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authorMathias Agopian <mathias@google.com>2010-12-08 17:13:19 -0800
committerMathias Agopian <mathias@google.com>2010-12-08 17:13:19 -0800
commitc3802d22f11b4e513ba776277d18f315c5c769f7 (patch)
tree655467fbdf8b86d19a9815954d6caa132a2a7069 /services/surfaceflinger/SurfaceFlinger.h
parent19f9eda28a1bd182a5f7bba9dde015b29ab04d25 (diff)
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More clean-up. Get rid off the "blur" effect in SurfaceFlinger
For multiple reason, this effect is not maintainable and was never used due to its abysmal performance. it'll be resurected when it can be implemented efficiently. Change-Id: Id4222c9b86c629275cdec18873ef07be8723b6d2
Diffstat (limited to 'services/surfaceflinger/SurfaceFlinger.h')
-rw-r--r--services/surfaceflinger/SurfaceFlinger.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 596108f..c0e5acd 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -48,7 +48,6 @@ class Client;
class DisplayHardware;
class FreezeLock;
class Layer;
-class LayerBlur;
class LayerDim;
#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
@@ -218,7 +217,6 @@ private:
friend class LayerBaseClient;
friend class LayerBaseClient::Surface;
friend class Layer;
- friend class LayerBlur;
friend class LayerDim;
sp<ISurface> createSurface(const sp<Client>& client,
@@ -232,10 +230,6 @@ private:
uint32_t w, uint32_t h, uint32_t flags,
PixelFormat& format);
- sp<LayerBlur> createBlurSurface(
- const sp<Client>& client, DisplayID display,
- uint32_t w, uint32_t h, uint32_t flags);
-
sp<LayerDim> createDimSurface(
const sp<Client>& client, DisplayID display,
uint32_t w, uint32_t h, uint32_t flags);