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authorJeff Brown <jeffbrown@google.com>2013-04-19 17:13:33 -0700
committerJeff Brown <jeffbrown@google.com>2013-04-19 17:19:53 -0700
commitf48b03296c715b18ffbb7393d5e71ea96eaae028 (patch)
tree2c20fd5a25733d27e7f2366dd392bd3269270aa9 /opengl
parent18414c4db7a2cd7d7b872e4cd4583bc8b7a4fcc0 (diff)
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Revert all recent GLSurfaceView changes.
Several issues have been identified that will need to be resolved carefully before we attempt to make similar changes. 1. Some applications make assumptions about the fact that all Runnables posted with queueEvent() will be executed before the next draw. Because the Choreographer may post messages in the past (due at the frame time), these Runnables were not always running at the expected time. 2. Some applications apparently hijack the GLThread and try to run their own Looper on it. This obviously won't work if we are already running one of our own. We may need to add new rendering modes or target API checks to provide an opportunity for applications to opt-in to the changes in the future. Bug: 8649804 Change-Id: I6289c3392a98cdbfaf28c7f4f7a8040f2138a3b4
Diffstat (limited to 'opengl')
-rw-r--r--opengl/java/android/opengl/GLSurfaceView.java1059
1 files changed, 662 insertions, 397 deletions
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java
index dac3506..5a2e261 100644
--- a/opengl/java/android/opengl/GLSurfaceView.java
+++ b/opengl/java/android/opengl/GLSurfaceView.java
@@ -18,6 +18,7 @@ package android.opengl;
import java.io.Writer;
import java.lang.ref.WeakReference;
+import java.util.ArrayList;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGL11;
@@ -29,13 +30,10 @@ import javax.microedition.khronos.opengles.GL;
import javax.microedition.khronos.opengles.GL10;
import android.content.Context;
-import android.os.Handler;
-import android.os.HandlerThread;
-import android.os.Looper;
-import android.os.Trace;
+import android.content.pm.ConfigurationInfo;
+import android.os.SystemProperties;
import android.util.AttributeSet;
import android.util.Log;
-import android.view.Choreographer;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
@@ -166,25 +164,11 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
private final static String TAG = "GLSurfaceView";
private final static boolean LOG_ATTACH_DETACH = false;
private final static boolean LOG_THREADS = false;
+ private final static boolean LOG_PAUSE_RESUME = false;
private final static boolean LOG_SURFACE = false;
private final static boolean LOG_RENDERER = false;
private final static boolean LOG_RENDERER_DRAW_FRAME = false;
private final static boolean LOG_EGL = false;
- private final static boolean TRACE_ENABLED = false;
-
- private final WeakReference<GLSurfaceView> mThisWeakRef =
- new WeakReference<GLSurfaceView>(this);
- private GLThread mGLThread;
- private Renderer mRenderer;
- private boolean mDetached;
- private EGLConfigChooser mEGLConfigChooser;
- private EGLContextFactory mEGLContextFactory;
- private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
- private GLWrapper mGLWrapper;
- private int mDebugFlags;
- private int mEGLContextClientVersion;
- private boolean mPreserveEGLContextOnPause;
-
/**
* The renderer only renders
* when the surface is created, or when {@link #requestRender} is called.
@@ -245,7 +229,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
if (mGLThread != null) {
// GLThread may still be running if this view was never
// attached to a window.
- mGLThread.quitSafely();
+ mGLThread.requestExitAndWait();
}
} finally {
super.finalize();
@@ -257,6 +241,13 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
// underlying surface is created and destroyed
SurfaceHolder holder = getHolder();
holder.addCallback(this);
+ // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment
+ // this statement if back-porting to 2.2 or older:
+ // holder.setFormat(PixelFormat.RGB_565);
+ //
+ // setType is not needed for SDK 2.0 or newer. Uncomment this
+ // statement if back-porting this code to older SDKs.
+ // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
}
/**
@@ -355,16 +346,15 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
public void setRenderer(Renderer renderer) {
checkRenderThreadState();
if (mEGLConfigChooser == null) {
- mEGLConfigChooser = new SimpleEGLConfigChooser(true, mEGLContextClientVersion);
+ mEGLConfigChooser = new SimpleEGLConfigChooser(true);
}
if (mEGLContextFactory == null) {
- mEGLContextFactory = new DefaultContextFactory(mEGLContextClientVersion);
+ mEGLContextFactory = new DefaultContextFactory();
}
if (mEGLWindowSurfaceFactory == null) {
mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
}
mRenderer = renderer;
-
mGLThread = new GLThread(mThisWeakRef);
mGLThread.start();
}
@@ -430,7 +420,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* @param needDepth
*/
public void setEGLConfigChooser(boolean needDepth) {
- setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth, mEGLContextClientVersion));
+ setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth));
}
/**
@@ -449,7 +439,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
int alphaSize, int depthSize, int stencilSize) {
setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
- blueSize, alphaSize, depthSize, stencilSize, mEGLContextClientVersion));
+ blueSize, alphaSize, depthSize, stencilSize));
}
/**
@@ -476,13 +466,6 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* If
* {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied
* EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
- *
- * This method must be called before:
- * <ul>
- * <li>{@link #setEGLConfigChooser(boolean)}
- * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
- * </ul>
- *
* @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
*/
public void setEGLContextClientVersion(int version) {
@@ -507,13 +490,6 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* @see #RENDERMODE_WHEN_DIRTY
*/
public void setRenderMode(int renderMode) {
- switch (renderMode) {
- case RENDERMODE_WHEN_DIRTY:
- case RENDERMODE_CONTINUOUSLY:
- break;
- default:
- throw new IllegalArgumentException("renderMode");
- }
mGLThread.setRenderMode(renderMode);
}
@@ -605,13 +581,15 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
if (LOG_ATTACH_DETACH) {
Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
}
-
- final int renderMode = mGLThread != null ?
