message.pb.cpp \
src/egl.cpp \
src/server.cpp \
- src/texture.cpp \
src/vertex.cpp
LOCAL_C_INCLUDES := \
diff --git a/opengl/libs/GLES2_dbg/generate_api_cpp.py b/opengl/libs/GLES2_dbg/generate_api_cpp.py
index 5b024ad..66c110f 100755
--- a/opengl/libs/GLES2_dbg/generate_api_cpp.py
+++ b/opengl/libs/GLES2_dbg/generate_api_cpp.py
@@ -31,11 +31,11 @@ def generate_api(lines):
externs = []
i = 0
# these have been hand written
- skipFunctions = ["glTexImage2D", "glTexSubImage2D", "glReadPixels",
-"glDrawArrays", "glDrawElements"]
+ skipFunctions = ["glReadPixels", "glDrawArrays", "glDrawElements"]
# these have an EXTEND_Debug_* macro for getting data
- extendFunctions = ["glCopyTexImage2D", "glCopyTexSubImage2D", "glShaderSource"]
+ extendFunctions = ["glCopyTexImage2D", "glCopyTexSubImage2D", "glShaderSource",
+"glTexImage2D", "glTexSubImage2D"]
# these also needs to be forwarded to DbgContext
contextFunctions = ["glUseProgram", "glEnableVertexAttribArray", "glDisableVertexAttribArray",
@@ -67,8 +67,7 @@ def generate_api(lines):
externs.append(extern)
print "%s Debug_%s(%s)\n{" % (returnType, functionName, RemoveAnnotation(parameterList))
- print """ glesv2debugger::Message msg;
- const bool expectResponse = false;"""
+ print " glesv2debugger::Message msg;"
if parameterList == "void":
parameters = []
@@ -159,8 +158,8 @@ def generate_api(lines):
print getData
if functionName in extendFunctions:
print " EXTEND_Debug_%s;" % (functionName)
- print " int * ret = MessageLoop(caller, msg, expectResponse,"
- print " glesv2debugger::Message_Function_%s);" % (functionName)
+ print " int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_%s);"\
+ % (functionName)
if returnType != "void":
if returnType == "GLboolean":
print " return static_cast<GLboolean>(reinterpret_cast<int>(ret));"
diff --git a/opengl/libs/GLES2_dbg/generate_debugger_message_proto.py b/opengl/libs/GLES2_dbg/generate_debugger_message_proto.py
index ed8eae2..466c447 100755
--- a/opengl/libs/GLES2_dbg/generate_debugger_message_proto.py
+++ b/opengl/libs/GLES2_dbg/generate_debugger_message_proto.py
@@ -134,6 +134,7 @@ message Message
{
Capture = 0; // arg0 = true | false
TimeMode = 1; // arg0 = SYSTEM_TIME_* in utils/Timers.h
+ ExpectResponse = 2; // arg0 = enum Function, arg1 = true/false
};
optional Prop prop = 21; // used with SETPROP, value in arg0
optional float clock = 22; // wall clock in seconds
diff --git a/opengl/libs/GLES2_dbg/src/api.cpp b/opengl/libs/GLES2_dbg/src/api.cpp
index 7094ca7..130ca7e 100644
--- a/opengl/libs/GLES2_dbg/src/api.cpp
+++ b/opengl/libs/GLES2_dbg/src/api.cpp
@@ -25,7 +25,6 @@ template<typename T> static T FromInt(const int & t) { STATIC_ASSERT(sizeof(T) =
void Debug_glActiveTexture(GLenum texture)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum texture;
@@ -38,14 +37,12 @@ void Debug_glActiveTexture(GLenum texture)
msg.set_arg0(texture);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glActiveTexture);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glActiveTexture);
}
void Debug_glAttachShader(GLuint program, GLuint shader)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
GLuint shader;
@@ -61,14 +58,12 @@ void Debug_glAttachShader(GLuint program, GLuint shader)
msg.set_arg0(program);
msg.set_arg1(shader);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glAttachShader);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glAttachShader);
}
void Debug_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
GLuint index;
@@ -89,14 +84,12 @@ void Debug_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(name), strlen(name) * sizeof(GLchar));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glBindAttribLocation);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindAttribLocation);
}
void Debug_glBindBuffer(GLenum target, GLuint buffer)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLuint buffer;
@@ -113,14 +106,12 @@ void Debug_glBindBuffer(GLenum target, GLuint buffer)
msg.set_arg0(target);
msg.set_arg1(buffer);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glBindBuffer);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindBuffer);
}
void Debug_glBindFramebuffer(GLenum target, GLuint framebuffer)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLuint framebuffer;
@@ -136,14 +127,12 @@ void Debug_glBindFramebuffer(GLenum target, GLuint framebuffer)
msg.set_arg0(target);
msg.set_arg1(framebuffer);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glBindFramebuffer);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindFramebuffer);
}
void Debug_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLuint renderbuffer;
@@ -159,14 +148,12 @@ void Debug_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
msg.set_arg0(target);
msg.set_arg1(renderbuffer);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glBindRenderbuffer);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindRenderbuffer);
}
void Debug_glBindTexture(GLenum target, GLuint texture)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLuint texture;
@@ -182,14 +169,12 @@ void Debug_glBindTexture(GLenum target, GLuint texture)
msg.set_arg0(target);
msg.set_arg1(texture);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glBindTexture);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBindTexture);
}
void Debug_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLclampf red;
GLclampf green;
@@ -211,14 +196,12 @@ void Debug_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf al
msg.set_arg2(ToInt(blue));
msg.set_arg3(ToInt(alpha));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glBlendColor);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBlendColor);
}
void Debug_glBlendEquation( GLenum mode )
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum mode;
@@ -231,14 +214,12 @@ void Debug_glBlendEquation( GLenum mode )
msg.set_arg0(mode);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glBlendEquation);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBlendEquation);
}
void Debug_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum modeRGB;
GLenum modeAlpha;
@@ -254,14 +235,12 @@ void Debug_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
msg.set_arg0(modeRGB);
msg.set_arg1(modeAlpha);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glBlendEquationSeparate);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBlendEquationSeparate);
}
void Debug_glBlendFunc(GLenum sfactor, GLenum dfactor)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum sfactor;
GLenum dfactor;
@@ -277,14 +256,12 @@ void Debug_glBlendFunc(GLenum sfactor, GLenum dfactor)
msg.set_arg0(sfactor);
msg.set_arg1(dfactor);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glBlendFunc);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBlendFunc);
}
void Debug_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum srcRGB;
GLenum dstRGB;
@@ -306,14 +283,12 @@ void Debug_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GL
msg.set_arg2(srcAlpha);
msg.set_arg3(dstAlpha);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glBlendFuncSeparate);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBlendFuncSeparate);
}
void Debug_glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLsizeiptr size;
@@ -338,14 +313,12 @@ void Debug_glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLen
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(data), size * sizeof(char));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glBufferData);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBufferData);
}
void Debug_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLintptr offset;
@@ -370,14 +343,12 @@ void Debug_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, cons
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(data), size * sizeof(char));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glBufferSubData);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glBufferSubData);
}
GLenum Debug_glCheckFramebufferStatus(GLenum target)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
@@ -391,15 +362,13 @@ GLenum Debug_glCheckFramebufferStatus(GLenum target)
msg.set_arg0(target);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glCheckFramebufferStatus);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCheckFramebufferStatus);
return reinterpret_cast<GLenum>(ret);
}
void Debug_glClear(GLbitfield mask)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLbitfield mask;
@@ -412,14 +381,12 @@ void Debug_glClear(GLbitfield mask)
msg.set_arg0(mask);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glClear);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glClear);
}
void Debug_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLclampf red;
GLclampf green;
@@ -441,14 +408,12 @@ void Debug_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf al
msg.set_arg2(ToInt(blue));
