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authorRomain Guy <romainguy@google.com>2010-07-27 17:39:27 -0700
committerRomain Guy <romainguy@google.com>2010-07-27 19:52:29 -0700
commitac670c0433d19397d4e36ced2110475b6f54fe26 (patch)
tree10722cd4e465fc053f9536cc312c1125a694108a /policy
parentbb2b2a996b2c0bea7e434136e20340f4f1b398ab (diff)
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Generate shaders to cover all possible cases.
With this change, all the vertex and fragment shaders used by the GL renderer are now generated based on a program description supplied by the caller. This allows the renderer to generate a large number of shaders without having to write all the possible combinations by hand. The generated shaders are stored in a program cache. Change-Id: If54d286e77ae021c724d42090da476df12a18ebb
Diffstat (limited to 'policy')
-rw-r--r--policy/src/com/android/internal/policy/impl/PhoneWindow.java3
1 files changed, 0 insertions, 3 deletions
diff --git a/policy/src/com/android/internal/policy/impl/PhoneWindow.java b/policy/src/com/android/internal/policy/impl/PhoneWindow.java
index 5771e85..2976e3e 100644
--- a/policy/src/com/android/internal/policy/impl/PhoneWindow.java
+++ b/policy/src/com/android/internal/policy/impl/PhoneWindow.java
@@ -196,9 +196,6 @@ public class PhoneWindow extends Window implements MenuBuilder.Callback {
/* Custom title feature is enabled and the user is trying to enable another feature */
throw new AndroidRuntimeException("You cannot combine custom titles with other title features");
}
- if (featureId == FEATURE_OPENGL) {
- getAttributes().memoryType = WindowManager.LayoutParams.MEMORY_TYPE_GPU;
- }
return super.requestFeature(featureId);
}