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authorCraig Mautner <cmautner@google.com>2012-02-06 17:04:23 -0800
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-02-06 17:04:23 -0800
commita52b6e7bcf5ee6e80a4443f19b31a3df0ec4e518 (patch)
tree9582c14923e19b8d91bc4576e64dab2183e0ea29 /services
parent429cf48e2c777cc72925955d7943091b3cf3e181 (diff)
parent61ac6bb250494db602b485491a493b64776eaf3b (diff)
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Merge "Extract code from performLayoutAndPlaceSurfacesInnerLocked() into multiple methods."
Diffstat (limited to 'services')
-rw-r--r--services/java/com/android/server/wm/WindowManagerService.java2109
1 files changed, 1120 insertions, 989 deletions
diff --git a/services/java/com/android/server/wm/WindowManagerService.java b/services/java/com/android/server/wm/WindowManagerService.java
index 620d74c..04c1c98 100644
--- a/services/java/com/android/server/wm/WindowManagerService.java
+++ b/services/java/com/android/server/wm/WindowManagerService.java
@@ -512,9 +512,11 @@ public class WindowManagerService extends IWindowManager.Stub
WindowState mCurrentFocus = null;
WindowState mLastFocus = null;
- // This just indicates the window the input method is on top of, not
- // necessarily the window its input is going to.
+ /** This just indicates the window the input method is on top of, not
+ * necessarily the window its input is going to. */
WindowState mInputMethodTarget = null;
+
+ /** If true hold off on modifying the animation layer of mInputMethodTarget */
boolean mInputMethodTargetWaitingAnim;
int mInputMethodAnimLayerAdjustment;
@@ -575,6 +577,29 @@ public class WindowManagerService extends IWindowManager.Stub
DragState mDragState = null;
+ /** Pulled out of performLayoutAndPlaceSurfacesLockedInner in order to refactor into multiple
+ * methods. */
+ private class LayoutAndSurfaceFields {
+ private boolean mAnimating = false;
+ private boolean mWallpaperForceHidingChanged = false;
+ private boolean mTokenMayBeDrawn = false;
+ private boolean mWallpaperMayChange = false;
+ private boolean mForceHiding = false;
+ private WindowState mDetachedWallpaper = null;
+ private WindowState mWindowAnimationBackground = null;
+ private int mWindowAnimationBackgroundColor = 0;
+ private boolean mOrientationChangeComplete = true;
+ private int mAdjResult = 0;
+ private Session mHoldScreen = null;
+ private boolean mObscured = false;
+ private boolean mBlurring = false;
+ private boolean mDimming = false;
+ private boolean mSyswin = false;
+ private float mScreenBrightness = -1;
+ private float mButtonBrightness = -1;
+ }
+ private LayoutAndSurfaceFields mInnerFields = new LayoutAndSurfaceFields();
+
final class DragInputEventReceiver extends InputEventReceiver {
public DragInputEventReceiver(InputChannel inputChannel, Looper looper) {
super(inputChannel, looper);
@@ -1090,6 +1115,11 @@ public class WindowManagerService extends IWindowManager.Stub
return false;
}
+ /**
+ * Dig through the WindowStates and find the one that the Input Method will target.
+ * @param willMove
+ * @return The index+1 in mWindows of the discovered target.
+ */
int findDesiredInputMethodWindowIndexLocked(boolean willMove) {
final ArrayList<WindowState> localmWindows = mWindows;
final int N = localmWindows.size();
@@ -1122,8 +1152,10 @@ public class WindowManagerService extends IWindowManager.Stub
}
}
+ // Now w is either mWindows[0] or an IME (or null if mWindows is empty).
+
if (DEBUG_INPUT_METHOD && willMove) Slog.v(TAG, "Proposed new IME target: " + w);
-
+
// Now, a special case -- if the last target's window is in the
// process of exiting, and is above the new target, keep on the
// last target to avoid flicker. Consider for example a Dialog with
@@ -1155,8 +1187,7 @@ public class WindowManagerService extends IWindowManager.Stub
WindowState highestTarget = null;
int highestPos = 0;
if (token.animating || token.animation != null) {
- int pos = 0;
- pos = localmWindows.indexOf(curTarget);
+ int pos = localmWindows.indexOf(curTarget);
while (pos >= 0) {
WindowState win = localmWindows.get(pos);
if (win.mAppToken != token) {
@@ -6218,7 +6249,6 @@ public class WindowManagerService extends IWindowManager.Stub
final IBinder winBinder = window.asBinder();
token = new Binder();
mDragState = new DragState(this, token, surface, /*flags*/ 0, winBinder);
- mDragState.mSurface = surface;
token = mDragState.mToken = new Binder();
// 5 second timeout for this window to actually begin the drag
@@ -7385,7 +7415,7 @@ public class WindowManagerService extends IWindowManager.Stub
try {
performLayoutAndPlaceSurfacesLockedInner(recoveringMemory);
- int N = mPendingRemove.size();
+ final int N = mPendingRemove.size();
if (N > 0) {
if (mPendingRemoveTmp.length < N) {
mPendingRemoveTmp = new WindowState[N+10];
@@ -7418,9 +7448,9 @@ public class WindowManagerService extends IWindowManager.Stub
}
}
- private final int performLayoutLockedInner(boolean initial, boolean updateInputWindows) {
+ private final void performLayoutLockedInner(boolean initial, boolean updateInputWindows) {
if (!mLayoutNeeded) {
- return 0;
+ return;
}
mLayoutNeeded = false;
@@ -7452,7 +7482,7 @@ public class WindowManagerService extends IWindowManager.Stub
// to another window).
int topAttached = -1;
for (i = N-1; i >= 0; i--) {
- WindowState win = mWindows.get(i);
+ final WindowState win = mWindows.get(i);
// Don't do layout of a window if it is not visible, or
// soon won't be visible, to avoid wasting time and funky
@@ -7508,7 +7538,7 @@ public class WindowManagerService extends IWindowManager.Stub
// XXX does not deal with windows that are attached to windows
// that are themselves attached.
for (i = topAttached; i >= 0; i--) {
- WindowState win = mWindows.get(i);
+ final WindowState win = mWindows.get(i);
if (win.mLayoutAttached) {
if (DEBUG_LAYOUT) Slog.v(TAG, "2ND PASS " + win
@@ -7544,7 +7574,7 @@ public class WindowManagerService extends IWindowManager.Stub
mInputMonitor.updateInputWindowsLw(false /*force*/);
}
- return mPolicy.finishLayoutLw();
+ mPolicy.finishLayoutLw();
}
void makeWindowFreezingScreenIfNeededLocked(WindowState w) {
@@ -7566,6 +7596,1006 @@ public class WindowManagerService extends IWindowManager.Stub
}
}
+ /**
+ * Extracted from {@link #performLayoutAndPlaceSurfacesLockedInner} to reduce size of method.
+ * Update animations of all applications, including those associated with exiting/removed apps.
+ *
+ * @param currentTime The time which animations use for calculating transitions.
+ * @param innerDw Width of app window.
+ * @param innerDh Height of app window.
+ * @return true if rotation has stopped, false otherwise
+ */
+ private boolean updateAppsAndRotationAnimationsLocked(long currentTime,
+ int innerDw, int innerDh) {
+ int i;
+ final int NAT = mAppTokens.size();
+ for (i=0; i<NAT; i++) {
+ if (mAppTokens.get(i).stepAnimationLocked(currentTime,
+ innerDw, innerDh)) {
+ mInnerFields.mAnimating = true;
+ }
+ }
+ final int NEAT = mExitingAppTokens.size();
+ for (i=0; i<NEAT; i++) {
+ if (mExitingAppTokens.get(i).stepAnimationLocked(currentTime,
+ innerDw, innerDh)) {
+ mInnerFields.mAnimating = true;
+ }
+ }
+
+ boolean updateRotation = false;
+ if (mScreenRotationAnimation != null) {
+ if (mScreenRotationAnimation.isAnimating()) {
+ if (mScreenRotationAnimation.stepAnimation(currentTime)) {
+ mInnerFields.mAnimating = true;
+ } else {
+ updateRotation = true;
+ }
+ }
+ }
+
+ return updateRotation;
+ }
+
+ /**
+ * Extracted from {@link #performLayoutAndPlaceSurfacesLockedInner} to reduce size of method.
+ *
+ * @param currentTime The time which animations use for calculating transitions.
+ * @param innerDw Width of app window.
+ * @param innerDh Height of app window.
+ */
+ private void updateWindowsAndWallpaperLocked(final long currentTime,
+ final int innerDw, final int innerDh) {
+ int i;
+ final int N = mWindows.size();
+
+ for (i=N-1; i>=0; i--) {
+ WindowState w = mWindows.get(i);
+
+ final WindowManager.LayoutParams attrs = w.mAttrs;
+
+ if (w.mSurface != null) {
+ // Take care of the window being ready to display.
+ if (w.commitFinishDrawingLocked(currentTime)) {
+ if ((w.mAttrs.flags
+ & WindowManager.LayoutParams.FLAG_SHOW_WALLPAPER) != 0) {
+ if (DEBUG_WALLPAPER) Slog.v(TAG,
+ "First draw done in potential wallpaper target " + w);
+ mInnerFields.mWallpaperMayChange = true;
+ }
+ }
+
+ final boolean wasAnimating = w.mAnimating;
+
+ int animDw = innerDw;
+ int animDh = innerDh;
+
+ // If the window has moved due to its containing
+ // content frame changing, then we'd like to animate
+ // it. The checks here are ordered by what is least
+ // likely to be true first.
+ if (w.shouldAnimateMove()) {
+ // Frame has moved, containing content frame
+ // has also moved, and we're not currently animating...
+ // let's do something.
+ Animation a = AnimationUtils.loadAnimation(mContext,
+ com.android.internal.R.anim.window_move_from_decor);
+ w.setAnimation(a);
+ animDw = w.mLastFrame.left - w.mFrame.left;
+ animDh = w.mLastFrame.top - w.mFrame.top;
+ }
+
+ // Execute animation.
+ final boolean nowAnimating = w.stepAnimationLocked(currentTime,
+ animDw, animDh);
+
+ // If this window is animating, make a note that we have
+ // an animating window and take care of a request to run
+ // a detached wallpaper animation.
+ if (nowAnimating) {
+ if (w.mAnimation != null) {
+ if ((w.mAttrs.flags&FLAG_SHOW_WALLPAPER) != 0
+ && w.mAnimation.getDetachWallpaper()) {
+ mInnerFields.mDetachedWallpaper = w;
+ }
+ if (w.mAnimation.getBackgroundColor() != 0) {
+ if (mInnerFields.mWindowAnimationBackground == null
+ || (w.mAnimLayer <
+ mInnerFields.mWindowAnimationBackground.mAnimLayer)) {
+ mInnerFields.mWindowAnimationBackground = w;
+ mInnerFields.mWindowAnimationBackgroundColor =
+ w.mAnimation.getBackgroundColor();
+ }
+ }
+ }
+ mInnerFields.mAnimating = true;
+ }
+
+ // If this window's app token is running a detached wallpaper
+ // animation, make a note so we can ensure the wallpaper is
+ // displayed behind it.
