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authorSteve Block <steveblock@google.com>2011-12-20 16:23:08 +0000
committerJean-Baptiste Queru <jbq@google.com>2012-01-19 14:44:50 -0800
commit1afd5bab4e0eaba8b5bc2ab5c7b556cd602cf2e7 (patch)
tree7558b2b5d1cb5e2c9c60bd5d52cab21994caa263 /services/input/InputDispatcher.cpp
parent06ade6ae1bd015e8b8ad0685847911213c93cc5b (diff)
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Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF)
Change-Id: I44f267700356967dc51e8f85ebf457dc85cfb229
Diffstat (limited to 'services/input/InputDispatcher.cpp')
-rw-r--r--services/input/InputDispatcher.cpp208
1 files changed, 104 insertions, 104 deletions
diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp
index 5630738..7320406 100644
--- a/services/input/InputDispatcher.cpp
+++ b/services/input/InputDispatcher.cpp
@@ -224,7 +224,7 @@ InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& polic
#if DEBUG_THROTTLING
mThrottleState.originalSampleCount = 0;
- LOGD("Throttling - Max events per second = %d", mConfig.maxEventsPerSecond);
+ ALOGD("Throttling - Max events per second = %d", mConfig.maxEventsPerSecond);
#endif
}
@@ -272,7 +272,7 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
// If dispatching is frozen, do not process timeouts or try to deliver any new events.
if (mDispatchFrozen) {
#if DEBUG_FOCUS
- LOGD("Dispatch frozen. Waiting some more.");
+ ALOGD("Dispatch frozen. Waiting some more.");
#endif
return;
}
@@ -342,7 +342,7 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
if (currentTime < nextTime) {
// Throttle it!
#if DEBUG_THROTTLING
- LOGD("Throttling - Delaying motion event for "
+ ALOGD("Throttling - Delaying motion event for "
"device %d, source 0x%08x by up to %0.3fms.",
deviceId, source, (nextTime - currentTime) * 0.000001);
#endif
@@ -360,7 +360,7 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
#if DEBUG_THROTTLING
if (mThrottleState.originalSampleCount != 0) {
uint32_t count = motionEntry->countSamples();
- LOGD("Throttling - Motion event sample count grew by %d from %d to %d.",
+ ALOGD("Throttling - Motion event sample count grew by %d from %d to %d.",
count - mThrottleState.originalSampleCount,
mThrottleState.originalSampleCount, count);
mThrottleState.originalSampleCount = 0;
@@ -469,7 +469,7 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
void InputDispatcher::dispatchIdleLocked() {
#if DEBUG_FOCUS
- LOGD("Dispatcher idle. There are no pending events or active connections.");
+ ALOGD("Dispatcher idle. There are no pending events or active connections.");
#endif
// Reset targets when idle, to release input channels and other resources
@@ -493,7 +493,7 @@ bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
} else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
if (mAppSwitchSawKeyDown) {
#if DEBUG_APP_SWITCH
- LOGD("App switch is pending!");
+ ALOGD("App switch is pending!");
#endif
mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
mAppSwitchSawKeyDown = false;
@@ -567,7 +567,7 @@ void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropR
switch (dropReason) {
case DROP_REASON_POLICY:
#if DEBUG_INBOUND_EVENT_DETAILS
- LOGD("Dropped event because policy consumed it.");
+ ALOGD("Dropped event because policy consumed it.");
#endif
reason = "inbound event was dropped because the policy consumed it";
break;
@@ -634,9 +634,9 @@ void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
#if DEBUG_APP_SWITCH
if (handled) {
- LOGD("App switch has arrived.");
+ ALOGD("App switch has arrived.");
} else {
- LOGD("App switch was abandoned.");
+ ALOGD("App switch was abandoned.");
}
#endif
}
@@ -686,7 +686,7 @@ void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
InjectionState* injectionState = entry->injectionState;
if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("Injected inbound event was dropped.");
+ ALOGD("Injected inbound event was dropped.");
#endif
setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
}
@@ -738,7 +738,7 @@ InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t cu
bool InputDispatcher::dispatchConfigurationChangedLocked(
nsecs_t currentTime, ConfigurationChangedEntry* entry) {
#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
+ ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
#endif
// Reset key repeating in case a keyboard device was added or removed or something.