msg.set_arg3(ToInt(alpha));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glClearColor);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glClearColor);
}
void Debug_glClearDepthf(GLclampf depth)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLclampf depth;
@@ -461,14 +426,12 @@ void Debug_glClearDepthf(GLclampf depth)
msg.set_arg0(ToInt(depth));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glClearDepthf);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glClearDepthf);
}
void Debug_glClearStencil(GLint s)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint s;
@@ -481,14 +444,12 @@ void Debug_glClearStencil(GLint s)
msg.set_arg0(s);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glClearStencil);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glClearStencil);
}
void Debug_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLboolean red;
GLboolean green;
@@ -510,14 +471,12 @@ void Debug_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean
msg.set_arg2(blue);
msg.set_arg3(alpha);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glColorMask);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glColorMask);
}
void Debug_glCompileShader(GLuint shader)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint shader;
@@ -530,15 +489,13 @@ void Debug_glCompileShader(GLuint shader)
msg.set_arg0(shader);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glCompileShader);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCompileShader);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLint level;
@@ -573,15 +530,13 @@ void Debug_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalfor
msg.set_arg7(ToInt(data));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glCompressedTexImage2D);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCompressedTexImage2D);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLint level;
@@ -619,14 +574,12 @@ void Debug_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
msg.set_arg8(ToInt(data));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glCompressedTexSubImage2D);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCompressedTexSubImage2D);
}
void Debug_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLint level;
@@ -661,14 +614,12 @@ void Debug_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, G
msg.set_arg7(border);
EXTEND_Debug_glCopyTexImage2D;
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glCopyTexImage2D);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCopyTexImage2D);
}
void Debug_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLint level;
@@ -703,14 +654,12 @@ void Debug_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint
msg.set_arg7(height);
EXTEND_Debug_glCopyTexSubImage2D;
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glCopyTexSubImage2D);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCopyTexSubImage2D);
}
GLuint Debug_glCreateProgram(void)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
@@ -721,15 +670,13 @@ GLuint Debug_glCreateProgram(void)
} caller;
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glCreateProgram);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCreateProgram);
return reinterpret_cast<GLuint>(ret);
}
GLuint Debug_glCreateShader(GLenum type)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum type;
@@ -743,15 +690,13 @@ GLuint Debug_glCreateShader(GLenum type)
msg.set_arg0(type);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glCreateShader);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCreateShader);
return reinterpret_cast<GLuint>(ret);
}
void Debug_glCullFace(GLenum mode)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum mode;
@@ -764,14 +709,12 @@ void Debug_glCullFace(GLenum mode)
msg.set_arg0(mode);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glCullFace);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glCullFace);
}
void Debug_glDeleteBuffers(GLsizei n, const GLuint* buffers)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLsizei n;
const GLuint* buffers;
@@ -790,14 +733,12 @@ void Debug_glDeleteBuffers(GLsizei n, const GLuint* buffers)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(buffers), n * sizeof(GLuint));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glDeleteBuffers);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteBuffers);
}
void Debug_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLsizei n;
const GLuint* framebuffers;
@@ -815,14 +756,12 @@ void Debug_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(framebuffers), n * sizeof(GLuint));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glDeleteFramebuffers);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteFramebuffers);
}
void Debug_glDeleteProgram(GLuint program)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
@@ -835,14 +774,12 @@ void Debug_glDeleteProgram(GLuint program)
msg.set_arg0(program);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glDeleteProgram);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteProgram);
}
void Debug_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLsizei n;
const GLuint* renderbuffers;
@@ -860,14 +797,12 @@ void Debug_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(renderbuffers), n * sizeof(GLuint));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glDeleteRenderbuffers);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteRenderbuffers);
}
void Debug_glDeleteShader(GLuint shader)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint shader;
@@ -880,14 +815,12 @@ void Debug_glDeleteShader(GLuint shader)
msg.set_arg0(shader);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glDeleteShader);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteShader);
}
void Debug_glDeleteTextures(GLsizei n, const GLuint* textures)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLsizei n;
const GLuint* textures;
@@ -905,14 +838,12 @@ void Debug_glDeleteTextures(GLsizei n, const GLuint* textures)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(textures), n * sizeof(GLuint));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glDeleteTextures);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDeleteTextures);
}
void Debug_glDepthFunc(GLenum func)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum func;
@@ -925,14 +856,12 @@ void Debug_glDepthFunc(GLenum func)
msg.set_arg0(func);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glDepthFunc);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDepthFunc);
}
void Debug_glDepthMask(GLboolean flag)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLboolean flag;
@@ -945,14 +874,12 @@ void Debug_glDepthMask(GLboolean flag)
msg.set_arg0(flag);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glDepthMask);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDepthMask);
}
void Debug_glDepthRangef(GLclampf zNear, GLclampf zFar)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLclampf zNear;
GLclampf zFar;
@@ -968,14 +895,12 @@ void Debug_glDepthRangef(GLclampf zNear, GLclampf zFar)
msg.set_arg0(ToInt(zNear));
msg.set_arg1(ToInt(zFar));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glDepthRangef);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDepthRangef);
}
void Debug_glDetachShader(GLuint program, GLuint shader)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
GLuint shader;
@@ -991,14 +916,12 @@ void Debug_glDetachShader(GLuint program, GLuint shader)
msg.set_arg0(program);
msg.set_arg1(shader);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glDetachShader);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDetachShader);
}
void Debug_glDisable(GLenum cap)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum cap;
@@ -1011,14 +934,12 @@ void Debug_glDisable(GLenum cap)
msg.set_arg0(cap);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glDisable);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDisable);
}
void Debug_glDisableVertexAttribArray(GLuint index)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint index;
@@ -1032,14 +953,12 @@ void Debug_glDisableVertexAttribArray(GLuint index)
msg.set_arg0(index);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glDisableVertexAttribArray);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glDisableVertexAttribArray);
}
void Debug_glEnable(GLenum cap)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum cap;
@@ -1052,14 +971,12 @@ void Debug_glEnable(GLenum cap)
msg.set_arg0(cap);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glEnable);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glEnable);
}
void Debug_glEnableVertexAttribArray(GLuint index)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint index;
@@ -1073,14 +990,12 @@ void Debug_glEnableVertexAttribArray(GLuint index)
msg.set_arg0(index);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glEnableVertexAttribArray);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glEnableVertexAttribArray);
