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authorDianne Hackborn <hackbod@google.com>2014-05-29 00:18:25 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2014-05-29 00:18:25 +0000
commita923758d80ad50ac79a22074cf6e4c9463bb2b0b (patch)
treeba990ca10516af629e5406094ccf8f8521c2d1c3 /policy
parent3326a8782f7aae58b76b96d52d7756787ab401d0 (diff)
parente30e02f5d9a9141c9ee70c712d4f9d52c88ea969 (diff)
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Merge "Add system layer for voice interaction services." into lmp-preview-dev
Diffstat (limited to 'policy')
-rw-r--r--policy/src/com/android/internal/policy/impl/PhoneWindowManager.java157
1 files changed, 111 insertions, 46 deletions
diff --git a/policy/src/com/android/internal/policy/impl/PhoneWindowManager.java b/policy/src/com/android/internal/policy/impl/PhoneWindowManager.java
index 1e21e4f..0754b12 100644
--- a/policy/src/com/android/internal/policy/impl/PhoneWindowManager.java
+++ b/policy/src/com/android/internal/policy/impl/PhoneWindowManager.java
@@ -355,6 +355,10 @@ public class PhoneWindowManager implements WindowManagerPolicy {
// the same as mCur*, but may be larger if the screen decor has supplied
// content insets.
int mContentLeft, mContentTop, mContentRight, mContentBottom;
+ // During layout, the frame in which voice content should be displayed
+ // to the user, accounting for all screen decoration except for any
+ // space they deem as available for other content.
+ int mVoiceContentLeft, mVoiceContentTop, mVoiceContentRight, mVoiceContentBottom;
// During layout, the current screen borders along which input method
// windows are placed.
int mDockLeft, mDockTop, mDockRight, mDockBottom;
@@ -1266,6 +1270,7 @@ public class PhoneWindowManager implements WindowManagerPolicy {
case TYPE_INPUT_METHOD:
case TYPE_WALLPAPER:
case TYPE_PRIVATE_PRESENTATION:
+ case TYPE_VOICE_INTERACTION:
// The window manager will check these.
break;
case TYPE_PHONE:
@@ -1432,74 +1437,77 @@ public class PhoneWindowManager implements WindowManagerPolicy {
return 3;
case TYPE_SEARCH_BAR:
return 4;
+ case TYPE_VOICE_INTERACTION:
+ // voice interaction layer is almost immediately above apps.
+ return 5;
case TYPE_RECENTS_OVERLAY:
case TYPE_SYSTEM_DIALOG:
- return 5;
+ return 6;
case TYPE_TOAST:
// toasts and the plugged-in battery thing
- return 6;
+ return 7;
case TYPE_PRIORITY_PHONE:
// SIM errors and unlock. Not sure if this really should be in a high layer.
- return 7;
+ return 8;
case TYPE_DREAM:
// used for Dreams (screensavers with TYPE_DREAM windows)
- return 8;
+ return 9;
case TYPE_SYSTEM_ALERT:
// like the ANR / app crashed dialogs
- return 9;
+ return 10;
case TYPE_INPUT_METHOD:
// on-screen keyboards and other such input method user interfaces go here.
- return 10;
+ return 11;
case TYPE_INPUT_METHOD_DIALOG:
// on-screen keyboards and other such input method user interfaces go here.
- return 11;
+ return 12;
case TYPE_KEYGUARD_SCRIM:
// the safety window that shows behind keyguard while keyguard is starting
- return 12;
- case TYPE_STATUS_BAR_SUB_PANEL:
return 13;
- case TYPE_STATUS_BAR:
+ case TYPE_STATUS_BAR_SUB_PANEL:
return 14;
- case TYPE_STATUS_BAR_PANEL:
+ case TYPE_STATUS_BAR:
return 15;
- case TYPE_KEYGUARD_DIALOG:
+ case TYPE_STATUS_BAR_PANEL:
return 16;
+ case TYPE_KEYGUARD_DIALOG:
+ return 17;
case TYPE_VOLUME_OVERLAY:
// the on-screen volume indicator and controller shown when the user
// changes the device volume
- return 17;
+ return 18;
case TYPE_SYSTEM_OVERLAY:
// the on-screen volume indicator and controller shown when the user
// changes the device volume
- return 18;
+ return 19;
case TYPE_NAVIGATION_BAR:
// the navigation bar, if available, shows atop most things