@@ -754,7 +754,7 @@ bool InputDispatcher::dispatchConfigurationChangedLocked(
bool InputDispatcher::dispatchDeviceResetLocked(
nsecs_t currentTime, DeviceResetEntry* entry) {
#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
+ ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
#endif
CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
@@ -868,7 +868,7 @@ bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
+ ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
"action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
"repeatCount=%d, downTime=%lld",
prefix,
@@ -952,7 +952,7 @@ bool InputDispatcher::dispatchMotionLocked(
}
#if DEBUG_BATCHING
- LOGD("Split batch of %d samples into two parts, first part has %d samples, "
+ ALOGD("Split batch of %d samples into two parts, first part has %d samples, "
"second part has %d samples.", originalSampleCount,
entry->countSamples(), nextEntry->countSamples());
#endif
@@ -974,7 +974,7 @@ bool InputDispatcher::dispatchMotionLocked(
void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
+ ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
"action=0x%x, flags=0x%x, "
"metaState=0x%x, buttonState=0x%x, "
"edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
@@ -992,7 +992,7 @@ void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const M
sampleCount += 1;
}
for (uint32_t i = 0; i < entry->pointerCount; i++) {
- LOGD(" Pointer %d: id=%d, toolType=%d, "
+ ALOGD(" Pointer %d: id=%d, toolType=%d, "
"x=%f, y=%f, pressure=%f, size=%f, "
"touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
"orientation=%f",
@@ -1012,7 +1012,7 @@ void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const M
// Keep in mind that due to batching, it is possible for the number of samples actually
// dispatched to change before the application finally consumed them.
if (entry->action == AMOTION_EVENT_ACTION_MOVE) {
- LOGD(" ... Total movement samples currently batched %d ...", sampleCount);
+ ALOGD(" ... Total movement samples currently batched %d ...", sampleCount);
}
#endif
}
@@ -1020,7 +1020,7 @@ void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const M
void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime,
EventEntry* eventEntry, bool resumeWithAppendedMotionSample) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("dispatchEventToCurrentInputTargets - "
+ ALOGD("dispatchEventToCurrentInputTargets - "
"resumeWithAppendedMotionSample=%s",
toString(resumeWithAppendedMotionSample));
#endif
@@ -1039,7 +1039,7 @@ void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTi
resumeWithAppendedMotionSample);
} else {
#if DEBUG_FOCUS
- LOGD("Dropping event delivery to target with channel '%s' because it "
+ ALOGD("Dropping event delivery to target with channel '%s' because it "
"is no longer registered with the input dispatcher.",
inputTarget.inputChannel->getName().string());
#endif
@@ -1065,7 +1065,7 @@ int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
if (applicationHandle == NULL && windowHandle == NULL) {
if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
#if DEBUG_FOCUS
- LOGD("Waiting for system to become ready for input.");
+ ALOGD("Waiting for system to become ready for input.");
#endif
mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
mInputTargetWaitStartTime = currentTime;
@@ -1076,7 +1076,7 @@ int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
} else {
if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
#if DEBUG_FOCUS
- LOGD("Waiting for application to become ready for input: %s",
+ ALOGD("Waiting for application to become ready for input: %s",
getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
#endif
nsecs_t timeout;
@@ -1162,7 +1162,7 @@ nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
void InputDispatcher::resetANRTimeoutsLocked() {
#if DEBUG_FOCUS
- LOGD("Resetting ANR timeouts.");
+ ALOGD("Resetting ANR timeouts.");
#endif
// Reset input target wait timeout.
@@ -1181,7 +1181,7 @@ int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
if (mFocusedWindowHandle == NULL) {
if (mFocusedApplicationHandle != NULL) {
#if DEBUG_FOCUS
- LOGD("Waiting because there is no focused window but there is a "
+ ALOGD("Waiting because there is no focused window but there is a "
"focused application that may eventually add a window: %s.",
getApplicationWindowLabelLocked(mFocusedApplicationHandle, NULL).string());
#endif
@@ -1204,7 +1204,7 @@ int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
// If the currently focused window is paused then keep waiting.
if (mFocusedWindowHandle->getInfo()->paused) {
#if DEBUG_FOCUS
- LOGD("Waiting because focused window is paused.");
+ ALOGD("Waiting because focused window is paused.");
#endif
injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime);
@@ -1214,7 +1214,7 @@ int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
// If the currently focused window is still working on previous events then keep waiting.