- mGLThread.mRenderMode : RENDERMODE_CONTINUOUSLY;
-
if (mDetached && (mRenderer != null)) {
+ int renderMode = RENDERMODE_CONTINUOUSLY;
+ if (mGLThread != null) {
+ renderMode = mGLThread.getRenderMode();
+ }
mGLThread = new GLThread(mThisWeakRef);
- mGLThread.setRenderMode(renderMode);
+ if (renderMode != RENDERMODE_CONTINUOUSLY) {
+ mGLThread.setRenderMode(renderMode);
+ }
mGLThread.start();
}
mDetached = false;
@@ -628,11 +606,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
Log.d(TAG, "onDetachedFromWindow");
}
if (mGLThread != null) {
- mGLThread.quitSafely();
- try {
- mGLThread.join();
- } catch (InterruptedException ex) {
- }
+ mGLThread.requestExitAndWait();
}
mDetached = true;
super.onDetachedFromWindow();
@@ -787,15 +761,11 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
}
- private static class DefaultContextFactory implements EGLContextFactory {
- private final int mEGLContextClientVersion;
-
- public DefaultContextFactory(int version) {
- mEGLContextClientVersion = version;
- }
+ private class DefaultContextFactory implements EGLContextFactory {
+ private int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
- int[] attrib_list = {EGL14.EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
+ int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
EGL10.EGL_NONE };
return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
@@ -805,9 +775,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
public void destroyContext(EGL10 egl, EGLDisplay display,
EGLContext context) {
if (!egl.eglDestroyContext(display, context)) {
- Log.e(TAG, "display:" + display + " context: " + context);
+ Log.e("DefaultContextFactory", "display:" + display + " context: " + context);
if (LOG_THREADS) {
- Log.d(TAG, "tid=" + Thread.currentThread().getId());
+ Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId());
}
EglHelper.throwEglException("eglDestroyContex", egl.eglGetError());
}
@@ -837,8 +807,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
try {
result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
} catch (IllegalArgumentException e) {
- // This exception indicates that the surfaceflinger surface
- // is not valid. This can happen if the surfaceflinger surface has
+ // This exception indicates that the surface flinger surface
+ // is not valid. This can happen if the surface flinger surface has
// been torn down, but the application has not yet been
// notified via SurfaceHolder.Callback.surfaceDestroyed.
// In theory the application should be notified first,
@@ -874,11 +844,10 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
}
- private static abstract class BaseConfigChooser
+ private abstract class BaseConfigChooser
implements EGLConfigChooser {
-
- public BaseConfigChooser(int[] configSpec, int version) {
- mConfigSpec = filterConfigSpec(configSpec, version);
+ public BaseConfigChooser(int[] configSpec) {
+ mConfigSpec = filterConfigSpec(configSpec);
}
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
@@ -912,8 +881,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
protected int[] mConfigSpec;
- private int[] filterConfigSpec(int[] configSpec, int version) {
- if (version != 2) {
+ private int[] filterConfigSpec(int[] configSpec) {
+ if (mEGLContextClientVersion != 2) {
return configSpec;
}
/* We know none of the subclasses define EGL_RENDERABLE_TYPE.
@@ -923,7 +892,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
int[] newConfigSpec = new int[len + 2];
System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1);
newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE;
- newConfigSpec[len] = EGL14.EGL_OPENGL_ES2_BIT;
+ newConfigSpec[len] = 4; /* EGL_OPENGL_ES2_BIT */
newConfigSpec[len+1] = EGL10.EGL_NONE;
return newConfigSpec;
}
@@ -933,9 +902,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* Choose a configuration with exactly the specified r,g,b,a sizes,
* and at least the specified depth and stencil sizes.
*/
- private static class ComponentSizeChooser extends BaseConfigChooser {
+ private class ComponentSizeChooser extends BaseConfigChooser {
public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
- int alphaSize, int depthSize, int stencilSize, int version) {
+ int alphaSize, int depthSize, int stencilSize) {
super(new int[] {
EGL10.EGL_RED_SIZE, redSize,
EGL10.EGL_GREEN_SIZE, greenSize,
@@ -943,7 +912,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
EGL10.EGL_ALPHA_SIZE, alphaSize,
EGL10.EGL_DEPTH_SIZE, depthSize,
EGL10.EGL_STENCIL_SIZE, stencilSize,
- EGL10.EGL_NONE}, version);
+ EGL10.EGL_NONE});
mValue = new int[1];
mRedSize = redSize;
mGreenSize = greenSize;
@@ -951,7 +920,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
mAlphaSize = alphaSize;
mDepthSize = depthSize;
mStencilSize = stencilSize;
- }
+ }
@Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
@@ -962,10 +931,14 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
int s = findConfigAttrib(egl, display, config,
EGL10.EGL_STENCIL_SIZE, 0);
if ((d >= mDepthSize) && (s >= mStencilSize)) {
- int r = findConfigAttrib(egl, display, config, EGL10.EGL_RED_SIZE, 0);
- int g = findConfigAttrib(egl, display, config, EGL10.EGL_GREEN_SIZE, 0);
- int b = findConfigAttrib(egl, display, config, EGL10.EGL_BLUE_SIZE, 0);
- int a = findConfigAttrib(egl, display, config, EGL10.EGL_ALPHA_SIZE, 0);
+ int r = findConfigAttrib(egl, display, config,
+ EGL10.EGL_RED_SIZE, 0);
+ int g = findConfigAttrib(egl, display, config,
+ EGL10.EGL_GREEN_SIZE, 0);
+ int b = findConfigAttrib(egl, display, config,
+ EGL10.EGL_BLUE_SIZE, 0);
+ int a = findConfigAttrib(egl, display, config,
+ EGL10.EGL_ALPHA_SIZE, 0);
if ((r == mRedSize) && (g == mGreenSize)
&& (b == mBlueSize) && (a == mAlphaSize)) {
return config;
@@ -992,16 +965,16 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
protected int mAlphaSize;
protected int mDepthSize;
protected int mStencilSize;
- }
+ }
/**
* This class will choose a RGB_888 surface with
* or without a depth buffer.
