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authorEric Laurent <elaurent@google.com>2011-07-27 19:49:51 -0700
committerEric Laurent <elaurent@google.com>2011-08-02 20:03:35 -0700
commitf82fccd8ae6cd36e5934d6c05eccc8008d9e23ea (patch)
tree9b5ae75dd461e6189a204033db0c5c256f576078 /services/audioflinger/AudioFlinger.h
parente10bcdb37cad965ea60da3f9d413d7645b3ae75a (diff)
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Audio Effect Framework: add effect suspend/restore
Add the possibility for the effect framework to suspend (temporarily disable process) and restore audio effects. This feature will be usefull to disable pre processing under certain conditions and better control coexistence of audio effects on output mix and specific sources. Change-Id: I79b195982cc48748d5708308fb1647b9c3c34cc6
Diffstat (limited to 'services/audioflinger/AudioFlinger.h')
-rw-r--r--services/audioflinger/AudioFlinger.h88
1 files changed, 83 insertions, 5 deletions
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 7b6215f..440cd34 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -165,7 +165,7 @@ public:
int *id,
int *enabled);
- virtual status_t moveEffects(int session, int srcOutput, int dstOutput);
+ virtual status_t moveEffects(int sessionId, int srcOutput, int dstOutput);
enum hardware_call_state {
AUDIO_HW_IDLE = 0,
@@ -477,14 +477,45 @@ private:
// strategy is only meaningful for PlaybackThread which implements this method
virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
+ // suspend or restore effect according to the type of effect passed. a NULL
+ // type pointer means suspend all effects in the session
+ void setEffectSuspended(const effect_uuid_t *type,
+ bool suspend,
+ int sessionId = AUDIO_SESSION_OUTPUT_MIX);
+ // check if some effects must be suspended/restored when an effect is enabled
+ // or disabled
+ virtual void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
+ bool enabled,
+ int sessionId = AUDIO_SESSION_OUTPUT_MIX);
+
mutable Mutex mLock;
protected:
+ // entry describing an effect being suspended in mSuspendedSessions keyed vector
+ class SuspendedSessionDesc : public RefBase {
+ public:
+ SuspendedSessionDesc() : mRefCount(0) {}
+
+ int mRefCount; // number of active suspend requests
+ effect_uuid_t mType; // effect type UUID
+ };
+
void acquireWakeLock();
void acquireWakeLock_l();
void releaseWakeLock();
void releaseWakeLock_l();
+ void setEffectSuspended_l(const effect_uuid_t *type,
+ bool suspend,
+ int sessionId = AUDIO_SESSION_OUTPUT_MIX);
+ // updated mSuspendedSessions when an effect suspended or restored
+ void updateSuspendedSessions_l(const effect_uuid_t *type,
+ bool suspend,
+ int sessionId);
+ // check if some effects must be suspended when an effect chain is added
+ void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
+ // updated mSuspendedSessions when an effect chain is removed
+ void updateSuspendedSessionsOnRemoveEffectChain_l(const sp<EffectChain>& chain);
friend class Track;
friend class TrackBase;
@@ -519,6 +550,9 @@ private:
sp<IPowerManager> mPowerManager;
sp<IBinder> mWakeLockToken;
sp<PMDeathRecipient> mDeathRecipient;
+ // list of suspended effects per session and per type. The first vector is
+ // keyed by session ID, the second by type UUID timeLow field
+ KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > > mSuspendedSessions;
};
// --- PlaybackThread ---
@@ -848,7 +882,7 @@ private:
void audioConfigChanged_l(int event, int ioHandle, void *param2);
uint32_t nextUniqueId();
- status_t moveEffectChain_l(int session,
+ status_t moveEffectChain_l(int sessionId,
AudioFlinger::PlaybackThread *srcThread,
AudioFlinger::PlaybackThread *dstThread,
bool reRegister);
@@ -908,6 +942,7 @@ private:
bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
void dump(char* buffer, size_t size);
+
private:
friend class AudioFlinger;
friend class RecordThread;
@@ -950,8 +985,6 @@ private:
AudioStreamIn* getInput() { return mInput; }
virtual audio_stream_t* stream() { return &mInput->stream->common; }
-
- void setTrack(RecordTrack *recordTrack) { mTrack = recordTrack; }
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
virtual bool checkForNewParameters_l();
@@ -1059,6 +1092,7 @@ private:
int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; }
void setChain(const wp<EffectChain>& chain) { mChain = chain; }
void setThread(const wp<ThreadBase>& thread) { mThread = thread; }
+ wp<ThreadBase>& thread() { return mThread; }
status_t addHandle(sp<EffectHandle>& handle);
void disconnect(const wp<EffectHandle>& handle);
@@ -1071,6 +1105,10 @@ private:
status_t setVolume(uint32_t *left, uint32_t *right, bool controller);
status_t setMode(uint32_t mode);
status_t stop();
+ void setSuspended(bool suspended);
+ bool suspended();
+
+ sp<EffectHandle> controlHandle();
status_t dump(int fd, const Vector<String16>& args);
@@ -1099,6 +1137,7 @@ private:
uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after
// sending disable command.