- return 19;
+ return 20;
case TYPE_NAVIGATION_BAR_PANEL:
// some panels (e.g. search) need to show on top of the navigation bar
- return 20;
+ return 21;
case TYPE_SYSTEM_ERROR:
// system-level error dialogs
- return 21;
+ return 22;
case TYPE_MAGNIFICATION_OVERLAY:
// used to highlight the magnified portion of a display
- return 22;
+ return 23;
case TYPE_DISPLAY_OVERLAY:
// used to simulate secondary display devices
- return 23;
+ return 24;
case TYPE_DRAG:
// the drag layer: input for drag-and-drop is associated with this window,
// which sits above all other focusable windows
- return 24;
- case TYPE_SECURE_SYSTEM_OVERLAY:
return 25;
- case TYPE_BOOT_PROGRESS:
+ case TYPE_SECURE_SYSTEM_OVERLAY:
return 26;
+ case TYPE_BOOT_PROGRESS:
+ return 27;
case TYPE_POINTER:
// the (mouse) pointer layer
- return 27;
- case TYPE_HIDDEN_NAV_CONSUMER:
return 28;
+ case TYPE_HIDDEN_NAV_CONSUMER:
+ return 29;
}
Log.e(TAG, "Unknown window type: " + type);
return 2;
@@ -2711,13 +2719,13 @@ public class PhoneWindowManager implements WindowManagerPolicy {
mRestrictedScreenTop = mUnrestrictedScreenTop;
mRestrictedScreenWidth = mSystemGestures.screenWidth = mUnrestrictedScreenWidth;
mRestrictedScreenHeight = mSystemGestures.screenHeight = mUnrestrictedScreenHeight;
- mDockLeft = mContentLeft = mStableLeft = mStableFullscreenLeft
+ mDockLeft = mContentLeft = mVoiceContentLeft = mStableLeft = mStableFullscreenLeft
= mCurLeft = mUnrestrictedScreenLeft;
- mDockTop = mContentTop = mStableTop = mStableFullscreenTop
+ mDockTop = mContentTop = mVoiceContentTop = mStableTop = mStableFullscreenTop
= mCurTop = mUnrestrictedScreenTop;
- mDockRight = mContentRight = mStableRight = mStableFullscreenRight
+ mDockRight = mContentRight = mVoiceContentRight = mStableRight = mStableFullscreenRight
= mCurRight = displayWidth - overscanRight;
- mDockBottom = mContentBottom = mStableBottom = mStableFullscreenBottom
+ mDockBottom = mContentBottom = mVoiceContentBottom = mStableBottom = mStableFullscreenBottom
= mCurBottom = displayHeight - overscanBottom;
mDockLayer = 0x10000000;
mStatusBarLayer = -1;
@@ -2828,10 +2836,10 @@ public class PhoneWindowManager implements WindowManagerPolicy {
}
// Make sure the content and current rectangles are updated to
// account for the restrictions from the navigation bar.
- mContentTop = mCurTop = mDockTop;
- mContentBottom = mCurBottom = mDockBottom;
- mContentLeft = mCurLeft = mDockLeft;
- mContentRight = mCurRight = mDockRight;
+ mContentTop = mVoiceContentTop = mCurTop = mDockTop;
+ mContentBottom = mVoiceContentBottom = mCurBottom = mDockBottom;
+ mContentLeft = mVoiceContentLeft = mCurLeft = mDockLeft;
+ mContentRight = mVoiceContentRight = mCurRight = mDockRight;
mStatusBarLayer = mNavigationBar.getSurfaceLayer();
// And compute the final frame.
mNavigationBar.computeFrameLw(mTmpNavigationFrame, mTmpNavigationFrame,
@@ -2878,10 +2886,10 @@ public class PhoneWindowManager implements WindowManagerPolicy {
// status bar is visible.
mDockTop = mUnrestrictedScreenTop + mStatusBarHeight;
- mContentTop = mCurTop = mDockTop;
- mContentBottom = mCurBottom = mDockBottom;
- mContentLeft = mCurLeft = mDockLeft;
- mContentRight = mCurRight = mDockRight;
+ mContentTop = mVoiceContentTop = mCurTop = mDockTop;
+ mContentBottom = mVoiceContentBottom = mCurBottom = mDockBottom;
+ mContentLeft = mVoiceContentLeft = mCurLeft = mDockLeft;
+ mContentRight = mVoiceContentRight = mCurRight = mDockRight;
if (DEBUG_LAYOUT) Slog.v(TAG, "Status bar: " +
String.format(
@@ -2952,7 +2960,12 @@ public class PhoneWindowManager implements WindowManagerPolicy {
// Ungh. So to deal with that, make sure the content frame
// we end up using is not covering the IM dock.