*
*/
- private static class SimpleEGLConfigChooser extends ComponentSizeChooser {
- public SimpleEGLConfigChooser(boolean withDepthBuffer, int version) {
- super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0, version);
+ private class SimpleEGLConfigChooser extends ComponentSizeChooser {
+ public SimpleEGLConfigChooser(boolean withDepthBuffer) {
+ super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0);
}
}
@@ -1018,9 +991,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* Initialize EGL for a given configuration spec.
* @param configSpec
*/
- public void initialize() {
+ public void start() {
if (LOG_EGL) {
- Log.d(TAG, "initialize() tid=" + Thread.currentThread().getId());
+ Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
}
/*
* Get an EGL instance
@@ -1061,7 +1034,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
throwEglException("createContext");
}
if (LOG_EGL) {
- Log.d(TAG, "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
+ Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
}
mEglSurface = null;
@@ -1075,7 +1048,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
*/
public boolean createSurface() {
if (LOG_EGL) {
- Log.d(TAG, "createSurface() tid=" + Thread.currentThread().getId());
+ Log.w("EglHelper", "createSurface() tid=" + Thread.currentThread().getId());
}
/*
* Check preconditions.
@@ -1110,7 +1083,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
int error = mEgl.eglGetError();
if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
- Log.e(TAG, "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
+ Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
}
return false;
}
@@ -1124,9 +1097,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* Could not make the context current, probably because the underlying
* SurfaceView surface has been destroyed.
*/
- logEglErrorAsWarning(TAG, "eglMakeCurrent", mEgl.eglGetError());
- // we fall-through to "true" here because we do have a
- // valid EGLSurface at this point.
+ logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
+ return false;
}
return true;
@@ -1136,7 +1108,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* Create a GL object for the current EGL context.
* @return
*/
- public GL createGL() {
+ GL createGL() {
+
GL gl = mEglContext.getGL();
GLSurfaceView view = mGLSurfaceViewWeakRef.get();
if (view != null) {
@@ -1172,7 +1145,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
public void destroySurface() {
if (LOG_EGL) {
- Log.d(TAG, "destroySurface() tid=" + Thread.currentThread().getId());
+ Log.w("EglHelper", "destroySurface() tid=" + Thread.currentThread().getId());
}
destroySurfaceImp();
}
@@ -1190,9 +1163,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
}
}
- public void terminate() {
+ public void finish() {
if (LOG_EGL) {
- Log.d(TAG, "terminate() tid=" + Thread.currentThread().getId());
+ Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
}
if (mEglContext != null) {
GLSurfaceView view = mGLSurfaceViewWeakRef.get();
@@ -1214,7 +1187,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
public static void throwEglException(String function, int error) {
String message = formatEglError(function, error);
if (LOG_THREADS) {
- Log.e(TAG, "throwEglException tid=" + Thread.currentThread().getId() + " "
+ Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " "
+ message);
}
throw new RuntimeException(message);
@@ -1234,423 +1207,584 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
EGLSurface mEglSurface;
EGLConfig mEglConfig;
EGLContext mEglContext;
+
}
/**
* A generic GL Thread. Takes care of initializing EGL and GL. Delegates
* to a Renderer instance to do the actual drawing. Can be configured to
* render continuously or on request.
+ *
+ * All potentially blocking synchronization is done through the
+ * sGLThreadManager object. This avoids multiple-lock ordering issues.
+ *
*/
-
- static class GLThread extends HandlerThread {
- // only accessed from GLThread
- private GL10 mGLContext;
- private int mWidth;
- private int mHeight;
- private boolean mSizeChanged;
- // current render mode
- private int mRenderMode;
- // the EGLSurface exists but isn't working for some reason
- private boolean mEglSurfaceIsBad;
- // we have an EGLContext
- private boolean mHaveEglContext;
- // we have an EGLSurface
- private boolean mHaveEglSurface;
- // we have a Surface (i.e.: EGLNativeWindowType)
- private boolean mHasSurface;
- // activity is paused
- private boolean mPaused;
-
- // constants
- private EglHelper mEglHelper;
- private Handler mGLHandler;
- private Choreographer mChoreographer;
-
- // this runnable could be called often, so we keep an instance around
- class GetRenderModeRunnable implements Runnable {
- volatile public int renderMode;
- @Override
- public void run() {
- renderMode = doGetRenderMode();
- }
- };
-
- private final GetRenderModeRunnable mGetRenderModeRunnable = new GetRenderModeRunnable();
-
- /*
- * Set once at thread construction time, nulled out when the parent view is garbage
- * called. This weak reference allows the GLSurfaceView to be garbage collected while
- * the GLThread is still alive.
