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authorJeff Brown <jeffbrown@google.com>2010-06-17 20:52:56 -0700
committerJeff Brown <jeffbrown@google.com>2010-06-21 13:59:34 -0700
commit7fbdc84e87dd3a0e196b9803bb04495d11e9cb8a (patch)
tree32691f639ef71365b602795db215f11f457397a5 /services/java/com/android
parente47e3f3855a062ba0338a57eeda2f12a0f7a1fa8 (diff)
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More native input event dispatching.
Added ANRs handling. Added event injection. Fixed a NPE ActivityManagerServer writing ANRs to the drop box. Fixed HOME key interception. Fixed trackball reporting. Fixed pointer rotation in landscape mode. Change-Id: I50340f559f22899ab924e220a78119ffc79469b7
Diffstat (limited to 'services/java/com/android')
-rw-r--r--services/java/com/android/server/InputManager.java114
-rw-r--r--services/java/com/android/server/InputTargetList.java7
-rw-r--r--services/java/com/android/server/WindowManagerService.java610
3 files changed, 476 insertions, 255 deletions
diff --git a/services/java/com/android/server/InputManager.java b/services/java/com/android/server/InputManager.java
index 72c4166..8d9bb29 100644
--- a/services/java/com/android/server/InputManager.java
+++ b/services/java/com/android/server/InputManager.java
@@ -81,6 +81,10 @@ public class InputManager {
private static native boolean nativeHasKeys(int[] keyCodes, boolean[] keyExists);
private static native void nativeRegisterInputChannel(InputChannel inputChannel);
private static native void nativeUnregisterInputChannel(InputChannel inputChannel);
+ private static native int nativeInjectKeyEvent(KeyEvent event, int nature,
+ int injectorPid, int injectorUid, boolean sync, int timeoutMillis);
+ private static native int nativeInjectMotionEvent(MotionEvent event, int nature,
+ int injectorPid, int injectorUid, boolean sync, int timeoutMillis);
// Device class as defined by EventHub.
private static final int CLASS_KEYBOARD = 0x00000001;
@@ -90,6 +94,12 @@ public class InputManager {
private static final int CLASS_TOUCHSCREEN_MT = 0x00000010;
private static final int CLASS_DPAD = 0x00000020;
+ // Input event injection constants defined in InputDispatcher.h.
+ static final int INPUT_EVENT_INJECTION_SUCCEEDED = 0;
+ static final int INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1;
+ static final int INPUT_EVENT_INJECTION_FAILED = 2;
+ static final int INPUT_EVENT_INJECTION_TIMED_OUT = 3;
+
public InputManager(Context context,
WindowManagerService windowManagerService,
WindowManagerPolicy windowManagerPolicy,
@@ -215,37 +225,63 @@ public class InputManager {
nativeUnregisterInputChannel(inputChannel);
}
- // TBD where this really belongs, duplicate copy in WindowManagerService
- static final int INJECT_FAILED = 0;
- static final int INJECT_SUCCEEDED = 1;
- static final int INJECT_NO_PERMISSION = -1;
-
/**
* Injects a key event into the event system on behalf of an application.
+ * This method may block even if sync is false because it must wait for previous events
+ * to be dispatched before it can determine whether input event injection will be
+ * permitted based on the current input focus.
* @param event The event to inject.
* @param nature The nature of the event.
+ * @param injectorPid The pid of the injecting application.
+ * @param injectorUid The uid of the injecting application.
* @param sync If true, waits for the event to be completed before returning.
- * @param pid The pid of the injecting application.
- * @param uid The uid of the injecting application.
- * @return INJECT_SUCCEEDED, INJECT_FAILED or INJECT_NO_PERMISSION
+ * @param timeoutMillis The injection timeout in milliseconds.
+ * @return One of the INPUT_EVENT_INJECTION_XXX constants.
*/
- public int injectKeyEvent(KeyEvent event, int nature, boolean sync, int pid, int uid) {
- // TODO
- return INJECT_FAILED;
+ public int injectKeyEvent(KeyEvent event, int nature, int injectorPid, int injectorUid,
+ boolean sync, int timeoutMillis) {
+ if (event == null) {
+ throw new IllegalArgumentException("event must not be null");
+ }
+ if (injectorPid < 0 || injectorUid < 0) {
+ throw new IllegalArgumentException("injectorPid and injectorUid must not be negative.");
+ }
+ if (timeoutMillis <= 0) {
+ throw new IllegalArgumentException("timeoutMillis must be positive");
+ }
+
+ return nativeInjectKeyEvent(event, nature, injectorPid, injectorUid,
+ sync, timeoutMillis);
}
/**
* Injects a motion event into the event system on behalf of an application.
+ * This method may block even if sync is false because it must wait for previous events
+ * to be dispatched before it can determine whether input event injection will be
+ * permitted based on the current input focus.
* @param event The event to inject.
* @param nature The nature of the event.
* @param sync If true, waits for the event to be completed before returning.
- * @param pid The pid of the injecting application.
- * @param uid The uid of the injecting application.
