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authorMike xdnax <mikecoconut5832@gmail.com>2015-12-04 01:34:49 -0500
committerGerrit Code Review <gerrit@cyanogenmod.org>2015-12-09 14:23:59 -0800
commit7ea79cf51c98dead5163ea3c35fe823cbc85d4b6 (patch)
treed332e91ebbf1b33a3ff0db5daf41ebad23234a15 /packages/SystemUI/src/com/android/systemui/qs/tiles
parenta616e3a243c31af415318aff273103a1bf523258 (diff)
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SystemUI: Enable three icon switching within QS DND tile
This expands the QS DND tile to use three states instead of two. Java commits by @nicholaschum What this does: - Removes the two states (true/false) clause {? XXX:YYY;} and uses an switch(mZen) instead for the two cases and the default. If in the future, we want to add another tile, just add another case. - Adds two vector drawables originally by Cataclysm dev @atl4ntis, modified and reformatted - this allows for themers to theme this resource as well by adding the two new drawables. PS1: Uses if/elsif/else clause PS2: Update to use switch(mZen) clause Change-Id: If34e225bdc81e944a12ffd764a521de934aca3b3
Diffstat (limited to 'packages/SystemUI/src/com/android/systemui/qs/tiles')
-rw-r--r--packages/SystemUI/src/com/android/systemui/qs/tiles/DndTile.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/qs/tiles/DndTile.java b/packages/SystemUI/src/com/android/systemui/qs/tiles/DndTile.java
index 6c40486..0d43f8c 100644
--- a/packages/SystemUI/src/com/android/systemui/qs/tiles/DndTile.java
+++ b/packages/SystemUI/src/com/android/systemui/qs/tiles/DndTile.java
@@ -141,7 +141,7 @@ public class DndTile extends QSTile<QSTile.BooleanState> {
state.visible = isVisible(mContext);
switch (zen) {
case Global.ZEN_MODE_IMPORTANT_INTERRUPTIONS:
- state.icon = ResourceIcon.get(R.drawable.ic_qs_dnd_on);
+ state.icon = ResourceIcon.get(R.drawable.ic_qs_dnd_on_priority);
state.label = mContext.getString(R.string.quick_settings_dnd_priority_label);
state.contentDescription = mContext.getString(
R.string.accessibility_quick_settings_dnd_priority_on);