- */
- private final WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
-
- private final Runnable mExecuteDrawAction = new Runnable() {
- private int mTraceVsyncCounter = 0;
- @Override
- public void run() {
- if (TRACE_ENABLED) {
- Trace.traceCounter(Trace.TRACE_TAG_GRAPHICS,
- "GLSurfaceView VSYNC counter", (mTraceVsyncCounter++) & 0xf);
- }
- executeDraw();
- }
- };
-
- public GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
- super("GLThread", android.os.Process.THREAD_PRIORITY_DISPLAY);
- if (LOG_THREADS) {
- Log.d(TAG, "*** Starting GLThread ***");
- }
+ static class GLThread extends Thread {
+ GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
+ super();
mWidth = 0;
mHeight = 0;
+ mRequestRender = true;
mRenderMode = RENDERMODE_CONTINUOUSLY;
mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
}
- private void readyToRun() {
- mChoreographer = Choreographer.getInstance();
- mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
- }
-
- @Override
- public void start() {
- super.start();
- // getLooper() blocks until the thread is running
- Looper looper = getLooper();
- mGLHandler = new Handler(looper);
- // don't return until the GLThread state has been initialized
- mGLHandler.runWithScissors(new Runnable() {
- @Override
- public void run() {
- readyToRun();
- }
- }, 0);
- }
-
@Override
public void run() {
+ setName("GLThread " + getId());
+ if (LOG_THREADS) {
+ Log.i("GLThread", "starting tid=" + getId());
+ }
+
try {
- super.run();
+ guardedRun();
+ } catch (InterruptedException e) {
+ // fall thru and exit normally
} finally {
- // by definition the GLThread is not running anymore here
- stopEglContext();
- stopEglSurface();
+ sGLThreadManager.threadExiting(this);
}
}
- // only call from the GLThread
- private void stopEglSurface() {
+ /*
+ * This private method should only be called inside a
+ * synchronized(sGLThreadManager) block.
+ */
+ private void stopEglSurfaceLocked() {
if (mHaveEglSurface) {
- if (LOG_SURFACE) {
- Log.d(TAG, "releasing EGL surface because paused tid=" + getId());
- }
mHaveEglSurface = false;
mEglHelper.destroySurface();
}
}
- // only call from the GLThread
- private void stopEglContext() {
+ /*
+ * This private method should only be called inside a
+ * synchronized(sGLThreadManager) block.
+ */
+ private void stopEglContextLocked() {
if (mHaveEglContext) {
- mEglHelper.terminate();
+ mEglHelper.finish();
mHaveEglContext = false;
- if (LOG_SURFACE) {
- Log.d(TAG, "releasing EGL context because paused tid=" + getId());
- }
+ sGLThreadManager.releaseEglContextLocked(this);
}
}
+ private void guardedRun() throws InterruptedException {
+ mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
+ mHaveEglContext = false;
+ mHaveEglSurface = false;
+ try {
+ GL10 gl = null;
+ boolean createEglContext = false;
+ boolean createEglSurface = false;
+ boolean createGlInterface = false;
+ boolean lostEglContext = false;
+ boolean sizeChanged = false;
+ boolean wantRenderNotification = false;
+ boolean doRenderNotification = false;
+ boolean askedToReleaseEglContext = false;
+ int w = 0;
+ int h = 0;
+ Runnable event = null;
+
+ while (true) {
+ synchronized (sGLThreadManager) {
+ while (true) {
+ if (mShouldExit) {
+ return;
+ }
- private void updateState() {
- final boolean wasAbleToDraw = isAbleToDraw();
- if (!isReadyToDraw()) {
- return;
- }
+ if (! mEventQueue.isEmpty()) {
+ event = mEventQueue.remove(0);
+ break;
+ }
- if (!mHaveEglSurface || mSizeChanged) {
- // create EGL context if needed
- boolean reportSurfaceCreated = false;
- if (!mHaveEglContext) {
- mEglHelper.initialize();
- mHaveEglContext = true;
- reportSurfaceCreated = true;
- }
+ // Update the pause state.
+ boolean pausing = false;
+ if (mPaused != mRequestPaused) {
+ pausing = mRequestPaused;
+ mPaused = mRequestPaused;
+ sGLThreadManager.notifyAll();
+ if (LOG_PAUSE_RESUME) {
+ Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId());
+ }
+ }
- // get the GL interface for the active EGLContext
- mGLContext = (GL10)mEglHelper.createGL();
+ // Do we need to give up the EGL context?
+ if (mShouldReleaseEglContext) {
+ if (LOG_SURFACE) {
+ Log.i("GLThread", "releasing EGL context because asked to tid=" + getId());
+ }
+ stopEglSurfaceLocked();
+ stopEglContextLocked();
+ mShouldReleaseEglContext = false;
+ askedToReleaseEglContext = true;
+ }
- // create EGL Surface
- mHaveEglSurface = mEglHelper.createSurface();
- mEglSurfaceIsBad = !mHaveEglSurface;
- mSizeChanged = false;
+ // Have we lost the EGL context?
+ if (lostEglContext) {
+ stopEglSurfaceLocked();
+ stopEglContextLocked();
+ lostEglContext = false;
+ }
- // notify use of surface size change
- GLSurfaceView view = mGLSurfaceViewWeakRef.get();
- if (view != null) {
- if (reportSurfaceCreated) {
- if (LOG_RENDERER) {
- Log.d(TAG, "onSurfaceCreated");
+ // When pausing, release the EGL surface:
+ if (pausing && mHaveEglSurface) {
+ if (LOG_SURFACE) {
+ Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
+ }
+ stopEglSurfaceLocked();
+ }
+
+ // When pausing, optionally release the EGL Context:
+ if (pausing && mHaveEglContext) {
+ GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+ boolean preserveEglContextOnPause = view == null ?
+ false : view.mPreserveEGLContextOnPause;
+ if (!preserveEglContextOnPause || sGLThreadManager.shouldReleaseEGLContextWhenPausing()) {
+ stopEglContextLocked();
+ if (LOG_SURFACE) {
+ Log.i("GLThread", "releasing EGL context because paused tid=" + getId());
+ }
+ }
+ }
+
+ // When pausing, optionally terminate EGL:
+ if (pausing) {
+ if (sGLThreadManager.shouldTerminateEGLWhenPausing()) {
+ mEglHelper.finish();
+ if (LOG_SURFACE) {
+ Log.i("GLThread", "terminating EGL because paused tid=" + getId());
+ }
+ }
+ }
+
+ // Have we lost the SurfaceView surface?
+ if ((! mHasSurface) && (! mWaitingForSurface)) {
+ if (LOG_SURFACE) {
+ Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
+ }
+ if (mHaveEglSurface) {
+ stopEglSurfaceLocked();
+ }
+ mWaitingForSurface = true;
+ mSurfaceIsBad = false;
+ sGLThreadManager.notifyAll();
+ }
+
+ // Have we acquired the surface view surface?