}
void Debug_glFinish(void)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
@@ -1090,14 +1005,12 @@ void Debug_glFinish(void)
} caller;
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glFinish);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glFinish);
}
void Debug_glFlush(void)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
@@ -1107,14 +1020,12 @@ void Debug_glFlush(void)
} caller;
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glFlush);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glFlush);
}
void Debug_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLenum attachment;
@@ -1136,14 +1047,12 @@ void Debug_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum re
msg.set_arg2(renderbuffertarget);
msg.set_arg3(renderbuffer);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glFramebufferRenderbuffer);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glFramebufferRenderbuffer);
}
void Debug_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLenum attachment;
@@ -1168,14 +1077,12 @@ void Debug_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum texta
msg.set_arg3(texture);
msg.set_arg4(level);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glFramebufferTexture2D);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glFramebufferTexture2D);
}
void Debug_glFrontFace(GLenum mode)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum mode;
@@ -1188,14 +1095,12 @@ void Debug_glFrontFace(GLenum mode)
msg.set_arg0(mode);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glFrontFace);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glFrontFace);
}
void Debug_glGenBuffers(GLsizei n, GLuint* buffers)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLsizei n;
GLuint* buffers;
@@ -1215,14 +1120,12 @@ void Debug_glGenBuffers(GLsizei n, GLuint* buffers)
msg.set_arg1(ToInt(buffers));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGenBuffers);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGenBuffers);
}
void Debug_glGenerateMipmap(GLenum target)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
@@ -1235,14 +1138,12 @@ void Debug_glGenerateMipmap(GLenum target)
msg.set_arg0(target);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGenerateMipmap);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGenerateMipmap);
}
void Debug_glGenFramebuffers(GLsizei n, GLuint* framebuffers)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLsizei n;
GLuint* framebuffers;
@@ -1262,14 +1163,12 @@ void Debug_glGenFramebuffers(GLsizei n, GLuint* framebuffers)
msg.set_arg1(ToInt(framebuffers));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGenFramebuffers);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGenFramebuffers);
}
void Debug_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLsizei n;
GLuint* renderbuffers;
@@ -1289,14 +1188,12 @@ void Debug_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
msg.set_arg1(ToInt(renderbuffers));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGenRenderbuffers);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGenRenderbuffers);
}
void Debug_glGenTextures(GLsizei n, GLuint* textures)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLsizei n;
GLuint* textures;
@@ -1316,15 +1213,13 @@ void Debug_glGenTextures(GLsizei n, GLuint* textures)
msg.set_arg1(ToInt(textures));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGenTextures);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGenTextures);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
GLuint index;
@@ -1357,15 +1252,13 @@ void Debug_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsi
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(name), strlen(name) * sizeof(GLchar));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetActiveAttrib);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetActiveAttrib);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
GLuint index;
@@ -1398,15 +1291,13 @@ void Debug_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLs
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(name), strlen(name) * sizeof(GLchar));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetActiveUniform);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetActiveUniform);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
GLsizei maxcount;
@@ -1429,14 +1320,12 @@ void Debug_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count
msg.set_arg3(ToInt(shaders));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetAttachedShaders);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetAttachedShaders);
}
int Debug_glGetAttribLocation(GLuint program, const GLchar* name)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
const GLchar* name;
@@ -1455,8 +1344,7 @@ int Debug_glGetAttribLocation(GLuint program, const GLchar* name)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(name), strlen(name) * sizeof(GLchar));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetAttribLocation);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetAttribLocation);
return reinterpret_cast<int>(ret);
}
@@ -1464,7 +1352,6 @@ int Debug_glGetAttribLocation(GLuint program, const GLchar* name)
void Debug_glGetBooleanv(GLenum pname, GLboolean* params)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum pname;
GLboolean* params;
@@ -1481,15 +1368,13 @@ void Debug_glGetBooleanv(GLenum pname, GLboolean* params)
msg.set_arg1(ToInt(params));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetBooleanv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetBooleanv);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLenum pname;
@@ -1509,14 +1394,12 @@ void Debug_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
msg.set_arg2(ToInt(params));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetBufferParameteriv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetBufferParameteriv);
}
GLenum Debug_glGetError(void)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
@@ -1527,8 +1410,7 @@ GLenum Debug_glGetError(void)
} caller;
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetError);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetError);
return reinterpret_cast<GLenum>(ret);
}
@@ -1536,7 +1418,6 @@ GLenum Debug_glGetError(void)
void Debug_glGetFloatv(GLenum pname, GLfloat* params)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum pname;
GLfloat* params;
@@ -1553,15 +1434,13 @@ void Debug_glGetFloatv(GLenum pname, GLfloat* params)
msg.set_arg1(ToInt(params));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetFloatv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetFloatv);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLenum attachment;
@@ -1584,15 +1463,13 @@ void Debug_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachmen
msg.set_arg3(ToInt(params));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetFramebufferAttachmentParameteriv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetFramebufferAttachmentParameteriv);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glGetIntegerv(GLenum pname, GLint* params)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum pname;
GLint* params;
@@ -1609,14 +1486,12 @@ void Debug_glGetIntegerv(GLenum pname, GLint* params)
msg.set_arg1(ToInt(params));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetIntegerv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetIntegerv);
}
void Debug_glGetProgramiv(GLuint program, GLenum pname, GLint* params)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
GLenum pname;
@@ -1639,15 +1514,13 @@ void Debug_glGetProgramiv(GLuint program, GLenum pname, GLint* params)
msg.set_arg2(ToInt(params));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetProgramiv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetProgramiv);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
GLsizei bufsize;
@@ -1673,15 +1546,13 @@ void Debug_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length,
msg.set_arg3(ToInt(infolog));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetProgramInfoLog);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetProgramInfoLog);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLenum pname;
@@ -1701,14 +1572,12 @@ void Debug_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* para
msg.set_arg2(ToInt(params));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetRenderbufferParameteriv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetRenderbufferParameteriv);
}
void Debug_glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint shader;
GLenum pname;
@@ -1731,15 +1600,13 @@ void Debug_glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
msg.set_arg2(ToInt(params));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetShaderiv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetShaderiv);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint shader;
