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authorMathias Agopian <mathias@google.com>2011-10-13 16:02:48 -0700
committerMathias Agopian <mathias@google.com>2011-10-18 20:21:47 -0700
commit0ab84ef507f23505a72798fbe25cf4bb2c507ea3 (patch)
treeea360721418d5b13c376c4f2bcbb4066ebb65f93 /services/surfaceflinger
parent526f0a0e158cf46c244edc57624c15ebce26c71f (diff)
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Add a LayerScreenshot
A LayerScreenshot is a special type of layer that contains a screenshot of the screen acquired when its created. It works just like LayerDim. Make sure to call compositionComplete() after rendering into a FBO. Bug: 5446982, 5467587, 5466259 Change-Id: I5d8a1b4c327f9973d950cd4f4c0bca7f62825cd4
Diffstat (limited to 'services/surfaceflinger')
-rw-r--r--services/surfaceflinger/Android.mk1
-rw-r--r--services/surfaceflinger/Layer.cpp12
-rw-r--r--services/surfaceflinger/LayerScreenshot.cpp114
-rw-r--r--services/surfaceflinger/LayerScreenshot.h56
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp38
-rw-r--r--services/surfaceflinger/SurfaceFlinger.h33
6 files changed, 226 insertions, 28 deletions
diff --git a/services/surfaceflinger/Android.mk b/services/surfaceflinger/Android.mk
index dab0705..61a8358 100644
--- a/services/surfaceflinger/Android.mk
+++ b/services/surfaceflinger/Android.mk
@@ -5,6 +5,7 @@ LOCAL_SRC_FILES:= \
Layer.cpp \
LayerBase.cpp \
LayerDim.cpp \
+ LayerScreenshot.cpp \
DdmConnection.cpp \
DisplayHardware/DisplayHardware.cpp \
DisplayHardware/DisplayHardwareBase.cpp \
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 34a0d73..f885fc7 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -88,16 +88,8 @@ void Layer::onFirstRef()
Layer::~Layer()
{
- class MessageDestroyGLState : public MessageBase {
- GLuint texture;
- public:
- MessageDestroyGLState(GLuint texture) : texture(texture) { }
- virtual bool handler() {
- glDeleteTextures(1, &texture);
- return true;
- }
- };
- mFlinger->postMessageAsync( new MessageDestroyGLState(mTextureName) );
+ mFlinger->postMessageAsync(
+ new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
}
void Layer::onFrameQueued() {
diff --git a/services/surfaceflinger/LayerScreenshot.cpp b/services/surfaceflinger/LayerScreenshot.cpp
new file mode 100644
index 0000000..e30ccbf
--- /dev/null
+++ b/services/surfaceflinger/LayerScreenshot.cpp
@@ -0,0 +1,114 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+
+#include <ui/GraphicBuffer.h>
+
+#include "LayerScreenshot.h"
+#include "SurfaceFlinger.h"
+#include "DisplayHardware/DisplayHardware.h"
+
+namespace android {
+// ---------------------------------------------------------------------------
+
+LayerScreenshot::LayerScreenshot(SurfaceFlinger* flinger, DisplayID display,
+ const sp<Client>& client)
+ : LayerBaseClient(flinger, display, client),
+ mTextureName(0), mFlinger(flinger)
+{
+}
+
+LayerScreenshot::~LayerScreenshot()
+{
+ if (mTextureName) {
+ mFlinger->postMessageAsync(
+ new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
+ }
+}
+
+status_t LayerScreenshot::capture() {
+ GLfloat u, v;
+ status_t result = mFlinger->renderScreenToTexture(0, &mTextureName, &u, &v);
+ if (result != NO_ERROR) {
+ return result;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextureName);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ mTexCoords[0] = 0; mTexCoords[1] = v;
+ mTexCoords[2] = 0; mTexCoords[3] = 0;
+ mTexCoords[4] = u; mTexCoords[5] = 0;
+ mTexCoords[6] = u; mTexCoords[7] = v;
+
+ return NO_ERROR;
+}
+
+void LayerScreenshot::onDraw(const Region& clip) const
+{
+ const State& s(drawingState());
+ Region::const_iterator it = clip.begin();
+ Region::const_iterator const end = clip.end();
+ if (s.alpha>0 && (it != end)) {
+ const DisplayHardware& hw(graphicPlane(0).displayHardware());
+ const GLfloat alpha = s.alpha/255.0f;
+ const uint32_t fbHeight = hw.getHeight();
+
+ if (s.alpha == 0xFF) {
+ glDisable(GL_BLEND);
+ } else {
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+
+ glColor4f(0, 0, 0, alpha);
+
+ glDisable(GL_TEXTURE_EXTERNAL_OES);
+ glEnable(GL_TEXTURE_2D);
+
+ glBindTexture(GL_TEXTURE_2D, mTextureName);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FLOAT, 0, mTexCoords);
+ glVertexPointer(2, GL_FLOAT, 0, mVertices);
+
+ while (it != end) {
+ const Rect& r = *it++;
+ const GLint sy = fbHeight - (r.top + r.height());
+ glScissor(r.left, sy, r.width(), r.height());
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+}
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
diff --git a/services/surfaceflinger/LayerScreenshot.h b/services/surfaceflinger/LayerScreenshot.h
new file mode 100644
index 0000000..e3a2b19
--- /dev/null
+++ b/services/surfaceflinger/LayerScreenshot.h
@@ -0,0 +1,56 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_LAYER_SCREENSHOT_H
+#define ANDROID_LAYER_SCREENSHOT_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "LayerBase.h"
+
+// ---------------------------------------------------------------------------
+
+namespace android {
+
+class LayerScreenshot : public LayerBaseClient
+{
+ GLuint mTextureName;
+ GLfloat mTexCoords[8];
+ sp<SurfaceFlinger> mFlinger;
+public:
+ LayerScreenshot(SurfaceFlinger* flinger, DisplayID display,
+ const sp<Client>& client);
+ virtual ~LayerScreenshot();
+
+ status_t capture();
+
+ virtual void onDraw(const Region& clip) const;
+ virtual bool isOpaque() const { return false; }