+ if (mHasSurface && mWaitingForSurface) {
+ if (LOG_SURFACE) {
+ Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
+ }
+ mWaitingForSurface = false;
+ sGLThreadManager.notifyAll();
+ }
+
+ if (doRenderNotification) {
+ if (LOG_SURFACE) {
+ Log.i("GLThread", "sending render notification tid=" + getId());
+ }
+ wantRenderNotification = false;
+ doRenderNotification = false;
+ mRenderComplete = true;
+ sGLThreadManager.notifyAll();
+ }
+
+ // Ready to draw?
+ if (readyToDraw()) {
+
+ // If we don't have an EGL context, try to acquire one.
+ if (! mHaveEglContext) {
+ if (askedToReleaseEglContext) {
+ askedToReleaseEglContext = false;
+ } else if (sGLThreadManager.tryAcquireEglContextLocked(this)) {
+ try {
+ mEglHelper.start();
+ } catch (RuntimeException t) {
+ sGLThreadManager.releaseEglContextLocked(this);
+ throw t;
+ }
+ mHaveEglContext = true;
+ createEglContext = true;
+
+ sGLThreadManager.notifyAll();
+ }
+ }
+
+ if (mHaveEglContext && !mHaveEglSurface) {
+ mHaveEglSurface = true;
+ createEglSurface = true;
+ createGlInterface = true;
+ sizeChanged = true;
+ }
+
+ if (mHaveEglSurface) {
+ if (mSizeChanged) {
+ sizeChanged = true;
+ w = mWidth;
+ h = mHeight;
+ wantRenderNotification = true;
+ if (LOG_SURFACE) {
+ Log.i("GLThread",
+ "noticing that we want render notification tid="
+ + getId());
+ }
+
+ // Destroy and recreate the EGL surface.
+ createEglSurface = true;
+
+ mSizeChanged = false;
+ }
+ mRequestRender = false;
+ sGLThreadManager.notifyAll();
+ break;
+ }
+ }
+
+ // By design, this is the only place in a GLThread thread where we wait().
+ if (LOG_THREADS) {
+ Log.i("GLThread", "waiting tid=" + getId()
+ + " mHaveEglContext: " + mHaveEglContext
+ + " mHaveEglSurface: " + mHaveEglSurface
+ + " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface
+ + " mPaused: " + mPaused
+ + " mHasSurface: " + mHasSurface
+ + " mSurfaceIsBad: " + mSurfaceIsBad
+ + " mWaitingForSurface: " + mWaitingForSurface
+ + " mWidth: " + mWidth
+ + " mHeight: " + mHeight
+ + " mRequestRender: " + mRequestRender
+ + " mRenderMode: " + mRenderMode);
+ }
+ sGLThreadManager.wait();
}
- view.mRenderer.onSurfaceCreated(mGLContext, mEglHelper.mEglConfig);
- }
+ } // end of synchronized(sGLThreadManager)
- if (LOG_RENDERER) {
- Log.d(TAG, "onSurfaceChanged(" + mWidth + ", " + mHeight + ")");
+ if (event != null) {
+ event.run();
+ event = null;
+ continue;
}
- view.mRenderer.onSurfaceChanged(mGLContext, mWidth, mHeight);
- }
- }
- // see if we should kick the rendering loop
- if (!wasAbleToDraw && isAbleToDraw()) {
- // we're now able to draw
- if (mRenderMode == RENDERMODE_CONTINUOUSLY) {
- requestRender();
- }
- }
+ if (createEglSurface) {
+ if (LOG_SURFACE) {
+ Log.w("GLThread", "egl createSurface");
+ }
+ if (mEglHelper.createSurface()) {
+ synchronized(sGLThreadManager) {
+ mFinishedCreatingEglSurface = true;
+ sGLThreadManager.notifyAll();
+ }
+ } else {
+ synchronized(sGLThreadManager) {
+ mFinishedCreatingEglSurface = true;
+ mSurfaceIsBad = true;
+ sGLThreadManager.notifyAll();
+ }
+ continue;
+ }
+ createEglSurface = false;
+ }
- // By design, this is the only place in a GLThread thread where we wait().
- if (LOG_THREADS) {
- Log.d(TAG, "waiting tid=" + getId()
- + " mHaveEglContext: " + mHaveEglContext
- + " mHaveEglSurface: " + mHaveEglSurface
- + " mPaused: " + mPaused
- + " mHasSurface: " + mHasSurface
- + " mSurfaceIsBad: " + mEglSurfaceIsBad
- + " mWidth: " + mWidth
- + " mHeight: " + mHeight
- + " mRenderMode: " + mRenderMode);
- }
- }
+ if (createGlInterface) {
+ gl = (GL10) mEglHelper.createGL();
- private void executeDraw() {
- if (TRACE_ENABLED) {
- Trace.traceBegin(Trace.TRACE_TAG_GRAPHICS, "executeDraw");
- }
+ sGLThreadManager.checkGLDriver(gl);
+ createGlInterface = false;
+ }
- if (isAbleToDraw()) {
- if (mRenderMode == RENDERMODE_CONTINUOUSLY) {
- requestRender();
- }
+ if (createEglContext) {
+ if (LOG_RENDERER) {
+ Log.w("GLThread", "onSurfaceCreated");
+ }
+ GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+ if (view != null) {
+ view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
+ }
+ createEglContext = false;
+ }
- if (LOG_RENDERER_DRAW_FRAME) {
- Log.d(TAG, "onDrawFrame tid=" + getId());
- }
+ if (sizeChanged) {
+ if (LOG_RENDERER) {
+ Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
+ }
+ GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+ if (view != null) {
+ view.mRenderer.onSurfaceChanged(gl, w, h);
+ }
+ sizeChanged = false;
+ }
- GLSurfaceView view = mGLSurfaceViewWeakRef.get();
- if (view != null) {
- view.mRenderer.onDrawFrame(mGLContext);
+ if (LOG_RENDERER_DRAW_FRAME) {
+ Log.w("GLThread", "onDrawFrame tid=" + getId());
+ }
+ {
+ GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+ if (view != null) {
+ view.mRenderer.onDrawFrame(gl);
+ }
+ }
int swapError = mEglHelper.swap();
switch (swapError) {
case EGL10.EGL_SUCCESS:
break;
case EGL11.EGL_CONTEXT_LOST:
if (LOG_SURFACE) {
- Log.d(TAG, "egl context lost tid=" + getId());
+ Log.i("GLThread", "egl context lost tid=" + getId());
}
- stopEglSurface();
- stopEglContext();
+ lostEglContext = true;
break;
default:
// Other errors typically mean that the current surface is bad,
// probably because the SurfaceView surface has been destroyed,
// but we haven't been notified yet.
