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authorJeff Brown <jeffbrown@google.com>2014-05-21 02:38:11 +0000
committerAndroid Git Automerger <android-git-automerger@android.com>2014-05-21 02:38:11 +0000
commitccf51bef288652cb618a566a376173e252b84af0 (patch)
tree5b8dc8df4ca657abba9835f9099dd1c39536f41d /services/core
parent8f120dd6d631ac632d3356b81403a53f958021f0 (diff)
parent2d9b513dab78242281bca125b4abc6b8235089a6 (diff)
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am 2d9b513d: Merge "I\'m feeling the good vibrations." into klp-modular-dev
* commit '2d9b513dab78242281bca125b4abc6b8235089a6': I'm feeling the good vibrations.
Diffstat (limited to 'services/core')
-rw-r--r--services/core/java/com/android/server/VibratorService.java31
1 files changed, 24 insertions, 7 deletions
diff --git a/services/core/java/com/android/server/VibratorService.java b/services/core/java/com/android/server/VibratorService.java
index 28eb948..09828fb 100644
--- a/services/core/java/com/android/server/VibratorService.java
+++ b/services/core/java/com/android/server/VibratorService.java
@@ -46,6 +46,7 @@ import com.android.internal.app.IAppOpsService;
import com.android.internal.app.IBatteryStats;
import java.util.ArrayList;
+import java.util.Iterator;
import java.util.LinkedList;
import java.util.ListIterator;
@@ -130,6 +131,10 @@ public class VibratorService extends IVibratorService.Stub
}
return true;
}
+
+ public boolean isSystemHapticFeedback() {
+ return (mUid == Process.SYSTEM_UID || mUid == 0) && mRepeat < 0;
+ }
}
VibratorService(Context context) {
@@ -592,20 +597,32 @@ public class VibratorService extends IVibratorService.Stub
}
}
}
- };
+ }
BroadcastReceiver mIntentReceiver = new BroadcastReceiver() {
+ @Override
public void onReceive(Context context, Intent intent) {
if (intent.getAction().equals(Intent.ACTION_SCREEN_OFF)) {
synchronized (mVibrations) {
- doCancelVibrateLocked();
-
- int size = mVibrations.size();
- for(int i = 0; i < size; i++) {
- unlinkVibration(mVibrations.get(i));
+ // When the system is entering a non-interactive state, we want
+ // to cancel vibrations in case a misbehaving app has abandoned
+ // them. However it may happen that the system is currently playing
+ // haptic feedback as part of the transition. So we don't cancel
+ // system vibrations.
+ if (mCurrentVibration != null
+ && !mCurrentVibration.isSystemHapticFeedback()) {
+ doCancelVibrateLocked();
}
- mVibrations.clear();
+ // Clear all remaining vibrations.
+ Iterator<Vibration> it = mVibrations.iterator();
+ while (it.hasNext()) {
+ Vibration vibration = it.next();
+ if (vibration != mCurrentVibration) {
+ unlinkVibration(vibration);
+ it.remove();
+ }
+ }
}
}
}