diff options
author | Jeff Brown <jeffbrown@google.com> | 2011-01-02 16:37:43 -0800 |
---|---|---|
committer | Jeff Brown <jeffbrown@google.com> | 2011-01-04 17:31:24 -0800 |
commit | b4ff35df5c04aec71fce7e90a6d6f9ef7180c2ad (patch) | |
tree | e4473f1b22e3051a8f82239256148820d4e097d5 /services | |
parent | a5af5d6b122b5d7337e6640deabf7886689679eb (diff) | |
download | frameworks_base-b4ff35df5c04aec71fce7e90a6d6f9ef7180c2ad.zip frameworks_base-b4ff35df5c04aec71fce7e90a6d6f9ef7180c2ad.tar.gz frameworks_base-b4ff35df5c04aec71fce7e90a6d6f9ef7180c2ad.tar.bz2 |
Mouse pointer integration.
Added support for loading the pointer icon from a resource.
Moved the system server related bits of the input manager out
of libui and into libinput since they do not need to be linked into
applications.
Change-Id: Iec11e0725b3add2b905c51f8ea2c3b4b0d1a2d67
Diffstat (limited to 'services')
-rw-r--r-- | services/input/Android.mk | 56 | ||||
-rw-r--r-- | services/input/EventHub.cpp | 1095 | ||||
-rw-r--r-- | services/input/EventHub.h | 327 | ||||
-rw-r--r-- | services/input/InputDispatcher.cpp | 3722 | ||||
-rw-r--r-- | services/input/InputDispatcher.h | 1110 | ||||
-rw-r--r-- | services/input/InputManager.cpp | 93 | ||||
-rw-r--r-- | services/input/InputManager.h | 109 | ||||
-rw-r--r-- | services/input/InputReader.cpp | 3620 | ||||
-rw-r--r-- | services/input/InputReader.h | 955 | ||||
-rw-r--r-- | services/input/PointerController.cpp | 407 | ||||
-rw-r--r-- | services/input/PointerController.h | 129 | ||||
-rw-r--r-- | services/input/tests/Android.mk | 50 | ||||
-rw-r--r-- | services/input/tests/InputDispatcher_test.cpp | 230 | ||||
-rw-r--r-- | services/input/tests/InputReader_test.cpp | 3643 | ||||
-rw-r--r-- | services/java/com/android/server/InputManager.java | 59 | ||||
-rw-r--r-- | services/jni/Android.mk | 8 | ||||
-rw-r--r-- | services/jni/com_android_server_InputManager.cpp | 401 |
17 files changed, 15659 insertions, 355 deletions
diff --git a/services/input/Android.mk b/services/input/Android.mk new file mode 100644 index 0000000..37804ff --- /dev/null +++ b/services/input/Android.mk @@ -0,0 +1,56 @@ +# Copyright (C) 2010 The Android Open Source Project +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +LOCAL_PATH:= $(call my-dir) + +include $(CLEAR_VARS) + +LOCAL_SRC_FILES:= \ + EventHub.cpp \ + InputDispatcher.cpp \ + InputManager.cpp \ + InputReader.cpp \ + PointerController.cpp + +LOCAL_SHARED_LIBRARIES := \ + libcutils \ + libutils \ + libhardware \ + libhardware_legacy \ + libsurfaceflinger_client \ + libskia \ + libui + +LOCAL_C_INCLUDES := \ + external/skia/include/core + +LOCAL_MODULE:= libinput + +LOCAL_MODULE_TAGS := optional + +ifeq ($(TARGET_SIMULATOR),true) + LOCAL_LDLIBS += -lpthread +endif + +include $(BUILD_SHARED_LIBRARY) + + +# Include subdirectory makefiles +# ============================================================ + +# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework +# team really wants is to build the stuff defined by this makefile. +ifeq (,$(ONE_SHOT_MAKEFILE)) +include $(call first-makefiles-under,$(LOCAL_PATH)) +endif diff --git a/services/input/EventHub.cpp b/services/input/EventHub.cpp new file mode 100644 index 0000000..487e73f --- /dev/null +++ b/services/input/EventHub.cpp @@ -0,0 +1,1095 @@ +/* + * Copyright (C) 2005 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +// +// Handle events, like key input and vsync. +// +// The goal is to provide an optimized solution for Linux, not an +// implementation that works well across all platforms. We expect +// events to arrive on file descriptors, so that we can use a select() +// select() call to sleep. +// +// We can't select() on anything but network sockets in Windows, so we +// provide an alternative implementation of waitEvent for that platform. +// +#define LOG_TAG "EventHub" + +//#define LOG_NDEBUG 0 + +#include "EventHub.h" + +#include <hardware_legacy/power.h> + +#include <cutils/properties.h> +#include <utils/Log.h> +#include <utils/Timers.h> +#include <utils/threads.h> +#include <utils/Errors.h> + +#include <stdlib.h> +#include <stdio.h> +#include <unistd.h> +#include <fcntl.h> +#include <memory.h> +#include <errno.h> +#include <assert.h> + +#include <ui/KeyLayoutMap.h> +#include <ui/KeyCharacterMap.h> +#include <ui/VirtualKeyMap.h> + +#include <string.h> +#include <stdint.h> +#include <dirent.h> +#ifdef HAVE_INOTIFY +# include <sys/inotify.h> +#endif +#ifdef HAVE_ANDROID_OS +# include <sys/limits.h> /* not part of Linux */ +#endif +#include <sys/poll.h> +#include <sys/ioctl.h> + +/* this macro is used to tell if "bit" is set in "array" + * it selects a byte from the array, and does a boolean AND + * operation with a byte that only has the relevant bit set. + * eg. to check for the 12th bit, we do (array[1] & 1<<4) + */ +#define test_bit(bit, array) (array[bit/8] & (1<<(bit%8))) + +/* this macro computes the number of bytes needed to represent a bit array of the specified size */ +#define sizeof_bit_array(bits) ((bits + 7) / 8) + +// Fd at index 0 is always reserved for inotify +#define FIRST_ACTUAL_DEVICE_INDEX 1 + +#define INDENT " " +#define INDENT2 " " +#define INDENT3 " " + +namespace android { + +static const char *WAKE_LOCK_ID = "KeyEvents"; +static const char *DEVICE_PATH = "/dev/input"; + +/* return the larger integer */ +static inline int max(int v1, int v2) +{ + return (v1 > v2) ? v1 : v2; +} + +static inline const char* toString(bool value) { + return value ? "true" : "false"; +} + +// --- EventHub::Device --- + +EventHub::Device::Device(int fd, int32_t id, const String8& path, + const InputDeviceIdentifier& identifier) : + next(NULL), + fd(fd), id(id), path(path), identifier(identifier), + classes(0), keyBitmask(NULL), configuration(NULL), virtualKeyMap(NULL) { +} + +EventHub::Device::~Device() { + close(); + delete[] keyBitmask; + delete configuration; + delete virtualKeyMap; +} + +void EventHub::Device::close() { + if (fd >= 0) { + ::close(fd); + fd = -1; + } +} + + +// --- EventHub --- + +EventHub::EventHub(void) : + mError(NO_INIT), mBuiltInKeyboardId(-1), mNextDeviceId(1), + mOpeningDevices(0), mClosingDevices(0), + mOpened(false), mNeedToSendFinishedDeviceScan(false), + mInputBufferIndex(0), mInputBufferCount(0), mInputFdIndex(0) { + acquire_wake_lock(PARTIAL_WAKE_LOCK, WAKE_LOCK_ID); +#ifdef EV_SW + memset(mSwitches, 0, sizeof(mSwitches)); +#endif +} + +EventHub::~EventHub(void) { + release_wake_lock(WAKE_LOCK_ID); + // we should free stuff here... +} + +status_t EventHub::errorCheck() const { + return mError; +} + +String8 EventHub::getDeviceName(int32_t deviceId) const { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device == NULL) return String8(); + return device->identifier.name; +} + +uint32_t EventHub::getDeviceClasses(int32_t deviceId) const { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device == NULL) return 0; + return device->classes; +} + +void EventHub::getConfiguration(int32_t deviceId, PropertyMap* outConfiguration) const { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device && device->configuration) { + *outConfiguration = *device->configuration; + } else { + outConfiguration->clear(); + } +} + +status_t EventHub::getAbsoluteAxisInfo(int32_t deviceId, int axis, + RawAbsoluteAxisInfo* outAxisInfo) const { + outAxisInfo->clear(); + + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device == NULL) return -1; + + struct input_absinfo info; + + if(ioctl(device->fd, EVIOCGABS(axis), &info)) { + LOGW("Error reading absolute controller %d for device %s fd %d\n", + axis, device->identifier.name.string(), device->fd); + return -errno; + } + + if (info.minimum != info.maximum) { + outAxisInfo->valid = true; + outAxisInfo->minValue = info.minimum; + outAxisInfo->maxValue = info.maximum; + outAxisInfo->flat = info.flat; + outAxisInfo->fuzz = info.fuzz; + } + return OK; +} + +int32_t EventHub::getScanCodeState(int32_t deviceId, int32_t scanCode) const { + if (scanCode >= 0 && scanCode <= KEY_MAX) { + AutoMutex _l(mLock); + + Device* device = getDeviceLocked(deviceId); + if (device != NULL) { + return getScanCodeStateLocked(device, scanCode); + } + } + return AKEY_STATE_UNKNOWN; +} + +int32_t EventHub::getScanCodeStateLocked(Device* device, int32_t scanCode) const { + uint8_t key_bitmask[sizeof_bit_array(KEY_MAX + 1)]; + memset(key_bitmask, 0, sizeof(key_bitmask)); + if (ioctl(device->fd, + EVIOCGKEY(sizeof(key_bitmask)), key_bitmask) >= 0) { + return test_bit(scanCode, key_bitmask) ? AKEY_STATE_DOWN : AKEY_STATE_UP; + } + return AKEY_STATE_UNKNOWN; +} + +int32_t EventHub::getKeyCodeState(int32_t deviceId, int32_t keyCode) const { + AutoMutex _l(mLock); + + Device* device = getDeviceLocked(deviceId); + if (device != NULL) { + return getKeyCodeStateLocked(device, keyCode); + } + return AKEY_STATE_UNKNOWN; +} + +int32_t EventHub::getKeyCodeStateLocked(Device* device, int32_t keyCode) const { + if (!device->keyMap.haveKeyLayout()) { + return AKEY_STATE_UNKNOWN; + } + + Vector<int32_t> scanCodes; + device->keyMap.keyLayoutMap->findScanCodes(keyCode, &scanCodes); + + uint8_t key_bitmask[sizeof_bit_array(KEY_MAX + 1)]; + memset(key_bitmask, 0, sizeof(key_bitmask)); + if (ioctl(device->fd, EVIOCGKEY(sizeof(key_bitmask)), key_bitmask) >= 0) { + #if 0 + for (size_t i=0; i<=KEY_MAX; i++) { + LOGI("(Scan code %d: down=%d)", i, test_bit(i, key_bitmask)); + } + #endif + const size_t N = scanCodes.size(); + for (size_t i=0; i<N && i<=KEY_MAX; i++) { + int32_t sc = scanCodes.itemAt(i); + //LOGI("Code %d: down=%d", sc, test_bit(sc, key_bitmask)); + if (sc >= 0 && sc <= KEY_MAX && test_bit(sc, key_bitmask)) { + return AKEY_STATE_DOWN; + } + } + return AKEY_STATE_UP; + } + return AKEY_STATE_UNKNOWN; +} + +int32_t EventHub::getSwitchState(int32_t deviceId, int32_t sw) const { +#ifdef EV_SW + if (sw >= 0 && sw <= SW_MAX) { + AutoMutex _l(mLock); + + Device* device = getDeviceLocked(deviceId); + if (device != NULL) { + return getSwitchStateLocked(device, sw); + } + } +#endif + return AKEY_STATE_UNKNOWN; +} + +int32_t EventHub::getSwitchStateLocked(Device* device, int32_t sw) const { + uint8_t sw_bitmask[sizeof_bit_array(SW_MAX + 1)]; + memset(sw_bitmask, 0, sizeof(sw_bitmask)); + if (ioctl(device->fd, + EVIOCGSW(sizeof(sw_bitmask)), sw_bitmask) >= 0) { + return test_bit(sw, sw_bitmask) ? AKEY_STATE_DOWN : AKEY_STATE_UP; + } + return AKEY_STATE_UNKNOWN; +} + +bool EventHub::markSupportedKeyCodes(int32_t deviceId, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) const { + AutoMutex _l(mLock); + + Device* device = getDeviceLocked(deviceId); + if (device != NULL) { + return markSupportedKeyCodesLocked(device, numCodes, keyCodes, outFlags); + } + return false; +} + +bool EventHub::markSupportedKeyCodesLocked(Device* device, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) const { + if (!device->keyMap.haveKeyLayout() || !device->keyBitmask) { + return false; + } + + Vector<int32_t> scanCodes; + for (size_t codeIndex = 0; codeIndex < numCodes; codeIndex++) { + scanCodes.clear(); + + status_t err = device->keyMap.keyLayoutMap->findScanCodes(keyCodes[codeIndex], &scanCodes); + if (! err) { + // check the possible scan codes identified by the layout map against the + // map of codes actually emitted by the driver + for (size_t sc = 0; sc < scanCodes.size(); sc++) { + if (test_bit(scanCodes[sc], device->keyBitmask)) { + outFlags[codeIndex] = 1; + break; + } + } + } + } + return true; +} + +status_t EventHub::scancodeToKeycode(int32_t deviceId, int scancode, + int32_t* outKeycode, uint32_t* outFlags) const +{ + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + + if (device && device->keyMap.haveKeyLayout()) { + status_t err = device->keyMap.keyLayoutMap->map(scancode, outKeycode, outFlags); + if (err == NO_ERROR) { + return NO_ERROR; + } + } + + if (mBuiltInKeyboardId != -1) { + device = getDeviceLocked(mBuiltInKeyboardId); + + if (device && device->keyMap.haveKeyLayout()) { + status_t err = device->keyMap.keyLayoutMap->map(scancode, outKeycode, outFlags); + if (err == NO_ERROR) { + return NO_ERROR; + } + } + } + + *outKeycode = 0; + *outFlags = 0; + return NAME_NOT_FOUND; +} + +void EventHub::addExcludedDevice(const char* deviceName) +{ + AutoMutex _l(mLock); + + String8 name(deviceName); + mExcludedDevices.push_back(name); +} + +bool EventHub::hasLed(int32_t deviceId, int32_t led) const { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device) { + uint8_t bitmask[sizeof_bit_array(LED_MAX + 1)]; + memset(bitmask, 0, sizeof(bitmask)); + if (ioctl(device->fd, EVIOCGBIT(EV_LED, sizeof(bitmask)), bitmask) >= 0) { + if (test_bit(led, bitmask)) { + return true; + } + } + } + return false; +} + +void EventHub::setLedState(int32_t deviceId, int32_t led, bool on) { + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device) { + struct input_event ev; + ev.time.tv_sec = 0; + ev.time.tv_usec = 0; + ev.type = EV_LED; + ev.code = led; + ev.value = on ? 1 : 0; + + ssize_t nWrite; + do { + nWrite = write(device->fd, &ev, sizeof(struct input_event)); + } while (nWrite == -1 && errno == EINTR); + } +} + +void EventHub::getVirtualKeyDefinitions(int32_t deviceId, + Vector<VirtualKeyDefinition>& outVirtualKeys) const { + outVirtualKeys.clear(); + + AutoMutex _l(mLock); + Device* device = getDeviceLocked(deviceId); + if (device && device->virtualKeyMap) { + outVirtualKeys.appendVector(device->virtualKeyMap->getVirtualKeys()); + } +} + +EventHub::Device* EventHub::getDeviceLocked(int32_t deviceId) const { + if (deviceId == 0) { + deviceId = mBuiltInKeyboardId; + } + + size_t numDevices = mDevices.size(); + for (size_t i = FIRST_ACTUAL_DEVICE_INDEX; i < numDevices; i++) { + Device* device = mDevices[i]; + if (device->id == deviceId) { + return device; + } + } + return NULL; +} + +bool EventHub::getEvent(RawEvent* outEvent) { + outEvent->deviceId = 0; + outEvent->type = 0; + outEvent->scanCode = 0; + outEvent->keyCode = 0; + outEvent->flags = 0; + outEvent->value = 0; + outEvent->when = 0; + + // Note that we only allow one caller to getEvent(), so don't need + // to do locking here... only when adding/removing devices. + + if (!mOpened) { + mError = openPlatformInput() ? NO_ERROR : UNKNOWN_ERROR; + mOpened = true; + mNeedToSendFinishedDeviceScan = true; + } + + for (;;) { + // Report any devices that had last been added/removed. + if (mClosingDevices != NULL) { + Device* device = mClosingDevices; + LOGV("Reporting device closed: id=%d, name=%s\n", + device->id, device->path.string()); + mClosingDevices = device->next; + if (device->id == mBuiltInKeyboardId) { + outEvent->deviceId = 0; + } else { + outEvent->deviceId = device->id; + } + outEvent->type = DEVICE_REMOVED; + outEvent->when = systemTime(SYSTEM_TIME_MONOTONIC); + delete device; + mNeedToSendFinishedDeviceScan = true; + return true; + } + + if (mOpeningDevices != NULL) { + Device* device = mOpeningDevices; + LOGV("Reporting device opened: id=%d, name=%s\n", + device->id, device->path.string()); + mOpeningDevices = device->next; + if (device->id == mBuiltInKeyboardId) { + outEvent->deviceId = 0; + } else { + outEvent->deviceId = device->id; + } + outEvent->type = DEVICE_ADDED; + outEvent->when = systemTime(SYSTEM_TIME_MONOTONIC); + mNeedToSendFinishedDeviceScan = true; + return true; + } + + if (mNeedToSendFinishedDeviceScan) { + mNeedToSendFinishedDeviceScan = false; + outEvent->type = FINISHED_DEVICE_SCAN; + outEvent->when = systemTime(SYSTEM_TIME_MONOTONIC); + return true; + } + + // Grab the next input event. + for (;;) { + // Consume buffered input events, if any. + if (mInputBufferIndex < mInputBufferCount) { + const struct input_event& iev = mInputBufferData[mInputBufferIndex++]; + const Device* device = mDevices[mInputFdIndex]; + + LOGV("%s got: t0=%d, t1=%d, type=%d, code=%d, v=%d", device->path.string(), + (int) iev.time.tv_sec, (int) iev.time.tv_usec, iev.type, iev.code, iev.value); + if (device->id == mBuiltInKeyboardId) { + outEvent->deviceId = 0; + } else { + outEvent->deviceId = device->id; + } + outEvent->type = iev.type; + outEvent->scanCode = iev.code; + outEvent->flags = 0; + if (iev.type == EV_KEY) { + outEvent->keyCode = AKEYCODE_UNKNOWN; + if (device->keyMap.haveKeyLayout()) { + status_t err = device->keyMap.keyLayoutMap->map(iev.code, + &outEvent->keyCode, &outEvent->flags); + LOGV("iev.code=%d keyCode=%d flags=0x%08x err=%d\n", + iev.code, outEvent->keyCode, outEvent->flags, err); + } + } else { + outEvent->keyCode = iev.code; + } + outEvent->value = iev.value; + + // Use an event timestamp in the same timebase as + // java.lang.System.nanoTime() and android.os.SystemClock.uptimeMillis() + // as expected by the rest of the system. + outEvent->when = systemTime(SYSTEM_TIME_MONOTONIC); + return true; + } + + // Finish reading all events from devices identified in previous poll(). + // This code assumes that mInputDeviceIndex is initially 0 and that the + // revents member of pollfd is initialized to 0 when the device is first added. + // Since mFds[0] is used for inotify, we process regular events starting at index 1. + mInputFdIndex += 1; + if (mInputFdIndex >= mFds.size()) { + break; + } + + const struct pollfd& pfd = mFds[mInputFdIndex]; + if (pfd.revents & POLLIN) { + int32_t readSize = read(pfd.fd, mInputBufferData, + sizeof(struct input_event) * INPUT_BUFFER_SIZE); + if (readSize < 0) { + if (errno != EAGAIN && errno != EINTR) { + LOGW("could not get event (errno=%d)", errno); + } + } else if ((readSize % sizeof(struct input_event)) != 0) { + LOGE("could not get event (wrong size: %d)", readSize); + } else { + mInputBufferCount = size_t(readSize) / sizeof(struct input_event); + mInputBufferIndex = 0; + } + } + } + +#if HAVE_INOTIFY + // readNotify() will modify mFDs and mFDCount, so this must be done after + // processing all other events. + if(mFds[0].revents & POLLIN) { + readNotify(mFds[0].fd); + mFds.editItemAt(0).revents = 0; + continue; // report added or removed devices immediately + } +#endif + + mInputFdIndex = 0; + + // Poll for events. Mind the wake lock dance! + // We hold a wake lock at all times except during poll(). This works due to some + // subtle choreography. When a device driver has pending (unread) events, it acquires + // a kernel wake lock. However, once the last pending event has been read, the device + // driver will release the kernel wake lock. To prevent the system from going to sleep + // when this happens, the EventHub holds onto its own user wake lock while the client + // is processing events. Thus the system can only sleep if there are no events + // pending or currently being processed. + release_wake_lock(WAKE_LOCK_ID); + + int pollResult = poll(mFds.editArray(), mFds.size(), -1); + + acquire_wake_lock(PARTIAL_WAKE_LOCK, WAKE_LOCK_ID); + + if (pollResult <= 0) { + if (errno != EINTR) { + LOGW("poll failed (errno=%d)\n", errno); + usleep(100000); + } + } + } +} + +/* + * Open the platform-specific input device. + */ +bool EventHub::openPlatformInput(void) { + /* + * Open platform-specific input device(s). + */ + int res, fd; + +#ifdef HAVE_INOTIFY + fd = inotify_init(); + res = inotify_add_watch(fd, DEVICE_PATH, IN_DELETE | IN_CREATE); + if(res < 0) { + LOGE("could not add watch for %s, %s\n", DEVICE_PATH, strerror(errno)); + } +#else + /* + * The code in EventHub::getEvent assumes that mFDs[0] is an inotify fd. + * We allocate space for it and set it to something invalid. + */ + fd = -1; +#endif + + // Reserve fd index 0 for inotify. + struct pollfd pollfd; + pollfd.fd = fd; + pollfd.events = POLLIN; + pollfd.revents = 0; + mFds.push(pollfd); + mDevices.push(NULL); + + res = scanDir(DEVICE_PATH); + if(res < 0) { + LOGE("scan dir failed for %s\n", DEVICE_PATH); + } + + return true; +} + +// ---------------------------------------------------------------------------- + +static bool containsNonZeroByte(const uint8_t* array, uint32_t startIndex, uint32_t endIndex) { + const uint8_t* end = array + endIndex; + array += startIndex; + while (array != end) { + if (*(array++) != 0) { + return true; + } + } + return false; +} + +static const int32_t GAMEPAD_KEYCODES[] = { + AKEYCODE_BUTTON_A, AKEYCODE_BUTTON_B, AKEYCODE_BUTTON_C, + AKEYCODE_BUTTON_X, AKEYCODE_BUTTON_Y, AKEYCODE_BUTTON_Z, + AKEYCODE_BUTTON_L1, AKEYCODE_BUTTON_R1, + AKEYCODE_BUTTON_L2, AKEYCODE_BUTTON_R2, + AKEYCODE_BUTTON_THUMBL, AKEYCODE_BUTTON_THUMBR, + AKEYCODE_BUTTON_START, AKEYCODE_BUTTON_SELECT, AKEYCODE_BUTTON_MODE +}; + +int EventHub::openDevice(const char *devicePath) { + char buffer[80]; + + LOGV("Opening device: %s", devicePath); + + AutoMutex _l(mLock); + + int fd = open(devicePath, O_RDWR); + if(fd < 0) { + LOGE("could not open %s, %s\n", devicePath, strerror(errno)); + return -1; + } + + InputDeviceIdentifier identifier; + + // Get device name. + if(ioctl(fd, EVIOCGNAME(sizeof(buffer) - 1), &buffer) < 1) { + //fprintf(stderr, "could not get device name for %s, %s\n", devicePath, strerror(errno)); + } else { + buffer[sizeof(buffer) - 1] = '\0'; + identifier.name.setTo(buffer); + } + + // Check to see if the device is on our excluded list + List<String8>::iterator iter = mExcludedDevices.begin(); + List<String8>::iterator end = mExcludedDevices.end(); + for ( ; iter != end; iter++) { + const char* test = *iter; + if (identifier.name == test) { + LOGI("ignoring event id %s driver %s\n", devicePath, test); + close(fd); + return -1; + } + } + + // Get device driver version. + int driverVersion; + if(ioctl(fd, EVIOCGVERSION, &driverVersion)) { + LOGE("could not get driver version for %s, %s\n", devicePath, strerror(errno)); + close(fd); + return -1; + } + + // Get device identifier. + struct input_id inputId; + if(ioctl(fd, EVIOCGID, &inputId)) { + LOGE("could not get device input id for %s, %s\n", devicePath, strerror(errno)); + close(fd); + return -1; + } + identifier.bus = inputId.bustype; + identifier.product = inputId.product; + identifier.vendor = inputId.vendor; + identifier.version = inputId.version; + + // Get device physical location. + if(ioctl(fd, EVIOCGPHYS(sizeof(buffer) - 1), &buffer) < 1) { + //fprintf(stderr, "could not get location for %s, %s\n", devicePath, strerror(errno)); + } else { + buffer[sizeof(buffer) - 1] = '\0'; + identifier.location.setTo(buffer); + } + + // Get device unique id. + if(ioctl(fd, EVIOCGUNIQ(sizeof(buffer) - 1), &buffer) < 1) { + //fprintf(stderr, "could not get idstring for %s, %s\n", devicePath, strerror(errno)); + } else { + buffer[sizeof(buffer) - 1] = '\0'; + identifier.uniqueId.setTo(buffer); + } + + // Make file descriptor non-blocking for use with poll(). + if (fcntl(fd, F_SETFL, O_NONBLOCK)) { + LOGE("Error %d making device file descriptor non-blocking.", errno); + close(fd); + return -1; + } + + // Allocate device. (The device object takes ownership of the fd at this point.) + int32_t deviceId = mNextDeviceId++; + Device* device = new Device(fd, deviceId, String8(devicePath), identifier); + +#if 0 + LOGI("add device %d: %s\n", deviceId, devicePath); + LOGI(" bus: %04x\n" + " vendor %04x\n" + " product %04x\n" + " version %04x\n", + identifier.bus, identifier.vendor, identifier.product, identifier.version); + LOGI(" name: \"%s\"\n", identifier.name.string()); + LOGI(" location: \"%s\"\n", identifier.location.string()); + LOGI(" unique id: \"%s\"\n", identifier.uniqueId.string()); + LOGI(" driver: v%d.%d.%d\n", + driverVersion >> 16, (driverVersion >> 8) & 0xff, driverVersion & 0xff); +#endif + + // Load the configuration file for the device. + loadConfiguration(device); + + // Figure out the kinds of events the device reports. + + uint8_t key_bitmask[sizeof_bit_array(KEY_MAX + 1)]; + memset(key_bitmask, 0, sizeof(key_bitmask)); + + LOGV("Getting keys..."); + if (ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(key_bitmask)), key_bitmask) >= 0) { + //LOGI("MAP\n"); + //for (int i = 0; i < sizeof(key_bitmask); i++) { + // LOGI("%d: 0x%02x\n", i, key_bitmask[i]); + //} + + // See if this is a keyboard. Ignore everything in the button range except for + // gamepads which are also considered keyboards. + if (containsNonZeroByte(key_bitmask, 0, sizeof_bit_array(BTN_MISC)) + || containsNonZeroByte(key_bitmask, sizeof_bit_array(BTN_GAMEPAD), + sizeof_bit_array(BTN_DIGI)) + || containsNonZeroByte(key_bitmask, sizeof_bit_array(KEY_OK), + sizeof_bit_array(KEY_MAX + 1))) { + device->classes |= INPUT_DEVICE_CLASS_KEYBOARD; + + device->keyBitmask = new uint8_t[sizeof(key_bitmask)]; + if (device->keyBitmask != NULL) { + memcpy(device->keyBitmask, key_bitmask, sizeof(key_bitmask)); + } else { + delete device; + LOGE("out of memory allocating key bitmask"); + return -1; + } + } + } + + // See if this is a cursor device such as a trackball or mouse. + if (test_bit(BTN_MOUSE, key_bitmask)) { + uint8_t rel_bitmask[sizeof_bit_array(REL_MAX + 1)]; + memset(rel_bitmask, 0, sizeof(rel_bitmask)); + LOGV("Getting relative controllers..."); + if (ioctl(fd, EVIOCGBIT(EV_REL, sizeof(rel_bitmask)), rel_bitmask) >= 0) { + if (test_bit(REL_X, rel_bitmask) && test_bit(REL_Y, rel_bitmask)) { + device->classes |= INPUT_DEVICE_CLASS_CURSOR; + } + } + } + + // See if this is a touch pad. + uint8_t abs_bitmask[sizeof_bit_array(ABS_MAX + 1)]; + memset(abs_bitmask, 0, sizeof(abs_bitmask)); + LOGV("Getting absolute controllers..."); + if (ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(abs_bitmask)), abs_bitmask) >= 0) { + // Is this a new modern multi-touch driver? + if (test_bit(ABS_MT_POSITION_X, abs_bitmask) + && test_bit(ABS_MT_POSITION_Y, abs_bitmask)) { + device->classes |= INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT; + + // Is this an old style single-touch driver? + } else if (test_bit(BTN_TOUCH, key_bitmask) + && test_bit(ABS_X, abs_bitmask) && test_bit(ABS_Y, abs_bitmask)) { + device->classes |= INPUT_DEVICE_CLASS_TOUCHSCREEN; + } + } + +#ifdef EV_SW + // figure out the switches this device reports + uint8_t sw_bitmask[sizeof_bit_array(SW_MAX + 1)]; + memset(sw_bitmask, 0, sizeof(sw_bitmask)); + bool hasSwitches = false; + if (ioctl(fd, EVIOCGBIT(EV_SW, sizeof(sw_bitmask)), sw_bitmask) >= 0) { + for (int i=0; i<EV_SW; i++) { + //LOGI("Device %d sw %d: has=%d", device->id, i, test_bit(i, sw_bitmask)); + if (test_bit(i, sw_bitmask)) { + hasSwitches = true; + if (mSwitches[i] == 0) { + mSwitches[i] = device->id; + } + } + } + } + if (hasSwitches) { + device->classes |= INPUT_DEVICE_CLASS_SWITCH; + } +#endif + + if ((device->classes & INPUT_DEVICE_CLASS_TOUCHSCREEN)) { + // Load the virtual keys for the touch screen, if any. + // We do this now so that we can make sure to load the keymap if necessary. + status_t status = loadVirtualKeyMap(device); + if (!status) { + device->classes |= INPUT_DEVICE_CLASS_KEYBOARD; + } + } + + if ((device->classes & INPUT_DEVICE_CLASS_KEYBOARD) != 0) { + // Load the keymap for the device. + status_t status = loadKeyMap(device); + + // Set system properties for the keyboard. + setKeyboardProperties(device, false); + + // Register the keyboard as a built-in keyboard if it is eligible. + if (!status + && mBuiltInKeyboardId == -1 + && isEligibleBuiltInKeyboard(device->identifier, + device->configuration, &device->keyMap)) { + mBuiltInKeyboardId = device->id; + setKeyboardProperties(device, true); + } + + // 'Q' key support = cheap test of whether this is an alpha-capable kbd + if (hasKeycodeLocked(device, AKEYCODE_Q)) { + device->classes |= INPUT_DEVICE_CLASS_ALPHAKEY; + } + + // See if this device has a DPAD. + if (hasKeycodeLocked(device, AKEYCODE_DPAD_UP) && + hasKeycodeLocked(device, AKEYCODE_DPAD_DOWN) && + hasKeycodeLocked(device, AKEYCODE_DPAD_LEFT) && + hasKeycodeLocked(device, AKEYCODE_DPAD_RIGHT) && + hasKeycodeLocked(device, AKEYCODE_DPAD_CENTER)) { + device->classes |= INPUT_DEVICE_CLASS_DPAD; + } + + // See if this device has a gamepad. + for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES)/sizeof(GAMEPAD_KEYCODES[0]); i++) { + if (hasKeycodeLocked(device, GAMEPAD_KEYCODES[i])) { + device->classes |= INPUT_DEVICE_CLASS_GAMEPAD; + break; + } + } + } + + // If the device isn't recognized as something we handle, don't monitor it. + if (device->classes == 0) { + LOGV("Dropping device: id=%d, path='%s', name='%s'", + deviceId, devicePath, device->identifier.name.string()); + delete device; + return -1; + } + + LOGI("New device: id=%d, fd=%d, path='%s', name='%s', classes=0x%x, " + "configuration='%s', keyLayout='%s', keyCharacterMap='%s', builtinKeyboard=%s", + deviceId, fd, devicePath, device->identifier.name.string(), + device->classes, + device->configurationFile.string(), + device->keyMap.keyLayoutFile.string(), + device->keyMap.keyCharacterMapFile.string(), + toString(mBuiltInKeyboardId == deviceId)); + + struct pollfd pollfd; + pollfd.fd = fd; + pollfd.events = POLLIN; + pollfd.revents = 0; + mFds.push(pollfd); + mDevices.push(device); + + device->next = mOpeningDevices; + mOpeningDevices = device; + return 0; +} + +void EventHub::loadConfiguration(Device* device) { + device->configurationFile = getInputDeviceConfigurationFilePathByDeviceIdentifier( + device->identifier, INPUT_DEVICE_CONFIGURATION_FILE_TYPE_CONFIGURATION); + if (device->configurationFile.isEmpty()) { + LOGD("No input device configuration file found for device '%s'.", + device->identifier.name.string()); + } else { + status_t status = PropertyMap::load(device->configurationFile, + &device->configuration); + if (status) { + LOGE("Error loading input device configuration file for device '%s'. " + "Using default configuration.", + device->identifier.name.string()); + } + } +} + +status_t EventHub::loadVirtualKeyMap(Device* device) { + // The virtual key map is supplied by the kernel as a system board property file. + String8 path; + path.append("/sys/board_properties/virtualkeys."); + path.append(device->identifier.name); + if (access(path.string(), R_OK)) { + return NAME_NOT_FOUND; + } + return VirtualKeyMap::load(path, &device->virtualKeyMap); +} + +status_t EventHub::loadKeyMap(Device* device) { + return device->keyMap.load(device->identifier, device->configuration); +} + +void EventHub::setKeyboardProperties(Device* device, bool builtInKeyboard) { + int32_t id = builtInKeyboard ? 0 : device->id; + android::setKeyboardProperties(id, device->identifier, + device->keyMap.keyLayoutFile, device->keyMap.keyCharacterMapFile); +} + +void EventHub::clearKeyboardProperties(Device* device, bool builtInKeyboard) { + int32_t id = builtInKeyboard ? 0 : device->id; + android::clearKeyboardProperties(id); +} + +bool EventHub::hasKeycodeLocked(Device* device, int keycode) const { + if (!device->keyMap.haveKeyLayout() || !device->keyBitmask) { + return false; + } + + Vector<int32_t> scanCodes; + device->keyMap.keyLayoutMap->findScanCodes(keycode, &scanCodes); + const size_t N = scanCodes.size(); + for (size_t i=0; i<N && i<=KEY_MAX; i++) { + int32_t sc = scanCodes.itemAt(i); + if (sc >= 0 && sc <= KEY_MAX && test_bit(sc, device->keyBitmask)) { + return true; + } + } + + return false; +} + +int EventHub::closeDevice(const char *devicePath) { + AutoMutex _l(mLock); + + for (size_t i = FIRST_ACTUAL_DEVICE_INDEX; i < mDevices.size(); i++) { + Device* device = mDevices[i]; + if (device->path == devicePath) { + LOGI("Removed device: path=%s name=%s id=%d fd=%d classes=0x%x\n", + device->path.string(), device->identifier.name.string(), device->id, + device->fd, device->classes); + +#ifdef EV_SW + for (int j=0; j<EV_SW; j++) { + if (mSwitches[j] == device->id) { + mSwitches[j] = 0; + } + } +#endif + + if (device->id == mBuiltInKeyboardId) { + LOGW("built-in keyboard device %s (id=%d) is closing! the apps will not like this", + device->path.string(), mBuiltInKeyboardId); + mBuiltInKeyboardId = -1; + clearKeyboardProperties(device, true); + } + clearKeyboardProperties(device, false); + + mFds.removeAt(i); + mDevices.removeAt(i); + device->close(); + + device->next = mClosingDevices; + mClosingDevices = device; + return 0; + } + } + LOGE("remove device: %s not found\n", devicePath); + return -1; +} + +int EventHub::readNotify(int nfd) { +#ifdef HAVE_INOTIFY + int res; + char devname[PATH_MAX]; + char *filename; + char event_buf[512]; + int event_size; + int event_pos = 0; + struct inotify_event *event; + + LOGV("EventHub::readNotify nfd: %d\n", nfd); + res = read(nfd, event_buf, sizeof(event_buf)); + if(res < (int)sizeof(*event)) { + if(errno == EINTR) + return 0; + LOGW("could not get event, %s\n", strerror(errno)); + return 1; + } + //printf("got %d bytes of event information\n", res); + + strcpy(devname, DEVICE_PATH); + filename = devname + strlen(devname); + *filename++ = '/'; + + while(res >= (int)sizeof(*event)) { + event = (struct inotify_event *)(event_buf + event_pos); + //printf("%d: %08x \"%s\"\n", event->wd, event->mask, event->len ? event->name : ""); + if(event->len) { + strcpy(filename, event->name); + if(event->mask & IN_CREATE) { + openDevice(devname); + } + else { + closeDevice(devname); + } + } + event_size = sizeof(*event) + event->len; + res -= event_size; + event_pos += event_size; + } +#endif + return 0; +} + +int EventHub::scanDir(const char *dirname) +{ + char devname[PATH_MAX]; + char *filename; + DIR *dir; + struct dirent *de; + dir = opendir(dirname); + if(dir == NULL) + return -1; + strcpy(devname, dirname); + filename = devname + strlen(devname); + *filename++ = '/'; + while((de = readdir(dir))) { + if(de->d_name[0] == '.' && + (de->d_name[1] == '\0' || + (de->d_name[1] == '.' && de->d_name[2] == '\0'))) + continue; + strcpy(filename, de->d_name); + openDevice(devname); + } + closedir(dir); + return 0; +} + +void EventHub::dump(String8& dump) { + dump.append("Event Hub State:\n"); + + { // acquire lock + AutoMutex _l(mLock); + + dump.appendFormat(INDENT "BuiltInKeyboardId: %d\n", mBuiltInKeyboardId); + + dump.append(INDENT "Devices:\n"); + + for (size_t i = FIRST_ACTUAL_DEVICE_INDEX; i < mDevices.size(); i++) { + const Device* device = mDevices[i]; + if (device) { + if (mBuiltInKeyboardId == device->id) { + dump.appendFormat(INDENT2 "%d: %s (aka device 0 - built-in keyboard)\n", + device->id, device->identifier.name.string()); + } else { + dump.appendFormat(INDENT2 "%d: %s\n", device->id, + device->identifier.name.string()); + } + dump.appendFormat(INDENT3 "Classes: 0x%08x\n", device->classes); + dump.appendFormat(INDENT3 "Path: %s\n", device->path.string()); + dump.appendFormat(INDENT3 "Location: %s\n", device->identifier.location.string()); + dump.appendFormat(INDENT3 "UniqueId: %s\n", device->identifier.uniqueId.string()); + dump.appendFormat(INDENT3 "Identifier: bus=0x%04x, vendor=0x%04x, " + "product=0x%04x, version=0x%04x\n", + device->identifier.bus, device->identifier.vendor, + device->identifier.product, device->identifier.version); + dump.appendFormat(INDENT3 "KeyLayoutFile: %s\n", + device->keyMap.keyLayoutFile.string()); + dump.appendFormat(INDENT3 "KeyCharacterMapFile: %s\n", + device->keyMap.keyCharacterMapFile.string()); + dump.appendFormat(INDENT3 "ConfigurationFile: %s\n", + device->configurationFile.string()); + } + } + } // release lock +} + +}; // namespace android diff --git a/services/input/EventHub.h b/services/input/EventHub.h new file mode 100644 index 0000000..74b7ec5 --- /dev/null +++ b/services/input/EventHub.h @@ -0,0 +1,327 @@ +/* + * Copyright (C) 2005 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +// +#ifndef _RUNTIME_EVENT_HUB_H +#define _RUNTIME_EVENT_HUB_H + +#include <ui/Input.h> +#include <ui/Keyboard.h> +#include <ui/KeyLayoutMap.h> +#include <ui/KeyCharacterMap.h> +#include <ui/VirtualKeyMap.h> +#include <utils/String8.h> +#include <utils/threads.h> +#include <utils/Log.h> +#include <utils/threads.h> +#include <utils/List.h> +#include <utils/Errors.h> +#include <utils/PropertyMap.h> +#include <utils/Vector.h> + +#include <linux/input.h> + +/* These constants are not defined in linux/input.h but they are part of the multitouch + * input protocol. */ + +#define ABS_MT_TOUCH_MAJOR 0x30 /* Major axis of touching ellipse */ +#define ABS_MT_TOUCH_MINOR 0x31 /* Minor axis (omit if circular) */ +#define ABS_MT_WIDTH_MAJOR 0x32 /* Major axis of approaching ellipse */ +#define ABS_MT_WIDTH_MINOR 0x33 /* Minor axis (omit if circular) */ +#define ABS_MT_ORIENTATION 0x34 /* Ellipse orientation */ +#define ABS_MT_POSITION_X 0x35 /* Center X ellipse position */ +#define ABS_MT_POSITION_Y 0x36 /* Center Y ellipse position */ +#define ABS_MT_TOOL_TYPE 0x37 /* Type of touching device (finger, pen, ...) */ +#define ABS_MT_BLOB_ID 0x38 /* Group a set of packets as a blob */ +#define ABS_MT_TRACKING_ID 0x39 /* Unique ID of initiated contact */ +#define ABS_MT_PRESSURE 0x3a /* Pressure on contact area */ + +#define MT_TOOL_FINGER 0 /* Identifies a finger */ +#define MT_TOOL_PEN 1 /* Identifies a pen */ + +#define SYN_MT_REPORT 2 + +/* Convenience constants. */ + +#define BTN_FIRST 0x100 // first button scancode +#define BTN_LAST 0x15f // last button scancode + +struct pollfd; + +namespace android { + +/* + * A raw event as retrieved from the EventHub. + */ +struct RawEvent { + nsecs_t when; + int32_t deviceId; + int32_t type; + int32_t scanCode; + int32_t keyCode; + int32_t value; + uint32_t flags; +}; + +/* Describes an absolute axis. */ +struct RawAbsoluteAxisInfo { + bool valid; // true if the information is valid, false otherwise + + int32_t minValue; // minimum value + int32_t maxValue; // maximum value + int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8 + int32_t fuzz; // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise + + inline int32_t getRange() { return maxValue - minValue; } + + inline void clear() { + valid = false; + minValue = 0; + maxValue = 0; + flat = 0; + fuzz = 0; + } +}; + +/* + * Input device classes. + */ +enum { + /* The input device is a keyboard. */ + INPUT_DEVICE_CLASS_KEYBOARD = 0x00000001, + + /* The input device is an alpha-numeric keyboard (not just a dial pad). */ + INPUT_DEVICE_CLASS_ALPHAKEY = 0x00000002, + + /* The input device is a touchscreen (either single-touch or multi-touch). */ + INPUT_DEVICE_CLASS_TOUCHSCREEN = 0x00000004, + + /* The input device is a cursor device such as a trackball or mouse. */ + INPUT_DEVICE_CLASS_CURSOR = 0x00000008, + + /* The input device is a multi-touch touchscreen. */ + INPUT_DEVICE_CLASS_TOUCHSCREEN_MT= 0x00000010, + + /* The input device is a directional pad (implies keyboard, has DPAD keys). */ + INPUT_DEVICE_CLASS_DPAD = 0x00000020, + + /* The input device is a gamepad (implies keyboard, has BUTTON keys). */ + INPUT_DEVICE_CLASS_GAMEPAD = 0x00000040, + + /* The input device has switches. */ + INPUT_DEVICE_CLASS_SWITCH = 0x00000080, +}; + +/* + * Grand Central Station for events. + * + * The event hub aggregates input events received across all known input + * devices on the system, including devices that may be emulated by the simulator + * environment. In addition, the event hub generates fake input events to indicate + * when devices are added or removed. + * + * The event hub provides a stream of input events (via the getEvent function). + * It also supports querying the current actual state of input devices such as identifying + * which keys are currently down. Finally, the event hub keeps track of the capabilities of + * individual input devices, such as their class and the set of key codes that they support. + */ +class EventHubInterface : public virtual RefBase { +protected: + EventHubInterface() { } + virtual ~EventHubInterface() { } + +public: + // Synthetic raw event type codes produced when devices are added or removed. + enum { + // Sent when a device is added. + DEVICE_ADDED = 0x10000000, + // Sent when a device is removed. + DEVICE_REMOVED = 0x20000000, + // Sent when all added/removed devices from the most recent scan have been reported. + // This event is always sent at least once. + FINISHED_DEVICE_SCAN = 0x30000000, + }; + + virtual uint32_t getDeviceClasses(int32_t deviceId) const = 0; + + virtual String8 getDeviceName(int32_t deviceId) const = 0; + + virtual void getConfiguration(int32_t deviceId, PropertyMap* outConfiguration) const = 0; + + virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis, + RawAbsoluteAxisInfo* outAxisInfo) const = 0; + + virtual status_t scancodeToKeycode(int32_t deviceId, int scancode, + int32_t* outKeycode, uint32_t* outFlags) const = 0; + + // exclude a particular device from opening + // this can be used to ignore input devices for sensors + virtual void addExcludedDevice(const char* deviceName) = 0; + + /* + * Wait for the next event to become available and return it. + * After returning, the EventHub holds onto a wake lock until the next call to getEvent. + * This ensures that the device will not go to sleep while the event is being processed. + * If the device needs to remain awake longer than that, then the caller is responsible + * for taking care of it (say, by poking the power manager user activity timer). + */ + virtual bool getEvent(RawEvent* outEvent) = 0; + + /* + * Query current input state. + */ + virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const = 0; + virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const = 0; + virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const = 0; + + /* + * Examine key input devices for specific framework keycode support + */ + virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, const int32_t* keyCodes, + uint8_t* outFlags) const = 0; + + virtual bool hasLed(int32_t deviceId, int32_t led) const = 0; + virtual void setLedState(int32_t deviceId, int32_t led, bool on) = 0; + + virtual void getVirtualKeyDefinitions(int32_t deviceId, + Vector<VirtualKeyDefinition>& outVirtualKeys) const = 0; + + virtual void dump(String8& dump) = 0; +}; + +class EventHub : public EventHubInterface +{ +public: + EventHub(); + + status_t errorCheck() const; + + virtual uint32_t getDeviceClasses(int32_t deviceId) const; + + virtual String8 getDeviceName(int32_t deviceId) const; + + virtual void getConfiguration(int32_t deviceId, PropertyMap* outConfiguration) const; + + virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis, + RawAbsoluteAxisInfo* outAxisInfo) const; + + virtual status_t scancodeToKeycode(int32_t deviceId, int scancode, + int32_t* outKeycode, uint32_t* outFlags) const; + + virtual void addExcludedDevice(const char* deviceName); + + virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const; + virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const; + virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const; + + virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) const; + + virtual bool getEvent(RawEvent* outEvent); + + virtual bool hasLed(int32_t deviceId, int32_t led) const; + virtual void setLedState(int32_t deviceId, int32_t led, bool on); + + virtual void getVirtualKeyDefinitions(int32_t deviceId, + Vector<VirtualKeyDefinition>& outVirtualKeys) const; + + virtual void dump(String8& dump); + +protected: + virtual ~EventHub(); + +private: + bool openPlatformInput(void); + + int openDevice(const char *devicePath); + int closeDevice(const char *devicePath); + int scanDir(const char *dirname); + int readNotify(int nfd); + + status_t mError; + + struct Device { + Device* next; + + int fd; + const int32_t id; + const String8 path; + const InputDeviceIdentifier identifier; + + uint32_t classes; + uint8_t* keyBitmask; + String8 configurationFile; + PropertyMap* configuration; + VirtualKeyMap* virtualKeyMap; + KeyMap keyMap; + + Device(int fd, int32_t id, const String8& path, const InputDeviceIdentifier& identifier); + ~Device(); + + void close(); + }; + + Device* getDeviceLocked(int32_t deviceId) const; + bool hasKeycodeLocked(Device* device, int keycode) const; + + int32_t getScanCodeStateLocked(Device* device, int32_t scanCode) const; + int32_t getKeyCodeStateLocked(Device* device, int32_t keyCode) const; + int32_t getSwitchStateLocked(Device* device, int32_t sw) const; + bool markSupportedKeyCodesLocked(Device* device, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) const; + + void loadConfiguration(Device* device); + status_t loadVirtualKeyMap(Device* device); + status_t loadKeyMap(Device* device); + void setKeyboardProperties(Device* device, bool builtInKeyboard); + void clearKeyboardProperties(Device* device, bool builtInKeyboard); + + // Protect all internal state. + mutable Mutex mLock; + + // The actual id of the built-in keyboard, or -1 if none. + // EventHub remaps the built-in keyboard to id 0 externally as required by the API. + int32_t mBuiltInKeyboardId; + + int32_t mNextDeviceId; + + // Parallel arrays of fds and devices. + // First index is reserved for inotify. + Vector<struct pollfd> mFds; + Vector<Device*> mDevices; + + Device *mOpeningDevices; + Device *mClosingDevices; + + bool mOpened; + bool mNeedToSendFinishedDeviceScan; + List<String8> mExcludedDevices; + + // device ids that report particular switches. +#ifdef EV_SW + int32_t mSwitches[SW_MAX + 1]; +#endif + + static const int INPUT_BUFFER_SIZE = 64; + struct input_event mInputBufferData[INPUT_BUFFER_SIZE]; + size_t mInputBufferIndex; + size_t mInputBufferCount; + size_t mInputFdIndex; +}; + +}; // namespace android + +#endif // _RUNTIME_EVENT_HUB_H diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp new file mode 100644 index 0000000..3675021 --- /dev/null +++ b/services/input/InputDispatcher.cpp @@ -0,0 +1,3722 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "InputDispatcher" + +//#define LOG_NDEBUG 0 + +// Log detailed debug messages about each inbound event notification to the dispatcher. +#define DEBUG_INBOUND_EVENT_DETAILS 0 + +// Log detailed debug messages about each outbound event processed by the dispatcher. +#define DEBUG_OUTBOUND_EVENT_DETAILS 0 + +// Log debug messages about batching. +#define DEBUG_BATCHING 0 + +// Log debug messages about the dispatch cycle. +#define DEBUG_DISPATCH_CYCLE 0 + +// Log debug messages about registrations. +#define DEBUG_REGISTRATION 0 + +// Log debug messages about performance statistics. +#define DEBUG_PERFORMANCE_STATISTICS 0 + +// Log debug messages about input event injection. +#define DEBUG_INJECTION 0 + +// Log debug messages about input event throttling. +#define DEBUG_THROTTLING 0 + +// Log debug messages about input focus tracking. +#define DEBUG_FOCUS 0 + +// Log debug messages about the app switch latency optimization. +#define DEBUG_APP_SWITCH 0 + +#include "InputDispatcher.h" + +#include <cutils/log.h> +#include <ui/PowerManager.h> + +#include <stddef.h> +#include <unistd.h> +#include <errno.h> +#include <limits.h> + +#define INDENT " " +#define INDENT2 " " + +namespace android { + +// Default input dispatching timeout if there is no focused application or paused window +// from which to determine an appropriate dispatching timeout. +const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec + +// Amount of time to allow for all pending events to be processed when an app switch +// key is on the way. This is used to preempt input dispatch and drop input events +// when an application takes too long to respond and the user has pressed an app switch key. +const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec + + +static inline nsecs_t now() { + return systemTime(SYSTEM_TIME_MONOTONIC); +} + +static inline const char* toString(bool value) { + return value ? "true" : "false"; +} + +static inline int32_t getMotionEventActionPointerIndex(int32_t action) { + return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) + >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; +} + +static bool isValidKeyAction(int32_t action) { + switch (action) { + case AKEY_EVENT_ACTION_DOWN: + case AKEY_EVENT_ACTION_UP: + return true; + default: + return false; + } +} + +static bool validateKeyEvent(int32_t action) { + if (! isValidKeyAction(action)) { + LOGE("Key event has invalid action code 0x%x", action); + return false; + } + return true; +} + +static bool isValidMotionAction(int32_t action, size_t pointerCount) { + switch (action & AMOTION_EVENT_ACTION_MASK) { + case AMOTION_EVENT_ACTION_DOWN: + case AMOTION_EVENT_ACTION_UP: + case AMOTION_EVENT_ACTION_CANCEL: + case AMOTION_EVENT_ACTION_MOVE: + case AMOTION_EVENT_ACTION_OUTSIDE: + return true; + case AMOTION_EVENT_ACTION_POINTER_DOWN: + case AMOTION_EVENT_ACTION_POINTER_UP: { + int32_t index = getMotionEventActionPointerIndex(action); + return index >= 0 && size_t(index) < pointerCount; + } + default: + return false; + } +} + +static bool validateMotionEvent(int32_t action, size_t pointerCount, + const int32_t* pointerIds) { + if (! isValidMotionAction(action, pointerCount)) { + LOGE("Motion event has invalid action code 0x%x", action); + return false; + } + if (pointerCount < 1 || pointerCount > MAX_POINTERS) { + LOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.", + pointerCount, MAX_POINTERS); + return false; + } + BitSet32 pointerIdBits; + for (size_t i = 0; i < pointerCount; i++) { + int32_t id = pointerIds[i]; + if (id < 0 || id > MAX_POINTER_ID) { + LOGE("Motion event has invalid pointer id %d; value must be between 0 and %d", + id, MAX_POINTER_ID); + return false; + } + if (pointerIdBits.hasBit(id)) { + LOGE("Motion event has duplicate pointer id %d", id); + return false; + } + pointerIdBits.markBit(id); + } + return true; +} + + +// --- InputWindow --- + +bool InputWindow::touchableAreaContainsPoint(int32_t x, int32_t y) const { + return x >= touchableAreaLeft && x <= touchableAreaRight + && y >= touchableAreaTop && y <= touchableAreaBottom; +} + +bool InputWindow::frameContainsPoint(int32_t x, int32_t y) const { + return x >= frameLeft && x <= frameRight + && y >= frameTop && y <= frameBottom; +} + +bool InputWindow::isTrustedOverlay() const { + return layoutParamsType == TYPE_INPUT_METHOD + || layoutParamsType == TYPE_INPUT_METHOD_DIALOG + || layoutParamsType == TYPE_SECURE_SYSTEM_OVERLAY; +} + +bool InputWindow::supportsSplitTouch() const { + return layoutParamsFlags & InputWindow::FLAG_SPLIT_TOUCH; +} + + +// --- InputDispatcher --- + +InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) : + mPolicy(policy), + mPendingEvent(NULL), mAppSwitchDueTime(LONG_LONG_MAX), + mDispatchEnabled(true), mDispatchFrozen(false), + mFocusedWindow(NULL), + mFocusedApplication(NULL), + mCurrentInputTargetsValid(false), + mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) { + mLooper = new Looper(false); + + mInboundQueue.headSentinel.refCount = -1; + mInboundQueue.headSentinel.type = EventEntry::TYPE_SENTINEL; + mInboundQueue.headSentinel.eventTime = LONG_LONG_MIN; + + mInboundQueue.tailSentinel.refCount = -1; + mInboundQueue.tailSentinel.type = EventEntry::TYPE_SENTINEL; + mInboundQueue.tailSentinel.eventTime = LONG_LONG_MAX; + + mKeyRepeatState.lastKeyEntry = NULL; + + int32_t maxEventsPerSecond = policy->getMaxEventsPerSecond(); + mThrottleState.minTimeBetweenEvents = 1000000000LL / maxEventsPerSecond; + mThrottleState.lastDeviceId = -1; + +#if DEBUG_THROTTLING + mThrottleState.originalSampleCount = 0; + LOGD("Throttling - Max events per second = %d", maxEventsPerSecond); +#endif +} + +InputDispatcher::~InputDispatcher() { + { // acquire lock + AutoMutex _l(mLock); + + resetKeyRepeatLocked(); + releasePendingEventLocked(); + drainInboundQueueLocked(); + } + + while (mConnectionsByReceiveFd.size() != 0) { + unregisterInputChannel(mConnectionsByReceiveFd.valueAt(0)->inputChannel); + } +} + +void InputDispatcher::dispatchOnce() { + nsecs_t keyRepeatTimeout = mPolicy->getKeyRepeatTimeout(); + nsecs_t keyRepeatDelay = mPolicy->getKeyRepeatDelay(); + + nsecs_t nextWakeupTime = LONG_LONG_MAX; + { // acquire lock + AutoMutex _l(mLock); + dispatchOnceInnerLocked(keyRepeatTimeout, keyRepeatDelay, & nextWakeupTime); + + if (runCommandsLockedInterruptible()) { + nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately + } + } // release lock + + // Wait for callback or timeout or wake. (make sure we round up, not down) + nsecs_t currentTime = now(); + int32_t timeoutMillis; + if (nextWakeupTime > currentTime) { + uint64_t timeout = uint64_t(nextWakeupTime - currentTime); + timeout = (timeout + 999999LL) / 1000000LL; + timeoutMillis = timeout > INT_MAX ? -1 : int32_t(timeout); + } else { + timeoutMillis = 0; + } + + mLooper->pollOnce(timeoutMillis); +} + +void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout, + nsecs_t keyRepeatDelay, nsecs_t* nextWakeupTime) { + nsecs_t currentTime = now(); + + // Reset the key repeat timer whenever we disallow key events, even if the next event + // is not a key. This is to ensure that we abort a key repeat if the device is just coming + // out of sleep. + if (keyRepeatTimeout < 0) { + resetKeyRepeatLocked(); + } + + // If dispatching is frozen, do not process timeouts or try to deliver any new events. + if (mDispatchFrozen) { +#if DEBUG_FOCUS + LOGD("Dispatch frozen. Waiting some more."); +#endif + return; + } + + // Optimize latency of app switches. + // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has + // been pressed. When it expires, we preempt dispatch and drop all other pending events. + bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; + if (mAppSwitchDueTime < *nextWakeupTime) { + *nextWakeupTime = mAppSwitchDueTime; + } + + // Ready to start a new event. + // If we don't already have a pending event, go grab one. + if (! mPendingEvent) { + if (mInboundQueue.isEmpty()) { + if (isAppSwitchDue) { + // The inbound queue is empty so the app switch key we were waiting + // for will never arrive. Stop waiting for it. + resetPendingAppSwitchLocked(false); + isAppSwitchDue = false; + } + + // Synthesize a key repeat if appropriate. + if (mKeyRepeatState.lastKeyEntry) { + if (currentTime >= mKeyRepeatState.nextRepeatTime) { + mPendingEvent = synthesizeKeyRepeatLocked(currentTime, keyRepeatDelay); + } else { + if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { + *nextWakeupTime = mKeyRepeatState.nextRepeatTime; + } + } + } + if (! mPendingEvent) { + return; + } + } else { + // Inbound queue has at least one entry. + EventEntry* entry = mInboundQueue.headSentinel.next; + + // Throttle the entry if it is a move event and there are no + // other events behind it in the queue. Due to movement batching, additional + // samples may be appended to this event by the time the throttling timeout + // expires. + // TODO Make this smarter and consider throttling per device independently. + if (entry->type == EventEntry::TYPE_MOTION + && !isAppSwitchDue + && mDispatchEnabled + && (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) + && !entry->isInjected()) { + MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); + int32_t deviceId = motionEntry->deviceId; + uint32_t source = motionEntry->source; + if (! isAppSwitchDue + && motionEntry->next == & mInboundQueue.tailSentinel // exactly one event + && motionEntry->action == AMOTION_EVENT_ACTION_MOVE + && deviceId == mThrottleState.lastDeviceId + && source == mThrottleState.lastSource) { + nsecs_t nextTime = mThrottleState.lastEventTime + + mThrottleState.minTimeBetweenEvents; + if (currentTime < nextTime) { + // Throttle it! +#if DEBUG_THROTTLING + LOGD("Throttling - Delaying motion event for " + "device %d, source 0x%08x by up to %0.3fms.", + deviceId, source, (nextTime - currentTime) * 0.000001); +#endif + if (nextTime < *nextWakeupTime) { + *nextWakeupTime = nextTime; + } + if (mThrottleState.originalSampleCount == 0) { + mThrottleState.originalSampleCount = + motionEntry->countSamples(); + } + return; + } + } + +#if DEBUG_THROTTLING + if (mThrottleState.originalSampleCount != 0) { + uint32_t count = motionEntry->countSamples(); + LOGD("Throttling - Motion event sample count grew by %d from %d to %d.", + count - mThrottleState.originalSampleCount, + mThrottleState.originalSampleCount, count); + mThrottleState.originalSampleCount = 0; + } +#endif + + mThrottleState.lastEventTime = entry->eventTime < currentTime + ? entry->eventTime : currentTime; + mThrottleState.lastDeviceId = deviceId; + mThrottleState.lastSource = source; + } + + mInboundQueue.dequeue(entry); + mPendingEvent = entry; + } + + // Poke user activity for this event. + if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { + pokeUserActivityLocked(mPendingEvent); + } + } + + // Now we have an event to dispatch. + assert(mPendingEvent != NULL); + bool done = false; + DropReason dropReason = DROP_REASON_NOT_DROPPED; + if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { + dropReason = DROP_REASON_POLICY; + } else if (!mDispatchEnabled) { + dropReason = DROP_REASON_DISABLED; + } + switch (mPendingEvent->type) { + case EventEntry::TYPE_CONFIGURATION_CHANGED: { + ConfigurationChangedEntry* typedEntry = + static_cast<ConfigurationChangedEntry*>(mPendingEvent); + done = dispatchConfigurationChangedLocked(currentTime, typedEntry); + dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped + break; + } + + case EventEntry::TYPE_KEY: { + KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent); + if (isAppSwitchDue) { + if (isAppSwitchKeyEventLocked(typedEntry)) { + resetPendingAppSwitchLocked(true); + isAppSwitchDue = false; + } else if (dropReason == DROP_REASON_NOT_DROPPED) { + dropReason = DROP_REASON_APP_SWITCH; + } + } + done = dispatchKeyLocked(currentTime, typedEntry, keyRepeatTimeout, + &dropReason, nextWakeupTime); + break; + } + + case EventEntry::TYPE_MOTION: { + MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent); + if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) { + dropReason = DROP_REASON_APP_SWITCH; + } + done = dispatchMotionLocked(currentTime, typedEntry, + &dropReason, nextWakeupTime); + break; + } + + default: + assert(false); + break; + } + + if (done) { + if (dropReason != DROP_REASON_NOT_DROPPED) { + dropInboundEventLocked(mPendingEvent, dropReason); + } + + releasePendingEventLocked(); + *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately + } +} + +bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) { + bool needWake = mInboundQueue.isEmpty(); + mInboundQueue.enqueueAtTail(entry); + + switch (entry->type) { + case EventEntry::TYPE_KEY: { + KeyEntry* keyEntry = static_cast<KeyEntry*>(entry); + if (isAppSwitchKeyEventLocked(keyEntry)) { + if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) { + mAppSwitchSawKeyDown = true; + } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) { + if (mAppSwitchSawKeyDown) { +#if DEBUG_APP_SWITCH + LOGD("App switch is pending!"); +#endif + mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT; + mAppSwitchSawKeyDown = false; + needWake = true; + } + } + } + break; + } + } + + return needWake; +} + +void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) { + const char* reason; + switch (dropReason) { + case DROP_REASON_POLICY: +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("Dropped event because policy consumed it."); +#endif + reason = "inbound event was dropped because the policy consumed it"; + break; + case DROP_REASON_DISABLED: + LOGI("Dropped event because input dispatch is disabled."); + reason = "inbound event was dropped because input dispatch is disabled"; + break; + case DROP_REASON_APP_SWITCH: + LOGI("Dropped event because of pending overdue app switch."); + reason = "inbound event was dropped because of pending overdue app switch"; + break; + default: + assert(false); + return; + } + + switch (entry->type) { + case EventEntry::TYPE_KEY: + synthesizeCancelationEventsForAllConnectionsLocked( + InputState::CANCEL_NON_POINTER_EVENTS, reason); + break; + case EventEntry::TYPE_MOTION: { + MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); + if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { + synthesizeCancelationEventsForAllConnectionsLocked( + InputState::CANCEL_POINTER_EVENTS, reason); + } else { + synthesizeCancelationEventsForAllConnectionsLocked( + InputState::CANCEL_NON_POINTER_EVENTS, reason); + } + break; + } + } +} + +bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) { + return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL; +} + +bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) { + return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) + && isAppSwitchKeyCode(keyEntry->keyCode) + && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED) + && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER); +} + +bool InputDispatcher::isAppSwitchPendingLocked() { + return mAppSwitchDueTime != LONG_LONG_MAX; +} + +void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { + mAppSwitchDueTime = LONG_LONG_MAX; + +#if DEBUG_APP_SWITCH + if (handled) { + LOGD("App switch has arrived."); + } else { + LOGD("App switch was abandoned."); + } +#endif +} + +bool InputDispatcher::runCommandsLockedInterruptible() { + if (mCommandQueue.isEmpty()) { + return false; + } + + do { + CommandEntry* commandEntry = mCommandQueue.dequeueAtHead(); + + Command command = commandEntry->command; + (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible' + + commandEntry->connection.clear(); + mAllocator.releaseCommandEntry(commandEntry); + } while (! mCommandQueue.isEmpty()); + return true; +} + +InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) { + CommandEntry* commandEntry = mAllocator.obtainCommandEntry(command); + mCommandQueue.enqueueAtTail(commandEntry); + return commandEntry; +} + +void InputDispatcher::drainInboundQueueLocked() { + while (! mInboundQueue.isEmpty()) { + EventEntry* entry = mInboundQueue.dequeueAtHead(); + releaseInboundEventLocked(entry); + } +} + +void InputDispatcher::releasePendingEventLocked() { + if (mPendingEvent) { + releaseInboundEventLocked(mPendingEvent); + mPendingEvent = NULL; + } +} + +void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) { + InjectionState* injectionState = entry->injectionState; + if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { +#if DEBUG_DISPATCH_CYCLE + LOGD("Injected inbound event was dropped."); +#endif + setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED); + } + mAllocator.releaseEventEntry(entry); +} + +void InputDispatcher::resetKeyRepeatLocked() { + if (mKeyRepeatState.lastKeyEntry) { + mAllocator.releaseKeyEntry(mKeyRepeatState.lastKeyEntry); + mKeyRepeatState.lastKeyEntry = NULL; + } +} + +InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked( + nsecs_t currentTime, nsecs_t keyRepeatDelay) { + KeyEntry* entry = mKeyRepeatState.lastKeyEntry; + + // Reuse the repeated key entry if it is otherwise unreferenced. + uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK) + | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED; + if (entry->refCount == 1) { + mAllocator.recycleKeyEntry(entry); + entry->eventTime = currentTime; + entry->policyFlags = policyFlags; + entry->repeatCount += 1; + } else { + KeyEntry* newEntry = mAllocator.obtainKeyEntry(currentTime, + entry->deviceId, entry->source, policyFlags, + entry->action, entry->flags, entry->keyCode, entry->scanCode, + entry->metaState, entry->repeatCount + 1, entry->downTime); + + mKeyRepeatState.lastKeyEntry = newEntry; + mAllocator.releaseKeyEntry(entry); + + entry = newEntry; + } + entry->syntheticRepeat = true; + + // Increment reference count since we keep a reference to the event in + // mKeyRepeatState.lastKeyEntry in addition to the one we return. + entry->refCount += 1; + + if (entry->repeatCount == 1) { + entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; + } + + mKeyRepeatState.nextRepeatTime = currentTime + keyRepeatDelay; + return entry; +} + +bool InputDispatcher::dispatchConfigurationChangedLocked( + nsecs_t currentTime, ConfigurationChangedEntry* entry) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + LOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime); +#endif + + // Reset key repeating in case a keyboard device was added or removed or something. + resetKeyRepeatLocked(); + + // Enqueue a command to run outside the lock to tell the policy that the configuration changed. + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doNotifyConfigurationChangedInterruptible); + commandEntry->eventTime = entry->eventTime; + return true; +} + +bool InputDispatcher::dispatchKeyLocked( + nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout, + DropReason* dropReason, nsecs_t* nextWakeupTime) { + // Preprocessing. + if (! entry->dispatchInProgress) { + if (entry->repeatCount == 0 + && entry->action == AKEY_EVENT_ACTION_DOWN + && (entry->policyFlags & POLICY_FLAG_TRUSTED) + && !entry->isInjected()) { + if (mKeyRepeatState.lastKeyEntry + && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { + // We have seen two identical key downs in a row which indicates that the device + // driver is automatically generating key repeats itself. We take note of the + // repeat here, but we disable our own next key repeat timer since it is clear that + // we will not need to synthesize key repeats ourselves. + entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; + resetKeyRepeatLocked(); + mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves + } else { + // Not a repeat. Save key down state in case we do see a repeat later. + resetKeyRepeatLocked(); + mKeyRepeatState.nextRepeatTime = entry->eventTime + keyRepeatTimeout; + } + mKeyRepeatState.lastKeyEntry = entry; + entry->refCount += 1; + } else if (! entry->syntheticRepeat) { + resetKeyRepeatLocked(); + } + + entry->dispatchInProgress = true; + resetTargetsLocked(); + + logOutboundKeyDetailsLocked("dispatchKey - ", entry); + } + + // Give the policy a chance to intercept the key. + if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { + if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); + if (mFocusedWindow) { + commandEntry->inputChannel = mFocusedWindow->inputChannel; + } + commandEntry->keyEntry = entry; + entry->refCount += 1; + return false; // wait for the command to run + } else { + entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; + } + } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { + if (*dropReason == DROP_REASON_NOT_DROPPED) { + *dropReason = DROP_REASON_POLICY; + } + } + + // Clean up if dropping the event. + if (*dropReason != DROP_REASON_NOT_DROPPED) { + resetTargetsLocked(); + setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY + ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); + return true; + } + + // Identify targets. + if (! mCurrentInputTargetsValid) { + int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, + entry, nextWakeupTime); + if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { + return false; + } + + setInjectionResultLocked(entry, injectionResult); + if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { + return true; + } + + addMonitoringTargetsLocked(); + commitTargetsLocked(); + } + + // Dispatch the key. + dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false); + return true; +} + +void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " + "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, " + "repeatCount=%d, downTime=%lld", + prefix, + entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, + entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState, + entry->repeatCount, entry->downTime); +#endif +} + +bool InputDispatcher::dispatchMotionLocked( + nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) { + // Preprocessing. + if (! entry->dispatchInProgress) { + entry->dispatchInProgress = true; + resetTargetsLocked(); + + logOutboundMotionDetailsLocked("dispatchMotion - ", entry); + } + + // Clean up if dropping the event. + if (*dropReason != DROP_REASON_NOT_DROPPED) { + resetTargetsLocked(); + setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY + ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); + return true; + } + + bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; + + // Identify targets. + if (! mCurrentInputTargetsValid) { + int32_t injectionResult; + if (isPointerEvent) { + // Pointer event. (eg. touchscreen) + injectionResult = findTouchedWindowTargetsLocked(currentTime, + entry, nextWakeupTime); + } else { + // Non touch event. (eg. trackball) + injectionResult = findFocusedWindowTargetsLocked(currentTime, + entry, nextWakeupTime); + } + if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { + return false; + } + + setInjectionResultLocked(entry, injectionResult); + if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { + return true; + } + + addMonitoringTargetsLocked(); + commitTargetsLocked(); + } + + // Dispatch the motion. + dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false); + return true; +} + + +void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " + "action=0x%x, flags=0x%x, " + "metaState=0x%x, edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld", + prefix, + entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, + entry->action, entry->flags, + entry->metaState, entry->edgeFlags, entry->xPrecision, entry->yPrecision, + entry->downTime); + + // Print the most recent sample that we have available, this may change due to batching. + size_t sampleCount = 1; + const MotionSample* sample = & entry->firstSample; + for (; sample->next != NULL; sample = sample->next) { + sampleCount += 1; + } + for (uint32_t i = 0; i < entry->pointerCount; i++) { + LOGD(" Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f, " + "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " + "orientation=%f", + i, entry->pointerIds[i], + sample->pointerCoords[i].x, sample->pointerCoords[i].y, + sample->pointerCoords[i].pressure, sample->pointerCoords[i].size, + sample->pointerCoords[i].touchMajor, sample->pointerCoords[i].touchMinor, + sample->pointerCoords[i].toolMajor, sample->pointerCoords[i].toolMinor, + sample->pointerCoords[i].orientation); + } + + // Keep in mind that due to batching, it is possible for the number of samples actually + // dispatched to change before the application finally consumed them. + if (entry->action == AMOTION_EVENT_ACTION_MOVE) { + LOGD(" ... Total movement samples currently batched %d ...", sampleCount); + } +#endif +} + +void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime, + EventEntry* eventEntry, bool resumeWithAppendedMotionSample) { +#if DEBUG_DISPATCH_CYCLE + LOGD("dispatchEventToCurrentInputTargets - " + "resumeWithAppendedMotionSample=%s", + toString(resumeWithAppendedMotionSample)); +#endif + + assert(eventEntry->dispatchInProgress); // should already have been set to true + + pokeUserActivityLocked(eventEntry); + + for (size_t i = 0; i < mCurrentInputTargets.size(); i++) { + const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i); + + ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel); + if (connectionIndex >= 0) { + sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); + prepareDispatchCycleLocked(currentTime, connection, eventEntry, & inputTarget, + resumeWithAppendedMotionSample); + } else { +#if DEBUG_FOCUS + LOGD("Dropping event delivery to target with channel '%s' because it " + "is no longer registered with the input dispatcher.", + inputTarget.inputChannel->getName().string()); +#endif + } + } +} + +void InputDispatcher::resetTargetsLocked() { + mCurrentInputTargetsValid = false; + mCurrentInputTargets.clear(); + mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE; +} + +void InputDispatcher::commitTargetsLocked() { + mCurrentInputTargetsValid = true; +} + +int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime, + const EventEntry* entry, const InputApplication* application, const InputWindow* window, + nsecs_t* nextWakeupTime) { + if (application == NULL && window == NULL) { + if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) { +#if DEBUG_FOCUS + LOGD("Waiting for system to become ready for input."); +#endif + mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY; + mInputTargetWaitStartTime = currentTime; + mInputTargetWaitTimeoutTime = LONG_LONG_MAX; + mInputTargetWaitTimeoutExpired = false; + } + } else { + if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { +#if DEBUG_FOCUS + LOGD("Waiting for application to become ready for input: %s", + getApplicationWindowLabelLocked(application, window).string()); +#endif + nsecs_t timeout = window ? window->dispatchingTimeout : + application ? application->dispatchingTimeout : DEFAULT_INPUT_DISPATCHING_TIMEOUT; + + mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY; + mInputTargetWaitStartTime = currentTime; + mInputTargetWaitTimeoutTime = currentTime + timeout; + mInputTargetWaitTimeoutExpired = false; + } + } + + if (mInputTargetWaitTimeoutExpired) { + return INPUT_EVENT_INJECTION_TIMED_OUT; + } + + if (currentTime >= mInputTargetWaitTimeoutTime) { + onANRLocked(currentTime, application, window, entry->eventTime, mInputTargetWaitStartTime); + + // Force poll loop to wake up immediately on next iteration once we get the + // ANR response back from the policy. + *nextWakeupTime = LONG_LONG_MIN; + return INPUT_EVENT_INJECTION_PENDING; + } else { + // Force poll loop to wake up when timeout is due. + if (mInputTargetWaitTimeoutTime < *nextWakeupTime) { + *nextWakeupTime = mInputTargetWaitTimeoutTime; + } + return INPUT_EVENT_INJECTION_PENDING; + } +} + +void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, + const sp<InputChannel>& inputChannel) { + if (newTimeout > 0) { + // Extend the timeout. + mInputTargetWaitTimeoutTime = now() + newTimeout; + } else { + // Give up. + mInputTargetWaitTimeoutExpired = true; + + // Release the touch targets. + mTouchState.reset(); + + // Input state will not be realistic. Mark it out of sync. + if (inputChannel.get()) { + ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); + if (connectionIndex >= 0) { + sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); + if (connection->status == Connection::STATUS_NORMAL) { + synthesizeCancelationEventsForConnectionLocked( + connection, InputState::CANCEL_ALL_EVENTS, + "application not responding"); + } + } + } + } +} + +nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked( + nsecs_t currentTime) { + if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { + return currentTime - mInputTargetWaitStartTime; + } + return 0; +} + +void InputDispatcher::resetANRTimeoutsLocked() { +#if DEBUG_FOCUS + LOGD("Resetting ANR timeouts."); +#endif + + // Reset input target wait timeout. + mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE; +} + +int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime, + const EventEntry* entry, nsecs_t* nextWakeupTime) { + mCurrentInputTargets.clear(); + + int32_t injectionResult; + + // If there is no currently focused window and no focused application + // then drop the event. + if (! mFocusedWindow) { + if (mFocusedApplication) { +#if DEBUG_FOCUS + LOGD("Waiting because there is no focused window but there is a " + "focused application that may eventually add a window: %s.", + getApplicationWindowLabelLocked(mFocusedApplication, NULL).string()); +#endif + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + mFocusedApplication, NULL, nextWakeupTime); + goto Unresponsive; + } + + LOGI("Dropping event because there is no focused window or focused application."); + injectionResult = INPUT_EVENT_INJECTION_FAILED; + goto Failed; + } + + // Check permissions. + if (! checkInjectionPermission(mFocusedWindow, entry->injectionState)) { + injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; + goto Failed; + } + + // If the currently focused window is paused then keep waiting. + if (mFocusedWindow->paused) { +#if DEBUG_FOCUS + LOGD("Waiting because focused window is paused."); +#endif + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + mFocusedApplication, mFocusedWindow, nextWakeupTime); + goto Unresponsive; + } + + // If the currently focused window is still working on previous events then keep waiting. + if (! isWindowFinishedWithPreviousInputLocked(mFocusedWindow)) { +#if DEBUG_FOCUS + LOGD("Waiting because focused window still processing previous input."); +#endif + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + mFocusedApplication, mFocusedWindow, nextWakeupTime); + goto Unresponsive; + } + + // Success! Output targets. + injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; + addWindowTargetLocked(mFocusedWindow, InputTarget::FLAG_FOREGROUND, BitSet32(0)); + + // Done. +Failed: +Unresponsive: + nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); + updateDispatchStatisticsLocked(currentTime, entry, + injectionResult, timeSpentWaitingForApplication); +#if DEBUG_FOCUS + LOGD("findFocusedWindow finished: injectionResult=%d, " + "timeSpendWaitingForApplication=%0.1fms", + injectionResult, timeSpentWaitingForApplication / 1000000.0); +#endif + return injectionResult; +} + +int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, + const MotionEntry* entry, nsecs_t* nextWakeupTime) { + enum InjectionPermission { + INJECTION_PERMISSION_UNKNOWN, + INJECTION_PERMISSION_GRANTED, + INJECTION_PERMISSION_DENIED + }; + + mCurrentInputTargets.clear(); + + nsecs_t startTime = now(); + + // For security reasons, we defer updating the touch state until we are sure that + // event injection will be allowed. + // + // FIXME In the original code, screenWasOff could never be set to true. + // The reason is that the POLICY_FLAG_WOKE_HERE + // and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw + // EV_KEY, EV_REL and EV_ABS events. As it happens, the touch event was + // actually enqueued using the policyFlags that appeared in the final EV_SYN + // events upon which no preprocessing took place. So policyFlags was always 0. + // In the new native input dispatcher we're a bit more careful about event + // preprocessing so the touches we receive can actually have non-zero policyFlags. + // Unfortunately we obtain undesirable behavior. + // + // Here's what happens: + // + // When the device dims in anticipation of going to sleep, touches + // in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause + // the device to brighten and reset the user activity timer. + // Touches on other windows (such as the launcher window) + // are dropped. Then after a moment, the device goes to sleep. Oops. + // + // Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE + // instead of POLICY_FLAG_WOKE_HERE... + // + bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE; + + int32_t action = entry->action; + int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; + + // Update the touch state as needed based on the properties of the touch event. + int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; + InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN; + if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { + mTempTouchState.reset(); + mTempTouchState.down = true; + } else { + mTempTouchState.copyFrom(mTouchState); + } + + bool isSplit = mTempTouchState.split && mTempTouchState.down; + if (maskedAction == AMOTION_EVENT_ACTION_DOWN + || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { + /* Case 1: New splittable pointer going down. */ + + int32_t pointerIndex = getMotionEventActionPointerIndex(action); + int32_t x = int32_t(entry->firstSample.pointerCoords[pointerIndex].x); + int32_t y = int32_t(entry->firstSample.pointerCoords[pointerIndex].y); + const InputWindow* newTouchedWindow = NULL; + const InputWindow* topErrorWindow = NULL; + + // Traverse windows from front to back to find touched window and outside targets. + size_t numWindows = mWindows.size(); + for (size_t i = 0; i < numWindows; i++) { + const InputWindow* window = & mWindows.editItemAt(i); + int32_t flags = window->layoutParamsFlags; + + if (flags & InputWindow::FLAG_SYSTEM_ERROR) { + if (! topErrorWindow) { + topErrorWindow = window; + } + } + + if (window->visible) { + if (! (flags & InputWindow::FLAG_NOT_TOUCHABLE)) { + bool isTouchModal = (flags & (InputWindow::FLAG_NOT_FOCUSABLE + | InputWindow::FLAG_NOT_TOUCH_MODAL)) == 0; + if (isTouchModal || window->touchableAreaContainsPoint(x, y)) { + if (! screenWasOff || flags & InputWindow::FLAG_TOUCHABLE_WHEN_WAKING) { + newTouchedWindow = window; + } + break; // found touched window, exit window loop + } + } + + if (maskedAction == AMOTION_EVENT_ACTION_DOWN + && (flags & InputWindow::FLAG_WATCH_OUTSIDE_TOUCH)) { + int32_t outsideTargetFlags = InputTarget::FLAG_OUTSIDE; + if (isWindowObscuredAtPointLocked(window, x, y)) { + outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; + } + + mTempTouchState.addOrUpdateWindow(window, outsideTargetFlags, BitSet32(0)); + } + } + } + + // If there is an error window but it is not taking focus (typically because + // it is invisible) then wait for it. Any other focused window may in + // fact be in ANR state. + if (topErrorWindow && newTouchedWindow != topErrorWindow) { +#if DEBUG_FOCUS + LOGD("Waiting because system error window is pending."); +#endif + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + NULL, NULL, nextWakeupTime); + injectionPermission = INJECTION_PERMISSION_UNKNOWN; + goto Unresponsive; + } + + // Figure out whether splitting will be allowed for this window. + if (newTouchedWindow && newTouchedWindow->supportsSplitTouch()) { + // New window supports splitting. + isSplit = true; + } else if (isSplit) { + // New window does not support splitting but we have already split events. + // Assign the pointer to the first foreground window we find. + // (May be NULL which is why we put this code block before the next check.) + newTouchedWindow = mTempTouchState.getFirstForegroundWindow(); + } + + // If we did not find a touched window then fail. + if (! newTouchedWindow) { + if (mFocusedApplication) { +#if DEBUG_FOCUS + LOGD("Waiting because there is no touched window but there is a " + "focused application that may eventually add a new window: %s.", + getApplicationWindowLabelLocked(mFocusedApplication, NULL).string()); +#endif + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + mFocusedApplication, NULL, nextWakeupTime); + goto Unresponsive; + } + + LOGI("Dropping event because there is no touched window or focused application."); + injectionResult = INPUT_EVENT_INJECTION_FAILED; + goto Failed; + } + + // Set target flags. + int32_t targetFlags = InputTarget::FLAG_FOREGROUND; + if (isSplit) { + targetFlags |= InputTarget::FLAG_SPLIT; + } + if (isWindowObscuredAtPointLocked(newTouchedWindow, x, y)) { + targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; + } + + // Update the temporary touch state. + BitSet32 pointerIds; + if (isSplit) { + uint32_t pointerId = entry->pointerIds[pointerIndex]; + pointerIds.markBit(pointerId); + } + mTempTouchState.addOrUpdateWindow(newTouchedWindow, targetFlags, pointerIds); + } else { + /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ + + // If the pointer is not currently down, then ignore the event. + if (! mTempTouchState.down) { +#if DEBUG_INPUT_DISPATCHER_POLICY + LOGD("Dropping event because the pointer is not down or we previously " + "dropped the pointer down event."); +#endif + injectionResult = INPUT_EVENT_INJECTION_FAILED; + goto Failed; + } + } + + // Check permission to inject into all touched foreground windows and ensure there + // is at least one touched foreground window. + { + bool haveForegroundWindow = false; + for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { + const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; + if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { + haveForegroundWindow = true; + if (! checkInjectionPermission(touchedWindow.window, entry->injectionState)) { + injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; + injectionPermission = INJECTION_PERMISSION_DENIED; + goto Failed; + } + } + } + if (! haveForegroundWindow) { +#if DEBUG_INPUT_DISPATCHER_POLICY + LOGD("Dropping event because there is no touched foreground window to receive it."); +#endif + injectionResult = INPUT_EVENT_INJECTION_FAILED; + goto Failed; + } + + // Permission granted to injection into all touched foreground windows. + injectionPermission = INJECTION_PERMISSION_GRANTED; + } + + // Ensure all touched foreground windows are ready for new input. + for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { + const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; + if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { + // If the touched window is paused then keep waiting. + if (touchedWindow.window->paused) { +#if DEBUG_INPUT_DISPATCHER_POLICY + LOGD("Waiting because touched window is paused."); +#endif + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + NULL, touchedWindow.window, nextWakeupTime); + goto Unresponsive; + } + + // If the touched window is still working on previous events then keep waiting. + if (! isWindowFinishedWithPreviousInputLocked(touchedWindow.window)) { +#if DEBUG_FOCUS + LOGD("Waiting because touched window still processing previous input."); +#endif + injectionResult = handleTargetsNotReadyLocked(currentTime, entry, + NULL, touchedWindow.window, nextWakeupTime); + goto Unresponsive; + } + } + } + + // If this is the first pointer going down and the touched window has a wallpaper + // then also add the touched wallpaper windows so they are locked in for the duration + // of the touch gesture. + if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { + const InputWindow* foregroundWindow = mTempTouchState.getFirstForegroundWindow(); + if (foregroundWindow->hasWallpaper) { + for (size_t i = 0; i < mWindows.size(); i++) { + const InputWindow* window = & mWindows[i]; + if (window->layoutParamsType == InputWindow::TYPE_WALLPAPER) { + mTempTouchState.addOrUpdateWindow(window, + InputTarget::FLAG_WINDOW_IS_OBSCURED, BitSet32(0)); + } + } + } + } + + // Success! Output targets. + injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; + + for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { + const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); + addWindowTargetLocked(touchedWindow.window, touchedWindow.targetFlags, + touchedWindow.pointerIds); + } + + // Drop the outside touch window since we will not care about them in the next iteration. + mTempTouchState.removeOutsideTouchWindows(); + +Failed: + // Check injection permission once and for all. + if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) { + if (checkInjectionPermission(NULL, entry->injectionState)) { + injectionPermission = INJECTION_PERMISSION_GRANTED; + } else { + injectionPermission = INJECTION_PERMISSION_DENIED; + } + } + + // Update final pieces of touch state if the injector had permission. + if (injectionPermission == INJECTION_PERMISSION_GRANTED) { + if (maskedAction == AMOTION_EVENT_ACTION_UP + || maskedAction == AMOTION_EVENT_ACTION_CANCEL) { + // All pointers up or canceled. + mTempTouchState.reset(); + } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { + // First pointer went down. + if (mTouchState.down) { +#if DEBUG_FOCUS + LOGD("Pointer down received while already down."); +#endif + } + } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { + // One pointer went up. + if (isSplit) { + int32_t pointerIndex = getMotionEventActionPointerIndex(action); + uint32_t pointerId = entry->pointerIds[pointerIndex]; + + for (size_t i = 0; i < mTempTouchState.windows.size(); ) { + TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); + if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { + touchedWindow.pointerIds.clearBit(pointerId); + if (touchedWindow.pointerIds.isEmpty()) { + mTempTouchState.windows.removeAt(i); + continue; + } + } + i += 1; + } + } + } + + // Save changes to touch state. + mTouchState.copyFrom(mTempTouchState); + } else { +#if DEBUG_FOCUS + LOGD("Not updating touch focus because injection was denied."); +#endif + } + +Unresponsive: + // Reset temporary touch state to ensure we release unnecessary references to input channels. + mTempTouchState.reset(); + + nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); + updateDispatchStatisticsLocked(currentTime, entry, + injectionResult, timeSpentWaitingForApplication); +#if DEBUG_FOCUS + LOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, " + "timeSpentWaitingForApplication=%0.1fms", + injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0); +#endif + return injectionResult; +} + +void InputDispatcher::addWindowTargetLocked(const InputWindow* window, int32_t targetFlags, + BitSet32 pointerIds) { + mCurrentInputTargets.push(); + + InputTarget& target = mCurrentInputTargets.editTop(); + target.inputChannel = window->inputChannel; + target.flags = targetFlags; + target.xOffset = - window->frameLeft; + target.yOffset = - window->frameTop; + target.pointerIds = pointerIds; +} + +void InputDispatcher::addMonitoringTargetsLocked() { + for (size_t i = 0; i < mMonitoringChannels.size(); i++) { + mCurrentInputTargets.push(); + + InputTarget& target = mCurrentInputTargets.editTop(); + target.inputChannel = mMonitoringChannels[i]; + target.flags = 0; + target.xOffset = 0; + target.yOffset = 0; + } +} + +bool InputDispatcher::checkInjectionPermission(const InputWindow* window, + const InjectionState* injectionState) { + if (injectionState + && (window == NULL || window->ownerUid != injectionState->injectorUid) + && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { + if (window) { + LOGW("Permission denied: injecting event from pid %d uid %d to window " + "with input channel %s owned by uid %d", + injectionState->injectorPid, injectionState->injectorUid, + window->inputChannel->getName().string(), + window->ownerUid); + } else { + LOGW("Permission denied: injecting event from pid %d uid %d", + injectionState->injectorPid, injectionState->injectorUid); + } + return false; + } + return true; +} + +bool InputDispatcher::isWindowObscuredAtPointLocked( + const InputWindow* window, int32_t x, int32_t y) const { + size_t numWindows = mWindows.size(); + for (size_t i = 0; i < numWindows; i++) { + const InputWindow* other = & mWindows.itemAt(i); + if (other == window) { + break; + } + if (other->visible && ! other->isTrustedOverlay() && other->frameContainsPoint(x, y)) { + return true; + } + } + return false; +} + +bool InputDispatcher::isWindowFinishedWithPreviousInputLocked(const InputWindow* window) { + ssize_t connectionIndex = getConnectionIndexLocked(window->inputChannel); + if (connectionIndex >= 0) { + sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); + return connection->outboundQueue.isEmpty(); + } else { + return true; + } +} + +String8 InputDispatcher::getApplicationWindowLabelLocked(const InputApplication* application, + const InputWindow* window) { + if (application) { + if (window) { + String8 label(application->name); + label.append(" - "); + label.append(window->name); + return label; + } else { + return application->name; + } + } else if (window) { + return window->name; + } else { + return String8("<unknown application or window>"); + } +} + +void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { + int32_t eventType = POWER_MANAGER_BUTTON_EVENT; + switch (eventEntry->type) { + case EventEntry::TYPE_MOTION: { + const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); + if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) { + return; + } + + if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { + eventType = POWER_MANAGER_TOUCH_EVENT; + } + break; + } + case EventEntry::TYPE_KEY: { + const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); + if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) { + return; + } + break; + } + } + + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doPokeUserActivityLockedInterruptible); + commandEntry->eventTime = eventEntry->eventTime; + commandEntry->userActivityEventType = eventType; +} + +void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, + const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, + bool resumeWithAppendedMotionSample) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ prepareDispatchCycle - flags=%d, " + "xOffset=%f, yOffset=%f, " + "pointerIds=0x%x, " + "resumeWithAppendedMotionSample=%s", + connection->getInputChannelName(), inputTarget->flags, + inputTarget->xOffset, inputTarget->yOffset, + inputTarget->pointerIds.value, + toString(resumeWithAppendedMotionSample)); +#endif + + // Make sure we are never called for streaming when splitting across multiple windows. + bool isSplit = inputTarget->flags & InputTarget::FLAG_SPLIT; + assert(! (resumeWithAppendedMotionSample && isSplit)); + + // Skip this event if the connection status is not normal. + // We don't want to enqueue additional outbound events if the connection is broken. + if (connection->status != Connection::STATUS_NORMAL) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ Dropping event because the channel status is %s", + connection->getInputChannelName(), connection->getStatusLabel()); +#endif + return; + } + + // Split a motion event if needed. + if (isSplit) { + assert(eventEntry->type == EventEntry::TYPE_MOTION); + + MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry); + if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) { + MotionEntry* splitMotionEntry = splitMotionEvent( + originalMotionEntry, inputTarget->pointerIds); +#if DEBUG_FOCUS + LOGD("channel '%s' ~ Split motion event.", + connection->getInputChannelName()); + logOutboundMotionDetailsLocked(" ", splitMotionEntry); +#endif + eventEntry = splitMotionEntry; + } + } + + // Resume the dispatch cycle with a freshly appended motion sample. + // First we check that the last dispatch entry in the outbound queue is for the same + // motion event to which we appended the motion sample. If we find such a dispatch + // entry, and if it is currently in progress then we try to stream the new sample. + bool wasEmpty = connection->outboundQueue.isEmpty(); + + if (! wasEmpty && resumeWithAppendedMotionSample) { + DispatchEntry* motionEventDispatchEntry = + connection->findQueuedDispatchEntryForEvent(eventEntry); + if (motionEventDispatchEntry) { + // If the dispatch entry is not in progress, then we must be busy dispatching an + // earlier event. Not a problem, the motion event is on the outbound queue and will + // be dispatched later. + if (! motionEventDispatchEntry->inProgress) { +#if DEBUG_BATCHING + LOGD("channel '%s' ~ Not streaming because the motion event has " + "not yet been dispatched. " + "(Waiting for earlier events to be consumed.)", + connection->getInputChannelName()); +#endif + return; + } + + // If the dispatch entry is in progress but it already has a tail of pending + // motion samples, then it must mean that the shared memory buffer filled up. + // Not a problem, when this dispatch cycle is finished, we will eventually start + // a new dispatch cycle to process the tail and that tail includes the newly + // appended motion sample. + if (motionEventDispatchEntry->tailMotionSample) { +#if DEBUG_BATCHING + LOGD("channel '%s' ~ Not streaming because no new samples can " + "be appended to the motion event in this dispatch cycle. " + "(Waiting for next dispatch cycle to start.)", + connection->getInputChannelName()); +#endif + return; + } + + // The dispatch entry is in progress and is still potentially open for streaming. + // Try to stream the new motion sample. This might fail if the consumer has already + // consumed the motion event (or if the channel is broken). + MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); + MotionSample* appendedMotionSample = motionEntry->lastSample; + status_t status = connection->inputPublisher.appendMotionSample( + appendedMotionSample->eventTime, appendedMotionSample->pointerCoords); + if (status == OK) { +#if DEBUG_BATCHING + LOGD("channel '%s' ~ Successfully streamed new motion sample.", + connection->getInputChannelName()); +#endif + return; + } + +#if DEBUG_BATCHING + if (status == NO_MEMORY) { + LOGD("channel '%s' ~ Could not append motion sample to currently " + "dispatched move event because the shared memory buffer is full. " + "(Waiting for next dispatch cycle to start.)", + connection->getInputChannelName()); + } else if (status == status_t(FAILED_TRANSACTION)) { + LOGD("channel '%s' ~ Could not append motion sample to currently " + "dispatched move event because the event has already been consumed. " + "(Waiting for next dispatch cycle to start.)", + connection->getInputChannelName()); + } else { + LOGD("channel '%s' ~ Could not append motion sample to currently " + "dispatched move event due to an error, status=%d. " + "(Waiting for next dispatch cycle to start.)", + connection->getInputChannelName(), status); + } +#endif + // Failed to stream. Start a new tail of pending motion samples to dispatch + // in the next cycle. + motionEventDispatchEntry->tailMotionSample = appendedMotionSample; + return; + } + } + + // This is a new event. + // Enqueue a new dispatch entry onto the outbound queue for this connection. + DispatchEntry* dispatchEntry = mAllocator.obtainDispatchEntry(eventEntry, // increments ref + inputTarget->flags, inputTarget->xOffset, inputTarget->yOffset); + if (dispatchEntry->hasForegroundTarget()) { + incrementPendingForegroundDispatchesLocked(eventEntry); + } + + // Handle the case where we could not stream a new motion sample because the consumer has + // already consumed the motion event (otherwise the corresponding dispatch entry would + // still be in the outbound queue for this connection). We set the head motion sample + // to the list starting with the newly appended motion sample. + if (resumeWithAppendedMotionSample) { +#if DEBUG_BATCHING + LOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples " + "that cannot be streamed because the motion event has already been consumed.", + connection->getInputChannelName()); +#endif + MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample; + dispatchEntry->headMotionSample = appendedMotionSample; + } + + // Enqueue the dispatch entry. + connection->outboundQueue.enqueueAtTail(dispatchEntry); + + // If the outbound queue was previously empty, start the dispatch cycle going. + if (wasEmpty) { + activateConnectionLocked(connection.get()); + startDispatchCycleLocked(currentTime, connection); + } +} + +void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, + const sp<Connection>& connection) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ startDispatchCycle", + connection->getInputChannelName()); +#endif + + assert(connection->status == Connection::STATUS_NORMAL); + assert(! connection->outboundQueue.isEmpty()); + + DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next; + assert(! dispatchEntry->inProgress); + + // Mark the dispatch entry as in progress. + dispatchEntry->inProgress = true; + + // Update the connection's input state. + EventEntry* eventEntry = dispatchEntry->eventEntry; + InputState::Consistency consistency = connection->inputState.trackEvent(eventEntry); + +#if FILTER_INPUT_EVENTS + // Filter out inconsistent sequences of input events. + // The input system may drop or inject events in a way that could violate implicit + // invariants on input state and potentially cause an application to crash + // or think that a key or pointer is stuck down. Technically we make no guarantees + // of consistency but it would be nice to improve on this where possible. + // XXX: This code is a proof of concept only. Not ready for prime time. + if (consistency == InputState::TOLERABLE) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ Sending an event that is inconsistent with the connection's " + "current input state but that is likely to be tolerated by the application.", + connection->getInputChannelName()); +#endif + } else if (consistency == InputState::BROKEN) { + LOGI("channel '%s' ~ Dropping an event that is inconsistent with the connection's " + "current input state and that is likely to cause the application to crash.", + connection->getInputChannelName()); + startNextDispatchCycleLocked(currentTime, connection); + return; + } +#endif + + // Publish the event. + status_t status; + switch (eventEntry->type) { + case EventEntry::TYPE_KEY: { + KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); + + // Apply target flags. + int32_t action = keyEntry->action; + int32_t flags = keyEntry->flags; + + // Publish the key event. + status = connection->inputPublisher.publishKeyEvent(keyEntry->deviceId, keyEntry->source, + action, flags, keyEntry->keyCode, keyEntry->scanCode, + keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime, + keyEntry->eventTime); + + if (status) { + LOGE("channel '%s' ~ Could not publish key event, " + "status=%d", connection->getInputChannelName(), status); + abortBrokenDispatchCycleLocked(currentTime, connection); + return; + } + break; + } + + case EventEntry::TYPE_MOTION: { + MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); + + // Apply target flags. + int32_t action = motionEntry->action; + int32_t flags = motionEntry->flags; + if (dispatchEntry->targetFlags & InputTarget::FLAG_OUTSIDE) { + action = AMOTION_EVENT_ACTION_OUTSIDE; + } + if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) { + flags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; + } + + // If headMotionSample is non-NULL, then it points to the first new sample that we + // were unable to dispatch during the previous cycle so we resume dispatching from + // that point in the list of motion samples. + // Otherwise, we just start from the first sample of the motion event. + MotionSample* firstMotionSample = dispatchEntry->headMotionSample; + if (! firstMotionSample) { + firstMotionSample = & motionEntry->firstSample; + } + + // Set the X and Y offset depending on the input source. + float xOffset, yOffset; + if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { + xOffset = dispatchEntry->xOffset; + yOffset = dispatchEntry->yOffset; + } else { + xOffset = 0.0f; + yOffset = 0.0f; + } + + // Publish the motion event and the first motion sample. + status = connection->inputPublisher.publishMotionEvent(motionEntry->deviceId, + motionEntry->source, action, flags, motionEntry->edgeFlags, motionEntry->metaState, + xOffset, yOffset, + motionEntry->xPrecision, motionEntry->yPrecision, + motionEntry->downTime, firstMotionSample->eventTime, + motionEntry->pointerCount, motionEntry->pointerIds, + firstMotionSample->pointerCoords); + + if (status) { + LOGE("channel '%s' ~ Could not publish motion event, " + "status=%d", connection->getInputChannelName(), status); + abortBrokenDispatchCycleLocked(currentTime, connection); + return; + } + + // Append additional motion samples. + MotionSample* nextMotionSample = firstMotionSample->next; + for (; nextMotionSample != NULL; nextMotionSample = nextMotionSample->next) { + status = connection->inputPublisher.appendMotionSample( + nextMotionSample->eventTime, nextMotionSample->pointerCoords); + if (status == NO_MEMORY) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ Shared memory buffer full. Some motion samples will " + "be sent in the next dispatch cycle.", + connection->getInputChannelName()); +#endif + break; + } + if (status != OK) { + LOGE("channel '%s' ~ Could not append motion sample " + "for a reason other than out of memory, status=%d", + connection->getInputChannelName(), status); + abortBrokenDispatchCycleLocked(currentTime, connection); + return; + } + } + + // Remember the next motion sample that we could not dispatch, in case we ran out + // of space in the shared memory buffer. + dispatchEntry->tailMotionSample = nextMotionSample; + break; + } + + default: { + assert(false); + } + } + + // Send the dispatch signal. + status = connection->inputPublisher.sendDispatchSignal(); + if (status) { + LOGE("channel '%s' ~ Could not send dispatch signal, status=%d", + connection->getInputChannelName(), status); + abortBrokenDispatchCycleLocked(currentTime, connection); + return; + } + + // Record information about the newly started dispatch cycle. + connection->lastEventTime = eventEntry->eventTime; + connection->lastDispatchTime = currentTime; + + // Notify other system components. + onDispatchCycleStartedLocked(currentTime, connection); +} + +void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, + const sp<Connection>& connection, bool handled) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, " + "%01.1fms since dispatch, handled=%s", + connection->getInputChannelName(), + connection->getEventLatencyMillis(currentTime), + connection->getDispatchLatencyMillis(currentTime), + toString(handled)); +#endif + + if (connection->status == Connection::STATUS_BROKEN + || connection->status == Connection::STATUS_ZOMBIE) { + return; + } + + // Reset the publisher since the event has been consumed. + // We do this now so that the publisher can release some of its internal resources + // while waiting for the next dispatch cycle to begin. + status_t status = connection->inputPublisher.reset(); + if (status) { + LOGE("channel '%s' ~ Could not reset publisher, status=%d", + connection->getInputChannelName(), status); + abortBrokenDispatchCycleLocked(currentTime, connection); + return; + } + + // Notify other system components and prepare to start the next dispatch cycle. + onDispatchCycleFinishedLocked(currentTime, connection, handled); +} + +void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime, + const sp<Connection>& connection) { + // Start the next dispatch cycle for this connection. + while (! connection->outboundQueue.isEmpty()) { + DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next; + if (dispatchEntry->inProgress) { + // Finish or resume current event in progress. + if (dispatchEntry->tailMotionSample) { + // We have a tail of undispatched motion samples. + // Reuse the same DispatchEntry and start a new cycle. + dispatchEntry->inProgress = false; + dispatchEntry->headMotionSample = dispatchEntry->tailMotionSample; + dispatchEntry->tailMotionSample = NULL; + startDispatchCycleLocked(currentTime, connection); + return; + } + // Finished. + connection->outboundQueue.dequeueAtHead(); + if (dispatchEntry->hasForegroundTarget()) { + decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry); + } + mAllocator.releaseDispatchEntry(dispatchEntry); + } else { + // If the head is not in progress, then we must have already dequeued the in + // progress event, which means we actually aborted it. + // So just start the next event for this connection. + startDispatchCycleLocked(currentTime, connection); + return; + } + } + + // Outbound queue is empty, deactivate the connection. + deactivateConnectionLocked(connection.get()); +} + +void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, + const sp<Connection>& connection) { +#if DEBUG_DISPATCH_CYCLE + LOGD("channel '%s' ~ abortBrokenDispatchCycle", + connection->getInputChannelName()); +#endif + + // Clear the outbound queue. + drainOutboundQueueLocked(connection.get()); + + // The connection appears to be unrecoverably broken. + // Ignore already broken or zombie connections. + if (connection->status == Connection::STATUS_NORMAL) { + connection->status = Connection::STATUS_BROKEN; + + // Notify other system components. + onDispatchCycleBrokenLocked(currentTime, connection); + } +} + +void InputDispatcher::drainOutboundQueueLocked(Connection* connection) { + while (! connection->outboundQueue.isEmpty()) { + DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead(); + if (dispatchEntry->hasForegroundTarget()) { + decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry); + } + mAllocator.releaseDispatchEntry(dispatchEntry); + } + + deactivateConnectionLocked(connection); +} + +int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data) { + InputDispatcher* d = static_cast<InputDispatcher*>(data); + + { // acquire lock + AutoMutex _l(d->mLock); + + ssize_t connectionIndex = d->mConnectionsByReceiveFd.indexOfKey(receiveFd); + if (connectionIndex < 0) { + LOGE("Received spurious receive callback for unknown input channel. " + "fd=%d, events=0x%x", receiveFd, events); + return 0; // remove the callback + } + + nsecs_t currentTime = now(); + + sp<Connection> connection = d->mConnectionsByReceiveFd.valueAt(connectionIndex); + if (events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP)) { + LOGE("channel '%s' ~ Consumer closed input channel or an error occurred. " + "events=0x%x", connection->getInputChannelName(), events); + d->abortBrokenDispatchCycleLocked(currentTime, connection); + d->runCommandsLockedInterruptible(); + return 0; // remove the callback + } + + if (! (events & ALOOPER_EVENT_INPUT)) { + LOGW("channel '%s' ~ Received spurious callback for unhandled poll event. " + "events=0x%x", connection->getInputChannelName(), events); + return 1; + } + + bool handled = false; + status_t status = connection->inputPublisher.receiveFinishedSignal(&handled); + if (status) { + LOGE("channel '%s' ~ Failed to receive finished signal. status=%d", + connection->getInputChannelName(), status); + d->abortBrokenDispatchCycleLocked(currentTime, connection); + d->runCommandsLockedInterruptible(); + return 0; // remove the callback + } + + d->finishDispatchCycleLocked(currentTime, connection, handled); + d->runCommandsLockedInterruptible(); + return 1; + } // release lock +} + +void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked( + InputState::CancelationOptions options, const char* reason) { + for (size_t i = 0; i < mConnectionsByReceiveFd.size(); i++) { + synthesizeCancelationEventsForConnectionLocked( + mConnectionsByReceiveFd.valueAt(i), options, reason); + } +} + +void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( + const sp<InputChannel>& channel, InputState::CancelationOptions options, + const char* reason) { + ssize_t index = getConnectionIndexLocked(channel); + if (index >= 0) { + synthesizeCancelationEventsForConnectionLocked( + mConnectionsByReceiveFd.valueAt(index), options, reason); + } +} + +void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( + const sp<Connection>& connection, InputState::CancelationOptions options, + const char* reason) { + nsecs_t currentTime = now(); + + mTempCancelationEvents.clear(); + connection->inputState.synthesizeCancelationEvents(currentTime, & mAllocator, + mTempCancelationEvents, options); + + if (! mTempCancelationEvents.isEmpty() + && connection->status != Connection::STATUS_BROKEN) { +#if DEBUG_OUTBOUND_EVENT_DETAILS + LOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync " + "with reality: %s, options=%d.", + connection->getInputChannelName(), mTempCancelationEvents.size(), reason, options); +#endif + for (size_t i = 0; i < mTempCancelationEvents.size(); i++) { + EventEntry* cancelationEventEntry = mTempCancelationEvents.itemAt(i); + switch (cancelationEventEntry->type) { + case EventEntry::TYPE_KEY: + logOutboundKeyDetailsLocked("cancel - ", + static_cast<KeyEntry*>(cancelationEventEntry)); + break; + case EventEntry::TYPE_MOTION: + logOutboundMotionDetailsLocked("cancel - ", + static_cast<MotionEntry*>(cancelationEventEntry)); + break; + } + + int32_t xOffset, yOffset; + const InputWindow* window = getWindowLocked(connection->inputChannel); + if (window) { + xOffset = -window->frameLeft; + yOffset = -window->frameTop; + } else { + xOffset = 0; + yOffset = 0; + } + + DispatchEntry* cancelationDispatchEntry = + mAllocator.obtainDispatchEntry(cancelationEventEntry, // increments ref + 0, xOffset, yOffset); + connection->outboundQueue.enqueueAtTail(cancelationDispatchEntry); + + mAllocator.releaseEventEntry(cancelationEventEntry); + } + + if (!connection->outboundQueue.headSentinel.next->inProgress) { + startDispatchCycleLocked(currentTime, connection); + } + } +} + +InputDispatcher::MotionEntry* +InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) { + assert(pointerIds.value != 0); + + uint32_t splitPointerIndexMap[MAX_POINTERS]; + int32_t splitPointerIds[MAX_POINTERS]; + PointerCoords splitPointerCoords[MAX_POINTERS]; + + uint32_t originalPointerCount = originalMotionEntry->pointerCount; + uint32_t splitPointerCount = 0; + + for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; + originalPointerIndex++) { + int32_t pointerId = uint32_t(originalMotionEntry->pointerIds[originalPointerIndex]); + if (pointerIds.hasBit(pointerId)) { + splitPointerIndexMap[splitPointerCount] = originalPointerIndex; + splitPointerIds[splitPointerCount] = pointerId; + splitPointerCoords[splitPointerCount] = + originalMotionEntry->firstSample.pointerCoords[originalPointerIndex]; + splitPointerCount += 1; + } + } + assert(splitPointerCount == pointerIds.count()); + + int32_t action = originalMotionEntry->action; + int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; + if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN + || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { + int32_t originalPointerIndex = getMotionEventActionPointerIndex(action); + int32_t pointerId = originalMotionEntry->pointerIds[originalPointerIndex]; + if (pointerIds.hasBit(pointerId)) { + if (pointerIds.count() == 1) { + // The first/last pointer went down/up. + action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN + ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; + } else { + // A secondary pointer went down/up. + uint32_t splitPointerIndex = 0; + while (pointerId != splitPointerIds[splitPointerIndex]) { + splitPointerIndex += 1; + } + action = maskedAction | (splitPointerIndex + << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); + } + } else { + // An unrelated pointer changed. + action = AMOTION_EVENT_ACTION_MOVE; + } + } + + MotionEntry* splitMotionEntry = mAllocator.obtainMotionEntry( + originalMotionEntry->eventTime, + originalMotionEntry->deviceId, + originalMotionEntry->source, + originalMotionEntry->policyFlags, + action, + originalMotionEntry->flags, + originalMotionEntry->metaState, + originalMotionEntry->edgeFlags, + originalMotionEntry->xPrecision, + originalMotionEntry->yPrecision, + originalMotionEntry->downTime, + splitPointerCount, splitPointerIds, splitPointerCoords); + + for (MotionSample* originalMotionSample = originalMotionEntry->firstSample.next; + originalMotionSample != NULL; originalMotionSample = originalMotionSample->next) { + for (uint32_t splitPointerIndex = 0; splitPointerIndex < splitPointerCount; + splitPointerIndex++) { + uint32_t originalPointerIndex = splitPointerIndexMap[splitPointerIndex]; + splitPointerCoords[splitPointerIndex] = + originalMotionSample->pointerCoords[originalPointerIndex]; + } + + mAllocator.appendMotionSample(splitMotionEntry, originalMotionSample->eventTime, + splitPointerCoords); + } + + return splitMotionEntry; +} + +void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime) { +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("notifyConfigurationChanged - eventTime=%lld", eventTime); +#endif + + bool needWake; + { // acquire lock + AutoMutex _l(mLock); + + ConfigurationChangedEntry* newEntry = mAllocator.obtainConfigurationChangedEntry(eventTime); + needWake = enqueueInboundEventLocked(newEntry); + } // release lock + + if (needWake) { + mLooper->wake(); + } +} + +void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t source, + uint32_t policyFlags, int32_t action, int32_t flags, + int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) { +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, " + "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld", + eventTime, deviceId, source, policyFlags, action, flags, + keyCode, scanCode, metaState, downTime); +#endif + if (! validateKeyEvent(action)) { + return; + } + + if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { + policyFlags |= POLICY_FLAG_VIRTUAL; + flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; + } + + policyFlags |= POLICY_FLAG_TRUSTED; + + KeyEvent event; + event.initialize(deviceId, source, action, flags, keyCode, scanCode, + metaState, 0, downTime, eventTime); + + mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags); + + if (policyFlags & POLICY_FLAG_WOKE_HERE) { + flags |= AKEY_EVENT_FLAG_WOKE_HERE; + } + + bool needWake; + { // acquire lock + AutoMutex _l(mLock); + + int32_t repeatCount = 0; + KeyEntry* newEntry = mAllocator.obtainKeyEntry(eventTime, + deviceId, source, policyFlags, action, flags, keyCode, scanCode, + metaState, repeatCount, downTime); + + needWake = enqueueInboundEventLocked(newEntry); + } // release lock + + if (needWake) { + mLooper->wake(); + } +} + +void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t source, + uint32_t policyFlags, int32_t action, int32_t flags, int32_t metaState, int32_t edgeFlags, + uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, + float xPrecision, float yPrecision, nsecs_t downTime) { +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " + "action=0x%x, flags=0x%x, metaState=0x%x, edgeFlags=0x%x, " + "xPrecision=%f, yPrecision=%f, downTime=%lld", + eventTime, deviceId, source, policyFlags, action, flags, metaState, edgeFlags, + xPrecision, yPrecision, downTime); + for (uint32_t i = 0; i < pointerCount; i++) { + LOGD(" Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f, " + "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " + "orientation=%f", + i, pointerIds[i], pointerCoords[i].x, pointerCoords[i].y, + pointerCoords[i].pressure, pointerCoords[i].size, + pointerCoords[i].touchMajor, pointerCoords[i].touchMinor, + pointerCoords[i].toolMajor, pointerCoords[i].toolMinor, + pointerCoords[i].orientation); + } +#endif + if (! validateMotionEvent(action, pointerCount, pointerIds)) { + return; + } + + policyFlags |= POLICY_FLAG_TRUSTED; + mPolicy->interceptGenericBeforeQueueing(eventTime, /*byref*/ policyFlags); + + bool needWake; + { // acquire lock + AutoMutex _l(mLock); + + // Attempt batching and streaming of move events. + if (action == AMOTION_EVENT_ACTION_MOVE) { + // BATCHING CASE + // + // Try to append a move sample to the tail of the inbound queue for this device. + // Give up if we encounter a non-move motion event for this device since that + // means we cannot append any new samples until a new motion event has started. + for (EventEntry* entry = mInboundQueue.tailSentinel.prev; + entry != & mInboundQueue.headSentinel; entry = entry->prev) { + if (entry->type != EventEntry::TYPE_MOTION) { + // Keep looking for motion events. + continue; + } + + MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); + if (motionEntry->deviceId != deviceId) { + // Keep looking for this device. + continue; + } + + if (motionEntry->action != AMOTION_EVENT_ACTION_MOVE + || motionEntry->pointerCount != pointerCount + || motionEntry->isInjected()) { + // Last motion event in the queue for this device is not compatible for + // appending new samples. Stop here. + goto NoBatchingOrStreaming; + } + + // The last motion event is a move and is compatible for appending. + // Do the batching magic. + mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords); +#if DEBUG_BATCHING + LOGD("Appended motion sample onto batch for most recent " + "motion event for this device in the inbound queue."); +#endif + return; // done! + } + + // STREAMING CASE + // + // There is no pending motion event (of any kind) for this device in the inbound queue. + // Search the outbound queue for the current foreground targets to find a dispatched + // motion event that is still in progress. If found, then, appen the new sample to + // that event and push it out to all current targets. The logic in + // prepareDispatchCycleLocked takes care of the case where some targets may + // already have consumed the motion event by starting a new dispatch cycle if needed. + if (mCurrentInputTargetsValid) { + for (size_t i = 0; i < mCurrentInputTargets.size(); i++) { + const InputTarget& inputTarget = mCurrentInputTargets[i]; + if ((inputTarget.flags & InputTarget::FLAG_FOREGROUND) == 0) { + // Skip non-foreground targets. We only want to stream if there is at + // least one foreground target whose dispatch is still in progress. + continue; + } + + ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel); + if (connectionIndex < 0) { + // Connection must no longer be valid. + continue; + } + + sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); + if (connection->outboundQueue.isEmpty()) { + // This foreground target has an empty outbound queue. + continue; + } + + DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next; + if (! dispatchEntry->inProgress + || dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION + || dispatchEntry->isSplit()) { + // No motion event is being dispatched, or it is being split across + // windows in which case we cannot stream. + continue; + } + + MotionEntry* motionEntry = static_cast<MotionEntry*>( + dispatchEntry->eventEntry); + if (motionEntry->action != AMOTION_EVENT_ACTION_MOVE + || motionEntry->deviceId != deviceId + || motionEntry->pointerCount != pointerCount + || motionEntry->isInjected()) { + // The motion event is not compatible with this move. + continue; + } + + // Hurray! This foreground target is currently dispatching a move event + // that we can stream onto. Append the motion sample and resume dispatch. + mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords); +#if DEBUG_BATCHING + LOGD("Appended motion sample onto batch for most recently dispatched " + "motion event for this device in the outbound queues. " + "Attempting to stream the motion sample."); +#endif + nsecs_t currentTime = now(); + dispatchEventToCurrentInputTargetsLocked(currentTime, motionEntry, + true /*resumeWithAppendedMotionSample*/); + + runCommandsLockedInterruptible(); + return; // done! + } + } + +NoBatchingOrStreaming:; + } + + // Just enqueue a new motion event. + MotionEntry* newEntry = mAllocator.obtainMotionEntry(eventTime, + deviceId, source, policyFlags, action, flags, metaState, edgeFlags, + xPrecision, yPrecision, downTime, + pointerCount, pointerIds, pointerCoords); + + needWake = enqueueInboundEventLocked(newEntry); + } // release lock + + if (needWake) { + mLooper->wake(); + } +} + +void InputDispatcher::notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, + uint32_t policyFlags) { +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("notifySwitch - switchCode=%d, switchValue=%d, policyFlags=0x%x", + switchCode, switchValue, policyFlags); +#endif + + policyFlags |= POLICY_FLAG_TRUSTED; + mPolicy->notifySwitch(when, switchCode, switchValue, policyFlags); +} + +int32_t InputDispatcher::injectInputEvent(const InputEvent* event, + int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) { +#if