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authorTim Murray <timmurray@google.com>2013-12-17 13:28:17 -0800
committerTim Murray <timmurray@google.com>2013-12-17 13:28:17 -0800
commitd1576fb039f018ea4d55abbb2c03d542011be399 (patch)
treee69fc47ea873621e2106d69e3d08c6d8e5d7fc93 /rs/java/android/renderscript/ScriptIntrinsic3DLUT.java
parent0a11eb10ff08ad7a683cfc7c458b6625b955df2c (diff)
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Move RenderScript from graphics/ to new fw/base subdirectory rs.
Change-Id: I30b6633578f063840e1bdbcc9ba513b727912a6d
Diffstat (limited to 'rs/java/android/renderscript/ScriptIntrinsic3DLUT.java')
-rw-r--r--rs/java/android/renderscript/ScriptIntrinsic3DLUT.java99
1 files changed, 99 insertions, 0 deletions
diff --git a/rs/java/android/renderscript/ScriptIntrinsic3DLUT.java b/rs/java/android/renderscript/ScriptIntrinsic3DLUT.java
new file mode 100644
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+++ b/rs/java/android/renderscript/ScriptIntrinsic3DLUT.java
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+/**
+ *
+ * Intrinsic for converting RGB to RGBA by using a 3D lookup table. The
+ * incoming r,g,b values are use as normalized x,y,z coordinates into a 3D
+ * allocation. The 8 nearest values are sampled and linearly interpolated. The
+ * result is placed in the output.
+ *
+ **/
+public final class ScriptIntrinsic3DLUT extends ScriptIntrinsic {
+ private Allocation mLUT;
+ private Element mElement;
+
+ private ScriptIntrinsic3DLUT(long id, RenderScript rs, Element e) {
+ super(id, rs);
+ mElement = e;
+ }
+
+ /**
+ * Supported elements types are {@link Element#U8_4}
+ *
+ * The defaults tables are identity.
+ *
+ * @param rs The RenderScript context
+ * @param e Element type for intputs and outputs
+ *
+ * @return ScriptIntrinsic3DLUT
+ */
+ public static ScriptIntrinsic3DLUT create(RenderScript rs, Element e) {
+ long id = rs.nScriptIntrinsicCreate(8, e.getID(rs));
+
+ if (!e.isCompatible(Element.U8_4(rs))) {
+ throw new RSIllegalArgumentException("Element must be compatible with uchar4.");
+ }
+
+ return new ScriptIntrinsic3DLUT(id, rs, e);
+ }
+
+ /**
+ * Sets the {@link android.renderscript.Allocation} to be used as the lookup table.
+ *
+ * The lookup table must use the same {@link android.renderscript.Element} as the intrinsic.
+ *
+ */
+
+ public void setLUT(Allocation lut) {
+ final Type t = lut.getType();
+
+ if (t.getZ() == 0) {
+ throw new RSIllegalArgumentException("LUT must be 3d.");
+ }
+
+ if (!t.getElement().isCompatible(mElement)) {
+ throw new RSIllegalArgumentException("LUT element type must match.");
+ }
+
+ mLUT = lut;
+ setVar(0, mLUT);
+ }
+
+
+ /**
+ * Invoke the kernel and apply the lookup to each cell of ain
+ * and copy to aout.
+ *
+ * @param ain Input allocation
+ * @param aout Output allocation
+ */
+ public void forEach(Allocation ain, Allocation aout) {
+ forEach(0, ain, aout, null);
+ }
+
+ /**
+ * Get a KernelID for this intrinsic kernel.
+ *
+ * @return Script.KernelID The KernelID object.
+ */
+ public Script.KernelID getKernelID() {
+ return createKernelID(0, 3, null, null);
+ }
+}
+