GLsizei bufsize;
@@ -1765,15 +1632,13 @@ void Debug_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, G
msg.set_arg3(ToInt(infolog));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetShaderInfoLog);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetShaderInfoLog);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum shadertype;
GLenum precisiontype;
@@ -1796,15 +1661,13 @@ void Debug_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, G
msg.set_arg3(ToInt(precision));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetShaderPrecisionFormat);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetShaderPrecisionFormat);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint shader;
GLsizei bufsize;
@@ -1830,15 +1693,13 @@ void Debug_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GL
msg.set_arg3(ToInt(source));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetShaderSource);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetShaderSource);
}
// FIXME: this function has pointers, it should be hand written
const GLubyte* Debug_glGetString(GLenum name)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum name;
@@ -1853,8 +1714,7 @@ const GLubyte* Debug_glGetString(GLenum name)
msg.set_arg0(name);
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetString);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetString);
return reinterpret_cast<const GLubyte*>(ret);
}
@@ -1862,7 +1722,6 @@ const GLubyte* Debug_glGetString(GLenum name)
void Debug_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLenum pname;
@@ -1882,15 +1741,13 @@ void Debug_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
msg.set_arg2(ToInt(params));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetTexParameterfv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetTexParameterfv);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLenum pname;
@@ -1910,15 +1767,13 @@ void Debug_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
msg.set_arg2(ToInt(params));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetTexParameteriv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetTexParameteriv);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glGetUniformfv(GLuint program, GLint location, GLfloat* params)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
GLint location;
@@ -1938,15 +1793,13 @@ void Debug_glGetUniformfv(GLuint program, GLint location, GLfloat* params)
msg.set_arg2(ToInt(params));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetUniformfv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetUniformfv);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glGetUniformiv(GLuint program, GLint location, GLint* params)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
GLint location;
@@ -1966,14 +1819,12 @@ void Debug_glGetUniformiv(GLuint program, GLint location, GLint* params)
msg.set_arg2(ToInt(params));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetUniformiv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetUniformiv);
}
int Debug_glGetUniformLocation(GLuint program, const GLchar* name)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
const GLchar* name;
@@ -1992,8 +1843,7 @@ int Debug_glGetUniformLocation(GLuint program, const GLchar* name)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(name), strlen(name) * sizeof(GLchar));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetUniformLocation);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetUniformLocation);
return reinterpret_cast<int>(ret);
}
@@ -2001,7 +1851,6 @@ int Debug_glGetUniformLocation(GLuint program, const GLchar* name)
void Debug_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint index;
GLenum pname;
@@ -2021,15 +1870,13 @@ void Debug_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
msg.set_arg2(ToInt(params));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetVertexAttribfv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetVertexAttribfv);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint index;
GLenum pname;
@@ -2049,15 +1896,13 @@ void Debug_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
msg.set_arg2(ToInt(params));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetVertexAttribiv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetVertexAttribiv);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint index;
GLenum pname;
@@ -2077,14 +1922,12 @@ void Debug_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointe
msg.set_arg2(ToInt(pointer));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glGetVertexAttribPointerv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glGetVertexAttribPointerv);
}
void Debug_glHint(GLenum target, GLenum mode)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLenum mode;
@@ -2100,14 +1943,12 @@ void Debug_glHint(GLenum target, GLenum mode)
msg.set_arg0(target);
msg.set_arg1(mode);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glHint);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glHint);
}
GLboolean Debug_glIsBuffer(GLuint buffer)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint buffer;
@@ -2121,15 +1962,13 @@ GLboolean Debug_glIsBuffer(GLuint buffer)
msg.set_arg0(buffer);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glIsBuffer);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsBuffer);
return static_cast<GLboolean>(reinterpret_cast<int>(ret));
}
GLboolean Debug_glIsEnabled(GLenum cap)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum cap;
@@ -2143,15 +1982,13 @@ GLboolean Debug_glIsEnabled(GLenum cap)
msg.set_arg0(cap);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glIsEnabled);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsEnabled);
return static_cast<GLboolean>(reinterpret_cast<int>(ret));
}
GLboolean Debug_glIsFramebuffer(GLuint framebuffer)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint framebuffer;
@@ -2165,15 +2002,13 @@ GLboolean Debug_glIsFramebuffer(GLuint framebuffer)
msg.set_arg0(framebuffer);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glIsFramebuffer);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsFramebuffer);
return static_cast<GLboolean>(reinterpret_cast<int>(ret));
}
GLboolean Debug_glIsProgram(GLuint program)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
@@ -2187,15 +2022,13 @@ GLboolean Debug_glIsProgram(GLuint program)
msg.set_arg0(program);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glIsProgram);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsProgram);
return static_cast<GLboolean>(reinterpret_cast<int>(ret));
}
GLboolean Debug_glIsRenderbuffer(GLuint renderbuffer)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint renderbuffer;
@@ -2209,15 +2042,13 @@ GLboolean Debug_glIsRenderbuffer(GLuint renderbuffer)
msg.set_arg0(renderbuffer);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glIsRenderbuffer);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsRenderbuffer);
return static_cast<GLboolean>(reinterpret_cast<int>(ret));
}
GLboolean Debug_glIsShader(GLuint shader)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint shader;
@@ -2231,15 +2062,13 @@ GLboolean Debug_glIsShader(GLuint shader)
msg.set_arg0(shader);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glIsShader);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsShader);
return static_cast<GLboolean>(reinterpret_cast<int>(ret));
}
GLboolean Debug_glIsTexture(GLuint texture)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint texture;
@@ -2253,15 +2082,13 @@ GLboolean Debug_glIsTexture(GLuint texture)
msg.set_arg0(texture);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glIsTexture);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glIsTexture);
return static_cast<GLboolean>(reinterpret_cast<int>(ret));
}
void Debug_glLineWidth(GLfloat width)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLfloat width;
@@ -2274,14 +2101,12 @@ void Debug_glLineWidth(GLfloat width)
msg.set_arg0(ToInt(width));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glLineWidth);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glLineWidth);
}
void Debug_glLinkProgram(GLuint program)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
@@ -2294,14 +2119,12 @@ void Debug_glLinkProgram(GLuint program)
msg.set_arg0(program);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glLinkProgram);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glLinkProgram);
}
void Debug_glPixelStorei(GLenum pname, GLint param)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum pname;
GLint param;
@@ -2317,14 +2140,12 @@ void Debug_glPixelStorei(GLenum pname, GLint param)
msg.set_arg0(pname);
msg.set_arg1(param);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glPixelStorei);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glPixelStorei);
}