if (! isWindowFinishedWithPreviousInputLocked(mFocusedWindowHandle)) {
#if DEBUG_FOCUS
- LOGD("Waiting because focused window still processing previous input.");
+ ALOGD("Waiting because focused window still processing previous input.");
#endif
injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime);
@@ -1233,7 +1233,7 @@ Unresponsive:
updateDispatchStatisticsLocked(currentTime, entry,
injectionResult, timeSpentWaitingForApplication);
#if DEBUG_FOCUS
- LOGD("findFocusedWindow finished: injectionResult=%d, "
+ ALOGD("findFocusedWindow finished: injectionResult=%d, "
"timeSpendWaitingForApplication=%0.1fms",
injectionResult, timeSpentWaitingForApplication / 1000000.0);
#endif
@@ -1302,7 +1302,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
if (switchedDevice && mTouchState.down && !down) {
#if DEBUG_FOCUS
- LOGD("Dropping event because a pointer for a different device is already down.");
+ ALOGD("Dropping event because a pointer for a different device is already down.");
#endif
mTempTouchState.copyFrom(mTouchState);
injectionResult = INPUT_EVENT_INJECTION_FAILED;
@@ -1376,7 +1376,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
// fact be in ANR state.
if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) {
#if DEBUG_FOCUS
- LOGD("Waiting because system error window is pending.");
+ ALOGD("Waiting because system error window is pending.");
#endif
injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
NULL, NULL, nextWakeupTime);
@@ -1400,7 +1400,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
if (newTouchedWindowHandle == NULL) {
if (mFocusedApplicationHandle != NULL) {
#if DEBUG_FOCUS
- LOGD("Waiting because there is no touched window but there is a "
+ ALOGD("Waiting because there is no touched window but there is a "
"focused application that may eventually add a new window: %s.",
getApplicationWindowLabelLocked(mFocusedApplicationHandle, NULL).string());
#endif
@@ -1458,7 +1458,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
// If the pointer is not currently down, then ignore the event.
if (! mTempTouchState.down) {
#if DEBUG_FOCUS
- LOGD("Dropping event because the pointer is not down or we previously "
+ ALOGD("Dropping event because the pointer is not down or we previously "
"dropped the pointer down event.");
#endif
injectionResult = INPUT_EVENT_INJECTION_FAILED;
@@ -1479,7 +1479,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
if (oldTouchedWindowHandle != newTouchedWindowHandle
&& newTouchedWindowHandle != NULL) {
#if DEBUG_FOCUS
- LOGD("Touch is slipping out of window %s into window %s.",
+ ALOGD("Touch is slipping out of window %s into window %s.",
oldTouchedWindowHandle->getName().string(),
newTouchedWindowHandle->getName().string());
#endif
@@ -1520,7 +1520,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
// Let the previous window know that the hover sequence is over.
if (mLastHoverWindowHandle != NULL) {
#if DEBUG_HOVER
- LOGD("Sending hover exit event to window %s.",
+ ALOGD("Sending hover exit event to window %s.",
mLastHoverWindowHandle->getName().string());
#endif
mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
@@ -1530,7 +1530,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
// Let the new window know that the hover sequence is starting.
if (newHoverWindowHandle != NULL) {
#if DEBUG_HOVER
- LOGD("Sending hover enter event to window %s.",
+ ALOGD("Sending hover enter event to window %s.",
newHoverWindowHandle->getName().string());
#endif
mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
@@ -1556,7 +1556,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
}
if (! haveForegroundWindow) {
#if DEBUG_FOCUS
- LOGD("Dropping event because there is no touched foreground window to receive it.");
+ ALOGD("Dropping event because there is no touched foreground window to receive it.");
#endif
injectionResult = INPUT_EVENT_INJECTION_FAILED;
goto Failed;
@@ -1591,7 +1591,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
// If the touched window is paused then keep waiting.
if (touchedWindow.windowHandle->getInfo()->paused) {
#if DEBUG_FOCUS
- LOGD("Waiting because touched window is paused.");
+ ALOGD("Waiting because touched window is paused.");
#endif
injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
NULL, touchedWindow.windowHandle, nextWakeupTime);
@@ -1601,7 +1601,7 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
// If the touched window is still working on previous events then keep waiting.
