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authorMathias Agopian <mathias@google.com>2011-01-19 18:02:20 -0800
committerMathias Agopian <mathias@google.com>2011-01-20 12:10:11 -0800
commit1d4549ab0312319a79fb37068a3fc63bbb0a3adc (patch)
tree32a0c3dcb3fcae1354342ad938abb6a7d9c747e4 /services/surfaceflinger/SurfaceFlinger.h
parented58d8ed8a50cbd8c5e01c4e51bcbbe4341d1dfd (diff)
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clean-up unneeded code
now that we removed the notion of a "inUse" buffer in surfaceflinger a lot of code can be simplified / removed. noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete" is also gone. Change-Id: I210413d4c8c0998dae05c8620ebfc895d3e6233d
Diffstat (limited to 'services/surfaceflinger/SurfaceFlinger.h')
-rw-r--r--services/surfaceflinger/SurfaceFlinger.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index eabdc64..6dd91ac 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -314,7 +314,6 @@ private:
void handleRepaint();
void postFramebuffer();
void composeSurfaces(const Region& dirty);
- void unlockClients();
ssize_t addClientLayer(const sp<Client>& client,