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author | Jeff Brown <jeffbrown@google.com> | 2014-05-20 19:29:29 -0700 |
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committer | Jeff Brown <jeffbrown@google.com> | 2014-05-20 19:29:29 -0700 |
commit | 969579bb9d208c91e081ff96d2fd788269d254bd (patch) | |
tree | a93fd8d16bac6530f053e3cb82cf11348cc8b7f2 /policy | |
parent | 27736f5c0ada99bf2a7e007a1dec0ad51f65fa52 (diff) | |
download | frameworks_base-969579bb9d208c91e081ff96d2fd788269d254bd.zip frameworks_base-969579bb9d208c91e081ff96d2fd788269d254bd.tar.gz frameworks_base-969579bb9d208c91e081ff96d2fd788269d254bd.tar.bz2 |
I'm feeling the good vibrations.
When the device enters a non-interactive state, we normally
cancel all active vibrations as a safety precaution. However if
the system is performing haptic feedback then we want to allow
it to run to completion.
Bug: 14319563
Change-Id: I673781bbf32562e45c1595689e6b423bd178ea73
Diffstat (limited to 'policy')
0 files changed, 0 insertions, 0 deletions