if (! isWindowFinishedWithPreviousInputLocked(touchedWindow.windowHandle)) {
#if DEBUG_FOCUS
- LOGD("Waiting because touched window still processing previous input.");
+ ALOGD("Waiting because touched window still processing previous input.");
#endif
injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
NULL, touchedWindow.windowHandle, nextWakeupTime);
@@ -1661,7 +1661,7 @@ Failed:
if (!wrongDevice) {
if (switchedDevice) {
#if DEBUG_FOCUS
- LOGD("Conflicting pointer actions: Switched to a different device.");
+ ALOGD("Conflicting pointer actions: Switched to a different device.");
#endif
*outConflictingPointerActions = true;
}
@@ -1670,7 +1670,7 @@ Failed:
// Started hovering, therefore no longer down.
if (mTouchState.down) {
#if DEBUG_FOCUS
- LOGD("Conflicting pointer actions: Hover received while pointer was down.");
+ ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
#endif
*outConflictingPointerActions = true;
}
@@ -1688,7 +1688,7 @@ Failed:
// First pointer went down.
if (mTouchState.down) {
#if DEBUG_FOCUS
- LOGD("Conflicting pointer actions: Down received while already down.");
+ ALOGD("Conflicting pointer actions: Down received while already down.");
#endif
*outConflictingPointerActions = true;
}
@@ -1724,7 +1724,7 @@ Failed:
}
} else {
#if DEBUG_FOCUS
- LOGD("Not updating touch focus because injection was denied.");
+ ALOGD("Not updating touch focus because injection was denied.");
#endif
}
@@ -1736,7 +1736,7 @@ Unresponsive:
updateDispatchStatisticsLocked(currentTime, entry,
injectionResult, timeSpentWaitingForApplication);
#if DEBUG_FOCUS
- LOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
+ ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
"timeSpentWaitingForApplication=%0.1fms",
injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
#endif
@@ -1874,7 +1874,7 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
bool resumeWithAppendedMotionSample) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
+ ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
"xOffset=%f, yOffset=%f, scaleFactor=%f, "
"pointerIds=0x%x, "
"resumeWithAppendedMotionSample=%s",
@@ -1892,7 +1892,7 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
// We don't want to enqueue additional outbound events if the connection is broken.
if (connection->status != Connection::STATUS_NORMAL) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ Dropping event because the channel status is %s",
+ ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
connection->getInputChannelName(), connection->getStatusLabel());
#endif
return;
@@ -1910,7 +1910,7 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
return; // split event was dropped
}
#if DEBUG_FOCUS
- LOGD("channel '%s' ~ Split motion event.",
+ ALOGD("channel '%s' ~ Split motion event.",
connection->getInputChannelName());
logOutboundMotionDetailsLocked(" ", splitMotionEntry);
#endif
@@ -1933,7 +1933,7 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
// be dispatched later.
if (! motionEventDispatchEntry->inProgress) {
#if DEBUG_BATCHING
- LOGD("channel '%s' ~ Not streaming because the motion event has "
+ ALOGD("channel '%s' ~ Not streaming because the motion event has "
"not yet been dispatched. "
"(Waiting for earlier events to be consumed.)",
connection->getInputChannelName());
@@ -1948,7 +1948,7 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
// appended motion sample.