+ if (w.mAppToken != null && w.mAppToken.animation != null
+ && w.mAppToken.animating) {
+ if ((w.mAttrs.flags&FLAG_SHOW_WALLPAPER) != 0
+ && w.mAppToken.animation.getDetachWallpaper()) {
+ mInnerFields.mDetachedWallpaper = w;
+ }
+ if (w.mAppToken.animation.getBackgroundColor() != 0) {
+ if (mInnerFields.mWindowAnimationBackground == null
+ || (w.mAnimLayer <
+ mInnerFields.mWindowAnimationBackground.mAnimLayer)) {
+ mInnerFields.mWindowAnimationBackground = w;
+ mInnerFields.mWindowAnimationBackgroundColor =
+ w.mAppToken.animation.getBackgroundColor();
+ }
+ }
+ }
+
+ if (wasAnimating && !w.mAnimating && mWallpaperTarget == w) {
+ mInnerFields.mWallpaperMayChange = true;
+ }
+
+ if (mPolicy.doesForceHide(w, attrs)) {
+ if (!wasAnimating && nowAnimating) {
+ if (DEBUG_VISIBILITY) Slog.v(TAG,
+ "Animation started that could impact force hide: "
+ + w);
+ mInnerFields.mWallpaperForceHidingChanged = true;
+ mFocusMayChange = true;
+ } else if (w.isReadyForDisplay() && w.mAnimation == null) {
+ mInnerFields.mForceHiding = true;
+ }
+ } else if (mPolicy.canBeForceHidden(w, attrs)) {
+ boolean changed;
+ if (mInnerFields.mForceHiding) {
+ changed = w.hideLw(false, false);
+ if (DEBUG_VISIBILITY && changed) Slog.v(TAG,
+ "Now policy hidden: " + w);
+ } else {
+ changed = w.showLw(false, false);
+ if (DEBUG_VISIBILITY && changed) Slog.v(TAG,
+ "Now policy shown: " + w);
+ if (changed) {
+ if (mInnerFields.mWallpaperForceHidingChanged
+ && w.isVisibleNow() /*w.isReadyForDisplay()*/) {
+ // Assume we will need to animate. If
+ // we don't (because the wallpaper will
+ // stay with the lock screen), then we will
+ // clean up later.
+ Animation a = mPolicy.createForceHideEnterAnimation();
+ if (a != null) {
+ w.setAnimation(a);
+ }
+ }
+ if (mCurrentFocus == null ||
+ mCurrentFocus.mLayer < w.mLayer) {
+ // We are showing on to of the current
+ // focus, so re-evaluate focus to make
+ // sure it is correct.
+ mFocusMayChange = true;
+ }
+ }
+ }
+ if (changed && (attrs.flags
+ & WindowManager.LayoutParams.FLAG_SHOW_WALLPAPER) != 0) {
+ mInnerFields.mWallpaperMayChange = true;
+ }
+ }
+
+ mPolicy.animatingWindowLw(w, attrs);
+ }
+
+ final AppWindowToken atoken = w.mAppToken;
+ if (atoken != null && (!atoken.allDrawn || atoken.freezingScreen)) {
+ if (atoken.lastTransactionSequence != mTransactionSequence) {
+ atoken.lastTransactionSequence = mTransactionSequence;
+ atoken.numInterestingWindows = atoken.numDrawnWindows = 0;
+ atoken.startingDisplayed = false;
+ }
+ if ((w.isOnScreen() || w.mAttrs.type
+ == WindowManager.LayoutParams.TYPE_BASE_APPLICATION)
+ && !w.mExiting && !w.mDestroying) {
+ if (DEBUG_VISIBILITY || DEBUG_ORIENTATION) {
+ Slog.v(TAG, "Eval win " + w + ": isDrawn="
+ + w.isDrawnLw()
+ + ", isAnimating=" + w.isAnimating());
+ if (!w.isDrawnLw()) {
+ Slog.v(TAG, "Not displayed: s=" + w.mSurface
+ + " pv=" + w.mPolicyVisibility
+ + " dp=" + w.mDrawPending
+ + " cdp=" + w.mCommitDrawPending
+ + " ah=" + w.mAttachedHidden
+ + " th=" + atoken.hiddenRequested
+ + " a=" + w.mAnimating);
+ }
+ }
+ if (w != atoken.startingWindow) {
+ if (!atoken.freezingScreen || !w.mAppFreezing) {
+ atoken.numInterestingWindows++;
+ if (w.isDrawnLw()) {
+ atoken.numDrawnWindows++;
+ if (DEBUG_VISIBILITY || DEBUG_ORIENTATION) Slog.v(TAG,
+ "tokenMayBeDrawn: " + atoken
+ + " freezingScreen=" + atoken.freezingScreen
+ + " mAppFreezing=" + w.mAppFreezing);
+ mInnerFields.mTokenMayBeDrawn = true;
+ }
+ }
+ } else if (w.isDrawnLw()) {
+ atoken.startingDisplayed = true;
+ }
+ }
+ } else if (w.mReadyToShow) {
+ w.performShowLocked();
+ }
+ } // end forall windows
+ }
+
+ /**
+ * Extracted from {@link #performLayoutAndPlaceSurfacesLockedInner} to reduce size of method.
+ *
+ * @return bitmap indicating if another pass through layout must be made.
+ */
+ private int testTokenMayBeDrawnLocked() {
+ int changes = 0;
+ // See if any windows have been drawn, so they (and others
+ // associated with them) can now be shown.
+ final int NT = mAppTokens.size();
+ for (int i=0; i<NT; i++) {
+ AppWindowToken wtoken = mAppTokens.get(i);
+ if (wtoken.freezingScreen) {
+ int numInteresting = wtoken.numInterestingWindows;
+ if (numInteresting > 0 && wtoken.numDrawnWindows >= numInteresting) {
+ if (DEBUG_VISIBILITY) Slog.v(TAG,
+ "allDrawn: " + wtoken
+ + " interesting=" + numInteresting
+ + " drawn=" + wtoken.numDrawnWindows);
+ wtoken.showAllWindowsLocked();
+ unsetAppFreezingScreenLocked(wtoken, false, true);
+ if (DEBUG_ORIENTATION) Slog.i(TAG,
+ "Setting mOrientationChangeComplete=true because wtoken "
+ + wtoken + " numInteresting=" + numInteresting
+ + " numDrawn=" + wtoken.numDrawnWindows);
+ mInnerFields.mOrientationChangeComplete = true;
+ }
+ } else if (!wtoken.allDrawn) {
+ int numInteresting = wtoken.numInterestingWindows;
+ if (numInteresting > 0 && wtoken.numDrawnWindows >= numInteresting) {
+ if (DEBUG_VISIBILITY) Slog.v(TAG,
+ "allDrawn: " + wtoken
+ + " interesting=" + numInteresting
+ + " drawn=" + wtoken.numDrawnWindows);
+ wtoken.allDrawn = true;
+ changes |= PhoneWindowManager.FINISH_LAYOUT_REDO_ANIM;
+
+ // We can now show all of the drawn windows!
+ if (!mOpeningApps.contains(wtoken)) {
+ wtoken.showAllWindowsLocked();
+ }
+ }
+ }
+ }
+
+ return changes;
+ }
+
+ /**
+ * Extracted from {@link #performLayoutAndPlaceSurfacesLockedInner} to reduce size of method.
+ *
+ * @return bitmap indicating if another pass through layout must be made.
+ */
+ public int handleAppTransitionReadyLocked() {
+ int changes = 0;
+ int i;
+ int NN = mOpeningApps.size();
+ boolean goodToGo = true;
+ if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
+ "Checking " + NN + " opening apps (frozen="
+ + mDisplayFrozen + " timeout="
+ + mAppTransitionTimeout + ")...");
+ if (!mDisplayFrozen && !mAppTransitionTimeout) {
+ // If the display isn't frozen, wait to do anything until
+ // all of the apps are ready. Otherwise just go because
+ // we'll unfreeze the display when everyone is ready.
+ for (i=0; i<NN && goodToGo; i++) {
+ AppWindowToken wtoken = mOpeningApps.get(i);
+ if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
+ "Check opening app" + wtoken + ": allDrawn="
+ + wtoken.allDrawn + " startingDisplayed="
+ + wtoken.startingDisplayed);
+ if (!wtoken.allDrawn && !wtoken.startingDisplayed
+ && !wtoken.startingMoved) {
+ goodToGo = false;
+ }
+ }
+ }
+ if (goodToGo) {
+ if (DEBUG_APP_TRANSITIONS) Slog.v(TAG, "**** GOOD TO GO");
+ int transit = mNextAppTransition;
+ if (mSkipAppTransitionAnimation) {
+ transit = WindowManagerPolicy.TRANSIT_UNSET;
+ }
+ mNextAppTransition = WindowManagerPolicy.TRANSIT_UNSET;
+ mAppTransitionReady = false;
+ mAppTransitionRunning = true;
+ mAppTransitionTimeout = false;
+ mStartingIconInTransition = false;
+ mSkipAppTransitionAnimation = false;
+
+ mH.removeMessages(H.APP_TRANSITION_TIMEOUT);
+
+ // If there are applications waiting to come to the
+ // top of the stack, now is the time to move their windows.
+ // (Note that we don't do apps going to the bottom
+ // here -- we want to keep their windows in the old
+ // Z-order until the animation completes.)
+ if (mToTopApps.size() > 0) {
+ NN = mAppTokens.size();
+ for (i=0; i<NN; i++) {
+ AppWindowToken wtoken = mAppTokens.get(i);
+ if (wtoken.sendingToTop) {
+ wtoken.sendingToTop = false;
+ moveAppWindowsLocked(wtoken, NN, false);
+ }
+ }
+ mToTopApps.clear();
+ }
+
+ WindowState oldWallpaper = mWallpaperTarget;
+
+ adjustWallpaperWindowsLocked();
+ mInnerFields.mWallpaperMayChange = false;
+
+ // The top-most window will supply the layout params,
+ // and we will determine it below.
+ LayoutParams animLp = null;
+ int bestAnimLayer = -1;
+ boolean fullscreenAnim = false;
+
+ if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
+ "New wallpaper target=" + mWallpaperTarget
+ + ", lower target=" + mLowerWallpaperTarget
+ + ", upper target=" + mUpperWallpaperTarget);
+ int foundWallpapers = 0;
+ // Do a first pass through the tokens for two
+ // things:
+ // (1) Determine if both the closing and opening
+ // app token sets are wallpaper targets, in which
+ // case special animations are needed
+ // (since the wallpaper needs to stay static
+ // behind them).
+ // (2) Find the layout params of the top-most
+ // application window in the tokens, which is
+ // what will control the animation theme.
+ final int NC = mClosingApps.size();
+ NN = NC + mOpeningApps.size();
+ for (i=0; i<NN; i++) {
+ AppWindowToken wtoken;
+ int mode;
+ if (i < NC) {
+ wtoken = mClosingApps.get(i);
+ mode = 1;
+ } else {
+ wtoken = mOpeningApps.get(i-NC);
+ mode = 2;
+ }
+ if (mLowerWallpaperTarget != null) {
+ if (mLowerWallpaperTarget.mAppToken == wtoken
+ || mUpperWallpaperTarget.mAppToken == wtoken) {
+ foundWallpapers |= mode;
+ }
+ }
+ if (wtoken.appFullscreen) {
+ WindowState ws = wtoken.findMainWindow();
+ if (ws != null) {
+ animLp = ws.mAttrs;
+ bestAnimLayer = ws.mLayer;
+ fullscreenAnim = true;
+ }
+ } else if (!fullscreenAnim) {
+ WindowState ws = wtoken.findMainWindow();
+ if (ws != null) {
+ if (ws.mLayer > bestAnimLayer) {
+ animLp = ws.mAttrs;
+ bestAnimLayer = ws.mLayer;
+ }
+ }
+ }
+ }
+
+ if (foundWallpapers == 3) {
+ if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
+ "Wallpaper animation!");
+ switch (transit) {
+ case WindowManagerPolicy.TRANSIT_ACTIVITY_OPEN:
+ case WindowManagerPolicy.TRANSIT_TASK_OPEN:
+ case WindowManagerPolicy.TRANSIT_TASK_TO_FRONT:
+ transit = WindowManagerPolicy.TRANSIT_WALLPAPER_INTRA_OPEN;
+ break;
+ case WindowManagerPolicy.TRANSIT_ACTIVITY_CLOSE:
+ case WindowManagerPolicy.TRANSIT_TASK_CLOSE:
+ case WindowManagerPolicy.TRANSIT_TASK_TO_BACK:
+ transit = WindowManagerPolicy.TRANSIT_WALLPAPER_INTRA_CLOSE;
+ break;
+ }
+ if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
+ "New transit: " + transit);
+ } else if (oldWallpaper != null) {
+ // We are transitioning from an activity with
+ // a wallpaper to one without.
+ transit = WindowManagerPolicy.TRANSIT_WALLPAPER_CLOSE;
+ if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
+ "New transit away from wallpaper: " + transit);
+ } else if (mWallpaperTarget != null) {
+ // We are transitioning from an activity without
+ // a wallpaper to now showing the wallpaper
+ transit = WindowManagerPolicy.TRANSIT_WALLPAPER_OPEN;
+ if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
+ "New transit into wallpaper: " + transit);
+ }
+
+ // If all closing windows are obscured, then there is
+ // no need to do an animation. This is the case, for
+ // example, when this transition is being done behind
+ // the lock screen.