void Debug_glPolygonOffset(GLfloat factor, GLfloat units)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLfloat factor;
GLfloat units;
@@ -2340,14 +2161,12 @@ void Debug_glPolygonOffset(GLfloat factor, GLfloat units)
msg.set_arg0(ToInt(factor));
msg.set_arg1(ToInt(units));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glPolygonOffset);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glPolygonOffset);
}
void Debug_glReleaseShaderCompiler(void)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
@@ -2357,14 +2176,12 @@ void Debug_glReleaseShaderCompiler(void)
} caller;
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glReleaseShaderCompiler);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glReleaseShaderCompiler);
}
void Debug_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLenum internalformat;
@@ -2386,14 +2203,12 @@ void Debug_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei w
msg.set_arg2(width);
msg.set_arg3(height);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glRenderbufferStorage);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glRenderbufferStorage);
}
void Debug_glSampleCoverage(GLclampf value, GLboolean invert)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLclampf value;
GLboolean invert;
@@ -2409,14 +2224,12 @@ void Debug_glSampleCoverage(GLclampf value, GLboolean invert)
msg.set_arg0(ToInt(value));
msg.set_arg1(invert);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glSampleCoverage);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glSampleCoverage);
}
void Debug_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint x;
GLint y;
@@ -2438,15 +2251,13 @@ void Debug_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
msg.set_arg2(width);
msg.set_arg3(height);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glScissor);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glScissor);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLsizei n;
const GLuint* shaders;
@@ -2472,14 +2283,12 @@ void Debug_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat,
msg.set_arg4(length);
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glShaderBinary);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glShaderBinary);
}
void Debug_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint shader;
GLsizei count;
@@ -2503,14 +2312,12 @@ void Debug_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, c
// FIXME: check for pointer usage
EXTEND_Debug_glShaderSource;
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glShaderSource);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glShaderSource);
}
void Debug_glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum func;
GLint ref;
@@ -2529,14 +2336,12 @@ void Debug_glStencilFunc(GLenum func, GLint ref, GLuint mask)
msg.set_arg1(ref);
msg.set_arg2(mask);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glStencilFunc);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilFunc);
}
void Debug_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum face;
GLenum func;
@@ -2558,14 +2363,12 @@ void Debug_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mas
msg.set_arg2(ref);
msg.set_arg3(mask);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glStencilFuncSeparate);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilFuncSeparate);
}
void Debug_glStencilMask(GLuint mask)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint mask;
@@ -2578,14 +2381,12 @@ void Debug_glStencilMask(GLuint mask)
msg.set_arg0(mask);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glStencilMask);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilMask);
}
void Debug_glStencilMaskSeparate(GLenum face, GLuint mask)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum face;
GLuint mask;
@@ -2601,14 +2402,12 @@ void Debug_glStencilMaskSeparate(GLenum face, GLuint mask)
msg.set_arg0(face);
msg.set_arg1(mask);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glStencilMaskSeparate);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilMaskSeparate);
}
void Debug_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum fail;
GLenum zfail;
@@ -2627,14 +2426,12 @@ void Debug_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
msg.set_arg1(zfail);
msg.set_arg2(zpass);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glStencilOp);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilOp);
}
void Debug_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum face;
GLenum fail;
@@ -2656,14 +2453,56 @@ void Debug_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zp
msg.set_arg2(zfail);
msg.set_arg3(zpass);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glStencilOpSeparate);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glStencilOpSeparate);
+}
+
+void Debug_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ glesv2debugger::Message msg;
+ struct : public FunctionCall {
+ GLenum target;
+ GLint level;
+ GLint internalformat;
+ GLsizei width;
+ GLsizei height;
+ GLint border;
+ GLenum format;
+ GLenum type;
+ const GLvoid* pixels;
+
+ const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
+ _c->glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ return 0;
+ }
+ } caller;
+ caller.target = target;
+ caller.level = level;
+ caller.internalformat = internalformat;
+ caller.width = width;
+ caller.height = height;
+ caller.border = border;
+ caller.format = format;
+ caller.type = type;
+ caller.pixels = pixels;
+
+ msg.set_arg0(target);
+ msg.set_arg1(level);
+ msg.set_arg2(internalformat);
+ msg.set_arg3(width);
+ msg.set_arg4(height);
+ msg.set_arg5(border);
+ msg.set_arg6(format);
+ msg.set_arg7(type);
+ msg.set_arg8(ToInt(pixels));
+
+ // FIXME: check for pointer usage
+ EXTEND_Debug_glTexImage2D;
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexImage2D);
}
void Debug_glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLenum pname;
@@ -2682,15 +2521,13 @@ void Debug_glTexParameterf(GLenum target, GLenum pname, GLfloat param)
msg.set_arg1(pname);
msg.set_arg2(ToInt(param));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glTexParameterf);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexParameterf);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLenum pname;
@@ -2710,14 +2547,12 @@ void Debug_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
msg.set_arg2(ToInt(params));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glTexParameterfv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexParameterfv);
}
void Debug_glTexParameteri(GLenum target, GLenum pname, GLint param)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLenum pname;
@@ -2736,15 +2571,13 @@ void Debug_glTexParameteri(GLenum target, GLenum pname, GLint param)
msg.set_arg1(pname);
msg.set_arg2(param);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glTexParameteri);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexParameteri);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLenum target;
GLenum pname;
@@ -2764,14 +2597,56 @@ void Debug_glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
msg.set_arg2(ToInt(params));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glTexParameteriv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexParameteriv);
+}
+
+void Debug_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ glesv2debugger::Message msg;
+ struct : public FunctionCall {
+ GLenum target;
+ GLint level;
+ GLint xoffset;
+ GLint yoffset;
+ GLsizei width;
+ GLsizei height;
+ GLenum format;
+ GLenum type;
+ const GLvoid* pixels;
+
+ const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
+ _c->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ return 0;
+ }
+ } caller;
+ caller.target = target;
+ caller.level = level;
+ caller.xoffset = xoffset;
+ caller.yoffset = yoffset;
+ caller.width = width;
+ caller.height = height;
+ caller.format = format;
+ caller.type = type;
+ caller.pixels = pixels;
+
+ msg.set_arg0(target);
+ msg.set_arg1(level);
+ msg.set_arg2(xoffset);
+ msg.set_arg3(yoffset);
+ msg.set_arg4(width);
+ msg.set_arg5(height);
+ msg.set_arg6(format);
+ msg.set_arg7(type);
+ msg.set_arg8(ToInt(pixels));
+
+ // FIXME: check for pointer usage
+ EXTEND_Debug_glTexSubImage2D;
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glTexSubImage2D);
}
void Debug_glUniform1f(GLint location, GLfloat x)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLfloat x;
@@ -2787,14 +2662,12 @@ void Debug_glUniform1f(GLint location, GLfloat x)
msg.set_arg0(location);
msg.set_arg1(ToInt(x));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniform1f);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform1f);
}
void Debug_glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLsizei count;
@@ -2815,14 +2688,12 @@ void Debug_glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 1*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniform1fv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform1fv);