DEBUG_INBOUND_EVENT_DETAILS + LOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, " + "syncMode=%d, timeoutMillis=%d", + event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis); +#endif + + nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis); + + uint32_t policyFlags = POLICY_FLAG_INJECTED; + if (hasInjectionPermission(injectorPid, injectorUid)) { + policyFlags |= POLICY_FLAG_TRUSTED; + } + + EventEntry* injectedEntry; + switch (event->getType()) { + case AINPUT_EVENT_TYPE_KEY: { + const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event); + int32_t action = keyEvent->getAction(); + if (! validateKeyEvent(action)) { + return INPUT_EVENT_INJECTION_FAILED; + } + + int32_t flags = keyEvent->getFlags(); + if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { + policyFlags |= POLICY_FLAG_VIRTUAL; + } + + mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags); + + if (policyFlags & POLICY_FLAG_WOKE_HERE) { + flags |= AKEY_EVENT_FLAG_WOKE_HERE; + } + + mLock.lock(); + injectedEntry = mAllocator.obtainKeyEntry(keyEvent->getEventTime(), + keyEvent->getDeviceId(), keyEvent->getSource(), + policyFlags, action, flags, + keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(), + keyEvent->getRepeatCount(), keyEvent->getDownTime()); + break; + } + + case AINPUT_EVENT_TYPE_MOTION: { + const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event); + int32_t action = motionEvent->getAction(); + size_t pointerCount = motionEvent->getPointerCount(); + const int32_t* pointerIds = motionEvent->getPointerIds(); + if (! validateMotionEvent(action, pointerCount, pointerIds)) { + return INPUT_EVENT_INJECTION_FAILED; + } + + nsecs_t eventTime = motionEvent->getEventTime(); + mPolicy->interceptGenericBeforeQueueing(eventTime, /*byref*/ policyFlags); + + mLock.lock(); + const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes(); + const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords(); + MotionEntry* motionEntry = mAllocator.obtainMotionEntry(*sampleEventTimes, + motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, + action, motionEvent->getFlags(), + motionEvent->getMetaState(), motionEvent->getEdgeFlags(), + motionEvent->getXPrecision(), motionEvent->getYPrecision(), + motionEvent->getDownTime(), uint32_t(pointerCount), + pointerIds, samplePointerCoords); + for (size_t i = motionEvent->getHistorySize(); i > 0; i--) { + sampleEventTimes += 1; + samplePointerCoords += pointerCount; + mAllocator.appendMotionSample(motionEntry, *sampleEventTimes, samplePointerCoords); + } + injectedEntry = motionEntry; + break; + } + + default: + LOGW("Cannot inject event of type %d", event->getType()); + return INPUT_EVENT_INJECTION_FAILED; + } + + InjectionState* injectionState = mAllocator.obtainInjectionState(injectorPid, injectorUid); + if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { + injectionState->injectionIsAsync = true; + } + + injectionState->refCount += 1; + injectedEntry->injectionState = injectionState; + + bool needWake = enqueueInboundEventLocked(injectedEntry); + mLock.unlock(); + + if (needWake) { + mLooper->wake(); + } + + int32_t injectionResult; + { // acquire lock + AutoMutex _l(mLock); + + if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { + injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; + } else { + for (;;) { + injectionResult = injectionState->injectionResult; + if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { + break; + } + + nsecs_t remainingTimeout = endTime - now(); + if (remainingTimeout <= 0) { +#if DEBUG_INJECTION + LOGD("injectInputEvent - Timed out waiting for injection result " + "to become available."); +#endif + injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; + break; + } + + mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout); + } + + if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED + && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) { + while (injectionState->pendingForegroundDispatches != 0) { +#if DEBUG_INJECTION + LOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", + injectionState->pendingForegroundDispatches); +#endif + nsecs_t remainingTimeout = endTime - now(); + if (remainingTimeout <= 0) { +#if DEBUG_INJECTION + LOGD("injectInputEvent - Timed out waiting for pending foreground " + "dispatches to finish."); +#endif + injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; + break; + } + + mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout); + } + } + } + + mAllocator.releaseInjectionState(injectionState); + } // release lock + +#if DEBUG_INJECTION + LOGD("injectInputEvent - Finished with result %d. " + "injectorPid=%d, injectorUid=%d", + injectionResult, injectorPid, injectorUid); +#endif + + return injectionResult; +} + +bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) { + return injectorUid == 0 + || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid); +} + +void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) { + InjectionState* injectionState = entry->injectionState; + if (injectionState) { +#if DEBUG_INJECTION + LOGD("Setting input event injection result to %d. " + "injectorPid=%d, injectorUid=%d", + injectionResult, injectionState->injectorPid, injectionState->injectorUid); +#endif + + if (injectionState->injectionIsAsync) { + // Log the outcome since the injector did not wait for the injection result. + switch (injectionResult) { + case INPUT_EVENT_INJECTION_SUCCEEDED: + LOGV("Asynchronous input event injection succeeded."); + break; + case INPUT_EVENT_INJECTION_FAILED: + LOGW("Asynchronous input event injection failed."); + break; + case INPUT_EVENT_INJECTION_PERMISSION_DENIED: + LOGW("Asynchronous input event injection permission denied."); + break; + case INPUT_EVENT_INJECTION_TIMED_OUT: + LOGW("Asynchronous input event injection timed out."); + break; + } + } + + injectionState->injectionResult = injectionResult; + mInjectionResultAvailableCondition.broadcast(); + } +} + +void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) { + InjectionState* injectionState = entry->injectionState; + if (injectionState) { + injectionState->pendingForegroundDispatches += 1; + } +} + +void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) { + InjectionState* injectionState = entry->injectionState; + if (injectionState) { + injectionState->pendingForegroundDispatches -= 1; + + if (injectionState->pendingForegroundDispatches == 0) { + mInjectionSyncFinishedCondition.broadcast(); + } + } +} + +const InputWindow* InputDispatcher::getWindowLocked(const sp<InputChannel>& inputChannel) { + for (size_t i = 0; i < mWindows.size(); i++) { + const InputWindow* window = & mWindows[i]; + if (window->inputChannel == inputChannel) { + return window; + } + } + return NULL; +} + +void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) { +#if DEBUG_FOCUS + LOGD("setInputWindows"); +#endif + { // acquire lock + AutoMutex _l(mLock); + + // Clear old window pointers. + sp<InputChannel> oldFocusedWindowChannel; + if (mFocusedWindow) { + oldFocusedWindowChannel = mFocusedWindow->inputChannel; + mFocusedWindow = NULL; + } + + mWindows.clear(); + + // Loop over new windows and rebuild the necessary window pointers for + // tracking focus and touch. + mWindows.appendVector(inputWindows); + + size_t numWindows = mWindows.size(); + for (size_t i = 0; i < numWindows; i++) { + const InputWindow* window = & mWindows.itemAt(i); + if (window->hasFocus) { + mFocusedWindow = window; + break; + } + } + + if (oldFocusedWindowChannel != NULL) { + if (!mFocusedWindow || oldFocusedWindowChannel != mFocusedWindow->inputChannel) { +#if DEBUG_FOCUS + LOGD("Focus left window: %s", + oldFocusedWindowChannel->getName().string()); +#endif + synthesizeCancelationEventsForInputChannelLocked(oldFocusedWindowChannel, + InputState::CANCEL_NON_POINTER_EVENTS, "focus left window"); + oldFocusedWindowChannel.clear(); + } + } + if (mFocusedWindow && oldFocusedWindowChannel == NULL) { +#if DEBUG_FOCUS + LOGD("Focus entered window: %s", + mFocusedWindow->inputChannel->getName().string()); +#endif + } + + for (size_t i = 0; i < mTouchState.windows.size(); ) { + TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i); + const InputWindow* window = getWindowLocked(touchedWindow.channel); + if (window) { + touchedWindow.window = window; + i += 1; + } else { +#if DEBUG_FOCUS + LOGD("Touched window was removed: %s", touchedWindow.channel->getName().string()); +#endif + synthesizeCancelationEventsForInputChannelLocked(touchedWindow.channel, + InputState::CANCEL_POINTER_EVENTS, "touched window was removed"); + mTouchState.windows.removeAt(i); + } + } + +#if DEBUG_FOCUS + //logDispatchStateLocked(); +#endif + } // release lock + + // Wake up poll loop since it may need to make new input dispatching choices. + mLooper->wake(); +} + +void InputDispatcher::setFocusedApplication(const InputApplication* inputApplication) { +#if DEBUG_FOCUS + LOGD("setFocusedApplication"); +#endif + { // acquire lock + AutoMutex _l(mLock); + + releaseFocusedApplicationLocked(); + + if (inputApplication) { + mFocusedApplicationStorage = *inputApplication; + mFocusedApplication = & mFocusedApplicationStorage; + } + +#if DEBUG_FOCUS + //logDispatchStateLocked(); +#endif + } // release lock + + // Wake up poll loop since it may need to make new input dispatching choices. + mLooper->wake(); +} + +void InputDispatcher::releaseFocusedApplicationLocked() { + if (mFocusedApplication) { + mFocusedApplication = NULL; + mFocusedApplicationStorage.handle.clear(); + } +} + +void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { +#if DEBUG_FOCUS + LOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); +#endif + + bool changed; + { // acquire lock + AutoMutex _l(mLock); + + if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { + if (mDispatchFrozen && !frozen) { + resetANRTimeoutsLocked(); + } + + if (mDispatchEnabled && !enabled) { + resetAndDropEverythingLocked("dispatcher is being disabled"); + } + + mDispatchEnabled = enabled; + mDispatchFrozen = frozen; + changed = true; + } else { + changed = false; + } + +#if DEBUG_FOCUS + //logDispatchStateLocked(); +#endif + } // release lock + + if (changed) { + // Wake up poll loop since it may need to make new input dispatching choices. + mLooper->wake(); + } +} + +bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel, + const sp<InputChannel>& toChannel) { +#if DEBUG_FOCUS + LOGD("transferTouchFocus: fromChannel=%s, toChannel=%s", + fromChannel->getName().string(), toChannel->getName().string()); +#endif + { // acquire lock + AutoMutex _l(mLock); + + const InputWindow* fromWindow = getWindowLocked(fromChannel); + const InputWindow* toWindow = getWindowLocked(toChannel); + if (! fromWindow || ! toWindow) { +#if DEBUG_FOCUS + LOGD("Cannot transfer focus because from or to window not found."); +#endif + return false; + } + if (fromWindow == toWindow) { +#if DEBUG_FOCUS + LOGD("Trivial transfer to same window."); +#endif + return true; + } + + bool found = false; + for (size_t i = 0; i < mTouchState.windows.size(); i++) { + const TouchedWindow& touchedWindow = mTouchState.windows[i]; + if (touchedWindow.window == fromWindow) { + int32_t oldTargetFlags = touchedWindow.targetFlags; + BitSet32 pointerIds = touchedWindow.pointerIds; + + mTouchState.windows.removeAt(i); + + int32_t newTargetFlags = oldTargetFlags + & (InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_SPLIT); + mTouchState.addOrUpdateWindow(toWindow, newTargetFlags, pointerIds); + + found = true; + break; + } + } + + if (! found) { +#if DEBUG_FOCUS + LOGD("Focus transfer failed because from window did not have focus."); +#endif + return false; + } + + ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel); + ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel); + if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) { + sp<Connection> fromConnection = mConnectionsByReceiveFd.valueAt(fromConnectionIndex); + sp<Connection> toConnection = mConnectionsByReceiveFd.valueAt(toConnectionIndex); + + fromConnection->inputState.copyPointerStateTo(toConnection->inputState); + synthesizeCancelationEventsForConnectionLocked(fromConnection, + InputState::CANCEL_POINTER_EVENTS, + "transferring touch focus from this window to another window"); + } + +#if DEBUG_FOCUS + logDispatchStateLocked(); +#endif + } // release lock + + // Wake up poll loop since it may need to make new input dispatching choices. + mLooper->wake(); + return true; +} + +void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { +#if DEBUG_FOCUS + LOGD("Resetting and dropping all events (%s).", reason); +#endif + + synthesizeCancelationEventsForAllConnectionsLocked(InputState::CANCEL_ALL_EVENTS, reason); + + resetKeyRepeatLocked(); + releasePendingEventLocked(); + drainInboundQueueLocked(); + resetTargetsLocked(); + + mTouchState.reset(); +} + +void InputDispatcher::logDispatchStateLocked() { + String8 dump; + dumpDispatchStateLocked(dump); + + char* text = dump.lockBuffer(dump.size()); + char* start = text; + while (*start != '\0') { + char* end = strchr(start, '\n'); + if (*end == '\n') { + *(end++) = '\0'; + } + LOGD("%s", start); + start = end; + } +} + +void InputDispatcher::dumpDispatchStateLocked(String8& dump) { + dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled); + dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen); + + if (mFocusedApplication) { + dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n", + mFocusedApplication->name.string(), + mFocusedApplication->dispatchingTimeout / 1000000.0); + } else { + dump.append(INDENT "FocusedApplication: <null>\n"); + } + dump.appendFormat(INDENT "FocusedWindow: name='%s'\n", + mFocusedWindow != NULL ? mFocusedWindow->name.string() : "<null>"); + + dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down)); + dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split)); + if (!mTouchState.windows.isEmpty()) { + dump.append(INDENT "TouchedWindows:\n"); + for (size_t i = 0; i < mTouchState.windows.size(); i++) { + const TouchedWindow& touchedWindow = mTouchState.windows[i]; + dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n", + i, touchedWindow.window->name.string(), touchedWindow.pointerIds.value, + touchedWindow.targetFlags); + } + } else { + dump.append(INDENT "TouchedWindows: <none>\n"); + } + + if (!mWindows.isEmpty()) { + dump.append(INDENT "Windows:\n"); + for (size_t i = 0; i < mWindows.size(); i++) { + const InputWindow& window = mWindows[i]; + dump.appendFormat(INDENT2 "%d: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, " + "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, " + "frame=[%d,%d][%d,%d], " + "visibleFrame=[%d,%d][%d,%d], " + "touchableArea=[%d,%d][%d,%d], " + "ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n", + i, window.name.string(), + toString(window.paused), + toString(window.hasFocus), + toString(window.hasWallpaper), + toString(window.visible), + toString(window.canReceiveKeys), + window.layoutParamsFlags, window.layoutParamsType, + window.layer, + window.frameLeft, window.frameTop, + window.frameRight, window.frameBottom, + window.visibleFrameLeft, window.visibleFrameTop, + window.visibleFrameRight, window.visibleFrameBottom, + window.touchableAreaLeft, window.touchableAreaTop, + window.touchableAreaRight, window.touchableAreaBottom, + window.ownerPid, window.ownerUid, + window.dispatchingTimeout / 1000000.0); + } + } else { + dump.append(INDENT "Windows: <none>\n"); + } + + if (!mMonitoringChannels.isEmpty()) { + dump.append(INDENT "MonitoringChannels:\n"); + for (size_t i = 0; i < mMonitoringChannels.size(); i++) { + const sp<InputChannel>& channel = mMonitoringChannels[i]; + dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string()); + } + } else { + dump.append(INDENT "MonitoringChannels: <none>\n"); + } + + dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count()); + + if (!mActiveConnections.isEmpty()) { + dump.append(INDENT "ActiveConnections:\n"); + for (size_t i = 0; i < mActiveConnections.size(); i++) { + const Connection* connection = mActiveConnections[i]; + dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, " + "inputState.isNeutral=%s\n", + i, connection->getInputChannelName(), connection->getStatusLabel(), + connection->outboundQueue.count(), + toString(connection->inputState.isNeutral())); + } + } else { + dump.append(INDENT "ActiveConnections: <none>\n"); + } + + if (isAppSwitchPendingLocked()) { + dump.appendFormat(INDENT "AppSwitch: pending, due in %01.1fms\n", + (mAppSwitchDueTime - now()) / 1000000.0); + } else { + dump.append(INDENT "AppSwitch: not pending\n"); + } +} + +status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel, bool monitor) { +#if DEBUG_REGISTRATION + LOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(), + toString(monitor)); +#endif + + { // acquire lock + AutoMutex _l(mLock); + + if (getConnectionIndexLocked(inputChannel) >= 0) { + LOGW("Attempted to register already registered input channel '%s'", + inputChannel->getName().string()); + return BAD_VALUE; + } + + sp<Connection> connection = new Connection(inputChannel); + status_t status = connection->initialize(); + if (status) { + LOGE("Failed to initialize input publisher for input channel '%s', status=%d", + inputChannel->getName().string(), status); + return status; + } + + int32_t receiveFd = inputChannel->getReceivePipeFd(); + mConnectionsByReceiveFd.add(receiveFd, connection); + + if (monitor) { + mMonitoringChannels.push(inputChannel); + } + + mLooper->addFd(receiveFd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this); + + runCommandsLockedInterruptible(); + } // release lock + return OK; +} + +status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) { +#if DEBUG_REGISTRATION + LOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string()); +#endif + + { // acquire lock + AutoMutex _l(mLock); + + ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); + if (connectionIndex < 0) { + LOGW("Attempted to unregister already unregistered input channel '%s'", + inputChannel->getName().string()); + return BAD_VALUE; + } + + sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); + mConnectionsByReceiveFd.removeItemsAt(connectionIndex); + + connection->status = Connection::STATUS_ZOMBIE; + + for (size_t i = 0; i < mMonitoringChannels.size(); i++) { + if (mMonitoringChannels[i] == inputChannel) { + mMonitoringChannels.removeAt(i); + break; + } + } + + mLooper->removeFd(inputChannel->getReceivePipeFd()); + + nsecs_t currentTime = now(); + abortBrokenDispatchCycleLocked(currentTime, connection); + + runCommandsLockedInterruptible(); + } // release lock + + // Wake the poll loop because removing the connection may have changed the current + // synchronization state. + mLooper->wake(); + return OK; +} + +ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) { + ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(inputChannel->getReceivePipeFd()); + if (connectionIndex >= 0) { + sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex); + if (connection->inputChannel.get() == inputChannel.get()) { + return connectionIndex; + } + } + + return -1; +} + +void InputDispatcher::activateConnectionLocked(Connection* connection) { + for (size_t i = 0; i < mActiveConnections.size(); i++) { + if (mActiveConnections.itemAt(i) == connection) { + return; + } + } + mActiveConnections.add(connection); +} + +void InputDispatcher::deactivateConnectionLocked(Connection* connection) { + for (size_t i = 0; i < mActiveConnections.size(); i++) { + if (mActiveConnections.itemAt(i) == connection) { + mActiveConnections.removeAt(i); + return; + } + } +} + +void InputDispatcher::onDispatchCycleStartedLocked( + nsecs_t currentTime, const sp<Connection>& connection) { +} + +void InputDispatcher::onDispatchCycleFinishedLocked( + nsecs_t currentTime, const sp<Connection>& connection, bool handled) { + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doDispatchCycleFinishedLockedInterruptible); + commandEntry->connection = connection; + commandEntry->handled = handled; +} + +void InputDispatcher::onDispatchCycleBrokenLocked( + nsecs_t currentTime, const sp<Connection>& connection) { + LOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", + connection->getInputChannelName()); + + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible); + commandEntry->connection = connection; +} + +void InputDispatcher::onANRLocked( + nsecs_t currentTime, const InputApplication* application, const InputWindow* window, + nsecs_t eventTime, nsecs_t waitStartTime) { + LOGI("Application is not responding: %s. " + "%01.1fms since event, %01.1fms since wait started", + getApplicationWindowLabelLocked(application, window).string(), + (currentTime - eventTime) / 1000000.0, + (currentTime - waitStartTime) / 1000000.0); + + CommandEntry* commandEntry = postCommandLocked( + & InputDispatcher::doNotifyANRLockedInterruptible); + if (application) { + commandEntry->inputApplicationHandle = application->handle; + } + if (window) { + commandEntry->inputChannel = window->inputChannel; + } +} + +void InputDispatcher::doNotifyConfigurationChangedInterruptible( + CommandEntry* commandEntry) { + mLock.unlock(); + + mPolicy->notifyConfigurationChanged(commandEntry->eventTime); + + mLock.lock(); +} + +void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible( + CommandEntry* commandEntry) { + sp<Connection> connection = commandEntry->connection; + + if (connection->status != Connection::STATUS_ZOMBIE) { + mLock.unlock(); + + mPolicy->notifyInputChannelBroken(connection->inputChannel); + + mLock.lock(); + } +} + +void InputDispatcher::doNotifyANRLockedInterruptible( + CommandEntry* commandEntry) { + mLock.unlock(); + + nsecs_t newTimeout = mPolicy->notifyANR( + commandEntry->inputApplicationHandle, commandEntry->inputChannel); + + mLock.lock(); + + resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, commandEntry->inputChannel); +} + +void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible( + CommandEntry* commandEntry) { + KeyEntry* entry = commandEntry->keyEntry; + + KeyEvent event; + initializeKeyEvent(&event, entry); + + mLock.unlock(); + + bool consumed = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputChannel, + &event, entry->policyFlags); + + mLock.lock(); + + entry->interceptKeyResult = consumed + ? KeyEntry::INTERCEPT_KEY_RESULT_SKIP + : KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; + mAllocator.releaseKeyEntry(entry); +} + +void InputDispatcher::doDispatchCycleFinishedLockedInterruptible( + CommandEntry* commandEntry) { + sp<Connection> connection = commandEntry->connection; + bool handled = commandEntry->handled; + + if (!connection->outboundQueue.isEmpty()) { + DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next; + if (dispatchEntry->inProgress + && dispatchEntry->hasForegroundTarget() + && dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) { + KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry); + if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) { + if (handled) { + // If the application handled a non-fallback key, then immediately + // cancel all fallback keys previously dispatched to the application. + // This behavior will prevent chording with fallback keys (so they cannot + // be used as modifiers) but it will ensure that fallback keys do not + // get stuck. This takes care of the case where the application does not handle + // the original DOWN so we generate a fallback DOWN but it does handle + // the original UP in which case we would not generate the fallback UP. + synthesizeCancelationEventsForConnectionLocked(connection, + InputState::CANCEL_FALLBACK_EVENTS, + "application handled a non-fallback event, canceling all fallback events"); + } else { + // If the application did not handle a non-fallback key, then ask + // the policy what to do with it. We might generate a fallback key + // event here. + KeyEvent event; + initializeKeyEvent(&event, keyEntry); + + mLock.unlock(); + + bool fallback = mPolicy->dispatchUnhandledKey(connection->inputChannel, + &event, keyEntry->policyFlags, &event); + + mLock.lock(); + + if (connection->status != Connection::STATUS_NORMAL) { + return; + } + + assert(connection->outboundQueue.headSentinel.next == dispatchEntry); + + if (fallback) { + // Restart the dispatch cycle using the fallback key. + keyEntry->eventTime = event.getEventTime(); + keyEntry->deviceId = event.getDeviceId(); + keyEntry->source = event.getSource(); + keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; + keyEntry->keyCode = event.getKeyCode(); + keyEntry->scanCode = event.getScanCode(); + keyEntry->metaState = event.getMetaState(); + keyEntry->repeatCount = event.getRepeatCount(); + keyEntry->downTime = event.getDownTime(); + keyEntry->syntheticRepeat = false; + + dispatchEntry->inProgress = false; + startDispatchCycleLocked(now(), connection); + return; + } + } + } + } + } + + startNextDispatchCycleLocked(now(), connection); +} + +void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) { + mLock.unlock(); + + mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType); + + mLock.lock(); +} + +void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) { + event->initialize(entry->deviceId, entry->source, entry->action, entry->flags, + entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount, + entry->downTime, entry->eventTime); +} + +void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry, + int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) { + // TODO Write some statistics about how long we spend waiting. +} + +void InputDispatcher::dump(String8& dump) { + dump.append("Input Dispatcher State:\n"); + dumpDispatchStateLocked(dump); +} + + +// --- InputDispatcher::Queue --- + +template <typename T> +uint32_t InputDispatcher::Queue<T>::count() const { + uint32_t result = 0; + for (const T* entry = headSentinel.next; entry != & tailSentinel; entry = entry->next) { + result += 1; + } + return result; +} + + +// --- InputDispatcher::Allocator --- + +InputDispatcher::Allocator::Allocator() { +} + +InputDispatcher::InjectionState* +InputDispatcher::Allocator::obtainInjectionState(int32_t injectorPid, int32_t injectorUid) { + InjectionState* injectionState = mInjectionStatePool.alloc(); + injectionState->refCount = 1; + injectionState->injectorPid = injectorPid; + injectionState->injectorUid = injectorUid; + injectionState->injectionIsAsync = false; + injectionState->injectionResult = INPUT_EVENT_INJECTION_PENDING; + injectionState->pendingForegroundDispatches = 0; + return injectionState; +} + +void InputDispatcher::Allocator::initializeEventEntry(EventEntry* entry, int32_t type, + nsecs_t eventTime, uint32_t policyFlags) { + entry->type = type; + entry->refCount = 1; + entry->dispatchInProgress = false; + entry->eventTime = eventTime; + entry->policyFlags = policyFlags; + entry->injectionState = NULL; +} + +void InputDispatcher::Allocator::releaseEventEntryInjectionState(EventEntry* entry) { + if (entry->injectionState) { + releaseInjectionState(entry->injectionState); + entry->injectionState = NULL; + } +} + +InputDispatcher::ConfigurationChangedEntry* +InputDispatcher::Allocator::obtainConfigurationChangedEntry(nsecs_t eventTime) { + ConfigurationChangedEntry* entry = mConfigurationChangeEntryPool.alloc(); + initializeEventEntry(entry, EventEntry::TYPE_CONFIGURATION_CHANGED, eventTime, 0); + return entry; +} + +InputDispatcher::KeyEntry* InputDispatcher::Allocator::obtainKeyEntry(nsecs_t eventTime, + int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action, + int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, + int32_t repeatCount, nsecs_t downTime) { + KeyEntry* entry = mKeyEntryPool.alloc(); + initializeEventEntry(entry, EventEntry::TYPE_KEY, eventTime, policyFlags); + + entry->deviceId = deviceId; + entry->source = source; + entry->action = action; + entry->flags = flags; + entry->keyCode = keyCode; + entry->scanCode = scanCode; + entry->metaState = metaState; + entry->repeatCount = repeatCount; + entry->downTime = downTime; + entry->syntheticRepeat = false; + entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; + return entry; +} + +InputDispatcher::MotionEntry* InputDispatcher::Allocator::obtainMotionEntry(nsecs_t eventTime, + int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action, int32_t flags, + int32_t metaState, int32_t edgeFlags, float xPrecision, float yPrecision, + nsecs_t downTime, uint32_t pointerCount, + const int32_t* pointerIds, const PointerCoords* pointerCoords) { + MotionEntry* entry = mMotionEntryPool.alloc(); + initializeEventEntry(entry, EventEntry::TYPE_MOTION, eventTime, policyFlags); + + entry->eventTime = eventTime; + entry->deviceId = deviceId; + entry->source = source; + entry->action = action; + entry->flags = flags; + entry->metaState = metaState; + entry->edgeFlags = edgeFlags; + entry->xPrecision = xPrecision; + entry->yPrecision = yPrecision; + entry->downTime = downTime; + entry->pointerCount = pointerCount; + entry->firstSample.eventTime = eventTime; + entry->firstSample.next = NULL; + entry->lastSample = & entry->firstSample; + for (uint32_t i = 0; i < pointerCount; i++) { + entry->pointerIds[i] = pointerIds[i]; + entry->firstSample.pointerCoords[i] = pointerCoords[i]; + } + return entry; +} + +InputDispatcher::DispatchEntry* InputDispatcher::Allocator::obtainDispatchEntry( + EventEntry* eventEntry, + int32_t targetFlags, float xOffset, float yOffset) { + DispatchEntry* entry = mDispatchEntryPool.alloc(); + entry->eventEntry = eventEntry; + eventEntry->refCount += 1; + entry->targetFlags = targetFlags; + entry->xOffset = xOffset; + entry->yOffset = yOffset; + entry->inProgress = false; + entry->headMotionSample = NULL; + entry->tailMotionSample = NULL; + return entry; +} + +InputDispatcher::CommandEntry* InputDispatcher::Allocator::obtainCommandEntry(Command command) { + CommandEntry* entry = mCommandEntryPool.alloc(); + entry->command = command; + return entry; +} + +void InputDispatcher::Allocator::releaseInjectionState(InjectionState* injectionState) { + injectionState->refCount -= 1; + if (injectionState->refCount == 0) { + mInjectionStatePool.free(injectionState); + } else { + assert(injectionState->refCount > 0); + } +} + +void InputDispatcher::Allocator::releaseEventEntry(EventEntry* entry) { + switch (entry->type) { + case EventEntry::TYPE_CONFIGURATION_CHANGED: + releaseConfigurationChangedEntry(static_cast<ConfigurationChangedEntry*>(entry)); + break; + case EventEntry::TYPE_KEY: + releaseKeyEntry(static_cast<KeyEntry*>(entry)); + break; + case EventEntry::TYPE_MOTION: + releaseMotionEntry(static_cast<MotionEntry*>(entry)); + break; + default: + assert(false); + break; + } +} + +void InputDispatcher::Allocator::releaseConfigurationChangedEntry( + ConfigurationChangedEntry* entry) { + entry->refCount -= 1; + if (entry->refCount == 0) { + releaseEventEntryInjectionState(entry); + mConfigurationChangeEntryPool.free(entry); + } else { + assert(entry->refCount > 0); + } +} + +void InputDispatcher::Allocator::releaseKeyEntry(KeyEntry* entry) { + entry->refCount -= 1; + if (entry->refCount == 0) { + releaseEventEntryInjectionState(entry); + mKeyEntryPool.free(entry); + } else { + assert(entry->refCount > 0); + } +} + +void InputDispatcher::Allocator::releaseMotionEntry(MotionEntry* entry) { + entry->refCount -= 1; + if (entry->refCount == 0) { + releaseEventEntryInjectionState(entry); + for (MotionSample* sample = entry->firstSample.next; sample != NULL; ) { + MotionSample* next = sample->next; + mMotionSamplePool.free(sample); + sample = next; + } + mMotionEntryPool.free(entry); + } else { + assert(entry->refCount > 0); + } +} + +void InputDispatcher::Allocator::releaseDispatchEntry(DispatchEntry* entry) { + releaseEventEntry(entry->eventEntry); + mDispatchEntryPool.free(entry); +} + +void InputDispatcher::Allocator::releaseCommandEntry(CommandEntry* entry) { + mCommandEntryPool.free(entry); +} + +void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry, + nsecs_t eventTime, const PointerCoords* pointerCoords) { + MotionSample* sample = mMotionSamplePool.alloc(); + sample->eventTime = eventTime; + uint32_t pointerCount = motionEntry->pointerCount; + for (uint32_t i = 0; i < pointerCount; i++) { + sample->pointerCoords[i] = pointerCoords[i]; + } + + sample->next = NULL; + motionEntry->lastSample->next = sample; + motionEntry->lastSample = sample; +} + +void InputDispatcher::Allocator::recycleKeyEntry(KeyEntry* keyEntry) { + releaseEventEntryInjectionState(keyEntry); + + keyEntry->dispatchInProgress = false; + keyEntry->syntheticRepeat = false; + keyEntry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; +} + + +// --- InputDispatcher::MotionEntry --- + +uint32_t InputDispatcher::MotionEntry::countSamples() const { + uint32_t count = 1; + for (MotionSample* sample = firstSample.next; sample != NULL; sample = sample->next) { + count += 1; + } + return count; +} + + +// --- InputDispatcher::InputState --- + +InputDispatcher::InputState::InputState() { +} + +InputDispatcher::InputState::~InputState() { +} + +bool InputDispatcher::InputState::isNeutral() const { + return mKeyMementos.isEmpty() && mMotionMementos.isEmpty(); +} + +InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackEvent( + const EventEntry* entry) { + switch (entry->type) { + case EventEntry::TYPE_KEY: + return trackKey(static_cast<const KeyEntry*>(entry)); + + case EventEntry::TYPE_MOTION: + return trackMotion(static_cast<const MotionEntry*>(entry)); + + default: + return CONSISTENT; + } +} + +InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackKey( + const KeyEntry* entry) { + int32_t action = entry->action; + for (size_t i = 0; i < mKeyMementos.size(); i++) { + KeyMemento& memento = mKeyMementos.editItemAt(i); + if (memento.deviceId == entry->deviceId + && memento.source == entry->source + && memento.keyCode == entry->keyCode + && memento.scanCode == entry->scanCode) { + switch (action) { + case AKEY_EVENT_ACTION_UP: + mKeyMementos.removeAt(i); + return CONSISTENT; + + case AKEY_EVENT_ACTION_DOWN: + return TOLERABLE; + + default: + return BROKEN; + } + } + } + + switch (action) { + case AKEY_EVENT_ACTION_DOWN: { + mKeyMementos.push(); + KeyMemento& memento = mKeyMementos.editTop(); + memento.deviceId = entry->deviceId; + memento.source = entry->source; + memento.keyCode = entry->keyCode; + memento.scanCode = entry->scanCode; + memento.flags = entry->flags; + memento.downTime = entry->downTime; + return CONSISTENT; + } + + default: + return BROKEN; + } +} + +InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackMotion( + const MotionEntry* entry) { + int32_t action = entry->action & AMOTION_EVENT_ACTION_MASK; + for (size_t i = 0; i < mMotionMementos.size(); i++) { + MotionMemento& memento = mMotionMementos.editItemAt(i); + if (memento.deviceId == entry->deviceId + && memento.source == entry->source) { + switch (action) { + case AMOTION_EVENT_ACTION_UP: + case AMOTION_EVENT_ACTION_CANCEL: + mMotionMementos.removeAt(i); + return CONSISTENT; + + case AMOTION_EVENT_ACTION_DOWN: + return TOLERABLE; + + case AMOTION_EVENT_ACTION_POINTER_DOWN: + if (entry->pointerCount == memento.pointerCount + 1) { + memento.setPointers(entry); + return CONSISTENT; + } + return BROKEN; + + case AMOTION_EVENT_ACTION_POINTER_UP: + if (entry->pointerCount == memento.pointerCount - 1) { + memento.setPointers(entry); + return CONSISTENT; + } + return BROKEN; + + case AMOTION_EVENT_ACTION_MOVE: + if (entry->pointerCount == memento.pointerCount) { + return CONSISTENT; + } + return BROKEN; + + default: + return BROKEN; + } + } + } + + switch (action) { + case AMOTION_EVENT_ACTION_DOWN: { + mMotionMementos.push(); + MotionMemento& memento = mMotionMementos.editTop(); + memento.deviceId = entry->deviceId; + memento.source = entry->source; + memento.xPrecision = entry->xPrecision; + memento.yPrecision = entry->yPrecision; + memento.downTime = entry->downTime; + memento.setPointers(entry); + return CONSISTENT; + } + + default: + return BROKEN; + } +} + +void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) { + pointerCount = entry->pointerCount; + for (uint32_t i = 0; i < entry->pointerCount; i++) { + pointerIds[i] = entry->pointerIds[i]; + pointerCoords[i] = entry->lastSample->pointerCoords[i]; + } +} + +void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime, + Allocator* allocator, Vector<EventEntry*>& outEvents, + CancelationOptions options) { + for (size_t i = 0; i < mKeyMementos.size(); ) { + const KeyMemento& memento = mKeyMementos.itemAt(i); + if (shouldCancelKey(memento, options)) { + outEvents.push(allocator->obtainKeyEntry(currentTime, + memento.deviceId, memento.source, 0, + AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED, + memento.keyCode, memento.scanCode, 0, 0, memento.downTime)); + mKeyMementos.removeAt(i); + } else { + i += 1; + } + } + + for (size_t i = 0; i < mMotionMementos.size(); ) { + const MotionMemento& memento = mMotionMementos.itemAt(i); + if (shouldCancelMotion(memento, options)) { + outEvents.push(allocator->obtainMotionEntry(currentTime, + memento.deviceId, memento.source, 0, + AMOTION_EVENT_ACTION_CANCEL, 0, 0, 0, + memento.xPrecision, memento.yPrecision, memento.downTime, + memento.pointerCount, memento.pointerIds, memento.pointerCoords)); + mMotionMementos.removeAt(i); + } else { + i += 1; + } + } +} + +void InputDispatcher::InputState::clear() { + mKeyMementos.clear(); + mMotionMementos.clear(); +} + +void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const { + for (size_t i = 0; i < mMotionMementos.size(); i++) { + const MotionMemento& memento = mMotionMementos.itemAt(i); + if (memento.source & AINPUT_SOURCE_CLASS_POINTER) { + for (size_t j = 0; j < other.mMotionMementos.size(); ) { + const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j); + if (memento.deviceId == otherMemento.deviceId + && memento.source == otherMemento.source) { + other.mMotionMementos.removeAt(j); + } else { + j += 1; + } + } + other.mMotionMementos.push(memento); + } + } +} + +bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento, + CancelationOptions options) { + switch (options) { + case CANCEL_ALL_EVENTS: + case CANCEL_NON_POINTER_EVENTS: + return true; + case CANCEL_FALLBACK_EVENTS: + return memento.flags & AKEY_EVENT_FLAG_FALLBACK; + default: + return false; + } +} + +bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento, + CancelationOptions options) { + switch (options) { + case CANCEL_ALL_EVENTS: + return true; + case CANCEL_POINTER_EVENTS: + return memento.source & AINPUT_SOURCE_CLASS_POINTER; + case CANCEL_NON_POINTER_EVENTS: + return !(memento.source & AINPUT_SOURCE_CLASS_POINTER); + default: + return false; + } +} + + +// --- InputDispatcher::Connection --- + +InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel) : + status(STATUS_NORMAL), inputChannel(inputChannel), inputPublisher(inputChannel), + lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX) { +} + +InputDispatcher::Connection::~Connection() { +} + +status_t InputDispatcher::Connection::initialize() { + return inputPublisher.initialize(); +} + +const char* InputDispatcher::Connection::getStatusLabel() const { + switch (status) { + case STATUS_NORMAL: + return "NORMAL"; + + case STATUS_BROKEN: + return "BROKEN"; + + case STATUS_ZOMBIE: + return "ZOMBIE"; + + default: + return "UNKNOWN"; + } +} + +InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent( + const EventEntry* eventEntry) const { + for (DispatchEntry* dispatchEntry = outboundQueue.tailSentinel.prev; + dispatchEntry != & outboundQueue.headSentinel; dispatchEntry = dispatchEntry->prev) { + if (dispatchEntry->eventEntry == eventEntry) { + return dispatchEntry; + } + } + return NULL; +} + + +// --- InputDispatcher::CommandEntry --- + +InputDispatcher::CommandEntry::CommandEntry() : + keyEntry(NULL) { +} + +InputDispatcher::CommandEntry::~CommandEntry() { +} + + +// --- InputDispatcher::TouchState --- + +InputDispatcher::TouchState::TouchState() : + down(false), split(false) { +} + +InputDispatcher::TouchState::~TouchState() { +} + +void InputDispatcher::TouchState::reset() { + down = false; + split = false; + windows.clear(); +} + +void InputDispatcher::TouchState::copyFrom(const TouchState& other) { + down = other.down; + split = other.split; + windows.clear(); + windows.appendVector(other.windows); +} + +void InputDispatcher::TouchState::addOrUpdateWindow(const InputWindow* window, + int32_t targetFlags, BitSet32 pointerIds) { + if (targetFlags & InputTarget::FLAG_SPLIT) { + split = true; + } + + for (size_t i = 0; i < windows.size(); i++) { + TouchedWindow& touchedWindow = windows.editItemAt(i); + if (touchedWindow.window == window) { + touchedWindow.targetFlags |= targetFlags; + touchedWindow.pointerIds.value |= pointerIds.value; + return; + } + } + + windows.push(); + + TouchedWindow& touchedWindow = windows.editTop(); + touchedWindow.window = window; + touchedWindow.targetFlags = targetFlags; + touchedWindow.pointerIds = pointerIds; + touchedWindow.channel = window->inputChannel; +} + +void InputDispatcher::TouchState::removeOutsideTouchWindows() { + for (size_t i = 0 ; i < windows.size(); ) { + if (windows[i].targetFlags & InputTarget::FLAG_OUTSIDE) { + windows.removeAt(i); + } else { + i += 1; + } + } +} + +const InputWindow* InputDispatcher::TouchState::getFirstForegroundWindow() { + for (size_t i = 0; i < windows.size(); i++) { + if (windows[i].targetFlags & InputTarget::FLAG_FOREGROUND) { + return windows[i].window; + } + } + return NULL; +} + + +// --- InputDispatcherThread --- + +InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) : + Thread(/*canCallJava*/ true), mDispatcher(dispatcher) { +} + +InputDispatcherThread::~InputDispatcherThread() { +} + +bool InputDispatcherThread::threadLoop() { + mDispatcher->dispatchOnce(); + return true; +} + +} // namespace android diff --git a/services/input/InputDispatcher.h b/services/input/InputDispatcher.h new file mode 100644 index 0000000..7305601 --- /dev/null +++ b/services/input/InputDispatcher.h @@ -0,0 +1,1110 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _UI_INPUT_DISPATCHER_H +#define _UI_INPUT_DISPATCHER_H + +#include <ui/Input.h> +#include <ui/InputTransport.h> +#include <utils/KeyedVector.h> +#include <utils/Vector.h> +#include <utils/threads.h> +#include <utils/Timers.h> +#include <utils/RefBase.h> +#include <utils/String8.h> +#include <utils/Looper.h> +#include <utils/Pool.h> +#include <utils/BitSet.h> + +#include <stddef.h> +#include <unistd.h> +#include <limits.h> + + +namespace android { + +/* + * Constants used to report the outcome of input event injection. + */ +enum { + /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */ + INPUT_EVENT_INJECTION_PENDING = -1, + + /* Injection succeeded. */ + INPUT_EVENT_INJECTION_SUCCEEDED = 0, + + /* Injection failed because the injector did not have permission to inject + * into the application with input focus. */ + INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1, + + /* Injection failed because there were no available input targets. */ + INPUT_EVENT_INJECTION_FAILED = 2, + + /* Injection failed due to a timeout. */ + INPUT_EVENT_INJECTION_TIMED_OUT = 3 +}; + +/* + * Constants used to determine the input event injection synchronization mode. + */ +enum { + /* Injection is asynchronous and is assumed always to be successful. */ + INPUT_EVENT_INJECTION_SYNC_NONE = 0, + + /* Waits for previous events to be dispatched so that the input dispatcher can determine + * whether input event injection willbe permitted based on the current input focus. + * Does not wait for the input event to finish processing. */ + INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1, + + /* Waits for the input event to be completely processed. */ + INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2, +}; + + +/* + * An input target specifies how an input event is to be dispatched to a particular window + * including the window's input channel, control flags, a timeout, and an X / Y offset to + * be added to input event coordinates to compensate for the absolute position of the + * window area. + */ +struct InputTarget { + enum { + /* This flag indicates that the event is being delivered to a foreground application. */ + FLAG_FOREGROUND = 0x01, + + /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside + * of the area of this target and so should instead be delivered as an + * AMOTION_EVENT_ACTION_OUTSIDE to this target. */ + FLAG_OUTSIDE = 0x02, + + /* This flag indicates that the target of a MotionEvent is partly or wholly + * obscured by another visible window above it. The motion event should be + * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */ + FLAG_WINDOW_IS_OBSCURED = 0x04, + + /* This flag indicates that a motion event is being split across multiple windows. */ + FLAG_SPLIT = 0x08, + }; + + // The input channel to be targeted. + sp<InputChannel> inputChannel; + + // Flags for the input target. + int32_t flags; + + // The x and y offset to add to a MotionEvent as it is delivered. + // (ignored for KeyEvents) + float xOffset, yOffset; + + // The subset of pointer ids to include in motion events dispatched to this input target + // if FLAG_SPLIT is set. + BitSet32 pointerIds; +}; + + +/* + * An input window describes the bounds of a window that can receive input. + */ +struct InputWindow { + // Window flags from WindowManager.LayoutParams + enum { + FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001, + FLAG_DIM_BEHIND = 0x00000002, + FLAG_BLUR_BEHIND = 0x00000004, + FLAG_NOT_FOCUSABLE = 0x00000008, + FLAG_NOT_TOUCHABLE = 0x00000010, + FLAG_NOT_TOUCH_MODAL = 0x00000020, + FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040, + FLAG_KEEP_SCREEN_ON = 0x00000080, + FLAG_LAYOUT_IN_SCREEN = 0x00000100, + FLAG_LAYOUT_NO_LIMITS = 0x00000200, + FLAG_FULLSCREEN = 0x00000400, + FLAG_FORCE_NOT_FULLSCREEN = 0x00000800, + FLAG_DITHER = 0x00001000, + FLAG_SECURE = 0x00002000, + FLAG_SCALED = 0x00004000, + FLAG_IGNORE_CHEEK_PRESSES = 0x00008000, + FLAG_LAYOUT_INSET_DECOR = 0x00010000, + FLAG_ALT_FOCUSABLE_IM = 0x00020000, + FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000, + FLAG_SHOW_WHEN_LOCKED = 0x00080000, + FLAG_SHOW_WALLPAPER = 0x00100000, + FLAG_TURN_SCREEN_ON = 0x00200000, + FLAG_DISMISS_KEYGUARD = 0x00400000, + FLAG_SPLIT_TOUCH = 0x00800000, + FLAG_KEEP_SURFACE_WHILE_ANIMATING = 0x10000000, + FLAG_COMPATIBLE_WINDOW = 0x20000000, + FLAG_SYSTEM_ERROR = 0x40000000, + }; + + // Window types from WindowManager.LayoutParams + enum { + FIRST_APPLICATION_WINDOW = 1, + TYPE_BASE_APPLICATION = 1, + TYPE_APPLICATION = 2, + TYPE_APPLICATION_STARTING = 3, + LAST_APPLICATION_WINDOW = 99, + FIRST_SUB_WINDOW = 1000, + TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW, + TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1, + TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2, + TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3, + TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4, + LAST_SUB_WINDOW = 1999, + FIRST_SYSTEM_WINDOW = 2000, + TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW, + TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1, + TYPE_PHONE = FIRST_SYSTEM_WINDOW+2, + TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3, + TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4, + TYPE_TOAST = FIRST_SYSTEM_WINDOW+5, + TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6, + TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7, + TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8, + TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9, + TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10, + TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11, + TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12, + TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13, + TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+14, + TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15, + TYPE_DRAG = FIRST_SYSTEM_WINDOW+16, + TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+17, + LAST_SYSTEM_WINDOW = 2999, + }; + + sp<InputChannel> inputChannel; + String8 name; + int32_t layoutParamsFlags; + int32_t layoutParamsType; + nsecs_t dispatchingTimeout; + int32_t frameLeft; + int32_t frameTop; + int32_t frameRight; + int32_t frameBottom; + int32_t visibleFrameLeft; + int32_t visibleFrameTop; + int32_t visibleFrameRight; + int32_t visibleFrameBottom; + int32_t touchableAreaLeft; + int32_t touchableAreaTop; + int32_t touchableAreaRight; + int32_t touchableAreaBottom; + bool visible; + bool canReceiveKeys; + bool hasFocus; + bool hasWallpaper; + bool paused; + int32_t layer; + int32_t ownerPid; + int32_t ownerUid; + + bool touchableAreaContainsPoint(int32_t x, int32_t y) const; + bool frameContainsPoint(int32_t x, int32_t y) const; + + /* Returns true if the window is of a trusted type that is allowed to silently + * overlay other windows for the purpose of implementing the secure views feature. + * Trusted overlays, such as IME windows, can partly obscure other windows without causing + * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. + */ + bool isTrustedOverlay() const; + + bool supportsSplitTouch() const; +}; + + +/* + * A private handle type used by the input manager to track the window. + */ +class InputApplicationHandle : public RefBase { +protected: + InputApplicationHandle() { } + virtual ~InputApplicationHandle() { } +}; + + +/* + * An input application describes properties of an application that can receive input. + */ +struct InputApplication { + String8 name; + nsecs_t dispatchingTimeout; + sp<InputApplicationHandle> handle; +}; + + +/* + * Input dispatcher policy interface. + * + * The input reader policy is used by the input reader to interact with the Window Manager + * and other system components. + * + * The actual implementation is partially supported by callbacks into the DVM + * via JNI. This interface is also mocked in the unit tests. + */ +class InputDispatcherPolicyInterface : public virtual RefBase { +protected: + InputDispatcherPolicyInterface() { } + virtual ~InputDispatcherPolicyInterface() { } + +public: + /* Notifies the system that a configuration change has occurred. */ + virtual void notifyConfigurationChanged(nsecs_t when) = 0; + + /* Notifies the system that an application is not responding. + * Returns a new timeout to continue waiting, or 0 to abort dispatch. */ + virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle, + const sp<InputChannel>& inputChannel) = 0; + + /* Notifies the system that an input channel is unrecoverably broken. */ + virtual void notifyInputChannelBroken(const sp<InputChannel>& inputChannel) = 0; + + /* Gets the key repeat initial timeout or -1 if automatic key repeating is disabled. */ + virtual nsecs_t getKeyRepeatTimeout() = 0; + + /* Gets the key repeat inter-key delay. */ + virtual nsecs_t getKeyRepeatDelay() = 0; + + /* Gets the maximum suggested event delivery rate per second. + * This value is used to throttle motion event movement actions on a per-device + * basis. It is not intended to be a hard limit. + */ + virtual int32_t getMaxEventsPerSecond() = 0; + + /* Intercepts a key event immediately before queueing it. + * The policy can use this method as an opportunity to perform power management functions + * and early event preprocessing such as updating policy flags. + * + * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event + * should be dispatched to applications. + */ + virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0; + + /* Intercepts a generic touch, trackball or other event before queueing it. + * The policy can use this method as an opportunity to perform power management functions + * and early event preprocessing such as updating policy flags. + * + * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event + * should be dispatched to applications. + */ + virtual void interceptGenericBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0; + + /* Allows the policy a chance to intercept a key before dispatching. */ + virtual bool interceptKeyBeforeDispatching(const sp<InputChannel>& inputChannel, + const KeyEvent* keyEvent, uint32_t policyFlags) = 0; + + /* Allows the policy a chance to perform default processing for an unhandled key. + * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */ + virtual bool dispatchUnhandledKey(const sp<InputChannel>& inputChannel, + const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0; + + /* Notifies the policy about switch events. + */ + virtual void notifySwitch(nsecs_t when, + int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0; + + /* Poke user activity for an event dispatched to a window. */ + virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0; + + /* Checks whether a given application pid/uid has permission to inject input events + * into other applications. + * + * This method is special in that its implementation promises to be non-reentrant and + * is safe to call while holding other locks. (Most other methods make no such guarantees!) + */ + virtual bool checkInjectEventsPermissionNonReentrant( + int32_t injectorPid, int32_t injectorUid) = 0; +}; + + +/* Notifies the system about input events generated by the input reader. + * The dispatcher is expected to be mostly asynchronous. */ +class InputDispatcherInterface : public virtual RefBase { +protected: + InputDispatcherInterface() { } + virtual ~InputDispatcherInterface() { } + +public: + /* Dumps the state of the input dispatcher. + * + * This method may be called on any thread (usually by the input manager). */ + virtual void dump(String8& dump) = 0; + + /* Runs a single iteration of the dispatch loop. + * Nominally processes one queued event, a timeout, or a response from an input consumer. + * + * This method should only be called on the input dispatcher thread. + */ + virtual void dispatchOnce() = 0; + + /* Notifies the dispatcher about new events. + * + * These methods should only be called on the input reader thread. + */ + virtual void notifyConfigurationChanged(nsecs_t eventTime) = 0; + virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t source, + uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode, + int32_t scanCode, int32_t metaState, nsecs_t downTime) = 0; + virtual void notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t source, + uint32_t policyFlags, int32_t action, int32_t flags, + int32_t metaState, int32_t edgeFlags, + uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, + float xPrecision, float yPrecision, nsecs_t downTime) = 0; + virtual void notifySwitch(nsecs_t when, + int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0; + + /* Injects an input event and optionally waits for sync. + * The synchronization mode determines whether the method blocks while waiting for + * input injection to proceed. + * Returns one of the INPUT_EVENT_INJECTION_XXX constants. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual int32_t injectInputEvent(const InputEvent* event, + int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) = 0; + + /* Sets the list of input windows. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual void setInputWindows(const Vector<InputWindow>& inputWindows) = 0; + + /* Sets the focused application. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual void setFocusedApplication(const InputApplication* inputApplication) = 0; + + /* Sets the input dispatching mode. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual void setInputDispatchMode(bool enabled, bool frozen) = 0; + + /* Transfers touch focus from the window associated with one channel to the + * window associated with the other channel. + * + * Returns true on success. False if the window did not actually have touch focus. + */ + virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel, + const sp<InputChannel>& toChannel) = 0; + + /* Registers or unregister input channels that may be used as targets for input events. + * If monitor is true, the channel will receive a copy of all input events. + * + * These methods may be called on any thread (usually by the input manager). + */ + virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, bool monitor) = 0; + virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0; +}; + +/* Dispatches events to input targets. Some functions of the input dispatcher, such as + * identifying input targets, are controlled by a separate policy object. + * + * IMPORTANT INVARIANT: + * Because the policy can potentially block or cause re-entrance into the input dispatcher, + * the input dispatcher never calls into the policy while holding its internal locks. + * The implementation is also carefully designed to recover from scenarios such as an + * input channel becoming unregistered while identifying input targets or processing timeouts. + * + * Methods marked 'Locked' must be called with the lock acquired. + * + * Methods marked 'LockedInterruptible' must be called with the lock acquired but + * may during the course of their execution release the lock, call into the policy, and + * then reacquire the lock. The caller is responsible for recovering gracefully. + * + * A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa. + */ +class InputDispatcher : public InputDispatcherInterface { +protected: + virtual ~InputDispatcher(); + +public: + explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy); + + virtual void dump(String8& dump); + + virtual void dispatchOnce(); + + virtual void notifyConfigurationChanged(nsecs_t eventTime); + virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t source, + uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode, + int32_t scanCode, int32_t metaState, nsecs_t downTime); + virtual void notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t source, + uint32_t policyFlags, int32_t action, int32_t flags, + int32_t metaState, int32_t edgeFlags, + uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, + float xPrecision, float yPrecision, nsecs_t downTime); + virtual void notifySwitch(nsecs_t when, + int32_t switchCode, int32_t switchValue, uint32_t policyFlags) ; + + virtual int32_t injectInputEvent(const InputEvent* event, + int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis); + + virtual void setInputWindows(const Vector<InputWindow>& inputWindows); + virtual void setFocusedApplication(const InputApplication* inputApplication); + virtual void setInputDispatchMode(bool enabled, bool frozen); + + virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel, + const sp<InputChannel>& toChannel); + + virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, bool monitor); + virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel); + +private: + template <typename T> + struct Link { + T* next; + T* prev; + }; + + struct InjectionState { + mutable int32_t refCount; + + int32_t injectorPid; + int32_t injectorUid; + int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING + bool injectionIsAsync; // set to true if injection is not waiting for the result + int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress + }; + + struct EventEntry : Link<EventEntry> { + enum { + TYPE_SENTINEL, + TYPE_CONFIGURATION_CHANGED, + TYPE_KEY, + TYPE_MOTION + }; + + mutable int32_t refCount; + int32_t type; + nsecs_t eventTime; + uint32_t policyFlags; + InjectionState* injectionState; + + bool dispatchInProgress; // initially false, set to true while dispatching + + inline bool isInjected() { return injectionState != NULL; } + }; + + struct ConfigurationChangedEntry : EventEntry { + }; + + struct KeyEntry : EventEntry { + int32_t deviceId; + int32_t source; + int32_t action; + int32_t flags; + int32_t keyCode; + int32_t scanCode; + int32_t metaState; + int32_t repeatCount; + nsecs_t downTime; + + bool syntheticRepeat; // set to true for synthetic key repeats + + enum InterceptKeyResult { + INTERCEPT_KEY_RESULT_UNKNOWN, + INTERCEPT_KEY_RESULT_SKIP, + INTERCEPT_KEY_RESULT_CONTINUE, + }; + InterceptKeyResult interceptKeyResult; // set based on the interception result + }; + + struct MotionSample { + MotionSample* next; + + nsecs_t eventTime; + PointerCoords pointerCoords[MAX_POINTERS]; + }; + + struct MotionEntry : EventEntry { + int32_t deviceId; + int32_t source; + int32_t action; + int32_t flags; + int32_t metaState; + int32_t edgeFlags; + float xPrecision; + float yPrecision; + nsecs_t downTime; + uint32_t pointerCount; + int32_t pointerIds[MAX_POINTERS]; + + // Linked list of motion samples associated with this motion event. + MotionSample firstSample; + MotionSample* lastSample; + + uint32_t countSamples() const; + }; + + // Tracks the progress of dispatching a particular event to a particular connection. + struct DispatchEntry : Link<DispatchEntry> { + EventEntry* eventEntry; // the event to dispatch + int32_t targetFlags; + float xOffset; + float yOffset; + + // True if dispatch has started. + bool inProgress; + + // For motion events: + // Pointer to the first motion sample to dispatch in this cycle. + // Usually NULL to indicate that the list of motion samples begins at + // MotionEntry::firstSample. Otherwise, some samples were dispatched in a previous + // cycle and this pointer indicates the location of the first remainining sample + // to dispatch during the current cycle. + MotionSample* headMotionSample; + // Pointer to a motion sample to dispatch in the next cycle if the dispatcher was + // unable to send all motion samples during this cycle. On the next cycle, + // headMotionSample will be initialized to tailMotionSample and tailMotionSample + // will be set to NULL. + MotionSample* tailMotionSample; + + inline bool hasForegroundTarget() const { + return targetFlags & InputTarget::FLAG_FOREGROUND; + } + + inline bool isSplit() const { + return targetFlags & InputTarget::FLAG_SPLIT; + } + }; + + // A command entry captures state and behavior for an action to be performed in the + // dispatch loop after the initial processing has taken place. It is essentially + // a kind of continuation used to postpone sensitive policy interactions to a point + // in the dispatch loop where it is safe to release the lock (generally after finishing + // the critical parts of the dispatch cycle). + // + // The special thing about commands is that they can voluntarily release and reacquire + // the dispatcher lock at will. Initially when the command starts running, the + // dispatcher lock is held. However, if the command needs to call into the policy to + // do some work, it can release the lock, do the work, then reacquire the lock again + // before returning. + // + // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch + // never calls into the policy while holding its lock. + // + // Commands are implicitly 'LockedInterruptible'. + struct CommandEntry; + typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry); + + class Connection; + struct CommandEntry : Link<CommandEntry> { + CommandEntry(); + ~CommandEntry(); + + Command command; + + // parameters for the command (usage varies by command) + sp<Connection> connection; + nsecs_t eventTime; + KeyEntry* keyEntry; + sp<InputChannel> inputChannel; + sp<InputApplicationHandle> inputApplicationHandle; + int32_t userActivityEventType; + bool handled; + }; + + // Generic queue implementation. + template <typename T> + struct Queue { + T headSentinel; + T tailSentinel; + + inline Queue() { + headSentinel.prev = NULL; + headSentinel.next = & tailSentinel; + tailSentinel.prev = & headSentinel; + tailSentinel.next = NULL; + } + + inline bool isEmpty() const { + return headSentinel.next == & tailSentinel; + } + + inline void enqueueAtTail(T* entry) { + T* last = tailSentinel.prev; + last->next = entry; + entry->prev = last; + entry->next = & tailSentinel; + tailSentinel.prev = entry; + } + + inline void enqueueAtHead(T* entry) { + T* first = headSentinel.next; + headSentinel.next = entry; + entry->prev = & headSentinel; + entry->next = first; + first->prev = entry; + } + + inline void dequeue(T* entry) { + entry->prev->next = entry->next; + entry->next->prev = entry->prev; + } + + inline T* dequeueAtHead() { + T* first = headSentinel.next; + dequeue(first); + return first; + } + + uint32_t count() const; + }; + + /* Allocates queue entries and performs reference counting as needed. */ + class Allocator { + public: + Allocator(); + + InjectionState* obtainInjectionState(int32_t injectorPid, int32_t injectorUid); + ConfigurationChangedEntry* obtainConfigurationChangedEntry(nsecs_t eventTime); + KeyEntry* obtainKeyEntry(nsecs_t eventTime, + int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action, + int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, + int32_t repeatCount, nsecs_t downTime); + MotionEntry* obtainMotionEntry(nsecs_t eventTime, + int32_t deviceId, int32_t source, uint32_t policyFlags, int32_t action, + int32_t flags, int32_t metaState, int32_t edgeFlags, + float xPrecision, float yPrecision, + nsecs_t downTime, uint32_t pointerCount, + const int32_t* pointerIds, const PointerCoords* pointerCoords); + DispatchEntry* obtainDispatchEntry(EventEntry* eventEntry, + int32_t targetFlags, float xOffset, float yOffset); + CommandEntry* obtainCommandEntry(Command command); + + void releaseInjectionState(InjectionState* injectionState); + void releaseEventEntry(EventEntry* entry); + void releaseConfigurationChangedEntry(ConfigurationChangedEntry* entry); + void releaseKeyEntry(KeyEntry* entry); + void releaseMotionEntry(MotionEntry* entry); + void releaseDispatchEntry(DispatchEntry* entry); + void releaseCommandEntry(CommandEntry* entry); + + void recycleKeyEntry(KeyEntry* entry); + + void appendMotionSample(MotionEntry* motionEntry, + nsecs_t eventTime, const PointerCoords* pointerCoords); + + private: + Pool<InjectionState> mInjectionStatePool; + Pool<ConfigurationChangedEntry> mConfigurationChangeEntryPool; + Pool<KeyEntry> mKeyEntryPool; + Pool<MotionEntry> mMotionEntryPool; + Pool<MotionSample> mMotionSamplePool; + Pool<DispatchEntry> mDispatchEntryPool; + Pool<CommandEntry> mCommandEntryPool; + + void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime, + uint32_t policyFlags); + void releaseEventEntryInjectionState(EventEntry* entry); + }; + + /* Tracks dispatched key and motion event state so that cancelation events can be + * synthesized when events are dropped. */ + class InputState { + public: + // Specifies whether a given event will violate input state consistency. + enum Consistency { + // The event is consistent with the current input state. + CONSISTENT, + // The event is inconsistent with the current input state but applications + // will tolerate it. eg. Down followed by another down. + TOLERABLE, + // The event is inconsistent with the current input state and will probably + // cause applications to crash. eg. Up without prior down, move with + // unexpected number of pointers. + BROKEN + }; + + // Specifies the sources to cancel. + enum CancelationOptions { + CANCEL_ALL_EVENTS = 0, + CANCEL_POINTER_EVENTS = 1, + CANCEL_NON_POINTER_EVENTS = 2, + CANCEL_FALLBACK_EVENTS = 3, + }; + + InputState(); + ~InputState(); + + // Returns true if there is no state to be canceled. + bool isNeutral() const; + + // Records tracking information for an event that has just been published. + // Returns whether the event is consistent with the current input state. + Consistency trackEvent(const EventEntry* entry); + + // Records tracking information for a key event that has just been published. + // Returns whether the event is consistent with the current input state. + Consistency trackKey(const KeyEntry* entry); + + // Records tracking information for a motion event that has just been published. + // Returns whether the event is consistent with the current input state. + Consistency trackMotion(const MotionEntry* entry); + + // Synthesizes cancelation events for the current state and resets the tracked state. + void synthesizeCancelationEvents(nsecs_t currentTime, Allocator* allocator, + Vector<EventEntry*>& outEvents, CancelationOptions options); + + // Clears the current state. + void clear(); + + // Copies pointer-related parts of the input state to another instance. + void copyPointerStateTo(InputState& other) const; + + private: + struct KeyMemento { + int32_t deviceId; + int32_t source; + int32_t keyCode; + int32_t scanCode; + int32_t flags; + nsecs_t downTime; + }; + + struct MotionMemento { + int32_t deviceId; + int32_t source; + float xPrecision; + float yPrecision; + nsecs_t downTime; + uint32_t pointerCount; + int32_t pointerIds[MAX_POINTERS]; + PointerCoords pointerCoords[MAX_POINTERS]; + + void setPointers(const MotionEntry* entry); + }; + + Vector<KeyMemento> mKeyMementos; + Vector<MotionMemento> mMotionMementos; + + static bool shouldCancelKey(const KeyMemento& memento, + CancelationOptions options); + static bool shouldCancelMotion(const MotionMemento& memento, + CancelationOptions options); + }; + + /* Manages the dispatch state associated with a single input channel. */ + class Connection : public RefBase { + protected: + virtual ~Connection(); + + public: + enum Status { + // Everything is peachy. + STATUS_NORMAL, + // An unrecoverable communication error has occurred. + STATUS_BROKEN, + // The input channel has been unregistered. + STATUS_ZOMBIE + }; + + Status status; + sp<InputChannel> inputChannel; + InputPublisher inputPublisher; + InputState inputState; + Queue<DispatchEntry> outboundQueue; + + nsecs_t lastEventTime; // the time when the event was originally captured + nsecs_t lastDispatchTime; // the time when the last event was dispatched + + explicit Connection(const sp<InputChannel>& inputChannel); + + inline const char* getInputChannelName() const { return inputChannel->getName().string(); } + + const char* getStatusLabel() const; + + // Finds a DispatchEntry in the outbound queue associated with the specified event. + // Returns NULL if not found. + DispatchEntry* findQueuedDispatchEntryForEvent(const EventEntry* eventEntry) const; + + // Gets the time since the current event was originally obtained from the input driver. + inline double getEventLatencyMillis(nsecs_t currentTime) const { + return (currentTime - lastEventTime) / 1000000.0; + } + + // Gets the time since the current event entered the outbound dispatch queue. + inline double getDispatchLatencyMillis(nsecs_t currentTime) const { + return (currentTime - lastDispatchTime) / 1000000.0; + } + + status_t initialize(); + }; + + enum DropReason { + DROP_REASON_NOT_DROPPED = 0, + DROP_REASON_POLICY = 1, + DROP_REASON_APP_SWITCH = 2, + DROP_REASON_DISABLED = 3, + }; + + sp<InputDispatcherPolicyInterface> mPolicy; + + Mutex mLock; + + Allocator mAllocator; + sp<Looper> mLooper; + + EventEntry* mPendingEvent; + Queue<EventEntry> mInboundQueue; + Queue<CommandEntry> mCommandQueue; + + Vector<EventEntry*> mTempCancelationEvents; + + void dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout, nsecs_t keyRepeatDelay, + nsecs_t* nextWakeupTime); + + // Enqueues an inbound event. Returns true if mLooper->wake() should be called. + bool enqueueInboundEventLocked(EventEntry* entry); + + // Cleans up input state when dropping an inbound event. + void dropInboundEventLocked(EventEntry* entry, DropReason dropReason); + + // App switch latency optimization. + bool mAppSwitchSawKeyDown; + nsecs_t mAppSwitchDueTime; + + static bool isAppSwitchKeyCode(int32_t keyCode); + bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry); + bool isAppSwitchPendingLocked(); + void resetPendingAppSwitchLocked(bool handled); + + // All registered connections mapped by receive pipe file descriptor. + KeyedVector<int, sp<Connection> > mConnectionsByReceiveFd; + + ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel); + + // Active connections are connections that have a non-empty outbound queue. + // We don't use a ref-counted pointer here because we explicitly abort connections + // during unregistration which causes the connection's outbound queue to be cleared + // and the connection itself to be deactivated. + Vector<Connection*> mActiveConnections; + + // Input channels that will receive a copy of all input events. + Vector<sp<InputChannel> > mMonitoringChannels; + + // Event injection and synchronization. + Condition mInjectionResultAvailableCondition; + bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid); + void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult); + + Condition mInjectionSyncFinishedCondition; + void incrementPendingForegroundDispatchesLocked(EventEntry* entry); + void decrementPendingForegroundDispatchesLocked(EventEntry* entry); + + // Throttling state. + struct ThrottleState { + nsecs_t minTimeBetweenEvents; + + nsecs_t lastEventTime; + int32_t lastDeviceId; + uint32_t lastSource; + + uint32_t originalSampleCount; // only collected during debugging + } mThrottleState; + + // Key repeat tracking. + struct KeyRepeatState { + KeyEntry* lastKeyEntry; // or null if no repeat + nsecs_t nextRepeatTime; + } mKeyRepeatState; + + void resetKeyRepeatLocked(); + KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime, nsecs_t keyRepeatTimeout); + + // Deferred command processing. + bool runCommandsLockedInterruptible(); + CommandEntry* postCommandLocked(Command command); + + // Inbound event processing. + void drainInboundQueueLocked(); + void releasePendingEventLocked(); + void releaseInboundEventLocked(EventEntry* entry); + + // Dispatch state. + bool mDispatchEnabled; + bool mDispatchFrozen; + + Vector<InputWindow> mWindows; + + const InputWindow* getWindowLocked(const sp<InputChannel>& inputChannel); + + // Focus tracking for keys, trackball, etc. + const InputWindow* mFocusedWindow; + + // Focus tracking for touch. + struct TouchedWindow { + const InputWindow* window; + int32_t targetFlags; + BitSet32 pointerIds; // zero unless target flag FLAG_SPLIT is set + sp<InputChannel> channel; + }; + struct TouchState { + bool down; + bool split; + Vector<TouchedWindow> windows; + + TouchState(); + ~TouchState(); + void reset(); + void copyFrom(const TouchState& other); + void addOrUpdateWindow(const InputWindow* window, int32_t targetFlags, BitSet32 pointerIds); + void removeOutsideTouchWindows(); + const InputWindow* getFirstForegroundWindow(); + }; + + TouchState mTouchState; + TouchState mTempTouchState; + + // Focused application. + InputApplication* mFocusedApplication; + InputApplication mFocusedApplicationStorage; // preallocated storage for mFocusedApplication + void releaseFocusedApplicationLocked(); + + // Dispatch inbound events. + bool dispatchConfigurationChangedLocked( + nsecs_t currentTime, ConfigurationChangedEntry* entry); + bool dispatchKeyLocked( + nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout, + DropReason* dropReason, nsecs_t* nextWakeupTime); + bool dispatchMotionLocked( + nsecs_t currentTime, MotionEntry* entry, + DropReason* dropReason, nsecs_t* nextWakeupTime); + void dispatchEventToCurrentInputTargetsLocked( + nsecs_t currentTime, EventEntry* entry, bool resumeWithAppendedMotionSample); + + void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry); + void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry); + + // The input targets that were most recently identified for dispatch. + bool mCurrentInputTargetsValid; // false while targets are being recomputed + Vector<InputTarget> mCurrentInputTargets; + + enum InputTargetWaitCause { + INPUT_TARGET_WAIT_CAUSE_NONE, + INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY, + INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY, + }; + + InputTargetWaitCause mInputTargetWaitCause; + nsecs_t mInputTargetWaitStartTime; + nsecs_t mInputTargetWaitTimeoutTime; + bool mInputTargetWaitTimeoutExpired; + + // Finding targets for input events. + void resetTargetsLocked(); + void commitTargetsLocked(); + int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, + const InputApplication* application, const InputWindow* window, + nsecs_t* nextWakeupTime); + void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, + const sp<InputChannel>& inputChannel); + nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime); + void resetANRTimeoutsLocked(); + + int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, + nsecs_t* nextWakeupTime); + int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, + nsecs_t* nextWakeupTime); + + void addWindowTargetLocked(const InputWindow* window, int32_t targetFlags, + BitSet32 pointerIds); + void addMonitoringTargetsLocked(); + void pokeUserActivityLocked(const EventEntry* eventEntry); + bool checkInjectionPermission(const InputWindow* window, const InjectionState* injectionState); + bool isWindowObscuredAtPointLocked(const InputWindow* window, int32_t x, int32_t y) const; + bool isWindowFinishedWithPreviousInputLocked(const InputWindow* window); + String8 getApplicationWindowLabelLocked(const InputApplication* application, + const InputWindow* window); + + // Manage the dispatch cycle for a single connection. + // These methods are deliberately not Interruptible because doing all of the work + // with the mutex held makes it easier to ensure that connection invariants are maintained. + // If needed, the methods post commands to run later once the critical bits are done. + void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, + EventEntry* eventEntry, const InputTarget* inputTarget, + bool resumeWithAppendedMotionSample); + void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); + void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, + bool handled); + void startNextDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); + void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); + void drainOutboundQueueLocked(Connection* connection); + static int handleReceiveCallback(int receiveFd, int events, void* data); + + void synthesizeCancelationEventsForAllConnectionsLocked( + InputState::CancelationOptions options, const char* reason); + void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel, + InputState::CancelationOptions options, const char* reason); + void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection, + InputState::CancelationOptions options, const char* reason); + + // Splitting motion events across windows. + MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds); + + // Reset and drop everything the dispatcher is doing. + void resetAndDropEverythingLocked(const char* reason); + + // Dump state. + void dumpDispatchStateLocked(String8& dump); + void logDispatchStateLocked(); + + // Add or remove a connection to the mActiveConnections vector. + void activateConnectionLocked(Connection* connection); + void deactivateConnectionLocked(Connection* connection); + + // Interesting events that we might like to log or tell the framework about. + void onDispatchCycleStartedLocked( + nsecs_t currentTime, const sp<Connection>& connection); + void onDispatchCycleFinishedLocked( + nsecs_t currentTime, const sp<Connection>& connection, bool handled); + void onDispatchCycleBrokenLocked( + nsecs_t currentTime, const sp<Connection>& connection); + void onANRLocked( + nsecs_t currentTime, const InputApplication* application, const InputWindow* window, + nsecs_t eventTime, nsecs_t waitStartTime); + + // Outbound policy interactions. + void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry); + void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry); + void doNotifyANRLockedInterruptible(CommandEntry* commandEntry); + void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry); + void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry); + void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry); + void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry); + + // Statistics gathering. + void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry, + int32_t injectionResult, nsecs_t timeSpentWaitingForApplication); +}; + +/* Enqueues and dispatches input events, endlessly. */ +class InputDispatcherThread : public Thread { +public: + explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher); + ~InputDispatcherThread(); + +private: + virtual bool threadLoop(); + + sp<InputDispatcherInterface> mDispatcher; +}; + +} // namespace android + +#endif // _UI_INPUT_DISPATCHER_H diff --git a/services/input/InputManager.cpp b/services/input/InputManager.cpp new file mode 100644 index 0000000..5dfa5d5 --- /dev/null +++ b/services/input/InputManager.cpp @@ -0,0 +1,93 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "InputManager" + +//#define LOG_NDEBUG 0 + +#include "InputManager.h" + +#include <cutils/log.h> + +namespace android { + +InputManager::InputManager( + const sp<EventHubInterface>& eventHub, + const sp<InputReaderPolicyInterface>& readerPolicy, + const sp<InputDispatcherPolicyInterface>& dispatcherPolicy) { + mDispatcher = new InputDispatcher(dispatcherPolicy); + mReader = new InputReader(eventHub, readerPolicy, mDispatcher); + initialize(); +} + +InputManager::InputManager( + const sp<InputReaderInterface>& reader, + const sp<InputDispatcherInterface>& dispatcher) : + mReader(reader), + mDispatcher(dispatcher) { + initialize(); +} + +InputManager::~InputManager() { + stop(); +} + +void InputManager::initialize() { + mReaderThread = new InputReaderThread(mReader); + mDispatcherThread = new InputDispatcherThread(mDispatcher); +} + +status_t InputManager::start() { + status_t result = mDispatcherThread->run("InputDispatcher", PRIORITY_URGENT_DISPLAY); + if (result) { + LOGE("Could not start InputDispatcher thread due to error %d.", result); + return result; + } + + result = mReaderThread->run("InputReader", PRIORITY_URGENT_DISPLAY); + if (result) { + LOGE("Could not start InputReader thread due to error %d.", result); + + mDispatcherThread->requestExit(); + return result; + } + + return OK; +} + +status_t InputManager::stop() { + status_t result = mReaderThread->requestExitAndWait(); + if (result) { + LOGW("Could not stop InputReader thread due to error %d.", result); + } + + result = mDispatcherThread->requestExitAndWait(); + if (result) { + LOGW("Could not stop InputDispatcher thread due to error %d.", result); + } + + return OK; +} + +sp<InputReaderInterface> InputManager::getReader() { + return mReader; +} + +sp<InputDispatcherInterface> InputManager::getDispatcher() { + return mDispatcher; +} + +} // namespace android diff --git a/services/input/InputManager.h b/services/input/InputManager.h new file mode 100644 index 0000000..df4d299 --- /dev/null +++ b/services/input/InputManager.h @@ -0,0 +1,109 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _UI_INPUT_MANAGER_H +#define _UI_INPUT_MANAGER_H + +/** + * Native input manager. + */ + +#include "EventHub.h" +#include "InputReader.h" +#include "InputDispatcher.h" + +#include <ui/Input.h> +#include <ui/InputTransport.h> +#include <utils/Errors.h> +#include <utils/Vector.h> +#include <utils/Timers.h> +#include <utils/RefBase.h> +#include <utils/String8.h> + +namespace android { + +/* + * The input manager is the core of the system event processing. + * + * The input manager uses two threads. + * + * 1. The InputReaderThread (called "InputReader") reads and preprocesses raw input events, + * applies policy, and posts messages to a queue managed by the DispatcherThread. + * 2. The InputDispatcherThread (called "InputDispatcher") thread waits for new events on the + * queue and asynchronously dispatches them to applications. + * + * By design, the InputReaderThread class and InputDispatcherThread class do not share any + * internal state. Moreover, all communication is done one way from the InputReaderThread + * into the InputDispatcherThread and never the reverse. Both classes may interact with the + * InputDispatchPolicy, however. + * + * The InputManager class never makes any calls into Java itself. Instead, the + * InputDispatchPolicy is responsible for performing all external interactions with the + * system, including calling DVM services. + */ +class InputManagerInterface : public virtual RefBase { +protected: + InputManagerInterface() { } + virtual ~InputManagerInterface() { } + +public: + /* Starts the input manager threads. */ + virtual status_t start() = 0; + + /* Stops the input manager threads and waits for them to exit. */ + virtual status_t stop() = 0; + + /* Gets the input reader. */ + virtual sp<InputReaderInterface> getReader() = 0; + + /* Gets the input dispatcher. */ + virtual sp<InputDispatcherInterface> getDispatcher() = 0; +}; + +class InputManager : public InputManagerInterface { +protected: + virtual ~InputManager(); + +public: + InputManager( + const sp<EventHubInterface>& eventHub, + const sp<InputReaderPolicyInterface>& readerPolicy, + const sp<InputDispatcherPolicyInterface>& dispatcherPolicy); + + // (used for testing purposes) + InputManager( + const sp<InputReaderInterface>& reader, + const sp<InputDispatcherInterface>& dispatcher); + + virtual status_t start(); + virtual status_t stop(); + + virtual sp<InputReaderInterface> getReader(); + virtual sp<InputDispatcherInterface> getDispatcher(); + +private: + sp<InputReaderInterface> mReader; + sp<InputReaderThread> mReaderThread; + + sp<InputDispatcherInterface> mDispatcher; + sp<InputDispatcherThread> mDispatcherThread; + + void initialize(); +}; + +} // namespace android + +#endif // _UI_INPUT_MANAGER_H diff --git a/services/input/InputReader.cpp b/services/input/InputReader.cpp new file mode 100644 index 0000000..7a45de6 --- /dev/null +++ b/services/input/InputReader.cpp @@ -0,0 +1,3620 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "InputReader" + +//#define LOG_NDEBUG 0 + +// Log debug messages for each raw event received from the EventHub. +#define DEBUG_RAW_EVENTS 0 + +// Log debug messages about touch screen filtering hacks. +#define DEBUG_HACKS 0 + +// Log debug messages about virtual key processing. +#define DEBUG_VIRTUAL_KEYS 0 + +// Log debug messages about pointers. +#define DEBUG_POINTERS 0 + +// Log debug messages about pointer assignment calculations. +#define DEBUG_POINTER_ASSIGNMENT 0 + +#include "InputReader.h" + +#include <cutils/log.h> +#include <ui/Keyboard.h> +#include <ui/VirtualKeyMap.h> + +#include <stddef.h> +#include <stdlib.h> +#include <unistd.h> +#include <errno.h> +#include <limits.h> +#include <math.h> + +#define INDENT " " +#define INDENT2 " " +#define INDENT3 " " +#define INDENT4 " " + +namespace android { + +// --- Static Functions --- + +template<typename T> +inline static T abs(const T& value) { + return value < 0 ? - value : value; +} + +template<typename T> +inline static T min(const T& a, const T& b) { + return a < b ? a : b; +} + +template<typename T> +inline static void swap(T& a, T& b) { + T temp = a; + a = b; + b = temp; +} + +inline static float avg(float x, float y) { + return (x + y) / 2; +} + +inline static float pythag(float x, float y) { + return sqrtf(x * x + y * y); +} + +static inline const char* toString(bool value) { + return value ? "true" : "false"; +} + +static const int32_t keyCodeRotationMap[][4] = { + // key codes enumerated counter-clockwise with the original (unrotated) key first + // no rotation, 90 degree rotation, 180 degree rotation, 270 degree rotation + { AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT }, + { AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN }, + { AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT }, + { AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP }, +}; +static const int keyCodeRotationMapSize = + sizeof(keyCodeRotationMap) / sizeof(keyCodeRotationMap[0]); + +int32_t rotateKeyCode(int32_t keyCode, int32_t orientation) { + if (orientation != DISPLAY_ORIENTATION_0) { + for (int i = 0; i < keyCodeRotationMapSize; i++) { + if (keyCode == keyCodeRotationMap[i][0]) { + return keyCodeRotationMap[i][orientation]; + } + } + } + return keyCode; +} + +static inline bool sourcesMatchMask(uint32_t sources, uint32_t sourceMask) { + return (sources & sourceMask & ~ AINPUT_SOURCE_CLASS_MASK) != 0; +} + + +// --- InputReader --- + +InputReader::InputReader(const sp<EventHubInterface>& eventHub, + const sp<InputReaderPolicyInterface>& policy, + const sp<InputDispatcherInterface>& dispatcher) : + mEventHub(eventHub), mPolicy(policy), mDispatcher(dispatcher), + mGlobalMetaState(0) { + configureExcludedDevices(); + updateGlobalMetaState(); + updateInputConfiguration(); +} + +InputReader::~InputReader() { + for (size_t i = 0; i < mDevices.size(); i++) { + delete mDevices.valueAt(i); + } +} + +void InputReader::loopOnce() { + RawEvent rawEvent; + mEventHub->getEvent(& rawEvent); + +#if DEBUG_RAW_EVENTS + LOGD("Input event: device=%d type=0x%x scancode=%d keycode=%d value=%d", + rawEvent.deviceId, rawEvent.type, rawEvent.scanCode, rawEvent.keyCode, + rawEvent.value); +#endif + + process(& rawEvent); +} + +void InputReader::process(const RawEvent* rawEvent) { + switch (rawEvent->type) { + case EventHubInterface::DEVICE_ADDED: + addDevice(rawEvent->deviceId); + break; + + case EventHubInterface::DEVICE_REMOVED: + removeDevice(rawEvent->deviceId); + break; + + case EventHubInterface::FINISHED_DEVICE_SCAN: + handleConfigurationChanged(rawEvent->when); + break; + + default: + consumeEvent(rawEvent); + break; + } +} + +void InputReader::addDevice(int32_t deviceId) { + String8 name = mEventHub->getDeviceName(deviceId); + uint32_t classes = mEventHub->getDeviceClasses(deviceId); + + InputDevice* device = createDevice(deviceId, name, classes); + device->configure(); + + if (device->isIgnored()) { + LOGI("Device added: id=%d, name='%s' (ignored non-input device)", deviceId, name.string()); + } else { + LOGI("Device added: id=%d, name='%s', sources=0x%08x", deviceId, name.string(), + device->getSources()); + } + + bool added = false; + { // acquire device registry writer lock + RWLock::AutoWLock _wl(mDeviceRegistryLock); + + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex < 0) { + mDevices.add(deviceId, device); + added = true; + } + } // release device registry writer lock + + if (! added) { + LOGW("Ignoring spurious device added event for deviceId %d.", deviceId); + delete device; + return; + } +} + +void InputReader::removeDevice(int32_t deviceId) { + bool removed = false; + InputDevice* device = NULL; + { // acquire device registry writer lock + RWLock::AutoWLock _wl(mDeviceRegistryLock); + + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex >= 0) { + device = mDevices.valueAt(deviceIndex); + mDevices.removeItemsAt(deviceIndex, 1); + removed = true; + } + } // release device registry writer lock + + if (! removed) { + LOGW("Ignoring spurious device removed event for deviceId %d.", deviceId); + return; + } + + if (device->isIgnored()) { + LOGI("Device removed: id=%d, name='%s' (ignored non-input device)", + device->getId(), device->getName().string()); + } else { + LOGI("Device removed: id=%d, name='%s', sources=0x%08x", + device->getId(), device->getName().string(), device->getSources()); + } + + device->reset(); + + delete device; +} + +InputDevice* InputReader::createDevice(int32_t deviceId, const String8& name, uint32_t classes) { + InputDevice* device = new InputDevice(this, deviceId, name); + + // Switch-like devices. + if (classes & INPUT_DEVICE_CLASS_SWITCH) { + device->addMapper(new SwitchInputMapper(device)); + } + + // Keyboard-like devices. + uint32_t keyboardSources = 0; + int32_t keyboardType = AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC; + if (classes & INPUT_DEVICE_CLASS_KEYBOARD) { + keyboardSources |= AINPUT_SOURCE_KEYBOARD; + } + if (classes & INPUT_DEVICE_CLASS_ALPHAKEY) { + keyboardType = AINPUT_KEYBOARD_TYPE_ALPHABETIC; + } + if (classes & INPUT_DEVICE_CLASS_DPAD) { + keyboardSources |= AINPUT_SOURCE_DPAD; + } + + if (keyboardSources != 0) { + device->addMapper(new KeyboardInputMapper(device, keyboardSources, keyboardType)); + } + + // Cursor-like devices. + if (classes & INPUT_DEVICE_CLASS_CURSOR) { + device->addMapper(new CursorInputMapper(device)); + } + + // Touchscreen-like devices. + if (classes & INPUT_DEVICE_CLASS_TOUCHSCREEN_MT) { + device->addMapper(new MultiTouchInputMapper(device)); + } else if (classes & INPUT_DEVICE_CLASS_TOUCHSCREEN) { + device->addMapper(new SingleTouchInputMapper(device)); + } + + return device; +} + +void InputReader::consumeEvent(const RawEvent* rawEvent) { + int32_t deviceId = rawEvent->deviceId; + + { // acquire device registry reader lock + RWLock::AutoRLock _rl(mDeviceRegistryLock); + + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex < 0) { + LOGW("Discarding event for unknown deviceId %d.", deviceId); + return; + } + + InputDevice* device = mDevices.valueAt(deviceIndex); + if (device->isIgnored()) { + //LOGD("Discarding event for ignored deviceId %d.", deviceId); + return; + } + + device->process(rawEvent); + } // release device registry reader lock +} + +void InputReader::handleConfigurationChanged(nsecs_t when) { + // Reset global meta state because it depends on the list of all configured devices. + updateGlobalMetaState(); + + // Update input configuration. + updateInputConfiguration(); + + // Enqueue configuration changed. + mDispatcher->notifyConfigurationChanged(when); +} + +void InputReader::configureExcludedDevices() { + Vector<String8> excludedDeviceNames; + mPolicy->getExcludedDeviceNames(excludedDeviceNames); + + for (size_t i = 0; i < excludedDeviceNames.size(); i++) { + mEventHub->addExcludedDevice(excludedDeviceNames[i]); + } +} + +void InputReader::updateGlobalMetaState() { + { // acquire state lock + AutoMutex _l(mStateLock); + + mGlobalMetaState = 0; + + { // acquire device registry reader lock + RWLock::AutoRLock _rl(mDeviceRegistryLock); + + for (size_t i = 0; i < mDevices.size(); i++) { + InputDevice* device = mDevices.valueAt(i); + mGlobalMetaState |= device->getMetaState(); + } + } // release device registry reader lock + } // release state lock +} + +int32_t InputReader::getGlobalMetaState() { + { // acquire state lock + AutoMutex _l(mStateLock); + + return mGlobalMetaState; + } // release state lock +} + +void InputReader::updateInputConfiguration() { + { // acquire state lock + AutoMutex _l(mStateLock); + + int32_t touchScreenConfig = InputConfiguration::TOUCHSCREEN_NOTOUCH; + int32_t keyboardConfig = InputConfiguration::KEYBOARD_NOKEYS; + int32_t navigationConfig = InputConfiguration::NAVIGATION_NONAV; + { // acquire device registry reader lock + RWLock::AutoRLock _rl(mDeviceRegistryLock); + + InputDeviceInfo deviceInfo; + for (size_t i = 0; i < mDevices.size(); i++) { + InputDevice* device = mDevices.valueAt(i); + device->getDeviceInfo(& deviceInfo); + uint32_t sources = deviceInfo.getSources(); + + if ((sources & AINPUT_SOURCE_TOUCHSCREEN) == AINPUT_SOURCE_TOUCHSCREEN) { + touchScreenConfig = InputConfiguration::TOUCHSCREEN_FINGER; + } + if ((sources & AINPUT_SOURCE_TRACKBALL) == AINPUT_SOURCE_TRACKBALL) { + navigationConfig = InputConfiguration::NAVIGATION_TRACKBALL; + } else if ((sources & AINPUT_SOURCE_DPAD) == AINPUT_SOURCE_DPAD) { + navigationConfig = InputConfiguration::NAVIGATION_DPAD; + } + if (deviceInfo.getKeyboardType() == AINPUT_KEYBOARD_TYPE_ALPHABETIC) { + keyboardConfig = InputConfiguration::KEYBOARD_QWERTY; + } + } + } // release device registry reader lock + + mInputConfiguration.touchScreen = touchScreenConfig; + mInputConfiguration.keyboard = keyboardConfig; + mInputConfiguration.navigation = navigationConfig; + } // release state lock +} + +void InputReader::getInputConfiguration(InputConfiguration* outConfiguration) { + { // acquire state lock + AutoMutex _l(mStateLock); + + *outConfiguration = mInputConfiguration; + } // release state lock +} + +status_t InputReader::getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) { + { // acquire device registry reader lock + RWLock::AutoRLock _rl(mDeviceRegistryLock); + + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex < 0) { + return NAME_NOT_FOUND; + } + + InputDevice* device = mDevices.valueAt(deviceIndex); + if (device->isIgnored()) { + return NAME_NOT_FOUND; + } + + device->getDeviceInfo(outDeviceInfo); + return OK; + } // release device registy reader lock +} + +void InputReader::getInputDeviceIds(Vector<int32_t>& outDeviceIds) { + outDeviceIds.clear(); + + { // acquire device registry reader lock + RWLock::AutoRLock _rl(mDeviceRegistryLock); + + size_t numDevices = mDevices.size(); + for (size_t i = 0; i < numDevices; i++) { + InputDevice* device = mDevices.valueAt(i); + if (! device->isIgnored()) { + outDeviceIds.add(device->getId()); + } + } + } // release device registy reader lock +} + +int32_t InputReader::getKeyCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t keyCode) { + return getState(deviceId, sourceMask, keyCode, & InputDevice::getKeyCodeState); +} + +int32_t InputReader::getScanCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t scanCode) { + return getState(deviceId, sourceMask, scanCode, & InputDevice::getScanCodeState); +} + +int32_t InputReader::getSwitchState(int32_t deviceId, uint32_t sourceMask, int32_t switchCode) { + return getState(deviceId, sourceMask, switchCode, & InputDevice::getSwitchState); +} + +int32_t InputReader::getState(int32_t deviceId, uint32_t sourceMask, int32_t code, + GetStateFunc getStateFunc) { + { // acquire device registry reader lock + RWLock::AutoRLock _rl(mDeviceRegistryLock); + + int32_t result = AKEY_STATE_UNKNOWN; + if (deviceId >= 0) { + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex >= 0) { + InputDevice* device = mDevices.valueAt(deviceIndex); + if (! device->isIgnored() && sourcesMatchMask(device->getSources(), sourceMask)) { + result = (device->*getStateFunc)(sourceMask, code); + } + } + } else { + size_t numDevices = mDevices.size(); + for (size_t i = 0; i < numDevices; i++) { + InputDevice* device = mDevices.valueAt(i); + if (! device->isIgnored() && sourcesMatchMask(device->getSources(), sourceMask)) { + result = (device->*getStateFunc)(sourceMask, code); + if (result >= AKEY_STATE_DOWN) { + return result; + } + } + } + } + return result; + } // release device registy reader lock +} + +bool InputReader::hasKeys(int32_t deviceId, uint32_t sourceMask, + size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) { + memset(outFlags, 0, numCodes); + return markSupportedKeyCodes(deviceId, sourceMask, numCodes, keyCodes, outFlags); +} + +bool InputReader::markSupportedKeyCodes(int32_t deviceId, uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) { + { // acquire device registry reader lock + RWLock::AutoRLock _rl(mDeviceRegistryLock); + bool result = false; + if (deviceId >= 0) { + ssize_t deviceIndex = mDevices.indexOfKey(deviceId); + if (deviceIndex >= 0) { + InputDevice* device = mDevices.valueAt(deviceIndex); + if (! device->isIgnored() && sourcesMatchMask(device->getSources(), sourceMask)) { + result = device->markSupportedKeyCodes(sourceMask, + numCodes, keyCodes, outFlags); + } + } + } else { + size_t numDevices = mDevices.size(); + for (size_t i = 0; i < numDevices; i++) { + InputDevice* device = mDevices.valueAt(i); + if (! device->isIgnored() && sourcesMatchMask(device->getSources(), sourceMask)) { + result |= device->markSupportedKeyCodes(sourceMask, + numCodes, keyCodes, outFlags); + } + } + } + return result; + } // release device registy reader lock +} + +void InputReader::dump(String8& dump) { + mEventHub->dump(dump); + dump.append("\n"); + + dump.append("Input Reader State:\n"); + + { // acquire device registry reader lock + RWLock::AutoRLock _rl(mDeviceRegistryLock); + + for (size_t i = 0; i < mDevices.size(); i++) { + mDevices.valueAt(i)->dump(dump); + } + } // release device registy reader lock +} + + +// --- InputReaderThread --- + +InputReaderThread::InputReaderThread(const sp<InputReaderInterface>& reader) : + Thread(/*canCallJava*/ true), mReader(reader) { +} + +InputReaderThread::~InputReaderThread() { +} + +bool InputReaderThread::threadLoop() { + mReader->loopOnce(); + return true; +} + + +// --- InputDevice --- + +InputDevice::InputDevice(InputReaderContext* context, int32_t id, const String8& name) : + mContext(context), mId(id), mName(name), mSources(0) { +} + +InputDevice::~InputDevice() { + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + delete mMappers[i]; + } + mMappers.clear(); +} + +static void dumpMotionRange(String8& dump, const InputDeviceInfo& deviceInfo, + int32_t rangeType, const char* name) { + const InputDeviceInfo::MotionRange* range = deviceInfo.getMotionRange(rangeType); + if (range) { + dump.appendFormat(INDENT3 "%s: min=%0.3f, max=%0.3f, flat=%0.3f, fuzz=%0.3f\n", + name, range->min, range->max, range->flat, range->fuzz); + } +} + +void InputDevice::dump(String8& dump) { + InputDeviceInfo deviceInfo; + getDeviceInfo(& deviceInfo); + + dump.appendFormat(INDENT "Device %d: %s\n", deviceInfo.getId(), + deviceInfo.getName().string()); + dump.appendFormat(INDENT2 "Sources: 0x%08x\n", deviceInfo.getSources()); + dump.appendFormat(INDENT2 "KeyboardType: %d\n", deviceInfo.getKeyboardType()); + if (!deviceInfo.getMotionRanges().isEmpty()) { + dump.append(INDENT2 "Motion Ranges:\n"); + dumpMotionRange(dump, deviceInfo, AINPUT_MOTION_RANGE_X, "X"); + dumpMotionRange(dump, deviceInfo, AINPUT_MOTION_RANGE_Y, "Y"); + dumpMotionRange(dump, deviceInfo, AINPUT_MOTION_RANGE_PRESSURE, "Pressure"); + dumpMotionRange(dump, deviceInfo, AINPUT_MOTION_RANGE_SIZE, "Size"); + dumpMotionRange(dump, deviceInfo, AINPUT_MOTION_RANGE_TOUCH_MAJOR, "TouchMajor"); + dumpMotionRange(dump, deviceInfo, AINPUT_MOTION_RANGE_TOUCH_MINOR, "TouchMinor"); + dumpMotionRange(dump, deviceInfo, AINPUT_MOTION_RANGE_TOOL_MAJOR, "ToolMajor"); + dumpMotionRange(dump, deviceInfo, AINPUT_MOTION_RANGE_TOOL_MINOR, "ToolMinor"); + dumpMotionRange(dump, deviceInfo, AINPUT_MOTION_RANGE_ORIENTATION, "Orientation"); + } + + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->dump(dump); + } +} + +void InputDevice::addMapper(InputMapper* mapper) { + mMappers.add(mapper); +} + +void InputDevice::configure() { + if (! isIgnored()) { + mContext->getEventHub()->getConfiguration(mId, &mConfiguration); + } + + mSources = 0; + + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->configure(); + mSources |= mapper->getSources(); + } +} + +void InputDevice::reset() { + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->reset(); + } +} + +void InputDevice::process(const RawEvent* rawEvent) { + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->process(rawEvent); + } +} + +void InputDevice::getDeviceInfo(InputDeviceInfo* outDeviceInfo) { + outDeviceInfo->initialize(mId, mName); + + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + mapper->populateDeviceInfo(outDeviceInfo); + } +} + +int32_t InputDevice::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) { + return getState(sourceMask, keyCode, & InputMapper::getKeyCodeState); +} + +int32_t InputDevice::getScanCodeState(uint32_t sourceMask, int32_t scanCode) { + return getState(sourceMask, scanCode, & InputMapper::getScanCodeState); +} + +int32_t InputDevice::getSwitchState(uint32_t sourceMask, int32_t switchCode) { + return getState(sourceMask, switchCode, & InputMapper::getSwitchState); +} + +int32_t InputDevice::getState(uint32_t sourceMask, int32_t code, GetStateFunc getStateFunc) { + int32_t result = AKEY_STATE_UNKNOWN; + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + if (sourcesMatchMask(mapper->getSources(), sourceMask)) { + result = (mapper->*getStateFunc)(sourceMask, code); + if (result >= AKEY_STATE_DOWN) { + return result; + } + } + } + return result; +} + +bool InputDevice::markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) { + bool result = false; + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + if (sourcesMatchMask(mapper->getSources(), sourceMask)) { + result |= mapper->markSupportedKeyCodes(sourceMask, numCodes, keyCodes, outFlags); + } + } + return result; +} + +int32_t InputDevice::getMetaState() { + int32_t result = 0; + size_t numMappers = mMappers.size(); + for (size_t i = 0; i < numMappers; i++) { + InputMapper* mapper = mMappers[i]; + result |= mapper->getMetaState(); + } + return result; +} + + +// --- InputMapper --- + +InputMapper::InputMapper(InputDevice* device) : + mDevice(device), mContext(device->getContext()) { +} + +InputMapper::~InputMapper() { +} + +void InputMapper::populateDeviceInfo(InputDeviceInfo* info) { + info->addSource(getSources()); +} + +void InputMapper::dump(String8& dump) { +} + +void InputMapper::configure() { +} + +void InputMapper::reset() { +} + +int32_t InputMapper::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) { + return AKEY_STATE_UNKNOWN; +} + +int32_t InputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) { + return AKEY_STATE_UNKNOWN; +} + +int32_t InputMapper::getSwitchState(uint32_t sourceMask, int32_t switchCode) { + return AKEY_STATE_UNKNOWN; +} + +bool InputMapper::markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) { + return false; +} + +int32_t InputMapper::getMetaState() { + return 0; +} + + +// --- SwitchInputMapper --- + +SwitchInputMapper::SwitchInputMapper(InputDevice* device) : + InputMapper(device) { +} + +SwitchInputMapper::~SwitchInputMapper() { +} + +uint32_t SwitchInputMapper::getSources() { + return 0; +} + +void SwitchInputMapper::process(const RawEvent* rawEvent) { + switch (rawEvent->type) { + case EV_SW: + processSwitch(rawEvent->when, rawEvent->scanCode, rawEvent->value); + break; + } +} + +void SwitchInputMapper::processSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue) { + getDispatcher()->notifySwitch(when, switchCode, switchValue, 0); +} + +int32_t SwitchInputMapper::getSwitchState(uint32_t sourceMask, int32_t switchCode) { + return getEventHub()->getSwitchState(getDeviceId(), switchCode); +} + + +// --- KeyboardInputMapper --- + +KeyboardInputMapper::KeyboardInputMapper(InputDevice* device, + uint32_t sources, int32_t keyboardType) : + InputMapper(device), mSources(sources), + mKeyboardType(keyboardType) { + initializeLocked(); +} + +KeyboardInputMapper::~KeyboardInputMapper() { +} + +void KeyboardInputMapper::initializeLocked() { + mLocked.metaState = AMETA_NONE; + mLocked.downTime = 0; +} + +uint32_t KeyboardInputMapper::getSources() { + return mSources; +} + +void KeyboardInputMapper::populateDeviceInfo(InputDeviceInfo* info) { + InputMapper::populateDeviceInfo(info); + + info->setKeyboardType(mKeyboardType); +} + +void KeyboardInputMapper::dump(String8& dump) { + { // acquire lock + AutoMutex _l(mLock); + dump.append(INDENT2 "Keyboard Input Mapper:\n"); + dumpParameters(dump); + dump.appendFormat(INDENT3 "KeyboardType: %d\n", mKeyboardType); + dump.appendFormat(INDENT3 "KeyDowns: %d keys currently down\n", mLocked.keyDowns.size()); + dump.appendFormat(INDENT3 "MetaState: 0x%0x\n", mLocked.metaState); + dump.appendFormat(INDENT3 "DownTime: %lld\n", mLocked.downTime); + } // release lock +} + + +void KeyboardInputMapper::configure() { + InputMapper::configure(); + + // Configure basic parameters. + configureParameters(); + + // Reset LEDs. + { + AutoMutex _l(mLock); + resetLedStateLocked(); + } +} + +void KeyboardInputMapper::configureParameters() { + mParameters.orientationAware = false; + getDevice()->getConfiguration().tryGetProperty(String8("keyboard.orientationAware"), + mParameters.orientationAware); + + mParameters.associatedDisplayId = mParameters.orientationAware ? 0 : -1; +} + +void KeyboardInputMapper::dumpParameters(String8& dump) { + dump.append(INDENT3 "Parameters:\n"); + dump.appendFormat(INDENT4 "AssociatedDisplayId: %d\n", + mParameters.associatedDisplayId); + dump.appendFormat(INDENT4 "OrientationAware: %s\n", + toString(mParameters.orientationAware)); +} + +void KeyboardInputMapper::reset() { + for (;;) { + int32_t keyCode, scanCode; + { // acquire lock + AutoMutex _l(mLock); + + // Synthesize key up event on reset if keys are currently down. + if (mLocked.keyDowns.isEmpty()) { + initializeLocked(); + resetLedStateLocked(); + break; // done + } + + const KeyDown& keyDown = mLocked.keyDowns.top(); + keyCode = keyDown.keyCode; + scanCode = keyDown.scanCode; + } // release lock + + nsecs_t when = systemTime(SYSTEM_TIME_MONOTONIC); + processKey(when, false, keyCode, scanCode, 0); + } + + InputMapper::reset(); + getContext()->updateGlobalMetaState(); +} + +void KeyboardInputMapper::process(const RawEvent* rawEvent) { + switch (rawEvent->type) { + case EV_KEY: { + int32_t scanCode = rawEvent->scanCode; + if (isKeyboardOrGamepadKey(scanCode)) { + processKey(rawEvent->when, rawEvent->value != 0, rawEvent->keyCode, scanCode, + rawEvent->flags); + } + break; + } + } +} + +bool KeyboardInputMapper::isKeyboardOrGamepadKey(int32_t scanCode) { + return scanCode < BTN_MOUSE + || scanCode >= KEY_OK + || (scanCode >= BTN_GAMEPAD && scanCode < BTN_DIGI); +} + +void KeyboardInputMapper::processKey(nsecs_t when, bool down, int32_t keyCode, + int32_t scanCode, uint32_t policyFlags) { + int32_t newMetaState; + nsecs_t downTime; + bool metaStateChanged = false; + + { // acquire lock + AutoMutex _l(mLock); + + if (down) { + // Rotate key codes according to orientation if needed. + // Note: getDisplayInfo is non-reentrant so we can continue holding the lock. + if (mParameters.orientationAware && mParameters.associatedDisplayId >= 0) { + int32_t orientation; + if (!getPolicy()->getDisplayInfo(mParameters.associatedDisplayId, + NULL, NULL, & orientation)) { + orientation = DISPLAY_ORIENTATION_0; + } + + keyCode = rotateKeyCode(keyCode, orientation); + } + + // Add key down. + ssize_t keyDownIndex = findKeyDownLocked(scanCode); + if (keyDownIndex >= 0) { + // key repeat, be sure to use same keycode as before in case of rotation + keyCode = mLocked.keyDowns.itemAt(keyDownIndex).keyCode; + } else { + // key down + mLocked.keyDowns.push(); + KeyDown& keyDown = mLocked.keyDowns.editTop(); + keyDown.keyCode = keyCode; + keyDown.scanCode = scanCode; + } + + mLocked.downTime = when; + } else { + // Remove key down. + ssize_t keyDownIndex = findKeyDownLocked(scanCode); + if (keyDownIndex >= 0) { + // key up, be sure to use same keycode as before in case of rotation + keyCode = mLocked.keyDowns.itemAt(keyDownIndex).keyCode; + mLocked.keyDowns.removeAt(size_t(keyDownIndex)); + } else { + // key was not actually down + LOGI("Dropping key up from device %s because the key was not down. " + "keyCode=%d, scanCode=%d", + getDeviceName().string(), keyCode, scanCode); + return; + } + } + + int32_t oldMetaState = mLocked.metaState; + newMetaState = updateMetaState(keyCode, down, oldMetaState); + if (oldMetaState != newMetaState) { + mLocked.metaState = newMetaState; + metaStateChanged = true; + updateLedStateLocked(false); + } + + downTime = mLocked.downTime; + } // release lock + + if (metaStateChanged) { + getContext()->updateGlobalMetaState(); + } + + if (policyFlags & POLICY_FLAG_FUNCTION) { + newMetaState |= AMETA_FUNCTION_ON; + } + getDispatcher()->notifyKey(when, getDeviceId(), mSources, policyFlags, + down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP, + AKEY_EVENT_FLAG_FROM_SYSTEM, keyCode, scanCode, newMetaState, downTime); +} + +ssize_t KeyboardInputMapper::findKeyDownLocked(int32_t scanCode) { + size_t n = mLocked.keyDowns.size(); + for (size_t i = 0; i < n; i++) { + if (mLocked.keyDowns[i].scanCode == scanCode) { + return i; + } + } + return -1; +} + +int32_t KeyboardInputMapper::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) { + return getEventHub()->getKeyCodeState(getDeviceId(), keyCode); +} + +int32_t KeyboardInputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) { + return getEventHub()->getScanCodeState(getDeviceId(), scanCode); +} + +bool KeyboardInputMapper::markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) { + return getEventHub()->markSupportedKeyCodes(getDeviceId(), numCodes, keyCodes, outFlags); +} + +int32_t KeyboardInputMapper::getMetaState() { + { // acquire lock + AutoMutex _l(mLock); + return mLocked.metaState; + } // release lock +} + +void KeyboardInputMapper::resetLedStateLocked() { + initializeLedStateLocked(mLocked.capsLockLedState, LED_CAPSL); + initializeLedStateLocked(mLocked.numLockLedState, LED_NUML); + initializeLedStateLocked(mLocked.scrollLockLedState, LED_SCROLLL); + + updateLedStateLocked(true); +} + +void KeyboardInputMapper::initializeLedStateLocked(LockedState::LedState& ledState, int32_t led) { + ledState.avail = getEventHub()->hasLed(getDeviceId(), led); + ledState.on = false; +} + +void KeyboardInputMapper::updateLedStateLocked(bool reset) { + updateLedStateForModifierLocked(mLocked.capsLockLedState, LED_CAPSL, + AMETA_CAPS_LOCK_ON, reset); + updateLedStateForModifierLocked(mLocked.numLockLedState, LED_NUML, + AMETA_NUM_LOCK_ON, reset); + updateLedStateForModifierLocked(mLocked.scrollLockLedState, LED_SCROLLL, + AMETA_SCROLL_LOCK_ON, reset); +} + +void KeyboardInputMapper::updateLedStateForModifierLocked(LockedState::LedState& ledState, + int32_t led, int32_t modifier, bool reset) { + if (ledState.avail) { + bool desiredState = (mLocked.metaState & modifier) != 0; + if (reset || ledState.on != desiredState) { + getEventHub()->setLedState(getDeviceId(), led, desiredState); + ledState.on = desiredState; + } + } +} + + +// --- CursorInputMapper --- + +CursorInputMapper::CursorInputMapper(InputDevice* device) : + InputMapper(device) { + initializeLocked(); +} + +CursorInputMapper::~CursorInputMapper() { +} + +uint32_t CursorInputMapper::getSources() { + return mSources; +} + +void CursorInputMapper::populateDeviceInfo(InputDeviceInfo* info) { + InputMapper::populateDeviceInfo(info); + + if (mParameters.mode == Parameters::MODE_POINTER) { + float minX, minY, maxX, maxY; + if (mPointerController->getBounds(&minX, &minY, &maxX, &maxY)) { + info->addMotionRange(AINPUT_MOTION_RANGE_X, minX, maxX, 0.0f, 0.0f); + info->addMotionRange(AINPUT_MOTION_RANGE_Y, minY, maxY, 0.0f, 0.0f); + } + } else { + info->addMotionRange(AINPUT_MOTION_RANGE_X, -1.0f, 1.0f, 0.0f, mXScale); + info->addMotionRange(AINPUT_MOTION_RANGE_Y, -1.0f, 1.0f, 0.0f, mYScale); + } + info->addMotionRange(AINPUT_MOTION_RANGE_PRESSURE, 0.0f, 1.0f, 0.0f, 0.0f); +} + +void CursorInputMapper::dump(String8& dump) { + { // acquire lock + AutoMutex _l(mLock); + dump.append(INDENT2 "Cursor Input Mapper:\n"); + dumpParameters(dump); + dump.appendFormat(INDENT3 "XPrecision: %0.3f\n", mXPrecision); + dump.appendFormat(INDENT3 "YPrecision: %0.3f\n", mYPrecision); + dump.appendFormat(INDENT3 "Down: %s\n", toString(mLocked.down)); + dump.appendFormat(INDENT3 "DownTime: %lld\n", mLocked.downTime); + } // release lock +} + +void CursorInputMapper::configure() { + InputMapper::configure(); + + // Configure basic parameters. + configureParameters(); + + // Configure device mode. + switch (mParameters.mode) { + case Parameters::MODE_POINTER: + mSources = AINPUT_SOURCE_MOUSE; + mXPrecision = 1.0f; + mYPrecision = 1.0f; + mXScale = 1.0f; + mYScale = 1.0f; + mPointerController = getPolicy()->obtainPointerController(getDeviceId()); + break; + case Parameters::MODE_NAVIGATION: + mSources = AINPUT_SOURCE_TRACKBALL; + mXPrecision = TRACKBALL_MOVEMENT_THRESHOLD; + mYPrecision = TRACKBALL_MOVEMENT_THRESHOLD; + mXScale = 1.0f / TRACKBALL_MOVEMENT_THRESHOLD; + mYScale = 1.0f / TRACKBALL_MOVEMENT_THRESHOLD; + break; + } +} + +void CursorInputMapper::configureParameters() { + mParameters.mode = Parameters::MODE_POINTER; + String8 cursorModeString; + if (getDevice()->getConfiguration().tryGetProperty(String8("cursor.mode"), cursorModeString)) { + if (cursorModeString == "navigation") { + mParameters.mode = Parameters::MODE_NAVIGATION; + } else if (cursorModeString != "pointer" && cursorModeString != "default") { + LOGW("Invalid value for cursor.mode: '%s'", cursorModeString.string()); + } + } + + mParameters.orientationAware = false; + getDevice()->getConfiguration().tryGetProperty(String8("cursor.orientationAware"), + mParameters.orientationAware); + + mParameters.associatedDisplayId = mParameters.mode == Parameters::MODE_POINTER + || mParameters.orientationAware ? 0 : -1; +} + +void CursorInputMapper::dumpParameters(String8& dump) { + dump.append(INDENT3 "Parameters:\n"); + dump.appendFormat(INDENT4 "AssociatedDisplayId: %d\n", + mParameters.associatedDisplayId); + + switch (mParameters.mode) { + case Parameters::MODE_POINTER: + dump.append(INDENT4 "Mode: pointer\n"); + break; + case Parameters::MODE_NAVIGATION: + dump.append(INDENT4 "Mode: navigation\n"); + break; + default: + assert(false); + } + + dump.appendFormat(INDENT4 "OrientationAware: %s\n", + toString(mParameters.orientationAware)); +} + +void CursorInputMapper::initializeLocked() { + mAccumulator.clear(); + + mLocked.down = false; + mLocked.downTime = 0; +} + +void CursorInputMapper::reset() { + for (;;) { + { // acquire lock + AutoMutex _l(mLock); + + if (! mLocked.down) { + initializeLocked(); + break; // done + } + } // release lock + + // Synthesize button up event on reset. + nsecs_t when = systemTime(SYSTEM_TIME_MONOTONIC); + mAccumulator.fields = Accumulator::FIELD_BTN_MOUSE; + mAccumulator.btnMouse = false; + sync(when); + } + + InputMapper::reset(); +} + +void CursorInputMapper::process(const RawEvent* rawEvent) { + switch (rawEvent->type) { + case EV_KEY: + switch (rawEvent->scanCode) { + case BTN_MOUSE: + mAccumulator.fields |= Accumulator::FIELD_BTN_MOUSE; + mAccumulator.btnMouse = rawEvent->value != 0; + // Sync now since BTN_MOUSE is not necessarily followed by SYN_REPORT and + // we need to ensure that we report the up/down promptly. + sync(rawEvent->when); + break; + } + break; + + case EV_REL: + switch (rawEvent->scanCode) { + case REL_X: + mAccumulator.fields |= Accumulator::FIELD_REL_X; + mAccumulator.relX = rawEvent->value; + break; + case REL_Y: + mAccumulator.fields |= Accumulator::FIELD_REL_Y; + mAccumulator.relY = rawEvent->value; + break; + } + break; + + case EV_SYN: + switch (rawEvent->scanCode) { + case SYN_REPORT: + sync(rawEvent->when); + break; + } + break; + } +} + +void CursorInputMapper::sync(nsecs_t when) { + uint32_t fields = mAccumulator.fields; + if (fields == 0) { + return; // no new state changes, so nothing to do + } + + int motionEventAction; + PointerCoords pointerCoords; + nsecs_t downTime; + { // acquire lock + AutoMutex _l(mLock); + + bool downChanged = fields & Accumulator::FIELD_BTN_MOUSE; + + if (downChanged) { + if (mAccumulator.btnMouse) { + mLocked.down = true; + mLocked.downTime = when; + } else { + mLocked.down = false; + } + } + + downTime = mLocked.downTime; + float deltaX = fields & Accumulator::FIELD_REL_X ? mAccumulator.relX * mXScale : 0.0f; + float deltaY = fields & Accumulator::FIELD_REL_Y ? mAccumulator.relY * mYScale : 0.0f; + + if (downChanged) { + motionEventAction = mLocked.down ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; + } else { + motionEventAction = AMOTION_EVENT_ACTION_MOVE; + } + + if (mParameters.orientationAware && mParameters.associatedDisplayId >= 0 + && (deltaX != 0.0f || deltaY != 0.0f)) { + // Rotate motion based on display orientation if needed. + // Note: getDisplayInfo is non-reentrant so we can continue holding the lock. + int32_t orientation; + if (! getPolicy()->getDisplayInfo(mParameters.associatedDisplayId, + NULL, NULL, & orientation)) { + orientation = DISPLAY_ORIENTATION_0; + } + + float temp; + switch (orientation) { + case DISPLAY_ORIENTATION_90: + temp = deltaX; + deltaX = deltaY; + deltaY = -temp; + break; + + case DISPLAY_ORIENTATION_180: + deltaX = -deltaX; + deltaY = -deltaY; + break; + + case DISPLAY_ORIENTATION_270: + temp = deltaX; + deltaX = -deltaY; + deltaY = temp; + break; + } + } + + if (mPointerController != NULL) { + mPointerController->move(deltaX, deltaY); + if (downChanged) { + mPointerController->setButtonState(mLocked.down ? POINTER_BUTTON_1 : 0); + } + mPointerController->getPosition(&pointerCoords.x, &pointerCoords.y); + } else { + pointerCoords.x = deltaX; + pointerCoords.y = deltaY; + } + + pointerCoords.pressure = mLocked.down ? 