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authorJeff Brown <jeffbrown@google.com>2012-01-20 11:24:01 -0800
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-01-20 11:24:01 -0800
commit5d58eb06bcc8671bae72fb2389a9929e106131cc (patch)
treea071eaa43a1b9156ce7de30e5aff51a1cb0a947e /services
parent820b45c0a21980a43532b9fb9823f8aa08c64a15 (diff)
parent9f63f121bdc0db64f9dd2be9db792a8698bb0d67 (diff)
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Merge "Fix a few memory leaks in the input dispatcher. (DO NOT MERGE)" into ics-mr1
Diffstat (limited to 'services')
-rw-r--r--services/input/InputDispatcher.cpp30
-rw-r--r--services/input/InputDispatcher.h3
2 files changed, 27 insertions, 6 deletions
diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp
index 40268b0..7303392 100644
--- a/services/input/InputDispatcher.cpp
+++ b/services/input/InputDispatcher.cpp
@@ -1914,10 +1914,21 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
connection->getInputChannelName());
logOutboundMotionDetailsLocked(" ", splitMotionEntry);
#endif
- eventEntry = splitMotionEntry;
+ enqueueDispatchEntriesLocked(currentTime, connection,
+ splitMotionEntry, inputTarget, resumeWithAppendedMotionSample);
+ splitMotionEntry->release();
+ return;
}
}
+ // Not splitting. Enqueue dispatch entries for the event as is.
+ enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget,
+ resumeWithAppendedMotionSample);
+}
+
+void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
+ const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
+ bool resumeWithAppendedMotionSample) {
// Resume the dispatch cycle with a freshly appended motion sample.
// First we check that the last dispatch entry in the outbound queue is for the same
// motion event to which we appended the motion sample. If we find such a dispatch
@@ -2054,9 +2065,6 @@ void InputDispatcher::enqueueDispatchEntryLocked(
DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
inputTarget->scaleFactor);
- if (dispatchEntry->hasForegroundTarget()) {
- incrementPendingForegroundDispatchesLocked(eventEntry);
- }
// Handle the case where we could not stream a new motion sample because the consumer has
// already consumed the motion event (otherwise the corresponding dispatch entry would
@@ -2085,6 +2093,7 @@ void InputDispatcher::enqueueDispatchEntryLocked(
LOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
connection->getInputChannelName());
#endif
+ delete dispatchEntry;
return; // skip the inconsistent event
}
break;
@@ -2126,12 +2135,18 @@ void InputDispatcher::enqueueDispatchEntryLocked(
LOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
connection->getInputChannelName());
#endif
+ delete dispatchEntry;
return; // skip the inconsistent event
}
break;
}
}
+ // Remember that we are waiting for this dispatch to complete.
+ if (dispatchEntry->hasForegroundTarget()) {
+ incrementPendingForegroundDispatchesLocked(eventEntry);
+ }
+
// Enqueue the dispatch entry.
connection->outboundQueue.enqueueAtTail(dispatchEntry);
}
@@ -2470,14 +2485,17 @@ void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
const sp<Connection>& connection, const CancelationOptions& options) {
+ if (connection->status == Connection::STATUS_BROKEN) {
+ return;
+ }
+
nsecs_t currentTime = now();
mTempCancelationEvents.clear();
connection->inputState.synthesizeCancelationEvents(currentTime,
mTempCancelationEvents, options);
- if (! mTempCancelationEvents.isEmpty()
- && connection->status != Connection::STATUS_BROKEN) {
+ if (!mTempCancelationEvents.isEmpty()) {
#if DEBUG_OUTBOUND_EVENT_DETAILS
LOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
"with reality: %s, mode=%d.",
diff --git a/services/input/InputDispatcher.h b/services/input/InputDispatcher.h
index 8ae5a56..1478d67 100644
--- a/services/input/InputDispatcher.h
+++ b/services/input/InputDispatcher.h
@@ -1070,6 +1070,9 @@ private:
void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
EventEntry* eventEntry, const InputTarget* inputTarget,
bool resumeWithAppendedMotionSample);
+ void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
+ EventEntry* eventEntry, const InputTarget* inputTarget,
+ bool resumeWithAppendedMotionSample);
void enqueueDispatchEntryLocked(const sp<Connection>& connection,
EventEntry* eventEntry, const InputTarget* inputTarget,
bool resumeWithAppendedMotionSample, int32_t dispatchMode);