- * @return INJECT_SUCCEEDED, INJECT_FAILED or INJECT_NO_PERMISSION
+ * @param injectorPid The pid of the injecting application.
+ * @param injectorUid The uid of the injecting application.
+ * @param sync If true, waits for the event to be completed before returning.
+ * @param timeoutMillis The injection timeout in milliseconds.
+ * @return One of the INPUT_EVENT_INJECTION_XXX constants.
*/
- public int injectMotionEvent(MotionEvent event, int nature, boolean sync, int pid, int uid) {
- // TODO
- return INJECT_FAILED;
+ public int injectMotionEvent(MotionEvent event, int nature, int injectorPid, int injectorUid,
+ boolean sync, int timeoutMillis) {
+ if (event == null) {
+ throw new IllegalArgumentException("event must not be null");
+ }
+ if (injectorPid < 0 || injectorUid < 0) {
+ throw new IllegalArgumentException("injectorPid and injectorUid must not be negative.");
+ }
+ if (timeoutMillis <= 0) {
+ throw new IllegalArgumentException("timeoutMillis must be positive");
+ }
+
+ return nativeInjectMotionEvent(event, nature, injectorPid, injectorUid,
+ sync, timeoutMillis);
}
public void dump(PrintWriter pw) {
@@ -271,8 +307,6 @@ public class InputManager {
private static final boolean DEBUG_VIRTUAL_KEYS = false;
private static final String EXCLUDED_DEVICES_PATH = "etc/excluded-input-devices.xml";
- private final InputTargetList mReusableInputTargetList = new InputTargetList();
-
@SuppressWarnings("unused")
public boolean isScreenOn() {
return mPowerManagerService.isScreenOn();
@@ -309,6 +343,21 @@ public class InputManager {
}
@SuppressWarnings("unused")
+ public void notifyInputChannelBroken(InputChannel inputChannel) {
+ mWindowManagerService.notifyInputChannelBroken(inputChannel);
+ }
+
+ @SuppressWarnings("unused")
+ public long notifyInputChannelANR(InputChannel inputChannel) {
+ return mWindowManagerService.notifyInputChannelANR(inputChannel);
+ }
+
+ @SuppressWarnings("unused")
+ public void notifyInputChannelRecoveredFromANR(InputChannel inputChannel) {
+ mWindowManagerService.notifyInputChannelRecoveredFromANR(inputChannel);
+ }
+
+ @SuppressWarnings("unused")
public int hackInterceptKey(int deviceId, int type, int scanCode,
int keyCode, int policyFlags, int value, long whenNanos, boolean isScreenOn) {
RawInputEvent event = new RawInputEvent();
@@ -437,24 +486,23 @@ public class InputManager {
return names.toArray(new String[names.size()]);
}
+ // TODO All code related to target identification should be moved down into native.
@SuppressWarnings("unused")
- public InputTarget[] getKeyEventTargets(KeyEvent event, int nature, int policyFlags) {
- mReusableInputTargetList.clear();
-
- mWindowManagerService.getKeyEventTargets(mReusableInputTargetList,
- event, nature, policyFlags);
-
- return mReusableInputTargetList.toNullTerminatedArray();
+ public int getKeyEventTargets(InputTargetList inputTargets,
+ KeyEvent event, int nature, int policyFlags,
+ int injectorPid, int injectorUid) {
+ inputTargets.clear();
+ return mWindowManagerService.getKeyEventTargetsTd(
+ inputTargets, event, nature, policyFlags, injectorPid, injectorUid);
}
@SuppressWarnings("unused")
- public InputTarget[] getMotionEventTargets(MotionEvent event, int nature, int policyFlags) {
- mReusableInputTargetList.clear();
-
- mWindowManagerService.getMotionEventTargets(mReusableInputTargetList,
- event, nature, policyFlags);
-
- return mReusableInputTargetList.toNullTerminatedArray();
+ public int getMotionEventTargets(InputTargetList inputTargets,
+ MotionEvent event, int nature, int policyFlags,
+ int injectorPid, int injectorUid) {
+ inputTargets.clear();
+ return mWindowManagerService.getMotionEventTargetsTd(
+ inputTargets, event, nature, policyFlags, injectorPid, injectorUid);
}
}
}
diff --git a/services/java/com/android/server/InputTargetList.java b/services/java/com/android/server/InputTargetList.java
index 1575612..83acc8f 100644
--- a/services/java/com/android/server/InputTargetList.java
+++ b/services/java/com/android/server/InputTargetList.java
@@ -29,7 +29,7 @@ import android.view.InputTarget;
*
* @hide
*/
-public class InputTargetList {
+public final class InputTargetList {
private InputTarget[] mArray;
private int mCount;
@@ -55,7 +55,7 @@ public class InputTargetList {
count -= 1;
mArray[count].recycle();
}
- // mArray[0] could be set to null here but we do it in toNullTerminatedArray()
+ mArray[0] = null;
}
/**
@@ -91,7 +91,7 @@ public class InputTargetList {
mArray[mCount] = inputTarget;
mCount += 1;
- // mArray[mCount] could be set to null here but we do it in toNullTerminatedArray()
+ mArray[mCount] = null;
}
/**
@@ -99,7 +99,6 @@ public class InputTargetList {
* @return The input target array.