}
void Debug_glUniform1i(GLint location, GLint x)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLint x;
@@ -2838,14 +2709,12 @@ void Debug_glUniform1i(GLint location, GLint x)
msg.set_arg0(location);
msg.set_arg1(x);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniform1i);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform1i);
}
void Debug_glUniform1iv(GLint location, GLsizei count, const GLint* v)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLsizei count;
@@ -2866,14 +2735,12 @@ void Debug_glUniform1iv(GLint location, GLsizei count, const GLint* v)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 1*count * sizeof(GLint));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniform1iv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform1iv);
}
void Debug_glUniform2f(GLint location, GLfloat x, GLfloat y)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLfloat x;
@@ -2892,14 +2759,12 @@ void Debug_glUniform2f(GLint location, GLfloat x, GLfloat y)
msg.set_arg1(ToInt(x));
msg.set_arg2(ToInt(y));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniform2f);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform2f);
}
void Debug_glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLsizei count;
@@ -2920,14 +2785,12 @@ void Debug_glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 2*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniform2fv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform2fv);
}
void Debug_glUniform2i(GLint location, GLint x, GLint y)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLint x;
@@ -2946,14 +2809,12 @@ void Debug_glUniform2i(GLint location, GLint x, GLint y)
msg.set_arg1(x);
msg.set_arg2(y);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniform2i);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform2i);
}
void Debug_glUniform2iv(GLint location, GLsizei count, const GLint* v)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLsizei count;
@@ -2974,14 +2835,12 @@ void Debug_glUniform2iv(GLint location, GLsizei count, const GLint* v)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 2*count * sizeof(GLint));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniform2iv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform2iv);
}
void Debug_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLfloat x;
@@ -3003,14 +2862,12 @@ void Debug_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
msg.set_arg2(ToInt(y));
msg.set_arg3(ToInt(z));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniform3f);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform3f);
}
void Debug_glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLsizei count;
@@ -3031,14 +2888,12 @@ void Debug_glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 3*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniform3fv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform3fv);
}
void Debug_glUniform3i(GLint location, GLint x, GLint y, GLint z)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLint x;
@@ -3060,14 +2915,12 @@ void Debug_glUniform3i(GLint location, GLint x, GLint y, GLint z)
msg.set_arg2(y);
msg.set_arg3(z);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniform3i);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform3i);
}
void Debug_glUniform3iv(GLint location, GLsizei count, const GLint* v)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLsizei count;
@@ -3088,14 +2941,12 @@ void Debug_glUniform3iv(GLint location, GLsizei count, const GLint* v)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 3*count * sizeof(GLint));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniform3iv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform3iv);
}
void Debug_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLfloat x;
@@ -3120,14 +2971,12 @@ void Debug_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat
msg.set_arg3(ToInt(z));
msg.set_arg4(ToInt(w));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniform4f);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform4f);
}
void Debug_glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLsizei count;
@@ -3148,14 +2997,12 @@ void Debug_glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 4*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniform4fv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform4fv);
}
void Debug_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLint x;
@@ -3180,14 +3027,12 @@ void Debug_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
msg.set_arg3(z);
msg.set_arg4(w);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniform4i);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform4i);
}
void Debug_glUniform4iv(GLint location, GLsizei count, const GLint* v)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLsizei count;
@@ -3208,14 +3053,12 @@ void Debug_glUniform4iv(GLint location, GLsizei count, const GLint* v)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(v), 4*count * sizeof(GLint));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniform4iv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniform4iv);
}
void Debug_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLsizei count;
@@ -3239,14 +3082,12 @@ void Debug_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(value), 4*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniformMatrix2fv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniformMatrix2fv);
}
void Debug_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLsizei count;
@@ -3270,14 +3111,12 @@ void Debug_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(value), 9*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniformMatrix3fv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniformMatrix3fv);
}
void Debug_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint location;
GLsizei count;
@@ -3301,14 +3140,12 @@ void Debug_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(value), 16*count * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUniformMatrix4fv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUniformMatrix4fv);
}
void Debug_glUseProgram(GLuint program)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
@@ -3322,14 +3159,12 @@ void Debug_glUseProgram(GLuint program)
msg.set_arg0(program);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glUseProgram);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glUseProgram);
}
void Debug_glValidateProgram(GLuint program)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint program;
@@ -3342,14 +3177,12 @@ void Debug_glValidateProgram(GLuint program)
msg.set_arg0(program);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glValidateProgram);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glValidateProgram);
}
void Debug_glVertexAttrib1f(GLuint indx, GLfloat x)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint indx;
GLfloat x;
@@ -3365,14 +3198,12 @@ void Debug_glVertexAttrib1f(GLuint indx, GLfloat x)
msg.set_arg0(indx);
msg.set_arg1(ToInt(x));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glVertexAttrib1f);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib1f);
}
void Debug_glVertexAttrib1fv(GLuint indx, const GLfloat* values)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint indx;
const GLfloat* values;
@@ -3390,14 +3221,12 @@ void Debug_glVertexAttrib1fv(GLuint indx, const GLfloat* values)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(values), 1 * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glVertexAttrib1fv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib1fv);
}
void Debug_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint indx;
GLfloat x;
@@ -3416,14 +3245,12 @@ void Debug_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
msg.set_arg1(ToInt(x));
msg.set_arg2(ToInt(y));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glVertexAttrib2f);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib2f);
}
void Debug_glVertexAttrib2fv(GLuint indx, const GLfloat* values)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint indx;
const GLfloat* values;
@@ -3441,14 +3268,12 @@ void Debug_glVertexAttrib2fv(GLuint indx, const GLfloat* values)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(values), 2 * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glVertexAttrib2fv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib2fv);
}
void Debug_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint indx;
GLfloat x;
@@ -3470,14 +3295,12 @@ void Debug_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
msg.set_arg2(ToInt(y));
msg.set_arg3(ToInt(z));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glVertexAttrib3f);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib3f);
}
void Debug_glVertexAttrib3fv(GLuint indx, const GLfloat* values)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint indx;
const GLfloat* values;