uint32_t mDisableWaitCnt; // current process() calls count during disable period.
+ bool mSuspended; // effect is suspended: temporarily disabled by framework
};
// The EffectHandle class implements the IEffect interface. It provides resources
@@ -1131,13 +1170,17 @@ private:
// Give or take control of effect module
- void setControl(bool hasControl, bool signal);
+ // - hasControl: true if control is given, false if removed
+ // - signal: true client app should be signaled of change, false otherwise
+ // - enabled: state of the effect when control is passed
+ void setControl(bool hasControl, bool signal, bool enabled);
void commandExecuted(uint32_t cmdCode,
uint32_t cmdSize,
void *pCmdData,
uint32_t replySize,
void *pReplyData);
void setEnabled(bool enabled);
+ bool enabled() { return mEnabled; }
// Getters
int id() { return mEffect->id(); }
@@ -1160,6 +1203,8 @@ private:
uint8_t* mBuffer; // pointer to parameter area in shared memory
int mPriority; // client application priority to control the effect
bool mHasControl; // true if this handle is controlling the effect
+ bool mEnabled; // cached enable state: needed when the effect is
+ // restored after being suspended
};
// the EffectChain class represents a group of effects associated to one audio session.
@@ -1174,6 +1219,10 @@ private:
EffectChain(const wp<ThreadBase>& wThread, int sessionId);
~EffectChain();
+ // special key used for an entry in mSuspendedEffects keyed vector
+ // corresponding to a suspend all request.
+ static const int kKeyForSuspendAll = 0;
+
void process_l();
void lock() {
@@ -1191,6 +1240,7 @@ private:
sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
sp<EffectModule> getEffectFromId_l(int id);
+ sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
bool setVolume_l(uint32_t *left, uint32_t *right);
void setDevice_l(uint32_t device);
void setMode_l(uint32_t mode);
@@ -1221,6 +1271,15 @@ private:
void setStrategy(uint32_t strategy)
{ mStrategy = strategy; }
+ // suspend effect of the given type
+ void setEffectSuspended_l(const effect_uuid_t *type,
+ bool suspend);
+ // suspend all eligible effects
+ void setEffectSuspendedAll_l(bool suspend);
+ // check if effects should be suspend or restored when a given effect is enable or disabled
+ virtual void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
+ bool enabled);
+
status_t dump(int fd, const Vector<String16>& args);
protected:
@@ -1228,6 +1287,21 @@ private:
EffectChain(const EffectChain&);
EffectChain& operator =(const EffectChain&);
+ class SuspendedEffectDesc : public RefBase {
+ public:
+ SuspendedEffectDesc() : mRefCount(0) {}
+
+ int mRefCount;
+ effect_uuid_t mType;
+ wp<EffectModule> mEffect;
+ };
+
+ // get a list of effect modules to suspend when an effect of the type
+ // passed is enabled.
+ Vector< sp<EffectModule> > getSuspendEligibleEffects();
+ // get an effect module if it is currently enable
+ sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
+
wp<ThreadBase> mThread; // parent mixer thread
Mutex mLock; // mutex protecting effect list
Vector<sp<EffectModule> > mEffects; // list of effect modules
@@ -1243,6 +1317,10 @@ private:
uint32_t mNewLeftVolume; // new volume on left channel
uint32_t mNewRightVolume; // new volume on right channel
uint32_t mStrategy; // strategy for this effect chain
+ // mSuspendedEffects lists all effect currently suspended in the chain
+ // use effect type UUID timelow field as key. There is no real risk of identical
+ // timeLow fields among effect type UUIDs.
+ KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
};
struct AudioStreamOut {