*/
public InputTarget[] toNullTerminatedArray() {
- mArray[mCount] = null;
return mArray;
}
} \ No newline at end of file
diff --git a/services/java/com/android/server/WindowManagerService.java b/services/java/com/android/server/WindowManagerService.java
index 9bc3931..95ab5bc 100644
--- a/services/java/com/android/server/WindowManagerService.java
+++ b/services/java/com/android/server/WindowManagerService.java
@@ -203,6 +203,10 @@ public class WindowManagerService extends IWindowManager.Stub
/** Adjustment to time to perform a dim, to make it more dramatic.
*/
static final int DIM_DURATION_MULTIPLIER = 6;
+
+ // Maximum number of milliseconds to wait for input event injection.
+ // FIXME is this value reasonable?
+ private static final int INJECTION_TIMEOUT_MILLIS = 30 * 1000;
static final int INJECT_FAILED = 0;
static final int INJECT_SUCCEEDED = 1;
@@ -447,8 +451,6 @@ public class WindowManagerService extends IWindowManager.Stub
final ArrayList<AppWindowToken> mToTopApps = new ArrayList<AppWindowToken>();
final ArrayList<AppWindowToken> mToBottomApps = new ArrayList<AppWindowToken>();
- //flag to detect fat touch events
- boolean mFatTouch = false;
Display mDisplay;
H mH = new H();
@@ -5072,106 +5074,336 @@ public class WindowManagerService extends IWindowManager.Stub
mPolicy.adjustConfigurationLw(config);
return true;
}
+
+ /* Notifies the window manager about a broken input channel.
+ *
+ * Called by the InputManager.
+ */
+ public void notifyInputChannelBroken(InputChannel inputChannel) {
+ synchronized (mWindowMap) {
+ WindowState windowState = getWindowStateForInputChannelLocked(inputChannel);
+ if (windowState == null) {
+ return; // irrelevant
+ }
+
+ Slog.i(TAG, "WINDOW DIED " + windowState);
+ removeWindowLocked(windowState.mSession, windowState);
+ }
+ }
+
+ /* Notifies the window manager about a broken input channel.
+ *
+ * Called by the InputManager.
+ */
+ public long notifyInputChannelANR(InputChannel inputChannel) {
+ IApplicationToken appToken;
+ synchronized (mWindowMap) {
+ WindowState windowState = getWindowStateForInputChannelLocked(inputChannel);
+ if (windowState == null) {
+ return -2; // irrelevant, abort dispatching (-2)
+ }
+
+ Slog.i(TAG, "Input event dispatching timed out sending to "
+ + windowState.mAttrs.getTitle());
+ appToken = windowState.getAppToken();
+ }
+
+ try {
+ // Notify the activity manager about the timeout and let it decide whether
+ // to abort dispatching or keep waiting.
+ boolean abort = appToken.keyDispatchingTimedOut();
+ if (abort) {
+ return -2; // abort dispatching
+ }
+
+ // Return new timeout.
+ // We use -1 for infinite timeout to avoid clash with -2 magic number.
+ long newTimeout = appToken.getKeyDispatchingTimeout() * 1000000;
+ return newTimeout < 0 ? -1 : newTimeout;
+ } catch (RemoteException ex) {
+ return -2; // abort dispatching
+ }
+ }
+
+ /* Notifies the window manager about a broken input channel.
+ *
+ * Called by the InputManager.
+ */
+ public void notifyInputChannelRecoveredFromANR(InputChannel inputChannel) {
+ // Nothing to do just now.
+ // Just wait for the user to dismiss the ANR dialog.
+
+ // TODO We could try to automatically dismiss the ANR dialog on recovery
+ // although that might be disorienting.
+ }
+
+ private WindowState getWindowStateForInputChannelLocked(InputChannel inputChannel) {
+ int windowCount = mWindows.size();
+ for (int i = 0; i < windowCount; i++) {
+ WindowState windowState = (WindowState) mWindows.get(i);
+ if (windowState.mInputChannel == inputChannel) {
+ return windowState;
+ }
+ }
+
+ return null;
+ }
// -------------------------------------------------------------
// Input Events and Focus Management
// -------------------------------------------------------------
- public void getKeyEventTargets(InputTargetList inputTargets,
- KeyEvent event, int nature, int policyFlags) {
+ private boolean checkInjectionPermissionTd(WindowState focus,
+ int injectorPid, int injectorUid) {
+ if (injectorUid > 0 && (focus == null || injectorUid != focus.mSession.mUid)) {
+ if (mContext.checkPermission(
+ android.Manifest.permission.INJECT_EVENTS, injectorPid, injectorUid)
+ != PackageManager.PERMISSION_GRANTED) {
+ Slog.w(TAG, "Permission denied: injecting key event from pid "
+ + injectorPid + " uid " + injectorUid + " to window " + focus
+ + " owned by uid " + focus.mSession.mUid);
+ return false;
+ }
+ }
+ return true;
+ }
+
+ /* Gets the input targets for a key event.