@@ -3495,14 +3318,12 @@ void Debug_glVertexAttrib3fv(GLuint indx, const GLfloat* values)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(values), 3 * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glVertexAttrib3fv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib3fv);
}
void Debug_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint indx;
GLfloat x;
@@ -3527,14 +3348,12 @@ void Debug_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloa
msg.set_arg3(ToInt(z));
msg.set_arg4(ToInt(w));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glVertexAttrib4f);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib4f);
}
void Debug_glVertexAttrib4fv(GLuint indx, const GLfloat* values)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint indx;
const GLfloat* values;
@@ -3552,15 +3371,13 @@ void Debug_glVertexAttrib4fv(GLuint indx, const GLfloat* values)
// FIXME: check for pointer usage
msg.mutable_data()->assign(reinterpret_cast<const char *>(values), 4 * sizeof(GLfloat));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glVertexAttrib4fv);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttrib4fv);
}
// FIXME: this function has pointers, it should be hand written
void Debug_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLuint indx;
GLint size;
@@ -3590,14 +3407,12 @@ void Debug_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean
msg.set_arg5(ToInt(ptr));
// FIXME: check for pointer usage
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glVertexAttribPointer);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glVertexAttribPointer);
}
void Debug_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
GLint x;
GLint y;
@@ -3619,8 +3434,7 @@ void Debug_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
msg.set_arg2(width);
msg.set_arg3(height);
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glViewport);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_glViewport);
}
// FIXME: the following functions should be written by hand
diff --git a/opengl/libs/GLES2_dbg/src/api.h b/opengl/libs/GLES2_dbg/src/api.h
index fd6833e..93aef62 100644
--- a/opengl/libs/GLES2_dbg/src/api.h
+++ b/opengl/libs/GLES2_dbg/src/api.h
@@ -15,12 +15,18 @@
*/
#define EXTEND_Debug_glCopyTexImage2D \
- void * pixels = malloc(width * height * 4); \
- getGLTraceThreadSpecific()->gl.glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); \
DbgContext * const dbg = getDbgContextThreadSpecific(); \
- const unsigned compressed = dbg->Compress(pixels, width * height * 4); \
- msg.set_data(dbg->lzf_buf, compressed); \
- free(pixels);
+ GLint readFormat, readType; \
+ dbg->hooks->gl.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat); \
+ dbg->hooks->gl.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType); \
+ unsigned readSize = GetBytesPerPixel(readFormat, readType) * width * height; \
+ void * readData = dbg->GetReadPixelsBuffer(readSize); \
+ dbg->hooks->gl.glReadPixels(x, y, width, height, readFormat, readType, readData); \
+ const unsigned compressedSize = dbg->CompressReadPixelBuffer(); \
+ msg.set_data(dbg->lzf_buf, compressedSize); \
+ msg.set_data_type(msg.ReferencedImage); \
+ msg.set_pixel_format(readFormat); \
+ msg.set_pixel_type(readType);
#define EXTEND_Debug_glCopyTexSubImage2D EXTEND_Debug_glCopyTexImage2D
@@ -31,3 +37,14 @@
data->append(string[i]); \
else \
data->append(string[i], length[i]);
+
+#define EXTEND_Debug_glTexImage2D \
+ if (pixels) { \
+ DbgContext * const dbg = getDbgContextThreadSpecific(); \
+ const unsigned size = GetBytesPerPixel(format, type) * width * height; \
+ assert(0 < size); \
+ unsigned compressedSize = dbg->Compress(pixels, size); \
+ msg.set_data(dbg->lzf_buf, compressedSize); \
+ }
+
+#define EXTEND_Debug_glTexSubImage2D EXTEND_Debug_glTexImage2D
diff --git a/opengl/libs/GLES2_dbg/src/dbgcontext.cpp b/opengl/libs/GLES2_dbg/src/dbgcontext.cpp
index 951f255..3ef0752 100644
--- a/opengl/libs/GLES2_dbg/src/dbgcontext.cpp
+++ b/opengl/libs/GLES2_dbg/src/dbgcontext.cpp
@@ -32,10 +32,12 @@ DbgContext::DbgContext(const unsigned version, const gl_hooks_t * const hooks,
, MAX_VERTEX_ATTRIBS(MAX_VERTEX_ATTRIBS)
, vertexAttribs(new VertexAttrib[MAX_VERTEX_ATTRIBS])
, hasNonVBOAttribs(false), indexBuffers(NULL), indexBuffer(NULL)
+ , program(0), maxAttrib(0)
{
lzf_ref[0] = lzf_ref[1] = NULL;
for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; i++)
vertexAttribs[i] = VertexAttrib();
+ memset(&expectResponse, 0, sizeof(expectResponse));
}
DbgContext::~DbgContext()
@@ -60,6 +62,39 @@ void DestroyDbgContext(DbgContext * const dbg)
delete dbg;
}
+unsigned GetBytesPerPixel(const GLenum format, const GLenum type)
+{
+ switch (type) {
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return 2;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ return 2;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ return 2;
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ assert(0);
+ }
+
+ switch (format) {
+ case GL_ALPHA:
+ return 1;
+ case GL_LUMINANCE:
+ return 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ return 2;
+ case GL_RGB:
+ return 3;
+ case GL_RGBA:
+ return 4;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
void DbgContext::Fetch(const unsigned index, std::string * const data) const
{
// VBO data is already on client, just send user pointer data
@@ -76,8 +111,8 @@ void DbgContext::Fetch(const unsigned index, std::string * const data) const
unsigned DbgContext::Compress(const void * in_data, unsigned in_len)
{
- if (lzf_bufSize < in_len + 256) {
- lzf_bufSize = in_len + 256;
+ if (lzf_bufSize < in_len * 1.05f) {
+ lzf_bufSize = in_len * 1.05f;
lzf_buf = (char *)realloc(lzf_buf, lzf_bufSize);
}
unsigned compressedSize = lzf_compress((const char *)in_data,
@@ -88,13 +123,17 @@ unsigned DbgContext::Compress(const void * in_data, unsigned in_len)
void * DbgContext::GetReadPixelsBuffer(const unsigned size)
{
- if (lzf_refSize < size) {
- lzf_refSize = size;
- lzf_refBufSize = lzf_refSize + 64;
+ if (lzf_refBufSize < size + 8) {
+ lzf_refBufSize = size + 8;
lzf_ref[0] = (unsigned *)realloc(lzf_ref[0], lzf_refBufSize);
- memset(lzf_ref[0], 0, lzf_refSize);
+ memset(lzf_ref[0], 0, lzf_refBufSize);
lzf_ref[1] = (unsigned *)realloc(lzf_ref[1], lzf_refBufSize);
- memset(lzf_ref[1], 0, lzf_refSize);
+ memset(lzf_ref[1], 0, lzf_refBufSize);
+ }
+ if (lzf_refSize != size) // need to clear unused ref to maintain consistency
+ { // since ref and src are swapped each time
+ memset((char *)lzf_ref[0] + lzf_refSize, 0, lzf_refBufSize - lzf_refSize);
+ memset((char *)lzf_ref[1] + lzf_refSize, 0, lzf_refBufSize - lzf_refSize);
}
lzf_refSize = size;
lzf_readIndex ^= 1;
diff --git a/opengl/libs/GLES2_dbg/src/debugger_message.pb.cpp b/opengl/libs/GLES2_dbg/src/debugger_message.pb.cpp
index 94bf3ef..046c954 100644
--- a/opengl/libs/GLES2_dbg/src/debugger_message.pb.cpp
+++ b/opengl/libs/GLES2_dbg/src/debugger_message.pb.cpp
@@ -471,6 +471,7 @@ bool Message_Prop_IsValid(int value) {
switch(value) {
case 0:
case 1:
+ case 2:
return true;
default:
return false;
@@ -480,6 +481,7 @@ bool Message_Prop_IsValid(int value) {
#ifndef _MSC_VER
const Message_Prop Message::Capture;
const Message_Prop Message::TimeMode;
+const Message_Prop Message::ExpectResponse;
const Message_Prop Message::Prop_MIN;
const Message_Prop Message::Prop_MAX;
const int Message::Prop_ARRAYSIZE;
diff --git a/opengl/libs/GLES2_dbg/src/debugger_message.pb.h b/opengl/libs/GLES2_dbg/src/debugger_message.pb.h
index 12ef781..b2ec5a0 100644
--- a/opengl/libs/GLES2_dbg/src/debugger_message.pb.h
+++ b/opengl/libs/GLES2_dbg/src/debugger_message.pb.h
@@ -254,11 +254,12 @@ const int Message_DataType_DataType_ARRAYSIZE = Message_DataType_DataType_MAX +
enum Message_Prop {
Message_Prop_Capture = 0,
- Message_Prop_TimeMode = 1
+ Message_Prop_TimeMode = 1,
+ Message_Prop_ExpectResponse = 2
};
bool Message_Prop_IsValid(int value);
const Message_Prop Message_Prop_Prop_MIN = Message_Prop_Capture;
-const Message_Prop Message_Prop_Prop_MAX = Message_Prop_TimeMode;
+const Message_Prop Message_Prop_Prop_MAX = Message_Prop_ExpectResponse;
const int Message_Prop_Prop_ARRAYSIZE = Message_Prop_Prop_MAX + 1;
// ===================================================================
@@ -536,6 +537,7 @@ class Message : public ::google::protobuf::MessageLite {
typedef Message_Prop Prop;
static const Prop Capture = Message_Prop_Capture;
static const Prop TimeMode = Message_Prop_TimeMode;
+ static const Prop ExpectResponse = Message_Prop_ExpectResponse;
static inline bool Prop_IsValid(int value) {
return Message_Prop_IsValid(value);
}
diff --git a/opengl/libs/GLES2_dbg/src/egl.cpp b/opengl/libs/GLES2_dbg/src/egl.cpp
index 3e78e16..3a20e21 100644
--- a/opengl/libs/GLES2_dbg/src/egl.cpp
+++ b/opengl/libs/GLES2_dbg/src/egl.cpp
@@ -19,7 +19,6 @@
EGLBoolean Debug_eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
{
glesv2debugger::Message msg;