+ if (!mPolicy.allowAppAnimationsLw()) {
+ animLp = null;
+ }
+
+ NN = mOpeningApps.size();
+ for (i=0; i<NN; i++) {
+ AppWindowToken wtoken = mOpeningApps.get(i);
+ if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
+ "Now opening app" + wtoken);
+ wtoken.reportedVisible = false;
+ wtoken.inPendingTransaction = false;
+ wtoken.animation = null;
+ setTokenVisibilityLocked(wtoken, animLp, true,
+ transit, false);
+ wtoken.updateReportedVisibilityLocked();
+ wtoken.waitingToShow = false;
+ wtoken.showAllWindowsLocked();
+ }
+ NN = mClosingApps.size();
+ for (i=0; i<NN; i++) {
+ AppWindowToken wtoken = mClosingApps.get(i);
+ if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
+ "Now closing app" + wtoken);
+ wtoken.inPendingTransaction = false;
+ wtoken.animation = null;
+ setTokenVisibilityLocked(wtoken, animLp, false,
+ transit, false);
+ wtoken.updateReportedVisibilityLocked();
+ wtoken.waitingToHide = false;
+ // Force the allDrawn flag, because we want to start
+ // this guy's animations regardless of whether it's
+ // gotten drawn.
+ wtoken.allDrawn = true;
+ }
+
+ mNextAppTransitionPackage = null;
+
+ mOpeningApps.clear();
+ mClosingApps.clear();
+
+ // This has changed the visibility of windows, so perform
+ // a new layout to get them all up-to-date.
+ changes |= PhoneWindowManager.FINISH_LAYOUT_REDO_LAYOUT
+ | WindowManagerPolicy.FINISH_LAYOUT_REDO_CONFIG;
+ mLayoutNeeded = true;
+ if (!moveInputMethodWindowsIfNeededLocked(true)) {
+ assignLayersLocked();
+ }
+ updateFocusedWindowLocked(UPDATE_FOCUS_PLACING_SURFACES,
+ false /*updateInputWindows*/);
+ mFocusMayChange = false;
+ }
+
+ return changes;
+ }
+
+ /**
+ * Extracted from {@link #performLayoutAndPlaceSurfacesLockedInner} to reduce size of method.
+ *
+ * @return bitmap indicating if another pass through layout must be made.
+ */
+ private int handleAnimatingAndTransitionLocked() {
+ int changes = 0;
+
+ mAppTransitionRunning = false;
+ // Clear information about apps that were moving.
+ mToBottomApps.clear();
+
+ rebuildAppWindowListLocked();
+ changes |= PhoneWindowManager.FINISH_LAYOUT_REDO_LAYOUT;
+ mInnerFields.mAdjResult |= ADJUST_WALLPAPER_LAYERS_CHANGED;
+ moveInputMethodWindowsIfNeededLocked(false);
+ mInnerFields.mWallpaperMayChange = true;
+ // Since the window list has been rebuilt, focus might
+ // have to be recomputed since the actual order of windows
+ // might have changed again.
+ mFocusMayChange = true;
+
+ return changes;
+ }
+
+ /**
+ * Extracted from {@link #performLayoutAndPlaceSurfacesLockedInner} to reduce size of method.
+ *
+ * @return bitmap indicating if another pass through layout must be made.
+ */
+ private int animateAwayWallpaperLocked() {
+ int changes = 0;
+ WindowState oldWallpaper = mWallpaperTarget;
+ if (mLowerWallpaperTarget != null
+ && mLowerWallpaperTarget.mAppToken != null) {
+ if (DEBUG_WALLPAPER) Slog.v(TAG,
+ "wallpaperForceHiding changed with lower="
+ + mLowerWallpaperTarget);
+ if (DEBUG_WALLPAPER) Slog.v(TAG,
+ "hidden=" + mLowerWallpaperTarget.mAppToken.hidden +
+ " hiddenRequested=" + mLowerWallpaperTarget.mAppToken.hiddenRequested);
+ if (mLowerWallpaperTarget.mAppToken.hidden) {
+ // The lower target has become hidden before we
+ // actually started the animation... let's completely
+ // re-evaluate everything.
+ mLowerWallpaperTarget = mUpperWallpaperTarget = null;
+ changes |= PhoneWindowManager.FINISH_LAYOUT_REDO_ANIM;
+ }
+ }
+ mInnerFields.mAdjResult |= adjustWallpaperWindowsLocked();
+ mInnerFields.mWallpaperMayChange = false;
+ mInnerFields.mWallpaperForceHidingChanged = false;
+ if (DEBUG_WALLPAPER) Slog.v(TAG, "****** OLD: " + oldWallpaper
+ + " NEW: " + mWallpaperTarget
+ + " LOWER: " + mLowerWallpaperTarget);
+ if (mLowerWallpaperTarget == null) {
+ // Whoops, we don't need a special wallpaper animation.
+ // Clear them out.
+ mInnerFields.mForceHiding = false;
+ for (int i=mWindows.size()-1; i>=0; i--) {
+ WindowState w = mWindows.get(i);
+ if (w.mSurface != null) {
+ final WindowManager.LayoutParams attrs = w.mAttrs;
+ if (mPolicy.doesForceHide(w, attrs) && w.isVisibleLw()) {
+ if (DEBUG_FOCUS) Slog.i(TAG, "win=" + w + " force hides other windows");
+ mInnerFields.mForceHiding = true;
+ } else if (mPolicy.canBeForceHidden(w, attrs)) {
+ if (!w.mAnimating) {
+ // We set the animation above so it
+ // is not yet running.
+ w.clearAnimation();
+ }
+ }
+ }
+ }
+ }
+ return changes;
+ }
+
+ /**
+ * Extracted from {@link #performLayoutAndPlaceSurfacesLockedInner} to reduce size of method.
+ *
+ * @return bitmap indicating if another pass through layout must be made.
+ */
+ private int testWallpaperAndBackgroundLocked() {
+ int changes = 0;
+
+ if (mWindowDetachedWallpaper != mInnerFields.mDetachedWallpaper) {
+ if (DEBUG_WALLPAPER) Slog.v(TAG,
+ "Detached wallpaper changed from " + mWindowDetachedWallpaper
+ + " to " + mInnerFields.mDetachedWallpaper);
+ mWindowDetachedWallpaper = mInnerFields.mDetachedWallpaper;
+ mInnerFields.mWallpaperMayChange = true;
+ }
+
+ if (mInnerFields.mWindowAnimationBackgroundColor != 0) {
+ // If the window that wants black is the current wallpaper
+ // target, then the black goes *below* the wallpaper so we
+ // don't cause the wallpaper to suddenly disappear.
+ WindowState target = mInnerFields.mWindowAnimationBackground;
+ if (mWallpaperTarget == mInnerFields.mWindowAnimationBackground
+ || mLowerWallpaperTarget == mInnerFields.mWindowAnimationBackground
+ || mUpperWallpaperTarget == mInnerFields.mWindowAnimationBackground) {
+ for (int i=0; i<mWindows.size(); i++) {
+ WindowState w = mWindows.get(i);
+ if (w.mIsWallpaper) {
+ target = w;
+ break;
+ }
+ }
+ }
+ if (mWindowAnimationBackgroundSurface == null) {
+ mWindowAnimationBackgroundSurface = new DimSurface(mFxSession);
+ }
+ final int dw = mCurDisplayWidth;
+ final int dh = mCurDisplayHeight;
+ mWindowAnimationBackgroundSurface.show(dw, dh,
+ target.mAnimLayer - LAYER_OFFSET_DIM,
+ mInnerFields.mWindowAnimationBackgroundColor);
+ } else if (mWindowAnimationBackgroundSurface != null) {
+ mWindowAnimationBackgroundSurface.hide();
+ }
+
+ if (mInnerFields.mWallpaperMayChange) {
+ if (DEBUG_WALLPAPER) Slog.v(TAG,
+ "Wallpaper may change! Adjusting");
+ mInnerFields.mAdjResult |= adjustWallpaperWindowsLocked();
+ }
+
+ if ((mInnerFields.mAdjResult&ADJUST_WALLPAPER_LAYERS_CHANGED) != 0) {
+ if (DEBUG_WALLPAPER) Slog.v(TAG,
+ "Wallpaper layer changed: assigning layers + relayout");
+ changes |= PhoneWindowManager.FINISH_LAYOUT_REDO_LAYOUT;
+ assignLayersLocked();
+ } else if ((mInnerFields.mAdjResult&ADJUST_WALLPAPER_VISIBILITY_CHANGED) != 0) {
+ if (DEBUG_WALLPAPER) Slog.v(TAG,
+ "Wallpaper visibility changed: relayout");
+ changes |= PhoneWindowManager.FINISH_LAYOUT_REDO_LAYOUT;
+ }
+
+ if (mFocusMayChange) {
+ mFocusMayChange = false;
+ if (updateFocusedWindowLocked(UPDATE_FOCUS_PLACING_SURFACES,
+ false /*updateInputWindows*/)) {
+ changes |= PhoneWindowManager.FINISH_LAYOUT_REDO_ANIM;
+ mInnerFields.mAdjResult = 0;
+ }
+ }
+
+ return changes;
+ }
+
+ /**
+ * Extracted from {@link #performLayoutAndPlaceSurfacesLockedInner} to reduce size of method.
+ *
+ * @param w WindowState whos Surface is being prepared.
+ * @param recoveringMemory true if the caller will reclaim surface memory on error.
+ */
+ public void prepareSurfaceLocked(final WindowState w, final boolean recoveringMemory) {
+ // XXX NOTE: The logic here could be improved. We have
+ // the decision about whether to resize a window separated
+ // from whether to hide the surface. This can cause us to
+ // resize a surface even if we are going to hide it. You
+ // can see this by (1) holding device in landscape mode on
+ // home screen; (2) tapping browser icon (device will rotate
+ // to landscape; (3) tap home. The wallpaper will be resized
+ // in step 2 but then immediately hidden, causing us to
+ // have to resize and then redraw it again in step 3. It
+ // would be nice to figure out how to avoid this, but it is
+ // difficult because we do need to resize surfaces in some
+ // cases while they are hidden such as when first showing a
+ // window.
+ boolean displayed = false;
+
+ w.computeShownFrameLocked();
+
+ int width, height;
+ if ((w.mAttrs.flags & w.mAttrs.FLAG_SCALED) != 0) {
+ // for a scaled surface, we just want to use
+ // the requested size.
+ width = w.mRequestedWidth;
+ height = w.mRequestedHeight;
+ } else {
+ width = w.mCompatFrame.width();
+ height = w.mCompatFrame.height();
+ }
+
+ if (width < 1) {
+ width = 1;
+ }
+ if (height < 1) {
+ height = 1;
+ }
+ final boolean surfaceResized = w.mSurfaceW != width || w.mSurfaceH != height;
+ if (surfaceResized) {
+ w.mSurfaceW = width;
+ w.mSurfaceH = height;
+ }
+
+ if (w.mSurfaceX != w.mShownFrame.left
+ || w.mSurfaceY != w.mShownFrame.top) {
+ try {
+ if (SHOW_TRANSACTIONS) logSurface(w,
+ "POS " + w.mShownFrame.left
+ + ", " + w.mShownFrame.top, null);
+ w.mSurfaceX = w.mShownFrame.left;
+ w.mSurfaceY = w.mShownFrame.top;
+ w.mSurface.setPosition(w.mShownFrame.left, w.mShownFrame.top);
+ } catch (RuntimeException e) {
+ Slog.w(TAG, "Error positioning surface of " + w
+ + " pos=(" + w.mShownFrame.left
+ + "," + w.mShownFrame.top + ")", e);
+ if (!recoveringMemory) {
+ reclaimSomeSurfaceMemoryLocked(w, "position", true);
+ }
+ }
+ }
+
+ if (surfaceResized) {
+ try {
+ if (SHOW_TRANSACTIONS) logSurface(w,
+ "SIZE " + width + "x" + height, null);
+ w.mSurfaceResized = true;
+ w.mSurface.setSize(width, height);
+ } catch (RuntimeException e) {
+ // If something goes wrong with the surface (such
+ // as running out of memory), don't take down the
+ // entire system.