+ *
+ * Called by the InputManager on the InputDispatcher thread.
+ */
+ public int getKeyEventTargetsTd(InputTargetList inputTargets,
+ KeyEvent event, int nature, int policyFlags, int injectorPid, int injectorUid) {
if (DEBUG_INPUT) Slog.v(TAG, "Dispatch key: " + event);
// TODO what do we do with mDisplayFrozen?
// TODO what do we do with focus.mToken.paused?
WindowState focus = getFocusedWindow();
+
+ if (! checkInjectionPermissionTd(focus, injectorPid, injectorUid)) {
+ return InputManager.INPUT_EVENT_INJECTION_PERMISSION_DENIED;
+ }
+
+ if (mPolicy.interceptKeyTi(focus, event.getKeyCode(), event.getMetaState(),
+ event.getAction() == KeyEvent.ACTION_DOWN,
+ event.getRepeatCount(), event.getFlags())) {
+ // Policy consumed the event.
+ return InputManager.INPUT_EVENT_INJECTION_SUCCEEDED;
+ }
+
+ if (focus == null) {
+ return InputManager.INPUT_EVENT_INJECTION_FAILED;
+ }
+
wakeupIfNeeded(focus, LocalPowerManager.BUTTON_EVENT);
- addInputTarget(inputTargets, focus, InputTarget.FLAG_SYNC);
+ addInputTargetTd(inputTargets, focus, InputTarget.FLAG_SYNC);
+ return InputManager.INPUT_EVENT_INJECTION_SUCCEEDED;
}
- // Target of Motion events
- WindowState mTouchFocus;
-
- // Windows above the target who would like to receive an "outside"
- // touch event for any down events outside of them.
- // (This is a linked list by way of WindowState.mNextOutsideTouch.)
- WindowState mOutsideTouchTargets;
-
- private void clearTouchFocus() {
- mTouchFocus = null;
- mOutsideTouchTargets = null;
+ /* Gets the input targets for a motion event.
+ *
+ * Called by the InputManager on the InputDispatcher thread.
+ */
+ public int getMotionEventTargetsTd(InputTargetList inputTargets,
+ MotionEvent event, int nature, int policyFlags, int injectorPid, int injectorUid) {
+ switch (nature) {
+ case InputQueue.INPUT_EVENT_NATURE_TRACKBALL:
+ return getMotionEventTargetsForTrackballTd(inputTargets, event, policyFlags,
+ injectorPid, injectorUid);
+
+ case InputQueue.INPUT_EVENT_NATURE_TOUCH:
+ return getMotionEventTargetsForTouchTd(inputTargets, event, policyFlags,
+ injectorPid, injectorUid);
+
+ default:
+ return InputManager.INPUT_EVENT_INJECTION_FAILED;
+ }
}
- public void getMotionEventTargets(InputTargetList inputTargets,
- MotionEvent event, int nature, int policyFlags) {
- if (nature == InputQueue.INPUT_EVENT_NATURE_TRACKBALL) {
- // More or less the same as for keys...
- WindowState focus = getFocusedWindow();
- wakeupIfNeeded(focus, LocalPowerManager.BUTTON_EVENT);
-
- addInputTarget(inputTargets, focus, InputTarget.FLAG_SYNC);
- return;
+ /* Gets the input targets for a trackball event.
+ *
+ * Called by the InputManager on the InputDispatcher thread.
+ */
+ private int getMotionEventTargetsForTrackballTd(InputTargetList inputTargets,
+ MotionEvent event, int policyFlags, int injectorPid, int injectorUid) {
+ WindowState focus = getFocusedWindow();
+
+ if (! checkInjectionPermissionTd(focus, injectorPid, injectorUid)) {
+ return InputManager.INPUT_EVENT_INJECTION_PERMISSION_DENIED;
}
- int action = event.getAction();
-
- // TODO detect cheek presses somewhere... either here or in native code
+ if (focus == null) {
+ return InputManager.INPUT_EVENT_INJECTION_FAILED;
+ }
- final boolean screenWasOff = (policyFlags & WindowManagerPolicy.FLAG_BRIGHT_HERE) != 0;
+ wakeupIfNeeded(focus, LocalPowerManager.BUTTON_EVENT);
- WindowState target = mTouchFocus;
+ addInputTargetTd(inputTargets, focus, InputTarget.FLAG_SYNC);
+ return InputManager.INPUT_EVENT_INJECTION_SUCCEEDED;
+ }
+
+ /* Set to true when a fat touch has been detected during the processing of a touch event.
+ *
+ * Only used by getMotionEventTargetsForTouchTd.
+ * Set to true whenever a fat touch is detected and reset to false on ACTION_UP.
+ */
+ private boolean mFatTouch;
+
+ /* Set to true when we think the touch event.