if (motionEventDispatchEntry->tailMotionSample) {
#if DEBUG_BATCHING
- LOGD("channel '%s' ~ Not streaming because no new samples can "
+ ALOGD("channel '%s' ~ Not streaming because no new samples can "
"be appended to the motion event in this dispatch cycle. "
"(Waiting for next dispatch cycle to start.)",
connection->getInputChannelName());
@@ -1960,7 +1960,7 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
if ((motionEventDispatchEntry->targetFlags & InputTarget::FLAG_DISPATCH_MASK)
!= InputTarget::FLAG_DISPATCH_AS_IS) {
#if DEBUG_BATCHING
- LOGD("channel '%s' ~ Not streaming because the motion event was not "
+ ALOGD("channel '%s' ~ Not streaming because the motion event was not "
"being dispatched as-is. "
"(Waiting for next dispatch cycle to start.)",
connection->getInputChannelName());
@@ -1988,7 +1988,7 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
}
if (status == OK) {
#if DEBUG_BATCHING
- LOGD("channel '%s' ~ Successfully streamed new motion sample.",
+ ALOGD("channel '%s' ~ Successfully streamed new motion sample.",
connection->getInputChannelName());
#endif
return;
@@ -1996,17 +1996,17 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
#if DEBUG_BATCHING
if (status == NO_MEMORY) {
- LOGD("channel '%s' ~ Could not append motion sample to currently "
+ ALOGD("channel '%s' ~ Could not append motion sample to currently "
"dispatched move event because the shared memory buffer is full. "
"(Waiting for next dispatch cycle to start.)",
connection->getInputChannelName());
} else if (status == status_t(FAILED_TRANSACTION)) {
- LOGD("channel '%s' ~ Could not append motion sample to currently "
+ ALOGD("channel '%s' ~ Could not append motion sample to currently "
"dispatched move event because the event has already been consumed. "
"(Waiting for next dispatch cycle to start.)",
connection->getInputChannelName());
} else {
- LOGD("channel '%s' ~ Could not append motion sample to currently "
+ ALOGD("channel '%s' ~ Could not append motion sample to currently "
"dispatched move event due to an error, status=%d. "
"(Waiting for next dispatch cycle to start.)",
connection->getInputChannelName(), status);
@@ -2064,7 +2064,7 @@ void InputDispatcher::enqueueDispatchEntryLocked(
// to the list starting with the newly appended motion sample.
if (resumeWithAppendedMotionSample) {
#if DEBUG_BATCHING
- LOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples "
+ ALOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples "
"that cannot be streamed because the motion event has already been consumed.",
connection->getInputChannelName());
#endif
@@ -2082,7 +2082,7 @@ void InputDispatcher::enqueueDispatchEntryLocked(
if (!connection->inputState.trackKey(keyEntry,
dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
+ ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
connection->getInputChannelName());
#endif
return; // skip the inconsistent event
@@ -2109,7 +2109,7 @@ void InputDispatcher::enqueueDispatchEntryLocked(
&& !connection->inputState.isHovering(
motionEntry->deviceId, motionEntry->source)) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
+ ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
connection->getInputChannelName());
#endif
dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
@@ -2123,7 +2123,7 @@ void InputDispatcher::enqueueDispatchEntryLocked(
if (!connection->inputState.trackMotion(motionEntry,
dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
+ ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
connection->getInputChannelName());
#endif
return; // skip the inconsistent event
@@ -2139,7 +2139,7 @@ void InputDispatcher::enqueueDispatchEntryLocked(
void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
const sp<Connection>& connection) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ startDispatchCycle",
+ ALOGD("channel '%s' ~ startDispatchCycle",
connection->getInputChannelName());
#endif
@@ -2256,7 +2256,7 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
nextMotionSample->eventTime, usingCoords);
if (status == NO_MEMORY) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ Shared memory buffer full. Some motion samples will "
+ ALOGD("channel '%s' ~ Shared memory buffer full. Some motion samples will "
"be sent in the next dispatch cycle.",
connection->getInputChannelName());
#endif
@@ -2303,7 +2303,7 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
const sp<Connection>& connection, bool handled) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, "
+ ALOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, "
"%01.1fms since dispatch, handled=%s",
connection->getInputChannelName(),
connection->getEventLatencyMillis(currentTime),
@@ -2369,7 +2369,7 @@ void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime,
void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
const sp<Connection>& connection, bool notify) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
+ ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
connection->getInputChannelName(), toString(notify));
#endif
@@ -2479,7 +2479,7 @@ void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