1.0f : 0.0f; + pointerCoords.size = 0; + pointerCoords.touchMajor = 0; + pointerCoords.touchMinor = 0; + pointerCoords.toolMajor = 0; + pointerCoords.toolMinor = 0; + pointerCoords.orientation = 0; + } // release lock + + int32_t metaState = mContext->getGlobalMetaState(); + int32_t pointerId = 0; + getDispatcher()->notifyMotion(when, getDeviceId(), mSources, 0, + motionEventAction, 0, metaState, AMOTION_EVENT_EDGE_FLAG_NONE, + 1, &pointerId, &pointerCoords, mXPrecision, mYPrecision, downTime); + + mAccumulator.clear(); +} + +int32_t CursorInputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) { + if (scanCode >= BTN_MOUSE && scanCode < BTN_JOYSTICK) { + return getEventHub()->getScanCodeState(getDeviceId(), scanCode); + } else { + return AKEY_STATE_UNKNOWN; + } +} + + +// --- TouchInputMapper --- + +TouchInputMapper::TouchInputMapper(InputDevice* device) : + InputMapper(device) { + mLocked.surfaceOrientation = -1; + mLocked.surfaceWidth = -1; + mLocked.surfaceHeight = -1; + + initializeLocked(); +} + +TouchInputMapper::~TouchInputMapper() { +} + +uint32_t TouchInputMapper::getSources() { + return mSources; +} + +void TouchInputMapper::populateDeviceInfo(InputDeviceInfo* info) { + InputMapper::populateDeviceInfo(info); + + { // acquire lock + AutoMutex _l(mLock); + + // Ensure surface information is up to date so that orientation changes are + // noticed immediately. + configureSurfaceLocked(); + + info->addMotionRange(AINPUT_MOTION_RANGE_X, mLocked.orientedRanges.x); + info->addMotionRange(AINPUT_MOTION_RANGE_Y, mLocked.orientedRanges.y); + + if (mLocked.orientedRanges.havePressure) { + info->addMotionRange(AINPUT_MOTION_RANGE_PRESSURE, + mLocked.orientedRanges.pressure); + } + + if (mLocked.orientedRanges.haveSize) { + info->addMotionRange(AINPUT_MOTION_RANGE_SIZE, + mLocked.orientedRanges.size); + } + + if (mLocked.orientedRanges.haveTouchSize) { + info->addMotionRange(AINPUT_MOTION_RANGE_TOUCH_MAJOR, + mLocked.orientedRanges.touchMajor); + info->addMotionRange(AINPUT_MOTION_RANGE_TOUCH_MINOR, + mLocked.orientedRanges.touchMinor); + } + + if (mLocked.orientedRanges.haveToolSize) { + info->addMotionRange(AINPUT_MOTION_RANGE_TOOL_MAJOR, + mLocked.orientedRanges.toolMajor); + info->addMotionRange(AINPUT_MOTION_RANGE_TOOL_MINOR, + mLocked.orientedRanges.toolMinor); + } + + if (mLocked.orientedRanges.haveOrientation) { + info->addMotionRange(AINPUT_MOTION_RANGE_ORIENTATION, + mLocked.orientedRanges.orientation); + } + } // release lock +} + +void TouchInputMapper::dump(String8& dump) { + { // acquire lock + AutoMutex _l(mLock); + dump.append(INDENT2 "Touch Input Mapper:\n"); + dumpParameters(dump); + dumpVirtualKeysLocked(dump); + dumpRawAxes(dump); + dumpCalibration(dump); + dumpSurfaceLocked(dump); + dump.appendFormat(INDENT3 "Translation and Scaling Factors:\n"); + dump.appendFormat(INDENT4 "XOrigin: %d\n", mLocked.xOrigin); + dump.appendFormat(INDENT4 "YOrigin: %d\n", mLocked.yOrigin); + dump.appendFormat(INDENT4 "XScale: %0.3f\n", mLocked.xScale); + dump.appendFormat(INDENT4 "YScale: %0.3f\n", mLocked.yScale); + dump.appendFormat(INDENT4 "XPrecision: %0.3f\n", mLocked.xPrecision); + dump.appendFormat(INDENT4 "YPrecision: %0.3f\n", mLocked.yPrecision); + dump.appendFormat(INDENT4 "GeometricScale: %0.3f\n", mLocked.geometricScale); + dump.appendFormat(INDENT4 "ToolSizeLinearScale: %0.3f\n", mLocked.toolSizeLinearScale); + dump.appendFormat(INDENT4 "ToolSizeLinearBias: %0.3f\n", mLocked.toolSizeLinearBias); + dump.appendFormat(INDENT4 "ToolSizeAreaScale: %0.3f\n", mLocked.toolSizeAreaScale); + dump.appendFormat(INDENT4 "ToolSizeAreaBias: %0.3f\n", mLocked.toolSizeAreaBias); + dump.appendFormat(INDENT4 "PressureScale: %0.3f\n", mLocked.pressureScale); + dump.appendFormat(INDENT4 "SizeScale: %0.3f\n", mLocked.sizeScale); + dump.appendFormat(INDENT4 "OrientationSCale: %0.3f\n", mLocked.orientationScale); + } // release lock +} + +void TouchInputMapper::initializeLocked() { + mCurrentTouch.clear(); + mLastTouch.clear(); + mDownTime = 0; + + for (uint32_t i = 0; i < MAX_POINTERS; i++) { + mAveragingTouchFilter.historyStart[i] = 0; + mAveragingTouchFilter.historyEnd[i] = 0; + } + + mJumpyTouchFilter.jumpyPointsDropped = 0; + + mLocked.currentVirtualKey.down = false; + + mLocked.orientedRanges.havePressure = false; + mLocked.orientedRanges.haveSize = false; + mLocked.orientedRanges.haveTouchSize = false; + mLocked.orientedRanges.haveToolSize = false; + mLocked.orientedRanges.haveOrientation = false; +} + +void TouchInputMapper::configure() { + InputMapper::configure(); + + // Configure basic parameters. + configureParameters(); + + // Configure sources. + switch (mParameters.deviceType) { + case Parameters::DEVICE_TYPE_TOUCH_SCREEN: + mSources = AINPUT_SOURCE_TOUCHSCREEN; + break; + case Parameters::DEVICE_TYPE_TOUCH_PAD: + mSources = AINPUT_SOURCE_TOUCHPAD; + break; + default: + assert(false); + } + + // Configure absolute axis information. + configureRawAxes(); + + // Prepare input device calibration. + parseCalibration(); + resolveCalibration(); + + { // acquire lock + AutoMutex _l(mLock); + + // Configure surface dimensions and orientation. + configureSurfaceLocked(); + } // release lock +} + +void TouchInputMapper::configureParameters() { + mParameters.useBadTouchFilter = getPolicy()->filterTouchEvents(); + mParameters.useAveragingTouchFilter = getPolicy()->filterTouchEvents(); + mParameters.useJumpyTouchFilter = getPolicy()->filterJumpyTouchEvents(); + + String8 deviceTypeString; + mParameters.deviceType = Parameters::DEVICE_TYPE_TOUCH_SCREEN; + if (getDevice()->getConfiguration().tryGetProperty(String8("touch.deviceType"), + deviceTypeString)) { + if (deviceTypeString == "touchPad") { + mParameters.deviceType = Parameters::DEVICE_TYPE_TOUCH_PAD; + } else if (deviceTypeString != "touchScreen") { + LOGW("Invalid value for touch.deviceType: '%s'", deviceTypeString.string()); + } + } + bool isTouchScreen = mParameters.deviceType == Parameters::DEVICE_TYPE_TOUCH_SCREEN; + + mParameters.orientationAware = isTouchScreen; + getDevice()->getConfiguration().tryGetProperty(String8("touch.orientationAware"), + mParameters.orientationAware); + + mParameters.associatedDisplayId = mParameters.orientationAware || isTouchScreen ? 0 : -1; +} + +void TouchInputMapper::dumpParameters(String8& dump) { + dump.append(INDENT3 "Parameters:\n"); + + switch (mParameters.deviceType) { + case Parameters::DEVICE_TYPE_TOUCH_SCREEN: + dump.append(INDENT4 "DeviceType: touchScreen\n"); + break; + case Parameters::DEVICE_TYPE_TOUCH_PAD: + dump.append(INDENT4 "DeviceType: touchPad\n"); + break; + default: + assert(false); + } + + dump.appendFormat(INDENT4 "AssociatedDisplayId: %d\n", + mParameters.associatedDisplayId); + dump.appendFormat(INDENT4 "OrientationAware: %s\n", + toString(mParameters.orientationAware)); + + dump.appendFormat(INDENT4 "UseBadTouchFilter: %s\n", + toString(mParameters.useBadTouchFilter)); + dump.appendFormat(INDENT4 "UseAveragingTouchFilter: %s\n", + toString(mParameters.useAveragingTouchFilter)); + dump.appendFormat(INDENT4 "UseJumpyTouchFilter: %s\n", + toString(mParameters.useJumpyTouchFilter)); +} + +void TouchInputMapper::configureRawAxes() { + mRawAxes.x.clear(); + mRawAxes.y.clear(); + mRawAxes.pressure.clear(); + mRawAxes.touchMajor.clear(); + mRawAxes.touchMinor.clear(); + mRawAxes.toolMajor.clear(); + mRawAxes.toolMinor.clear(); + mRawAxes.orientation.clear(); +} + +static void dumpAxisInfo(String8& dump, RawAbsoluteAxisInfo axis, const char* name) { + if (axis.valid) { + dump.appendFormat(INDENT4 "%s: min=%d, max=%d, flat=%d, fuzz=%d\n", + name, axis.minValue, axis.maxValue, axis.flat, axis.fuzz); + } else { + dump.appendFormat(INDENT4 "%s: unknown range\n", name); + } +} + +void TouchInputMapper::dumpRawAxes(String8& dump) { + dump.append(INDENT3 "Raw Axes:\n"); + dumpAxisInfo(dump, mRawAxes.x, "X"); + dumpAxisInfo(dump, mRawAxes.y, "Y"); + dumpAxisInfo(dump, mRawAxes.pressure, "Pressure"); + dumpAxisInfo(dump, mRawAxes.touchMajor, "TouchMajor"); + dumpAxisInfo(dump, mRawAxes.touchMinor, "TouchMinor"); + dumpAxisInfo(dump, mRawAxes.toolMajor, "ToolMajor"); + dumpAxisInfo(dump, mRawAxes.toolMinor, "ToolMinor"); + dumpAxisInfo(dump, mRawAxes.orientation, "Orientation"); +} + +bool TouchInputMapper::configureSurfaceLocked() { + // Update orientation and dimensions if needed. + int32_t orientation = DISPLAY_ORIENTATION_0; + int32_t width = mRawAxes.x.getRange(); + int32_t height = mRawAxes.y.getRange(); + + if (mParameters.associatedDisplayId >= 0) { + bool wantSize = mParameters.deviceType == Parameters::DEVICE_TYPE_TOUCH_SCREEN; + bool wantOrientation = mParameters.orientationAware; + + // Note: getDisplayInfo is non-reentrant so we can continue holding the lock. + if (! getPolicy()->getDisplayInfo(mParameters.associatedDisplayId, + wantSize ? &width : NULL, wantSize ? &height : NULL, + wantOrientation ? &orientation : NULL)) { + return false; + } + } + + bool orientationChanged = mLocked.surfaceOrientation != orientation; + if (orientationChanged) { + mLocked.surfaceOrientation = orientation; + } + + bool sizeChanged = mLocked.surfaceWidth != width || mLocked.surfaceHeight != height; + if (sizeChanged) { + LOGI("Device reconfigured: id=%d, name='%s', display size is now %dx%d", + getDeviceId(), getDeviceName().string(), width, height); + + mLocked.surfaceWidth = width; + mLocked.surfaceHeight = height; + + // Configure X and Y factors. + if (mRawAxes.x.valid && mRawAxes.y.valid) { + mLocked.xOrigin = mCalibration.haveXOrigin + ? mCalibration.xOrigin + : mRawAxes.x.minValue; + mLocked.yOrigin = mCalibration.haveYOrigin + ? mCalibration.yOrigin + : mRawAxes.y.minValue; + mLocked.xScale = mCalibration.haveXScale + ? mCalibration.xScale + : float(width) / mRawAxes.x.getRange(); + mLocked.yScale = mCalibration.haveYScale + ? mCalibration.yScale + : float(height) / mRawAxes.y.getRange(); + mLocked.xPrecision = 1.0f / mLocked.xScale; + mLocked.yPrecision = 1.0f / mLocked.yScale; + + configureVirtualKeysLocked(); + } else { + LOGW(INDENT "Touch device did not report support for X or Y axis!"); + mLocked.xOrigin = 0; + mLocked.yOrigin = 0; + mLocked.xScale = 1.0f; + mLocked.yScale = 1.0f; + mLocked.xPrecision = 1.0f; + mLocked.yPrecision = 1.0f; + } + + // Scale factor for terms that are not oriented in a particular axis. + // If the pixels are square then xScale == yScale otherwise we fake it + // by choosing an average. + mLocked.geometricScale = avg(mLocked.xScale, mLocked.yScale); + + // Size of diagonal axis. + float diagonalSize = pythag(width, height); + + // TouchMajor and TouchMinor factors. + if (mCalibration.touchSizeCalibration != Calibration::TOUCH_SIZE_CALIBRATION_NONE) { + mLocked.orientedRanges.haveTouchSize = true; + mLocked.orientedRanges.touchMajor.min = 0; + mLocked.orientedRanges.touchMajor.max = diagonalSize; + mLocked.orientedRanges.touchMajor.flat = 0; + mLocked.orientedRanges.touchMajor.fuzz = 0; + mLocked.orientedRanges.touchMinor = mLocked.orientedRanges.touchMajor; + } + + // ToolMajor and ToolMinor factors. + mLocked.toolSizeLinearScale = 0; + mLocked.toolSizeLinearBias = 0; + mLocked.toolSizeAreaScale = 0; + mLocked.toolSizeAreaBias = 0; + if (mCalibration.toolSizeCalibration != Calibration::TOOL_SIZE_CALIBRATION_NONE) { + if (mCalibration.toolSizeCalibration == Calibration::TOOL_SIZE_CALIBRATION_LINEAR) { + if (mCalibration.haveToolSizeLinearScale) { + mLocked.toolSizeLinearScale = mCalibration.toolSizeLinearScale; + } else if (mRawAxes.toolMajor.valid && mRawAxes.toolMajor.maxValue != 0) { + mLocked.toolSizeLinearScale = float(min(width, height)) + / mRawAxes.toolMajor.maxValue; + } + + if (mCalibration.haveToolSizeLinearBias) { + mLocked.toolSizeLinearBias = mCalibration.toolSizeLinearBias; + } + } else if (mCalibration.toolSizeCalibration == + Calibration::TOOL_SIZE_CALIBRATION_AREA) { + if (mCalibration.haveToolSizeLinearScale) { + mLocked.toolSizeLinearScale = mCalibration.toolSizeLinearScale; + } else { + mLocked.toolSizeLinearScale = min(width, height); + } + + if (mCalibration.haveToolSizeLinearBias) { + mLocked.toolSizeLinearBias = mCalibration.toolSizeLinearBias; + } + + if (mCalibration.haveToolSizeAreaScale) { + mLocked.toolSizeAreaScale = mCalibration.toolSizeAreaScale; + } else if (mRawAxes.toolMajor.valid && mRawAxes.toolMajor.maxValue != 0) { + mLocked.toolSizeAreaScale = 1.0f / mRawAxes.toolMajor.maxValue; + } + + if (mCalibration.haveToolSizeAreaBias) { + mLocked.toolSizeAreaBias = mCalibration.toolSizeAreaBias; + } + } + + mLocked.orientedRanges.haveToolSize = true; + mLocked.orientedRanges.toolMajor.min = 0; + mLocked.orientedRanges.toolMajor.max = diagonalSize; + mLocked.orientedRanges.toolMajor.flat = 0; + mLocked.orientedRanges.toolMajor.fuzz = 0; + mLocked.orientedRanges.toolMinor = mLocked.orientedRanges.toolMajor; + } + + // Pressure factors. + mLocked.pressureScale = 0; + if (mCalibration.pressureCalibration != Calibration::PRESSURE_CALIBRATION_NONE) { + RawAbsoluteAxisInfo rawPressureAxis; + switch (mCalibration.pressureSource) { + case Calibration::PRESSURE_SOURCE_PRESSURE: + rawPressureAxis = mRawAxes.pressure; + break; + case Calibration::PRESSURE_SOURCE_TOUCH: + rawPressureAxis = mRawAxes.touchMajor; + break; + default: + rawPressureAxis.clear(); + } + + if (mCalibration.pressureCalibration == Calibration::PRESSURE_CALIBRATION_PHYSICAL + || mCalibration.pressureCalibration + == Calibration::PRESSURE_CALIBRATION_AMPLITUDE) { + if (mCalibration.havePressureScale) { + mLocked.pressureScale = mCalibration.pressureScale; + } else if (rawPressureAxis.valid && rawPressureAxis.maxValue != 0) { + mLocked.pressureScale = 1.0f / rawPressureAxis.maxValue; + } + } + + mLocked.orientedRanges.havePressure = true; + mLocked.orientedRanges.pressure.min = 0; + mLocked.orientedRanges.pressure.max = 1.0; + mLocked.orientedRanges.pressure.flat = 0; + mLocked.orientedRanges.pressure.fuzz = 0; + } + + // Size factors. + mLocked.sizeScale = 0; + if (mCalibration.sizeCalibration != Calibration::SIZE_CALIBRATION_NONE) { + if (mCalibration.sizeCalibration == Calibration::SIZE_CALIBRATION_NORMALIZED) { + if (mRawAxes.toolMajor.valid && mRawAxes.toolMajor.maxValue != 0) { + mLocked.sizeScale = 1.0f / mRawAxes.toolMajor.maxValue; + } + } + + mLocked.orientedRanges.haveSize = true; + mLocked.orientedRanges.size.min = 0; + mLocked.orientedRanges.size.max = 1.0; + mLocked.orientedRanges.size.flat = 0; + mLocked.orientedRanges.size.fuzz = 0; + } + + // Orientation + mLocked.orientationScale = 0; + if (mCalibration.orientationCalibration != Calibration::ORIENTATION_CALIBRATION_NONE) { + if (mCalibration.orientationCalibration + == Calibration::ORIENTATION_CALIBRATION_INTERPOLATED) { + if (mRawAxes.orientation.valid && mRawAxes.orientation.maxValue != 0) { + mLocked.orientationScale = float(M_PI_2) / mRawAxes.orientation.maxValue; + } + } + + mLocked.orientedRanges.orientation.min = - M_PI_2; + mLocked.orientedRanges.orientation.max = M_PI_2; + mLocked.orientedRanges.orientation.flat = 0; + mLocked.orientedRanges.orientation.fuzz = 0; + } + } + + if (orientationChanged || sizeChanged) { + // Compute oriented surface dimensions, precision, and scales. + float orientedXScale, orientedYScale; + switch (mLocked.surfaceOrientation) { + case DISPLAY_ORIENTATION_90: + case DISPLAY_ORIENTATION_270: + mLocked.orientedSurfaceWidth = mLocked.surfaceHeight; + mLocked.orientedSurfaceHeight = mLocked.surfaceWidth; + mLocked.orientedXPrecision = mLocked.yPrecision; + mLocked.orientedYPrecision = mLocked.xPrecision; + orientedXScale = mLocked.yScale; + orientedYScale = mLocked.xScale; + break; + default: + mLocked.orientedSurfaceWidth = mLocked.surfaceWidth; + mLocked.orientedSurfaceHeight = mLocked.surfaceHeight; + mLocked.orientedXPrecision = mLocked.xPrecision; + mLocked.orientedYPrecision = mLocked.yPrecision; + orientedXScale = mLocked.xScale; + orientedYScale = mLocked.yScale; + break; + } + + // Configure position ranges. + mLocked.orientedRanges.x.min = 0; + mLocked.orientedRanges.x.max = mLocked.orientedSurfaceWidth; + mLocked.orientedRanges.x.flat = 0; + mLocked.orientedRanges.x.fuzz = orientedXScale; + + mLocked.orientedRanges.y.min = 0; + mLocked.orientedRanges.y.max = mLocked.orientedSurfaceHeight; + mLocked.orientedRanges.y.flat = 0; + mLocked.orientedRanges.y.fuzz = orientedYScale; + } + + return true; +} + +void TouchInputMapper::dumpSurfaceLocked(String8& dump) { + dump.appendFormat(INDENT3 "SurfaceWidth: %dpx\n", mLocked.surfaceWidth); + dump.appendFormat(INDENT3 "SurfaceHeight: %dpx\n", mLocked.surfaceHeight); + dump.appendFormat(INDENT3 "SurfaceOrientation: %d\n", mLocked.surfaceOrientation); +} + +void TouchInputMapper::configureVirtualKeysLocked() { + assert(mRawAxes.x.valid && mRawAxes.y.valid); + + Vector<VirtualKeyDefinition> virtualKeyDefinitions; + getEventHub()->getVirtualKeyDefinitions(getDeviceId(), virtualKeyDefinitions); + + mLocked.virtualKeys.clear(); + + if (virtualKeyDefinitions.size() == 0) { + return; + } + + mLocked.virtualKeys.setCapacity(virtualKeyDefinitions.size()); + + int32_t touchScreenLeft = mRawAxes.x.minValue; + int32_t touchScreenTop = mRawAxes.y.minValue; + int32_t touchScreenWidth = mRawAxes.x.getRange(); + int32_t touchScreenHeight = mRawAxes.y.getRange(); + + for (size_t i = 0; i < virtualKeyDefinitions.size(); i++) { + const VirtualKeyDefinition& virtualKeyDefinition = + virtualKeyDefinitions[i]; + + mLocked.virtualKeys.add(); + VirtualKey& virtualKey = mLocked.virtualKeys.editTop(); + + virtualKey.scanCode = virtualKeyDefinition.scanCode; + int32_t keyCode; + uint32_t flags; + if (getEventHub()->scancodeToKeycode(getDeviceId(), virtualKey.scanCode, + & keyCode, & flags)) { + LOGW(INDENT "VirtualKey %d: could not obtain key code, ignoring", + virtualKey.scanCode); + mLocked.virtualKeys.pop(); // drop the key + continue; + } + + virtualKey.keyCode = keyCode; + virtualKey.flags = flags; + + // convert the key definition's display coordinates into touch coordinates for a hit box + int32_t halfWidth = virtualKeyDefinition.width / 2; + int32_t halfHeight = virtualKeyDefinition.height / 2; + + virtualKey.hitLeft = (virtualKeyDefinition.centerX - halfWidth) + * touchScreenWidth / mLocked.surfaceWidth + touchScreenLeft; + virtualKey.hitRight= (virtualKeyDefinition.centerX + halfWidth) + * touchScreenWidth / mLocked.surfaceWidth + touchScreenLeft; + virtualKey.hitTop = (virtualKeyDefinition.centerY - halfHeight) + * touchScreenHeight / mLocked.surfaceHeight + touchScreenTop; + virtualKey.hitBottom = (virtualKeyDefinition.centerY + halfHeight) + * touchScreenHeight / mLocked.surfaceHeight + touchScreenTop; + + } +} + +void TouchInputMapper::dumpVirtualKeysLocked(String8& dump) { + if (!mLocked.virtualKeys.isEmpty()) { + dump.append(INDENT3 "Virtual Keys:\n"); + + for (size_t i = 0; i < mLocked.virtualKeys.size(); i++) { + const VirtualKey& virtualKey = mLocked.virtualKeys.itemAt(i); + dump.appendFormat(INDENT4 "%d: scanCode=%d, keyCode=%d, " + "hitLeft=%d, hitRight=%d, hitTop=%d, hitBottom=%d\n", + i, virtualKey.scanCode, virtualKey.keyCode, + virtualKey.hitLeft, virtualKey.hitRight, + virtualKey.hitTop, virtualKey.hitBottom); + } + } +} + +void TouchInputMapper::parseCalibration() { + const PropertyMap& in = getDevice()->getConfiguration(); + Calibration& out = mCalibration; + + // Position + out.haveXOrigin = in.tryGetProperty(String8("touch.position.xOrigin"), out.xOrigin); + out.haveYOrigin = in.tryGetProperty(String8("touch.position.yOrigin"), out.yOrigin); + out.haveXScale = in.tryGetProperty(String8("touch.position.xScale"), out.xScale); + out.haveYScale = in.tryGetProperty(String8("touch.position.yScale"), out.yScale); + + // Touch Size + out.touchSizeCalibration = Calibration::TOUCH_SIZE_CALIBRATION_DEFAULT; + String8 touchSizeCalibrationString; + if (in.tryGetProperty(String8("touch.touchSize.calibration"), touchSizeCalibrationString)) { + if (touchSizeCalibrationString == "none") { + out.touchSizeCalibration = Calibration::TOUCH_SIZE_CALIBRATION_NONE; + } else if (touchSizeCalibrationString == "geometric") { + out.touchSizeCalibration = Calibration::TOUCH_SIZE_CALIBRATION_GEOMETRIC; + } else if (touchSizeCalibrationString == "pressure") { + out.touchSizeCalibration = Calibration::TOUCH_SIZE_CALIBRATION_PRESSURE; + } else if (touchSizeCalibrationString != "default") { + LOGW("Invalid value for touch.touchSize.calibration: '%s'", + touchSizeCalibrationString.string()); + } + } + + // Tool Size + out.toolSizeCalibration = Calibration::TOOL_SIZE_CALIBRATION_DEFAULT; + String8 toolSizeCalibrationString; + if (in.tryGetProperty(String8("touch.toolSize.calibration"), toolSizeCalibrationString)) { + if (toolSizeCalibrationString == "none") { + out.toolSizeCalibration = Calibration::TOOL_SIZE_CALIBRATION_NONE; + } else if (toolSizeCalibrationString == "geometric") { + out.toolSizeCalibration = Calibration::TOOL_SIZE_CALIBRATION_GEOMETRIC; + } else if (toolSizeCalibrationString == "linear") { + out.toolSizeCalibration = Calibration::TOOL_SIZE_CALIBRATION_LINEAR; + } else if (toolSizeCalibrationString == "area") { + out.toolSizeCalibration = Calibration::TOOL_SIZE_CALIBRATION_AREA; + } else if (toolSizeCalibrationString != "default") { + LOGW("Invalid value for touch.toolSize.calibration: '%s'", + toolSizeCalibrationString.string()); + } + } + + out.haveToolSizeLinearScale = in.tryGetProperty(String8("touch.toolSize.linearScale"), + out.toolSizeLinearScale); + out.haveToolSizeLinearBias = in.tryGetProperty(String8("touch.toolSize.linearBias"), + out.toolSizeLinearBias); + out.haveToolSizeAreaScale = in.tryGetProperty(String8("touch.toolSize.areaScale"), + out.toolSizeAreaScale); + out.haveToolSizeAreaBias = in.tryGetProperty(String8("touch.toolSize.areaBias"), + out.toolSizeAreaBias); + out.haveToolSizeIsSummed = in.tryGetProperty(String8("touch.toolSize.isSummed"), + out.toolSizeIsSummed); + + // Pressure + out.pressureCalibration = Calibration::PRESSURE_CALIBRATION_DEFAULT; + String8 pressureCalibrationString; + if (in.tryGetProperty(String8("touch.pressure.calibration"), pressureCalibrationString)) { + if (pressureCalibrationString == "none") { + out.pressureCalibration = Calibration::PRESSURE_CALIBRATION_NONE; + } else if (pressureCalibrationString == "physical") { + out.pressureCalibration = Calibration::PRESSURE_CALIBRATION_PHYSICAL; + } else if (pressureCalibrationString == "amplitude") { + out.pressureCalibration = Calibration::PRESSURE_CALIBRATION_AMPLITUDE; + } else if (pressureCalibrationString != "default") { + LOGW("Invalid value for touch.pressure.calibration: '%s'", + pressureCalibrationString.string()); + } + } + + out.pressureSource = Calibration::PRESSURE_SOURCE_DEFAULT; + String8 pressureSourceString; + if (in.tryGetProperty(String8("touch.pressure.source"), pressureSourceString)) { + if (pressureSourceString == "pressure") { + out.pressureSource = Calibration::PRESSURE_SOURCE_PRESSURE; + } else if (pressureSourceString == "touch") { + out.pressureSource = Calibration::PRESSURE_SOURCE_TOUCH; + } else if (pressureSourceString != "default") { + LOGW("Invalid value for touch.pressure.source: '%s'", + pressureSourceString.string()); + } + } + + out.havePressureScale = in.tryGetProperty(String8("touch.pressure.scale"), + out.pressureScale); + + // Size + out.sizeCalibration = Calibration::SIZE_CALIBRATION_DEFAULT; + String8 sizeCalibrationString; + if (in.tryGetProperty(String8("touch.size.calibration"), sizeCalibrationString)) { + if (sizeCalibrationString == "none") { + out.sizeCalibration = Calibration::SIZE_CALIBRATION_NONE; + } else if (sizeCalibrationString == "normalized") { + out.sizeCalibration = Calibration::SIZE_CALIBRATION_NORMALIZED; + } else if (sizeCalibrationString != "default") { + LOGW("Invalid value for touch.size.calibration: '%s'", + sizeCalibrationString.string()); + } + } + + // Orientation + out.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_DEFAULT; + String8 orientationCalibrationString; + if (in.tryGetProperty(String8("touch.orientation.calibration"), orientationCalibrationString)) { + if (orientationCalibrationString == "none") { + out.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_NONE; + } else if (orientationCalibrationString == "interpolated") { + out.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_INTERPOLATED; + } else if (orientationCalibrationString != "default") { + LOGW("Invalid value for touch.orientation.calibration: '%s'", + orientationCalibrationString.string()); + } + } +} + +void TouchInputMapper::resolveCalibration() { + // Pressure + switch (mCalibration.pressureSource) { + case Calibration::PRESSURE_SOURCE_DEFAULT: + if (mRawAxes.pressure.valid) { + mCalibration.pressureSource = Calibration::PRESSURE_SOURCE_PRESSURE; + } else if (mRawAxes.touchMajor.valid) { + mCalibration.pressureSource = Calibration::PRESSURE_SOURCE_TOUCH; + } + break; + + case Calibration::PRESSURE_SOURCE_PRESSURE: + if (! mRawAxes.pressure.valid) { + LOGW("Calibration property touch.pressure.source is 'pressure' but " + "the pressure axis is not available."); + } + break; + + case Calibration::PRESSURE_SOURCE_TOUCH: + if (! mRawAxes.touchMajor.valid) { + LOGW("Calibration property touch.pressure.source is 'touch' but " + "the touchMajor axis is not available."); + } + break; + + default: + break; + } + + switch (mCalibration.pressureCalibration) { + case Calibration::PRESSURE_CALIBRATION_DEFAULT: + if (mCalibration.pressureSource != Calibration::PRESSURE_SOURCE_DEFAULT) { + mCalibration.pressureCalibration = Calibration::PRESSURE_CALIBRATION_AMPLITUDE; + } else { + mCalibration.pressureCalibration = Calibration::PRESSURE_CALIBRATION_NONE; + } + break; + + default: + break; + } + + // Tool Size + switch (mCalibration.toolSizeCalibration) { + case Calibration::TOOL_SIZE_CALIBRATION_DEFAULT: + if (mRawAxes.toolMajor.valid) { + mCalibration.toolSizeCalibration = Calibration::TOOL_SIZE_CALIBRATION_LINEAR; + } else { + mCalibration.toolSizeCalibration = Calibration::TOOL_SIZE_CALIBRATION_NONE; + } + break; + + default: + break; + } + + // Touch Size + switch (mCalibration.touchSizeCalibration) { + case Calibration::TOUCH_SIZE_CALIBRATION_DEFAULT: + if (mCalibration.pressureCalibration != Calibration::PRESSURE_CALIBRATION_NONE + && mCalibration.toolSizeCalibration != Calibration::TOOL_SIZE_CALIBRATION_NONE) { + mCalibration.touchSizeCalibration = Calibration::TOUCH_SIZE_CALIBRATION_PRESSURE; + } else { + mCalibration.touchSizeCalibration = Calibration::TOUCH_SIZE_CALIBRATION_NONE; + } + break; + + default: + break; + } + + // Size + switch (mCalibration.sizeCalibration) { + case Calibration::SIZE_CALIBRATION_DEFAULT: + if (mRawAxes.toolMajor.valid) { + mCalibration.sizeCalibration = Calibration::SIZE_CALIBRATION_NORMALIZED; + } else { + mCalibration.sizeCalibration = Calibration::SIZE_CALIBRATION_NONE; + } + break; + + default: + break; + } + + // Orientation + switch (mCalibration.orientationCalibration) { + case Calibration::ORIENTATION_CALIBRATION_DEFAULT: + if (mRawAxes.orientation.valid) { + mCalibration.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_INTERPOLATED; + } else { + mCalibration.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_NONE; + } + break; + + default: + break; + } +} + +void TouchInputMapper::dumpCalibration(String8& dump) { + dump.append(INDENT3 "Calibration:\n"); + + // Position + if (mCalibration.haveXOrigin) { + dump.appendFormat(INDENT4 "touch.position.xOrigin: %d\n", mCalibration.xOrigin); + } + if (mCalibration.haveYOrigin) { + dump.appendFormat(INDENT4 "touch.position.yOrigin: %d\n", mCalibration.yOrigin); + } + if (mCalibration.haveXScale) { + dump.appendFormat(INDENT4 "touch.position.xScale: %0.3f\n", mCalibration.xScale); + } + if (mCalibration.haveYScale) { + dump.appendFormat(INDENT4 "touch.position.yScale: %0.3f\n", mCalibration.yScale); + } + + // Touch Size + switch (mCalibration.touchSizeCalibration) { + case Calibration::TOUCH_SIZE_CALIBRATION_NONE: + dump.append(INDENT4 "touch.touchSize.calibration: none\n"); + break; + case Calibration::TOUCH_SIZE_CALIBRATION_GEOMETRIC: + dump.append(INDENT4 "touch.touchSize.calibration: geometric\n"); + break; + case Calibration::TOUCH_SIZE_CALIBRATION_PRESSURE: + dump.append(INDENT4 "touch.touchSize.calibration: pressure\n"); + break; + default: + assert(false); + } + + // Tool Size + switch (mCalibration.toolSizeCalibration) { + case Calibration::TOOL_SIZE_CALIBRATION_NONE: + dump.append(INDENT4 "touch.toolSize.calibration: none\n"); + break; + case Calibration::TOOL_SIZE_CALIBRATION_GEOMETRIC: + dump.append(INDENT4 "touch.toolSize.calibration: geometric\n"); + break; + case Calibration::TOOL_SIZE_CALIBRATION_LINEAR: + dump.append(INDENT4 "touch.toolSize.calibration: linear\n"); + break; + case Calibration::TOOL_SIZE_CALIBRATION_AREA: + dump.append(INDENT4 "touch.toolSize.calibration: area\n"); + break; + default: + assert(false); + } + + if (mCalibration.haveToolSizeLinearScale) { + dump.appendFormat(INDENT4 "touch.toolSize.linearScale: %0.3f\n", + mCalibration.toolSizeLinearScale); + } + + if (mCalibration.haveToolSizeLinearBias) { + dump.appendFormat(INDENT4 "touch.toolSize.linearBias: %0.3f\n", + mCalibration.toolSizeLinearBias); + } + + if (mCalibration.haveToolSizeAreaScale) { + dump.appendFormat(INDENT4 "touch.toolSize.areaScale: %0.3f\n", + mCalibration.toolSizeAreaScale); + } + + if (mCalibration.haveToolSizeAreaBias) { + dump.appendFormat(INDENT4 "touch.toolSize.areaBias: %0.3f\n", + mCalibration.toolSizeAreaBias); + } + + if (mCalibration.haveToolSizeIsSummed) { + dump.appendFormat(INDENT4 "touch.toolSize.isSummed: %s\n", + toString(mCalibration.toolSizeIsSummed)); + } + + // Pressure + switch (mCalibration.pressureCalibration) { + case Calibration::PRESSURE_CALIBRATION_NONE: + dump.append(INDENT4 "touch.pressure.calibration: none\n"); + break; + case Calibration::PRESSURE_CALIBRATION_PHYSICAL: + dump.append(INDENT4 "touch.pressure.calibration: physical\n"); + break; + case Calibration::PRESSURE_CALIBRATION_AMPLITUDE: + dump.append(INDENT4 "touch.pressure.calibration: amplitude\n"); + break; + default: + assert(false); + } + + switch (mCalibration.pressureSource) { + case Calibration::PRESSURE_SOURCE_PRESSURE: + dump.append(INDENT4 "touch.pressure.source: pressure\n"); + break; + case Calibration::PRESSURE_SOURCE_TOUCH: + dump.append(INDENT4 "touch.pressure.source: touch\n"); + break; + case Calibration::PRESSURE_SOURCE_DEFAULT: + break; + default: + assert(false); + } + + if (mCalibration.havePressureScale) { + dump.appendFormat(INDENT4 "touch.pressure.scale: %0.3f\n", + mCalibration.pressureScale); + } + + // Size + switch (mCalibration.sizeCalibration) { + case Calibration::SIZE_CALIBRATION_NONE: + dump.append(INDENT4 "touch.size.calibration: none\n"); + break; + case Calibration::SIZE_CALIBRATION_NORMALIZED: + dump.append(INDENT4 "touch.size.calibration: normalized\n"); + break; + default: + assert(false); + } + + // Orientation + switch (mCalibration.orientationCalibration) { + case Calibration::ORIENTATION_CALIBRATION_NONE: + dump.append(INDENT4 "touch.orientation.calibration: none\n"); + break; + case Calibration::ORIENTATION_CALIBRATION_INTERPOLATED: + dump.append(INDENT4 "touch.orientation.calibration: interpolated\n"); + break; + default: + assert(false); + } +} + +void TouchInputMapper::reset() { + // Synthesize touch up event if touch is currently down. + // This will also take care of finishing virtual key processing if needed. + if (mLastTouch.pointerCount != 0) { + nsecs_t when = systemTime(SYSTEM_TIME_MONOTONIC); + mCurrentTouch.clear(); + syncTouch(when, true); + } + + { // acquire lock + AutoMutex _l(mLock); + initializeLocked(); + } // release lock + + InputMapper::reset(); +} + +void TouchInputMapper::syncTouch(nsecs_t when, bool havePointerIds) { + uint32_t policyFlags = 0; + + // Preprocess pointer data. + + if (mParameters.useBadTouchFilter) { + if (applyBadTouchFilter()) { + havePointerIds = false; + } + } + + if (mParameters.useJumpyTouchFilter) { + if (applyJumpyTouchFilter()) { + havePointerIds = false; + } + } + + if (! havePointerIds) { + calculatePointerIds(); + } + + TouchData temp; + TouchData* savedTouch; + if (mParameters.useAveragingTouchFilter) { + temp.copyFrom(mCurrentTouch); + savedTouch = & temp; + + applyAveragingTouchFilter(); + } else { + savedTouch = & mCurrentTouch; + } + + // Process touches and virtual keys. + + TouchResult touchResult = consumeOffScreenTouches(when, policyFlags); + if (touchResult == DISPATCH_TOUCH) { + dispatchTouches(when, policyFlags); + } + + // Copy current touch to last touch in preparation for the next cycle. + + if (touchResult == DROP_STROKE) { + mLastTouch.clear(); + } else { + mLastTouch.copyFrom(*savedTouch); + } +} + +TouchInputMapper::TouchResult TouchInputMapper::consumeOffScreenTouches( + nsecs_t when, uint32_t policyFlags) { + int32_t keyEventAction, keyEventFlags; + int32_t keyCode, scanCode, downTime; + TouchResult touchResult; + + { // acquire lock + AutoMutex _l(mLock); + + // Update surface size and orientation, including virtual key positions. + if (! configureSurfaceLocked()) { + return DROP_STROKE; + } + + // Check for virtual key press. + if (mLocked.currentVirtualKey.down) { + if (mCurrentTouch.pointerCount == 0) { + // Pointer went up while virtual key was down. + mLocked.currentVirtualKey.down = false; +#if DEBUG_VIRTUAL_KEYS + LOGD("VirtualKeys: Generating key up: keyCode=%d, scanCode=%d", + mLocked.currentVirtualKey.keyCode, mLocked.currentVirtualKey.scanCode); +#endif + keyEventAction = AKEY_EVENT_ACTION_UP; + keyEventFlags = AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; + touchResult = SKIP_TOUCH; + goto DispatchVirtualKey; + } + + if (mCurrentTouch.pointerCount == 1) { + int32_t x = mCurrentTouch.pointers[0].x; + int32_t y = mCurrentTouch.pointers[0].y; + const VirtualKey* virtualKey = findVirtualKeyHitLocked(x, y); + if (virtualKey && virtualKey->keyCode == mLocked.currentVirtualKey.keyCode) { + // Pointer is still within the space of the virtual key. + return SKIP_TOUCH; + } + } + + // Pointer left virtual key area or another pointer also went down. + // Send key cancellation and drop the stroke so subsequent motions will be + // considered fresh downs. This is useful when the user swipes away from the + // virtual key area into the main display surface. + mLocked.currentVirtualKey.down = false; +#if DEBUG_VIRTUAL_KEYS + LOGD("VirtualKeys: Canceling key: keyCode=%d, scanCode=%d", + mLocked.currentVirtualKey.keyCode, mLocked.currentVirtualKey.scanCode); +#endif + keyEventAction = AKEY_EVENT_ACTION_UP; + keyEventFlags = AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY + | AKEY_EVENT_FLAG_CANCELED; + + // Check whether the pointer moved inside the display area where we should + // start a new stroke. + int32_t x = mCurrentTouch.pointers[0].x; + int32_t y = mCurrentTouch.pointers[0].y; + if (isPointInsideSurfaceLocked(x, y)) { + mLastTouch.clear(); + touchResult = DISPATCH_TOUCH; + } else { + touchResult = DROP_STROKE; + } + } else { + if (mCurrentTouch.pointerCount >= 1 && mLastTouch.pointerCount == 0) { + // Pointer just went down. Handle off-screen touches, if needed. + int32_t x = mCurrentTouch.pointers[0].x; + int32_t y = mCurrentTouch.pointers[0].y; + if (! isPointInsideSurfaceLocked(x, y)) { + // If exactly one pointer went down, check for virtual key hit. + // Otherwise we will drop the entire stroke. + if (mCurrentTouch.pointerCount == 1) { + const VirtualKey* virtualKey = findVirtualKeyHitLocked(x, y); + if (virtualKey) { + mLocked.currentVirtualKey.down = true; + mLocked.currentVirtualKey.downTime = when; + mLocked.currentVirtualKey.keyCode = virtualKey->keyCode; + mLocked.currentVirtualKey.scanCode = virtualKey->scanCode; +#if DEBUG_VIRTUAL_KEYS + LOGD("VirtualKeys: Generating key down: keyCode=%d, scanCode=%d", + mLocked.currentVirtualKey.keyCode, + mLocked.currentVirtualKey.scanCode); +#endif + keyEventAction = AKEY_EVENT_ACTION_DOWN; + keyEventFlags = AKEY_EVENT_FLAG_FROM_SYSTEM + | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; + touchResult = SKIP_TOUCH; + goto DispatchVirtualKey; + } + } + return DROP_STROKE; + } + } + return DISPATCH_TOUCH; + } + + DispatchVirtualKey: + // Collect remaining state needed to dispatch virtual key. + keyCode = mLocked.currentVirtualKey.keyCode; + scanCode = mLocked.currentVirtualKey.scanCode; + downTime = mLocked.currentVirtualKey.downTime; + } // release lock + + // Dispatch virtual key. + int32_t metaState = mContext->getGlobalMetaState(); + policyFlags |= POLICY_FLAG_VIRTUAL; + getDispatcher()->notifyKey(when, getDeviceId(), AINPUT_SOURCE_KEYBOARD, policyFlags, + keyEventAction, keyEventFlags, keyCode, scanCode, metaState, downTime); + return touchResult; +} + +void TouchInputMapper::dispatchTouches(nsecs_t when, uint32_t policyFlags) { + uint32_t currentPointerCount = mCurrentTouch.pointerCount; + uint32_t lastPointerCount = mLastTouch.pointerCount; + if (currentPointerCount == 0 && lastPointerCount == 0) { + return; // nothing to do! + } + + BitSet32 currentIdBits = mCurrentTouch.idBits; + BitSet32 lastIdBits = mLastTouch.idBits; + + if (currentIdBits == lastIdBits) { + // No pointer id changes so this is a move event. + // The dispatcher takes care of batching moves so we don't have to deal with that here. + int32_t motionEventAction = AMOTION_EVENT_ACTION_MOVE; + dispatchTouch(when, policyFlags, & mCurrentTouch, + currentIdBits, -1, currentPointerCount, motionEventAction); + } else { + // There may be pointers going up and pointers going down and pointers moving + // all at the same time. + BitSet32 upIdBits(lastIdBits.value & ~ currentIdBits.value); + BitSet32 downIdBits(currentIdBits.value & ~ lastIdBits.value); + BitSet32 activeIdBits(lastIdBits.value); + uint32_t pointerCount = lastPointerCount; + + // Produce an intermediate representation of the touch data that consists of the + // old location of pointers that have just gone up and the new location of pointers that + // have just moved but omits the location of pointers that have just gone down. + TouchData interimTouch; + interimTouch.copyFrom(mLastTouch); + + BitSet32 moveIdBits(lastIdBits.value & currentIdBits.value); + bool moveNeeded = false; + while (!moveIdBits.isEmpty()) { + uint32_t moveId = moveIdBits.firstMarkedBit(); + moveIdBits.clearBit(moveId); + + int32_t oldIndex = mLastTouch.idToIndex[moveId]; + int32_t newIndex = mCurrentTouch.idToIndex[moveId]; + if (mLastTouch.pointers[oldIndex] != mCurrentTouch.pointers[newIndex]) { + interimTouch.pointers[oldIndex] = mCurrentTouch.pointers[newIndex]; + moveNeeded = true; + } + } + + // Dispatch pointer up events using the interim pointer locations. + while (!upIdBits.isEmpty()) { + uint32_t upId = upIdBits.firstMarkedBit(); + upIdBits.clearBit(upId); + BitSet32 oldActiveIdBits = activeIdBits; + activeIdBits.clearBit(upId); + + int32_t motionEventAction; + if (activeIdBits.isEmpty()) { + motionEventAction = AMOTION_EVENT_ACTION_UP; + } else { + motionEventAction = AMOTION_EVENT_ACTION_POINTER_UP; + } + + dispatchTouch(when, policyFlags, &interimTouch, + oldActiveIdBits, upId, pointerCount, motionEventAction); + pointerCount -= 1; + } + + // Dispatch move events if any of the remaining pointers moved from their old locations. + // Although applications receive new locations as part of individual pointer up + // events, they do not generally handle them except when presented in a move event. + if (moveNeeded) { + dispatchTouch(when, policyFlags, &mCurrentTouch, + activeIdBits, -1, pointerCount, AMOTION_EVENT_ACTION_MOVE); + } + + // Dispatch pointer down events using the new pointer locations. + while (!downIdBits.isEmpty()) { + uint32_t downId = downIdBits.firstMarkedBit(); + downIdBits.clearBit(downId); + BitSet32 oldActiveIdBits = activeIdBits; + activeIdBits.markBit(downId); + + int32_t motionEventAction; + if (oldActiveIdBits.isEmpty()) { + motionEventAction = AMOTION_EVENT_ACTION_DOWN; + mDownTime = when; + } else { + motionEventAction = AMOTION_EVENT_ACTION_POINTER_DOWN; + } + + pointerCount += 1; + dispatchTouch(when, policyFlags, &mCurrentTouch, + activeIdBits, downId, pointerCount, motionEventAction); + } + } +} + +void TouchInputMapper::dispatchTouch(nsecs_t when, uint32_t policyFlags, + TouchData* touch, BitSet32 idBits, uint32_t changedId, uint32_t pointerCount, + int32_t motionEventAction) { + int32_t pointerIds[MAX_POINTERS]; + PointerCoords pointerCoords[MAX_POINTERS]; + int32_t motionEventEdgeFlags = 0; + float xPrecision, yPrecision; + + { // acquire lock + AutoMutex _l(mLock); + + // Walk through the the active pointers and map touch screen coordinates (TouchData) into + // display coordinates (PointerCoords) and adjust for display orientation. + for (uint32_t outIndex = 0; ! idBits.isEmpty(); outIndex++) { + uint32_t id = idBits.firstMarkedBit(); + idBits.clearBit(id); + uint32_t inIndex = touch->idToIndex[id]; + + const PointerData& in = touch->pointers[inIndex]; + + // X and Y + float x = float(in.x - mLocked.xOrigin) * mLocked.xScale; + float y = float(in.y - mLocked.yOrigin) * mLocked.yScale; + + // ToolMajor and ToolMinor + float toolMajor, toolMinor; + switch (mCalibration.toolSizeCalibration) { + case Calibration::TOOL_SIZE_CALIBRATION_GEOMETRIC: + toolMajor = in.toolMajor * mLocked.geometricScale; + if (mRawAxes.toolMinor.valid) { + toolMinor = in.toolMinor * mLocked.geometricScale; + } else { + toolMinor = toolMajor; + } + break; + case Calibration::TOOL_SIZE_CALIBRATION_LINEAR: + toolMajor = in.toolMajor != 0 + ? in.toolMajor * mLocked.toolSizeLinearScale + mLocked.toolSizeLinearBias + : 0; + if (mRawAxes.toolMinor.valid) { + toolMinor = in.toolMinor != 0 + ? in.toolMinor * mLocked.toolSizeLinearScale + + mLocked.toolSizeLinearBias + : 0; + } else { + toolMinor = toolMajor; + } + break; + case Calibration::TOOL_SIZE_CALIBRATION_AREA: + if (in.toolMajor != 0) { + float diameter = sqrtf(in.toolMajor + * mLocked.toolSizeAreaScale + mLocked.toolSizeAreaBias); + toolMajor = diameter * mLocked.toolSizeLinearScale + mLocked.toolSizeLinearBias; + } else { + toolMajor = 0; + } + toolMinor = toolMajor; + break; + default: + toolMajor = 0; + toolMinor = 0; + break; + } + + if (mCalibration.haveToolSizeIsSummed && mCalibration.toolSizeIsSummed) { + toolMajor /= pointerCount; + toolMinor /= pointerCount; + } + + // Pressure + float rawPressure; + switch (mCalibration.pressureSource) { + case Calibration::PRESSURE_SOURCE_PRESSURE: + rawPressure = in.pressure; + break; + case Calibration::PRESSURE_SOURCE_TOUCH: + rawPressure = in.touchMajor; + break; + default: + rawPressure = 0; + } + + float pressure; + switch (mCalibration.pressureCalibration) { + case Calibration::PRESSURE_CALIBRATION_PHYSICAL: + case Calibration::PRESSURE_CALIBRATION_AMPLITUDE: + pressure = rawPressure * mLocked.pressureScale; + break; + default: + pressure = 1; + break; + } + + // TouchMajor and TouchMinor + float touchMajor, touchMinor; + switch (mCalibration.touchSizeCalibration) { + case Calibration::TOUCH_SIZE_CALIBRATION_GEOMETRIC: + touchMajor = in.touchMajor * mLocked.geometricScale; + if (mRawAxes.touchMinor.valid) { + touchMinor = in.touchMinor * mLocked.geometricScale; + } else { + touchMinor = touchMajor; + } + break; + case Calibration::TOUCH_SIZE_CALIBRATION_PRESSURE: + touchMajor = toolMajor * pressure; + touchMinor = toolMinor * pressure; + break; + default: + touchMajor = 0; + touchMinor = 0; + break; + } + + if (touchMajor > toolMajor) { + touchMajor = toolMajor; + } + if (touchMinor > toolMinor) { + touchMinor = toolMinor; + } + + // Size + float size; + switch (mCalibration.sizeCalibration) { + case Calibration::SIZE_CALIBRATION_NORMALIZED: { + float rawSize = mRawAxes.toolMinor.valid + ? avg(in.toolMajor, in.toolMinor) + : in.toolMajor; + size = rawSize * mLocked.sizeScale; + break; + } + default: + size = 0; + break; + } + + // Orientation + float orientation; + switch (mCalibration.orientationCalibration) { + case Calibration::ORIENTATION_CALIBRATION_INTERPOLATED: + orientation = in.orientation * mLocked.orientationScale; + break; + default: + orientation = 0; + } + + // Adjust coords for orientation. + switch (mLocked.surfaceOrientation) { + case DISPLAY_ORIENTATION_90: { + float xTemp = x; + x = y; + y = mLocked.surfaceWidth - xTemp; + orientation -= M_PI_2; + if (orientation < - M_PI_2) { + orientation += M_PI; + } + break; + } + case DISPLAY_ORIENTATION_180: { + x = mLocked.surfaceWidth - x; + y = mLocked.surfaceHeight - y; + orientation = - orientation; + break; + } + case DISPLAY_ORIENTATION_270: { + float xTemp = x; + x = mLocked.surfaceHeight - y; + y = xTemp; + orientation += M_PI_2; + if (orientation > M_PI_2) { + orientation -= M_PI; + } + break; + } + } + + // Write output coords. + PointerCoords& out = pointerCoords[outIndex]; + out.x = x; + out.y = y; + out.pressure = pressure; + out.size = size; + out.touchMajor = touchMajor; + out.touchMinor = touchMinor; + out.toolMajor = toolMajor; + out.toolMinor = toolMinor; + out.orientation = orientation; + + pointerIds[outIndex] = int32_t(id); + + if (id == changedId) { + motionEventAction |= outIndex << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; + } + } + + // Check edge flags by looking only at the first pointer since the flags are + // global to the event. + if (motionEventAction == AMOTION_EVENT_ACTION_DOWN) { + if (pointerCoords[0].x <= 0) { + motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_LEFT; + } else if (pointerCoords[0].x >= mLocked.orientedSurfaceWidth) { + motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_RIGHT; + } + if (pointerCoords[0].y <= 0) { + motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_TOP; + } else if (pointerCoords[0].y >= mLocked.orientedSurfaceHeight) { + motionEventEdgeFlags |= AMOTION_EVENT_EDGE_FLAG_BOTTOM; + } + } + + xPrecision = mLocked.orientedXPrecision; + yPrecision = mLocked.orientedYPrecision; + } // release lock + + getDispatcher()->notifyMotion(when, getDeviceId(), mSources, policyFlags, + motionEventAction, 0, getContext()->getGlobalMetaState(), motionEventEdgeFlags, + pointerCount, pointerIds, pointerCoords, + xPrecision, yPrecision, mDownTime); +} + +bool TouchInputMapper::isPointInsideSurfaceLocked(int32_t x, int32_t y) { + if (mRawAxes.x.valid && mRawAxes.y.valid) { + return x >= mRawAxes.x.minValue && x <= mRawAxes.x.maxValue + && y >= mRawAxes.y.minValue && y <= mRawAxes.y.maxValue; + } + return true; +} + +const TouchInputMapper::VirtualKey* TouchInputMapper::findVirtualKeyHitLocked( + int32_t x, int32_t y) { + size_t numVirtualKeys = mLocked.virtualKeys.size(); + for (size_t i = 0; i < numVirtualKeys; i++) { + const VirtualKey& virtualKey = mLocked.virtualKeys[i]; + +#if DEBUG_VIRTUAL_KEYS + LOGD("VirtualKeys: Hit test (%d, %d): keyCode=%d, scanCode=%d, " + "left=%d, top=%d, right=%d, bottom=%d", + x, y, + virtualKey.keyCode, virtualKey.scanCode, + virtualKey.hitLeft, virtualKey.hitTop, + virtualKey.hitRight, virtualKey.hitBottom); +#endif + + if (virtualKey.isHit(x, y)) { + return & virtualKey; + } + } + + return NULL; +} + +void TouchInputMapper::calculatePointerIds() { + uint32_t currentPointerCount = mCurrentTouch.pointerCount; + uint32_t lastPointerCount = mLastTouch.pointerCount; + + if (currentPointerCount == 0) { + // No pointers to assign. + mCurrentTouch.idBits.clear(); + } else if (lastPointerCount == 0) { + // All pointers are new. + mCurrentTouch.idBits.clear(); + for (uint32_t i = 0; i < currentPointerCount; i++) { + mCurrentTouch.pointers[i].id = i; + mCurrentTouch.idToIndex[i] = i; + mCurrentTouch.idBits.markBit(i); + } + } else if (currentPointerCount == 1 && lastPointerCount == 1) { + // Only one pointer and no change in count so it must have the same id as before. + uint32_t id = mLastTouch.pointers[0].id; + mCurrentTouch.pointers[0].id = id; + mCurrentTouch.idToIndex[id] = 0; + mCurrentTouch.idBits.value = BitSet32::valueForBit(id); + } else { + // General case. + // We build a heap of squared euclidean distances between current and last pointers + // associated with the current and last pointer indices. Then, we find the best + // match (by distance) for each current pointer. + PointerDistanceHeapElement heap[MAX_POINTERS * MAX_POINTERS]; + + uint32_t heapSize = 0; + for (uint32_t currentPointerIndex = 0; currentPointerIndex < currentPointerCount; + currentPointerIndex++) { + for (uint32_t lastPointerIndex = 0; lastPointerIndex < lastPointerCount; + lastPointerIndex++) { + int64_t deltaX = mCurrentTouch.pointers[currentPointerIndex].x + - mLastTouch.pointers[lastPointerIndex].x; + int64_t deltaY = mCurrentTouch.pointers[currentPointerIndex].y + - mLastTouch.pointers[lastPointerIndex].y; + + uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY); + + // Insert new element into the heap (sift up). + heap[heapSize].currentPointerIndex = currentPointerIndex; + heap[heapSize].lastPointerIndex = lastPointerIndex; + heap[heapSize].distance = distance; + heapSize += 1; + } + } + + // Heapify + for (uint32_t startIndex = heapSize / 2; startIndex != 0; ) { + startIndex -= 1; + for (uint32_t parentIndex = startIndex; ;) { + uint32_t childIndex = parentIndex * 2 + 1; + if (childIndex >= heapSize) { + break; + } + + if (childIndex + 1 < heapSize + && heap[childIndex + 1].distance < heap[childIndex].distance) { + childIndex += 1; + } + + if (heap[parentIndex].distance <= heap[childIndex].distance) { + break; + } + + swap(heap[parentIndex], heap[childIndex]); + parentIndex = childIndex; + } + } + +#if DEBUG_POINTER_ASSIGNMENT + LOGD("calculatePointerIds - initial distance min-heap: size=%d", heapSize); + for (size_t i = 0; i < heapSize; i++) { + LOGD(" heap[%d]: cur=%d, last=%d, distance=%lld", + i, heap[i].currentPointerIndex, heap[i].lastPointerIndex, + heap[i].distance); + } +#endif + + // Pull matches out by increasing order of distance. + // To avoid reassigning pointers that have already been matched, the loop keeps track + // of which last and current pointers have been matched using the matchedXXXBits variables. + // It also tracks the used pointer id bits. + BitSet32 matchedLastBits(0); + BitSet32 matchedCurrentBits(0); + BitSet32 usedIdBits(0); + bool first = true; + for (uint32_t i = min(currentPointerCount, lastPointerCount); i > 0; i--) { + for (;;) { + if (first) { + // The first time through the loop, we just consume the root element of + // the heap (the one with smallest distance). + first = false; + } else { + // Previous iterations consumed the root element of the heap. + // Pop root element off of the heap (sift down). + heapSize -= 1; + assert(heapSize > 0); + + // Sift down. + heap[0] = heap[heapSize]; + for (uint32_t parentIndex = 0; ;) { + uint32_t childIndex = parentIndex * 2 + 1; + if (childIndex >= heapSize) { + break; + } + + if (childIndex + 1 < heapSize + && heap[childIndex + 1].distance < heap[childIndex].distance) { + childIndex += 1; + } + + if (heap[parentIndex].distance <= heap[childIndex].distance) { + break; + } + + swap(heap[parentIndex], heap[childIndex]); + parentIndex = childIndex; + } + +#if DEBUG_POINTER_ASSIGNMENT + LOGD("calculatePointerIds - reduced distance min-heap: size=%d", heapSize); + for (size_t i = 0; i < heapSize; i++) { + LOGD(" heap[%d]: cur=%d, last=%d, distance=%lld", + i, heap[i].currentPointerIndex, heap[i].lastPointerIndex, + heap[i].distance); + } +#endif + } + + uint32_t currentPointerIndex = heap[0].currentPointerIndex; + if (matchedCurrentBits.hasBit(currentPointerIndex)) continue; // already matched + + uint32_t lastPointerIndex = heap[0].lastPointerIndex; + if (matchedLastBits.hasBit(lastPointerIndex)) continue; // already matched + + matchedCurrentBits.markBit(currentPointerIndex); + matchedLastBits.markBit(lastPointerIndex); + + uint32_t id = mLastTouch.pointers[lastPointerIndex].id; + mCurrentTouch.pointers[currentPointerIndex].id = id; + mCurrentTouch.idToIndex[id] = currentPointerIndex; + usedIdBits.markBit(id); + +#if DEBUG_POINTER_ASSIGNMENT + LOGD("calculatePointerIds - matched: cur=%d, last=%d, id=%d, distance=%lld", + lastPointerIndex, currentPointerIndex, id, heap[0].distance); +#endif + break; + } + } + + // Assign fresh ids to new pointers. + if (currentPointerCount > lastPointerCount) { + for (uint32_t i = currentPointerCount - lastPointerCount; ;) { + uint32_t currentPointerIndex = matchedCurrentBits.firstUnmarkedBit(); + uint32_t id = usedIdBits.firstUnmarkedBit(); + + mCurrentTouch.pointers[currentPointerIndex].id = id; + mCurrentTouch.idToIndex[id] = currentPointerIndex; + usedIdBits.markBit(id); + +#if DEBUG_POINTER_ASSIGNMENT + LOGD("calculatePointerIds - assigned: cur=%d, id=%d", + currentPointerIndex, id); +#endif + + if (--i == 0) break; // done + matchedCurrentBits.markBit(currentPointerIndex); + } + } + + // Fix id bits. + mCurrentTouch.idBits = usedIdBits; + } +} + +/* Special hack for devices that have bad screen data: if one of the + * points has moved more than a screen height from the last position, + * then drop it. */ +bool TouchInputMapper::applyBadTouchFilter() { + // This hack requires valid axis parameters. + if (! mRawAxes.y.valid) { + return false; + } + + uint32_t pointerCount = mCurrentTouch.pointerCount; + + // Nothing to do if there are no points. + if (pointerCount == 0) { + return false; + } + + // Don't do anything if a finger is going down or up. We run + // here before assigning pointer IDs, so there isn't a good + // way to do per-finger matching. + if (pointerCount != mLastTouch.pointerCount) { + return false; + } + + // We consider a single movement across more than a 7/16 of + // the long size of the screen to be bad. This was a magic value + // determined by looking at the maximum distance it is feasible + // to actually move in one sample. + int32_t maxDeltaY = mRawAxes.y.getRange() * 7 / 16; + + // XXX The original code in InputDevice.java included commented out + // code for testing the X axis. Note that when we drop a point + // we don't actually restore the old X either. Strange. + // The old code also tries to track when bad points were previously + // detected but it turns out that due to the placement of a "break" + // at the end of the loop, we never set mDroppedBadPoint to true + // so it is effectively dead code. + // Need to figure out if the old code is busted or just overcomplicated + // but working as intended. + + // Look through all new points and see if any are farther than + // acceptable from all previous points. + for (uint32_t i = pointerCount; i-- > 0; ) { + int32_t y = mCurrentTouch.pointers[i].y; + int32_t closestY = INT_MAX; + int32_t closestDeltaY = 0; + +#if DEBUG_HACKS + LOGD("BadTouchFilter: Looking at next point #%d: y=%d", i, y); +#endif + + for (uint32_t j = pointerCount; j-- > 0; ) { + int32_t lastY = mLastTouch.pointers[j].y; + int32_t deltaY = abs(y - lastY); + +#if DEBUG_HACKS + LOGD("BadTouchFilter: Comparing with last point #%d: y=%d deltaY=%d", + j, lastY, deltaY); +#endif + + if (deltaY < maxDeltaY) { + goto SkipSufficientlyClosePoint; + } + if (deltaY < closestDeltaY) { + closestDeltaY = deltaY; + closestY = lastY; + } + } + + // Must not have found a close enough match. +#if DEBUG_HACKS + LOGD("BadTouchFilter: Dropping bad point #%d: newY=%d oldY=%d deltaY=%d maxDeltaY=%d", + i, y, closestY, closestDeltaY, maxDeltaY); +#endif + + mCurrentTouch.pointers[i].y = closestY; + return true; // XXX original code only corrects one point + + SkipSufficientlyClosePoint: ; + } + + // No change. + return false; +} + +/* Special hack for devices that have bad screen data: drop points where + * the coordinate value for one axis has jumped to the other pointer's location. + */ +bool TouchInputMapper::applyJumpyTouchFilter() { + // This hack requires valid axis parameters. + if (! mRawAxes.y.valid) { + return false; + } + + uint32_t pointerCount = mCurrentTouch.pointerCount; + if (mLastTouch.pointerCount != pointerCount) { +#if DEBUG_HACKS + LOGD("JumpyTouchFilter: Different pointer count %d -> %d", + mLastTouch.pointerCount, pointerCount); + for (uint32_t i = 0; i < pointerCount; i++) { + LOGD(" Pointer %d (%d, %d)", i, + mCurrentTouch.pointers[i].x, mCurrentTouch.pointers[i].y); + } +#endif + + if (mJumpyTouchFilter.jumpyPointsDropped < JUMPY_TRANSITION_DROPS) { + if (mLastTouch.pointerCount == 1 && pointerCount == 2) { + // Just drop the first few events going from 1 to 2 pointers. + // They're bad often enough that they're not worth considering. + mCurrentTouch.pointerCount = 1; + mJumpyTouchFilter.jumpyPointsDropped += 1; + +#if DEBUG_HACKS + LOGD("JumpyTouchFilter: Pointer 2 dropped"); +#endif + return true; + } else if (mLastTouch.pointerCount == 2 && pointerCount == 1) { + // The event when we go from 2 -> 1 tends to be messed up too + mCurrentTouch.pointerCount = 2; + mCurrentTouch.pointers[0] = mLastTouch.pointers[0]; + mCurrentTouch.pointers[1] = mLastTouch.pointers[1]; + mJumpyTouchFilter.jumpyPointsDropped += 1; + +#if DEBUG_HACKS + for (int32_t i = 0; i < 2; i++) { + LOGD("JumpyTouchFilter: Pointer %d replaced (%d, %d)", i, + mCurrentTouch.pointers[i].x, mCurrentTouch.pointers[i].y); + } +#endif + return true; + } + } + // Reset jumpy points dropped on other transitions or if limit exceeded. + mJumpyTouchFilter.jumpyPointsDropped = 0; + +#if DEBUG_HACKS + LOGD("JumpyTouchFilter: Transition - drop limit reset"); +#endif + return false; + } + + // We have the same number of pointers as last time. + // A 'jumpy' point is one where the coordinate value for one axis + // has jumped to the other pointer's location. No need to do anything + // else if we only have one pointer. + if (pointerCount < 2) { + return false; + } + + if (mJumpyTouchFilter.jumpyPointsDropped < JUMPY_DROP_LIMIT) { + int jumpyEpsilon = mRawAxes.y.getRange() / JUMPY_EPSILON_DIVISOR; + + // We only replace the single worst jumpy point as characterized by pointer distance + // in a single axis. + int32_t badPointerIndex = -1; + int32_t badPointerReplacementIndex = -1; + int32_t badPointerDistance = INT_MIN; // distance to be corrected + + for (uint32_t i = pointerCount; i-- > 0; ) { + int32_t x = mCurrentTouch.pointers[i].x; + int32_t y = mCurrentTouch.pointers[i].y; + +#if DEBUG_HACKS + LOGD("JumpyTouchFilter: Point %d (%d, %d)", i, x, y); +#endif + + // Check if a touch point is too close to another's coordinates + bool dropX = false, dropY = false; + for (uint32_t j = 0; j < pointerCount; j++) { + if (i == j) { + continue; + } + + if (abs(x - mCurrentTouch.pointers[j].x) <= jumpyEpsilon) { + dropX = true; + break; + } + + if (abs(y - mCurrentTouch.pointers[j].y) <= jumpyEpsilon) { + dropY = true; + break; + } + } + if (! dropX && ! dropY) { + continue; // not jumpy + } + + // Find a replacement candidate by comparing with older points on the + // complementary (non-jumpy) axis. + int32_t distance = INT_MIN; // distance to be corrected + int32_t replacementIndex = -1; + + if (dropX) { + // X looks too close. Find an older replacement point with a close Y. + int32_t smallestDeltaY = INT_MAX; + for (uint32_t j = 0; j < pointerCount; j++) { + int32_t deltaY = abs(y - mLastTouch.pointers[j].y); + if (deltaY < smallestDeltaY) { + smallestDeltaY = deltaY; + replacementIndex = j; + } + } + distance = abs(x - mLastTouch.pointers[replacementIndex].x); + } else { + // Y looks too close. Find an older replacement point with a close X. + int32_t smallestDeltaX = INT_MAX; + for (uint32_t j = 0; j < pointerCount; j++) { + int32_t deltaX = abs(x - mLastTouch.pointers[j].x); + if (deltaX < smallestDeltaX) { + smallestDeltaX = deltaX; + replacementIndex = j; + } + } + distance = abs(y - mLastTouch.pointers[replacementIndex].y); + } + + // If replacing this pointer would correct a worse error than the previous ones + // considered, then use this replacement instead. + if (distance > badPointerDistance) { + badPointerIndex = i; + badPointerReplacementIndex = replacementIndex; + badPointerDistance = distance; + } + } + + // Correct the jumpy pointer if one was found. + if (badPointerIndex >= 0) { +#if DEBUG_HACKS + LOGD("JumpyTouchFilter: Replacing bad pointer %d with (%d, %d)", + badPointerIndex, + mLastTouch.pointers[badPointerReplacementIndex].x, + mLastTouch.pointers[badPointerReplacementIndex].y); +#endif + + mCurrentTouch.pointers[badPointerIndex].x = + mLastTouch.pointers[badPointerReplacementIndex].x; + mCurrentTouch.pointers[badPointerIndex].y = + mLastTouch.pointers[badPointerReplacementIndex].y; + mJumpyTouchFilter.jumpyPointsDropped += 1; + return true; + } + } + + mJumpyTouchFilter.jumpyPointsDropped = 0; + return false; +} + +/* Special hack for devices that have bad screen data: aggregate and + * compute averages of the coordinate data, to reduce the amount of + * jitter seen by applications. */ +void TouchInputMapper::applyAveragingTouchFilter() { + for (uint32_t currentIndex = 0; currentIndex < mCurrentTouch.pointerCount; currentIndex++) { + uint32_t id = mCurrentTouch.pointers[currentIndex].id; + int32_t x = mCurrentTouch.pointers[currentIndex].x; + int32_t y = mCurrentTouch.pointers[currentIndex].y; + int32_t pressure; + switch (mCalibration.pressureSource) { + case Calibration::PRESSURE_SOURCE_PRESSURE: + pressure = mCurrentTouch.pointers[currentIndex].pressure; + break; + case Calibration::PRESSURE_SOURCE_TOUCH: + pressure = mCurrentTouch.pointers[currentIndex].touchMajor; + break; + default: + pressure = 1; + break; + } + + if (mLastTouch.idBits.hasBit(id)) { + // Pointer was down before and is still down now. + // Compute average over history trace. + uint32_t start = mAveragingTouchFilter.historyStart[id]; + uint32_t end = mAveragingTouchFilter.historyEnd[id]; + + int64_t deltaX = x - mAveragingTouchFilter.historyData[end].pointers[id].x; + int64_t deltaY = y - mAveragingTouchFilter.historyData[end].pointers[id].y; + uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY); + +#if DEBUG_HACKS + LOGD("AveragingTouchFilter: Pointer id %d - Distance from last sample: %lld", + id, distance); +#endif + + if (distance < AVERAGING_DISTANCE_LIMIT) { + // Increment end index in preparation for recording new historical data. + end += 1; + if (end > AVERAGING_HISTORY_SIZE) { + end = 0; + } + + // If the end index has looped back to the start index then we have filled + // the historical trace up to the desired size so we drop the historical + // data at the start of the trace. + if (end == start) { + start += 1; + if (start > AVERAGING_HISTORY_SIZE) { + start = 0; + } + } + + // Add the raw data to the historical trace. + mAveragingTouchFilter.historyStart[id] = start; + mAveragingTouchFilter.historyEnd[id] = end; + mAveragingTouchFilter.historyData[end].pointers[id].x = x; + mAveragingTouchFilter.historyData[end].pointers[id].y = y; + mAveragingTouchFilter.historyData[end].pointers[id].pressure = pressure; + + // Average over all historical positions in the trace by total pressure. + int32_t averagedX = 0; + int32_t averagedY = 0; + int32_t totalPressure = 0; + for (;;) { + int32_t historicalX = mAveragingTouchFilter.historyData[start].pointers[id].x; + int32_t historicalY = mAveragingTouchFilter.historyData[start].pointers[id].y; + int32_t historicalPressure = mAveragingTouchFilter.historyData[start] + .pointers[id].pressure; + + averagedX += historicalX * historicalPressure; + averagedY += historicalY * historicalPressure; + totalPressure += historicalPressure; + + if (start == end) { + break; + } + + start += 1; + if (start > AVERAGING_HISTORY_SIZE) { + start = 0; + } + } + + if (totalPressure != 0) { + averagedX /= totalPressure; + averagedY /= totalPressure; + +#if DEBUG_HACKS + LOGD("AveragingTouchFilter: Pointer id %d - " + "totalPressure=%d, averagedX=%d, averagedY=%d", id, totalPressure, + averagedX, averagedY); +#endif + + mCurrentTouch.pointers[currentIndex].x = averagedX; + mCurrentTouch.pointers[currentIndex].y = averagedY; + } + } else { +#if DEBUG_HACKS + LOGD("AveragingTouchFilter: Pointer id %d - Exceeded max distance", id); +#endif + } + } else { +#if DEBUG_HACKS + LOGD("AveragingTouchFilter: Pointer id %d - Pointer went up", id); +#endif + } + + // Reset pointer history. + mAveragingTouchFilter.historyStart[id] = 0; + mAveragingTouchFilter.historyEnd[id] = 0; + mAveragingTouchFilter.historyData[0].pointers[id].x = x; + mAveragingTouchFilter.historyData[0].pointers[id].y = y; + mAveragingTouchFilter.historyData[0].pointers[id].pressure = pressure; + } +} + +int32_t TouchInputMapper::getKeyCodeState(uint32_t sourceMask, int32_t keyCode) { + { // acquire lock + AutoMutex _l(mLock); + + if (mLocked.currentVirtualKey.down && mLocked.currentVirtualKey.keyCode == keyCode) { + return AKEY_STATE_VIRTUAL; + } + + size_t numVirtualKeys = mLocked.virtualKeys.size(); + for (size_t i = 0; i < numVirtualKeys; i++) { + const VirtualKey& virtualKey = mLocked.virtualKeys[i]; + if (virtualKey.keyCode == keyCode) { + return AKEY_STATE_UP; + } + } + } // release lock + + return AKEY_STATE_UNKNOWN; +} + +int32_t TouchInputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) { + { // acquire lock + AutoMutex _l(mLock); + + if (mLocked.currentVirtualKey.down && mLocked.currentVirtualKey.scanCode == scanCode) { + return AKEY_STATE_VIRTUAL; + } + + size_t numVirtualKeys = mLocked.virtualKeys.size(); + for (size_t i = 0; i < numVirtualKeys; i++) { + const VirtualKey& virtualKey = mLocked.virtualKeys[i]; + if (virtualKey.scanCode == scanCode) { + return AKEY_STATE_UP; + } + } + } // release lock + + return AKEY_STATE_UNKNOWN; +} + +bool TouchInputMapper::markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) { + { // acquire lock + AutoMutex _l(mLock); + + size_t numVirtualKeys = mLocked.virtualKeys.size(); + for (size_t i = 0; i < numVirtualKeys; i++) { + const VirtualKey& virtualKey = mLocked.virtualKeys[i]; + + for (size_t i = 0; i < numCodes; i++) { + if (virtualKey.keyCode == keyCodes[i]) { + outFlags[i] = 1; + } + } + } + } // release lock + + return true; +} + + +// --- SingleTouchInputMapper --- + +SingleTouchInputMapper::SingleTouchInputMapper(InputDevice* device) : + TouchInputMapper(device) { + initialize(); +} + +SingleTouchInputMapper::~SingleTouchInputMapper() { +} + +void SingleTouchInputMapper::initialize() { + mAccumulator.clear(); + + mDown = false; + mX = 0; + mY = 0; + mPressure = 0; // default to 0 for devices that don't report pressure + mToolWidth = 0; // default to 0 for devices that don't report tool width +} + +void SingleTouchInputMapper::reset() { + TouchInputMapper::reset(); + + initialize(); + } + +void SingleTouchInputMapper::process(const RawEvent* rawEvent) { + switch (rawEvent->type) { + case EV_KEY: + switch (rawEvent->scanCode) { + case BTN_TOUCH: + mAccumulator.fields |= Accumulator::FIELD_BTN_TOUCH; + mAccumulator.btnTouch = rawEvent->value != 0; + // Don't sync immediately. Wait until the next SYN_REPORT since we might + // not have received valid position information yet. This logic assumes that + // BTN_TOUCH is always followed by SYN_REPORT as part of a complete packet. + break; + } + break; + + case EV_ABS: + switch (rawEvent->scanCode) { + case ABS_X: + mAccumulator.fields |= Accumulator::FIELD_ABS_X; + mAccumulator.absX = rawEvent->value; + break; + case ABS_Y: + mAccumulator.fields |= Accumulator::FIELD_ABS_Y; + mAccumulator.absY = rawEvent->value; + break; + case ABS_PRESSURE: + mAccumulator.fields |= Accumulator::FIELD_ABS_PRESSURE; + mAccumulator.absPressure = rawEvent->value; + break; + case ABS_TOOL_WIDTH: + mAccumulator.fields |= Accumulator::FIELD_ABS_TOOL_WIDTH; + mAccumulator.absToolWidth = rawEvent->value; + break; + } + break; + + case EV_SYN: + switch (rawEvent->scanCode) { + case SYN_REPORT: + sync(rawEvent->when); + break; + } + break; + } +} + +void SingleTouchInputMapper::sync(nsecs_t when) { + uint32_t fields = mAccumulator.fields; + if (fields == 0) { + return; // no new state changes, so nothing to do + } + + if (fields & Accumulator::FIELD_BTN_TOUCH) { + mDown = mAccumulator.btnTouch; + } + + if (fields & Accumulator::FIELD_ABS_X) { + mX = mAccumulator.absX; + } + + if (fields & Accumulator::FIELD_ABS_Y) { + mY = mAccumulator.absY; + } + + if (fields & Accumulator::FIELD_ABS_PRESSURE) { + mPressure = mAccumulator.absPressure; + } + + if (fields & Accumulator::FIELD_ABS_TOOL_WIDTH) { + mToolWidth = mAccumulator.absToolWidth; + } + + mCurrentTouch.clear(); + + if (mDown) { + mCurrentTouch.pointerCount = 1; + mCurrentTouch.pointers[0].id = 0; + mCurrentTouch.pointers[0].x = mX; + mCurrentTouch.pointers[0].y = mY; + mCurrentTouch.pointers[0].pressure = mPressure; + mCurrentTouch.pointers[0].touchMajor = 0; + mCurrentTouch.pointers[0].touchMinor = 0; + mCurrentTouch.pointers[0].toolMajor = mToolWidth; + mCurrentTouch.pointers[0].toolMinor = mToolWidth; + mCurrentTouch.pointers[0].orientation = 0; + mCurrentTouch.idToIndex[0] = 0; + mCurrentTouch.idBits.markBit(0); + } + + syncTouch(when, true); + + mAccumulator.clear(); +} + +void SingleTouchInputMapper::configureRawAxes() { + TouchInputMapper::configureRawAxes(); + + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_X, & mRawAxes.x); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_Y, & mRawAxes.y); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_PRESSURE, & mRawAxes.pressure); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_TOOL_WIDTH, & mRawAxes.toolMajor); +} + + +// --- MultiTouchInputMapper --- + +MultiTouchInputMapper::MultiTouchInputMapper(InputDevice* device) : + TouchInputMapper(device) { + initialize(); +} + +MultiTouchInputMapper::~MultiTouchInputMapper() { +} + +void MultiTouchInputMapper::initialize() { + mAccumulator.clear(); +} + +void MultiTouchInputMapper::reset() { + TouchInputMapper::reset(); + + initialize(); +} + +void MultiTouchInputMapper::process(const RawEvent* rawEvent) { + switch (rawEvent->type) { + case EV_ABS: { + uint32_t pointerIndex = mAccumulator.pointerCount; + Accumulator::Pointer* pointer = & mAccumulator.pointers[pointerIndex]; + + switch (rawEvent->scanCode) { + case ABS_MT_POSITION_X: + pointer->fields |= Accumulator::FIELD_ABS_MT_POSITION_X; + pointer->absMTPositionX = rawEvent->value; + break; + case ABS_MT_POSITION_Y: + pointer->fields |= Accumulator::FIELD_ABS_MT_POSITION_Y; + pointer->absMTPositionY = rawEvent->value; + break; + case ABS_MT_TOUCH_MAJOR: + pointer->fields |= Accumulator::FIELD_ABS_MT_TOUCH_MAJOR; + pointer->absMTTouchMajor = rawEvent->value; + break; + case ABS_MT_TOUCH_MINOR: + pointer->fields |= Accumulator::FIELD_ABS_MT_TOUCH_MINOR; + pointer->absMTTouchMinor = rawEvent->value; + break; + case ABS_MT_WIDTH_MAJOR: + pointer->fields |= Accumulator::FIELD_ABS_MT_WIDTH_MAJOR; + pointer->absMTWidthMajor = rawEvent->value; + break; + case ABS_MT_WIDTH_MINOR: + pointer->fields |= Accumulator::FIELD_ABS_MT_WIDTH_MINOR; + pointer->absMTWidthMinor = rawEvent->value; + break; + case ABS_MT_ORIENTATION: + pointer->fields |= Accumulator::FIELD_ABS_MT_ORIENTATION; + pointer->absMTOrientation = rawEvent->value; + break; + case ABS_MT_TRACKING_ID: + pointer->fields |= Accumulator::FIELD_ABS_MT_TRACKING_ID; + pointer->absMTTrackingId = rawEvent->value; + break; + case ABS_MT_PRESSURE: + pointer->fields |= Accumulator::FIELD_ABS_MT_PRESSURE; + pointer->absMTPressure = rawEvent->value; + break; + } + break; + } + + case EV_SYN: + switch (rawEvent->scanCode) { + case SYN_MT_REPORT: { + // MultiTouch Sync: The driver has returned all data for *one* of the pointers. + uint32_t pointerIndex = mAccumulator.pointerCount; + + if (mAccumulator.pointers[pointerIndex].fields) { + if (pointerIndex == MAX_POINTERS) { + LOGW("MultiTouch device driver returned more than maximum of %d pointers.", + MAX_POINTERS); + } else { + pointerIndex += 1; + mAccumulator.pointerCount = pointerIndex; + } + } + + mAccumulator.pointers[pointerIndex].clear(); + break; + } + + case SYN_REPORT: + sync(rawEvent->when); + break; + } + break; + } +} + +void MultiTouchInputMapper::sync(nsecs_t when) { + static const uint32_t REQUIRED_FIELDS = + Accumulator::FIELD_ABS_MT_POSITION_X | Accumulator::FIELD_ABS_MT_POSITION_Y; + + uint32_t inCount = mAccumulator.pointerCount; + uint32_t outCount = 0; + bool havePointerIds = true; + + mCurrentTouch.clear(); + + for (uint32_t inIndex = 0; inIndex < inCount; inIndex++) { + const Accumulator::Pointer& inPointer = mAccumulator.pointers[inIndex]; + uint32_t fields = inPointer.fields; + + if ((fields & REQUIRED_FIELDS) != REQUIRED_FIELDS) { + // Some drivers send empty MT sync packets without X / Y to indicate a pointer up. + // Drop this finger. + continue; + } + + PointerData& outPointer = mCurrentTouch.pointers[outCount]; + outPointer.x = inPointer.absMTPositionX; + outPointer.y = inPointer.absMTPositionY; + + if (fields & Accumulator::FIELD_ABS_MT_PRESSURE) { + if (inPointer.absMTPressure <= 0) { + // Some devices send sync packets with X / Y but with a 0 pressure to indicate + // a pointer going up. Drop this finger. + continue; + } + outPointer.pressure = inPointer.absMTPressure; + } else { + // Default pressure to 0 if absent. + outPointer.pressure = 0; + } + + if (fields & Accumulator::FIELD_ABS_MT_TOUCH_MAJOR) { + if (inPointer.absMTTouchMajor <= 0) { + // Some devices send sync packets with X / Y but with a 0 touch major to indicate + // a pointer going up. Drop this finger. + continue; + } + outPointer.touchMajor = inPointer.absMTTouchMajor; + } else { + // Default touch area to 0 if absent. + outPointer.touchMajor = 0; + } + + if (fields & Accumulator::FIELD_ABS_MT_TOUCH_MINOR) { + outPointer.touchMinor = inPointer.absMTTouchMinor; + } else { + // Assume touch area is circular. + outPointer.touchMinor = outPointer.touchMajor; + } + + if (fields & Accumulator::FIELD_ABS_MT_WIDTH_MAJOR) { + outPointer.toolMajor = inPointer.absMTWidthMajor; + } else { + // Default tool area to 0 if absent. + outPointer.toolMajor = 0; + } + + if (fields & Accumulator::FIELD_ABS_MT_WIDTH_MINOR) { + outPointer.toolMinor = inPointer.absMTWidthMinor; + } else { + // Assume tool area is circular. + outPointer.toolMinor = outPointer.toolMajor; + } + + if (fields & Accumulator::FIELD_ABS_MT_ORIENTATION) { + outPointer.orientation = inPointer.absMTOrientation; + } else { + // Default orientation to vertical if absent. + outPointer.orientation = 0; + } + + // Assign pointer id using tracking id if available. + if (havePointerIds) { + if (fields & Accumulator::FIELD_ABS_MT_TRACKING_ID) { + uint32_t id = uint32_t(inPointer.absMTTrackingId); + + if (id > MAX_POINTER_ID) { +#if DEBUG_POINTERS + LOGD("Pointers: Ignoring driver provided pointer id %d because " + "it is larger than max supported id %d", + id, MAX_POINTER_ID); +#endif + havePointerIds = false; + } + else { + outPointer.id = id; + mCurrentTouch.idToIndex[id] = outCount; + mCurrentTouch.idBits.markBit(id); + } + } else { + havePointerIds = false; + } + } + + outCount += 1; + } + + mCurrentTouch.pointerCount = outCount; + + syncTouch(when, havePointerIds); + + mAccumulator.clear(); +} + +void MultiTouchInputMapper::configureRawAxes() { + TouchInputMapper::configureRawAxes(); + + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_MT_POSITION_X, & mRawAxes.x); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_MT_POSITION_Y, & mRawAxes.y); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_MT_TOUCH_MAJOR, & mRawAxes.touchMajor); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_MT_TOUCH_MINOR, & mRawAxes.touchMinor); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_MT_WIDTH_MAJOR, & mRawAxes.toolMajor); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_MT_WIDTH_MINOR, & mRawAxes.toolMinor); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_MT_ORIENTATION, & mRawAxes.orientation); + getEventHub()->getAbsoluteAxisInfo(getDeviceId(), ABS_MT_PRESSURE, & mRawAxes.pressure); +} + + +} // namespace android diff --git a/services/input/InputReader.h b/services/input/InputReader.h new file mode 100644 index 0000000..8c849c4 --- /dev/null +++ b/services/input/InputReader.h @@ -0,0 +1,955 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _UI_INPUT_READER_H +#define _UI_INPUT_READER_H + +#include "EventHub.h" +#include "InputDispatcher.h" +#include "PointerController.h" + +#include <ui/Input.h> +#include <ui/DisplayInfo.h> +#include <utils/KeyedVector.h> +#include <utils/threads.h> +#include <utils/Timers.h> +#include <utils/RefBase.h> +#include <utils/String8.h> +#include <utils/BitSet.h> + +#include <stddef.h> +#include <unistd.h> + +namespace android { + +class InputDevice; +class InputMapper; + + +/* + * Input reader policy interface. + * + * The input reader policy is used by the input reader to interact with the Window Manager + * and other system components. + * + * The actual implementation is partially supported by callbacks into the DVM + * via JNI. This interface is also mocked in the unit tests. + */ +class InputReaderPolicyInterface : public virtual RefBase { +protected: + InputReaderPolicyInterface() { } + virtual ~InputReaderPolicyInterface() { } + +public: + /* Display orientations. */ + enum { + ROTATION_0 = 0, + ROTATION_90 = 1, + ROTATION_180 = 2, + ROTATION_270 = 3 + }; + + /* Gets information about the display with the specified id. + * Returns true if the display info is available, false otherwise. + */ + virtual bool getDisplayInfo(int32_t displayId, + int32_t* width, int32_t* height, int32_t* orientation) = 0; + + /* Determines whether to turn on some hacks we have to improve the touch interaction with a + * certain device whose screen currently is not all that good. + */ + virtual bool filterTouchEvents() = 0; + + /* Determines whether to turn on some hacks to improve touch interaction with another device + * where touch coordinate data can get corrupted. + */ + virtual bool filterJumpyTouchEvents() = 0; + + /* Gets the excluded device names for the platform. */ + virtual void getExcludedDeviceNames(Vector<String8>& outExcludedDeviceNames) = 0; + + /* Gets a pointer controller associated with the specified cursor device (ie. a mouse). */ + virtual sp<PointerControllerInterface> obtainPointerController(int32_t deviceId) = 0; +}; + + +/* Processes raw input events and sends cooked event data to an input dispatcher. */ +class InputReaderInterface : public virtual RefBase { +protected: + InputReaderInterface() { } + virtual ~InputReaderInterface() { } + +public: + /* Dumps the state of the input reader. + * + * This method may be called on any thread (usually by the input manager). */ + virtual void dump(String8& dump) = 0; + + /* Runs a single iteration of the processing loop. + * Nominally reads and processes one incoming message from the EventHub. + * + * This method should be called on the input reader thread. + */ + virtual void loopOnce() = 0; + + /* Gets the current input device configuration. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual void getInputConfiguration(InputConfiguration* outConfiguration) = 0; + + /* Gets information about the specified input device. + * Returns OK if the device information was obtained or NAME_NOT_FOUND if there + * was no such device. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) = 0; + + /* Gets the list of all registered device ids. */ + virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds) = 0; + + /* Query current input state. */ + virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t scanCode) = 0; + virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t keyCode) = 0; + virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, + int32_t sw) = 0; + + /* Determine whether physical keys exist for the given framework-domain key codes. */ + virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, + size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) = 0; +}; + + +/* Internal interface used by individual input devices to access global input device state + * and parameters maintained by the input reader. + */ +class InputReaderContext { +public: + InputReaderContext() { } + virtual ~InputReaderContext() { } + + virtual void updateGlobalMetaState() = 0; + virtual int32_t getGlobalMetaState() = 0; + + virtual InputReaderPolicyInterface* getPolicy() = 0; + virtual InputDispatcherInterface* getDispatcher() = 0; + virtual EventHubInterface* getEventHub() = 0; +}; + + +/* The input reader reads raw event data from the event hub and processes it into input events + * that it sends to the input dispatcher. Some functions of the input reader, such as early + * event filtering in low power states, are controlled by a separate policy object. + * + * IMPORTANT INVARIANT: + * Because the policy and dispatcher can potentially block or cause re-entrance into + * the input reader, the input reader never calls into other components while holding + * an exclusive internal lock whenever re-entrance can happen. + */ +class InputReader : public InputReaderInterface, protected InputReaderContext { +public: + InputReader(const sp<EventHubInterface>& eventHub, + const sp<InputReaderPolicyInterface>& policy, + const sp<InputDispatcherInterface>& dispatcher); + virtual ~InputReader(); + + virtual void dump(String8& dump); + + virtual void loopOnce(); + + virtual void getInputConfiguration(InputConfiguration* outConfiguration); + + virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo); + virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds); + + virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t scanCode); + virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, + int32_t keyCode); + virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, + int32_t sw); + + virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, + size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags); + +protected: + // These methods are protected virtual so they can be overridden and instrumented + // by test cases. + virtual InputDevice* createDevice(int32_t deviceId, const String8& name, uint32_t classes); + +private: + sp<EventHubInterface> mEventHub; + sp<InputReaderPolicyInterface> mPolicy; + sp<InputDispatcherInterface> mDispatcher; + + virtual InputReaderPolicyInterface* getPolicy() { return mPolicy.get(); } + virtual InputDispatcherInterface* getDispatcher() { return mDispatcher.get(); } + virtual EventHubInterface* getEventHub() { return mEventHub.get(); } + + // This reader/writer lock guards the list of input devices. + // The writer lock must be held whenever the list of input devices is modified + // and then promptly released. + // The reader lock must be held whenever the list of input devices is traversed or an + // input device in the list is accessed. + // This lock only protects the registry and prevents inadvertent deletion of device objects + // that are in use. Individual devices are responsible for guarding their own internal state + // as needed for concurrent operation. + RWLock mDeviceRegistryLock; + KeyedVector<int32_t, InputDevice*> mDevices; + + // low-level input event decoding and device management + void process(const RawEvent* rawEvent); + + void addDevice(int32_t deviceId); + void removeDevice(int32_t deviceId); + void configureExcludedDevices(); + + void consumeEvent(const RawEvent* rawEvent); + + void handleConfigurationChanged(nsecs_t when); + + // state management for all devices + Mutex mStateLock; + + int32_t mGlobalMetaState; + virtual void updateGlobalMetaState(); + virtual int32_t getGlobalMetaState(); + + InputConfiguration mInputConfiguration; + void updateInputConfiguration(); + + // state queries + typedef int32_t (InputDevice::*GetStateFunc)(uint32_t sourceMask, int32_t code); + int32_t getState(int32_t deviceId, uint32_t sourceMask, int32_t code, + GetStateFunc getStateFunc); + bool markSupportedKeyCodes(int32_t deviceId, uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); +}; + + +/* Reads raw events from the event hub and processes them, endlessly. */ +class InputReaderThread : public Thread { +public: + InputReaderThread(const sp<InputReaderInterface>& reader); + virtual ~InputReaderThread(); + +private: + sp<InputReaderInterface> mReader; + + virtual bool threadLoop(); +}; + + +/* Represents the state of a single input device. */ +class InputDevice { +public: + InputDevice(InputReaderContext* context, int32_t id, const String8& name); + ~InputDevice(); + + inline InputReaderContext* getContext() { return mContext; } + inline int32_t getId() { return mId; } + inline const String8& getName() { return mName; } + inline uint32_t getSources() { return mSources; } + + inline bool isIgnored() { return mMappers.isEmpty(); } + + void dump(String8& dump); + void addMapper(InputMapper* mapper); + void configure(); + void reset(); + void process(const RawEvent* rawEvent); + + void getDeviceInfo(InputDeviceInfo* outDeviceInfo); + int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); + int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); + bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); + + int32_t getMetaState(); + + inline const PropertyMap& getConfiguration() { + return mConfiguration; + } + +private: + InputReaderContext* mContext; + int32_t mId; + + Vector<InputMapper*> mMappers; + + String8 mName; + uint32_t mSources; + + typedef int32_t (InputMapper::*GetStateFunc)(uint32_t sourceMask, int32_t code); + int32_t getState(uint32_t sourceMask, int32_t code, GetStateFunc getStateFunc); + + PropertyMap mConfiguration; +}; + + +/* An input mapper transforms raw input events into cooked event data. + * A single input device can have multiple associated input mappers in order to interpret + * different classes of events. + */ +class InputMapper { +public: + InputMapper(InputDevice* device); + virtual ~InputMapper(); + + inline InputDevice* getDevice() { return mDevice; } + inline int32_t getDeviceId() { return mDevice->getId(); } + inline const String8 getDeviceName() { return mDevice->getName(); } + inline InputReaderContext* getContext() { return mContext; } + inline InputReaderPolicyInterface* getPolicy() { return mContext->getPolicy(); } + inline InputDispatcherInterface* getDispatcher() { return mContext->getDispatcher(); } + inline EventHubInterface* getEventHub() { return mContext->getEventHub(); } + + virtual uint32_t getSources() = 0; + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void dump(String8& dump); + virtual void configure(); + virtual void reset(); + virtual void process(const RawEvent* rawEvent) = 0; + + virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); + virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); + virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); + + virtual int32_t getMetaState(); + +protected: + InputDevice* mDevice; + InputReaderContext* mContext; +}; + + +class SwitchInputMapper : public InputMapper { +public: + SwitchInputMapper(InputDevice* device); + virtual ~SwitchInputMapper(); + + virtual uint32_t getSources(); + virtual void process(const RawEvent* rawEvent); + + virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); + +private: + void processSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue); +}; + + +class KeyboardInputMapper : public InputMapper { +public: + KeyboardInputMapper(InputDevice* device, uint32_t sources, int32_t keyboardType); + virtual ~KeyboardInputMapper(); + + virtual uint32_t getSources(); + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void dump(String8& dump); + virtual void configure(); + virtual void reset(); + virtual void process(const RawEvent* rawEvent); + + virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); + virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); + + virtual int32_t getMetaState(); + +private: + Mutex mLock; + + struct KeyDown { + int32_t keyCode; + int32_t scanCode; + }; + + uint32_t mSources; + int32_t mKeyboardType; + + // Immutable configuration parameters. + struct Parameters { + int32_t associatedDisplayId; + bool orientationAware; + } mParameters; + + struct LockedState { + Vector<KeyDown> keyDowns; // keys that are down + int32_t metaState; + nsecs_t downTime; // time of most recent key down + + struct LedState { + bool avail; // led is available + bool on; // we think the led is currently on + }; + LedState capsLockLedState; + LedState numLockLedState; + LedState scrollLockLedState; + } mLocked; + + void initializeLocked(); + + void configureParameters(); + void dumpParameters(String8& dump); + + bool isKeyboardOrGamepadKey(int32_t scanCode); + + void processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode, + uint32_t policyFlags); + + ssize_t findKeyDownLocked(int32_t scanCode); + + void resetLedStateLocked(); + void initializeLedStateLocked(LockedState::LedState& ledState, int32_t led); + void updateLedStateLocked(bool reset); + void updateLedStateForModifierLocked(LockedState::LedState& ledState, int32_t led, + int32_t modifier, bool reset); +}; + + +class CursorInputMapper : public InputMapper { +public: + CursorInputMapper(InputDevice* device); + virtual ~CursorInputMapper(); + + virtual uint32_t getSources(); + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void dump(String8& dump); + virtual void configure(); + virtual void reset(); + virtual void process(const RawEvent* rawEvent); + + virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + +private: + // Amount that trackball needs to move in order to generate a key event. + static const int32_t TRACKBALL_MOVEMENT_THRESHOLD = 6; + + Mutex mLock; + + // Immutable configuration parameters. + struct Parameters { + enum Mode { + MODE_POINTER, + MODE_NAVIGATION, + }; + + Mode mode; + int32_t associatedDisplayId; + bool orientationAware; + } mParameters; + + struct Accumulator { + enum { + FIELD_BTN_MOUSE = 1, + FIELD_REL_X = 2, + FIELD_REL_Y = 4 + }; + + uint32_t fields; + + bool btnMouse; + int32_t relX; + int32_t relY; + + inline void clear() { + fields = 0; + } + } mAccumulator; + + int32_t mSources; + float mXScale; + float mYScale; + float mXPrecision; + float mYPrecision; + sp<PointerControllerInterface> mPointerController; + + struct LockedState { + bool down; + nsecs_t downTime; + } mLocked; + + void initializeLocked(); + + void configureParameters(); + void dumpParameters(String8& dump); + + void sync(nsecs_t when); +}; + + +class TouchInputMapper : public InputMapper { +public: + TouchInputMapper(InputDevice* device); + virtual ~TouchInputMapper(); + + virtual uint32_t getSources(); + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); + virtual void dump(String8& dump); + virtual void configure(); + virtual void reset(); + + virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); + virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags); + +protected: + Mutex mLock; + + struct VirtualKey { + int32_t keyCode; + int32_t scanCode; + uint32_t flags; + + // computed hit box, specified in touch screen coords based on known display size + int32_t hitLeft; + int32_t hitTop; + int32_t hitRight; + int32_t hitBottom; + + inline bool isHit(int32_t x, int32_t y) const { + return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom; + } + }; + + // Raw data for a single pointer. + struct PointerData { + uint32_t id; + int32_t x; + int32_t y; + int32_t pressure; + int32_t touchMajor; + int32_t touchMinor; + int32_t toolMajor; + int32_t toolMinor; + int32_t orientation; + + inline bool operator== (const PointerData& other) const { + return id == other.id + && x == other.x + && y == other.y + && pressure == other.pressure + && touchMajor == other.touchMajor + && touchMinor == other.touchMinor + && toolMajor == other.toolMajor + && toolMinor == other.toolMinor + && orientation == other.orientation; + } + inline bool operator!= (const PointerData& other) const { + return !(*this == other); + } + }; + + // Raw data for a collection of pointers including a pointer id mapping table. + struct TouchData { + uint32_t pointerCount; + PointerData pointers[MAX_POINTERS]; + BitSet32 idBits; + uint32_t idToIndex[MAX_POINTER_ID + 1]; + + void copyFrom(const TouchData& other) { + pointerCount = other.pointerCount; + idBits = other.idBits; + + for (uint32_t i = 0; i < pointerCount; i++) { + pointers[i] = other.pointers[i]; + + int id = pointers[i].id; + idToIndex[id] = other.idToIndex[id]; + } + } + + inline void clear() { + pointerCount = 0; + idBits.clear(); + } + }; + + // Input sources supported by the device. + int32_t mSources; + + // Immutable configuration parameters. + struct Parameters { + enum DeviceType { + DEVICE_TYPE_TOUCH_SCREEN, + DEVICE_TYPE_TOUCH_PAD, + }; + + DeviceType deviceType; + int32_t associatedDisplayId; + bool orientationAware; + + bool useBadTouchFilter; + bool useJumpyTouchFilter; + bool useAveragingTouchFilter; + } mParameters; + + // Immutable calibration parameters in parsed form. + struct Calibration { + // Position + bool haveXOrigin; + int32_t xOrigin; + bool haveYOrigin; + int32_t yOrigin; + bool haveXScale; + float xScale; + bool haveYScale; + float yScale; + + // Touch Size + enum TouchSizeCalibration { + TOUCH_SIZE_CALIBRATION_DEFAULT, + TOUCH_SIZE_CALIBRATION_NONE, + TOUCH_SIZE_CALIBRATION_GEOMETRIC, + TOUCH_SIZE_CALIBRATION_PRESSURE, + }; + + TouchSizeCalibration touchSizeCalibration; + + // Tool Size + enum ToolSizeCalibration { + TOOL_SIZE_CALIBRATION_DEFAULT, + TOOL_SIZE_CALIBRATION_NONE, + TOOL_SIZE_CALIBRATION_GEOMETRIC, + TOOL_SIZE_CALIBRATION_LINEAR, + TOOL_SIZE_CALIBRATION_AREA, + }; + + ToolSizeCalibration toolSizeCalibration; + bool haveToolSizeLinearScale; + float toolSizeLinearScale; + bool haveToolSizeLinearBias; + float toolSizeLinearBias; + bool haveToolSizeAreaScale; + float toolSizeAreaScale; + bool haveToolSizeAreaBias; + float toolSizeAreaBias; + bool haveToolSizeIsSummed; + bool toolSizeIsSummed; + + // Pressure + enum PressureCalibration { + PRESSURE_CALIBRATION_DEFAULT, + PRESSURE_CALIBRATION_NONE, + PRESSURE_CALIBRATION_PHYSICAL, + PRESSURE_CALIBRATION_AMPLITUDE, + }; + enum PressureSource { + PRESSURE_SOURCE_DEFAULT, + PRESSURE_SOURCE_PRESSURE, + PRESSURE_SOURCE_TOUCH, + }; + + PressureCalibration pressureCalibration; + PressureSource pressureSource; + bool havePressureScale; + float pressureScale; + + // Size + enum SizeCalibration { + SIZE_CALIBRATION_DEFAULT, + SIZE_CALIBRATION_NONE, + SIZE_CALIBRATION_NORMALIZED, + }; + + SizeCalibration sizeCalibration; + + // Orientation + enum OrientationCalibration { + ORIENTATION_CALIBRATION_DEFAULT, + ORIENTATION_CALIBRATION_NONE, + ORIENTATION_CALIBRATION_INTERPOLATED, + }; + + OrientationCalibration orientationCalibration; + } mCalibration; + + // Raw axis information from the driver. + struct RawAxes { + RawAbsoluteAxisInfo x; + RawAbsoluteAxisInfo y; + RawAbsoluteAxisInfo pressure; + RawAbsoluteAxisInfo touchMajor; + RawAbsoluteAxisInfo touchMinor; + RawAbsoluteAxisInfo toolMajor; + RawAbsoluteAxisInfo toolMinor; + RawAbsoluteAxisInfo orientation; + } mRawAxes; + + // Current and previous touch sample data. + TouchData mCurrentTouch; + TouchData mLastTouch; + + // The time the primary pointer last went down. + nsecs_t mDownTime; + + struct LockedState { + Vector<VirtualKey> virtualKeys; + + // The surface orientation and width and height set by configureSurfaceLocked(). + int32_t surfaceOrientation; + int32_t surfaceWidth, surfaceHeight; + + // Translation and scaling factors, orientation-independent. + int32_t xOrigin; + float xScale; + float xPrecision; + + int32_t yOrigin; + float yScale; + float yPrecision; + + float geometricScale; + + float toolSizeLinearScale; + float toolSizeLinearBias; + float toolSizeAreaScale; + float toolSizeAreaBias; + + float pressureScale; + + float sizeScale; + + float orientationScale; + + // Oriented motion ranges for input device info. + struct OrientedRanges { + InputDeviceInfo::MotionRange x; + InputDeviceInfo::MotionRange y; + + bool havePressure; + InputDeviceInfo::MotionRange pressure; + + bool haveSize; + InputDeviceInfo::MotionRange size; + + bool haveTouchSize; + InputDeviceInfo::MotionRange touchMajor; + InputDeviceInfo::MotionRange touchMinor; + + bool haveToolSize; + InputDeviceInfo::MotionRange toolMajor; + InputDeviceInfo::MotionRange toolMinor; + + bool haveOrientation; + InputDeviceInfo::MotionRange orientation; + } orientedRanges; + + // Oriented dimensions and precision. + float orientedSurfaceWidth, orientedSurfaceHeight; + float orientedXPrecision, orientedYPrecision; + + struct CurrentVirtualKeyState { + bool down; + nsecs_t downTime; + int32_t keyCode; + int32_t scanCode; + } currentVirtualKey; + } mLocked; + + virtual void configureParameters(); + virtual void dumpParameters(String8& dump); + virtual void configureRawAxes(); + virtual void dumpRawAxes(String8& dump); + virtual bool configureSurfaceLocked(); + virtual void dumpSurfaceLocked(String8& dump); + virtual void configureVirtualKeysLocked(); + virtual void dumpVirtualKeysLocked(String8& dump); + virtual void parseCalibration(); + virtual void resolveCalibration(); + virtual void dumpCalibration(String8& dump); + + enum TouchResult { + // Dispatch the touch normally. + DISPATCH_TOUCH, + // Do not dispatch the touch, but keep tracking the current stroke. + SKIP_TOUCH, + // Do not dispatch the touch, and drop all information associated with the current stoke + // so the next movement will appear as a new down. + DROP_STROKE + }; + + void syncTouch(nsecs_t when, bool havePointerIds); + +private: + /* Maximum number of historical samples to average. */ + static const uint32_t AVERAGING_HISTORY_SIZE = 5; + + /* Slop distance for jumpy pointer detection. + * The vertical range of the screen divided by this is our epsilon value. */ + static const uint32_t JUMPY_EPSILON_DIVISOR = 212; + + /* Number of jumpy points to drop for touchscreens that need it. */ + static const uint32_t JUMPY_TRANSITION_DROPS = 3; + static const uint32_t JUMPY_DROP_LIMIT = 3; + + /* Maximum squared distance for averaging. + * If moving farther than this, turn of averaging to avoid lag in response. */ + static const uint64_t AVERAGING_DISTANCE_LIMIT = 75 * 75; + + struct AveragingTouchFilterState { + // Individual history tracks are stored by pointer id + uint32_t historyStart[MAX_POINTERS]; + uint32_t historyEnd[MAX_POINTERS]; + struct { + struct { + int32_t x; + int32_t y; + int32_t pressure; + } pointers[MAX_POINTERS]; + } historyData[AVERAGING_HISTORY_SIZE]; + } mAveragingTouchFilter; + + struct JumpyTouchFilterState { + uint32_t jumpyPointsDropped; + } mJumpyTouchFilter; + + struct PointerDistanceHeapElement { + uint32_t currentPointerIndex : 8; + uint32_t lastPointerIndex : 8; + uint64_t distance : 48; // squared distance + }; + + void initializeLocked(); + + TouchResult consumeOffScreenTouches(nsecs_t when, uint32_t policyFlags); + void dispatchTouches(nsecs_t when, uint32_t policyFlags); + void dispatchTouch(nsecs_t when, uint32_t policyFlags, TouchData* touch, + BitSet32 idBits, uint32_t changedId, uint32_t pointerCount, + int32_t motionEventAction); + + bool isPointInsideSurfaceLocked(int32_t x, int32_t y); + const VirtualKey* findVirtualKeyHitLocked(int32_t x, int32_t y); + + bool applyBadTouchFilter(); + bool applyJumpyTouchFilter(); + void applyAveragingTouchFilter(); + void calculatePointerIds(); +}; + + +class SingleTouchInputMapper : public TouchInputMapper { +public: + SingleTouchInputMapper(InputDevice* device); + virtual ~SingleTouchInputMapper(); + + virtual void reset(); + virtual void process(const RawEvent* rawEvent); + +protected: + virtual void configureRawAxes(); + +private: + struct Accumulator { + enum { + FIELD_BTN_TOUCH = 1, + FIELD_ABS_X = 2, + FIELD_ABS_Y = 4, + FIELD_ABS_PRESSURE = 8, + FIELD_ABS_TOOL_WIDTH = 16 + }; + + uint32_t fields; + + bool btnTouch; + int32_t absX; + int32_t absY; + int32_t absPressure; + int32_t absToolWidth; + + inline void clear() { + fields = 0; + } + } mAccumulator; + + bool mDown; + int32_t mX; + int32_t mY; + int32_t mPressure; + int32_t mToolWidth; + + void initialize(); + + void sync(nsecs_t when); +}; + + +class MultiTouchInputMapper : public TouchInputMapper { +public: + MultiTouchInputMapper(InputDevice* device); + virtual ~MultiTouchInputMapper(); + + virtual void reset(); + virtual void process(const RawEvent* rawEvent); + +protected: + virtual void configureRawAxes(); + +private: + struct Accumulator { + enum { + FIELD_ABS_MT_POSITION_X = 1, + FIELD_ABS_MT_POSITION_Y = 2, + FIELD_ABS_MT_TOUCH_MAJOR = 4, + FIELD_ABS_MT_TOUCH_MINOR = 8, + FIELD_ABS_MT_WIDTH_MAJOR = 16, + FIELD_ABS_MT_WIDTH_MINOR = 32, + FIELD_ABS_MT_ORIENTATION = 64, + FIELD_ABS_MT_TRACKING_ID = 128, + FIELD_ABS_MT_PRESSURE = 256, + }; + + uint32_t pointerCount; + struct Pointer { + uint32_t fields; + + int32_t absMTPositionX; + int32_t absMTPositionY; + int32_t absMTTouchMajor; + int32_t absMTTouchMinor; + int32_t absMTWidthMajor; + int32_t absMTWidthMinor; + int32_t absMTOrientation; + int32_t absMTTrackingId; + int32_t absMTPressure; + + inline void clear() { + fields = 0; + } + } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks + + inline void clear() { + pointerCount = 0; + pointers[0].clear(); + } + } mAccumulator; + + void initialize(); + + void sync(nsecs_t when); +}; + +} // namespace android + +#endif // _UI_INPUT_READER_H diff --git a/services/input/PointerController.cpp b/services/input/PointerController.cpp new file mode 100644 index 0000000..ebc58ee --- /dev/null +++ b/services/input/PointerController.cpp @@ -0,0 +1,407 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "PointerController" + +//#define LOG_NDEBUG 0 + +// Log debug messages about pointer updates +#define DEBUG_POINTER_UPDATES 0 + +#include "PointerController.h" + +#include <cutils/log.h> + +#include <SkBitmap.h> +#include <SkCanvas.h> +#include <SkColor.h> +#include <SkPaint.h> +#include <SkXfermode.h> + +namespace android { + +// --- PointerController --- + +PointerController::PointerController(int32_t pointerLayer) : + mPointerLayer(pointerLayer) { + AutoMutex _l(mLock); + + mLocked.displayWidth = -1; + mLocked.displayHeight = -1; + mLocked.displayOrientation = DISPLAY_ORIENTATION_0; + + mLocked.pointerX = 0; + mLocked.pointerY = 0; + mLocked.buttonState = 0; + + mLocked.iconBitmap = NULL; + mLocked.iconHotSpotX = 0; + mLocked.iconHotSpotY = 0; + + mLocked.wantVisible = false; + mLocked.visible = false; + mLocked.drawn = false; +} + +PointerController::~PointerController() { + if (mSurfaceControl != NULL) { + mSurfaceControl->clear(); + mSurfaceControl.clear(); + } + + if (mSurfaceComposerClient != NULL) { + mSurfaceComposerClient->dispose(); + mSurfaceComposerClient.clear(); + } + + delete mLocked.iconBitmap; +} + +bool PointerController::getBounds(float* outMinX, float* outMinY, + float* outMaxX, float* outMaxY) const { + AutoMutex _l(mLock); + + return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY); +} + +bool PointerController::getBoundsLocked(float* outMinX, float* outMinY, + float* outMaxX, float* outMaxY) const { + if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) { + return false; + } + + *outMinX = 0; + *outMinY = 0; + switch (mLocked.displayOrientation) { + case DISPLAY_ORIENTATION_90: + case DISPLAY_ORIENTATION_270: + *outMaxX = mLocked.displayHeight; + *outMaxY = mLocked.displayWidth; + break; + default: + *outMaxX = mLocked.displayWidth; + *outMaxY = mLocked.displayHeight; + break; + } + return true; +} + +void PointerController::move(float deltaX, float deltaY) { +#if DEBUG_POINTER_UPDATES + LOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY); +#endif + if (deltaX == 0.0f && deltaY == 0.0f) { + return; + } + + AutoMutex _l(mLock); + + setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); +} + +void PointerController::setButtonState(uint32_t buttonState) { +#if DEBUG_POINTER_UPDATES + LOGD("Set button state 0x%08x", buttonState); +#endif + AutoMutex _l(mLock); + + if (mLocked.buttonState != buttonState) { + mLocked.buttonState = buttonState; + mLocked.wantVisible = true; + updateLocked(); + } +} + +uint32_t PointerController::getButtonState() const { + AutoMutex _l(mLock); + + return mLocked.buttonState; +} + +void PointerController::setPosition(float x, float y) { +#if DEBUG_POINTER_UPDATES + LOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y); +#endif + AutoMutex _l(mLock); + + setPositionLocked(x, y); +} + +void PointerController::setPositionLocked(float x, float y) { + float minX, minY, maxX, maxY; + if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { + if (x <= minX) { + mLocked.pointerX = minX; + } else if (x >= maxX) { + mLocked.pointerX = maxX; + } else { + mLocked.pointerX = x; + } + if (y <= minY) { + mLocked.pointerY = minY; + } else if (y >= maxY) { + mLocked.pointerY = maxY; + } else { + mLocked.pointerY = y; + } + mLocked.wantVisible = true; + updateLocked(); + } +} + +void PointerController::getPosition(float* outX, float* outY) const { + AutoMutex _l(mLock); + + *outX = mLocked.pointerX; + *outY = mLocked.pointerY; +} + +void PointerController::updateLocked() { + bool wantVisibleAndHavePointerIcon = mLocked.wantVisible && mLocked.iconBitmap; + + if (wantVisibleAndHavePointerIcon) { + // Want the pointer to be visible. + // Ensure the surface is created and drawn. + if (!createSurfaceIfNeededLocked() || !drawPointerIfNeededLocked()) { + return; + } + } else { + // Don't want the pointer to be visible. + // If it is not visible then we are done. + if (mSurfaceControl == NULL || !mLocked.visible) { + return; + } + } + + status_t status = mSurfaceComposerClient->openTransaction(); + if (status) { + LOGE("Error opening surface transaction to update pointer surface."); + return; + } + + if (wantVisibleAndHavePointerIcon) { + status = mSurfaceControl->setPosition( + mLocked.pointerX - mLocked.iconHotSpotX, + mLocked.pointerY - mLocked.iconHotSpotY); + if (status) { + LOGE("Error %d moving pointer surface.", status); + goto CloseTransaction; + } + + if (!mLocked.visible) { + status = mSurfaceControl->setLayer(mPointerLayer); + if (status) { + LOGE("Error %d setting pointer surface layer.", status); + goto CloseTransaction; + } + + status = mSurfaceControl->show(mPointerLayer); + if (status) { + LOGE("Error %d showing pointer surface.", status); + goto CloseTransaction; + } + + mLocked.visible = true; + } + } else { + if (mLocked.visible) { + status = mSurfaceControl->hide(); + if (status) { + LOGE("Error %d hiding pointer surface.", status); + goto CloseTransaction; + } + + mLocked.visible = false; + } + } + +CloseTransaction: + status = mSurfaceComposerClient->closeTransaction(); + if (status) { + LOGE("Error closing surface transaction to update pointer surface."); + } +} + +void PointerController::setDisplaySize(int32_t width, int32_t height) { + AutoMutex _l(mLock); + + if (mLocked.displayWidth != width || mLocked.displayHeight != height) { + mLocked.displayWidth = width; + mLocked.displayHeight = height; + + float minX, minY, maxX, maxY; + if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { + mLocked.pointerX = (minX + maxX) * 0.5f; + mLocked.pointerY = (minY + maxY) * 0.5f; + } else { + mLocked.pointerX = 0; + mLocked.pointerY = 0; + } + + updateLocked(); + } +} + +void PointerController::setDisplayOrientation(int32_t orientation) { + AutoMutex _l(mLock); + + if (mLocked.displayOrientation != orientation) { + float absoluteX, absoluteY; + + // Map from oriented display coordinates to absolute display coordinates. + switch (mLocked.displayOrientation) { + case DISPLAY_ORIENTATION_90: + absoluteX = mLocked.displayWidth - mLocked.pointerY; + absoluteY = mLocked.pointerX; + break; + case DISPLAY_ORIENTATION_180: + absoluteX = mLocked.displayWidth - mLocked.pointerX; + absoluteY = mLocked.displayHeight - mLocked.pointerY; + break; + case DISPLAY_ORIENTATION_270: + absoluteX = mLocked.pointerY; + absoluteY = mLocked.displayHeight - mLocked.pointerX; + break; + default: + absoluteX = mLocked.pointerX; + absoluteY = mLocked.pointerY; + break; + } + + // Map from absolute display coordinates to oriented display coordinates. + switch (orientation) { + case DISPLAY_ORIENTATION_90: + mLocked.pointerX = absoluteY; + mLocked.pointerY = mLocked.displayWidth - absoluteX; + break; + case DISPLAY_ORIENTATION_180: + mLocked.pointerX = mLocked.displayWidth - absoluteX; + mLocked.pointerY = mLocked.displayHeight - absoluteY; + break; + case DISPLAY_ORIENTATION_270: + mLocked.pointerX = mLocked.displayHeight - absoluteY; + mLocked.pointerY = absoluteX; + break; + default: + mLocked.pointerX = absoluteX; + mLocked.pointerY = absoluteY; + break; + } + + mLocked.displayOrientation = orientation; + + updateLocked(); + } +} + +void PointerController::setPointerIcon(const SkBitmap* bitmap, float hotSpotX, float hotSpotY) { + AutoMutex _l(mLock); + + delete mLocked.iconBitmap; + mLocked.iconBitmap = bitmap ? new SkBitmap(*bitmap) : NULL; + mLocked.iconHotSpotX = hotSpotX; + mLocked.iconHotSpotY = hotSpotY; + mLocked.drawn = false; +} + +bool PointerController::createSurfaceIfNeededLocked() { + if (!mLocked.iconBitmap) { + // If we don't have a pointer icon, then no point allocating a surface now. + return false; + } + + if (mSurfaceComposerClient == NULL) { + mSurfaceComposerClient = new SurfaceComposerClient(); + } + + if (mSurfaceControl == NULL) { + mSurfaceControl = mSurfaceComposerClient->createSurface(getpid(), + String8("Pointer Icon"), 0, + mLocked.iconBitmap->width(), mLocked.iconBitmap->height(), + PIXEL_FORMAT_RGBA_8888); + if (mSurfaceControl == NULL) { + LOGE("Error creating pointer surface."); + return false; + } + } + return true; +} + +bool PointerController::drawPointerIfNeededLocked() { + if (!mLocked.drawn) { + if (!mLocked.iconBitmap) { + return false; + } + + if (!resizeSurfaceLocked(mLocked.iconBitmap->width(), mLocked.iconBitmap->height())) { + return false; + } + + sp<Surface> surface = mSurfaceControl->getSurface(); + + Surface::SurfaceInfo surfaceInfo; + status_t status = surface->lock(&surfaceInfo); + if (status) { + LOGE("Error %d locking pointer surface before drawing.", status); + return false; + } + + SkBitmap surfaceBitmap; + ssize_t bpr = surfaceInfo.s * bytesPerPixel(surfaceInfo.format); + surfaceBitmap.setConfig(SkBitmap::kARGB_8888_Config, surfaceInfo.w, surfaceInfo.h, bpr); + surfaceBitmap.setPixels(surfaceInfo.bits); + + SkCanvas surfaceCanvas; + surfaceCanvas.setBitmapDevice(surfaceBitmap); + + SkPaint paint; + paint.setXfermodeMode(SkXfermode::kSrc_Mode); + surfaceCanvas.drawBitmap(*mLocked.iconBitmap, 0, 0, &paint); + + status = surface->unlockAndPost(); + if (status) { + LOGE("Error %d unlocking pointer surface after drawing.", status); + return false; + } + } + + mLocked.drawn = true; + return true; +} + +bool PointerController::resizeSurfaceLocked(int32_t width, int32_t height) { + status_t status = mSurfaceComposerClient->openTransaction(); + if (status) { + LOGE("Error opening surface transaction to resize pointer surface."); + return false; + } + + status = mSurfaceControl->setSize(width, height); + if (status) { + LOGE("Error %d setting pointer surface size.", status); + return false; + } + + status = mSurfaceComposerClient->closeTransaction(); + if (status) { + LOGE("Error closing surface transaction to resize pointer surface."); + return false; + } + + return true; +} + +} // namespace android diff --git a/services/input/PointerController.h b/services/input/PointerController.h new file mode 100644 index 0000000..a2a9955 --- /dev/null +++ b/services/input/PointerController.h @@ -0,0 +1,129 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _UI_POINTER_CONTROLLER_H +#define _UI_POINTER_CONTROLLER_H + +#include <ui/DisplayInfo.h> +#include <utils/RefBase.h> +#include <utils/String8.h> + +#include <surfaceflinger/Surface.h> +#include <surfaceflinger/SurfaceComposerClient.h> +#include <surfaceflinger/ISurfaceComposer.h> + +#include <SkBitmap.h> + +namespace android { + +enum { + POINTER_BUTTON_1 = 1 << 0, +}; + +/** + * Interface for tracking a single (mouse) pointer. + * + * The pointer controller is responsible for providing synchronization and for tracking + * display orientation changes if needed. + */ +class PointerControllerInterface : public virtual RefBase { +protected: + PointerControllerInterface() { } + virtual ~PointerControllerInterface() { } + +public: + /* Gets the bounds of the region that the pointer can traverse. + * Returns true if the bounds are available. */ + virtual bool getBounds(float* outMinX, float* outMinY, + float* outMaxX, float* outMaxY) const = 0; + + /* Move the pointer. */ + virtual void move(float deltaX, float deltaY) = 0; + + /* Sets a mask that indicates which buttons are pressed. */ + virtual void setButtonState(uint32_t buttonState) = 0; + + /* Gets a mask that indicates which buttons are pressed. */ + virtual uint32_t getButtonState() const = 0; + + /* Sets the absolute location of the pointer. */ + virtual void setPosition(float x, float y) = 0; + + /* Gets the absolute location of the pointer. */ + virtual void getPosition(float* outX, float* outY) const = 0; +}; + + +/* + * Tracks pointer movements and draws the pointer sprite to a surface. + * + * Handles pointer acceleration and animation. + */ +class PointerController : public PointerControllerInterface { +protected: + virtual ~PointerController(); + +public: + PointerController(int32_t pointerLayer); + + virtual bool getBounds(float* outMinX, float* outMinY, + float* outMaxX, float* outMaxY) const; + virtual void move(float deltaX, float deltaY); + virtual void setButtonState(uint32_t buttonState); + virtual uint32_t getButtonState() const; + virtual void setPosition(float x, float y); + virtual void getPosition(float* outX, float* outY) const; + + void setDisplaySize(int32_t width, int32_t height); + void setDisplayOrientation(int32_t orientation); + void setPointerIcon(const SkBitmap* bitmap, float hotSpotX, float hotSpotY); + +private: + mutable Mutex mLock; + + int32_t mPointerLayer; + sp<SurfaceComposerClient> mSurfaceComposerClient; + sp<SurfaceControl> mSurfaceControl; + + struct Locked { + int32_t displayWidth; + int32_t displayHeight; + int32_t displayOrientation; + + float pointerX; + float pointerY; + uint32_t buttonState; + + SkBitmap* iconBitmap; + float iconHotSpotX; + float iconHotSpotY; + + bool wantVisible; + bool visible; + bool drawn; + } mLocked; + + bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const; + void setPositionLocked(float x, float y); + void updateLocked(); + bool createSurfaceIfNeededLocked(); + bool drawPointerIfNeededLocked(); + bool resizeSurfaceLocked(int32_t width, int32_t height); +}; + +} // namespace android + +#endif // _UI_POINTER_CONTROLLER_H diff --git a/services/input/tests/Android.mk b/services/input/tests/Android.mk new file mode 100644 index 0000000..799eb76 --- /dev/null +++ b/services/input/tests/Android.mk @@ -0,0 +1,50 @@ +# Build the unit tests. +LOCAL_PATH:= $(call my-dir) +include $(CLEAR_VARS) + +ifneq ($(TARGET_SIMULATOR),true) + +# Build the unit tests. +test_src_files := \ + InputReader_test.cpp \ + InputDispatcher_test.cpp + +shared_libraries := \ + libcutils \ + libutils \ + libhardware \ + libhardware_legacy \ + libui \ + libsurfaceflinger_client \ + libskia \ + libstlport \ + libinput + +static_libraries := \ + libgtest \ + libgtest_main + +c_includes := \ + bionic \ + bionic/libstdc++/include \ + external/gtest/include \ + external/stlport/stlport \ + external/skia/include/core + +module_tags := eng tests + +$(foreach file,$(test_src_files), \ + $(eval include $(CLEAR_VARS)) \ + $(eval LOCAL_SHARED_LIBRARIES := $(shared_libraries)) \ + $(eval LOCAL_STATIC_LIBRARIES := $(static_libraries)) \ + $(eval LOCAL_C_INCLUDES := $(c_includes)) \ + $(eval LOCAL_SRC_FILES := $(file)) \ + $(eval LOCAL_MODULE := $(notdir $(file:%.cpp=%))) \ + $(eval LOCAL_MODULE_TAGS := $(module_tags)) \ + $(eval include $(BUILD_EXECUTABLE)) \ +) + +# Build the manual test programs. +include $(call all-subdir-makefiles) + +endif
