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authorJorim Jaggi <jjaggi@google.com>2015-08-17 17:38:58 -0700
committerJorim Jaggi <jjaggi@google.com>2015-08-18 17:57:10 -0700
commit83eb6bb5d83d3994a3750b566a2109a049ab1388 (patch)
tree69a25df5abc37ef4261c9d2a4e3bf50c8f9a156b /packages/SystemUI/res/values/ids.xml
parent007f0e8f207d3d6d2f47d725b72459edf317cce9 (diff)
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Improve motion for wake-and-unlocking while pulsing
- Move all fingerprint related to logic in on central class in SystemUI that knows all the state of the UI so there is exactly ONE place in which we decide what to do when we acquire a fingerprint. - When pulsing and we get a valid finger, we fade the contents of the Keyguard out and fade the scrim out almost the same way as we would do in a normal wake-and-unlock sequence. - Hide shadows while dozing, so we don't see the artifacts when we fade the dozed Keyguard out. Bug: 23225107 Change-Id: I82f78e61f2530cf7d507ade80f6f0a340c082567
Diffstat (limited to 'packages/SystemUI/res/values/ids.xml')
-rw-r--r--packages/SystemUI/res/values/ids.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/packages/SystemUI/res/values/ids.xml b/packages/SystemUI/res/values/ids.xml
index 8eef23e..13128b7 100644
--- a/packages/SystemUI/res/values/ids.xml
+++ b/packages/SystemUI/res/values/ids.xml
@@ -37,6 +37,7 @@
<item type="id" name="doze_saved_filter_tag"/>
<item type="id" name="qs_icon_tag"/>
<item type="id" name="scrim"/>
+ <item type="id" name="scrim_target"/>
<item type="id" name="hun_scrim_alpha_start"/>
<item type="id" name="hun_scrim_alpha_end"/>
<item type="id" name="notification_power"/>