if (! mTempCancelationEvents.isEmpty()
&& connection->status != Connection::STATUS_BROKEN) {
#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
+ ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
"with reality: %s, mode=%d.",
connection->getInputChannelName(), mTempCancelationEvents.size(),
options.reason, options.mode);
@@ -2627,7 +2627,7 @@ InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet
void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
#if DEBUG_INBOUND_EVENT_DETAILS
- LOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
+ ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
#endif
bool needWake;
@@ -2645,7 +2645,7 @@ void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChange
void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
#if DEBUG_INBOUND_EVENT_DETAILS
- LOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
+ ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
"flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
args->eventTime, args->deviceId, args->source, args->policyFlags,
args->action, args->flags, args->keyCode, args->scanCode,
@@ -2723,14 +2723,14 @@ void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
#if DEBUG_INBOUND_EVENT_DETAILS
- LOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
+ ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
"action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, "
"xPrecision=%f, yPrecision=%f, downTime=%lld",
args->eventTime, args->deviceId, args->source, args->policyFlags,
args->action, args->flags, args->metaState, args->buttonState,
args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
for (uint32_t i = 0; i < args->pointerCount; i++) {
- LOGD(" Pointer %d: id=%d, toolType=%d, "
+ ALOGD(" Pointer %d: id=%d, toolType=%d, "
"x=%f, y=%f, pressure=%f, size=%f, "
"touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
"orientation=%f",
@@ -2892,7 +2892,7 @@ void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
if (args->action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
if (mLastHoverWindowHandle == NULL) {
#if DEBUG_BATCHING
- LOGD("Not streaming hover move because there is no "
+ ALOGD("Not streaming hover move because there is no "
"last hovered window.");
#endif
goto NoBatchingOrStreaming;
@@ -2903,7 +2903,7 @@ void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
args->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
if (mLastHoverWindowHandle != hoverWindowHandle) {
#if DEBUG_BATCHING
- LOGD("Not streaming hover move because the last hovered window "
+ ALOGD("Not streaming hover move because the last hovered window "
"is '%s' but the currently hovered window is '%s'.",
mLastHoverWindowHandle->getName().string(),
hoverWindowHandle != NULL
@@ -2917,7 +2917,7 @@ void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
// that we can stream onto. Append the motion sample and resume dispatch.
motionEntry->appendSample(args->eventTime, args->pointerCoords);
#if DEBUG_BATCHING
- LOGD("Appended motion sample onto batch for most recently dispatched "
+ ALOGD("Appended motion sample onto batch for most recently dispatched "
"motion event for this device and source in the outbound queues. "
"Attempting to stream the motion sample.");
#endif
@@ -2966,7 +2966,7 @@ void InputDispatcher::batchMotionLocked(MotionEntry* entry, nsecs_t eventTime,
}
lastSample->eventTime = eventTime;
#if DEBUG_BATCHING
- LOGD("Coalesced motion into last sample of batch for %s, events were %0.3f ms apart",
+ ALOGD("Coalesced motion into last sample of batch for %s, events were %0.3f ms apart",
eventDescription, interval * 0.000001f);
#endif
return;
@@ -2975,14 +2975,14 @@ void InputDispatcher::batchMotionLocked(MotionEntry* entry, nsecs_t eventTime,
// Append the sample.
entry->appendSample(eventTime, pointerCoords);
#if DEBUG_BATCHING
- LOGD("Appended motion sample onto batch for %s, events were %0.3f ms apart",
+ ALOGD("Appended motion sample onto batch for %s, events were %0.3f ms apart",
eventDescription, interval * 0.000001f);
#endif
}
void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
#if DEBUG_INBOUND_EVENT_DETAILS
- LOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchCode=%d, switchValue=%d",
+ ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchCode=%d, switchValue=%d",
args->eventTime, args->policyFlags,
args->switchCode, args->switchValue);
#endif
@@ -2995,7 +2995,7 @@ void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
#if DEBUG_INBOUND_EVENT_DETAILS
- LOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
+ ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
args->eventTime, args->deviceId);
#endif
@@ -3016,7 +3016,7 @@ int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
uint32_t policyFlags) {
#if DEBUG_INBOUND_EVENT_DETAILS
- LOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
+ ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
"syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
#endif
@@ -3129,7 +3129,7 @@ int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
nsecs_t remainingTimeout = endTime - now();
if (remainingTimeout <= 0) {