- const bool expectResponse = false;
struct : public FunctionCall {
EGLDisplay dpy;
EGLSurface draw;
@@ -35,7 +34,6 @@ EGLBoolean Debug_eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
msg.set_arg0(reinterpret_cast<int>(dpy));
msg.set_arg1(reinterpret_cast<int>(draw));
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_eglSwapBuffers);
+ int * ret = MessageLoop(caller, msg, glesv2debugger::Message_Function_eglSwapBuffers);
return static_cast<EGLBoolean>(reinterpret_cast<int>(ret));
}
diff --git a/opengl/libs/GLES2_dbg/src/header.h b/opengl/libs/GLES2_dbg/src/header.h
index 0623a5d..0dac45f 100644
--- a/opengl/libs/GLES2_dbg/src/header.h
+++ b/opengl/libs/GLES2_dbg/src/header.h
@@ -56,6 +56,26 @@ using namespace com::android;
namespace android
{
+struct GLFunctionBitfield
+{
+ unsigned char field [24]; // 8 * 24 = 192
+
+ void Bit(const glesv2debugger::Message_Function function, bool bit)
+ {
+ const unsigned byte = function / 8, mask = 1 << (function % 8);
+ if (bit)
+ field[byte] |= mask;
+ else
+ field[byte] &= ~mask;
+ }
+
+ bool Bit(const glesv2debugger::Message_Function function) const
+ {
+ const unsigned byte = function / 8, mask = 1 << (function % 8);
+ return field[byte] & mask;
+ }
+};
+
struct DbgContext {
private:
unsigned lzf_bufSize;
@@ -71,7 +91,9 @@ public:
const unsigned version; // 0 is GLES1, 1 is GLES2
const gl_hooks_t * const hooks;
const unsigned MAX_VERTEX_ATTRIBS;
-
+
+ GLFunctionBitfield expectResponse;
+
struct VertexAttrib {
GLenum type; // element data type
unsigned size; // number of data per element
@@ -140,9 +162,9 @@ unsigned GetBytesPerPixel(const GLenum format, const GLenum type);
// every Debug_gl* function calls this to send message to client and possibly receive commands
int * MessageLoop(FunctionCall & functionCall, glesv2debugger::Message & msg,
- const bool expectResponse, const glesv2debugger::Message_Function function);
+ const glesv2debugger::Message_Function function);
void Receive(glesv2debugger::Message & cmd);
float Send(const glesv2debugger::Message & msg, glesv2debugger::Message & cmd);
-void SetProp(const glesv2debugger::Message & cmd);
+void SetProp(DbgContext * const dbg, const glesv2debugger::Message & cmd);
}; // namespace android {
diff --git a/opengl/libs/GLES2_dbg/src/server.cpp b/opengl/libs/GLES2_dbg/src/server.cpp
index b3a9d69..aa15850 100644
--- a/opengl/libs/GLES2_dbg/src/server.cpp
+++ b/opengl/libs/GLES2_dbg/src/server.cpp
@@ -185,7 +185,7 @@ float Send(const glesv2debugger::Message & msg, glesv2debugger::Message & cmd)
return t;
}
-void SetProp(const glesv2debugger::Message & cmd)
+void SetProp(DbgContext * const dbg, const glesv2debugger::Message & cmd)
{
switch (cmd.prop()) {
case glesv2debugger::Message_Prop_Capture:
@@ -196,19 +196,24 @@ void SetProp(const glesv2debugger::Message & cmd)
LOGD("SetProp Message_Prop_TimeMode %d", cmd.arg0());
timeMode = cmd.arg0();
break;
+ case glesv2debugger::Message_Prop_ExpectResponse:
+ LOGD("SetProp Message_Prop_ExpectResponse %d=%d", cmd.arg0(), cmd.arg1());
+ dbg->expectResponse.Bit((glesv2debugger::Message_Function)cmd.arg0(), cmd.arg1());
+ break;
default:
assert(0);
}
}
int * MessageLoop(FunctionCall & functionCall, glesv2debugger::Message & msg,
- const bool expectResponse, const glesv2debugger::Message_Function function)
+ const glesv2debugger::Message_Function function)
{
DbgContext * const dbg = getDbgContextThreadSpecific();
const int * ret = 0;
glesv2debugger::Message cmd;
msg.set_context_id(reinterpret_cast<int>(dbg));
msg.set_type(glesv2debugger::Message_Type_BeforeCall);
+ const bool expectResponse = dbg->expectResponse.Bit(function);
msg.set_expect_response(expectResponse);
msg.set_function(function);
if (!expectResponse)
@@ -235,7 +240,7 @@ int * MessageLoop(FunctionCall & functionCall, glesv2debugger::Message & msg,
case glesv2debugger::Message_Function_SKIP:
return const_cast<int *>(ret);
case glesv2debugger::Message_Function_SETPROP:
- SetProp(cmd);
+ SetProp(dbg, cmd);
Receive(cmd);
break;
default:
diff --git a/opengl/libs/GLES2_dbg/src/texture.cpp b/opengl/libs/GLES2_dbg/src/texture.cpp
deleted file mode 100644
index 5ef99f6..0000000
--- a/opengl/libs/GLES2_dbg/src/texture.cpp
+++ /dev/null
@@ -1,169 +0,0 @@
-/*
- ** Copyright 2011, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#include "header.h"
-
-namespace android
-{
-unsigned GetBytesPerPixel(const GLenum format, const GLenum type)
-{
- switch (type) {
- case GL_UNSIGNED_SHORT_5_6_5:
- return 2;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- return 2;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- return 2;
- case GL_UNSIGNED_BYTE:
- break;
- default:
- assert(0);
- }
-
- switch (format) {
- case GL_ALPHA:
- return 1;
- case GL_LUMINANCE:
- return 1;
- break;
- case GL_LUMINANCE_ALPHA:
- return 2;
- case GL_RGB:
- return 3;
- case GL_RGBA:
- return 4;
- default:
- assert(0);
- return 0;
- }
-}
-}; // namespace android
-
-void Debug_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
- DbgContext * const dbg = getDbgContextThreadSpecific();
- glesv2debugger::Message msg;
- const bool expectResponse = false;
- struct : public FunctionCall {
- GLenum target;
- GLint level;
- GLint internalformat;
- GLsizei width;
- GLsizei height;
- GLint border;
- GLenum format;
- GLenum type;
- const GLvoid* pixels;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.level = level;
- caller.internalformat = internalformat;
- caller.width = width;
- caller.height = height;
- caller.border = border;
- caller.format = format;
- caller.type = type;
- caller.pixels = pixels;
-
- msg.set_arg0(target);
- msg.set_arg1(level);
- msg.set_arg2(internalformat);
- msg.set_arg3(width);
- msg.set_arg4(height);
- msg.set_arg5(border);
- msg.set_arg6(format);
- msg.set_arg7(type);
- msg.set_arg8(reinterpret_cast<int>(pixels));
-
- if (pixels) {
- assert(internalformat == format);
- assert(0 == border);
-
- unsigned bytesPerPixel = GetBytesPerPixel(format, type);
- assert(0 < bytesPerPixel);
-// LOGD("GLESv2_dbg: glTexImage2D width=%d height=%d level=%d bytesPerPixel=%d",
-// width, height, level, bytesPerPixel);
- unsigned compressedSize = dbg->Compress(pixels, bytesPerPixel * width * height);
- msg.set_data(dbg->lzf_buf, compressedSize);
- }
-
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glTexImage2D);
-}
-
-void Debug_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-{
- DbgContext * const dbg = getDbgContextThreadSpecific();
- glesv2debugger::Message msg;
- const bool expectResponse = false;
- struct : public FunctionCall {
- GLenum target;
- GLint level;
- GLint xoffset;
- GLint yoffset;
- GLsizei width;
- GLsizei height;
- GLenum format;
- GLenum type;
- const GLvoid* pixels;
-
- const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {
- nsecs_t c0 = systemTime(timeMode);
- _c->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
- msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
- return 0;
- }
- } caller;
- caller.target = target;
- caller.level = level;
- caller.xoffset = xoffset;
- caller.yoffset = yoffset;
- caller.width = width;
- caller.height = height;
- caller.format = format;
- caller.type = type;
- caller.pixels = pixels;
-
- msg.set_arg0(target);
- msg.set_arg1(level);
- msg.set_arg2(xoffset);
- msg.set_arg3(yoffset);
- msg.set_arg4(width);
- msg.set_arg5(height);
- msg.set_arg6(format);
- msg.set_arg7(type);
- msg.set_arg8(reinterpret_cast<int>(pixels));
-
- assert(pixels);
- if (pixels) {
- unsigned bytesPerPixel = GetBytesPerPixel(format, type);
- assert(0 < bytesPerPixel);
-// LOGD("GLESv2_dbg: glTexSubImage2D width=%d height=%d level=%d bytesPerPixel=%d",
-// width, height, level, bytesPerPixel);
- unsigned compressedSize = dbg->Compress(pixels, bytesPerPixel * width * height);
- msg.set_data(dbg->lzf_buf, compressedSize);
- }
-
- int * ret = MessageLoop(caller, msg, expectResponse,
- glesv2debugger::Message_Function_glTexSubImage2D);
-}
diff --git a/opengl/libs/GLES2_dbg/src/vertex.cpp b/opengl/libs/GLES2_dbg/src/vertex.cpp
index 71ebe36..e02bf9f 100644
--- a/opengl/libs/GLES2_dbg/src/vertex.cpp
+++ b/opengl/libs/GLES2_dbg/src/vertex.cpp
@@ -70,7 +70,7 @@ void Debug_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
case glesv2debugger::Message_Function_SKIP:
return;
case glesv2debugger::Message_Function_SETPROP:
- SetProp(cmd);
+ SetProp(dbg, cmd);
Receive(cmd);
break;
default:
@@ -135,7 +135,7 @@ void Debug_glDrawArrays(GLenum mode, GLint first, GLsizei count)
case glesv2debugger::Message_Function_SKIP:
return;
case glesv2debugger::Message_Function_SETPROP:
- SetProp(cmd);
+ SetProp(dbg, cmd);
Receive(cmd);
break;
default:
@@ -223,7 +223,7 @@ void Debug_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid*
case glesv2debugger::Message_Function_SKIP:
return;
case glesv2debugger::Message_Function_SETPROP:
- SetProp(cmd);
+ SetProp(dbg, cmd);
Receive(cmd);
break;
default: