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author | John Reck <jreck@google.com> | 2014-06-30 16:20:04 -0700 |
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committer | John Reck <jreck@google.com> | 2014-06-30 16:36:26 -0700 |
commit | f47a594f5250b1914c36423ee6b371f0b8db09d0 (patch) | |
tree | f86289c7b515c2111fde3ce11e7fca384bc2f603 /opengl | |
parent | dd59aba6c7e142eae14d5f29ea6873a5b9790174 (diff) | |
download | frameworks_base-f47a594f5250b1914c36423ee6b371f0b8db09d0.zip frameworks_base-f47a594f5250b1914c36423ee6b371f0b8db09d0.tar.gz frameworks_base-f47a594f5250b1914c36423ee6b371f0b8db09d0.tar.bz2 |
Fix onTrimMemory for HardwareRenderer
Also fixes detachFunctor possibly drawing after return
Bug: 15189843
Bug: 15990672
Change-Id: I64c48cb674c461a8eeaba407b697e09f72c98ce3
Diffstat (limited to 'opengl')
-rw-r--r-- | opengl/java/android/opengl/ManagedEGLContext.java | 137 |
1 files changed, 0 insertions, 137 deletions
diff --git a/opengl/java/android/opengl/ManagedEGLContext.java b/opengl/java/android/opengl/ManagedEGLContext.java deleted file mode 100644 index 61fa565..0000000 --- a/opengl/java/android/opengl/ManagedEGLContext.java +++ /dev/null @@ -1,137 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -package android.opengl; - -import static javax.microedition.khronos.egl.EGL10.EGL_DEFAULT_DISPLAY; -import static javax.microedition.khronos.egl.EGL10.EGL_NO_DISPLAY; - -import java.util.ArrayList; - -import javax.microedition.khronos.egl.EGL10; -import javax.microedition.khronos.egl.EGLContext; -import javax.microedition.khronos.egl.EGLDisplay; - -import android.os.Looper; -import android.util.Log; - -import com.google.android.gles_jni.EGLImpl; - -/** - * The per-process memory overhead of hardware accelerated graphics can - * be quite large on some devices. For small memory devices, being able to - * terminate all EGL contexts so that this graphics driver memory can be - * reclaimed can significant improve the overall behavior of the device. This - * class helps app developers participate in releasing their EGL context - * when appropriate and possible. - * - * <p>To use, simple instantiate this class with the EGLContext you create. - * When you have done this, if the device is getting low on memory and all - * of the currently created EGL contexts in the process are being managed - * through this class, then they will all be asked to terminate through the - * call to {@link #onTerminate}. - * - * @hide - */ -public abstract class ManagedEGLContext { - static final String TAG = "ManagedEGLContext"; - - static final ArrayList<ManagedEGLContext> sActive = new ArrayList<ManagedEGLContext>(); - - final EGLContext mContext; - - /** - * Instantiate to manage the given EGLContext. - */ - public ManagedEGLContext(EGLContext context) { - mContext = context; - synchronized (sActive) { - sActive.add(this); - } - } - - /** - * Retrieve the EGLContext being managed by the class. - */ - public EGLContext getContext() { - return mContext; - } - - /** - * Force-terminate the ManagedEGLContext. This will cause - * {@link #onTerminate(EGLContext)} to be called. You <em>must</em> - * call this when destroying the EGLContext, so that the framework - * knows to stop managing it. - */ - public void terminate() { - execTerminate(); - } - - void execTerminate() { - onTerminate(mContext); - } - - /** - * Override this method to destroy the EGLContext when appropriate. - * <em>Note that this method is always called on the main thread - * of the process.</em> If your EGLContext was created on a different - * thread, you will need to implement this method to hand off the work - * of destroying the context to that thread. - */ - public abstract void onTerminate(EGLContext context); - - /** @hide */ - public static boolean doTerminate() { - ArrayList<ManagedEGLContext> active; - - if (Looper.getMainLooper() != Looper.myLooper()) { - throw new IllegalStateException("Called on wrong thread"); - } - - synchronized (sActive) { - // If there are no active managed contexts, we will not even - // try to terminate. - if (sActive.size() <= 0) { - return false; - } - - // Need to check how many EGL contexts are actually running, - // to compare with how many we are managing. - EGL10 egl = (EGL10) EGLContext.getEGL(); - EGLDisplay display = egl.eglGetDisplay(EGL_DEFAULT_DISPLAY); - - if (display == EGL_NO_DISPLAY) { - Log.w(TAG, "doTerminate failed: no display"); - return false; - } - - if (EGLImpl.getInitCount(display) != sActive.size()) { - Log.w(TAG, "doTerminate failed: EGL count is " + EGLImpl.getInitCount(display) - + " but managed count is " + sActive.size()); - return false; - } - - active = new ArrayList<ManagedEGLContext>(sActive); - sActive.clear(); - } - - for (int i = 0; i < active.size(); i++) { - active.get(i).execTerminate(); - } - - return true; - } -} |