+ Slog.e(TAG, "Error resizing surface of " + w
+ + " size=(" + width + "x" + height + ")", e);
+ if (!recoveringMemory) {
+ reclaimSomeSurfaceMemoryLocked(w, "size", true);
+ }
+ }
+ }
+
+ if (!w.mAppFreezing && w.mLayoutSeq == mLayoutSeq) {
+ w.mContentInsetsChanged |=
+ !w.mLastContentInsets.equals(w.mContentInsets);
+ w.mVisibleInsetsChanged |=
+ !w.mLastVisibleInsets.equals(w.mVisibleInsets);
+ boolean configChanged =
+ w.mConfiguration != mCurConfiguration
+ && (w.mConfiguration == null
+ || mCurConfiguration.diff(w.mConfiguration) != 0);
+ if (DEBUG_CONFIGURATION && configChanged) {
+ Slog.v(TAG, "Win " + w + " config changed: "
+ + mCurConfiguration);
+ }
+ if (localLOGV) Slog.v(TAG, "Resizing " + w
+ + ": configChanged=" + configChanged
+ + " last=" + w.mLastFrame + " frame=" + w.mFrame);
+ w.mLastFrame.set(w.mFrame);
+ if (w.mContentInsetsChanged
+ || w.mVisibleInsetsChanged
+ || w.mSurfaceResized
+ || configChanged) {
+ if (DEBUG_RESIZE || DEBUG_ORIENTATION) {
+ Slog.v(TAG, "Resize reasons: "
+ + " contentInsetsChanged=" + w.mContentInsetsChanged
+ + " visibleInsetsChanged=" + w.mVisibleInsetsChanged
+ + " surfaceResized=" + w.mSurfaceResized
+ + " configChanged=" + configChanged);
+ }
+
+ w.mLastContentInsets.set(w.mContentInsets);
+ w.mLastVisibleInsets.set(w.mVisibleInsets);
+ makeWindowFreezingScreenIfNeededLocked(w);
+ // If the orientation is changing, then we need to
+ // hold off on unfreezing the display until this
+ // window has been redrawn; to do that, we need
+ // to go through the process of getting informed
+ // by the application when it has finished drawing.
+ if (w.mOrientationChanging) {
+ if (DEBUG_ORIENTATION) Slog.v(TAG,
+ "Orientation start waiting for draw in "
+ + w + ", surface " + w.mSurface);
+ w.mDrawPending = true;
+ w.mCommitDrawPending = false;
+ w.mReadyToShow = false;
+ if (w.mAppToken != null) {
+ w.mAppToken.allDrawn = false;
+ }
+ }
+ if (!mResizingWindows.contains(w)) {
+ if (DEBUG_RESIZE || DEBUG_ORIENTATION) Slog.v(TAG,
+ "Resizing window " + w + " to " + w.mSurfaceW
+ + "x" + w.mSurfaceH);
+ mResizingWindows.add(w);
+ }
+ } else if (w.mOrientationChanging) {
+ if (!w.mDrawPending && !w.mCommitDrawPending) {
+ if (DEBUG_ORIENTATION) Slog.v(TAG,
+ "Orientation not waiting for draw in "
+ + w + ", surface " + w.mSurface);
+ w.mOrientationChanging = false;
+ }
+ }
+ }
+
+ if (w.mAttachedHidden || !w.isReadyForDisplay()) {
+ if (!w.mLastHidden) {
+ //dump();
+ w.mLastHidden = true;
+ if (SHOW_TRANSACTIONS) logSurface(w,
+ "HIDE (performLayout)", null);
+ if (w.mSurface != null) {
+ w.mSurfaceShown = false;
+ try {
+ w.mSurface.hide();
+ } catch (RuntimeException e) {
+ Slog.w(TAG, "Exception hiding surface in " + w);
+ }
+ }
+ }
+ // If we are waiting for this window to handle an
+ // orientation change, well, it is hidden, so
+ // doesn't really matter. Note that this does
+ // introduce a potential glitch if the window
+ // becomes unhidden before it has drawn for the
+ // new orientation.
+ if (w.mOrientationChanging) {
+ w.mOrientationChanging = false;
+ if (DEBUG_ORIENTATION) Slog.v(TAG,
+ "Orientation change skips hidden " + w);
+ }
+ } else if (w.mLastLayer != w.mAnimLayer
+ || w.mLastAlpha != w.mShownAlpha
+ || w.mLastDsDx != w.mDsDx
+ || w.mLastDtDx != w.mDtDx
+ || w.mLastDsDy != w.mDsDy
+ || w.mLastDtDy != w.mDtDy
+ || w.mLastHScale != w.mHScale
+ || w.mLastVScale != w.mVScale
+ || w.mLastHidden) {
+ displayed = true;
+ w.mLastAlpha = w.mShownAlpha;
+ w.mLastLayer = w.mAnimLayer;
+ w.mLastDsDx = w.mDsDx;
+ w.mLastDtDx = w.mDtDx;
+ w.mLastDsDy = w.mDsDy;
+ w.mLastDtDy = w.mDtDy;
+ w.mLastHScale = w.mHScale;
+ w.mLastVScale = w.mVScale;
+ if (SHOW_TRANSACTIONS) logSurface(w,
+ "alpha=" + w.mShownAlpha + " layer=" + w.mAnimLayer
+ + " matrix=[" + (w.mDsDx*w.mHScale)
+ + "," + (w.mDtDx*w.mVScale)
+ + "][" + (w.mDsDy*w.mHScale)
+ + "," + (w.mDtDy*w.mVScale) + "]", null);
+ if (w.mSurface != null) {
+ try {
+ w.mSurfaceAlpha = w.mShownAlpha;
+ w.mSurface.setAlpha(w.mShownAlpha);
+ w.mSurfaceLayer = w.mAnimLayer;
+ w.mSurface.setLayer(w.mAnimLayer);
+ w.mSurface.setMatrix(
+ w.mDsDx*w.mHScale, w.mDtDx*w.mVScale,
+ w.mDsDy*w.mHScale, w.mDtDy*w.mVScale);
+ } catch (RuntimeException e) {
+ Slog.w(TAG, "Error updating surface in " + w, e);
+ if (!recoveringMemory) {
+ reclaimSomeSurfaceMemoryLocked(w, "update", true);
+ }
+ }
+ }
+
+ if (w.mLastHidden && !w.mDrawPending
+ && !w.mCommitDrawPending
+ && !w.mReadyToShow) {
+ if (SHOW_TRANSACTIONS) logSurface(w,
+ "SHOW (performLayout)", null);
+ if (DEBUG_VISIBILITY) Slog.v(TAG, "Showing " + w
+ + " during relayout");
+ if (showSurfaceRobustlyLocked(w)) {
+ w.mHasDrawn = true;
+ w.mLastHidden = false;
+ } else {
+ w.mOrientationChanging = false;
+ }
+ }
+ if (w.mSurface != null) {
+ w.mToken.hasVisible = true;
+ }
+ } else {
+ displayed = true;
+ }
+
+ if (displayed) {
+ if (w.mOrientationChanging) {
+ if (w.mDrawPending || w.mCommitDrawPending) {
+ mInnerFields.mOrientationChangeComplete = false;
+ if (DEBUG_ORIENTATION) Slog.v(TAG,
+ "Orientation continue waiting for draw in " + w);
+ } else {
+ w.mOrientationChanging = false;
+ if (DEBUG_ORIENTATION) Slog.v(TAG,
+ "Orientation change complete in " + w);
+ }
+ }
+ w.mToken.hasVisible = true;
+ }
+ }
+
+ /**
+ * Extracted from {@link #performLayoutAndPlaceSurfacesLockedInner} to reduce size of method.
+ *
+ * @param w WindowState this method is applied to.
+ * @param currentTime The time which animations use for calculating transitions.
+ * @param innerDw Width of app window.
+ * @param innerDh Height of app window.
+ */
+ private void handleNotObscuredLocked(final WindowState w, final long currentTime,
+ final int innerDw, final int innerDh) {
+ final WindowManager.LayoutParams attrs = w.mAttrs;
+ final int attrFlags = attrs.flags;
+ final boolean canBeSeen = w.isDisplayedLw();
+
+ if (w.mSurface != null) {
+ if ((attrFlags&FLAG_KEEP_SCREEN_ON) != 0) {
+ mInnerFields.mHoldScreen = w.mSession;
+ }
+ if (!mInnerFields.mSyswin && w.mAttrs.screenBrightness >= 0
+ && mInnerFields.mScreenBrightness < 0) {
+ mInnerFields.mScreenBrightness = w.mAttrs.screenBrightness;
+ }
+ if (!mInnerFields.mSyswin && w.mAttrs.buttonBrightness >= 0
+ && mInnerFields.mButtonBrightness < 0) {
+ mInnerFields.mButtonBrightness = w.mAttrs.buttonBrightness;
+ }
+ if (canBeSeen
+ && (attrs.type == WindowManager.LayoutParams.TYPE_SYSTEM_DIALOG
+ || attrs.type == WindowManager.LayoutParams.TYPE_KEYGUARD
+ || attrs.type == WindowManager.LayoutParams.TYPE_SYSTEM_ERROR)) {
+ mInnerFields.mSyswin = true;
+ }
+ }
+
+ boolean opaqueDrawn = canBeSeen && w.isOpaqueDrawn();
+ if (opaqueDrawn && w.isFullscreen(innerDw, innerDh)) {
+ // This window completely covers everything behind it,
+ // so we want to leave all of them as unblurred (for
+ // performance reasons).
+ mInnerFields.mObscured = true;
+ } else if (canBeSeen && (attrFlags & FLAG_BLUR_BEHIND | FLAG_DIM_BEHIND) != 0) {
+ if (localLOGV) Slog.v(TAG, "Win " + w
+ + ": blurring=" + mInnerFields.mBlurring
+ + " obscured=" + mInnerFields.mObscured);
+ if ((attrFlags&FLAG_DIM_BEHIND) != 0) {
+ if (!mInnerFields.mDimming) {
+ //Slog.i(TAG, "DIM BEHIND: " + w);
+ mInnerFields.mDimming = true;
+ if (mDimAnimator == null) {
+ mDimAnimator = new DimAnimator(mFxSession);
+ }
+ mDimAnimator.show(innerDw, innerDh);
+ mDimAnimator.updateParameters(mContext.getResources(),
+ w, currentTime);
+ }
+ }
+ if ((attrFlags & FLAG_BLUR_BEHIND) != 0) {
+ if (!mInnerFields.mBlurring) {
+ //Slog.i(TAG, "BLUR BEHIND: " + w);
+ mInnerFields.mBlurring = true;
+ if (mBlurSurface == null) {
+ try {
+ mBlurSurface = new Surface(mFxSession, 0,
+ "BlurSurface",
+ -1, 16, 16,
+ PixelFormat.OPAQUE,
+ Surface.FX_SURFACE_BLUR);
+ } catch (Exception e) {
+ Slog.e(TAG, "Exception creating Blur surface", e);
+ }
+ if (SHOW_TRANSACTIONS) Slog.i(TAG, " BLUR "
+ + mBlurSurface + ": CREATE");
+ }
+ final int dw = mCurDisplayWidth;
+ final int dh = mCurDisplayHeight;
+ if (mBlurSurface != null) {
+ if (SHOW_TRANSACTIONS) Slog.i(TAG, " BLUR "
+ + mBlurSurface + ": pos=(0,0) (" +
+ dw + "x" + dh + "), layer=" + (w.mAnimLayer-1));
+ mBlurSurface.setPosition(0, 0);
+ mBlurSurface.setSize(dw, dh);
+ mBlurSurface.setLayer(w.mAnimLayer-LAYER_OFFSET_BLUR);
+ if (!mBlurShown) {
+ try {
+ if (SHOW_TRANSACTIONS) Slog.i(TAG, " BLUR "
+ + mBlurSurface + ": SHOW");
+ mBlurSurface.show();
+ } catch (RuntimeException e) {
+ Slog.w(TAG, "Failure showing blur surface", e);
+ }
+ mBlurShown = true;
+ }
+ }
+ }
+ }
+ }
+ }
+
// "Something has changed! Let's make it correct now."