+ *
+ * Only used by getMotionEventTargetsForTouchTd.
+ * Set to true on ACTION_DOWN and set to false on ACTION_UP.
+ */
+ private boolean mTouchDown;
+
+ /* Current target of Motion events.
+ *
+ * Only used by getMotionEventTargetsForTouchTd.
+ * Initialized on ACTION_DOWN and cleared on ACTION_UP.
+ */
+ private WindowState mTouchFocus;
+
+ /* Windows above the target that would like to receive an "outside" touch event
+ * for any down events outside of them.
+ *
+ * Only used by getMotionEventTargetsForTouchTd.
+ * Initialized on ACTION_DOWN and cleared immediately afterwards.
+ */
+ private ArrayList<WindowState> mOutsideTouchTargets = new ArrayList<WindowState>();
+
+ /* Wallpaper windows that are currently receiving touch events.
+ *
+ * Only used by getMotionEventTargetsForTouchTd.
+ * Initialized on ACTION_DOWN and cleared on ACTION_UP.
+ */
+ private ArrayList<WindowState> mWallpaperTouchTargets = new ArrayList<WindowState>();
+
+ /* Gets the input targets for a touch event.
+ *
+ * Called by the InputManager on the InputDispatcher thread.
+ */
+ private int getMotionEventTargetsForTouchTd(InputTargetList inputTargets,
+ MotionEvent event, int policyFlags, int injectorPid, int injectorUid) {
+ final int action = event.getAction();
- if (action == MotionEvent.ACTION_UP) {
- // let go of our target
- mPowerManager.logPointerUpEvent();
- clearTouchFocus();
- } else if (action == MotionEvent.ACTION_DOWN) {
- // acquire a new target
- mPowerManager.logPointerDownEvent();
+ if (action == MotionEvent.ACTION_DOWN) {
+ updateTouchFocusBeforeDownTd(event, policyFlags);
+ } else {
+ updateTouchFocusBeforeNonDownTd(event, policyFlags);
+ }
+
+ boolean skipDelivery = false;
+ int touchTargetFlags = 0;
- synchronized (mWindowMap) {
- if (mTouchFocus != null) {
- // this is weird, we got a pen down, but we thought it was
- // already down!
- // XXX: We should probably send an ACTION_UP to the current
- // target.
- Slog.w(TAG, "Pointer down received while already down in: "
- + mTouchFocus);
- clearTouchFocus();
- }
-
- // ACTION_DOWN is special, because we need to lock next events to
- // the window we'll land onto.
- final int x = (int) event.getX();
- final int y = (int) event.getY();
-
- final ArrayList windows = mWindows;
- final int N = windows.size();
- WindowState topErrWindow = null;
- final Rect tmpRect = mTempRect;
- for (int i=N-1; i>=0; i--) {
- WindowState child = (WindowState)windows.get(i);
- //Slog.i(TAG, "Checking dispatch to: " + child);
- final int flags = child.mAttrs.flags;
- if ((flags & WindowManager.LayoutParams.FLAG_SYSTEM_ERROR) != 0) {
- if (topErrWindow == null) {
- topErrWindow = child;
+ int injectionResult = InputManager.INPUT_EVENT_INJECTION_SUCCEEDED;
+ WindowState focusedTouchTarget = mTouchFocus;
+ if (focusedTouchTarget == null) {
+ // In this case we are either dropping the event, or have received
+ // a move or up without a down. It is common to receive move
+ // events in such a way, since this means the user is moving the
+ // pointer without actually pressing down. All other cases should
+ // be atypical, so let's log them.
+ if (action != MotionEvent.ACTION_MOVE) {
+ Slog.w(TAG, "No window to dispatch pointer action " + action);
+ injectionResult = InputManager.INPUT_EVENT_INJECTION_FAILED;
+ }
+ } else {
+ // We have a valid focused touch target.