// Log the error to help developers understand why rendering stopped.
- EglHelper.logEglErrorAsWarning(TAG, "eglSwapBuffers", swapError);
- mEglSurfaceIsBad = true;
+ EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError);
+
+ synchronized(sGLThreadManager) {
+ mSurfaceIsBad = true;
+ sGLThreadManager.notifyAll();
+ }
break;
}
+
+ if (wantRenderNotification) {
+ doRenderNotification = true;
+ }
}
- }
- if (TRACE_ENABLED) {
- Trace.traceEnd(Trace.TRACE_TAG_GRAPHICS);
+ } finally {
+ /*
+ * clean-up everything...
+ */
+ synchronized (sGLThreadManager) {
+ stopEglSurfaceLocked();
+ stopEglContextLocked();
+ }
}
}
- private boolean isAbleToDraw() {
- return mHaveEglContext && mHaveEglSurface && isReadyToDraw();
- }
-
- private boolean isReadyToDraw() {
- return (!mPaused) && mHasSurface && (!mEglSurfaceIsBad)
- && (mWidth > 0) && (mHeight > 0);
+ public boolean ableToDraw() {
+ return mHaveEglContext && mHaveEglSurface && readyToDraw();
}
- private boolean isEglContextReleasedWhenPausing() {
- GLSurfaceView view = mGLSurfaceViewWeakRef.get();
- return (view != null) ? !view.mPreserveEGLContextOnPause : false;
+ private boolean readyToDraw() {
+ return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
+ && (mWidth > 0) && (mHeight > 0)
+ && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY));
}
- public void queueEvent(Runnable r) {
- if (r == null) {
- throw new IllegalArgumentException("Runnable r must not be null");
+ public void setRenderMode(int renderMode) {
+ if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
+ throw new IllegalArgumentException("renderMode");
}
- mGLHandler.post(r);
- }
-
- /*
- * the call-backs below all run on the GLThread and implement state
- * changes of the GLSurfaceView and Activity life cycle.
- */
-
- private void doSurfaceCreated() {
- mHasSurface = true;
- updateState();
- }
-
- private void doSurfaceDestroyed() {
- if (mHasSurface) {
- if (LOG_SURFACE) {
- Log.d(TAG, "noticed surfaceView surface lost tid=" + getId());
- }
- stopEglSurface();
+ synchronized(sGLThreadManager) {
+ mRenderMode = renderMode;
+ sGLThreadManager.notifyAll();
}
- mHasSurface = false;
}
- private void doPause() {
- if (mPaused == false) {
- mPaused = true;
- stopEglSurface();
- // When pausing, optionally release the EGL Context:
- if (mHaveEglContext && isEglContextReleasedWhenPausing()) {
- stopEglContext();
- }
+ public int getRenderMode() {
+ synchronized(sGLThreadManager) {
+ return mRenderMode;
}
}
- private void doResume() {
- mPaused = false;
- updateState();
- if (mRenderMode == RENDERMODE_WHEN_DIRTY) {
- requestRender();
+ public void requestRender() {
+ synchronized(sGLThreadManager) {
+ mRequestRender = true;
+ sGLThreadManager.notifyAll();
}
}
- private void doWindowResize(int width, int height) {
- // we were not drawing yet. Update the window size and
- // state and attempt to draw a frame.
- mSizeChanged = (mWidth != width || mHeight != height);
- mWidth = width;
- mHeight = height;
- updateState();
- // we always (attempt to) draw a frame before returning
- executeDraw();
- }
-
- private void doSetRenderMode(int renderMode) {
- mRenderMode = renderMode;
- }
-
-
- private int doGetRenderMode() {
- return mRenderMode;
- }
-
- /*
- * the call-backs below run on the main UI thread, they just
- * wait while executing work on the GLThread.