private final void performLayoutAndPlaceSurfacesLockedInner(
boolean recoveringMemory) {
@@ -7598,15 +8628,14 @@ public class WindowManagerService extends IWindowManager.Stub
mExitingAppTokens.get(i).hasVisible = false;
}
- boolean orientationChangeComplete = true;
- Session holdScreen = null;
- float screenBrightness = -1;
- float buttonBrightness = -1;
+ mInnerFields.mOrientationChangeComplete = true;
+ mInnerFields.mHoldScreen = null;
+ mInnerFields.mScreenBrightness = -1;
+ mInnerFields.mButtonBrightness = -1;
boolean focusDisplayed = false;
- boolean animating = false;
+ mInnerFields.mAnimating = false;
boolean createWatermark = false;
boolean updateRotation = false;
- boolean screenRotationFinished = false;
if (mFxSession == null) {
mFxSession = new SurfaceSession();
@@ -7629,7 +8658,7 @@ public class WindowManagerService extends IWindowManager.Stub
}
try {
- boolean wallpaperForceHidingChanged = false;
+ mInnerFields.mWallpaperForceHidingChanged = false;
int repeats = 0;
int changes = 0;
@@ -7640,655 +8669,93 @@ public class WindowManagerService extends IWindowManager.Stub
mLayoutNeeded = false;
break;
}
-
- if ((changes&(WindowManagerPolicy.FINISH_LAYOUT_REDO_WALLPAPER
- | WindowManagerPolicy.FINISH_LAYOUT_REDO_CONFIG
- | WindowManagerPolicy.FINISH_LAYOUT_REDO_LAYOUT)) != 0) {
- if ((changes&WindowManagerPolicy.FINISH_LAYOUT_REDO_WALLPAPER) != 0) {
- if ((adjustWallpaperWindowsLocked()&ADJUST_WALLPAPER_LAYERS_CHANGED) != 0) {
- assignLayersLocked();
- mLayoutNeeded = true;
- }
- }
- if ((changes&WindowManagerPolicy.FINISH_LAYOUT_REDO_CONFIG) != 0) {
- if (DEBUG_LAYOUT) Slog.v(TAG, "Computing new config from layout");
- if (updateOrientationFromAppTokensLocked(true)) {
- mLayoutNeeded = true;
- mH.sendEmptyMessage(H.SEND_NEW_CONFIGURATION);
- }
+
+ if ((changes & WindowManagerPolicy.FINISH_LAYOUT_REDO_WALLPAPER) != 0) {
+ if ((adjustWallpaperWindowsLocked()&ADJUST_WALLPAPER_LAYERS_CHANGED) != 0) {
+ assignLayersLocked();
+ mLayoutNeeded = true;
}
- if ((changes&WindowManagerPolicy.FINISH_LAYOUT_REDO_LAYOUT) != 0) {
+ }
+ if ((changes & WindowManagerPolicy.FINISH_LAYOUT_REDO_CONFIG) != 0) {
+ if (DEBUG_LAYOUT) Slog.v(TAG, "Computing new config from layout");
+ if (updateOrientationFromAppTokensLocked(true)) {
mLayoutNeeded = true;
+ mH.sendEmptyMessage(H.SEND_NEW_CONFIGURATION);
}
}
-
+ if ((changes & WindowManagerPolicy.FINISH_LAYOUT_REDO_LAYOUT) != 0) {
+ mLayoutNeeded = true;
+ }
+
// FIRST LOOP: Perform a layout, if needed.
if (repeats < 4) {
- changes = performLayoutLockedInner(repeats == 0, false /*updateInputWindows*/);
- if (changes != 0) {
- continue;
- }
+ performLayoutLockedInner(repeats == 0, false /*updateInputWindows*/);
} else {
Slog.w(TAG, "Layout repeat skipped after too many iterations");
- changes = 0;
}
-
- final int transactionSequence = ++mTransactionSequence;
+
+ changes = 0;
+ ++mTransactionSequence;
// Update animations of all applications, including those
// associated with exiting/removed apps
- boolean tokensAnimating = false;
- final int NAT = mAppTokens.size();
- for (i=0; i<NAT; i++) {
- if (mAppTokens.get(i).stepAnimationLocked(currentTime,
- innerDw, innerDh)) {
- tokensAnimating = true;
- }
- }
- final int NEAT = mExitingAppTokens.size();
- for (i=0; i<NEAT; i++) {
- if (mExitingAppTokens.get(i).stepAnimationLocked(currentTime,
- innerDw, innerDh)) {
- tokensAnimating = true;
- }
- }
+ mInnerFields.mAnimating = false;
// SECOND LOOP: Execute animations and update visibility of windows.
-
- if (DEBUG_APP_TRANSITIONS) Slog.v(TAG, "*** ANIM STEP: seq="
- + transactionSequence + " tokensAnimating="
- + tokensAnimating);
-
- animating = tokensAnimating;
+ updateRotation =
+ updateAppsAndRotationAnimationsLocked(currentTime, innerDw, innerDh);
- if (mScreenRotationAnimation != null) {
- if (mScreenRotationAnimation.isAnimating()) {
- if (mScreenRotationAnimation.stepAnimation(currentTime)) {
- animating = true;
- } else {
- screenRotationFinished = true;
- updateRotation = true;
- }
- }
- }
+ if (DEBUG_APP_TRANSITIONS) Slog.v(TAG, "*** ANIM STEP: seq="
+ + mTransactionSequence + " mAnimating="
+ + mInnerFields.mAnimating);
- boolean tokenMayBeDrawn = false;
- boolean wallpaperMayChange = false;
- boolean forceHiding = false;
- WindowState windowDetachedWallpaper = null;
- WindowState windowAnimationBackground = null;
- int windowAnimationBackgroundColor = 0;
+ mInnerFields.mTokenMayBeDrawn = false;
+ mInnerFields.mWallpaperMayChange = false;
+ mInnerFields.mForceHiding = false;
+ mInnerFields.mDetachedWallpaper = null;
+ mInnerFields.mWindowAnimationBackground = null;
+ mInnerFields.mWindowAnimationBackgroundColor = 0;
mPolicy.beginAnimationLw(dw, dh);
- final int N = mWindows.size();
-
- for (i=N-1; i>=0; i--) {
- WindowState w = mWindows.get(i);
-
- final WindowManager.LayoutParams attrs = w.mAttrs;
-
- if (w.mSurface != null) {
- // Take care of the window being ready to display.
- if (w.commitFinishDrawingLocked(currentTime)) {
- if ((w.mAttrs.flags
- & WindowManager.LayoutParams.FLAG_SHOW_WALLPAPER) != 0) {
- if (DEBUG_WALLPAPER) Slog.v(TAG,
- "First draw done in potential wallpaper target " + w);
- wallpaperMayChange = true;
- }
- }
-
- final boolean wasAnimating = w.mAnimating;
-
- int animDw = innerDw;
- int animDh = innerDh;
-
- // If the window has moved due to its containing
- // content frame changing, then we'd like to animate
- // it. The checks here are ordered by what is least
- // likely to be true first.
- if (w.shouldAnimateMove()) {
- // Frame has moved, containing content frame
- // has also moved, and we're not currently animating...
- // let's do something.
- Animation a = AnimationUtils.loadAnimation(mContext,
- com.android.internal.R.anim.window_move_from_decor);
- w.setAnimation(a);
- animDw = w.mLastFrame.left - w.mFrame.left;
- animDh = w.mLastFrame.top - w.mFrame.top;
- }
-
- // Execute animation.
- final boolean nowAnimating = w.stepAnimationLocked(currentTime,
- animDw, animDh);
-
- // If this window is animating, make a note that we have
- // an animating window and take care of a request to run
- // a detached wallpaper animation.
- if (nowAnimating) {
- if (w.mAnimation != null) {
- if ((w.mAttrs.flags&FLAG_SHOW_WALLPAPER) != 0
- && w.mAnimation.getDetachWallpaper()) {
- windowDetachedWallpaper = w;
- }
- if (w.mAnimation.getBackgroundColor() != 0) {
- if (windowAnimationBackground == null || w.mAnimLayer <
- windowAnimationBackground.mAnimLayer) {
- windowAnimationBackground = w;
- windowAnimationBackgroundColor =
- w.mAnimation.getBackgroundColor();
- }
- }
- }
- animating = true;
- }
-
- // If this window's app token is running a detached wallpaper
- // animation, make a note so we can ensure the wallpaper is
- // displayed behind it.
- if (w.mAppToken != null && w.mAppToken.animation != null
- && w.mAppToken.animating) {
- if ((w.mAttrs.flags&FLAG_SHOW_WALLPAPER) != 0
- && w.mAppToken.animation.getDetachWallpaper()) {
- windowDetachedWallpaper = w;
- }
- if (w.mAppToken.animation.getBackgroundColor() != 0) {
- if (windowAnimationBackground == null || w.mAnimLayer <
- windowAnimationBackground.mAnimLayer) {
- windowAnimationBackground = w;
- windowAnimationBackgroundColor =
- w.mAppToken.animation.getBackgroundColor();
- }
- }
- }
-
- if (wasAnimating && !w.mAnimating && mWallpaperTarget == w) {
- wallpaperMayChange = true;
- }
-
- if (mPolicy.doesForceHide(w, attrs)) {
- if (!wasAnimating && nowAnimating) {
- if (DEBUG_VISIBILITY) Slog.v(TAG,
- "Animation started that could impact force hide: "
- + w);
- wallpaperForceHidingChanged = true;
- mFocusMayChange = true;
- } else if (w.isReadyForDisplay() && w.mAnimation == null) {
- forceHiding = true;
- }
- } else if (mPolicy.canBeForceHidden(w, attrs)) {
- boolean changed;
- if (forceHiding) {
- changed = w.hideLw(false, false);
- if (DEBUG_VISIBILITY && changed) Slog.v(TAG,
- "Now policy hidden: " + w);
- } else {
- changed = w.showLw(false, false);
- if (DEBUG_VISIBILITY && changed) Slog.v(TAG,
- "Now policy shown: " + w);
- if (changed) {
- if (wallpaperForceHidingChanged
- && w.isVisibleNow() /*w.isReadyForDisplay()*/) {
- // Assume we will need to animate. If
- // we don't (because the wallpaper will
- // stay with the lock screen), then we will
- // clean up later.
- Animation a = mPolicy.createForceHideEnterAnimation();
- if (a != null) {
- w.setAnimation(a);
- }
- }
- if (mCurrentFocus == null ||
- mCurrentFocus.mLayer < w.mLayer) {
- // We are showing on to of the current
- // focus, so re-evaluate focus to make
- // sure it is correct.
- mFocusMayChange = true;
- }
- }
- }
- if (changed && (attrs.flags
- & WindowManager.LayoutParams.FLAG_SHOW_WALLPAPER) != 0) {
- wallpaperMayChange = true;
- }
- }
-
- mPolicy.animatingWindowLw(w, attrs);
- }
-
- final AppWindowToken atoken = w.mAppToken;
- if (atoken != null && (!atoken.allDrawn || atoken.freezingScreen)) {
- if (atoken.lastTransactionSequence != transactionSequence) {
- atoken.lastTransactionSequence = transactionSequence;
- atoken.numInterestingWindows = atoken.numDrawnWindows = 0;
- atoken.startingDisplayed = false;
- }
- if ((w.isOnScreen() || w.mAttrs.type
- == WindowManager.LayoutParams.TYPE_BASE_APPLICATION)
- && !w.mExiting && !w.mDestroying) {
- if (DEBUG_VISIBILITY || DEBUG_ORIENTATION) {
- Slog.v(TAG, "Eval win " + w + ": isDrawn="
- + w.isDrawnLw()
- + ", isAnimating=" + w.isAnimating());
- if (!w.isDrawnLw()) {
- Slog.v(TAG, "Not displayed: s=" + w.mSurface
- + " pv=" + w.mPolicyVisibility
- + " dp=" + w.mDrawPending
- + " cdp=" + w.mCommitDrawPending
- + " ah=" + w.mAttachedHidden
- + " th=" + atoken.hiddenRequested
- + " a=" + w.mAnimating);
- }
- }
- if (w != atoken.startingWindow) {
- if (!atoken.freezingScreen || !w.mAppFreezing) {
- atoken.numInterestingWindows++;
- if (w.isDrawnLw()) {
- atoken.numDrawnWindows++;
- if (DEBUG_VISIBILITY || DEBUG_ORIENTATION) Slog.v(TAG,
- "tokenMayBeDrawn: " + atoken
- + " freezingScreen=" + atoken.freezingScreen
- + " mAppFreezing=" + w.mAppFreezing);
- tokenMayBeDrawn = true;
- }
- }
- } else if (w.isDrawnLw()) {
- atoken.startingDisplayed = true;
- }
- }
- } else if (w.mReadyToShow) {
- w.performShowLocked();
- }
- }
+ updateWindowsAndWallpaperLocked(currentTime, innerDw, innerDh);
changes |= mPolicy.finishAnimationLw();
- if (tokenMayBeDrawn) {
- // See if any windows have been drawn, so they (and others
- // associated with them) can now be shown.