\ No newline at end of file diff --git a/services/input/tests/InputDispatcher_test.cpp b/services/input/tests/InputDispatcher_test.cpp new file mode 100644 index 0000000..b79633a --- /dev/null +++ b/services/input/tests/InputDispatcher_test.cpp @@ -0,0 +1,230 @@ +// +// Copyright 2010 The Android Open Source Project +// + +#include "../InputDispatcher.h" + +#include <gtest/gtest.h> +#include <linux/input.h> + +namespace android { + +// An arbitrary time value. +static const nsecs_t ARBITRARY_TIME = 1234; + +// An arbitrary device id. +static const int32_t DEVICE_ID = 1; + +// An arbitrary injector pid / uid pair that has permission to inject events. +static const int32_t INJECTOR_PID = 999; +static const int32_t INJECTOR_UID = 1001; + + +// --- FakeInputDispatcherPolicy --- + +class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface { +protected: + virtual ~FakeInputDispatcherPolicy() { + } + +public: + FakeInputDispatcherPolicy() { + } + +private: + virtual void notifyConfigurationChanged(nsecs_t when) { + } + + virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle, + const sp<InputChannel>& inputChannel) { + return 0; + } + + virtual void notifyInputChannelBroken(const sp<InputChannel>& inputChannel) { + } + + virtual nsecs_t getKeyRepeatTimeout() { + return 500 * 1000000LL; + } + + virtual nsecs_t getKeyRepeatDelay() { + return 50 * 1000000LL; + } + + virtual int32_t getMaxEventsPerSecond() { + return 60; + } + + virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) { + } + + virtual void interceptGenericBeforeQueueing(nsecs_t when, uint32_t& policyFlags) { + } + + virtual bool interceptKeyBeforeDispatching(const sp<InputChannel>& inputChannel, + const KeyEvent* keyEvent, uint32_t policyFlags) { + return false; + } + + virtual bool dispatchUnhandledKey(const sp<InputChannel>& inputChannel, + const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) { + return false; + } + + virtual void notifySwitch(nsecs_t when, + int32_t switchCode, int32_t switchValue, uint32_t policyFlags) { + } + + virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) { + } + + virtual bool checkInjectEventsPermissionNonReentrant( + int32_t injectorPid, int32_t injectorUid) { + return false; + } +}; + + +// --- InputDispatcherTest --- + +class InputDispatcherTest : public testing::Test { +protected: + sp<FakeInputDispatcherPolicy> mFakePolicy; + sp<InputDispatcher> mDispatcher; + + virtual void SetUp() { + mFakePolicy = new FakeInputDispatcherPolicy(); + mDispatcher = new InputDispatcher(mFakePolicy); + } + + virtual void TearDown() { + mFakePolicy.clear(); + mDispatcher.clear(); + } +}; + + +TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) { + KeyEvent event; + + // Rejects undefined key actions. + event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD, + /*action*/ -1, 0, + AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME); + ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event, + INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0)) + << "Should reject key events with undefined action."; + + // Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API. + event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD, + AKEY_EVENT_ACTION_MULTIPLE, 0, + AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME); + ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event, + INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0)) + << "Should reject key events with ACTION_MULTIPLE."; +} + +TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) { + MotionEvent event; + int32_t pointerIds[MAX_POINTERS + 1]; + PointerCoords pointerCoords[MAX_POINTERS + 1]; + for (int i = 0; i <= MAX_POINTERS; i++) { + pointerIds[i] = i; + } + + // Rejects undefined motion actions. + event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, + /*action*/ -1, 0, 0, AMETA_NONE, 0, 0, 0, 0, + ARBITRARY_TIME, ARBITRARY_TIME, + /*pointerCount*/ 1, pointerIds, pointerCoords); + ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event, + INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0)) + << "Should reject motion events with undefined action."; + + // Rejects pointer down with invalid index. + event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, + AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), + 0, 0, AMETA_NONE, 0, 0, 0, 0, + ARBITRARY_TIME, ARBITRARY_TIME, + /*pointerCount*/ 1, pointerIds, pointerCoords); + ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event, + INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0)) + << "Should reject motion events with pointer down index too large."; + + event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, + AMOTION_EVENT_ACTION_POINTER_DOWN | (-1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), + 0, 0, AMETA_NONE, 0, 0, 0, 0, + ARBITRARY_TIME, ARBITRARY_TIME, + /*pointerCount*/ 1, pointerIds, pointerCoords); + ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event, + INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0)) + << "Should reject motion events with pointer down index too small."; + + // Rejects pointer up with invalid index. + event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, + AMOTION_EVENT_ACTION_POINTER_UP | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), + 0, 0, AMETA_NONE, 0, 0, 0, 0, + ARBITRARY_TIME, ARBITRARY_TIME, + /*pointerCount*/ 1, pointerIds, pointerCoords); + ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event, + INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0)) + << "Should reject motion events with pointer up index too large."; + + event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, + AMOTION_EVENT_ACTION_POINTER_UP | (-1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), + 0, 0, AMETA_NONE, 0, 0, 0, 0, + ARBITRARY_TIME, ARBITRARY_TIME, + /*pointerCount*/ 1, pointerIds, pointerCoords); + ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event, + INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0)) + << "Should reject motion events with pointer up index too small."; + + // Rejects motion events with invalid number of pointers. + event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, + AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0, + ARBITRARY_TIME, ARBITRARY_TIME, + /*pointerCount*/ 0, pointerIds, pointerCoords); + ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event, + INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0)) + << "Should reject motion events with 0 pointers."; + + event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, + AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0, + ARBITRARY_TIME, ARBITRARY_TIME, + /*pointerCount*/ MAX_POINTERS + 1, pointerIds, pointerCoords); + ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event, + INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0)) + << "Should reject motion events with more than MAX_POINTERS pointers."; + + // Rejects motion events with invalid pointer ids. + pointerIds[0] = -1; + event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, + AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0, + ARBITRARY_TIME, ARBITRARY_TIME, + /*pointerCount*/ 1, pointerIds, pointerCoords); + ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event, + INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0)) + << "Should reject motion events with pointer ids less than 0."; + + pointerIds[0] = MAX_POINTER_ID + 1; + event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, + AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0, + ARBITRARY_TIME, ARBITRARY_TIME, + /*pointerCount*/ 1, pointerIds, pointerCoords); + ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event, + INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0)) + << "Should reject motion events with pointer ids greater than MAX_POINTER_ID."; + + // Rejects motion events with duplicate pointer ids. + pointerIds[0] = 1; + pointerIds[1] = 1; + event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN, + AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0, + ARBITRARY_TIME, ARBITRARY_TIME, + /*pointerCount*/ 2, pointerIds, pointerCoords); + ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event, + INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0)) + << "Should reject motion events with duplicate pointer ids."; +} + +} // namespace android diff --git a/services/input/tests/InputReader_test.cpp b/services/input/tests/InputReader_test.cpp new file mode 100644 index 0000000..9d2c52f --- /dev/null +++ b/services/input/tests/InputReader_test.cpp @@ -0,0 +1,3643 @@ +// +// Copyright 2010 The Android Open Source Project +// + +#include "../InputReader.h" + +#include <utils/List.h> +#include <gtest/gtest.h> +#include <math.h> + +namespace android { + +// An arbitrary time value. +static const nsecs_t ARBITRARY_TIME = 1234; + +// Arbitrary display properties. +static const int32_t DISPLAY_ID = 0; +static const int32_t DISPLAY_WIDTH = 480; +static const int32_t DISPLAY_HEIGHT = 800; + +// Error tolerance for floating point assertions. +static const float EPSILON = 0.001f; + +template<typename T> +static inline T min(T a, T b) { + return a < b ? a : b; +} + +static inline float avg(float x, float y) { + return (x + y) / 2; +} + + +// --- FakePointerController --- + +class FakePointerController : public PointerControllerInterface { + bool mHaveBounds; + float mMinX, mMinY, mMaxX, mMaxY; + +protected: + virtual ~FakePointerController() { } + +public: + FakePointerController() : + mHaveBounds(false), mMinX(0), mMinY(0), mMaxX(0), mMaxY(0) { + } + + void setBounds(float minX, float minY, float maxX, float maxY) { + mHaveBounds = true; + mMinX = minX; + mMinY = minY; + mMaxX = maxX; + mMaxY = maxY; + } + +private: + virtual bool getBounds(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const { + *outMinX = mMinX; + *outMinY = mMinY; + *outMaxX = mMaxX; + *outMaxY = mMaxY; + return mHaveBounds; + } + + virtual void move(float deltaX, float deltaY) { + } + + virtual void setButtonState(uint32_t buttonState) { + } + + virtual uint32_t getButtonState() const { + return 0; + } + + virtual void setPosition(float x, float y) { + } + + virtual void getPosition(float* outX, float* outY) const { + *outX = 0; + *outY = 0; + } +}; + + +// --- FakeInputReaderPolicy --- + +class FakeInputReaderPolicy : public InputReaderPolicyInterface { + struct DisplayInfo { + int32_t width; + int32_t height; + int32_t orientation; + }; + + KeyedVector<int32_t, DisplayInfo> mDisplayInfos; + bool mFilterTouchEvents; + bool mFilterJumpyTouchEvents; + Vector<String8> mExcludedDeviceNames; + KeyedVector<int32_t, sp<FakePointerController> > mPointerControllers; + +protected: + virtual ~FakeInputReaderPolicy() { } + +public: + FakeInputReaderPolicy() : + mFilterTouchEvents(false), mFilterJumpyTouchEvents(false) { + } + + void removeDisplayInfo(int32_t displayId) { + mDisplayInfos.removeItem(displayId); + } + + void setDisplayInfo(int32_t displayId, int32_t width, int32_t height, int32_t orientation) { + removeDisplayInfo(displayId); + + DisplayInfo info; + info.width = width; + info.height = height; + info.orientation = orientation; + mDisplayInfos.add(displayId, info); + } + + void setFilterTouchEvents(bool enabled) { + mFilterTouchEvents = enabled; + } + + void setFilterJumpyTouchEvents(bool enabled) { + mFilterJumpyTouchEvents = enabled; + } + + void addExcludedDeviceName(const String8& deviceName) { + mExcludedDeviceNames.push(deviceName); + } + + void setPointerController(int32_t deviceId, const sp<FakePointerController>& controller) { + mPointerControllers.add(deviceId, controller); + } + +private: + virtual bool getDisplayInfo(int32_t displayId, + int32_t* width, int32_t* height, int32_t* orientation) { + ssize_t index = mDisplayInfos.indexOfKey(displayId); + if (index >= 0) { + const DisplayInfo& info = mDisplayInfos.valueAt(index); + if (width) { + *width = info.width; + } + if (height) { + *height = info.height; + } + if (orientation) { + *orientation = info.orientation; + } + return true; + } + return false; + } + + virtual bool filterTouchEvents() { + return mFilterTouchEvents; + } + + virtual bool filterJumpyTouchEvents() { + return mFilterJumpyTouchEvents; + } + + virtual void getExcludedDeviceNames(Vector<String8>& outExcludedDeviceNames) { + outExcludedDeviceNames.appendVector(mExcludedDeviceNames); + } + + virtual sp<PointerControllerInterface> obtainPointerController(int32_t deviceId) { + return mPointerControllers.valueFor(deviceId); + } +}; + + +// --- FakeInputDispatcher --- + +class FakeInputDispatcher : public InputDispatcherInterface { +public: + struct NotifyConfigurationChangedArgs { + nsecs_t eventTime; + }; + + struct NotifyKeyArgs { + nsecs_t eventTime; + int32_t deviceId; + int32_t source; + uint32_t policyFlags; + int32_t action; + int32_t flags; + int32_t keyCode; + int32_t scanCode; + int32_t metaState; + nsecs_t downTime; + }; + + struct NotifyMotionArgs { + nsecs_t eventTime; + int32_t deviceId; + int32_t source; + uint32_t policyFlags; + int32_t action; + int32_t flags; + int32_t metaState; + int32_t edgeFlags; + uint32_t pointerCount; + Vector<int32_t> pointerIds; + Vector<PointerCoords> pointerCoords; + float xPrecision; + float yPrecision; + nsecs_t downTime; + }; + + struct NotifySwitchArgs { + nsecs_t when; + int32_t switchCode; + int32_t switchValue; + uint32_t policyFlags; + }; + +private: + List<NotifyConfigurationChangedArgs> mNotifyConfigurationChangedArgs; + List<NotifyKeyArgs> mNotifyKeyArgs; + List<NotifyMotionArgs> mNotifyMotionArgs; + List<NotifySwitchArgs> mNotifySwitchArgs; + +protected: + virtual ~FakeInputDispatcher() { } + +public: + FakeInputDispatcher() { + } + + void assertNotifyConfigurationChangedWasCalled(NotifyConfigurationChangedArgs* outArgs = NULL) { + ASSERT_FALSE(mNotifyConfigurationChangedArgs.empty()) + << "Expected notifyConfigurationChanged() to have been called."; + if (outArgs) { + *outArgs = *mNotifyConfigurationChangedArgs.begin(); + } + mNotifyConfigurationChangedArgs.erase(mNotifyConfigurationChangedArgs.begin()); + } + + void assertNotifyKeyWasCalled(NotifyKeyArgs* outArgs = NULL) { + ASSERT_FALSE(mNotifyKeyArgs.empty()) + << "Expected notifyKey() to have been called."; + if (outArgs) { + *outArgs = *mNotifyKeyArgs.begin(); + } + mNotifyKeyArgs.erase(mNotifyKeyArgs.begin()); + } + + void assertNotifyKeyWasNotCalled() { + ASSERT_TRUE(mNotifyKeyArgs.empty()) + << "Expected notifyKey() to not have been called."; + } + + void assertNotifyMotionWasCalled(NotifyMotionArgs* outArgs = NULL) { + ASSERT_FALSE(mNotifyMotionArgs.empty()) + << "Expected notifyMotion() to have been called."; + if (outArgs) { + *outArgs = *mNotifyMotionArgs.begin(); + } + mNotifyMotionArgs.erase(mNotifyMotionArgs.begin()); + } + + void assertNotifyMotionWasNotCalled() { + ASSERT_TRUE(mNotifyMotionArgs.empty()) + << "Expected notifyMotion() to not have been called."; + } + + void assertNotifySwitchWasCalled(NotifySwitchArgs* outArgs = NULL) { + ASSERT_FALSE(mNotifySwitchArgs.empty()) + << "Expected notifySwitch() to have been called."; + if (outArgs) { + *outArgs = *mNotifySwitchArgs.begin(); + } + mNotifySwitchArgs.erase(mNotifySwitchArgs.begin()); + } + +private: + virtual void notifyConfigurationChanged(nsecs_t eventTime) { + NotifyConfigurationChangedArgs args; + args.eventTime = eventTime; + mNotifyConfigurationChangedArgs.push_back(args); + } + + virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t source, + uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode, + int32_t scanCode, int32_t metaState, nsecs_t downTime) { + NotifyKeyArgs args; + args.eventTime = eventTime; + args.deviceId = deviceId; + args.source = source; + args.policyFlags = policyFlags; + args.action = action; + args.flags = flags; + args.keyCode = keyCode; + args.scanCode = scanCode; + args.metaState = metaState; + args.downTime = downTime; + mNotifyKeyArgs.push_back(args); + } + + virtual void notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t source, + uint32_t policyFlags, int32_t action, int32_t flags, + int32_t metaState, int32_t edgeFlags, + uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, + float xPrecision, float yPrecision, nsecs_t downTime) { + NotifyMotionArgs args; + args.eventTime = eventTime; + args.deviceId = deviceId; + args.source = source; + args.policyFlags = policyFlags; + args.action = action; + args.flags = flags; + args.metaState = metaState; + args.edgeFlags = edgeFlags; + args.pointerCount = pointerCount; + args.pointerIds.clear(); + args.pointerIds.appendArray(pointerIds, pointerCount); + args.pointerCoords.clear(); + args.pointerCoords.appendArray(pointerCoords, pointerCount); + args.xPrecision = xPrecision; + args.yPrecision = yPrecision; + args.downTime = downTime; + mNotifyMotionArgs.push_back(args); + } + + virtual void notifySwitch(nsecs_t when, + int32_t switchCode, int32_t switchValue, uint32_t policyFlags) { + NotifySwitchArgs args; + args.when = when; + args.switchCode = switchCode; + args.switchValue = switchValue; + args.policyFlags = policyFlags; + mNotifySwitchArgs.push_back(args); + } + + virtual void dump(String8& dump) { + ADD_FAILURE() << "Should never be called by input reader."; + } + + virtual void dispatchOnce() { + ADD_FAILURE() << "Should never be called by input reader."; + } + + virtual int32_t injectInputEvent(const InputEvent* event, + int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) { + ADD_FAILURE() << "Should never be called by input reader."; + return INPUT_EVENT_INJECTION_FAILED; + } + + virtual void setInputWindows(const Vector<InputWindow>& inputWindows) { + ADD_FAILURE() << "Should never be called by input reader."; + } + + virtual void setFocusedApplication(const InputApplication* inputApplication) { + ADD_FAILURE() << "Should never be called by input reader."; + } + + virtual void setInputDispatchMode(bool enabled, bool frozen) { + ADD_FAILURE() << "Should never be called by input reader."; + } + + virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel, + const sp<InputChannel>& toChannel) { + ADD_FAILURE() << "Should never be called by input reader."; + return 0; + } + + virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, bool monitor) { + ADD_FAILURE() << "Should never be called by input reader."; + return 0; + } + + virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) { + ADD_FAILURE() << "Should never be called by input reader."; + return 0; + } +}; + + +// --- FakeEventHub --- + +class FakeEventHub : public EventHubInterface { + struct KeyInfo { + int32_t keyCode; + uint32_t flags; + }; + + struct Device { + String8 name; + uint32_t classes; + PropertyMap configuration; + KeyedVector<int, RawAbsoluteAxisInfo> axes; + KeyedVector<int32_t, int32_t> keyCodeStates; + KeyedVector<int32_t, int32_t> scanCodeStates; + KeyedVector<int32_t, int32_t> switchStates; + KeyedVector<int32_t, KeyInfo> keys; + KeyedVector<int32_t, bool> leds; + Vector<VirtualKeyDefinition> virtualKeys; + + Device(const String8& name, uint32_t classes) : + name(name), classes(classes) { + } + }; + + KeyedVector<int32_t, Device*> mDevices; + Vector<String8> mExcludedDevices; + List<RawEvent> mEvents; + +protected: + virtual ~FakeEventHub() { + for (size_t i = 0; i < mDevices.size(); i++) { + delete mDevices.valueAt(i); + } + } + +public: + FakeEventHub() { } + + void addDevice(int32_t deviceId, const String8& name, uint32_t classes) { + Device* device = new Device(name, classes); + mDevices.add(deviceId, device); + + enqueueEvent(ARBITRARY_TIME, deviceId, EventHubInterface::DEVICE_ADDED, 0, 0, 0, 0); + } + + void removeDevice(int32_t deviceId) { + delete mDevices.valueFor(deviceId); + mDevices.removeItem(deviceId); + + enqueueEvent(ARBITRARY_TIME, deviceId, EventHubInterface::DEVICE_REMOVED, 0, 0, 0, 0); + } + + void finishDeviceScan() { + enqueueEvent(ARBITRARY_TIME, 0, EventHubInterface::FINISHED_DEVICE_SCAN, 0, 0, 0, 0); + } + + void addConfigurationProperty(int32_t deviceId, const String8& key, const String8& value) { + Device* device = getDevice(deviceId); + device->configuration.addProperty(key, value); + } + + void addConfigurationMap(int32_t deviceId, const PropertyMap* configuration) { + Device* device = getDevice(deviceId); + device->configuration.addAll(configuration); + } + + void addAxis(int32_t deviceId, int axis, + int32_t minValue, int32_t maxValue, int flat, int fuzz) { + Device* device = getDevice(deviceId); + + RawAbsoluteAxisInfo info; + info.valid = true; + info.minValue = minValue; + info.maxValue = maxValue; + info.flat = flat; + info.fuzz = fuzz; + device->axes.add(axis, info); + } + + void setKeyCodeState(int32_t deviceId, int32_t keyCode, int32_t state) { + Device* device = getDevice(deviceId); + device->keyCodeStates.replaceValueFor(keyCode, state); + } + + void setScanCodeState(int32_t deviceId, int32_t scanCode, int32_t state) { + Device* device = getDevice(deviceId); + device->scanCodeStates.replaceValueFor(scanCode, state); + } + + void setSwitchState(int32_t deviceId, int32_t switchCode, int32_t state) { + Device* device = getDevice(deviceId); + device->switchStates.replaceValueFor(switchCode, state); + } + + void addKey(int32_t deviceId, int32_t scanCode, int32_t keyCode, uint32_t flags) { + Device* device = getDevice(deviceId); + KeyInfo info; + info.keyCode = keyCode; + info.flags = flags; + device->keys.add(scanCode, info); + } + + void addLed(int32_t deviceId, int32_t led, bool initialState) { + Device* device = getDevice(deviceId); + device->leds.add(led, initialState); + } + + bool getLedState(int32_t deviceId, int32_t led) { + Device* device = getDevice(deviceId); + return device->leds.valueFor(led); + } + + Vector<String8>& getExcludedDevices() { + return mExcludedDevices; + } + + void addVirtualKeyDefinition(int32_t deviceId, const VirtualKeyDefinition& definition) { + Device* device = getDevice(deviceId); + device->virtualKeys.push(definition); + } + + void enqueueEvent(nsecs_t when, int32_t deviceId, int32_t type, + int32_t scanCode, int32_t keyCode, int32_t value, uint32_t flags) { + RawEvent event; + event.when = when; + event.deviceId = deviceId; + event.type = type; + event.scanCode = scanCode; + event.keyCode = keyCode; + event.value = value; + event.flags = flags; + mEvents.push_back(event); + } + + void assertQueueIsEmpty() { + ASSERT_EQ(size_t(0), mEvents.size()) + << "Expected the event queue to be empty (fully consumed)."; + } + +private: + Device* getDevice(int32_t deviceId) const { + ssize_t index = mDevices.indexOfKey(deviceId); + return index >= 0 ? mDevices.valueAt(index) : NULL; + } + + virtual uint32_t getDeviceClasses(int32_t deviceId) const { + Device* device = getDevice(deviceId); + return device ? device->classes : 0; + } + + virtual String8 getDeviceName(int32_t deviceId) const { + Device* device = getDevice(deviceId); + return device ? device->name : String8("unknown"); + } + + virtual void getConfiguration(int32_t deviceId, PropertyMap* outConfiguration) const { + Device* device = getDevice(deviceId); + if (device) { + *outConfiguration = device->configuration; + } + } + + virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis, + RawAbsoluteAxisInfo* outAxisInfo) const { + Device* device = getDevice(deviceId); + if (device) { + ssize_t index = device->axes.indexOfKey(axis); + if (index >= 0) { + *outAxisInfo = device->axes.valueAt(index); + return OK; + } + } + return -1; + } + + virtual status_t scancodeToKeycode(int32_t deviceId, int scancode, + int32_t* outKeycode, uint32_t* outFlags) const { + Device* device = getDevice(deviceId); + if (device) { + ssize_t index = device->keys.indexOfKey(scancode); + if (index >= 0) { + if (outKeycode) { + *outKeycode = device->keys.valueAt(index).keyCode; + } + if (outFlags) { + *outFlags = device->keys.valueAt(index).flags; + } + return OK; + } + } + return NAME_NOT_FOUND; + } + + virtual void addExcludedDevice(const char* deviceName) { + mExcludedDevices.add(String8(deviceName)); + } + + virtual bool getEvent(RawEvent* outEvent) { + if (mEvents.empty()) { + return false; + } + + *outEvent = *mEvents.begin(); + mEvents.erase(mEvents.begin()); + return true; + } + + virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const { + Device* device = getDevice(deviceId); + if (device) { + ssize_t index = device->scanCodeStates.indexOfKey(scanCode); + if (index >= 0) { + return device->scanCodeStates.valueAt(index); + } + } + return AKEY_STATE_UNKNOWN; + } + + virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const { + Device* device = getDevice(deviceId); + if (device) { + ssize_t index = device->keyCodeStates.indexOfKey(keyCode); + if (index >= 0) { + return device->keyCodeStates.valueAt(index); + } + } + return AKEY_STATE_UNKNOWN; + } + + virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const { + Device* device = getDevice(deviceId); + if (device) { + ssize_t index = device->switchStates.indexOfKey(sw); + if (index >= 0) { + return device->switchStates.valueAt(index); + } + } + return AKEY_STATE_UNKNOWN; + } + + virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, const int32_t* keyCodes, + uint8_t* outFlags) const { + bool result = false; + Device* device = getDevice(deviceId); + if (device) { + for (size_t i = 0; i < numCodes; i++) { + for (size_t j = 0; j < device->keys.size(); j++) { + if (keyCodes[i] == device->keys.valueAt(j).keyCode) { + outFlags[i] = 1; + result = true; + } + } + } + } + return result; + } + + virtual bool hasLed(int32_t deviceId, int32_t led) const { + Device* device = getDevice(deviceId); + return device && device->leds.indexOfKey(led) >= 0; + } + + virtual void setLedState(int32_t deviceId, int32_t led, bool on) { + Device* device = getDevice(deviceId); + if (device) { + ssize_t index = device->leds.indexOfKey(led); + if (index >= 0) { + device->leds.replaceValueAt(led, on); + } else { + ADD_FAILURE() + << "Attempted to set the state of an LED that the EventHub declared " + "was not present. led=" << led; + } + } + } + + virtual void getVirtualKeyDefinitions(int32_t deviceId, + Vector<VirtualKeyDefinition>& outVirtualKeys) const { + outVirtualKeys.clear(); + + Device* device = getDevice(deviceId); + if (device) { + outVirtualKeys.appendVector(device->virtualKeys); + } + } + + virtual void dump(String8& dump) { + } +}; + + +// --- FakeInputReaderContext --- + +class FakeInputReaderContext : public InputReaderContext { + sp<EventHubInterface> mEventHub; + sp<InputReaderPolicyInterface> mPolicy; + sp<InputDispatcherInterface> mDispatcher; + int32_t mGlobalMetaState; + bool mUpdateGlobalMetaStateWasCalled; + +public: + FakeInputReaderContext(const sp<EventHubInterface>& eventHub, + const sp<InputReaderPolicyInterface>& policy, + const sp<InputDispatcherInterface>& dispatcher) : + mEventHub(eventHub), mPolicy(policy), mDispatcher(dispatcher), + mGlobalMetaState(0) { + } + + virtual ~FakeInputReaderContext() { } + + void assertUpdateGlobalMetaStateWasCalled() { + ASSERT_TRUE(mUpdateGlobalMetaStateWasCalled) + << "Expected updateGlobalMetaState() to have been called."; + mUpdateGlobalMetaStateWasCalled = false; + } + + void setGlobalMetaState(int32_t state) { + mGlobalMetaState = state; + } + +private: + virtual void updateGlobalMetaState() { + mUpdateGlobalMetaStateWasCalled = true; + } + + virtual int32_t getGlobalMetaState() { + return mGlobalMetaState; + } + + virtual EventHubInterface* getEventHub() { + return mEventHub.get(); + } + + virtual InputReaderPolicyInterface* getPolicy() { + return mPolicy.get(); + } + + virtual InputDispatcherInterface* getDispatcher() { + return mDispatcher.get(); + } +}; + + +// --- FakeInputMapper --- + +class FakeInputMapper : public InputMapper { + uint32_t mSources; + int32_t mKeyboardType; + int32_t mMetaState; + KeyedVector<int32_t, int32_t> mKeyCodeStates; + KeyedVector<int32_t, int32_t> mScanCodeStates; + KeyedVector<int32_t, int32_t> mSwitchStates; + Vector<int32_t> mSupportedKeyCodes; + RawEvent mLastEvent; + + bool mConfigureWasCalled; + bool mResetWasCalled; + bool mProcessWasCalled; + +public: + FakeInputMapper(InputDevice* device, uint32_t sources) : + InputMapper(device), + mSources(sources), mKeyboardType(AINPUT_KEYBOARD_TYPE_NONE), + mMetaState(0), + mConfigureWasCalled(false), mResetWasCalled(false), mProcessWasCalled(false) { + } + + virtual ~FakeInputMapper() { } + + void setKeyboardType(int32_t keyboardType) { + mKeyboardType = keyboardType; + } + + void setMetaState(int32_t metaState) { + mMetaState = metaState; + } + + void assertConfigureWasCalled() { + ASSERT_TRUE(mConfigureWasCalled) + << "Expected configure() to have been called."; + mConfigureWasCalled = false; + } + + void assertResetWasCalled() { + ASSERT_TRUE(mResetWasCalled) + << "Expected reset() to have been called."; + mResetWasCalled = false; + } + + void assertProcessWasCalled(RawEvent* outLastEvent = NULL) { + ASSERT_TRUE(mProcessWasCalled) + << "Expected process() to have been called."; + if (outLastEvent) { + *outLastEvent = mLastEvent; + } + mProcessWasCalled = false; + } + + void setKeyCodeState(int32_t keyCode, int32_t state) { + mKeyCodeStates.replaceValueFor(keyCode, state); + } + + void setScanCodeState(int32_t scanCode, int32_t state) { + mScanCodeStates.replaceValueFor(scanCode, state); + } + + void setSwitchState(int32_t switchCode, int32_t state) { + mSwitchStates.replaceValueFor(switchCode, state); + } + + void addSupportedKeyCode(int32_t keyCode) { + mSupportedKeyCodes.add(keyCode); + } + +private: + virtual uint32_t getSources() { + return mSources; + } + + virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo) { + InputMapper::populateDeviceInfo(deviceInfo); + + if (mKeyboardType != AINPUT_KEYBOARD_TYPE_NONE) { + deviceInfo->setKeyboardType(mKeyboardType); + } + } + + virtual void configure() { + mConfigureWasCalled = true; + } + + virtual void reset() { + mResetWasCalled = true; + } + + virtual void process(const RawEvent* rawEvent) { + mLastEvent = *rawEvent; + mProcessWasCalled = true; + } + + virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode) { + ssize_t index = mKeyCodeStates.indexOfKey(keyCode); + return index >= 0 ? mKeyCodeStates.valueAt(index) : AKEY_STATE_UNKNOWN; + } + + virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode) { + ssize_t index = mScanCodeStates.indexOfKey(scanCode); + return index >= 0 ? mScanCodeStates.valueAt(index) : AKEY_STATE_UNKNOWN; + } + + virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode) { + ssize_t index = mSwitchStates.indexOfKey(switchCode); + return index >= 0 ? mSwitchStates.valueAt(index) : AKEY_STATE_UNKNOWN; + } + + virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, + const int32_t* keyCodes, uint8_t* outFlags) { + bool result = false; + for (size_t i = 0; i < numCodes; i++) { + for (size_t j = 0; j < mSupportedKeyCodes.size(); j++) { + if (keyCodes[i] == mSupportedKeyCodes[j]) { + outFlags[i] = 1; + result = true; + } + } + } + return result; + } + + virtual int32_t getMetaState() { + return mMetaState; + } +}; + + +// --- InstrumentedInputReader --- + +class InstrumentedInputReader : public InputReader { + InputDevice* mNextDevice; + +public: + InstrumentedInputReader(const sp<EventHubInterface>& eventHub, + const sp<InputReaderPolicyInterface>& policy, + const sp<InputDispatcherInterface>& dispatcher) : + InputReader(eventHub, policy, dispatcher) { + } + + virtual ~InstrumentedInputReader() { + if (mNextDevice) { + delete mNextDevice; + } + } + + void setNextDevice(InputDevice* device) { + mNextDevice = device; + } + +protected: + virtual InputDevice* createDevice(int32_t deviceId, const String8& name, uint32_t classes) { + if (mNextDevice) { + InputDevice* device = mNextDevice; + mNextDevice = NULL; + return device; + } + return InputReader::createDevice(deviceId, name, classes); + } + + friend class InputReaderTest; +}; + + +// --- InputReaderTest --- + +class InputReaderTest : public testing::Test { +protected: + sp<FakeInputDispatcher> mFakeDispatcher; + sp<FakeInputReaderPolicy> mFakePolicy; + sp<FakeEventHub> mFakeEventHub; + sp<InstrumentedInputReader> mReader; + + virtual void SetUp() { + mFakeEventHub = new FakeEventHub(); + mFakePolicy = new FakeInputReaderPolicy(); + mFakeDispatcher = new FakeInputDispatcher(); + + mReader = new InstrumentedInputReader(mFakeEventHub, mFakePolicy, mFakeDispatcher); + } + + virtual void TearDown() { + mReader.clear(); + + mFakeDispatcher.clear(); + mFakePolicy.clear(); + mFakeEventHub.clear(); + } + + void addDevice(int32_t deviceId, const String8& name, uint32_t classes, + const PropertyMap* configuration) { + mFakeEventHub->addDevice(deviceId, name, classes); + if (configuration) { + mFakeEventHub->addConfigurationMap(deviceId, configuration); + } + mFakeEventHub->finishDeviceScan(); + mReader->loopOnce(); + mReader->loopOnce(); + mFakeEventHub->assertQueueIsEmpty(); + } + + FakeInputMapper* addDeviceWithFakeInputMapper(int32_t deviceId, + const String8& name, uint32_t classes, uint32_t sources, + const PropertyMap* configuration) { + InputDevice* device = new InputDevice(mReader.get(), deviceId, name); + FakeInputMapper* mapper = new FakeInputMapper(device, sources); + device->addMapper(mapper); + mReader->setNextDevice(device); + addDevice(deviceId, name, classes, configuration); + return mapper; + } +}; + +TEST_F(InputReaderTest, GetInputConfiguration_WhenNoDevices_ReturnsDefaults) { + InputConfiguration config; + mReader->getInputConfiguration(&config); + + ASSERT_EQ(InputConfiguration::KEYBOARD_NOKEYS, config.keyboard); + ASSERT_EQ(InputConfiguration::NAVIGATION_NONAV, config.navigation); + ASSERT_EQ(InputConfiguration::TOUCHSCREEN_NOTOUCH, config.touchScreen); +} + +TEST_F(InputReaderTest, GetInputConfiguration_WhenAlphabeticKeyboardPresent_ReturnsQwertyKeyboard) { + ASSERT_NO_FATAL_FAILURE(addDevice(0, String8("keyboard"), + INPUT_DEVICE_CLASS_KEYBOARD | INPUT_DEVICE_CLASS_ALPHAKEY, NULL)); + + InputConfiguration config; + mReader->getInputConfiguration(&config); + + ASSERT_EQ(InputConfiguration::KEYBOARD_QWERTY, config.keyboard); + ASSERT_EQ(InputConfiguration::NAVIGATION_NONAV, config.navigation); + ASSERT_EQ(InputConfiguration::TOUCHSCREEN_NOTOUCH, config.touchScreen); +} + +TEST_F(InputReaderTest, GetInputConfiguration_WhenTouchScreenPresent_ReturnsFingerTouchScreen) { + ASSERT_NO_FATAL_FAILURE(addDevice(0, String8("touchscreen"), + INPUT_DEVICE_CLASS_TOUCHSCREEN, NULL)); + + InputConfiguration config; + mReader->getInputConfiguration(&config); + + ASSERT_EQ(InputConfiguration::KEYBOARD_NOKEYS, config.keyboard); + ASSERT_EQ(InputConfiguration::NAVIGATION_NONAV, config.navigation); + ASSERT_EQ(InputConfiguration::TOUCHSCREEN_FINGER, config.touchScreen); +} + +TEST_F(InputReaderTest, GetInputConfiguration_WhenMousePresent_ReturnsNoNavigation) { + sp<FakePointerController> controller = new FakePointerController(); + mFakePolicy->setPointerController(0, controller); + + PropertyMap configuration; + configuration.addProperty(String8("cursor.mode"), String8("pointer")); + ASSERT_NO_FATAL_FAILURE(addDevice(0, String8("mouse"), + INPUT_DEVICE_CLASS_CURSOR, &configuration)); + + InputConfiguration config; + mReader->getInputConfiguration(&config); + + ASSERT_EQ(InputConfiguration::KEYBOARD_NOKEYS, config.keyboard); + ASSERT_EQ(InputConfiguration::NAVIGATION_NONAV, config.navigation); + ASSERT_EQ(InputConfiguration::TOUCHSCREEN_NOTOUCH, config.touchScreen); +} + +TEST_F(InputReaderTest, GetInputConfiguration_WhenTrackballPresent_ReturnsTrackballNavigation) { + PropertyMap configuration; + configuration.addProperty(String8("cursor.mode"), String8("navigation")); + ASSERT_NO_FATAL_FAILURE(addDevice(0, String8("trackball"), + INPUT_DEVICE_CLASS_CURSOR, &configuration)); + + InputConfiguration config; + mReader->getInputConfiguration(&config); + + ASSERT_EQ(InputConfiguration::KEYBOARD_NOKEYS, config.keyboard); + ASSERT_EQ(InputConfiguration::NAVIGATION_TRACKBALL, config.navigation); + ASSERT_EQ(InputConfiguration::TOUCHSCREEN_NOTOUCH, config.touchScreen); +} + +TEST_F(InputReaderTest, GetInputConfiguration_WhenDPadPresent_ReturnsDPadNavigation) { + ASSERT_NO_FATAL_FAILURE(addDevice(0, String8("dpad"), + INPUT_DEVICE_CLASS_DPAD, NULL)); + + InputConfiguration config; + mReader->getInputConfiguration(&config); + + ASSERT_EQ(InputConfiguration::KEYBOARD_NOKEYS, config.keyboard); + ASSERT_EQ(InputConfiguration::NAVIGATION_DPAD, config.navigation); + ASSERT_EQ(InputConfiguration::TOUCHSCREEN_NOTOUCH, config.touchScreen); +} + +TEST_F(InputReaderTest, GetInputDeviceInfo_WhenDeviceIdIsValid) { + ASSERT_NO_FATAL_FAILURE(addDevice(1, String8("keyboard"), + INPUT_DEVICE_CLASS_KEYBOARD, NULL)); + + InputDeviceInfo info; + status_t result = mReader->getInputDeviceInfo(1, &info); + + ASSERT_EQ(OK, result); + ASSERT_EQ(1, info.getId()); + ASSERT_STREQ("keyboard", info.getName().string()); + ASSERT_EQ(AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC, info.getKeyboardType()); + ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, info.getSources()); + ASSERT_EQ(size_t(0), info.getMotionRanges().size()); +} + +TEST_F(InputReaderTest, GetInputDeviceInfo_WhenDeviceIdIsInvalid) { + InputDeviceInfo info; + status_t result = mReader->getInputDeviceInfo(-1, &info); + + ASSERT_EQ(NAME_NOT_FOUND, result); +} + +TEST_F(InputReaderTest, GetInputDeviceInfo_WhenDeviceIdIsIgnored) { + addDevice(1, String8("ignored"), 0, NULL); // no classes so device will be ignored + + InputDeviceInfo info; + status_t result = mReader->getInputDeviceInfo(1, &info); + + ASSERT_EQ(NAME_NOT_FOUND, result); +} + +TEST_F(InputReaderTest, GetInputDeviceIds) { + sp<FakePointerController> controller = new FakePointerController(); + mFakePolicy->setPointerController(2, controller); + + ASSERT_NO_FATAL_FAILURE(addDevice(1, String8("keyboard"), + INPUT_DEVICE_CLASS_KEYBOARD | INPUT_DEVICE_CLASS_ALPHAKEY, NULL)); + ASSERT_NO_FATAL_FAILURE(addDevice(2, String8("mouse"), + INPUT_DEVICE_CLASS_CURSOR, NULL)); + + Vector<int32_t> ids; + mReader->getInputDeviceIds(ids); + + ASSERT_EQ(size_t(2), ids.size()); + ASSERT_EQ(1, ids[0]); + ASSERT_EQ(2, ids[1]); +} + +TEST_F(InputReaderTest, GetKeyCodeState_ForwardsRequestsToMappers) { + FakeInputMapper* mapper = NULL; + ASSERT_NO_FATAL_FAILURE(mapper = addDeviceWithFakeInputMapper(1, String8("fake"), + INPUT_DEVICE_CLASS_KEYBOARD, AINPUT_SOURCE_KEYBOARD, NULL)); + mapper->setKeyCodeState(AKEYCODE_A, AKEY_STATE_DOWN); + + ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getKeyCodeState(0, + AINPUT_SOURCE_ANY, AKEYCODE_A)) + << "Should return unknown when the device id is >= 0 but unknown."; + + ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getKeyCodeState(1, + AINPUT_SOURCE_TRACKBALL, AKEYCODE_A)) + << "Should return unknown when the device id is valid but the sources are not supported by the device."; + + ASSERT_EQ(AKEY_STATE_DOWN, mReader->getKeyCodeState(1, + AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TRACKBALL, AKEYCODE_A)) + << "Should return value provided by mapper when device id is valid and the device supports some of the sources."; + + ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getKeyCodeState(-1, + AINPUT_SOURCE_TRACKBALL, AKEYCODE_A)) + << "Should return unknown when the device id is < 0 but the sources are not supported by any device."; + + ASSERT_EQ(AKEY_STATE_DOWN, mReader->getKeyCodeState(-1, + AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TRACKBALL, AKEYCODE_A)) + << "Should return value provided by mapper when device id is < 0 and one of the devices supports some of the sources."; +} + +TEST_F(InputReaderTest, GetScanCodeState_ForwardsRequestsToMappers) { + FakeInputMapper* mapper = NULL; + ASSERT_NO_FATAL_FAILURE(mapper = addDeviceWithFakeInputMapper(1, String8("fake"), + INPUT_DEVICE_CLASS_KEYBOARD, AINPUT_SOURCE_KEYBOARD, NULL)); + mapper->setScanCodeState(KEY_A, AKEY_STATE_DOWN); + + ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getScanCodeState(0, + AINPUT_SOURCE_ANY, KEY_A)) + << "Should return unknown when the device id is >= 0 but unknown."; + + ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getScanCodeState(1, + AINPUT_SOURCE_TRACKBALL, KEY_A)) + << "Should return unknown when the device id is valid but the sources are not supported by the device."; + + ASSERT_EQ(AKEY_STATE_DOWN, mReader->getScanCodeState(1, + AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TRACKBALL, KEY_A)) + << "Should return value provided by mapper when device id is valid and the device supports some of the sources."; + + ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getScanCodeState(-1, + AINPUT_SOURCE_TRACKBALL, KEY_A)) + << "Should return unknown when the device id is < 0 but the sources are not supported by any device."; + + ASSERT_EQ(AKEY_STATE_DOWN, mReader->getScanCodeState(-1, + AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TRACKBALL, KEY_A)) + << "Should return value provided by mapper when device id is < 0 and one of the devices supports some of the sources."; +} + +TEST_F(InputReaderTest, GetSwitchState_ForwardsRequestsToMappers) { + FakeInputMapper* mapper = NULL; + ASSERT_NO_FATAL_FAILURE(mapper = addDeviceWithFakeInputMapper(1, String8("fake"), + INPUT_DEVICE_CLASS_KEYBOARD, AINPUT_SOURCE_KEYBOARD, NULL)); + mapper->setSwitchState(SW_LID, AKEY_STATE_DOWN); + + ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getSwitchState(0, + AINPUT_SOURCE_ANY, SW_LID)) + << "Should return unknown when the device id is >= 0 but unknown."; + + ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getSwitchState(1, + AINPUT_SOURCE_TRACKBALL, SW_LID)) + << "Should return unknown when the device id is valid but the sources are not supported by the device."; + + ASSERT_EQ(AKEY_STATE_DOWN, mReader->getSwitchState(1, + AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TRACKBALL, SW_LID)) + << "Should return value provided by mapper when device id is valid and the device supports some of the sources."; + + ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getSwitchState(-1, + AINPUT_SOURCE_TRACKBALL, SW_LID)) + << "Should return unknown when the device id is < 0 but the sources are not supported by any device."; + + ASSERT_EQ(AKEY_STATE_DOWN, mReader->getSwitchState(-1, + AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TRACKBALL, SW_LID)) + << "Should return value provided by mapper when device id is < 0 and one of the devices supports some of the sources."; +} + +TEST_F(InputReaderTest, MarkSupportedKeyCodes_ForwardsRequestsToMappers) { + FakeInputMapper* mapper = NULL; + ASSERT_NO_FATAL_FAILURE(mapper = addDeviceWithFakeInputMapper(1, String8("fake"), + INPUT_DEVICE_CLASS_KEYBOARD, AINPUT_SOURCE_KEYBOARD, NULL)); + mapper->addSupportedKeyCode(AKEYCODE_A); + mapper->addSupportedKeyCode(AKEYCODE_B); + + const int32_t keyCodes[4] = { AKEYCODE_A, AKEYCODE_B, AKEYCODE_1, AKEYCODE_2 }; + uint8_t flags[4] = { 0, 0, 0, 1 }; + + ASSERT_FALSE(mReader->hasKeys(0, AINPUT_SOURCE_ANY, 4, keyCodes, flags)) + << "Should return false when device id is >= 0 but unknown."; + ASSERT_TRUE(!flags[0] && !flags[1] && !flags[2] && !flags[3]); + + flags[3] = 1; + ASSERT_FALSE(mReader->hasKeys(1, AINPUT_SOURCE_TRACKBALL, 4, keyCodes, flags)) + << "Should return false when device id is valid but the sources are not supported by the device."; + ASSERT_TRUE(!flags[0] && !flags[1] && !flags[2] && !flags[3]); + + flags[3] = 1; + ASSERT_TRUE(mReader->hasKeys(1, AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TRACKBALL, 4, keyCodes, flags)) + << "Should return value provided by mapper when device id is valid and the device supports some of the sources."; + ASSERT_TRUE(flags[0] && flags[1] && !flags[2] && !flags[3]); + + flags[3] = 1; + ASSERT_FALSE(mReader->hasKeys(-1, AINPUT_SOURCE_TRACKBALL, 4, keyCodes, flags)) + << "Should return false when the device id is < 0 but the sources are not supported by any device."; + ASSERT_TRUE(!flags[0] && !flags[1] && !flags[2] && !flags[3]); + + flags[3] = 1; + ASSERT_TRUE(mReader->hasKeys(-1, AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TRACKBALL, 4, keyCodes, flags)) + << "Should return value provided by mapper when device id is < 0 and one of the devices supports some of the sources."; + ASSERT_TRUE(flags[0] && flags[1] && !flags[2] && !flags[3]); +} + +TEST_F(InputReaderTest, LoopOnce_WhenDeviceScanFinished_SendsConfigurationChanged) { + addDevice(1, String8("ignored"), INPUT_DEVICE_CLASS_KEYBOARD, NULL); + + FakeInputDispatcher::NotifyConfigurationChangedArgs args; + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyConfigurationChangedWasCalled(&args)); + ASSERT_EQ(ARBITRARY_TIME, args.eventTime); +} + +TEST_F(InputReaderTest, LoopOnce_ForwardsRawEventsToMappers) { + FakeInputMapper* mapper = NULL; + ASSERT_NO_FATAL_FAILURE(mapper = addDeviceWithFakeInputMapper(1, String8("fake"), + INPUT_DEVICE_CLASS_KEYBOARD, AINPUT_SOURCE_KEYBOARD, NULL)); + + mFakeEventHub->enqueueEvent(0, 1, EV_KEY, KEY_A, AKEYCODE_A, 1, POLICY_FLAG_WAKE); + mReader->loopOnce(); + ASSERT_NO_FATAL_FAILURE(mFakeEventHub->assertQueueIsEmpty()); + + RawEvent event; + ASSERT_NO_FATAL_FAILURE(mapper->assertProcessWasCalled(&event)); + ASSERT_EQ(0, event.when); + ASSERT_EQ(1, event.deviceId); + ASSERT_EQ(EV_KEY, event.type); + ASSERT_EQ(KEY_A, event.scanCode); + ASSERT_EQ(AKEYCODE_A, event.keyCode); + ASSERT_EQ(1, event.value); + ASSERT_EQ(POLICY_FLAG_WAKE, event.flags); +} + + +// --- InputDeviceTest --- + +class InputDeviceTest : public testing::Test { +protected: + static const char* DEVICE_NAME; + static const int32_t DEVICE_ID; + + sp<FakeEventHub> mFakeEventHub; + sp<FakeInputReaderPolicy> mFakePolicy; + sp<FakeInputDispatcher> mFakeDispatcher; + FakeInputReaderContext* mFakeContext; + + InputDevice* mDevice; + + virtual void SetUp() { + mFakeEventHub = new FakeEventHub(); + mFakePolicy = new FakeInputReaderPolicy(); + mFakeDispatcher = new FakeInputDispatcher(); + mFakeContext = new FakeInputReaderContext(mFakeEventHub, mFakePolicy, mFakeDispatcher); + + mFakeEventHub->addDevice(DEVICE_ID, String8(DEVICE_NAME), 0); + mDevice = new InputDevice(mFakeContext, DEVICE_ID, String8(DEVICE_NAME)); + } + + virtual void TearDown() { + delete mDevice; + + delete mFakeContext; + mFakeDispatcher.clear(); + mFakePolicy.clear(); + mFakeEventHub.clear(); + } +}; + +const char* InputDeviceTest::DEVICE_NAME = "device"; +const int32_t InputDeviceTest::DEVICE_ID = 1; + +TEST_F(InputDeviceTest, ImmutableProperties) { + ASSERT_EQ(DEVICE_ID, mDevice->getId()); + ASSERT_STREQ(DEVICE_NAME, mDevice->getName()); +} + +TEST_F(InputDeviceTest, WhenNoMappersAreRegistered_DeviceIsIgnored) { + // Configuration. + mDevice->configure(); + + // Metadata. + ASSERT_TRUE(mDevice->isIgnored()); + ASSERT_EQ(AINPUT_SOURCE_UNKNOWN, mDevice->getSources()); + + InputDeviceInfo info; + mDevice->getDeviceInfo(&info); + ASSERT_EQ(DEVICE_ID, info.getId()); + ASSERT_STREQ(DEVICE_NAME, info.getName().string()); + ASSERT_EQ(AINPUT_KEYBOARD_TYPE_NONE, info.getKeyboardType()); + ASSERT_EQ(AINPUT_SOURCE_UNKNOWN, info.getSources()); + + // State queries. + ASSERT_EQ(0, mDevice->getMetaState()); + + ASSERT_EQ(AKEY_STATE_UNKNOWN, mDevice->getKeyCodeState(AINPUT_SOURCE_KEYBOARD, 0)) + << "Ignored device should return unknown key code state."; + ASSERT_EQ(AKEY_STATE_UNKNOWN, mDevice->getScanCodeState(AINPUT_SOURCE_KEYBOARD, 0)) + << "Ignored device should return unknown scan code state."; + ASSERT_EQ(AKEY_STATE_UNKNOWN, mDevice->getSwitchState(AINPUT_SOURCE_KEYBOARD, 0)) + << "Ignored device should return unknown switch state."; + + const int32_t keyCodes[2] = { AKEYCODE_A, AKEYCODE_B }; + uint8_t flags[2] = { 0, 1 }; + ASSERT_FALSE(mDevice->markSupportedKeyCodes(AINPUT_SOURCE_KEYBOARD, 2, keyCodes, flags)) + << "Ignored device should never mark any key codes."; + ASSERT_EQ(0, flags[0]) << "Flag for unsupported key should be unchanged."; + ASSERT_EQ(1, flags[1]) << "Flag for unsupported key should be unchanged."; + + // Reset. + mDevice->reset(); +} + +TEST_F(InputDeviceTest, WhenMappersAreRegistered_DeviceIsNotIgnoredAndForwardsRequestsToMappers) { + // Configuration. + mFakeEventHub->addConfigurationProperty(DEVICE_ID, String8("key"), String8("value")); + + FakeInputMapper* mapper1 = new FakeInputMapper(mDevice, AINPUT_SOURCE_KEYBOARD); + mapper1->setKeyboardType(AINPUT_KEYBOARD_TYPE_ALPHABETIC); + mapper1->setMetaState(AMETA_ALT_ON); + mapper1->addSupportedKeyCode(AKEYCODE_A); + mapper1->addSupportedKeyCode(AKEYCODE_B); + mapper1->setKeyCodeState(AKEYCODE_A, AKEY_STATE_DOWN); + mapper1->setKeyCodeState(AKEYCODE_B, AKEY_STATE_UP); + mapper1->setScanCodeState(2, AKEY_STATE_DOWN); + mapper1->setScanCodeState(3, AKEY_STATE_UP); + mapper1->setSwitchState(4, AKEY_STATE_DOWN); + mDevice->addMapper(mapper1); + + FakeInputMapper* mapper2 = new FakeInputMapper(mDevice, AINPUT_SOURCE_TOUCHSCREEN); + mapper2->setMetaState(AMETA_SHIFT_ON); + mDevice->addMapper(mapper2); + + mDevice->configure(); + + String8 propertyValue; + ASSERT_TRUE(mDevice->getConfiguration().tryGetProperty(String8("key"), propertyValue)) + << "Device should have read configuration during configuration phase."; + ASSERT_STREQ("value", propertyValue.string()); + + ASSERT_NO_FATAL_FAILURE(mapper1->assertConfigureWasCalled()); + ASSERT_NO_FATAL_FAILURE(mapper2->assertConfigureWasCalled()); + + // Metadata. + ASSERT_FALSE(mDevice->isIgnored()); + ASSERT_EQ(uint32_t(AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TOUCHSCREEN), mDevice->getSources()); + + InputDeviceInfo info; + mDevice->getDeviceInfo(&info); + ASSERT_EQ(DEVICE_ID, info.getId()); + ASSERT_STREQ(DEVICE_NAME, info.getName().string()); + ASSERT_EQ(AINPUT_KEYBOARD_TYPE_ALPHABETIC, info.getKeyboardType()); + ASSERT_EQ(uint32_t(AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TOUCHSCREEN), info.getSources()); + + // State queries. + ASSERT_EQ(AMETA_ALT_ON | AMETA_SHIFT_ON, mDevice->getMetaState()) + << "Should query mappers and combine meta states."; + + ASSERT_EQ(AKEY_STATE_UNKNOWN, mDevice->getKeyCodeState(AINPUT_SOURCE_TRACKBALL, AKEYCODE_A)) + << "Should return unknown key code state when source not supported."; + ASSERT_EQ(AKEY_STATE_UNKNOWN, mDevice->getScanCodeState(AINPUT_SOURCE_TRACKBALL, AKEYCODE_A)) + << "Should return unknown scan code state when source not supported."; + ASSERT_EQ(AKEY_STATE_UNKNOWN, mDevice->getSwitchState(AINPUT_SOURCE_TRACKBALL, AKEYCODE_A)) + << "Should return unknown switch state when source not supported."; + + ASSERT_EQ(AKEY_STATE_DOWN, mDevice->getKeyCodeState(AINPUT_SOURCE_KEYBOARD, AKEYCODE_A)) + << "Should query mapper when source is supported."; + ASSERT_EQ(AKEY_STATE_UP, mDevice->getScanCodeState(AINPUT_SOURCE_KEYBOARD, 3)) + << "Should query mapper when source is supported."; + ASSERT_EQ(AKEY_STATE_DOWN, mDevice->getSwitchState(AINPUT_SOURCE_KEYBOARD, 4)) + << "Should query mapper when source is supported."; + + const int32_t keyCodes[4] = { AKEYCODE_A, AKEYCODE_B, AKEYCODE_1, AKEYCODE_2 }; + uint8_t flags[4] = { 0, 0, 0, 1 }; + ASSERT_FALSE(mDevice->markSupportedKeyCodes(AINPUT_SOURCE_TRACKBALL, 4, keyCodes, flags)) + << "Should do nothing when source is unsupported."; + ASSERT_EQ(0, flags[0]) << "Flag should be unchanged when source is unsupported."; + ASSERT_EQ(0, flags[1]) << "Flag should be unchanged when source is unsupported."; + ASSERT_EQ(0, flags[2]) << "Flag should be unchanged when source is unsupported."; + ASSERT_EQ(1, flags[3]) << "Flag should be unchanged when source is unsupported."; + + ASSERT_TRUE(mDevice->markSupportedKeyCodes(AINPUT_SOURCE_KEYBOARD, 4, keyCodes, flags)) + << "Should query mapper when source is supported."; + ASSERT_EQ(1, flags[0]) << "Flag for supported key should be set."; + ASSERT_EQ(1, flags[1]) << "Flag for supported key should be set."; + ASSERT_EQ(0, flags[2]) << "Flag for unsupported key should be unchanged."; + ASSERT_EQ(1, flags[3]) << "Flag for unsupported key should be unchanged."; + + // Event handling. + RawEvent event; + mDevice->process(&event); + + ASSERT_NO_FATAL_FAILURE(mapper1->assertProcessWasCalled()); + ASSERT_NO_FATAL_FAILURE(mapper2->assertProcessWasCalled()); + + // Reset. + mDevice->reset(); + + ASSERT_NO_FATAL_FAILURE(mapper1->assertResetWasCalled()); + ASSERT_NO_FATAL_FAILURE(mapper2->assertResetWasCalled()); +} + + +// --- InputMapperTest --- + +class InputMapperTest : public testing::Test { +protected: + static const char* DEVICE_NAME; + static const int32_t DEVICE_ID; + + sp<FakeEventHub> mFakeEventHub; + sp<FakeInputReaderPolicy> mFakePolicy; + sp<FakeInputDispatcher> mFakeDispatcher; + FakeInputReaderContext* mFakeContext; + InputDevice* mDevice; + + virtual void SetUp() { + mFakeEventHub = new FakeEventHub(); + mFakePolicy = new FakeInputReaderPolicy(); + mFakeDispatcher = new FakeInputDispatcher(); + mFakeContext = new FakeInputReaderContext(mFakeEventHub, mFakePolicy, mFakeDispatcher); + mDevice = new InputDevice(mFakeContext, DEVICE_ID, String8(DEVICE_NAME)); + + mFakeEventHub->addDevice(DEVICE_ID, String8(DEVICE_NAME), 0); + } + + virtual void TearDown() { + delete mDevice; + delete mFakeContext; + mFakeDispatcher.clear(); + mFakePolicy.clear(); + mFakeEventHub.clear(); + } + + void addConfigurationProperty(const char* key, const char* value) { + mFakeEventHub->addConfigurationProperty(DEVICE_ID, String8(key), String8(value)); + } + + void addMapperAndConfigure(InputMapper* mapper) { + mDevice->addMapper(mapper); + mDevice->configure(); + } + + static void process(InputMapper* mapper, nsecs_t when, int32_t deviceId, int32_t type, + int32_t scanCode, int32_t keyCode, int32_t value, uint32_t flags) { + RawEvent event; + event.when = when; + event.deviceId = deviceId; + event.type = type; + event.scanCode = scanCode; + event.keyCode = keyCode; + event.value = value; + event.flags = flags; + mapper->process(&event); + } + + static void assertMotionRange(const InputDeviceInfo& info, + int32_t rangeType, float min, float max, float flat, float fuzz) { + const InputDeviceInfo::MotionRange* range = info.getMotionRange(rangeType); + ASSERT_TRUE(range != NULL) << "Range: " << rangeType; + ASSERT_NEAR(min, range->min, EPSILON) << "Range: " << rangeType; + ASSERT_NEAR(max, range->max, EPSILON) << "Range: " << rangeType; + ASSERT_NEAR(flat, range->flat, EPSILON) << "Range: " << rangeType; + ASSERT_NEAR(fuzz, range->fuzz, EPSILON) << "Range: " << rangeType; + } + + static void assertPointerCoords(const PointerCoords& coords, + float x, float y, float pressure, float size, + float touchMajor, float touchMinor, float toolMajor, float toolMinor, + float orientation) { + ASSERT_NEAR(x, coords.x, 1); + ASSERT_NEAR(y, coords.y, 1); + ASSERT_NEAR(pressure, coords.pressure, EPSILON); + ASSERT_NEAR(size, coords.size, EPSILON); + ASSERT_NEAR(touchMajor, coords.touchMajor, 1); + ASSERT_NEAR(touchMinor, coords.touchMinor, 1); + ASSERT_NEAR(toolMajor, coords.toolMajor, 1); + ASSERT_NEAR(toolMinor, coords.toolMinor, 1); + ASSERT_NEAR(orientation, coords.orientation, EPSILON); + } +}; + +const char* InputMapperTest::DEVICE_NAME = "device"; +const int32_t InputMapperTest::DEVICE_ID = 1; + + +// --- SwitchInputMapperTest --- + +class SwitchInputMapperTest : public InputMapperTest { +protected: +}; + +TEST_F(SwitchInputMapperTest, GetSources) { + SwitchInputMapper* mapper = new SwitchInputMapper(mDevice); + addMapperAndConfigure(mapper); + + ASSERT_EQ(uint32_t(0), mapper->getSources()); +} + +TEST_F(SwitchInputMapperTest, GetSwitchState) { + SwitchInputMapper* mapper = new SwitchInputMapper(mDevice); + addMapperAndConfigure(mapper); + + mFakeEventHub->setSwitchState(DEVICE_ID, SW_LID, 1); + ASSERT_EQ(1, mapper->getSwitchState(AINPUT_SOURCE_ANY, SW_LID)); + + mFakeEventHub->setSwitchState(DEVICE_ID, SW_LID, 0); + ASSERT_EQ(0, mapper->getSwitchState(AINPUT_SOURCE_ANY, SW_LID)); +} + +TEST_F(SwitchInputMapperTest, Process) { + SwitchInputMapper* mapper = new SwitchInputMapper(mDevice); + addMapperAndConfigure(mapper); + + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SW, SW_LID, 0, 1, 0); + + FakeInputDispatcher::NotifySwitchArgs args; + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifySwitchWasCalled(&args)); + ASSERT_EQ(ARBITRARY_TIME, args.when); + ASSERT_EQ(SW_LID, args.switchCode); + ASSERT_EQ(1, args.switchValue); + ASSERT_EQ(uint32_t(0), args.policyFlags); +} + + +// --- KeyboardInputMapperTest --- + +class KeyboardInputMapperTest : public InputMapperTest { +protected: + void testDPadKeyRotation(KeyboardInputMapper* mapper, + int32_t originalScanCode, int32_t originalKeyCode, int32_t rotatedKeyCode); +}; + +void KeyboardInputMapperTest::testDPadKeyRotation(KeyboardInputMapper* mapper, + int32_t originalScanCode, int32_t originalKeyCode, int32_t rotatedKeyCode) { + FakeInputDispatcher::NotifyKeyArgs args; + + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, originalScanCode, originalKeyCode, 1, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args)); + ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, args.action); + ASSERT_EQ(originalScanCode, args.scanCode); + ASSERT_EQ(rotatedKeyCode, args.keyCode); + + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, originalScanCode, originalKeyCode, 0, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args)); + ASSERT_EQ(AKEY_EVENT_ACTION_UP, args.action); + ASSERT_EQ(originalScanCode, args.scanCode); + ASSERT_EQ(rotatedKeyCode, args.keyCode); +} + + +TEST_F(KeyboardInputMapperTest, GetSources) { + KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, + AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC); + addMapperAndConfigure(mapper); + + ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, mapper->getSources()); +} + +TEST_F(KeyboardInputMapperTest, Process_SimpleKeyPress) { + KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, + AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC); + addMapperAndConfigure(mapper); + + // Key down. + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_HOME, AKEYCODE_HOME, 1, POLICY_FLAG_WAKE); + FakeInputDispatcher::NotifyKeyArgs args; + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args)); + ASSERT_EQ(DEVICE_ID, args.deviceId); + ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source); + ASSERT_EQ(ARBITRARY_TIME, args.eventTime); + ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, args.action); + ASSERT_EQ(AKEYCODE_HOME, args.keyCode); + ASSERT_EQ(KEY_HOME, args.scanCode); + ASSERT_EQ(AMETA_NONE, args.metaState); + ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM, args.flags); + ASSERT_EQ(POLICY_FLAG_WAKE, args.policyFlags); + ASSERT_EQ(ARBITRARY_TIME, args.downTime); + + // Key up. + process(mapper, ARBITRARY_TIME + 1, DEVICE_ID, + EV_KEY, KEY_HOME, AKEYCODE_HOME, 0, POLICY_FLAG_WAKE); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args)); + ASSERT_EQ(DEVICE_ID, args.deviceId); + ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source); + ASSERT_EQ(ARBITRARY_TIME + 1, args.eventTime); + ASSERT_EQ(AKEY_EVENT_ACTION_UP, args.action); + ASSERT_EQ(AKEYCODE_HOME, args.keyCode); + ASSERT_EQ(KEY_HOME, args.scanCode); + ASSERT_EQ(AMETA_NONE, args.metaState); + ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM, args.flags); + ASSERT_EQ(POLICY_FLAG_WAKE, args.policyFlags); + ASSERT_EQ(ARBITRARY_TIME, args.downTime); +} + +TEST_F(KeyboardInputMapperTest, Reset_WhenKeysAreNotDown_DoesNotSynthesizeKeyUp) { + KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, + AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC); + addMapperAndConfigure(mapper); + + // Key down. + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_HOME, AKEYCODE_HOME, 1, POLICY_FLAG_WAKE); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled()); + + // Key up. + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_HOME, AKEYCODE_HOME, 0, POLICY_FLAG_WAKE); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled()); + + // Reset. Since no keys still down, should not synthesize any key ups. + mapper->reset(); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled()); +} + +TEST_F(KeyboardInputMapperTest, Reset_WhenKeysAreDown_SynthesizesKeyUps) { + KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, + AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC); + addMapperAndConfigure(mapper); + + // Metakey down. + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_LEFTSHIFT, AKEYCODE_SHIFT_LEFT, 1, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled()); + + // Key down. + process(mapper, ARBITRARY_TIME + 1, DEVICE_ID, + EV_KEY, KEY_A, AKEYCODE_A, 1, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled()); + + // Reset. Since two keys are still down, should synthesize two key ups in reverse order. + mapper->reset(); + + FakeInputDispatcher::NotifyKeyArgs args; + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args)); + ASSERT_EQ(DEVICE_ID, args.deviceId); + ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source); + ASSERT_EQ(AKEY_EVENT_ACTION_UP, args.action); + ASSERT_EQ(AKEYCODE_A, args.keyCode); + ASSERT_EQ(KEY_A, args.scanCode); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState); + ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM, args.flags); + ASSERT_EQ(uint32_t(0), args.policyFlags); + ASSERT_EQ(ARBITRARY_TIME + 1, args.downTime); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args)); + ASSERT_EQ(DEVICE_ID, args.deviceId); + ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source); + ASSERT_EQ(AKEY_EVENT_ACTION_UP, args.action); + ASSERT_EQ(AKEYCODE_SHIFT_LEFT, args.keyCode); + ASSERT_EQ(KEY_LEFTSHIFT, args.scanCode); + ASSERT_EQ(AMETA_NONE, args.metaState); + ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM, args.flags); + ASSERT_EQ(uint32_t(0), args.policyFlags); + ASSERT_EQ(ARBITRARY_TIME + 1, args.downTime); + + // And that's it. + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled()); +} + +TEST_F(KeyboardInputMapperTest, Process_ShouldUpdateMetaState) { + KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, + AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC); + addMapperAndConfigure(mapper); + + // Initial metastate. + ASSERT_EQ(AMETA_NONE, mapper->getMetaState()); + + // Metakey down. + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_LEFTSHIFT, AKEYCODE_SHIFT_LEFT, 1, 0); + FakeInputDispatcher::NotifyKeyArgs args; + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args)); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, mapper->getMetaState()); + ASSERT_NO_FATAL_FAILURE(mFakeContext->assertUpdateGlobalMetaStateWasCalled()); + + // Key down. + process(mapper, ARBITRARY_TIME + 1, DEVICE_ID, + EV_KEY, KEY_A, AKEYCODE_A, 1, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args)); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, mapper->getMetaState()); + + // Key up. + process(mapper, ARBITRARY_TIME + 2, DEVICE_ID, + EV_KEY, KEY_A, AKEYCODE_A, 0, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args)); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, mapper->getMetaState()); + + // Metakey up. + process(mapper, ARBITRARY_TIME + 3, DEVICE_ID, + EV_KEY, KEY_LEFTSHIFT, AKEYCODE_SHIFT_LEFT, 0, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args)); + ASSERT_EQ(AMETA_NONE, args.metaState); + ASSERT_EQ(AMETA_NONE, mapper->getMetaState()); + ASSERT_NO_FATAL_FAILURE(mFakeContext->assertUpdateGlobalMetaStateWasCalled()); +} + +TEST_F(KeyboardInputMapperTest, Process_WhenNotOrientationAware_ShouldNotRotateDPad) { + KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, + AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC); + addMapperAndConfigure(mapper); + + mFakePolicy->setDisplayInfo(DISPLAY_ID, + DISPLAY_WIDTH, DISPLAY_HEIGHT, + DISPLAY_ORIENTATION_90); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_UP, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_UP)); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_RIGHT, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_RIGHT)); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_DOWN, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_DOWN)); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_LEFT, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_LEFT)); +} + +TEST_F(KeyboardInputMapperTest, Process_WhenOrientationAware_ShouldRotateDPad) { + KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, + AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC); + addConfigurationProperty("keyboard.orientationAware", "1"); + addMapperAndConfigure(mapper); + + mFakePolicy->setDisplayInfo(DISPLAY_ID, + DISPLAY_WIDTH, DISPLAY_HEIGHT, + DISPLAY_ORIENTATION_0); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_UP, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_UP)); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_RIGHT, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_RIGHT)); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_DOWN, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_DOWN)); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_LEFT, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_LEFT)); + + mFakePolicy->setDisplayInfo(DISPLAY_ID, + DISPLAY_WIDTH, DISPLAY_HEIGHT, + DISPLAY_ORIENTATION_90); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_UP, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT)); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_RIGHT, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP)); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_DOWN, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT)); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_LEFT, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN)); + + mFakePolicy->setDisplayInfo(DISPLAY_ID, + DISPLAY_WIDTH, DISPLAY_HEIGHT, + DISPLAY_ORIENTATION_180); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_UP, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_DOWN)); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_RIGHT, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_LEFT)); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_DOWN, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_UP)); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_LEFT, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_RIGHT)); + + mFakePolicy->setDisplayInfo(DISPLAY_ID, + DISPLAY_WIDTH, DISPLAY_HEIGHT, + DISPLAY_ORIENTATION_270); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_UP, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_RIGHT)); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_RIGHT, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_DOWN)); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_DOWN, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_LEFT)); + ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper, + KEY_LEFT, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_UP)); + + // Special case: if orientation changes while key is down, we still emit the same keycode + // in the key up as we did in the key down. + FakeInputDispatcher::NotifyKeyArgs args; + + mFakePolicy->setDisplayInfo(DISPLAY_ID, + DISPLAY_WIDTH, DISPLAY_HEIGHT, + DISPLAY_ORIENTATION_270); + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, KEY_UP, AKEYCODE_DPAD_UP, 1, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args)); + ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, args.action); + ASSERT_EQ(KEY_UP, args.scanCode); + ASSERT_EQ(AKEYCODE_DPAD_RIGHT, args.keyCode); + + mFakePolicy->setDisplayInfo(DISPLAY_ID, + DISPLAY_WIDTH, DISPLAY_HEIGHT, + DISPLAY_ORIENTATION_180); + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, KEY_UP, AKEYCODE_DPAD_UP, 0, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args)); + ASSERT_EQ(AKEY_EVENT_ACTION_UP, args.action); + ASSERT_EQ(KEY_UP, args.scanCode); + ASSERT_EQ(AKEYCODE_DPAD_RIGHT, args.keyCode); +} + +TEST_F(KeyboardInputMapperTest, GetKeyCodeState) { + KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, + AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC); + addMapperAndConfigure(mapper); + + mFakeEventHub->setKeyCodeState(DEVICE_ID, AKEYCODE_A, 1); + ASSERT_EQ(1, mapper->getKeyCodeState(AINPUT_SOURCE_ANY, AKEYCODE_A)); + + mFakeEventHub->setKeyCodeState(DEVICE_ID, AKEYCODE_A, 0); + ASSERT_EQ(0, mapper->getKeyCodeState(AINPUT_SOURCE_ANY, AKEYCODE_A)); +} + +TEST_F(KeyboardInputMapperTest, GetScanCodeState) { + KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, + AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC); + addMapperAndConfigure(mapper); + + mFakeEventHub->setScanCodeState(DEVICE_ID, KEY_A, 1); + ASSERT_EQ(1, mapper->getScanCodeState(AINPUT_SOURCE_ANY, KEY_A)); + + mFakeEventHub->setScanCodeState(DEVICE_ID, KEY_A, 0); + ASSERT_EQ(0, mapper->getScanCodeState(AINPUT_SOURCE_ANY, KEY_A)); +} + +TEST_F(KeyboardInputMapperTest, MarkSupportedKeyCodes) { + KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, + AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC); + addMapperAndConfigure(mapper); + + mFakeEventHub->addKey(DEVICE_ID, KEY_A, AKEYCODE_A, 0); + + const int32_t keyCodes[2] = { AKEYCODE_A, AKEYCODE_B }; + uint8_t flags[2] = { 0, 0 }; + ASSERT_TRUE(mapper->markSupportedKeyCodes(AINPUT_SOURCE_ANY, 1, keyCodes, flags)); + ASSERT_TRUE(flags[0]); + ASSERT_FALSE(flags[1]); +} + +TEST_F(KeyboardInputMapperTest, Process_LockedKeysShouldToggleMetaStateAndLeds) { + mFakeEventHub->addLed(DEVICE_ID, LED_CAPSL, true /*initially on*/); + mFakeEventHub->addLed(DEVICE_ID, LED_NUML, false /*initially off*/); + mFakeEventHub->addLed(DEVICE_ID, LED_SCROLLL, false /*initially off*/); + + KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, + AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC); + addMapperAndConfigure(mapper); + + // Initialization should have turned all of the lights off. + ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL)); + ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML)); + ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL)); + + // Toggle caps lock on. + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_CAPSLOCK, AKEYCODE_CAPS_LOCK, 1, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_CAPSLOCK, AKEYCODE_CAPS_LOCK, 0, 0); + ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL)); + ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML)); + ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL)); + ASSERT_EQ(AMETA_CAPS_LOCK_ON, mapper->getMetaState()); + + // Toggle num lock on. + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_NUMLOCK, AKEYCODE_NUM_LOCK, 1, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_NUMLOCK, AKEYCODE_NUM_LOCK, 0, 0); + ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL)); + ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML)); + ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL)); + ASSERT_EQ(AMETA_CAPS_LOCK_ON | AMETA_NUM_LOCK_ON, mapper->getMetaState()); + + // Toggle caps lock off. + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_CAPSLOCK, AKEYCODE_CAPS_LOCK, 1, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_CAPSLOCK, AKEYCODE_CAPS_LOCK, 0, 0); + ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL)); + ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML)); + ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL)); + ASSERT_EQ(AMETA_NUM_LOCK_ON, mapper->getMetaState()); + + // Toggle scroll lock on. + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_SCROLLLOCK, AKEYCODE_SCROLL_LOCK, 1, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_SCROLLLOCK, AKEYCODE_SCROLL_LOCK, 0, 0); + ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL)); + ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML)); + ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL)); + ASSERT_EQ(AMETA_NUM_LOCK_ON | AMETA_SCROLL_LOCK_ON, mapper->getMetaState()); + + // Toggle num lock off. + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_NUMLOCK, AKEYCODE_NUM_LOCK, 1, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_NUMLOCK, AKEYCODE_NUM_LOCK, 0, 0); + ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL)); + ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML)); + ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL)); + ASSERT_EQ(AMETA_SCROLL_LOCK_ON, mapper->getMetaState()); + + // Toggle scroll lock off. + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_SCROLLLOCK, AKEYCODE_SCROLL_LOCK, 1, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, + EV_KEY, KEY_SCROLLLOCK, AKEYCODE_SCROLL_LOCK, 0, 0); + ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL)); + ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML)); + ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL)); + ASSERT_EQ(AMETA_NONE, mapper->getMetaState()); +} + + +// --- CursorInputMapperTest --- + +class CursorInputMapperTest : public InputMapperTest { +protected: + static const int32_t TRACKBALL_MOVEMENT_THRESHOLD; + + sp<FakePointerController> mFakePointerController; + + virtual void SetUp() { + InputMapperTest::SetUp(); + + mFakePointerController = new FakePointerController(); + mFakePolicy->setPointerController(DEVICE_ID, mFakePointerController); + } + + void testMotionRotation(CursorInputMapper* mapper, + int32_t originalX, int32_t originalY, int32_t rotatedX, int32_t rotatedY); +}; + +const int32_t CursorInputMapperTest::TRACKBALL_MOVEMENT_THRESHOLD = 6; + +void CursorInputMapperTest::testMotionRotation(CursorInputMapper* mapper, + int32_t originalX, int32_t originalY, int32_t rotatedX, int32_t rotatedY) { + FakeInputDispatcher::NotifyMotionArgs args; + + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_REL, REL_X, 0, originalX, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_REL, REL_Y, 0, originalY, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SYN, SYN_REPORT, 0, 0, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, args.action); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0], + float(rotatedX) / TRACKBALL_MOVEMENT_THRESHOLD, + float(rotatedY) / TRACKBALL_MOVEMENT_THRESHOLD, + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +TEST_F(CursorInputMapperTest, WhenModeIsPointer_GetSources_ReturnsMouse) { + CursorInputMapper* mapper = new CursorInputMapper(mDevice); + addConfigurationProperty("cursor.mode", "pointer"); + addMapperAndConfigure(mapper); + + ASSERT_EQ(AINPUT_SOURCE_MOUSE, mapper->getSources()); +} + +TEST_F(CursorInputMapperTest, WhenModeIsNavigation_GetSources_ReturnsTrackball) { + CursorInputMapper* mapper = new CursorInputMapper(mDevice); + addConfigurationProperty("cursor.mode", "navigation"); + addMapperAndConfigure(mapper); + + ASSERT_EQ(AINPUT_SOURCE_TRACKBALL, mapper->getSources()); +} + +TEST_F(CursorInputMapperTest, WhenModeIsPointer_PopulateDeviceInfo_ReturnsRangeFromPointerController) { + CursorInputMapper* mapper = new CursorInputMapper(mDevice); + addConfigurationProperty("cursor.mode", "pointer"); + addMapperAndConfigure(mapper); + + InputDeviceInfo info; + mapper->populateDeviceInfo(&info); + + // Initially there may not be a valid motion range. + ASSERT_EQ(NULL, info.getMotionRange(AINPUT_MOTION_RANGE_X)); + ASSERT_EQ(NULL, info.getMotionRange(AINPUT_MOTION_RANGE_Y)); + ASSERT_NO_FATAL_FAILURE(assertMotionRange(info, AINPUT_MOTION_RANGE_PRESSURE, + 0.0f, 1.0f, 0.0f, 0.0f)); + + // When the bounds are set, then there should be a valid motion range. + mFakePointerController->setBounds(1, 2, 800, 480); + + InputDeviceInfo info2; + mapper->populateDeviceInfo(&info2); + + ASSERT_NO_FATAL_FAILURE(assertMotionRange(info2, AINPUT_MOTION_RANGE_X, + 1, 800, 0.0f, 0.0f)); + ASSERT_NO_FATAL_FAILURE(assertMotionRange(info2, AINPUT_MOTION_RANGE_Y, + 2, 480, 0.0f, 0.0f)); + ASSERT_NO_FATAL_FAILURE(assertMotionRange(info2, AINPUT_MOTION_RANGE_PRESSURE, + 0.0f, 1.0f, 0.0f, 0.0f)); +} + +TEST_F(CursorInputMapperTest, WhenModeIsNavigation_PopulateDeviceInfo_ReturnsScaledRange) { + CursorInputMapper* mapper = new CursorInputMapper(mDevice); + addConfigurationProperty("cursor.mode", "navigation"); + addMapperAndConfigure(mapper); + + InputDeviceInfo info; + mapper->populateDeviceInfo(&info); + + ASSERT_NO_FATAL_FAILURE(assertMotionRange(info, AINPUT_MOTION_RANGE_X, + -1.0f, 1.0f, 0.0f, 1.0f / TRACKBALL_MOVEMENT_THRESHOLD)); + ASSERT_NO_FATAL_FAILURE(assertMotionRange(info, AINPUT_MOTION_RANGE_Y, + -1.0f, 1.0f, 0.0f, 1.0f / TRACKBALL_MOVEMENT_THRESHOLD)); + ASSERT_NO_FATAL_FAILURE(assertMotionRange(info, AINPUT_MOTION_RANGE_PRESSURE, + 0.0f, 1.0f, 0.0f, 0.0f)); +} + +TEST_F(CursorInputMapperTest, Process_ShouldSetAllFieldsAndIncludeGlobalMetaState) { + CursorInputMapper* mapper = new CursorInputMapper(mDevice); + addConfigurationProperty("cursor.mode", "navigation"); + addMapperAndConfigure(mapper); + + mFakeContext->setGlobalMetaState(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON); + + FakeInputDispatcher::NotifyMotionArgs args; + + // Button press. + // Mostly testing non x/y behavior here so we don't need to check again elsewhere. + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 1, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_EQ(ARBITRARY_TIME, args.eventTime); + ASSERT_EQ(DEVICE_ID, args.