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author | Tim Murray <timmurray@google.com> | 2013-12-17 13:28:17 -0800 |
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committer | Tim Murray <timmurray@google.com> | 2013-12-17 13:28:17 -0800 |
commit | d1576fb039f018ea4d55abbb2c03d542011be399 (patch) | |
tree | e69fc47ea873621e2106d69e3d08c6d8e5d7fc93 /rs/java/android/renderscript/Matrix4f.java | |
parent | 0a11eb10ff08ad7a683cfc7c458b6625b955df2c (diff) | |
download | frameworks_base-d1576fb039f018ea4d55abbb2c03d542011be399.zip frameworks_base-d1576fb039f018ea4d55abbb2c03d542011be399.tar.gz frameworks_base-d1576fb039f018ea4d55abbb2c03d542011be399.tar.bz2 |
Move RenderScript from graphics/ to new fw/base subdirectory rs.
Change-Id: I30b6633578f063840e1bdbcc9ba513b727912a6d
Diffstat (limited to 'rs/java/android/renderscript/Matrix4f.java')
-rw-r--r-- | rs/java/android/renderscript/Matrix4f.java | 493 |
1 files changed, 493 insertions, 0 deletions
diff --git a/rs/java/android/renderscript/Matrix4f.java b/rs/java/android/renderscript/Matrix4f.java new file mode 100644 index 0000000..5d5bf5f --- /dev/null +++ b/rs/java/android/renderscript/Matrix4f.java @@ -0,0 +1,493 @@ +/* + * Copyright (C) 2009-2012 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package android.renderscript; + +import java.lang.Math; + + +/** + * Class for exposing the native RenderScript rs_matrix4x4 type back to the Android system. + * + **/ +public class Matrix4f { + + /** + * Creates a new identity 4x4 matrix + */ + public Matrix4f() { + mMat = new float[16]; + loadIdentity(); + } + + /** + * Creates a new matrix and sets its values from the given + * parameter + * + * @param dataArray values to set the matrix to, must be 16 + * floats long + */ + public Matrix4f(float[] dataArray) { + mMat = new float[16]; + System.arraycopy(dataArray, 0, mMat, 0, mMat.length); + } + + /** + * Return a reference to the internal array representing matrix + * values. Modifying this array will also change the matrix + * + * @return internal array representing the matrix + */ + public float[] getArray() { + return mMat; + } + + /** + * Returns the value for a given row and column + * + * @param x column of the value to return + * @param y row of the value to return + * + * @return value in the yth row and xth column + */ + public float get(int x, int y) { + return mMat[x*4 + y]; + } + + /** + * Sets the value for a given row and column + * + * @param x column of the value to set + * @param y row of the value to set + */ + public void set(int x, int y, float v) { + mMat[x*4 + y] = v; + } + + /** + * Sets the matrix values to identity + */ + public void loadIdentity() { + mMat[0] = 1; + mMat[1] = 0; + mMat[2] = 0; + mMat[3] = 0; + + mMat[4] = 0; + mMat[5] = 1; + mMat[6] = 0; + mMat[7] = 0; + + mMat[8] = 0; + mMat[9] = 0; + mMat[10] = 1; + mMat[11] = 0; + + mMat[12] = 0; + mMat[13] = 0; + mMat[14] = 0; + mMat[15] = 1; + } + + /** + * Sets the values of the matrix to those of the parameter + * + * @param src matrix to load the values from + */ + public void load(Matrix4f src) { + System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length); + } + + /** + * Sets the values of the matrix to those of the parameter + * + * @param src matrix to load the values from + * @hide + */ + public void load(Matrix3f src) { + mMat[0] = src.mMat[0]; + mMat[1] = src.mMat[1]; + mMat[2] = src.mMat[2]; + mMat[3] = 0; + + mMat[4] = src.mMat[3]; + mMat[5] = src.mMat[4]; + mMat[6] = src.mMat[5]; + mMat[7] = 0; + + mMat[8] = src.mMat[6]; + mMat[9] = src.mMat[7]; + mMat[10] = src.mMat[8]; + mMat[11] = 0; + + mMat[12] = 0; + mMat[13] = 0; + mMat[14] = 0; + mMat[15] = 1; + } + + /** + * Sets current values to be a rotation matrix of certain angle + * about a given axis + * + * @param rot angle of rotation + * @param x rotation axis x + * @param y rotation axis y + * @param z rotation axis z + */ + public void loadRotate(float rot, float x, float y, float z) { + float c, s; + mMat[3] = 0; + mMat[7] = 0; + mMat[11]= 0; + mMat[12]= 0; + mMat[13]= 0; + mMat[14]= 0; + mMat[15]= 1; + rot *= (float)(java.lang.Math.PI / 180.0f); + c = (float)java.lang.Math.cos(rot); + s = (float)java.lang.Math.sin(rot); + + float len = (float)java.lang.Math.sqrt(x*x + y*y + z*z); + if (!