- final int NT = mAppTokens.size();
- for (i=0; i<NT; i++) {
- AppWindowToken wtoken = mAppTokens.get(i);
- if (wtoken.freezingScreen) {
- int numInteresting = wtoken.numInterestingWindows;
- if (numInteresting > 0 && wtoken.numDrawnWindows >= numInteresting) {
- if (DEBUG_VISIBILITY) Slog.v(TAG,
- "allDrawn: " + wtoken
- + " interesting=" + numInteresting
- + " drawn=" + wtoken.numDrawnWindows);
- wtoken.showAllWindowsLocked();
- unsetAppFreezingScreenLocked(wtoken, false, true);
- if (DEBUG_ORIENTATION) Slog.i(TAG,
- "Setting orientationChangeComplete=true because wtoken "
- + wtoken + " numInteresting=" + numInteresting
- + " numDrawn=" + wtoken.numDrawnWindows);
- orientationChangeComplete = true;
- }
- } else if (!wtoken.allDrawn) {
- int numInteresting = wtoken.numInterestingWindows;
- if (numInteresting > 0 && wtoken.numDrawnWindows >= numInteresting) {
- if (DEBUG_VISIBILITY) Slog.v(TAG,
- "allDrawn: " + wtoken
- + " interesting=" + numInteresting
- + " drawn=" + wtoken.numDrawnWindows);
- wtoken.allDrawn = true;
- changes |= PhoneWindowManager.FINISH_LAYOUT_REDO_ANIM;
-
- // We can now show all of the drawn windows!
- if (!mOpeningApps.contains(wtoken)) {
- wtoken.showAllWindowsLocked();
- }
- }
- }
- }
+ if (mInnerFields.mTokenMayBeDrawn) {
+ changes |= testTokenMayBeDrawnLocked();
}
// If we are ready to perform an app transition, check through
// all of the app tokens to be shown and see if they are ready
// to go.
if (mAppTransitionReady) {
- int NN = mOpeningApps.size();
- boolean goodToGo = true;
- if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
- "Checking " + NN + " opening apps (frozen="
- + mDisplayFrozen + " timeout="
- + mAppTransitionTimeout + ")...");
- if (!mDisplayFrozen && !mAppTransitionTimeout) {
- // If the display isn't frozen, wait to do anything until
- // all of the apps are ready. Otherwise just go because
- // we'll unfreeze the display when everyone is ready.
- for (i=0; i<NN && goodToGo; i++) {
- AppWindowToken wtoken = mOpeningApps.get(i);
- if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
- "Check opening app" + wtoken + ": allDrawn="
- + wtoken.allDrawn + " startingDisplayed="
- + wtoken.startingDisplayed);
- if (!wtoken.allDrawn && !wtoken.startingDisplayed
- && !wtoken.startingMoved) {
- goodToGo = false;
- }
- }
- }
- if (goodToGo) {
- if (DEBUG_APP_TRANSITIONS) Slog.v(TAG, "**** GOOD TO GO");
- int transit = mNextAppTransition;
- if (mSkipAppTransitionAnimation) {
- transit = WindowManagerPolicy.TRANSIT_UNSET;
- }
- mNextAppTransition = WindowManagerPolicy.TRANSIT_UNSET;
- mAppTransitionReady = false;
- mAppTransitionRunning = true;
- mAppTransitionTimeout = false;
- mStartingIconInTransition = false;
- mSkipAppTransitionAnimation = false;
-
- mH.removeMessages(H.APP_TRANSITION_TIMEOUT);
-
- // If there are applications waiting to come to the
- // top of the stack, now is the time to move their windows.
- // (Note that we don't do apps going to the bottom
- // here -- we want to keep their windows in the old
- // Z-order until the animation completes.)
- if (mToTopApps.size() > 0) {
- NN = mAppTokens.size();
- for (i=0; i<NN; i++) {
- AppWindowToken wtoken = mAppTokens.get(i);
- if (wtoken.sendingToTop) {
- wtoken.sendingToTop = false;
- moveAppWindowsLocked(wtoken, NN, false);
- }
- }
- mToTopApps.clear();
- }
-
- WindowState oldWallpaper = mWallpaperTarget;
-
- adjustWallpaperWindowsLocked();
- wallpaperMayChange = false;
-
- // The top-most window will supply the layout params,
- // and we will determine it below.
- LayoutParams animLp = null;
- int bestAnimLayer = -1;
- boolean fullscreenAnim = false;
-
- if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
- "New wallpaper target=" + mWallpaperTarget
- + ", lower target=" + mLowerWallpaperTarget
- + ", upper target=" + mUpperWallpaperTarget);
- int foundWallpapers = 0;
- // Do a first pass through the tokens for two
- // things:
- // (1) Determine if both the closing and opening
- // app token sets are wallpaper targets, in which
- // case special animations are needed
- // (since the wallpaper needs to stay static
- // behind them).
- // (2) Find the layout params of the top-most
- // application window in the tokens, which is
- // what will control the animation theme.
- final int NC = mClosingApps.size();
- NN = NC + mOpeningApps.size();
- for (i=0; i<NN; i++) {
- AppWindowToken wtoken;
- int mode;
- if (i < NC) {
- wtoken = mClosingApps.get(i);
- mode = 1;
- } else {
- wtoken = mOpeningApps.get(i-NC);
- mode = 2;
- }
- if (mLowerWallpaperTarget != null) {
- if (mLowerWallpaperTarget.mAppToken == wtoken
- || mUpperWallpaperTarget.mAppToken == wtoken) {
- foundWallpapers |= mode;
- }
- }
- if (wtoken.appFullscreen) {
- WindowState ws = wtoken.findMainWindow();
- if (ws != null) {
- animLp = ws.mAttrs;
- bestAnimLayer = ws.mLayer;
- fullscreenAnim = true;
- }
- } else if (!fullscreenAnim) {
- WindowState ws = wtoken.findMainWindow();
- if (ws != null) {
- if (ws.mLayer > bestAnimLayer) {
- animLp = ws.mAttrs;
- bestAnimLayer = ws.mLayer;
- }
- }
- }
- }
-
- if (foundWallpapers == 3) {
- if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
- "Wallpaper animation!");
- switch (transit) {
- case WindowManagerPolicy.TRANSIT_ACTIVITY_OPEN:
- case WindowManagerPolicy.TRANSIT_TASK_OPEN:
- case WindowManagerPolicy.TRANSIT_TASK_TO_FRONT:
- transit = WindowManagerPolicy.TRANSIT_WALLPAPER_INTRA_OPEN;
- break;
- case WindowManagerPolicy.TRANSIT_ACTIVITY_CLOSE:
- case WindowManagerPolicy.TRANSIT_TASK_CLOSE:
- case WindowManagerPolicy.TRANSIT_TASK_TO_BACK:
- transit = WindowManagerPolicy.TRANSIT_WALLPAPER_INTRA_CLOSE;
- break;
- }
- if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
- "New transit: " + transit);
- } else if (oldWallpaper != null) {
- // We are transitioning from an activity with
- // a wallpaper to one without.
- transit = WindowManagerPolicy.TRANSIT_WALLPAPER_CLOSE;
- if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
- "New transit away from wallpaper: " + transit);
- } else if (mWallpaperTarget != null) {
- // We are transitioning from an activity without
- // a wallpaper to now showing the wallpaper
- transit = WindowManagerPolicy.TRANSIT_WALLPAPER_OPEN;
- if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
- "New transit into wallpaper: " + transit);
- }
-
- // If all closing windows are obscured, then there is
- // no need to do an animation. This is the case, for
- // example, when this transition is being done behind
- // the lock screen.
- if (!mPolicy.allowAppAnimationsLw()) {
- animLp = null;
- }
-
- NN = mOpeningApps.size();
- for (i=0; i<NN; i++) {
- AppWindowToken wtoken = mOpeningApps.get(i);
- if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
- "Now opening app" + wtoken);
- wtoken.reportedVisible = false;
- wtoken.inPendingTransaction = false;
- wtoken.animation = null;
- setTokenVisibilityLocked(wtoken, animLp, true,
- transit, false);
- wtoken.updateReportedVisibilityLocked();
- wtoken.waitingToShow = false;
- wtoken.showAllWindowsLocked();
- }
- NN = mClosingApps.size();
- for (i=0; i<NN; i++) {
- AppWindowToken wtoken = mClosingApps.get(i);
- if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
- "Now closing app" + wtoken);
- wtoken.inPendingTransaction = false;
- wtoken.animation = null;
- setTokenVisibilityLocked(wtoken, animLp, false,
- transit, false);
- wtoken.updateReportedVisibilityLocked();
- wtoken.waitingToHide = false;
- // Force the allDrawn flag, because we want to start
- // this guy's animations regardless of whether it's
- // gotten drawn.
- wtoken.allDrawn = true;
- }
-
- mNextAppTransitionPackage = null;
-
- mOpeningApps.clear();
- mClosingApps.clear();
-
- // This has changed the visibility of windows, so perform
- // a new layout to get them all up-to-date.
- changes |= PhoneWindowManager.FINISH_LAYOUT_REDO_LAYOUT
- | WindowManagerPolicy.FINISH_LAYOUT_REDO_CONFIG;
- mLayoutNeeded = true;
- if (!moveInputMethodWindowsIfNeededLocked(true)) {
- assignLayersLocked();
- }
- updateFocusedWindowLocked(UPDATE_FOCUS_PLACING_SURFACES,
- false /*updateInputWindows*/);
- mFocusMayChange = false;
- }
+ changes |= handleAppTransitionReadyLocked();
}
- int adjResult = 0;
+ mInnerFields.mAdjResult = 0;
- if (!animating && mAppTransitionRunning) {
+ if (!mInnerFields.mAnimating && mAppTransitionRunning) {
// We have finished the animation of an app transition. To do
// this, we have delayed a lot of operations like showing and
// hiding apps, moving apps in Z-order, etc. The app token list
// reflects the correct Z-order, but the window list may now
// be out of sync with it. So here we will just rebuild the
// entire app window list. Fun!
- mAppTransitionRunning = false;
- // Clear information about apps that were moving.
- mToBottomApps.clear();
-
- rebuildAppWindowListLocked();
- changes |= PhoneWindowManager.FINISH_LAYOUT_REDO_LAYOUT;
- adjResult |= ADJUST_WALLPAPER_LAYERS_CHANGED;
- moveInputMethodWindowsIfNeededLocked(false);
- wallpaperMayChange = true;
- // Since the window list has been rebuilt, focus might
- // have to be recomputed since the actual order of windows
- // might have changed again.
- mFocusMayChange = true;
+ changes |= handleAnimatingAndTransitionLocked();
}
- if (wallpaperForceHidingChanged && changes == 0 && !mAppTransitionReady) {
+ if (mInnerFields.mWallpaperForceHidingChanged && changes == 0 && !mAppTransitionReady) {
// At this point, there was a window with a wallpaper that
// was force hiding other windows behind it, but now it
// is going away. This may be simple -- just animate
// away the wallpaper and its window -- or it may be
// hard -- the wallpaper now needs to be shown behind
// something that was hidden.