#if DEBUG_INJECTION
- LOGD("injectInputEvent - Timed out waiting for injection result "
+ ALOGD("injectInputEvent - Timed out waiting for injection result "
"to become available.");
#endif
injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
@@ -3143,13 +3143,13 @@ int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
&& syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
while (injectionState->pendingForegroundDispatches != 0) {
#if DEBUG_INJECTION
- LOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
+ ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
injectionState->pendingForegroundDispatches);
#endif
nsecs_t remainingTimeout = endTime - now();
if (remainingTimeout <= 0) {
#if DEBUG_INJECTION
- LOGD("injectInputEvent - Timed out waiting for pending foreground "
+ ALOGD("injectInputEvent - Timed out waiting for pending foreground "
"dispatches to finish.");
#endif
injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
@@ -3165,7 +3165,7 @@ int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
} // release lock
#if DEBUG_INJECTION
- LOGD("injectInputEvent - Finished with result %d. "
+ ALOGD("injectInputEvent - Finished with result %d. "
"injectorPid=%d, injectorUid=%d",
injectionResult, injectorPid, injectorUid);
#endif
@@ -3182,7 +3182,7 @@ void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t inject
InjectionState* injectionState = entry->injectionState;
if (injectionState) {
#if DEBUG_INJECTION
- LOGD("Setting input event injection result to %d. "
+ ALOGD("Setting input event injection result to %d. "
"injectorPid=%d, injectorUid=%d",
injectionResult, injectionState->injectorPid, injectionState->injectorUid);
#endif
@@ -3254,7 +3254,7 @@ bool InputDispatcher::hasWindowHandleLocked(
void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
#if DEBUG_FOCUS
- LOGD("setInputWindows");
+ ALOGD("setInputWindows");
#endif
{ // acquire lock
AutoMutex _l(mLock);
@@ -3285,7 +3285,7 @@ void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inpu
if (mFocusedWindowHandle != newFocusedWindowHandle) {
if (mFocusedWindowHandle != NULL) {
#if DEBUG_FOCUS
- LOGD("Focus left window: %s",
+ ALOGD("Focus left window: %s",
mFocusedWindowHandle->getName().string());
#endif
sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
@@ -3298,7 +3298,7 @@ void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inpu
}
if (newFocusedWindowHandle != NULL) {
#if DEBUG_FOCUS
- LOGD("Focus entered window: %s",
+ ALOGD("Focus entered window: %s",
newFocusedWindowHandle->getName().string());
#endif
}
@@ -3309,7 +3309,7 @@ void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inpu
TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
#if DEBUG_FOCUS
- LOGD("Touched window was removed: %s",
+ ALOGD("Touched window was removed: %s",
touchedWindow.windowHandle->getName().string());
#endif
sp<InputChannel> touchedInputChannel =
@@ -3332,7 +3332,7 @@ void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inpu
const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
if (!hasWindowHandleLocked(oldWindowHandle)) {
#if DEBUG_FOCUS
- LOGD("Window went away: %s", oldWindowHandle->getName().string());
+ ALOGD("Window went away: %s", oldWindowHandle->getName().string());
#endif
oldWindowHandle->releaseInfo();
}
@@ -3346,7 +3346,7 @@ void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inpu
void InputDispatcher::setFocusedApplication(
const sp<InputApplicationHandle>& inputApplicationHandle) {
#if DEBUG_FOCUS
- LOGD("setFocusedApplication");
+ ALOGD("setFocusedApplication");
#endif
{ // acquire lock
AutoMutex _l(mLock);
@@ -3376,7 +3376,7 @@ void InputDispatcher::setFocusedApplication(
void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
#if DEBUG_FOCUS
- LOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
+ ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
#endif
bool changed;
@@ -3412,7 +3412,7 @@ void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
void InputDispatcher::setInputFilterEnabled(bool enabled) {
#if DEBUG_FOCUS
- LOGD("setInputFilterEnabled: enabled=%d", enabled);
+ ALOGD("setInputFilterEnabled: enabled=%d", enabled);
#endif
{ // acquire lock
@@ -3433,7 +3433,7 @@ void InputDispatcher::setInputFilterEnabled(bool enabled) {
bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
const sp<InputChannel>& toChannel) {
#if DEBUG_FOCUS
- LOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
+ ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
fromChannel->getName().string(), toChannel->getName().string());
#endif
{ // acquire lock
@@ -3443,13 +3443,13 @@ bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
if (fromWindowHandle == NULL || toWindowHandle == NULL) {
#if DEBUG_FOCUS
- LOGD("Cannot transfer focus because from or to window not found.");
+ ALOGD("Cannot transfer focus because from or to window not found.");
#endif
return false;
}
if (fromWindowHandle == toWindowHandle) {
#if DEBUG_FOCUS
- LOGD("Trivial transfer to same window.");
+ ALOGD("Trivial transfer to same window.");
#endif
return true;
}
@@ -3475,7 +3475,7 @@ bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
if (! found) {
