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authorTim Murray <timmurray@google.com>2013-12-17 13:28:17 -0800
committerTim Murray <timmurray@google.com>2014-01-31 12:35:17 -0800
commit355707e4f665904e31d9f5fcff1e3921f7db8cdd (patch)
tree0e5c36c10cd720a2e6f7f14e7e7572ba85bfc0d3 /rs/java/android/renderscript/ScriptIntrinsicConvolve3x3.java
parent7a629fac82f88126642081b4474879f6a883e313 (diff)
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Move RenderScript from graphics/ to new fw/base subdirectory rs.
Change-Id: I30b6633578f063840e1bdbcc9ba513b727912a6d
Diffstat (limited to 'rs/java/android/renderscript/ScriptIntrinsicConvolve3x3.java')
-rw-r--r--rs/java/android/renderscript/ScriptIntrinsicConvolve3x3.java133
1 files changed, 133 insertions, 0 deletions
diff --git a/rs/java/android/renderscript/ScriptIntrinsicConvolve3x3.java b/rs/java/android/renderscript/ScriptIntrinsicConvolve3x3.java
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+++ b/rs/java/android/renderscript/ScriptIntrinsicConvolve3x3.java
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+import android.util.Log;
+
+/**
+ * Intrinsic for applying a 3x3 convolve to an allocation.
+ *
+ **/
+public final class ScriptIntrinsicConvolve3x3 extends ScriptIntrinsic {
+ private final float[] mValues = new float[9];
+ private Allocation mInput;
+
+ private ScriptIntrinsicConvolve3x3(long id, RenderScript rs) {
+ super(id, rs);
+ }
+
+ /**
+ * Supported elements types are {@link Element#U8}, {@link
+ * Element#U8_2}, {@link Element#U8_3}, {@link Element#U8_4},
+ * {@link Element#F32}, {@link Element#F32_2}, {@link
+ * Element#F32_3}, and {@link Element#F32_4}
+ *
+ * The default coefficients are.
+ *
+ * <code>
+ * <p> [ 0, 0, 0 ]
+ * <p> [ 0, 1, 0 ]
+ * <p> [ 0, 0, 0 ]
+ * </code>
+ *
+ * @param rs The RenderScript context
+ * @param e Element type for intputs and outputs
+ *
+ * @return ScriptIntrinsicConvolve3x3
+ */
+ public static ScriptIntrinsicConvolve3x3 create(RenderScript rs, Element e) {
+ float f[] = { 0, 0, 0, 0, 1, 0, 0, 0, 0};
+ if (!e.isCompatible(Element.U8(rs)) &&
+ !e.isCompatible(Element.U8_2(rs)) &&
+ !e.isCompatible(Element.U8_3(rs)) &&
+ !e.isCompatible(Element.U8_4(rs)) &&
+ !e.isCompatible(Element.F32(rs)) &&
+ !e.isCompatible(Element.F32_2(rs)) &&
+ !e.isCompatible(Element.F32_3(rs)) &&
+ !e.isCompatible(Element.F32_4(rs))) {
+ throw new RSIllegalArgumentException("Unsuported element type.");
+ }
+ long id = rs.nScriptIntrinsicCreate(1, e.getID(rs));
+ ScriptIntrinsicConvolve3x3 si = new ScriptIntrinsicConvolve3x3(id, rs);
+ si.setCoefficients(f);
+ return si;
+
+ }
+
+ /**
+ * Set the input of the blur.
+ * Must match the element type supplied during create.
+ *
+ * @param ain The input allocation.
+ */
+ public void setInput(Allocation ain) {
+ mInput = ain;
+ setVar(1, ain);
+ }
+
+ /**
+ * Set the coefficients for the convolve.
+ *
+ * The convolve layout is
+ * <code>
+ * <p> [ 0, 1, 2 ]
+ * <p> [ 3, 4, 5 ]
+ * <p> [ 6, 7, 8 ]
+ * </code>
+ *
+ * @param v The array of coefficients to set
+ */
+ public void setCoefficients(float v[]) {
+ FieldPacker fp = new FieldPacker(9*4);
+ for (int ct=0; ct < mValues.length; ct++) {
+ mValues[ct] = v[ct];
+ fp.addF32(mValues[ct]);
+ }
+ setVar(0, fp);
+ }
+
+ /**
+ * Apply the filter to the input and save to the specified
+ * allocation.
+ *
+ * @param aout Output allocation. Must match creation element
+ * type.
+ */
+ public void forEach(Allocation aout) {
+ forEach(0, null, aout, null);
+ }
+
+ /**
+ * Get a KernelID for this intrinsic kernel.
+ *
+ * @return Script.KernelID The KernelID object.
+ */
+ public Script.KernelID getKernelID() {
+ return createKernelID(0, 2, null, null);
+ }
+
+ /**
+ * Get a FieldID for the input field of this intrinsic.
+ *
+ * @return Script.FieldID The FieldID object.
+ */
+ public Script.FieldID getFieldID_Input() {
+ return createFieldID(1, null);
+ }
+
+}
+