+ if (! checkInjectionPermissionTd(focusedTouchTarget, injectorPid, injectorUid)) {
+ return InputManager.INPUT_EVENT_INJECTION_PERMISSION_DENIED;
+ }
+
+ wakeupIfNeeded(focusedTouchTarget, eventType(event));
+
+ if ((focusedTouchTarget.mAttrs.flags &
+ WindowManager.LayoutParams.FLAG_IGNORE_CHEEK_PRESSES) != 0) {
+ // Target wants to ignore fat touch events
+ boolean cheekPress = mPolicy.isCheekPressedAgainstScreen(event);
+
+ if (cheekPress) {
+ if ((action == MotionEvent.ACTION_DOWN)) {
+ mFatTouch = true;
+ skipDelivery = true;
+ } else {
+ if (! mFatTouch) {
+ // cancel the earlier event
+ touchTargetFlags |= InputTarget.FLAG_CANCEL;
+ mFatTouch = true;
+ } else {
+ skipDelivery = true;
}
}
- if (!child.isVisibleLw()) {
- //Slog.i(TAG, "Not visible!");
- continue;
- }
- if ((flags & WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE) != 0) {
- //Slog.i(TAG, "Not touchable!");
- if ((flags & WindowManager.LayoutParams
- .FLAG_WATCH_OUTSIDE_TOUCH) != 0) {
- child.mNextOutsideTouch = mOutsideTouchTargets;
- mOutsideTouchTargets = child;
- }
- continue;
+ }
+ }
+ }
+
+ if (! skipDelivery) {
+ int outsideTargetCount = mOutsideTouchTargets.size();
+ for (int i = 0; i < outsideTargetCount; i++) {
+ WindowState outsideTouchTarget = mOutsideTouchTargets.get(i);
+ addInputTargetTd(inputTargets, outsideTouchTarget,
+ InputTarget.FLAG_OUTSIDE | touchTargetFlags);
+ }
+
+ int wallpaperTargetCount = mWallpaperTouchTargets.size();
+ for (int i = 0; i < wallpaperTargetCount; i++) {
+ WindowState wallpaperTouchTarget = mWallpaperTouchTargets.get(i);
+ addInputTargetTd(inputTargets, wallpaperTouchTarget,
+ touchTargetFlags);
+ }
+
+ if (focusedTouchTarget != null) {
+ addInputTargetTd(inputTargets, focusedTouchTarget,
+ InputTarget.FLAG_SYNC | touchTargetFlags);
+ }
+ }
+
+ if (action == MotionEvent.ACTION_UP) {
+ updateTouchFocusAfterUpTd(event, policyFlags);
+ }
+
+ return injectionResult;
+ }
+
+ private void updateTouchFocusBeforeDownTd(MotionEvent event, int policyFlags) {
+ if (mTouchDown) {
+ // This is weird, we got a down, but we thought it was already down!
+ // XXX: We should probably send an ACTION_UP to the current target.
+ Slog.w(TAG, "Pointer down received while already down in: " + mTouchFocus);
+ updateTouchFocusAfterUpTd(event, policyFlags);
+ }
+
+ mTouchDown = true;
+ mPowerManager.logPointerDownEvent();
+
+ final boolean screenWasOff = (policyFlags & WindowManagerPolicy.FLAG_BRIGHT_HERE) != 0;
+ synchronized (mWindowMap) {
+ final int x = (int) event.getX();
+ final int y = (int) event.getY();
+
+ final ArrayList windows = mWindows;
+ final int N = windows.size();
+ WindowState topErrWindow = null;
+ final Rect tmpRect = mTempRect;
+ for (int i= N - 1; i >= 0; i--) {
+ WindowState child = (WindowState) windows.get(i);
+ //Slog.i(TAG, "Checking dispatch to: " + child);
+
+ final int flags = child.mAttrs.flags;
+ if ((flags & WindowManager.LayoutParams.FLAG_SYSTEM_ERROR) != 0) {
+ if (topErrWindow == null) {
+ topErrWindow = child;
}
+ }
+
+ if (!child.isVisibleLw()) {
+ //Slog.i(TAG, "Not visible!");
+ continue;
+ }
+
+ if ((flags & WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE) == 0) {
tmpRect.set(child.mFrame);
if (child.mTouchableInsets == ViewTreeObserver
.InternalInsetsInfo.TOUCHABLE_INSETS_CONTENT) {
@@ -5197,7 +5429,7 @@ public class WindowManagerService extends IWindowManager.Stub
|WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL);
if (tmpRect.contains(x, y) || touchFlags == 0) {
//Slog.i(TAG, "Using this target!");
- if (!screenWasOff || (flags &
+ if (! screenWasOff || (flags &
WindowManager.LayoutParams.FLAG_TOUCHABLE_WHEN_WAKING) != 0) {
mTouchFocus = child;
} else {
@@ -5206,143 +5438,76 @@ public class WindowManagerService extends IWindowManager.Stub
}
break;
}
-
- if ((flags & WindowManager.LayoutParams
- .FLAG_WATCH_OUTSIDE_TOUCH) != 0) {
- child.mNextOutsideTouch = mOutsideTouchTargets;
- mOutsideTouchTargets = child;
- //Slog.i(TAG, "Adding to outside target list: " + child);
- }
}
- // if there's an error window but it's not accepting
- // focus (typically because it is not yet visible) just
- // wait for it -- any other focused window may in fact
- // be in ANR state.
- if (topErrWindow != null && mTouchFocus != topErrWindow) {
- mTouchFocus = null;
+ if ((flags & WindowManager.LayoutParams
+ .FLAG_WATCH_OUTSIDE_TOUCH) != 0) {
+ //Slog.i(TAG, "Adding to outside target list: " + child);
+ mOutsideTouchTargets.add(child);
}
}
-
- target = mTouchFocus;
- }
-
- if (target != null) {
- wakeupIfNeeded(target, eventType(event));
- }
-
- int targetFlags = 0;
- if (target == null) {
- // In this case we are either dropping the event, or have received
- // a move or up without a down. It is common to receive move
- // events in such a way, since this means the user is moving the
- // pointer without actually pressing down. All other cases should
- // be atypical, so let's log them.