- */
-
public void surfaceCreated() {
- mGLHandler.runWithScissors(new Runnable() {
- @Override
- public void run() {
- doSurfaceCreated();
+ synchronized(sGLThreadManager) {
+ if (LOG_THREADS) {
+ Log.i("GLThread", "surfaceCreated tid=" + getId());
}
- }, 0);
+ mHasSurface = true;
+ mFinishedCreatingEglSurface = false;
+ sGLThreadManager.notifyAll();
+ while (mWaitingForSurface
+ && !mFinishedCreatingEglSurface
+ && !mExited) {
+ try {
+ sGLThreadManager.wait();
+ } catch (InterruptedException e) {
+ Thread.currentThread().interrupt();
+ }
+ }
+ }
}
public void surfaceDestroyed() {
- mGLHandler.runWithScissors(new Runnable() {
- @Override
- public void run() {
- doSurfaceDestroyed();
+ synchronized(sGLThreadManager) {
+ if (LOG_THREADS) {
+ Log.i("GLThread", "surfaceDestroyed tid=" + getId());
}
- }, 0);
+ mHasSurface = false;
+ sGLThreadManager.notifyAll();
+ while((!mWaitingForSurface) && (!mExited)) {
+ try {
+ sGLThreadManager.wait();
+ } catch (InterruptedException e) {
+ Thread.currentThread().interrupt();
+ }
+ }
+ }
}
public void onPause() {
- mGLHandler.runWithScissors(new Runnable() {
- @Override
- public void run() {
- doPause();
+ synchronized (sGLThreadManager) {
+ if (LOG_PAUSE_RESUME) {
+ Log.i("GLThread", "onPause tid=" + getId());
+ }
+ mRequestPaused = true;
+ sGLThreadManager.notifyAll();
+ while ((! mExited) && (! mPaused)) {
+ if (LOG_PAUSE_RESUME) {
+ Log.i("Main thread", "onPause waiting for mPaused.");
+ }
+ try {
+ sGLThreadManager.wait();
+ } catch (InterruptedException ex) {
+ Thread.currentThread().interrupt();
+ }
}
- }, 0);
+ }
}
public void onResume() {
- mGLHandler.runWithScissors(new Runnable() {
- @Override
- public void run() {
- doResume();
+ synchronized (sGLThreadManager) {
+ if (LOG_PAUSE_RESUME) {
+ Log.i("GLThread", "onResume tid=" + getId());
+ }
+ mRequestPaused = false;
+ mRequestRender = true;
+ mRenderComplete = false;
+ sGLThreadManager.notifyAll();
+ while ((! mExited) && mPaused && (!mRenderComplete)) {
+ if (LOG_PAUSE_RESUME) {
+ Log.i("Main thread", "onResume waiting for !mPaused.");
+ }
+ try {
+ sGLThreadManager.wait();
+ } catch (InterruptedException ex) {
+ Thread.currentThread().interrupt();
+ }
}
- }, 0);
+ }
}
public void onWindowResize(int w, int h) {
- final int width = w;
- final int height = h;
- mGLHandler.runWithScissors(new Runnable() {
- @Override
- public void run() {
- doWindowResize(width, height);
+ synchronized (sGLThreadManager) {
+ mWidth = w;
+ mHeight = h;
+ mSizeChanged = true;
+ mRequestRender = true;
+ mRenderComplete = false;
+ sGLThreadManager.notifyAll();
+
+ // Wait for thread to react to resize and render a frame
+ while (! mExited && !mPaused && !mRenderComplete
+ && ableToDraw()) {
+ if (LOG_SURFACE) {
+ Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId());
+ }
+ try {
+ sGLThreadManager.wait();
+ } catch (InterruptedException ex) {
+ Thread.currentThread().interrupt();
+ }
}
- }, 0);
+ }
}
- /*
- * the methods below can be called from any thread
- */
-
- public void requestRender() {
- if (mRenderMode == RENDERMODE_CONTINUOUSLY) {
- mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION,
- mExecuteDrawAction, null);
- } else {
- /*
- * in RENDERMODE_WHEN_DIRTY we schedule the draw callback
- * immediately because the developer is manager her
- * timing loop manually -- in particular she could be
- * using the Choreographer already.
- */
- mGLHandler.post(mExecuteDrawAction);
+ public void requestExitAndWait() {
+ // don't call this from GLThread thread or it is a guaranteed
+ // deadlock!
+ synchronized(sGLThreadManager) {
+ mShouldExit = true;
+ sGLThreadManager.notifyAll();
+ while (! mExited) {
+ try {
+ sGLThreadManager.wait();
+ } catch (InterruptedException ex) {
+ Thread.currentThread().interrupt();
+ }
+ }
}
}
- public void setRenderMode(final int renderMode) {
- mGLHandler.runWithScissors(new Runnable() {
- @Override
- public void run() {
- doSetRenderMode(renderMode);
- }
- }, 0);
+ public void requestReleaseEglContextLocked() {
+ mShouldReleaseEglContext = true;
+ sGLThreadManager.notifyAll();
}
- public int getRenderMode() {
- mGLHandler.runWithScissors(mGetRenderModeRunnable, 0);
- return mGetRenderModeRunnable.renderMode;
+ /**
+ * Queue an "event" to be run on the GL rendering thread.
+ * @param r the runnable to be run on the GL rendering thread.
+ */
+ public void queueEvent(Runnable r) {
+ if (r == null) {
+ throw new IllegalArgumentException("r must not be null");
+ }
+ synchronized(sGLThreadManager) {
+ mEventQueue.add(r);
+ sGLThreadManager.notifyAll();
+ }
}
- } // class GLThread
+
+ // Once the thread is started, all accesses to the following member
+ // variables are protected by the sGLThreadManager monitor
+ private boolean mShouldExit;
+ private boolean mExited;
+ private boolean mRequestPaused;
+ private boolean mPaused;
+ private boolean mHasSurface;
+ private boolean mSurfaceIsBad;
+ private boolean mWaitingForSurface;
+ private boolean mHaveEglContext;
+ private boolean mHaveEglSurface;
+ private boolean mFinishedCreatingEglSurface;
+ private boolean mShouldReleaseEglContext;
+ private int mWidth;
+ private int mHeight;
+ private int mRenderMode;
+ private boolean mRequestRender;
+ private boolean mRenderComplete;
+ private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
+ private boolean mSizeChanged = true;
+
+ // End of member variables protected by the sGLThreadManager monitor.
+
+ private EglHelper mEglHelper;
+
+ /**
+ * Set once at thread construction time, nulled out when the parent view is garbage
+ * called. This weak reference allows the GLSurfaceView to be garbage collected while
+ * the GLThread is still alive.