- WindowState oldWallpaper = mWallpaperTarget;
- if (mLowerWallpaperTarget != null
- && mLowerWallpaperTarget.mAppToken != null) {
- if (DEBUG_WALLPAPER) Slog.v(TAG,
- "wallpaperForceHiding changed with lower="
- + mLowerWallpaperTarget);
- if (DEBUG_WALLPAPER) Slog.v(TAG,
- "hidden=" + mLowerWallpaperTarget.mAppToken.hidden +
- " hiddenRequested=" + mLowerWallpaperTarget.mAppToken.hiddenRequested);
- if (mLowerWallpaperTarget.mAppToken.hidden) {
- // The lower target has become hidden before we
- // actually started the animation... let's completely
- // re-evaluate everything.
- mLowerWallpaperTarget = mUpperWallpaperTarget = null;
- changes |= PhoneWindowManager.FINISH_LAYOUT_REDO_ANIM;
- }
- }
- adjResult |= adjustWallpaperWindowsLocked();
- wallpaperMayChange = false;
- wallpaperForceHidingChanged = false;
- if (DEBUG_WALLPAPER) Slog.v(TAG, "****** OLD: " + oldWallpaper
- + " NEW: " + mWallpaperTarget
- + " LOWER: " + mLowerWallpaperTarget);
- if (mLowerWallpaperTarget == null) {
- // Whoops, we don't need a special wallpaper animation.
- // Clear them out.
- forceHiding = false;
- for (i=N-1; i>=0; i--) {
- WindowState w = mWindows.get(i);
- if (w.mSurface != null) {
- final WindowManager.LayoutParams attrs = w.mAttrs;
- if (mPolicy.doesForceHide(w, attrs) && w.isVisibleLw()) {
- if (DEBUG_FOCUS) Slog.i(TAG, "win=" + w + " force hides other windows");
- forceHiding = true;
- } else if (mPolicy.canBeForceHidden(w, attrs)) {
- if (!w.mAnimating) {
- // We set the animation above so it
- // is not yet running.
- w.clearAnimation();
- }
- }
- }
- }
- }
+ changes |= animateAwayWallpaperLocked();
}
- if (mWindowDetachedWallpaper != windowDetachedWallpaper) {
- if (DEBUG_WALLPAPER) Slog.v(TAG,
- "Detached wallpaper changed from " + mWindowDetachedWallpaper
- + " to " + windowDetachedWallpaper);
- mWindowDetachedWallpaper = windowDetachedWallpaper;
- wallpaperMayChange = true;
- }
-
- if (windowAnimationBackgroundColor != 0) {
- // If the window that wants black is the current wallpaper
- // target, then the black goes *below* the wallpaper so we
- // don't cause the wallpaper to suddenly disappear.
- WindowState target = windowAnimationBackground;
- if (mWallpaperTarget == windowAnimationBackground
- || mLowerWallpaperTarget == windowAnimationBackground
- || mUpperWallpaperTarget == windowAnimationBackground) {
- for (i=0; i<mWindows.size(); i++) {
- WindowState w = mWindows.get(i);
- if (w.mIsWallpaper) {
- target = w;
- break;
- }
- }
- }
- if (mWindowAnimationBackgroundSurface == null) {
- mWindowAnimationBackgroundSurface = new DimSurface(mFxSession);
- }
- mWindowAnimationBackgroundSurface.show(dw, dh,
- target.mAnimLayer - LAYER_OFFSET_DIM,
- windowAnimationBackgroundColor);
- } else if (mWindowAnimationBackgroundSurface != null) {
- mWindowAnimationBackgroundSurface.hide();
- }
-
- if (wallpaperMayChange) {
- if (DEBUG_WALLPAPER) Slog.v(TAG,
- "Wallpaper may change! Adjusting");
- adjResult |= adjustWallpaperWindowsLocked();
- }
-
- if ((adjResult&ADJUST_WALLPAPER_LAYERS_CHANGED) != 0) {
- if (DEBUG_WALLPAPER) Slog.v(TAG,
- "Wallpaper layer changed: assigning layers + relayout");
- changes |= PhoneWindowManager.FINISH_LAYOUT_REDO_LAYOUT;
- assignLayersLocked();
- } else if ((adjResult&ADJUST_WALLPAPER_VISIBILITY_CHANGED) != 0) {
- if (DEBUG_WALLPAPER) Slog.v(TAG,
- "Wallpaper visibility changed: relayout");
- changes |= PhoneWindowManager.FINISH_LAYOUT_REDO_LAYOUT;
- }
-
- if (mFocusMayChange) {
- mFocusMayChange = false;
- if (updateFocusedWindowLocked(UPDATE_FOCUS_PLACING_SURFACES,
- false /*updateInputWindows*/)) {
- changes |= PhoneWindowManager.FINISH_LAYOUT_REDO_ANIM;
- adjResult = 0;
- }
- }
+ changes |= testWallpaperAndBackgroundLocked();
if (mLayoutNeeded) {
changes |= PhoneWindowManager.FINISH_LAYOUT_REDO_LAYOUT;
@@ -8302,278 +8769,22 @@ public class WindowManagerService extends IWindowManager.Stub
final boolean someoneLosingFocus = mLosingFocus.size() != 0;
- boolean obscured = false;
- boolean blurring = false;
- boolean dimming = false;
- boolean covered = false;
- boolean syswin = false;
+ mInnerFields.mObscured = false;
+ mInnerFields.mBlurring = false;
+ mInnerFields.mDimming = false;
+ mInnerFields.mSyswin = false;
final int N = mWindows.size();
for (i=N-1; i>=0; i--) {
WindowState w = mWindows.get(i);
- boolean displayed = false;
- final WindowManager.LayoutParams attrs = w.mAttrs;
- final int attrFlags = attrs.flags;
-
if (w.mSurface != null) {
- // XXX NOTE: The logic here could be improved. We have
- // the decision about whether to resize a window separated
- // from whether to hide the surface. This can cause us to
- // resize a surface even if we are going to hide it. You
- // can see this by (1) holding device in landscape mode on
- // home screen; (2) tapping browser icon (device will rotate
- // to landscape; (3) tap home. The wallpaper will be resized
- // in step 2 but then immediately hidden, causing us to
- // have to resize and then redraw it again in step 3. It
- // would be nice to figure out how to avoid this, but it is
- // difficult because we do need to resize surfaces in some
- // cases while they are hidden such as when first showing a
- // window.
-
- w.computeShownFrameLocked();
- if (localLOGV) Slog.v(
- TAG, "Placing surface #" + i + " " + w.mSurface
- + ": new=" + w.mShownFrame);
-
- if (w.mSurface != null) {
- int width, height;
- if ((w.mAttrs.flags & w.mAttrs.FLAG_SCALED) != 0) {
- // for a scaled surface, we just want to use
- // the requested size.
- width = w.mRequestedWidth;
- height = w.mRequestedHeight;
- } else {
- width = w.mCompatFrame.width();
- height = w.mCompatFrame.height();
- }
-
- if (width < 1) {
- width = 1;
- }
- if (height < 1) {
- height = 1;
- }
- final boolean surfaceResized = w.mSurfaceW != width || w.mSurfaceH != height;
- if (surfaceResized) {
- w.mSurfaceW = width;
- w.mSurfaceH = height;
- }
-
- if (w.mSurfaceX != w.mShownFrame.left
- || w.mSurfaceY != w.mShownFrame.top) {
- try {
- if (SHOW_TRANSACTIONS) logSurface(w,
- "POS " + w.mShownFrame.left
- + ", " + w.mShownFrame.top, null);
- w.mSurfaceX = w.mShownFrame.left;
- w.mSurfaceY = w.mShownFrame.top;
- w.mSurface.setPosition(w.mShownFrame.left, w.mShownFrame.top);
- } catch (RuntimeException e) {
- Slog.w(TAG, "Error positioning surface of " + w
- + " pos=(" + w.mShownFrame.left
- + "," + w.mShownFrame.top + ")", e);
- if (!recoveringMemory) {
- reclaimSomeSurfaceMemoryLocked(w, "position", true);
- }
- }
- }
-
- if (surfaceResized) {
- try {
- if (SHOW_TRANSACTIONS) logSurface(w,
- "SIZE " + width + "x" + height, null);
- w.mSurfaceResized = true;
- w.mSurface.setSize(width, height);
- } catch (RuntimeException e) {
- // If something goes wrong with the surface (such
- // as running out of memory), don't take down the
- // entire system.
- Slog.e(TAG, "Error resizing surface of " + w
- + " size=(" + width + "x" + height + ")", e);
- if (!recoveringMemory) {
- reclaimSomeSurfaceMemoryLocked(w, "size", true);
- }
- }
- }
- }
-
- if (!w.mAppFreezing && w.mLayoutSeq == mLayoutSeq) {
- w.mContentInsetsChanged |=
- !w.mLastContentInsets.equals(w.mContentInsets);
- w.mVisibleInsetsChanged |=
- !w.mLastVisibleInsets.equals(w.mVisibleInsets);
- boolean configChanged =
- w.mConfiguration != mCurConfiguration
- && (w.mConfiguration == null
- || mCurConfiguration.diff(w.mConfiguration) != 0);
- if (DEBUG_CONFIGURATION && configChanged) {
- Slog.v(TAG, "Win " + w + " config changed: "
- + mCurConfiguration);
- }
- if (localLOGV) Slog.v(TAG, "Resizing " + w
- + ": configChanged=" + configChanged
- + " last=" + w.mLastFrame + " frame=" + w.mFrame);
- w.mLastFrame.set(w.mFrame);
- if (w.mContentInsetsChanged
- || w.mVisibleInsetsChanged
- || w.mSurfaceResized
- || configChanged) {
- if (DEBUG_RESIZE || DEBUG_ORIENTATION) {
- Slog.v(TAG, "Resize reasons: "
- + " contentInsetsChanged=" + w.mContentInsetsChanged
- + " visibleInsetsChanged=" + w.mVisibleInsetsChanged
- + " surfaceResized=" + w.mSurfaceResized
- + " configChanged=" + configChanged);
- }
-
- w.mLastContentInsets.set(w.mContentInsets);
- w.mLastVisibleInsets.set(w.mVisibleInsets);
- makeWindowFreezingScreenIfNeededLocked(w);
- // If the orientation is changing, then we need to
- // hold off on unfreezing the display until this
- // window has been redrawn; to do that, we need
- // to go through the process of getting informed
- // by the application when it has finished drawing.
- if (w.mOrientationChanging) {
- if (DEBUG_ORIENTATION) Slog.v(TAG,
- "Orientation start waiting for draw in "
- + w + ", surface " + w.mSurface);
- w.mDrawPending = true;
- w.mCommitDrawPending = false;
- w.mReadyToShow = false;
- if (w.mAppToken != null) {
- w.mAppToken.allDrawn = false;
- }
- }
- if (!mResizingWindows.contains(w)) {
- if (DEBUG_RESIZE || DEBUG_ORIENTATION) Slog.v(TAG,
- "Resizing window " + w + " to " + w.mSurfaceW
- + "x" + w.mSurfaceH);
- mResizingWindows.add(w);
- }
- } else if (w.mOrientationChanging) {
- if (!w.mDrawPending && !w.mCommitDrawPending) {
- if (DEBUG_ORIENTATION) Slog.v(TAG,
- "Orientation not waiting for draw in "
- + w + ", surface " + w.mSurface);
- w.mOrientationChanging = false;
- }
- }
- }
-
- if (w.mAttachedHidden || !w.isReadyForDisplay()) {
- if (!w.mLastHidden) {
- //dump();
- w.mLastHidden = true;
- if (SHOW_TRANSACTIONS) logSurface(w,
- "HIDE (performLayout)", null);
- if (w.mSurface != null) {
- w.mSurfaceShown = false;
- try {
- w.mSurface.hide();
- } catch (RuntimeException e) {
- Slog.w(TAG, "Exception hiding surface in " + w);
- }
- }
- }
- // If we are waiting for this window to handle an
- // orientation change, well, it is hidden, so
- // doesn't really matter. Note that this does
- // introduce a potential glitch if the window
- // becomes unhidden before it has drawn for the
- // new orientation.