#if DEBUG_FOCUS
- LOGD("Focus transfer failed because from window did not have focus.");
+ ALOGD("Focus transfer failed because from window did not have focus.");
#endif
return false;
}
@@ -3504,7 +3504,7 @@ bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
#if DEBUG_FOCUS
- LOGD("Resetting and dropping all events (%s).", reason);
+ ALOGD("Resetting and dropping all events (%s).", reason);
#endif
CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
@@ -3530,7 +3530,7 @@ void InputDispatcher::logDispatchStateLocked() {
if (*end == '\n') {
*(end++) = '\0';
}
- LOGD("%s", start);
+ ALOGD("%s", start);
start = end;
}
}
@@ -3635,7 +3635,7 @@ void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
#if DEBUG_REGISTRATION
- LOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
+ ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
toString(monitor));
#endif
@@ -3672,7 +3672,7 @@ status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChan
status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
#if DEBUG_REGISTRATION
- LOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
+ ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
#endif
{ // acquire lock
@@ -3915,7 +3915,7 @@ bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& con
&& keyEntry->repeatCount == 0;
if (fallbackKeyCode == -1 && !initialDown) {
#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("Unhandled key event: Skipping unhandled key event processing "
+ ALOGD("Unhandled key event: Skipping unhandled key event processing "
"since this is not an initial down. "
"keyCode=%d, action=%d, repeatCount=%d",
originalKeyCode, keyEntry->action, keyEntry->repeatCount);
@@ -3925,7 +3925,7 @@ bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& con
// Dispatch the unhandled key to the policy.
#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("Unhandled key event: Asking policy to perform fallback action. "
+ ALOGD("Unhandled key event: Asking policy to perform fallback action. "
"keyCode=%d, action=%d, repeatCount=%d",
keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount);
#endif
@@ -3966,12 +3966,12 @@ bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& con
&& (!fallback || fallbackKeyCode != event.getKeyCode())) {
#if DEBUG_OUTBOUND_EVENT_DETAILS
if (fallback) {
- LOGD("Unhandled key event: Policy requested to send key %d"
+ ALOGD("Unhandled key event: Policy requested to send key %d"
"as a fallback for %d, but on the DOWN it had requested "
"to send %d instead. Fallback canceled.",
event.getKeyCode(), originalKeyCode, fallbackKeyCode);
} else {
- LOGD("Unhandled key event: Policy did not request fallback for %d,"
+ ALOGD("Unhandled key event: Policy did not request fallback for %d,"
"but on the DOWN it had requested to send %d. "
"Fallback canceled.",
originalKeyCode, fallbackKeyCode);
@@ -4000,7 +4000,7 @@ bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& con
msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
fallbackKeys.valueAt(i));
}
- LOGD("Unhandled key event: %d currently tracked fallback keys%s.",
+ ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
fallbackKeys.size(), msg.string());
}
#endif
@@ -4019,7 +4019,7 @@ bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& con
keyEntry->syntheticRepeat = false;
#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("Unhandled key event: Dispatching fallback key. "
+ ALOGD("Unhandled key event: Dispatching fallback key. "
"originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
originalKeyCode, fallbackKeyCode, keyEntry->metaState);
#endif
@@ -4029,7 +4029,7 @@ bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& con
return true; // already started next cycle
} else {
#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("Unhandled key event: No fallback key.");
+ ALOGD("Unhandled key event: No fallback key.");
#endif
}
}
@@ -4330,7 +4330,7 @@ bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
* So for now, allow inconsistent key up events to be dispatched.
*
#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
+ ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
"keyCode=%d, scanCode=%d",
entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
#endif
@@ -4365,7 +4365,7 @@ bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
return true;
}
#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
+ ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
"actionMasked=%d",
entry->deviceId, entry->source, actionMasked);
#endif
@@ -4397,7 +4397,7 @@ bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
return true;
}
#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("Dropping inconsistent motion pointer up/down or move event: "
+ ALOGD("Dropping inconsistent motion pointer up/down or move event: "
"deviceId=%d, source=%08x, actionMasked=%d",
entry->deviceId, entry->source, actionMasked);
#endif
@@ -4411,7 +4411,7 @@ bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
return true;
}
#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
+ ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
entry->deviceId, entry->source);
#endif
return false;