+ */
+ private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
+
+ }
static class LogWriter extends Writer {
- @Override
- public void close() {
+
+ @Override public void close() {
flushBuilder();
}
- @Override
- public void flush() {
+ @Override public void flush() {
flushBuilder();
}
- @Override
- public void write(char[] buf, int offset, int count) {
- for (int i = 0; i < count; i++) {
+ @Override public void write(char[] buf, int offset, int count) {
+ for(int i = 0; i < count; i++) {
char c = buf[offset + i];
- if (c == '\n') {
+ if ( c == '\n') {
flushBuilder();
- } else {
+ }
+ else {
mBuilder.append(c);
}
}
@@ -1658,7 +1792,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
private void flushBuilder() {
if (mBuilder.length() > 0) {
- Log.v(TAG, mBuilder.toString());
+ Log.v("GLSurfaceView", mBuilder.toString());
mBuilder.delete(0, mBuilder.length());
}
}
@@ -1666,10 +1800,141 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
private StringBuilder mBuilder = new StringBuilder();
}
+
private void checkRenderThreadState() {
if (mGLThread != null) {
throw new IllegalStateException(
"setRenderer has already been called for this instance.");
}
}
+
+ private static class GLThreadManager {
+ private static String TAG = "GLThreadManager";
+
+ public synchronized void threadExiting(GLThread thread) {
+ if (LOG_THREADS) {
+ Log.i("GLThread", "exiting tid=" + thread.getId());
+ }
+ thread.mExited = true;
+ if (mEglOwner == thread) {
+ mEglOwner = null;
+ }
+ notifyAll();
+ }
+
+ /*
+ * Tries once to acquire the right to use an EGL
+ * context. Does not block. Requires that we are already
+ * in the sGLThreadManager monitor when this is called.
+ *
+ * @return true if the right to use an EGL context was acquired.
+ */
+ public boolean tryAcquireEglContextLocked(GLThread thread) {
+ if (mEglOwner == thread || mEglOwner == null) {
+ mEglOwner = thread;
+ notifyAll();
+ return true;
+ }
+ checkGLESVersion();
+ if (mMultipleGLESContextsAllowed) {
+ return true;
+ }
+ // Notify the owning thread that it should release the context.
+ // TODO: implement a fairness policy. Currently
+ // if the owning thread is drawing continuously it will just
+ // reacquire the EGL context.
+ if (mEglOwner != null) {
+ mEglOwner.requestReleaseEglContextLocked();
+ }
+ return false;
+ }
+
+ /*
+ * Releases the EGL context. Requires that we are already in the
+ * sGLThreadManager monitor when this is called.
+ */
+ public void releaseEglContextLocked(GLThread thread) {
+ if (mEglOwner == thread) {
+ mEglOwner = null;
+ }
+ notifyAll();
+ }
+
+ public synchronized boolean shouldReleaseEGLContextWhenPausing() {
+ // Release the EGL context when pausing even if
+ // the hardware supports multiple EGL contexts.
+ // Otherwise the device could run out of EGL contexts.
+ return mLimitedGLESContexts;
+ }
+
+ public synchronized boolean shouldTerminateEGLWhenPausing() {
+ checkGLESVersion();
+ return !mMultipleGLESContextsAllowed;
+ }
+
+ public synchronized void checkGLDriver(GL10 gl) {
+ if (! mGLESDriverCheckComplete) {
+ checkGLESVersion();
+ String renderer = gl.glGetString(GL10.GL_RENDERER);
+ if (mGLESVersion < kGLES_20) {
+ mMultipleGLESContextsAllowed =
+ ! renderer.startsWith(kMSM7K_RENDERER_PREFIX);
+ notifyAll();
+ }
+ mLimitedGLESContexts = !mMultipleGLESContextsAllowed;
+ if (LOG_SURFACE) {
+ Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = "
+ + mMultipleGLESContextsAllowed
+ + " mLimitedGLESContexts = " + mLimitedGLESContexts);
+ }
+ mGLESDriverCheckComplete = true;
+ }
+ }
+
+ private void checkGLESVersion() {
+ if (! mGLESVersionCheckComplete) {
+ mGLESVersion = SystemProperties.getInt(
+ "ro.opengles.version",
+ ConfigurationInfo.GL_ES_VERSION_UNDEFINED);
+ if (mGLESVersion >= kGLES_20) {
+ mMultipleGLESContextsAllowed = true;
+ }
+ if (LOG_SURFACE) {
+ Log.w(TAG, "checkGLESVersion mGLESVersion =" +
+ " " + mGLESVersion + " mMultipleGLESContextsAllowed = " + mMultipleGLESContextsAllowed);
+ }
+ mGLESVersionCheckComplete = true;
+ }
+ }
+
+ /**
+ * This check was required for some pre-Android-3.0 hardware. Android 3.0 provides
+ * support for hardware-accelerated views, therefore multiple EGL contexts are
+ * supported on all Android 3.0+ EGL drivers.
+ */
+ private boolean mGLESVersionCheckComplete;
+ private int mGLESVersion;
+ private boolean mGLESDriverCheckComplete;
+ private boolean mMultipleGLESContextsAllowed;
+ private boolean mLimitedGLESContexts;
+ private static final int kGLES_20 = 0x20000;
+ private static final String kMSM7K_RENDERER_PREFIX =
+ "Q3Dimension MSM7500 ";
+ private GLThread mEglOwner;
+ }
+
+ private static final GLThreadManager sGLThreadManager = new GLThreadManager();
+
+ private final WeakReference<GLSurfaceView> mThisWeakRef =
+ new WeakReference<GLSurfaceView>(this);
+ private GLThread mGLThread;
+ private Renderer mRenderer;
+ private boolean mDetached;
+ private EGLConfigChooser mEGLConfigChooser;
+ private EGLContextFactory mEGLContextFactory;
+ private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
+ private GLWrapper mGLWrapper;
+ private int mDebugFlags;
+ private int mEGLContextClientVersion;
+ private boolean mPreserveEGLContextOnPause;
}