- if (w.mOrientationChanging) {
- w.mOrientationChanging = false;
- if (DEBUG_ORIENTATION) Slog.v(TAG,
- "Orientation change skips hidden " + w);
- }
- } else if (w.mLastLayer != w.mAnimLayer
- || w.mLastAlpha != w.mShownAlpha
- || w.mLastDsDx != w.mDsDx
- || w.mLastDtDx != w.mDtDx
- || w.mLastDsDy != w.mDsDy
- || w.mLastDtDy != w.mDtDy
- || w.mLastHScale != w.mHScale
- || w.mLastVScale != w.mVScale
- || w.mLastHidden) {
- displayed = true;
- w.mLastAlpha = w.mShownAlpha;
- w.mLastLayer = w.mAnimLayer;
- w.mLastDsDx = w.mDsDx;
- w.mLastDtDx = w.mDtDx;
- w.mLastDsDy = w.mDsDy;
- w.mLastDtDy = w.mDtDy;
- w.mLastHScale = w.mHScale;
- w.mLastVScale = w.mVScale;
- if (SHOW_TRANSACTIONS) logSurface(w,
- "alpha=" + w.mShownAlpha + " layer=" + w.mAnimLayer
- + " matrix=[" + (w.mDsDx*w.mHScale)
- + "," + (w.mDtDx*w.mVScale)
- + "][" + (w.mDsDy*w.mHScale)
- + "," + (w.mDtDy*w.mVScale) + "]", null);
- if (w.mSurface != null) {
- try {
- w.mSurfaceAlpha = w.mShownAlpha;
- w.mSurface.setAlpha(w.mShownAlpha);
- w.mSurfaceLayer = w.mAnimLayer;
- w.mSurface.setLayer(w.mAnimLayer);
- w.mSurface.setMatrix(
- w.mDsDx*w.mHScale, w.mDtDx*w.mVScale,
- w.mDsDy*w.mHScale, w.mDtDy*w.mVScale);
- } catch (RuntimeException e) {
- Slog.w(TAG, "Error updating surface in " + w, e);
- if (!recoveringMemory) {
- reclaimSomeSurfaceMemoryLocked(w, "update", true);
- }
- }
- }
-
- if (w.mLastHidden && !w.mDrawPending
- && !w.mCommitDrawPending
- && !w.mReadyToShow) {
- if (SHOW_TRANSACTIONS) logSurface(w,
- "SHOW (performLayout)", null);
- if (DEBUG_VISIBILITY) Slog.v(TAG, "Showing " + w
- + " during relayout");
- if (showSurfaceRobustlyLocked(w)) {
- w.mHasDrawn = true;
- w.mLastHidden = false;
- } else {
- w.mOrientationChanging = false;
- }
- }
- if (w.mSurface != null) {
- w.mToken.hasVisible = true;
- }
- } else {
- displayed = true;
- }
-
- if (displayed) {
- if (!covered) {
- if (attrs.width == LayoutParams.MATCH_PARENT
- && attrs.height == LayoutParams.MATCH_PARENT) {
- covered = true;
- }
- }
- if (w.mOrientationChanging) {
- if (w.mDrawPending || w.mCommitDrawPending) {
- orientationChangeComplete = false;
- if (DEBUG_ORIENTATION) Slog.v(TAG,
- "Orientation continue waiting for draw in " + w);
- } else {
- w.mOrientationChanging = false;
- if (DEBUG_ORIENTATION) Slog.v(TAG,
- "Orientation change complete in " + w);
- }
- }
- w.mToken.hasVisible = true;
- }
+ prepareSurfaceLocked(w, recoveringMemory);
} else if (w.mOrientationChanging) {
- if (DEBUG_ORIENTATION) Slog.v(TAG,
- "Orientation change skips hidden " + w);
+ if (DEBUG_ORIENTATION) {
+ Slog.v(TAG, "Orientation change skips hidden " + w);
+ }
w.mOrientationChanging = false;
}
@@ -8588,92 +8799,12 @@ public class WindowManagerService extends IWindowManager.Stub
focusDisplayed = true;
}
- final boolean obscuredChanged = w.mObscured != obscured;
+ final boolean obscuredChanged = w.mObscured != mInnerFields.mObscured;
// Update effect.
- if (!(w.mObscured=obscured)) {
- if (w.mSurface != null) {
- if ((attrFlags&FLAG_KEEP_SCREEN_ON) != 0) {
- holdScreen = w.mSession;
- }
- if (!syswin && w.mAttrs.screenBrightness >= 0
- && screenBrightness < 0) {
- screenBrightness = w.mAttrs.screenBrightness;
- }
- if (!syswin && w.mAttrs.buttonBrightness >= 0
- && buttonBrightness < 0) {
- buttonBrightness = w.mAttrs.buttonBrightness;
- }
- if (canBeSeen
- && (attrs.type == WindowManager.LayoutParams.TYPE_SYSTEM_DIALOG
- || attrs.type == WindowManager.LayoutParams.TYPE_KEYGUARD
- || attrs.type == WindowManager.LayoutParams.TYPE_SYSTEM_ERROR)) {
- syswin = true;
- }
- }
-
- boolean opaqueDrawn = canBeSeen && w.isOpaqueDrawn();
- if (opaqueDrawn && w.isFullscreen(innerDw, innerDh)) {
- // This window completely covers everything behind it,
- // so we want to leave all of them as unblurred (for
- // performance reasons).
- obscured = true;
- } else if (canBeSeen && !obscured &&
- (attrFlags&FLAG_BLUR_BEHIND|FLAG_DIM_BEHIND) != 0) {
- if (localLOGV) Slog.v(TAG, "Win " + w
- + ": blurring=" + blurring
- + " obscured=" + obscured
- + " displayed=" + displayed);
- if ((attrFlags&FLAG_DIM_BEHIND) != 0) {
- if (!dimming) {
- //Slog.i(TAG, "DIM BEHIND: " + w);
- dimming = true;
- if (mDimAnimator == null) {
- mDimAnimator = new DimAnimator(mFxSession);
- }
- mDimAnimator.show(innerDw, innerDh);
- mDimAnimator.updateParameters(mContext.getResources(),
- w, currentTime);
- }
- }
- if ((attrFlags&FLAG_BLUR_BEHIND) != 0) {
- if (!blurring) {
- //Slog.i(TAG, "BLUR BEHIND: " + w);
- blurring = true;
- if (mBlurSurface == null) {
- try {
- mBlurSurface = new Surface(mFxSession, 0,
- "BlurSurface",
- -1, 16, 16,
- PixelFormat.OPAQUE,
- Surface.FX_SURFACE_BLUR);
- } catch (Exception e) {
- Slog.e(TAG, "Exception creating Blur surface", e);
- }
- if (SHOW_TRANSACTIONS) Slog.i(TAG, " BLUR "
- + mBlurSurface + ": CREATE");
- }
- if (mBlurSurface != null) {
- if (SHOW_TRANSACTIONS) Slog.i(TAG, " BLUR "
- + mBlurSurface + ": pos=(0,0) (" +
- dw + "x" + dh + "), layer=" + (w.mAnimLayer-1));
- mBlurSurface.setPosition(0, 0);
- mBlurSurface.setSize(dw, dh);
- mBlurSurface.setLayer(w.mAnimLayer-LAYER_OFFSET_BLUR);
- if (!mBlurShown) {
- try {
- if (SHOW_TRANSACTIONS) Slog.i(TAG, " BLUR "
- + mBlurSurface + ": SHOW");
- mBlurSurface.show();
- } catch (RuntimeException e) {
- Slog.w(TAG, "Failure showing blur surface", e);
- }
- mBlurShown = true;
- }
- }
- }
- }
- }
+ w.mObscured = mInnerFields.mObscured;
+ if (!mInnerFields.mObscured) {
+ handleNotObscuredLocked(w, currentTime, innerDw, innerDh);
}
if (obscuredChanged && mWallpaperTarget == w) {
@@ -8685,11 +8816,12 @@ public class WindowManagerService extends IWindowManager.Stub
}
if (mDimAnimator != null && mDimAnimator.mDimShown) {
- animating |= mDimAnimator.updateSurface(dimming, currentTime,
- mDisplayFrozen || !mDisplayEnabled || !mPolicy.isScreenOnFully());
+ mInnerFields.mAnimating |=
+ mDimAnimator.updateSurface(mInnerFields.mDimming, currentTime,
+ mDisplayFrozen || !mDisplayEnabled || !mPolicy.isScreenOnFully());
}
- if (!blurring && mBlurShown) {
+ if (!mInnerFields.mBlurring && mBlurShown) {
if (SHOW_TRANSACTIONS) Slog.i(TAG, " BLUR " + mBlurSurface
+ ": HIDE");
try {
@@ -8723,8 +8855,8 @@ public class WindowManagerService extends IWindowManager.Stub
if (DEBUG_ORIENTATION && mDisplayFrozen) Slog.v(TAG,
"With display frozen, orientationChangeComplete="
- + orientationChangeComplete);
- if (orientationChangeComplete) {
+ + mInnerFields.mOrientationChangeComplete);
+ if (mInnerFields.mOrientationChangeComplete) {
if (mWindowsFreezingScreen) {
mWindowsFreezingScreen = false;
mH.removeMessages(H.WINDOW_FREEZE_TIMEOUT);
@@ -8816,7 +8948,7 @@ public class WindowManagerService extends IWindowManager.Stub
boolean needRelayout = false;
- if (!animating && mAppTransitionRunning) {
+ if (!mInnerFields.mAnimating && mAppTransitionRunning) {
// We have finished the animation of an app transition. To do
// this, we have delayed a lot of operations like showing and
// hiding apps, moving apps in Z-order, etc. The app token list
@@ -8839,31 +8971,31 @@ public class WindowManagerService extends IWindowManager.Stub
}
if (needRelayout) {
requestTraversalLocked();
- } else if (animating) {
+ } else if (mInnerFields.mAnimating) {
mChoreographer.scheduleAnimation();
}
// Finally update all input windows now that the window changes have stabilized.
mInputMonitor.updateInputWindowsLw(true /*force*/);
- setHoldScreenLocked(holdScreen != null);
+ setHoldScreenLocked(mInnerFields.mHoldScreen != null);
if (!mDisplayFrozen) {
- if (screenBrightness < 0 || screenBrightness > 1.0f) {
+ if (mInnerFields.mScreenBrightness < 0 || mInnerFields.mScreenBrightness > 1.0f) {
mPowerManager.setScreenBrightnessOverride(-1);
} else {
mPowerManager.setScreenBrightnessOverride((int)
- (screenBrightness * Power.BRIGHTNESS_ON));
+ (mInnerFields.mScreenBrightness * Power.BRIGHTNESS_ON));
}
- if (buttonBrightness < 0 || buttonBrightness > 1.0f) {
+ if (mInnerFields.mButtonBrightness < 0 || mInnerFields.mButtonBrightness > 1.0f) {
mPowerManager.setButtonBrightnessOverride(-1);
} else {
mPowerManager.setButtonBrightnessOverride((int)
- (buttonBrightness * Power.BRIGHTNESS_ON));
+ (mInnerFields.mButtonBrightness * Power.BRIGHTNESS_ON));
}
}
- if (holdScreen != mHoldingScreenOn) {
- mHoldingScreenOn = holdScreen;
- Message m = mH.obtainMessage(H.HOLD_SCREEN_CHANGED, holdScreen);
+ if (mInnerFields.mHoldScreen != mHoldingScreenOn) {
+ mHoldingScreenOn = mInnerFields.mHoldScreen;
+ Message m = mH.obtainMessage(H.HOLD_SCREEN_CHANGED, mInnerFields.mHoldScreen);
mH.sendMessage(m);
}
@@ -8873,23 +9005,22 @@ public class WindowManagerService extends IWindowManager.Stub
LocalPowerManager.BUTTON_EVENT, true);
mTurnOnScreen = false;
}
-
- if (screenRotationFinished && mScreenRotationAnimation != null) {
+
+ if (updateRotation && mScreenRotationAnimation != null) {
mScreenRotationAnimation.kill();
mScreenRotationAnimation = null;
}
if (updateRotation) {
if (DEBUG_ORIENTATION) Slog.d(TAG, "Performing post-rotate rotation");
- boolean changed = updateRotationUncheckedLocked(false);
- if (changed) {
+ if (updateRotationUncheckedLocked(false)) {
mH.sendEmptyMessage(H.SEND_NEW_CONFIGURATION);
} else {
updateRotation = false;
}
}
- if (orientationChangeComplete && !needRelayout && !updateRotation) {
+ if (mInnerFields.mOrientationChangeComplete && !needRelayout && !updateRotation) {
checkDrawnWindowsLocked();
}