- if (action != MotionEvent.ACTION_MOVE) {
- Slog.w(TAG, "No window to dispatch pointer action " + action);
- }
- } else {
- if ((target.mAttrs.flags &
- WindowManager.LayoutParams.FLAG_IGNORE_CHEEK_PRESSES) != 0) {
- //target wants to ignore fat touch events
- boolean cheekPress = mPolicy.isCheekPressedAgainstScreen(event);
- //explicit flag to return without processing event further
- boolean returnFlag = false;
- if((action == MotionEvent.ACTION_DOWN)) {
- mFatTouch = false;
- if(cheekPress) {
- mFatTouch = true;
- returnFlag = true;
- }
- } else {
- if(action == MotionEvent.ACTION_UP) {
- if(mFatTouch) {
- //earlier even was invalid doesnt matter if current up is cheekpress or not
- mFatTouch = false;
- returnFlag = true;
- } else if(cheekPress) {
- //cancel the earlier event
- targetFlags |= InputTarget.FLAG_CANCEL;
- action = MotionEvent.ACTION_CANCEL;
- }
- } else if(action == MotionEvent.ACTION_MOVE) {
- if(mFatTouch) {
- //two cases here
- //an invalid down followed by 0 or moves(valid or invalid)
- //a valid down, invalid move, more moves. want to ignore till up
- returnFlag = true;
- } else if(cheekPress) {
- //valid down followed by invalid moves
- //an invalid move have to cancel earlier action
- targetFlags |= InputTarget.FLAG_CANCEL;
- action = MotionEvent.ACTION_CANCEL;
- if (DEBUG_INPUT) Slog.v(TAG, "Sending cancel for invalid ACTION_MOVE");
- //note that the subsequent invalid moves will not get here
- mFatTouch = true;
- }
- }
- } //else if action
- if(returnFlag) {
- return;
- }
- } //end if target
- }
-
- synchronized (mWindowMap) {
- if (target != null && ! target.isVisibleLw()) {
- target = null;
+
+ // If there's an error window but it's not accepting focus (typically because
+ // it is not yet visible) just wait for it -- any other focused window may in fact
+ // be in ANR state.
+ if (topErrWindow != null && mTouchFocus != topErrWindow) {
+ mTouchFocus = null;
}
- if (action == MotionEvent.ACTION_DOWN) {
- while (mOutsideTouchTargets != null) {
- addInputTarget(inputTargets, mOutsideTouchTargets,
- InputTarget.FLAG_OUTSIDE | targetFlags);
- mOutsideTouchTargets = mOutsideTouchTargets.mNextOutsideTouch;
- }
+ // Drop the touch focus if the window is not visible.
+ if (mTouchFocus != null && ! mTouchFocus.isVisibleLw()) {
+ mTouchFocus = null;
}
- // If we sent an initial down to the wallpaper, then continue
- // sending events until the final up.
- // Alternately if we are on top of the wallpaper, then the wallpaper also
- // gets to see this movement.
- if (mSendingPointersToWallpaper ||
- (target != null && action == MotionEvent.ACTION_DOWN
- && mWallpaperTarget == target
- && target.mAttrs.type != WindowManager.LayoutParams.TYPE_KEYGUARD)) {
+ // Determine wallpaper targets.
+ if (mTouchFocus != null
+ && mTouchFocus == mWallpaperTarget
+ && mTouchFocus.mAttrs.type != WindowManager.LayoutParams.TYPE_KEYGUARD) {
int curTokenIndex = mWallpaperTokens.size();
while (curTokenIndex > 0) {
curTokenIndex--;
WindowToken token = mWallpaperTokens.get(curTokenIndex);
+
int curWallpaperIndex = token.windows.size();
while (curWallpaperIndex > 0) {
curWallpaperIndex--;
WindowState wallpaper = token.windows.get(curWallpaperIndex);
if ((wallpaper.mAttrs.flags &
- WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE) != 0) {
- continue;
- }
-
- switch (action) {
- case MotionEvent.ACTION_DOWN:
- mSendingPointersToWallpaper = true;
- break;
- case MotionEvent.ACTION_UP:
- mSendingPointersToWallpaper = false;
- break;
+ WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE) == 0) {
+ mWallpaperTouchTargets.add(wallpaper);
}
-
- addInputTarget(inputTargets, wallpaper, targetFlags);
}
}
}
-
- if (target != null) {
- addInputTarget(inputTargets, target, InputTarget.FLAG_SYNC | targetFlags);
+ }
+ }
+
+ private void updateTouchFocusBeforeNonDownTd(MotionEvent event, int policyFlags) {
+ synchronized (mWindowMap) {
+ // Drop the touch focus if the window is not visible.
+ if (mTouchFocus != null && ! mTouchFocus.isVisibleLw()) {
+ mTouchFocus = null;
+ mWallpaperTouchTargets.clear();
}
}
}
- private void addInputTarget(InputTargetList inputTargets, WindowState window, int flags) {
+ private void updateTouchFocusAfterUpTd(MotionEvent event, int policyFlags) {
+ mFatTouch = false;
+ mTouchDown = false;
+ mTouchFocus = null;
+ mOutsideTouchTargets.clear();
+ mWallpaperTouchTargets.clear();
+
+ mPowerManager.logPointerUpEvent();
+ }
+
+ /* Adds a window to a list of input targets.