+ virtual bool isSecure() const { return false; }
+ virtual bool isProtectedByApp() const { return false; }
+ virtual bool isProtectedByDRM() const { return false; }
+ virtual const char* getTypeId() const { return "LayerScreenshot"; }
+};
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_LAYER_SCREENSHOT_H
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 595ec1e..ad1995d 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -50,6 +50,7 @@
#include "DdmConnection.h"
#include "Layer.h"
#include "LayerDim.h"
+#include "LayerScreenshot.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"
@@ -1358,6 +1359,9 @@ sp<ISurface> SurfaceFlinger::createSurface(
case eFXSurfaceDim:
layer = createDimSurface(client, d, w, h, flags);
break;
+ case eFXSurfaceScreenshot:
+ layer = createScreenshotSurface(client, d, w, h, flags);
+ break;
}
if (layer != 0) {
@@ -1420,7 +1424,19 @@ sp<LayerDim> SurfaceFlinger::createDimSurface(
uint32_t w, uint32_t h, uint32_t flags)
{
sp<LayerDim> layer = new LayerDim(this, display, client);
- layer->initStates(w, h, flags);
+ return layer;
+}
+
+sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface(
+ const sp<Client>& client, DisplayID display,
+ uint32_t w, uint32_t h, uint32_t flags)
+{
+ sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client);
+ status_t err = layer->capture();
+ if (err != NO_ERROR) {
+ layer.clear();
+ LOGW("createScreenshotSurface failed (%s)", strerror(-err));
+ }
return layer;
}
@@ -1783,6 +1799,13 @@ void SurfaceFlinger::repaintEverything() {
// ---------------------------------------------------------------------------
+status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy,
+ GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
+{
+ Mutex::Autolock _l(mStateLock);
+ return renderScreenToTextureLocked(dpy, textureName, uOut, vOut);
+}
+
status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
{
@@ -1833,6 +1856,8 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
layer->drawForSreenShot();
}
+ hw.compositionComplete();
+
// back to main framebuffer
glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
glDisable(GL_SCISSOR_TEST);
@@ -1848,11 +1873,6 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
{
- status_t result = PERMISSION_DENIED;
-
- if (!GLExtensions::getInstance().haveFramebufferObject())
- return INVALID_OPERATION;
-
// get screen geometry
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const uint32_t hw_w = hw.getWidth();
@@ -1861,7 +1881,7 @@ status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
GLfloat u, v;
GLuint tname;
- result = renderScreenToTextureLocked(0, &tname, &u, &v);
+ status_t result = renderScreenToTextureLocked(0, &tname, &u, &v);
if (result != NO_ERROR) {
return result;
}
@@ -2038,10 +2058,6 @@ status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
return result;
}
- // back to main framebuffer
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
- glDisable(GL_SCISSOR_TEST);
-
GLfloat vtx[8];
const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
glBindTexture(GL_TEXTURE_2D, tname);
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 0e642c1..3c8f4e5 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -49,6 +49,7 @@ class DisplayHardware;
class FreezeLock;
class Layer;
class LayerDim;
+class LayerScreenshot;
struct surface_flinger_cblk_t;
#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
@@ -186,6 +187,15 @@ public:
void screenReleased(DisplayID dpy);
void screenAcquired(DisplayID dpy);
+ status_t renderScreenToTexture(DisplayID dpy,
+ GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
+
+ status_t postMessageAsync(const sp<MessageBase>& msg,
+ nsecs_t reltime=0, uint32_t flags = 0);
+
+ status_t postMessageSync(const sp<MessageBase>& msg,
+ nsecs_t reltime=0, uint32_t flags = 0);
+
status_t removeLayer(const sp<LayerBase>& layer);
status_t addLayer(const sp<LayerBase>& layer);
status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
@@ -195,6 +205,18 @@ public:
GLuint getProtectedTexName() const { return mProtectedTexName; }
+
+ class MessageDestroyGLTexture : public MessageBase {
+ GLuint texture;
+ public:
+ MessageDestroyGLTexture(GLuint texture) : texture(texture) { }
+ virtual bool handler() {
+ glDeleteTextures(1, &texture);
+ return true;
+ }
+ };
+
+
private:
// DeathRecipient interface
virtual void binderDied(const wp<IBinder>& who);
@@ -204,7 +226,6 @@ private:
friend class LayerBase;
friend class LayerBaseClient;
friend class Layer;
- friend class LayerDim;
sp<ISurface> createSurface(
ISurfaceComposerClient::surface_data_t* params,
@@ -222,6 +243,10 @@ private:
const sp<Client>& client, DisplayID display,
uint32_t w, uint32_t h, uint32_t flags);
+ sp<LayerScreenshot> createScreenshotSurface(
+ const sp<Client>& client, DisplayID display,
+ uint32_t w, uint32_t h, uint32_t flags);
+
status_t removeSurface(const sp<Client>& client, SurfaceID sid);
status_t destroySurface(const wp<LayerBaseClient>& layer);
uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
@@ -329,12 +354,6 @@ private:
mutable MessageQueue mEventQueue;
- status_t postMessageAsync(const sp<MessageBase>& msg,
- nsecs_t reltime=0, uint32_t flags = 0);
-
- status_t postMessageSync(const sp<MessageBase>& msg,
- nsecs_t reltime=0, uint32_t flags = 0);
-
// access must be protected by mStateLock
mutable Mutex mStateLock;
State mCurrentState;