(len != 1)) { + float recipLen = 1.f / len; + x *= recipLen; + y *= recipLen; + z *= recipLen; + } + float nc = 1.0f - c; + float xy = x * y; + float yz = y * z; + float zx = z * x; + float xs = x * s; + float ys = y * s; + float zs = z * s; + mMat[ 0] = x*x*nc + c; + mMat[ 4] = xy*nc - zs; + mMat[ 8] = zx*nc + ys; + mMat[ 1] = xy*nc + zs; + mMat[ 5] = y*y*nc + c; + mMat[ 9] = yz*nc - xs; + mMat[ 2] = zx*nc - ys; + mMat[ 6] = yz*nc + xs; + mMat[10] = z*z*nc + c; + } + + /** + * Sets current values to be a scale matrix of given dimensions + * + * @param x scale component x + * @param y scale component y + * @param z scale component z + */ + public void loadScale(float x, float y, float z) { + loadIdentity(); + mMat[0] = x; + mMat[5] = y; + mMat[10] = z; + } + + /** + * Sets current values to be a translation matrix of given + * dimensions + * + * @param x translation component x + * @param y translation component y + * @param z translation component z + */ + public void loadTranslate(float x, float y, float z) { + loadIdentity(); + mMat[12] = x; + mMat[13] = y; + mMat[14] = z; + } + + /** + * Sets current values to be the result of multiplying two given + * matrices + * + * @param lhs left hand side matrix + * @param rhs right hand side matrix + */ + public void loadMultiply(Matrix4f lhs, Matrix4f rhs) { + for (int i=0 ; i<4 ; i++) { + float ri0 = 0; + float ri1 = 0; + float ri2 = 0; + float ri3 = 0; + for (int j=0 ; j<4 ; j++) { + float rhs_ij = rhs.get(i,j); + ri0 += lhs.get(j,0) * rhs_ij; + ri1 += lhs.get(j,1) * rhs_ij; + ri2 += lhs.get(j,2) * rhs_ij; + ri3 += lhs.get(j,3) * rhs_ij; + } + set(i,0, ri0); + set(i,1, ri1); + set(i,2, ri2); + set(i,3, ri3); + } + } + + /** + * Set current values to be an orthographic projection matrix + * + * @param l location of the left vertical clipping plane + * @param r location of the right vertical clipping plane + * @param b location of the bottom horizontal clipping plane + * @param t location of the top horizontal clipping plane + * @param n location of the near clipping plane + * @param f location of the far clipping plane + */ + public void loadOrtho(float l, float r, float b, float t, float n, float f) { + loadIdentity(); + mMat[0] = 2 / (r - l); + mMat[5] = 2 / (t - b); + mMat[10]= -2 / (f - n); + mMat[12]= -(r + l) / (r - l); + mMat[13]= -(t + b) / (t - b); + mMat[14]= -(f + n) / (f - n); + } + + /** + * Set current values to be an orthographic projection matrix + * with the right and bottom clipping planes set to the given + * values. Left and top clipping planes are set to 0. Near and + * far are set to -1, 1 respectively + * + * @param w location of the right vertical clipping plane + * @param h location of the bottom horizontal clipping plane + * + */ + public void loadOrthoWindow(int w, int h) { + loadOrtho(0,w, h,0, -1,1); + } + + /** + * Sets current values to be a perspective projection matrix + * + * @param l location of the left vertical clipping plane + * @param r location of the right vertical clipping plane + * @param b location of the bottom horizontal clipping plane + * @param t location of the top horizontal clipping plane + * @param n location of the near clipping plane, must be positive + * @param f location of the far clipping plane, must be positive + * + */ + public void loadFrustum(float l, float r, float b, float t, float n, float f) { + loadIdentity(); + mMat[0] = 2 * n / (r - l); + mMat[5] = 2 * n / (t - b); + mMat[8] = (r + l) / (r - l); + mMat[9] = (t + b) / (t - b); + mMat[10]= -(f + n) / (f - n); + mMat[11]= -1; + mMat[14]= -2*f*n / (f - n); + mMat[15]= 0; + } + + /** + * Sets current values to be a perspective projection matrix + * + * @param fovy vertical field of view angle in degrees + * @param aspect aspect ratio of the screen + * @param near near cliping plane, must be positive + * @param far far clipping plane, must be positive + */ + public void loadPerspective(float fovy, float aspect, float near, float far) { + float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); + float bottom = -top; + float left = bottom * aspect; + float right = top * aspect; + loadFrustum(left, right, bottom, top, near, far); + } + + /** + * Helper function to set the current values to a perspective + * projection matrix with aspect ratio defined by the parameters + * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0 + * + * @param w screen width + * @param h screen height + */ + public void loadProjectionNormalized(int w, int h) { + // range -1,1 in the narrow axis at z = 0. + Matrix4f m1 = new Matrix4f(); + Matrix4f m2 = new Matrix4f(); + + if(w > h) { + float aspect = ((float)w) / h; + m1.loadFrustum(-aspect,aspect, -1,1, 1,100); + } else { + float aspect = ((float)h) / w; + m1.loadFrustum(-1,1, -aspect,aspect, 1,100); + } + + m2.loadRotate(180, 0, 1, 0); + m1.loadMultiply(m1, m2); + + m2.loadScale(-2, 2, 1); + m1.loadMultiply(m1, m2); + + m2.loadTranslate(0, 0, 2); + m1.loadMultiply(m1, m2); + + load(m1); + } + + /** + * Post-multiplies the current matrix by a given parameter + * + * @param rhs right hand side to multiply by + */ + public void multiply(Matrix4f rhs) { + Matrix4f tmp = new Matrix4f(); + tmp.loadMultiply(this, rhs); + load(tmp); + } + /** + * Modifies the current matrix by post-multiplying it with a + * rotation matrix of certain angle about a given axis + * + * @param rot angle of rotation + * @param x rotation axis x + * @param y rotation axis y + * @param z rotation axis z + */ + public void rotate(float rot, float x, float y, float z) { + Matrix4f tmp = new Matrix4f(); + tmp.loadRotate(rot, x, y, z); + multiply(tmp); + } + + /** + * Modifies the current matrix by post-multiplying it with a + * scale matrix of given dimensions + * + * @param x scale component x + * @param y scale component y + * @param z scale component z + */ + public void scale(float x, float y, float z) { + Matrix4f tmp = new Matrix4f(); + tmp.loadScale(x, y, z); + multiply(tmp); + } + + /** + * Modifies the current matrix by post-multiplying it with a + * translation matrix of given dimensions + * + * @param x translation component x + * @param y translation component y + * @param z translation component z + */ + public void translate(float x, float y, float z) { + Matrix4f tmp = new Matrix4f(); + tmp.loadTranslate(x, y, z); + multiply(tmp); + } + private float computeCofactor(int i, int j) { + int c0 = (i+1) % 4; + int c1 = (i+2) % 4; + int c2 = (i+3) % 4; + int r0 = (j+1) % 4; + int r1 = (j+2) % 4; + int r2 = (j+3) % 4; + + float minor = (mMat[c0 + 4*r0] * (mMat[c1 + 4*r1] * mMat[c2 + 4*r2] - + mMat[c1 + 4*r2] * mMat[c2 + 4*r1])) + - (mMat[c0 + 4*r1] * (mMat[c1 + 4*r0] * mMat[c2 + 4*r2] - + mMat[c1 + 4*r2] * mMat[c2 + 4*r0])) + + (mMat[c0 + 4*r2] * (mMat[c1 + 4*r0] * mMat[c2 + 4*r1] - + mMat[c1 + 4*r1] * mMat[c2 + 4*r0])); + + float cofactor = ((i+j) & 1) != 0 ? -minor : minor; + return cofactor; + } + + /** + * Sets the current matrix to its inverse + */ + public boolean inverse() { + + Matrix4f result = new Matrix4f(); + + for (int i = 0; i < 4; ++i) { + for (int j = 0; j < 4; ++j) { + result.mMat[4*i + j] = computeCofactor(i, j); + } + } + + // Dot product of 0th column of source and 0th row of result + float det = mMat[0]*result.mMat[0] + mMat[4]*result.mMat[1] + + mMat[8]*result.mMat[2] + mMat[12]*result.mMat[3]; + + if (Math.abs(det) < 1e-6) { + return false; + } + + det = 1.0f / det; + for (int i = 0; i < 16; ++i) { + mMat[i] = result.mMat[i] * det; + } + + return true; + } + + /** + * Sets the current matrix to its inverse transpose + */ + public boolean inverseTranspose() { + + Matrix4f result = new Matrix4f(); + + for (int i = 0; i < 4; ++i) { + for (int j = 0; j < 4; ++j) { + result.mMat[4*j + i] = computeCofactor(i, j); + } + } + + float det = mMat[0]*result.mMat[0] + mMat[4]*result.mMat[4] + + mMat[8]*result.mMat[8] + mMat[12]*result.mMat[12]; + + if (Math.abs(det) < 1e-6) { + return false; + } + + det = 1.0f / det; + for (int i = 0; i < 16; ++i) { + mMat[i] = result.mMat[i] * det; + } + + return true; + } + + /** + * Sets the current matrix to its transpose + */ + public void transpose() { + for(int i = 0; i < 3; ++i) { + for(int j = i + 1; j < 4; ++j) { + float temp = mMat[i*4 + j]; + mMat[i*4 + j] = mMat[j*4 + i]; + mMat[j*4 + i] = temp; + } + } + } + + final float[] mMat; +} |