+ * Do NOT call this method while holding any locks because the call to
+ * appToken.getKeyDispatchingTimeout() can potentially call into the ActivityManager
+ * and create a deadlock hazard.
+ */
+ private void addInputTargetTd(InputTargetList inputTargets, WindowState window, int flags) {
if (window.mInputChannel == null) {
return;
}
@@ -5874,8 +6039,8 @@ public class WindowManagerService extends IWindowManager.Stub
final int result;
if (ENABLE_NATIVE_INPUT_DISPATCH) {
- result = mInputManager.injectKeyEvent(newEvent,
- InputQueue.INPUT_EVENT_NATURE_KEY, sync, pid, uid);
+ result = mInputManager.injectKeyEvent(newEvent, InputQueue.INPUT_EVENT_NATURE_KEY,
+ pid, uid, sync, INJECTION_TIMEOUT_MILLIS);
} else {
result = dispatchKey(newEvent, pid, uid);
if (sync) {
@@ -5884,14 +6049,7 @@ public class WindowManagerService extends IWindowManager.Stub
}
Binder.restoreCallingIdentity(ident);
- switch (result) {
- case INJECT_NO_PERMISSION:
- throw new SecurityException(
- "Injecting to another application requires INJECT_EVENTS permission");
- case INJECT_SUCCEEDED:
- return true;
- }
- return false;
+ return reportInjectionResult(result);
}
/**
@@ -5910,8 +6068,8 @@ public class WindowManagerService extends IWindowManager.Stub
final int result;
if (ENABLE_NATIVE_INPUT_DISPATCH) {
- result = mInputManager.injectMotionEvent(ev,
- InputQueue.INPUT_EVENT_NATURE_TOUCH, sync, pid, uid);
+ result = mInputManager.injectMotionEvent(ev, InputQueue.INPUT_EVENT_NATURE_TOUCH,
+ pid, uid, sync, INJECTION_TIMEOUT_MILLIS);
} else {
result = dispatchPointer(null, ev, pid, uid);
if (sync) {
@@ -5920,14 +6078,7 @@ public class WindowManagerService extends IWindowManager.Stub
}
Binder.restoreCallingIdentity(ident);
- switch (result) {
- case INJECT_NO_PERMISSION:
- throw new SecurityException(
- "Injecting to another application requires INJECT_EVENTS permission");
- case INJECT_SUCCEEDED:
- return true;
- }
- return false;
+ return reportInjectionResult(result);
}
/**
@@ -5946,8 +6097,8 @@ public class WindowManagerService extends IWindowManager.Stub
final int result;
if (ENABLE_NATIVE_INPUT_DISPATCH) {
- result = mInputManager.injectMotionEvent(ev,
- InputQueue.INPUT_EVENT_NATURE_TRACKBALL, sync, pid, uid);
+ result = mInputManager.injectMotionEvent(ev, InputQueue.INPUT_EVENT_NATURE_TRACKBALL,
+ pid, uid, sync, INJECTION_TIMEOUT_MILLIS);
} else {
result = dispatchTrackball(null, ev, pid, uid);
if (sync) {
@@ -5956,14 +6107,37 @@ public class WindowManagerService extends IWindowManager.Stub
}
Binder.restoreCallingIdentity(ident);
- switch (result) {
- case INJECT_NO_PERMISSION:
- throw new SecurityException(
- "Injecting to another application requires INJECT_EVENTS permission");
- case INJECT_SUCCEEDED:
- return true;
+ return reportInjectionResult(result);
+ }
+
+ private boolean reportInjectionResult(int result) {
+ if (ENABLE_NATIVE_INPUT_DISPATCH) {
+ switch (result) {
+ case InputManager.INPUT_EVENT_INJECTION_PERMISSION_DENIED:
+ Slog.w(TAG, "Input event injection permission denied.");
+ throw new SecurityException(
+ "Injecting to another application requires INJECT_EVENTS permission");
+ case InputManager.INPUT_EVENT_INJECTION_SUCCEEDED:
+ Slog.v(TAG, "Input event injection succeeded.");
+ return true;
+ case InputManager.INPUT_EVENT_INJECTION_TIMED_OUT:
+ Slog.w(TAG, "Input event injection timed out.");
+ return false;
+ case InputManager.INPUT_EVENT_INJECTION_FAILED:
+ default:
+ Slog.w(TAG, "Input event injection failed.");
+ return false;
+ }
+ } else {
+ switch (result) {
+ case INJECT_NO_PERMISSION:
+ throw new SecurityException(
+ "Injecting to another application requires INJECT_EVENTS permission");
+ case INJECT_SUCCEEDED:
+ return true;
+ }
+ return false;
}
- return false;
}
private WindowState getFocusedWindow() {