cf.set(attached.getContentFrameLw());
- if (attached.getSurfaceLayer() < mDockLayer) {
+ if (attached.isVoiceInteraction()) {
+ if (cf.left < mVoiceContentLeft) cf.left = mVoiceContentLeft;
+ if (cf.top < mVoiceContentTop) cf.top = mVoiceContentTop;
+ if (cf.right > mVoiceContentRight) cf.right = mVoiceContentRight;
+ if (cf.bottom > mVoiceContentBottom) cf.bottom = mVoiceContentBottom;
+ } else if (attached.getSurfaceLayer() < mDockLayer) {
if (cf.left < mContentLeft) cf.left = mContentLeft;
if (cf.top < mContentTop) cf.top = mContentTop;
if (cf.right > mContentRight) cf.right = mContentRight;
@@ -3160,16 +3173,23 @@ public class PhoneWindowManager implements WindowManagerPolicy {
}
if ((fl & FLAG_FULLSCREEN) == 0) {
- if (adjust != SOFT_INPUT_ADJUST_RESIZE) {
- cf.left = mDockLeft;
- cf.top = mDockTop;
- cf.right = mDockRight;
- cf.bottom = mDockBottom;
+ if (win.isVoiceInteraction()) {
+ cf.left = mVoiceContentLeft;
+ cf.top = mVoiceContentTop;
+ cf.right = mVoiceContentRight;
+ cf.bottom = mVoiceContentBottom;
} else {
- cf.left = mContentLeft;
- cf.top = mContentTop;
- cf.right = mContentRight;
- cf.bottom = mContentBottom;
+ if (adjust != SOFT_INPUT_ADJUST_RESIZE) {
+ cf.left = mDockLeft;
+ cf.top = mDockTop;
+ cf.right = mDockRight;
+ cf.bottom = mDockBottom;
+ } else {
+ cf.left = mContentLeft;
+ cf.top = mContentTop;
+ cf.right = mContentRight;
+ cf.bottom = mContentBottom;
+ }
}
} else {
// Full screen windows are always given a layout that is as if the
@@ -3381,6 +3401,10 @@ public class PhoneWindowManager implements WindowManagerPolicy {
setLastInputMethodWindowLw(null, null);
offsetInputMethodWindowLw(win);
}
+ if (attrs.type == TYPE_VOICE_INTERACTION && win.isVisibleOrBehindKeyguardLw()
+ && !win.getGivenInsetsPendingLw()) {
+ offsetVoiceInputWindowLw(win);
+ }
}
private void offsetInputMethodWindowLw(WindowState win) {
@@ -3389,6 +3413,9 @@ public class PhoneWindowManager implements WindowManagerPolicy {
if (mContentBottom > top) {
mContentBottom = top;
}
+ if (mVoiceContentBottom > top) {
+ mVoiceContentBottom = top;
+ }
top = win.getVisibleFrameLw().top;
top += win.getGivenVisibleInsetsLw().top;
if (mCurBottom > top) {
@@ -3399,6 +3426,40 @@ public class PhoneWindowManager implements WindowManagerPolicy {
+ mContentBottom + " mCurBottom=" + mCurBottom);
}
+ private void offsetVoiceInputWindowLw(WindowState win) {
+ final int gravity = win.getAttrs().gravity;
+ switch (gravity&((Gravity.AXIS_PULL_BEFORE|Gravity.AXIS_PULL_AFTER)
+ << Gravity.AXIS_X_SHIFT)) {
+ case Gravity.AXIS_PULL_BEFORE<<Gravity.AXIS_X_SHIFT: {
+ int right = win.getContentFrameLw().right - win.getGivenContentInsetsLw().right;
+ if (mVoiceContentLeft < right) {
+ mVoiceContentLeft = right;
+ }
+ } break;
+ case Gravity.AXIS_PULL_AFTER<<Gravity.AXIS_X_SHIFT: {
+ int left = win.getContentFrameLw().left - win.getGivenContentInsetsLw().left;
+ if (mVoiceContentRight < left) {
+ mVoiceContentRight = left;
+ }
+ } break;
+ }
+ switch (gravity&((Gravity.AXIS_PULL_BEFORE|Gravity.AXIS_PULL_AFTER)
+ << Gravity.AXIS_Y_SHIFT)) {
+ case Gravity.AXIS_PULL_BEFORE<<Gravity.AXIS_Y_SHIFT: {
+ int bottom = win.getContentFrameLw().bottom - win.getGivenContentInsetsLw().bottom;
+ if (mVoiceContentTop < bottom) {
+ mVoiceContentTop = bottom;
+ }
+ } break;
+ case Gravity.AXIS_PULL_AFTER<<Gravity.AXIS_Y_SHIFT: {
+ int top = win.getContentFrameLw().top - win.getGivenContentInsetsLw().top;
+ if (mVoiceContentBottom < top) {
+ mVoiceContentBottom = top;
+ }
+ } break;
+ }
+ }
+
/** {@inheritDoc} */
@Override
public void finishLayoutLw() {
@@ -5482,6 +5543,10 @@ public class PhoneWindowManager implements WindowManagerPolicy {
pw.print(","); pw.print(mContentTop);
pw.print(")-("); pw.print(mContentRight);
pw.print(","); pw.print(mContentBottom); pw.println(")");
+ pw.print(prefix); pw.print("mVoiceContent=("); pw.print(mVoiceContentLeft);
+ pw.print(","); pw.print(mVoiceContentTop);
+ pw.print(")-("); pw.print(mVoiceContentRight);
+ pw.print(","); pw.print(mVoiceContentBottom); pw.println(")");
pw.print(prefix); pw.print("mDock=("); pw.print(mDockLeft);
pw.print(","); pw.print(mDockTop);
pw.print(")-("); pw.print(mDockRight);