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authorTim Murray <timmurray@google.com>2013-12-17 13:28:17 -0800
committerTim Murray <timmurray@google.com>2013-12-17 13:28:17 -0800
commitd1576fb039f018ea4d55abbb2c03d542011be399 (patch)
treee69fc47ea873621e2106d69e3d08c6d8e5d7fc93 /rs/java/android/renderscript/Byte2.java
parent0a11eb10ff08ad7a683cfc7c458b6625b955df2c (diff)
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Move RenderScript from graphics/ to new fw/base subdirectory rs.
Change-Id: I30b6633578f063840e1bdbcc9ba513b727912a6d
Diffstat (limited to 'rs/java/android/renderscript/Byte2.java')
-rw-r--r--rs/java/android/renderscript/Byte2.java391
1 files changed, 391 insertions, 0 deletions
diff --git a/rs/java/android/renderscript/Byte2.java b/rs/java/android/renderscript/Byte2.java
new file mode 100644
index 0000000..3ad79e4
--- /dev/null
+++ b/rs/java/android/renderscript/Byte2.java
@@ -0,0 +1,391 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+
+/**
+ * Class for exposing the native RenderScript byte2 type back to the Android system.
+ *
+ **/
+public class Byte2 {
+ public byte x;
+ public byte y;
+
+ public Byte2() {
+ }
+
+ public Byte2(byte initX, byte initY) {
+ x = initX;
+ y = initY;
+ }
+
+ /** @hide */
+ public Byte2(Byte2 source) {
+ this.x = source.x;
+ this.y = source.y;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param a
+ */
+ public void add(Byte2 a) {
+ this.x += a.x;
+ this.y += a.y;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Byte2 add(Byte2 a, Byte2 b) {
+ Byte2 result = new Byte2();
+ result.x = (byte)(a.x + b.x);
+ result.y = (byte)(a.y + b.y);
+
+ return result;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param value
+ */
+ public void add(byte value) {
+ x += value;
+ y += value;
+ }
+
+ /** @hide
+ * Vector add
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Byte2 add(Byte2 a, byte b) {
+ Byte2 result = new Byte2();
+ result.x = (byte)(a.x + b);
+ result.y = (byte)(a.y + b);
+
+ return result;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param a
+ */
+ public void sub(Byte2 a) {
+ this.x -= a.x;
+ this.y -= a.y;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Byte2 sub(Byte2 a, Byte2 b) {
+ Byte2 result = new Byte2();
+ result.x = (byte)(a.x - b.x);
+ result.y = (byte)(a.y - b.y);
+
+ return result;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param value
+ */
+ public void sub(byte value) {
+ x -= value;
+ y -= value;
+ }
+
+ /** @hide
+ * Vector subtraction
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Byte2 sub(Byte2 a, byte b) {
+ Byte2 result = new Byte2();
+ result.x = (byte)(a.x - b);
+ result.y = (byte)(a.y - b);
+
+ return result;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param a
+ */
+ public void mul(Byte2 a) {
+ this.x *= a.x;
+ this.y *= a.y;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Byte2 mul(Byte2 a, Byte2 b) {
+ Byte2 result = new Byte2();
+ result.x = (byte)(a.x * b.x);
+ result.y = (byte)(a.y * b.y);
+
+ return result;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param value
+ */
+ public void mul(byte value) {
+ x *= value;
+ y *= value;
+ }
+
+ /** @hide
+ * Vector multiplication
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Byte2 mul(Byte2 a, byte b) {
+ Byte2 result = new Byte2();
+ result.x = (byte)(a.x * b);
+ result.y = (byte)(a.y * b);
+
+ return result;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param a
+ */
+ public void div(Byte2 a) {
+ this.x /= a.x;
+ this.y /= a.y;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Byte2 div(Byte2 a, Byte2 b) {
+ Byte2 result = new Byte2();
+ result.x = (byte)(a.x / b.x);
+ result.y = (byte)(a.y / b.y);
+
+ return result;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param value
+ */
+ public void div(byte value) {
+ x /= value;
+ y /= value;
+ }
+
+ /** @hide
+ * Vector division
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static Byte2 div(Byte2 a, byte b) {
+ Byte2 result = new Byte2();
+ result.x = (byte)(a.x / b);
+ result.y = (byte)(a.y / b);
+
+ return result;
+ }
+
+ /** @hide
+ * get vector length
+ *
+ * @return
+ */
+ public byte length() {
+ return 2;
+ }
+
+ /** @hide
+ * set vector negate
+ */
+ public void negate() {
+ this.x = (byte)(-x);
+ this.y = (byte)(-y);
+ }
+
+ /** @hide
+ * Vector dot Product
+ *
+ * @param a
+ * @return
+ */
+ public byte dotProduct(Byte2 a) {
+ return (byte)((x * a.x) + (y * a.y));
+ }
+
+ /** @hide
+ * Vector dot Product
+ *
+ * @param a
+ * @param b
+ * @return
+ */
+ public static byte dotProduct(Byte2 a, Byte2 b) {
+ return (byte)((b.x * a.x) + (b.y * a.y));
+ }
+
+ /** @hide
+ * Vector add Multiple
+ *
+ * @param a
+ * @param factor
+ */
+ public void addMultiple(Byte2 a, byte factor) {
+ x += a.x * factor;
+ y += a.y * factor;
+ }
+
+ /** @hide
+ * set vector value by Byte2
+ *
+ * @param a
+ */
+ public void set(Byte2 a) {
+ this.x = a.x;
+ this.y = a.y;
+ }
+
+ /** @hide
+ * set the vector field value by Char
+ *
+ * @param a
+ * @param b
+ */
+ public void setValues(byte a, byte b) {
+ this.x = a;
+ this.y = b;
+ }
+
+ /** @hide
+ * return the element sum of vector
+ *
+ * @return
+ */
+ public byte elementSum() {
+ return (byte)(x + y);
+ }
+
+ /** @hide
+ * get the vector field value by index
+ *
+ * @param i
+ * @return
+ */
+ public byte get(int i) {
+ switch (i) {
+ case 0:
+ return x;
+ case 1:
+ return y;
+ default:
+ throw new IndexOutOfBoundsException("Index: i");
+ }
+ }
+
+ /** @hide
+ * set the vector field value by index
+ *
+ * @param i
+ * @param value
+ */
+ public void setAt(int i, byte value) {
+ switch (i) {
+ case 0:
+ x = value;
+ return;
+ case 1:
+ y = value;
+ return;
+ default:
+ throw new IndexOutOfBoundsException("Index: i");
+ }
+ }
+
+ /** @hide
+ * add the vector field value by index
+ *
+ * @param i
+ * @param value
+ */
+ public void addAt(int i, byte value) {
+ switch (i) {
+ case 0:
+ x += value;
+ return;
+ case 1:
+ y += value;
+ return;
+ default:
+ throw new IndexOutOfBoundsException("Index: i");
+ }
+ }
+
+ /** @hide
+ * copy the vector to Char array
+ *
+ * @param data
+ * @param offset
+ */
+ public void copyTo(byte[] data, int offset) {
+ data[offset] = x;
+ data[offset + 1] = y;
+ }
+
+}
+
+
+
+