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TRACKBALL, args.source); + ASSERT_EQ(uint32_t(0), args.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); + ASSERT_EQ(0, args.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState); + ASSERT_EQ(0, args.edgeFlags); + ASSERT_EQ(uint32_t(1), args.pointerCount); + ASSERT_EQ(0, args.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0], + 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); + ASSERT_EQ(TRACKBALL_MOVEMENT_THRESHOLD, args.xPrecision); + ASSERT_EQ(TRACKBALL_MOVEMENT_THRESHOLD, args.yPrecision); + ASSERT_EQ(ARBITRARY_TIME, args.downTime); + + // Button release. Should have same down time. + process(mapper, ARBITRARY_TIME + 1, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 0, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_EQ(ARBITRARY_TIME + 1, args.eventTime); + ASSERT_EQ(DEVICE_ID, args.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TRACKBALL, args.source); + ASSERT_EQ(uint32_t(0), args.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action); + ASSERT_EQ(0, args.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState); + ASSERT_EQ(0, args.edgeFlags); + ASSERT_EQ(uint32_t(1), args.pointerCount); + ASSERT_EQ(0, args.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0], + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); + ASSERT_EQ(TRACKBALL_MOVEMENT_THRESHOLD, args.xPrecision); + ASSERT_EQ(TRACKBALL_MOVEMENT_THRESHOLD, args.yPrecision); + ASSERT_EQ(ARBITRARY_TIME, args.downTime); +} + +TEST_F(CursorInputMapperTest, Process_ShouldHandleIndependentXYUpdates) { + CursorInputMapper* mapper = new CursorInputMapper(mDevice); + addConfigurationProperty("cursor.mode", "navigation"); + addMapperAndConfigure(mapper); + + FakeInputDispatcher::NotifyMotionArgs args; + + // Motion in X but not Y. + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_REL, REL_X, 0, 1, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SYN, SYN_REPORT, 0, 0, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, args.action); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0], + 1.0f / TRACKBALL_MOVEMENT_THRESHOLD, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); + + // Motion in Y but not X. + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_REL, REL_Y, 0, -2, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SYN, SYN_REPORT, 0, 0, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, args.action); + ASSERT_NEAR(0.0f, args.pointerCoords[0].x, EPSILON); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0], + 0.0f, -2.0f / TRACKBALL_MOVEMENT_THRESHOLD, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +TEST_F(CursorInputMapperTest, Process_ShouldHandleIndependentButtonUpdates) { + CursorInputMapper* mapper = new CursorInputMapper(mDevice); + addConfigurationProperty("cursor.mode", "navigation"); + addMapperAndConfigure(mapper); + + FakeInputDispatcher::NotifyMotionArgs args; + + // Button press without following sync. + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 1, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0], + 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); + + // Button release without following sync. + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 0, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0], + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +TEST_F(CursorInputMapperTest, Process_ShouldHandleCombinedXYAndButtonUpdates) { + CursorInputMapper* mapper = new CursorInputMapper(mDevice); + addConfigurationProperty("cursor.mode", "navigation"); + addMapperAndConfigure(mapper); + + FakeInputDispatcher::NotifyMotionArgs args; + + // Combined X, Y and Button. + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_REL, REL_X, 0, 1, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_REL, REL_Y, 0, -2, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 1, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SYN, SYN_REPORT, 0, 0, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0], + 1.0f / TRACKBALL_MOVEMENT_THRESHOLD, -2.0f / TRACKBALL_MOVEMENT_THRESHOLD, + 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); + + // Move X, Y a bit while pressed. + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_REL, REL_X, 0, 2, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_REL, REL_Y, 0, 1, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SYN, SYN_REPORT, 0, 0, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, args.action); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0], + 2.0f / TRACKBALL_MOVEMENT_THRESHOLD, 1.0f / TRACKBALL_MOVEMENT_THRESHOLD, + 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); + + // Release Button. + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 0, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0], + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +TEST_F(CursorInputMapperTest, Reset_WhenButtonIsNotDown_ShouldNotSynthesizeButtonUp) { + CursorInputMapper* mapper = new CursorInputMapper(mDevice); + addConfigurationProperty("cursor.mode", "navigation"); + addMapperAndConfigure(mapper); + + FakeInputDispatcher::NotifyMotionArgs args; + + // Button press. + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 1, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + + // Button release. + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 0, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + + // Reset. Should not synthesize button up since button is not pressed. + mapper->reset(); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasNotCalled()); +} + +TEST_F(CursorInputMapperTest, Reset_WhenButtonIsDown_ShouldSynthesizeButtonUp) { + CursorInputMapper* mapper = new CursorInputMapper(mDevice); + addConfigurationProperty("cursor.mode", "navigation"); + addMapperAndConfigure(mapper); + + FakeInputDispatcher::NotifyMotionArgs args; + + // Button press. + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 1, 0); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + + // Reset. Should synthesize button up. + mapper->reset(); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0], + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); +} + +TEST_F(CursorInputMapperTest, Process_WhenNotOrientationAware_ShouldNotRotateMotions) { + CursorInputMapper* mapper = new CursorInputMapper(mDevice); + addConfigurationProperty("cursor.mode", "navigation"); + addMapperAndConfigure(mapper); + + mFakePolicy->setDisplayInfo(DISPLAY_ID, + DISPLAY_WIDTH, DISPLAY_HEIGHT, + DISPLAY_ORIENTATION_90); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 0, 1, 0, 1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 1, 1, 1, 1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 1, 0, 1, 0)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 1, -1, 1, -1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 0, -1, 0, -1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, -1, -1, -1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, 0, -1, 0)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, 1, -1, 1)); +} + +TEST_F(CursorInputMapperTest, Process_WhenOrientationAware_ShouldRotateMotions) { + CursorInputMapper* mapper = new CursorInputMapper(mDevice); + addConfigurationProperty("cursor.mode", "navigation"); + addConfigurationProperty("cursor.orientationAware", "1"); + addMapperAndConfigure(mapper); + + mFakePolicy->setDisplayInfo(DISPLAY_ID, + DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_ORIENTATION_0); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 0, 1, 0, 1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 1, 1, 1, 1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 1, 0, 1, 0)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 1, -1, 1, -1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 0, -1, 0, -1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, -1, -1, -1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, 0, -1, 0)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, 1, -1, 1)); + + mFakePolicy->setDisplayInfo(DISPLAY_ID, + DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_ORIENTATION_90); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 0, 1, 1, 0)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 1, 1, 1, -1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 1, 0, 0, -1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 1, -1, -1, -1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 0, -1, -1, 0)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, -1, -1, 1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, 0, 0, 1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, 1, 1, 1)); + + mFakePolicy->setDisplayInfo(DISPLAY_ID, + DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_ORIENTATION_180); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 0, 1, 0, -1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 1, 1, -1, -1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 1, 0, -1, 0)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 1, -1, -1, 1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 0, -1, 0, 1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, -1, 1, 1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, 0, 1, 0)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, 1, 1, -1)); + + mFakePolicy->setDisplayInfo(DISPLAY_ID, + DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_ORIENTATION_270); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 0, 1, -1, 0)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 1, 1, -1, 1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 1, 0, 0, 1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 1, -1, 1, 1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, 0, -1, 1, 0)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, -1, 1, -1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, 0, 0, -1)); + ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, 1, -1, -1)); +} + + +// --- TouchInputMapperTest --- + +class TouchInputMapperTest : public InputMapperTest { +protected: + static const int32_t RAW_X_MIN; + static const int32_t RAW_X_MAX; + static const int32_t RAW_Y_MIN; + static const int32_t RAW_Y_MAX; + static const int32_t RAW_TOUCH_MIN; + static const int32_t RAW_TOUCH_MAX; + static const int32_t RAW_TOOL_MIN; + static const int32_t RAW_TOOL_MAX; + static const int32_t RAW_PRESSURE_MIN; + static const int32_t RAW_PRESSURE_MAX; + static const int32_t RAW_ORIENTATION_MIN; + static const int32_t RAW_ORIENTATION_MAX; + static const int32_t RAW_ID_MIN; + static const int32_t RAW_ID_MAX; + static const float X_PRECISION; + static const float Y_PRECISION; + + static const VirtualKeyDefinition VIRTUAL_KEYS[2]; + + enum Axes { + POSITION = 1 << 0, + TOUCH = 1 << 1, + TOOL = 1 << 2, + PRESSURE = 1 << 3, + ORIENTATION = 1 << 4, + MINOR = 1 << 5, + ID = 1 << 6, + }; + + void prepareDisplay(int32_t orientation); + void prepareVirtualKeys(); + int32_t toRawX(float displayX); + int32_t toRawY(float displayY); + float toDisplayX(int32_t rawX); + float toDisplayY(int32_t rawY); +}; + +const int32_t TouchInputMapperTest::RAW_X_MIN = 25; +const int32_t TouchInputMapperTest::RAW_X_MAX = 1020; +const int32_t TouchInputMapperTest::RAW_Y_MIN = 30; +const int32_t TouchInputMapperTest::RAW_Y_MAX = 1010; +const int32_t TouchInputMapperTest::RAW_TOUCH_MIN = 0; +const int32_t TouchInputMapperTest::RAW_TOUCH_MAX = 31; +const int32_t TouchInputMapperTest::RAW_TOOL_MIN = 0; +const int32_t TouchInputMapperTest::RAW_TOOL_MAX = 15; +const int32_t TouchInputMapperTest::RAW_PRESSURE_MIN = RAW_TOUCH_MIN; +const int32_t TouchInputMapperTest::RAW_PRESSURE_MAX = RAW_TOUCH_MAX; +const int32_t TouchInputMapperTest::RAW_ORIENTATION_MIN = -7; +const int32_t TouchInputMapperTest::RAW_ORIENTATION_MAX = 7; +const int32_t TouchInputMapperTest::RAW_ID_MIN = 0; +const int32_t TouchInputMapperTest::RAW_ID_MAX = 9; +const float TouchInputMapperTest::X_PRECISION = float(RAW_X_MAX - RAW_X_MIN) / DISPLAY_WIDTH; +const float TouchInputMapperTest::Y_PRECISION = float(RAW_Y_MAX - RAW_Y_MIN) / DISPLAY_HEIGHT; + +const VirtualKeyDefinition TouchInputMapperTest::VIRTUAL_KEYS[2] = { + { KEY_HOME, 60, DISPLAY_HEIGHT + 15, 20, 20 }, + { KEY_MENU, DISPLAY_HEIGHT - 60, DISPLAY_WIDTH + 15, 20, 20 }, +}; + +void TouchInputMapperTest::prepareDisplay(int32_t orientation) { + mFakePolicy->setDisplayInfo(DISPLAY_ID, DISPLAY_WIDTH, DISPLAY_HEIGHT, orientation); +} + +void TouchInputMapperTest::prepareVirtualKeys() { + mFakeEventHub->addVirtualKeyDefinition(DEVICE_ID, VIRTUAL_KEYS[0]); + mFakeEventHub->addVirtualKeyDefinition(DEVICE_ID, VIRTUAL_KEYS[1]); + mFakeEventHub->addKey(DEVICE_ID, KEY_HOME, AKEYCODE_HOME, POLICY_FLAG_WAKE); + mFakeEventHub->addKey(DEVICE_ID, KEY_MENU, AKEYCODE_MENU, POLICY_FLAG_WAKE); +} + +int32_t TouchInputMapperTest::toRawX(float displayX) { + return int32_t(displayX * (RAW_X_MAX - RAW_X_MIN) / DISPLAY_WIDTH + RAW_X_MIN); +} + +int32_t TouchInputMapperTest::toRawY(float displayY) { + return int32_t(displayY * (RAW_Y_MAX - RAW_Y_MIN) / DISPLAY_HEIGHT + RAW_Y_MIN); +} + +float TouchInputMapperTest::toDisplayX(int32_t rawX) { + return float(rawX - RAW_X_MIN) * DISPLAY_WIDTH / (RAW_X_MAX - RAW_X_MIN); +} + +float TouchInputMapperTest::toDisplayY(int32_t rawY) { + return float(rawY - RAW_Y_MIN) * DISPLAY_HEIGHT / (RAW_Y_MAX - RAW_Y_MIN); +} + + +// --- SingleTouchInputMapperTest --- + +class SingleTouchInputMapperTest : public TouchInputMapperTest { +protected: + void prepareAxes(int axes); + + void processDown(SingleTouchInputMapper* mapper, int32_t x, int32_t y); + void processMove(SingleTouchInputMapper* mapper, int32_t x, int32_t y); + void processUp(SingleTouchInputMapper* mappery); + void processPressure(SingleTouchInputMapper* mapper, int32_t pressure); + void processToolMajor(SingleTouchInputMapper* mapper, int32_t toolMajor); + void processSync(SingleTouchInputMapper* mapper); +}; + +void SingleTouchInputMapperTest::prepareAxes(int axes) { + if (axes & POSITION) { + mFakeEventHub->addAxis(DEVICE_ID, ABS_X, RAW_X_MIN, RAW_X_MAX, 0, 0); + mFakeEventHub->addAxis(DEVICE_ID, ABS_Y, RAW_Y_MIN, RAW_Y_MAX, 0, 0); + } + if (axes & PRESSURE) { + mFakeEventHub->addAxis(DEVICE_ID, ABS_PRESSURE, RAW_PRESSURE_MIN, RAW_PRESSURE_MAX, 0, 0); + } + if (axes & TOOL) { + mFakeEventHub->addAxis(DEVICE_ID, ABS_TOOL_WIDTH, RAW_TOOL_MIN, RAW_TOOL_MAX, 0, 0); + } +} + +void SingleTouchInputMapperTest::processDown(SingleTouchInputMapper* mapper, int32_t x, int32_t y) { + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_TOUCH, 0, 1, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_X, 0, x, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_Y, 0, y, 0); +} + +void SingleTouchInputMapperTest::processMove(SingleTouchInputMapper* mapper, int32_t x, int32_t y) { + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_X, 0, x, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_Y, 0, y, 0); +} + +void SingleTouchInputMapperTest::processUp(SingleTouchInputMapper* mapper) { + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_TOUCH, 0, 0, 0); +} + +void SingleTouchInputMapperTest::processPressure( + SingleTouchInputMapper* mapper, int32_t pressure) { + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_PRESSURE, 0, pressure, 0); +} + +void SingleTouchInputMapperTest::processToolMajor( + SingleTouchInputMapper* mapper, int32_t toolMajor) { + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_TOOL_WIDTH, 0, toolMajor, 0); +} + +void SingleTouchInputMapperTest::processSync(SingleTouchInputMapper* mapper) { + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SYN, SYN_REPORT, 0, 0, 0); +} + + +TEST_F(SingleTouchInputMapperTest, GetSources_WhenDeviceTypeIsTouchPad_ReturnsTouchPad) { + SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice); + prepareAxes(POSITION); + addConfigurationProperty("touch.deviceType", "touchPad"); + addMapperAndConfigure(mapper); + + ASSERT_EQ(AINPUT_SOURCE_TOUCHPAD, mapper->getSources()); +} + +TEST_F(SingleTouchInputMapperTest, GetSources_WhenDeviceTypeIsTouchScreen_ReturnsTouchScreen) { + SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice); + prepareAxes(POSITION); + addConfigurationProperty("touch.deviceType", "touchScreen"); + addMapperAndConfigure(mapper); + + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, mapper->getSources()); +} + +TEST_F(SingleTouchInputMapperTest, GetKeyCodeState) { + SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice); + prepareDisplay(DISPLAY_ORIENTATION_0); + prepareAxes(POSITION); + prepareVirtualKeys(); + addMapperAndConfigure(mapper); + + // Unknown key. + ASSERT_EQ(AKEY_STATE_UNKNOWN, mapper->getKeyCodeState(AINPUT_SOURCE_ANY, AKEYCODE_A)); + + // Virtual key is down. + int32_t x = toRawX(VIRTUAL_KEYS[0].centerX); + int32_t y = toRawY(VIRTUAL_KEYS[0].centerY); + processDown(mapper, x, y); + processSync(mapper); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled()); + + ASSERT_EQ(AKEY_STATE_VIRTUAL, mapper->getKeyCodeState(AINPUT_SOURCE_ANY, AKEYCODE_HOME)); + + // Virtual key is up. + processUp(mapper); + processSync(mapper); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled()); + + ASSERT_EQ(AKEY_STATE_UP, mapper->getKeyCodeState(AINPUT_SOURCE_ANY, AKEYCODE_HOME)); +} + +TEST_F(SingleTouchInputMapperTest, GetScanCodeState) { + SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice); + prepareDisplay(DISPLAY_ORIENTATION_0); + prepareAxes(POSITION); + prepareVirtualKeys(); + addMapperAndConfigure(mapper); + + // Unknown key. + ASSERT_EQ(AKEY_STATE_UNKNOWN, mapper->getScanCodeState(AINPUT_SOURCE_ANY, KEY_A)); + + // Virtual key is down. + int32_t x = toRawX(VIRTUAL_KEYS[0].centerX); + int32_t y = toRawY(VIRTUAL_KEYS[0].centerY); + processDown(mapper, x, y); + processSync(mapper); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled()); + + ASSERT_EQ(AKEY_STATE_VIRTUAL, mapper->getScanCodeState(AINPUT_SOURCE_ANY, KEY_HOME)); + + // Virtual key is up. + processUp(mapper); + processSync(mapper); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled()); + + ASSERT_EQ(AKEY_STATE_UP, mapper->getScanCodeState(AINPUT_SOURCE_ANY, KEY_HOME)); +} + +TEST_F(SingleTouchInputMapperTest, MarkSupportedKeyCodes) { + SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice); + prepareDisplay(DISPLAY_ORIENTATION_0); + prepareAxes(POSITION); + prepareVirtualKeys(); + addMapperAndConfigure(mapper); + + const int32_t keys[2] = { AKEYCODE_HOME, AKEYCODE_A }; + uint8_t flags[2] = { 0, 0 }; + ASSERT_TRUE(mapper->markSupportedKeyCodes(AINPUT_SOURCE_ANY, 2, keys, flags)); + ASSERT_TRUE(flags[0]); + ASSERT_FALSE(flags[1]); +} + +TEST_F(SingleTouchInputMapperTest, Reset_WhenVirtualKeysAreDown_SendsUp) { + // Note: Ideally we should send cancels but the implementation is more straightforward + // with up and this will only happen if a device is forcibly removed. + SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice); + prepareDisplay(DISPLAY_ORIENTATION_0); + prepareAxes(POSITION); + prepareVirtualKeys(); + addMapperAndConfigure(mapper); + + mFakeContext->setGlobalMetaState(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON); + + // Press virtual key. + int32_t x = toRawX(VIRTUAL_KEYS[0].centerX); + int32_t y = toRawY(VIRTUAL_KEYS[0].centerY); + processDown(mapper, x, y); + processSync(mapper); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled()); + + // Reset. Since key is down, synthesize key up. + mapper->reset(); + + FakeInputDispatcher::NotifyKeyArgs args; + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args)); + //ASSERT_EQ(ARBITRARY_TIME, args.eventTime); + ASSERT_EQ(DEVICE_ID, args.deviceId); + ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source); + ASSERT_EQ(POLICY_FLAG_VIRTUAL, args.policyFlags); + ASSERT_EQ(AKEY_EVENT_ACTION_UP, args.action); + ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY, args.flags); + ASSERT_EQ(AKEYCODE_HOME, args.keyCode); + ASSERT_EQ(KEY_HOME, args.scanCode); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState); + ASSERT_EQ(ARBITRARY_TIME, args.downTime); +} + +TEST_F(SingleTouchInputMapperTest, Reset_WhenNothingIsPressed_NothingMuchHappens) { + SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice); + prepareDisplay(DISPLAY_ORIENTATION_0); + prepareAxes(POSITION); + prepareVirtualKeys(); + addMapperAndConfigure(mapper); + + // Press virtual key. + int32_t x = toRawX(VIRTUAL_KEYS[0].centerX); + int32_t y = toRawY(VIRTUAL_KEYS[0].centerY); + processDown(mapper, x, y); + processSync(mapper); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled()); + + // Release virtual key. + processUp(mapper); + processSync(mapper); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled()); + + // Reset. Since no key is down, nothing happens. + mapper->reset(); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled()); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasNotCalled()); +} + +TEST_F(SingleTouchInputMapperTest, Process_WhenVirtualKeyIsPressedAndReleasedNormally_SendsKeyDownAndKeyUp) { + SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice); + prepareDisplay(DISPLAY_ORIENTATION_0); + prepareAxes(POSITION); + prepareVirtualKeys(); + addMapperAndConfigure(mapper); + + mFakeContext->setGlobalMetaState(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON); + + FakeInputDispatcher::NotifyKeyArgs args; + + // Press virtual key. + int32_t x = toRawX(VIRTUAL_KEYS[0].centerX); + int32_t y = toRawY(VIRTUAL_KEYS[0].centerY); + processDown(mapper, x, y); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args)); + ASSERT_EQ(ARBITRARY_TIME, args.eventTime); + ASSERT_EQ(DEVICE_ID, args.deviceId); + ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source); + ASSERT_EQ(POLICY_FLAG_VIRTUAL, args.policyFlags); + ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, args.action); + ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY, args.flags); + ASSERT_EQ(AKEYCODE_HOME, args.keyCode); + ASSERT_EQ(KEY_HOME, args.scanCode); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState); + ASSERT_EQ(ARBITRARY_TIME, args.downTime); + + // Release virtual key. + processUp(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args)); + ASSERT_EQ(ARBITRARY_TIME, args.eventTime); + ASSERT_EQ(DEVICE_ID, args.deviceId); + ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source); + ASSERT_EQ(POLICY_FLAG_VIRTUAL, args.policyFlags); + ASSERT_EQ(AKEY_EVENT_ACTION_UP, args.action); + ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY, args.flags); + ASSERT_EQ(AKEYCODE_HOME, args.keyCode); + ASSERT_EQ(KEY_HOME, args.scanCode); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState); + ASSERT_EQ(ARBITRARY_TIME, args.downTime); + + // Should not have sent any motions. + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled()); +} + +TEST_F(SingleTouchInputMapperTest, Process_WhenVirtualKeyIsPressedAndMovedOutOfBounds_SendsKeyDownAndKeyCancel) { + SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice); + prepareDisplay(DISPLAY_ORIENTATION_0); + prepareAxes(POSITION); + prepareVirtualKeys(); + addMapperAndConfigure(mapper); + + mFakeContext->setGlobalMetaState(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON); + + FakeInputDispatcher::NotifyKeyArgs keyArgs; + + // Press virtual key. + int32_t x = toRawX(VIRTUAL_KEYS[0].centerX); + int32_t y = toRawY(VIRTUAL_KEYS[0].centerY); + processDown(mapper, x, y); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&keyArgs)); + ASSERT_EQ(ARBITRARY_TIME, keyArgs.eventTime); + ASSERT_EQ(DEVICE_ID, keyArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, keyArgs.source); + ASSERT_EQ(POLICY_FLAG_VIRTUAL, keyArgs.policyFlags); + ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, keyArgs.action); + ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY, keyArgs.flags); + ASSERT_EQ(AKEYCODE_HOME, keyArgs.keyCode); + ASSERT_EQ(KEY_HOME, keyArgs.scanCode); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, keyArgs.metaState); + ASSERT_EQ(ARBITRARY_TIME, keyArgs.downTime); + + // Move out of bounds. This should generate a cancel and a pointer down since we moved + // into the display area. + y -= 100; + processMove(mapper, x, y); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&keyArgs)); + ASSERT_EQ(ARBITRARY_TIME, keyArgs.eventTime); + ASSERT_EQ(DEVICE_ID, keyArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, keyArgs.source); + ASSERT_EQ(POLICY_FLAG_VIRTUAL, keyArgs.policyFlags); + ASSERT_EQ(AKEY_EVENT_ACTION_UP, keyArgs.action); + ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY + | AKEY_EVENT_FLAG_CANCELED, keyArgs.flags); + ASSERT_EQ(AKEYCODE_HOME, keyArgs.keyCode); + ASSERT_EQ(KEY_HOME, keyArgs.scanCode); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, keyArgs.metaState); + ASSERT_EQ(ARBITRARY_TIME, keyArgs.downTime); + + FakeInputDispatcher::NotifyMotionArgs motionArgs; + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(0, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x), toDisplayY(y), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + // Keep moving out of bounds. Should generate a pointer move. + y -= 50; + processMove(mapper, x, y); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(0, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x), toDisplayY(y), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + // Release out of bounds. Should generate a pointer up. + processUp(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(0, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x), toDisplayY(y), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + // Should not have sent any more keys or motions. + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled()); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasNotCalled()); +} + +TEST_F(SingleTouchInputMapperTest, Process_WhenTouchStartsOutsideDisplayAndMovesIn_SendsDownAsTouchEntersDisplay) { + SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice); + prepareDisplay(DISPLAY_ORIENTATION_0); + prepareAxes(POSITION); + prepareVirtualKeys(); + addMapperAndConfigure(mapper); + + mFakeContext->setGlobalMetaState(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON); + + FakeInputDispatcher::NotifyMotionArgs motionArgs; + + // Initially go down out of bounds. + int32_t x = -10; + int32_t y = -10; + processDown(mapper, x, y); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasNotCalled()); + + // Move into the display area. Should generate a pointer down. + x = 50; + y = 75; + processMove(mapper, x, y); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(0, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x), toDisplayY(y), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + // Release. Should generate a pointer up. + processUp(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(0, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x), toDisplayY(y), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + // Should not have sent any more keys or motions. + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled()); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasNotCalled()); +} + +TEST_F(SingleTouchInputMapperTest, Process_NormalSingleTouchGesture) { + SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice); + prepareDisplay(DISPLAY_ORIENTATION_0); + prepareAxes(POSITION); + prepareVirtualKeys(); + addMapperAndConfigure(mapper); + + mFakeContext->setGlobalMetaState(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON); + + FakeInputDispatcher::NotifyMotionArgs motionArgs; + + // Down. + int32_t x = 100; + int32_t y = 125; + processDown(mapper, x, y); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(0, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x), toDisplayY(y), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + // Move. + x += 50; + y += 75; + processMove(mapper, x, y); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(0, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x), toDisplayY(y), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + // Up. + processUp(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(0, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x), toDisplayY(y), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + // Should not have sent any more keys or motions. + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled()); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasNotCalled()); +} + +TEST_F(SingleTouchInputMapperTest, Process_WhenNotOrientationAware_DoesNotRotateMotions) { + SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice); + prepareAxes(POSITION); + addConfigurationProperty("touch.orientationAware", "0"); + addMapperAndConfigure(mapper); + + FakeInputDispatcher::NotifyMotionArgs args; + + // Rotation 90. + prepareDisplay(DISPLAY_ORIENTATION_90); + processDown(mapper, toRawX(50), toRawY(75)); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_NEAR(50, args.pointerCoords[0].x, 1); + ASSERT_NEAR(75, args.pointerCoords[0].y, 1); + + processUp(mapper); + processSync(mapper); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled()); +} + +TEST_F(SingleTouchInputMapperTest, Process_WhenOrientationAware_RotatesMotions) { + SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice); + prepareAxes(POSITION); + addMapperAndConfigure(mapper); + + FakeInputDispatcher::NotifyMotionArgs args; + + // Rotation 0. + prepareDisplay(DISPLAY_ORIENTATION_0); + processDown(mapper, toRawX(50), toRawY(75)); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_NEAR(50, args.pointerCoords[0].x, 1); + ASSERT_NEAR(75, args.pointerCoords[0].y, 1); + + processUp(mapper); + processSync(mapper); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled()); + + // Rotation 90. + prepareDisplay(DISPLAY_ORIENTATION_90); + processDown(mapper, toRawX(50), toRawY(75)); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_NEAR(75, args.pointerCoords[0].x, 1); + ASSERT_NEAR(DISPLAY_WIDTH - 50, args.pointerCoords[0].y, 1); + + processUp(mapper); + processSync(mapper); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled()); + + // Rotation 180. + prepareDisplay(DISPLAY_ORIENTATION_180); + processDown(mapper, toRawX(50), toRawY(75)); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_NEAR(DISPLAY_WIDTH - 50, args.pointerCoords[0].x, 1); + ASSERT_NEAR(DISPLAY_HEIGHT - 75, args.pointerCoords[0].y, 1); + + processUp(mapper); + processSync(mapper); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled()); + + // Rotation 270. + prepareDisplay(DISPLAY_ORIENTATION_270); + processDown(mapper, toRawX(50), toRawY(75)); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_NEAR(DISPLAY_HEIGHT - 75, args.pointerCoords[0].x, 1); + ASSERT_NEAR(50, args.pointerCoords[0].y, 1); + + processUp(mapper); + processSync(mapper); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled()); +} + +TEST_F(SingleTouchInputMapperTest, Process_AllAxes_DefaultCalibration) { + SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice); + prepareDisplay(DISPLAY_ORIENTATION_0); + prepareAxes(POSITION | PRESSURE | TOOL); + addMapperAndConfigure(mapper); + + // These calculations are based on the input device calibration documentation. + int32_t rawX = 100; + int32_t rawY = 200; + int32_t rawPressure = 10; + int32_t rawToolMajor = 12; + + float x = toDisplayX(rawX); + float y = toDisplayY(rawY); + float pressure = float(rawPressure) / RAW_PRESSURE_MAX; + float size = float(rawToolMajor) / RAW_TOOL_MAX; + float tool = min(DISPLAY_WIDTH, DISPLAY_HEIGHT) * size; + float touch = min(tool * pressure, tool); + + processDown(mapper, rawX, rawY); + processPressure(mapper, rawPressure); + processToolMajor(mapper, rawToolMajor); + processSync(mapper); + + FakeInputDispatcher::NotifyMotionArgs args; + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0], + x, y, pressure, size, touch, touch, tool, tool, 0)); +} + + +// --- MultiTouchInputMapperTest --- + +class MultiTouchInputMapperTest : public TouchInputMapperTest { +protected: + void prepareAxes(int axes); + + void processPosition(MultiTouchInputMapper* mapper, int32_t x, int32_t y); + void processTouchMajor(MultiTouchInputMapper* mapper, int32_t touchMajor); + void processTouchMinor(MultiTouchInputMapper* mapper, int32_t touchMinor); + void processToolMajor(MultiTouchInputMapper* mapper, int32_t toolMajor); + void processToolMinor(MultiTouchInputMapper* mapper, int32_t toolMinor); + void processOrientation(MultiTouchInputMapper* mapper, int32_t orientation); + void processPressure(MultiTouchInputMapper* mapper, int32_t pressure); + void processId(MultiTouchInputMapper* mapper, int32_t id); + void processMTSync(MultiTouchInputMapper* mapper); + void processSync(MultiTouchInputMapper* mapper); +}; + +void MultiTouchInputMapperTest::prepareAxes(int axes) { + if (axes & POSITION) { + mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_POSITION_X, RAW_X_MIN, RAW_X_MAX, 0, 0); + mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_POSITION_Y, RAW_Y_MIN, RAW_Y_MAX, 0, 0); + } + if (axes & TOUCH) { + mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_TOUCH_MAJOR, RAW_TOUCH_MIN, RAW_TOUCH_MAX, 0, 0); + if (axes & MINOR) { + mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_TOUCH_MINOR, + RAW_TOUCH_MIN, RAW_TOUCH_MAX, 0, 0); + } + } + if (axes & TOOL) { + mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_WIDTH_MAJOR, RAW_TOOL_MIN, RAW_TOOL_MAX, 0, 0); + if (axes & MINOR) { + mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_WIDTH_MINOR, + RAW_TOOL_MAX, RAW_TOOL_MAX, 0, 0); + } + } + if (axes & ORIENTATION) { + mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_ORIENTATION, + RAW_ORIENTATION_MIN, RAW_ORIENTATION_MAX, 0, 0); + } + if (axes & PRESSURE) { + mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_PRESSURE, + RAW_PRESSURE_MIN, RAW_PRESSURE_MAX, 0, 0); + } + if (axes & ID) { + mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_TRACKING_ID, + RAW_ID_MIN, RAW_ID_MAX, 0, 0); + } +} + +void MultiTouchInputMapperTest::processPosition( + MultiTouchInputMapper* mapper, int32_t x, int32_t y) { + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_POSITION_X, 0, x, 0); + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_POSITION_Y, 0, y, 0); +} + +void MultiTouchInputMapperTest::processTouchMajor( + MultiTouchInputMapper* mapper, int32_t touchMajor) { + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_TOUCH_MAJOR, 0, touchMajor, 0); +} + +void MultiTouchInputMapperTest::processTouchMinor( + MultiTouchInputMapper* mapper, int32_t touchMinor) { + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_TOUCH_MINOR, 0, touchMinor, 0); +} + +void MultiTouchInputMapperTest::processToolMajor( + MultiTouchInputMapper* mapper, int32_t toolMajor) { + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_WIDTH_MAJOR, 0, toolMajor, 0); +} + +void MultiTouchInputMapperTest::processToolMinor( + MultiTouchInputMapper* mapper, int32_t toolMinor) { + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_WIDTH_MINOR, 0, toolMinor, 0); +} + +void MultiTouchInputMapperTest::processOrientation( + MultiTouchInputMapper* mapper, int32_t orientation) { + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_ORIENTATION, 0, orientation, 0); +} + +void MultiTouchInputMapperTest::processPressure( + MultiTouchInputMapper* mapper, int32_t pressure) { + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_PRESSURE, 0, pressure, 0); +} + +void MultiTouchInputMapperTest::processId( + MultiTouchInputMapper* mapper, int32_t id) { + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_TRACKING_ID, 0, id, 0); +} + +void MultiTouchInputMapperTest::processMTSync(MultiTouchInputMapper* mapper) { + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SYN, SYN_MT_REPORT, 0, 0, 0); +} + +void MultiTouchInputMapperTest::processSync(MultiTouchInputMapper* mapper) { + process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SYN, SYN_REPORT, 0, 0, 0); +} + + +TEST_F(MultiTouchInputMapperTest, Process_NormalMultiTouchGesture_WithoutTrackingIds) { + MultiTouchInputMapper* mapper = new MultiTouchInputMapper(mDevice); + prepareDisplay(DISPLAY_ORIENTATION_0); + prepareAxes(POSITION); + prepareVirtualKeys(); + addMapperAndConfigure(mapper); + + mFakeContext->setGlobalMetaState(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON); + + FakeInputDispatcher::NotifyMotionArgs motionArgs; + + // Two fingers down at once. + int32_t x1 = 100, y1 = 125, x2 = 300, y2 = 500; + processPosition(mapper, x1, y1); + processMTSync(mapper); + processPosition(mapper, x2, y2); + processMTSync(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(0, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x1), toDisplayY(y1), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), + motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(2), motionArgs.pointerCount); + ASSERT_EQ(0, motionArgs.pointerIds[0]); + ASSERT_EQ(1, motionArgs.pointerIds[1]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x1), toDisplayY(y1), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1], + toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + // Move. + x1 += 10; y1 += 15; x2 += 5; y2 -= 10; + processPosition(mapper, x1, y1); + processMTSync(mapper); + processPosition(mapper, x2, y2); + processMTSync(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(2), motionArgs.pointerCount); + ASSERT_EQ(0, motionArgs.pointerIds[0]); + ASSERT_EQ(1, motionArgs.pointerIds[1]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x1), toDisplayY(y1), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1], + toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + // First finger up. + x2 += 15; y2 -= 20; + processPosition(mapper, x2, y2); + processMTSync(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_UP | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), + motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(2), motionArgs.pointerCount); + ASSERT_EQ(0, motionArgs.pointerIds[0]); + ASSERT_EQ(1, motionArgs.pointerIds[1]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x1), toDisplayY(y1), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1], + toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(1, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + // Move. + x2 += 20; y2 -= 25; + processPosition(mapper, x2, y2); + processMTSync(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(1, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + // New finger down. + int32_t x3 = 700, y3 = 300; + processPosition(mapper, x2, y2); + processMTSync(mapper); + processPosition(mapper, x3, y3); + processMTSync(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_DOWN | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), + motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(2), motionArgs.pointerCount); + ASSERT_EQ(0, motionArgs.pointerIds[0]); + ASSERT_EQ(1, motionArgs.pointerIds[1]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1], + toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + // Second finger up. + x3 += 30; y3 -= 20; + processPosition(mapper, x3, y3); + processMTSync(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_UP | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), + motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(2), motionArgs.pointerCount); + ASSERT_EQ(0, motionArgs.pointerIds[0]); + ASSERT_EQ(1, motionArgs.pointerIds[1]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1], + toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(0, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + // Last finger up. + processMTSync(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime); + ASSERT_EQ(DEVICE_ID, motionArgs.deviceId); + ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source); + ASSERT_EQ(uint32_t(0), motionArgs.policyFlags); + ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); + ASSERT_EQ(0, motionArgs.flags); + ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState); + ASSERT_EQ(0, motionArgs.edgeFlags); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(0, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON); + ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON); + ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime); + + // Should not have sent any more keys or motions. + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled()); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasNotCalled()); +} + +TEST_F(MultiTouchInputMapperTest, Process_NormalMultiTouchGesture_WithTrackingIds) { + MultiTouchInputMapper* mapper = new MultiTouchInputMapper(mDevice); + prepareDisplay(DISPLAY_ORIENTATION_0); + prepareAxes(POSITION | ID); + prepareVirtualKeys(); + addMapperAndConfigure(mapper); + + mFakeContext->setGlobalMetaState(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON); + + FakeInputDispatcher::NotifyMotionArgs motionArgs; + + // Two fingers down at once. + int32_t x1 = 100, y1 = 125, x2 = 300, y2 = 500; + processPosition(mapper, x1, y1); + processId(mapper, 1); + processMTSync(mapper); + processPosition(mapper, x2, y2); + processId(mapper, 2); + processMTSync(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(1, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x1), toDisplayY(y1), 1, 0, 0, 0, 0, 0, 0)); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), + motionArgs.action); + ASSERT_EQ(size_t(2), motionArgs.pointerCount); + ASSERT_EQ(1, motionArgs.pointerIds[0]); + ASSERT_EQ(2, motionArgs.pointerIds[1]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x1), toDisplayY(y1), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1], + toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0)); + + // Move. + x1 += 10; y1 += 15; x2 += 5; y2 -= 10; + processPosition(mapper, x1, y1); + processId(mapper, 1); + processMTSync(mapper); + processPosition(mapper, x2, y2); + processId(mapper, 2); + processMTSync(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action); + ASSERT_EQ(size_t(2), motionArgs.pointerCount); + ASSERT_EQ(1, motionArgs.pointerIds[0]); + ASSERT_EQ(2, motionArgs.pointerIds[1]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x1), toDisplayY(y1), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1], + toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0)); + + // First finger up. + x2 += 15; y2 -= 20; + processPosition(mapper, x2, y2); + processId(mapper, 2); + processMTSync(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_UP | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), + motionArgs.action); + ASSERT_EQ(size_t(2), motionArgs.pointerCount); + ASSERT_EQ(1, motionArgs.pointerIds[0]); + ASSERT_EQ(2, motionArgs.pointerIds[1]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x1), toDisplayY(y1), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1], + toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0)); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(2, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0)); + + // Move. + x2 += 20; y2 -= 25; + processPosition(mapper, x2, y2); + processId(mapper, 2); + processMTSync(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(2, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0)); + + // New finger down. + int32_t x3 = 700, y3 = 300; + processPosition(mapper, x2, y2); + processId(mapper, 2); + processMTSync(mapper); + processPosition(mapper, x3, y3); + processId(mapper, 3); + processMTSync(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), + motionArgs.action); + ASSERT_EQ(size_t(2), motionArgs.pointerCount); + ASSERT_EQ(2, motionArgs.pointerIds[0]); + ASSERT_EQ(3, motionArgs.pointerIds[1]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1], + toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0)); + + // Second finger up. + x3 += 30; y3 -= 20; + processPosition(mapper, x3, y3); + processId(mapper, 3); + processMTSync(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_UP | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), + motionArgs.action); + ASSERT_EQ(size_t(2), motionArgs.pointerCount); + ASSERT_EQ(2, motionArgs.pointerIds[0]); + ASSERT_EQ(3, motionArgs.pointerIds[1]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0)); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1], + toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0)); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(3, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0)); + + // Last finger up. + processMTSync(mapper); + processSync(mapper); + + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs)); + ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action); + ASSERT_EQ(size_t(1), motionArgs.pointerCount); + ASSERT_EQ(3, motionArgs.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0], + toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0)); + + // Should not have sent any more keys or motions. + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled()); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasNotCalled()); +} + +TEST_F(MultiTouchInputMapperTest, Process_AllAxes_WithDefaultCalibration) { + MultiTouchInputMapper* mapper = new MultiTouchInputMapper(mDevice); + prepareDisplay(DISPLAY_ORIENTATION_0); + prepareAxes(POSITION | TOUCH | TOOL | PRESSURE | ORIENTATION | ID | MINOR); + addMapperAndConfigure(mapper); + + // These calculations are based on the input device calibration documentation. + int32_t rawX = 100; + int32_t rawY = 200; + int32_t rawTouchMajor = 7; + int32_t rawTouchMinor = 6; + int32_t rawToolMajor = 9; + int32_t rawToolMinor = 8; + int32_t rawPressure = 11; + int32_t rawOrientation = 3; + int32_t id = 5; + + float x = toDisplayX(rawX); + float y = toDisplayY(rawY); + float pressure = float(rawPressure) / RAW_PRESSURE_MAX; + float size = avg(rawToolMajor, rawToolMinor) / RAW_TOOL_MAX; + float toolMajor = float(min(DISPLAY_WIDTH, DISPLAY_HEIGHT)) * rawToolMajor / RAW_TOOL_MAX; + float toolMinor = float(min(DISPLAY_WIDTH, DISPLAY_HEIGHT)) * rawToolMinor / RAW_TOOL_MAX; + float touchMajor = min(toolMajor * pressure, toolMajor); + float touchMinor = min(toolMinor * pressure, toolMinor); + float orientation = float(rawOrientation) / RAW_ORIENTATION_MAX * M_PI_2; + + processPosition(mapper, rawX, rawY); + processTouchMajor(mapper, rawTouchMajor); + processTouchMinor(mapper, rawTouchMinor); + processToolMajor(mapper, rawToolMajor); + processToolMinor(mapper, rawToolMinor); + processPressure(mapper, rawPressure); + processOrientation(mapper, rawOrientation); + processId(mapper, id); + processMTSync(mapper); + processSync(mapper); + + FakeInputDispatcher::NotifyMotionArgs args; + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_EQ(id, args.pointerIds[0]); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0], + x, y, pressure, size, touchMajor, touchMinor, toolMajor, toolMinor, orientation)); +} + +TEST_F(MultiTouchInputMapperTest, Process_TouchAndToolAxes_GeometricCalibration) { + MultiTouchInputMapper* mapper = new MultiTouchInputMapper(mDevice); + prepareDisplay(DISPLAY_ORIENTATION_0); + prepareAxes(POSITION | TOUCH | TOOL | MINOR); + addConfigurationProperty("touch.touchSize.calibration", "geometric"); + addConfigurationProperty("touch.toolSize.calibration", "geometric"); + addMapperAndConfigure(mapper); + + // These calculations are based on the input device calibration documentation. + int32_t rawX = 100; + int32_t rawY = 200; + int32_t rawTouchMajor = 140; + int32_t rawTouchMinor = 120; + int32_t rawToolMajor = 180; + int32_t rawToolMinor = 160; + + float x = toDisplayX(rawX); + float y = toDisplayY(rawY); + float pressure = float(rawTouchMajor) / RAW_TOUCH_MAX; + float size = avg(rawToolMajor, rawToolMinor) / RAW_TOOL_MAX; + float scale = avg(float(DISPLAY_WIDTH) / (RAW_X_MAX - RAW_X_MIN), + float(DISPLAY_HEIGHT) / (RAW_Y_MAX - RAW_Y_MIN)); + float toolMajor = float(rawToolMajor) * scale; + float toolMinor = float(rawToolMinor) * scale; + float touchMajor = min(float(rawTouchMajor) * scale, toolMajor); + float touchMinor = min(float(rawTouchMinor) * scale, toolMinor); + + processPosition(mapper, rawX, rawY); + processTouchMajor(mapper, rawTouchMajor); + processTouchMinor(mapper, rawTouchMinor); + processToolMajor(mapper, rawToolMajor); + processToolMinor(mapper, rawToolMinor); + processMTSync(mapper); + processSync(mapper); + + FakeInputDispatcher::NotifyMotionArgs args; + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0], + x, y, pressure, size, touchMajor, touchMinor, toolMajor, toolMinor, 0)); +} + +TEST_F(MultiTouchInputMapperTest, Process_TouchToolPressureSizeAxes_SummedLinearCalibration) { + MultiTouchInputMapper* mapper = new MultiTouchInputMapper(mDevice); + prepareDisplay(DISPLAY_ORIENTATION_0); + prepareAxes(POSITION | TOUCH | TOOL); + addConfigurationProperty("touch.touchSize.calibration", "pressure"); + addConfigurationProperty("touch.toolSize.calibration", "linear"); + addConfigurationProperty("touch.toolSize.linearScale", "10"); + addConfigurationProperty("touch.toolSize.linearBias", "160"); + addConfigurationProperty("touch.toolSize.isSummed", "1"); + addConfigurationProperty("touch.pressure.calibration", "amplitude"); + addConfigurationProperty("touch.pressure.source", "touch"); + addConfigurationProperty("touch.pressure.scale", "0.01"); + addMapperAndConfigure(mapper); + + // These calculations are based on the input device calibration documentation. + // Note: We only provide a single common touch/tool value because the device is assumed + // not to emit separate values for each pointer (isSummed = 1). + int32_t rawX = 100; + int32_t rawY = 200; + int32_t rawX2 = 150; + int32_t rawY2 = 250; + int32_t rawTouchMajor = 60; + int32_t rawToolMajor = 5; + + float x = toDisplayX(rawX); + float y = toDisplayY(rawY); + float x2 = toDisplayX(rawX2); + float y2 = toDisplayY(rawY2); + float pressure = float(rawTouchMajor) * 0.01f; + float size = float(rawToolMajor) / RAW_TOOL_MAX; + float tool = (float(rawToolMajor) * 10.0f + 160.0f) / 2; + float touch = min(tool * pressure, tool); + + processPosition(mapper, rawX, rawY); + processTouchMajor(mapper, rawTouchMajor); + processToolMajor(mapper, rawToolMajor); + processMTSync(mapper); + processPosition(mapper, rawX2, rawY2); + processTouchMajor(mapper, rawTouchMajor); + processToolMajor(mapper, rawToolMajor); + processMTSync(mapper); + processSync(mapper); + + FakeInputDispatcher::NotifyMotionArgs args; + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), + args.action); + ASSERT_EQ(size_t(2), args.pointerCount); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0], + x, y, pressure, size, touch, touch, tool, tool, 0)); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[1], + x2, y2, pressure, size, touch, touch, tool, tool, 0)); +} + +TEST_F(MultiTouchInputMapperTest, Process_TouchToolPressureSizeAxes_AreaCalibration) { + MultiTouchInputMapper* mapper = new MultiTouchInputMapper(mDevice); + prepareDisplay(DISPLAY_ORIENTATION_0); + prepareAxes(POSITION | TOUCH | TOOL); + addConfigurationProperty("touch.touchSize.calibration", "pressure"); + addConfigurationProperty("touch.toolSize.calibration", "area"); + addConfigurationProperty("touch.toolSize.areaScale", "22"); + addConfigurationProperty("touch.toolSize.areaBias", "1"); + addConfigurationProperty("touch.toolSize.linearScale", "9.2"); + addConfigurationProperty("touch.toolSize.linearBias", "3"); + addConfigurationProperty("touch.pressure.calibration", "amplitude"); + addConfigurationProperty("touch.pressure.source", "touch"); + addConfigurationProperty("touch.pressure.scale", "0.01"); + addMapperAndConfigure(mapper); + + // These calculations are based on the input device calibration documentation. + int32_t rawX = 100; + int32_t rawY = 200; + int32_t rawTouchMajor = 60; + int32_t rawToolMajor = 5; + + float x = toDisplayX(rawX); + float y = toDisplayY(rawY); + float pressure = float(rawTouchMajor) * 0.01f; + float size = float(rawToolMajor) / RAW_TOOL_MAX; + float tool = sqrtf(float(rawToolMajor) * 22.0f + 1.0f) * 9.2f + 3.0f; + float touch = min(tool * pressure, tool); + + processPosition(mapper, rawX, rawY); + processTouchMajor(mapper, rawTouchMajor); + processToolMajor(mapper, rawToolMajor); + processMTSync(mapper); + processSync(mapper); + + FakeInputDispatcher::NotifyMotionArgs args; + ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args)); + ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0], + x, y, pressure, size, touch, touch, tool, tool, 0)); +} + +} // namespace android diff --git a/services/java/com/android/server/InputManager.java b/services/java/com/android/server/InputManager.java index b5becb5..410b8c2 100644 --- a/services/java/com/android/server/InputManager.java +++ b/services/java/com/android/server/InputManager.java @@ -19,10 +19,17 @@ package com.android.server; import com.android.internal.util.XmlUtils; import org.xmlpull.v1.XmlPullParser; +import org.xmlpull.v1.XmlPullParserException; import android.content.Context; import android.content.pm.PackageManager; import android.content.res.Configuration; +import android.content.res.Resources; +import android.content.res.TypedArray; +import android.content.res.XmlResourceParser; +import android.graphics.Bitmap; +import android.graphics.drawable.BitmapDrawable; +import android.graphics.drawable.Drawable; import android.os.Environment; import android.os.SystemProperties; import android.util.Slog; @@ -358,7 +365,49 @@ public class InputManager { pw.println(dumpStr); } } - + + private static final class PointerIcon { + public Bitmap bitmap; + public float hotSpotX; + public float hotSpotY; + + public static PointerIcon load(Resources resources, int resourceId) { + PointerIcon icon = new PointerIcon(); + + XmlResourceParser parser = resources.getXml(resourceId); + final int bitmapRes; + try { + XmlUtils.beginDocument(parser, "pointer-icon"); + + TypedArray a = resources.obtainAttributes( + parser, com.android.internal.R.styleable.PointerIcon); + bitmapRes = a.getResourceId(com.android.internal.R.styleable.PointerIcon_bitmap, 0); + icon.hotSpotX = a.getFloat(com.android.internal.R.styleable.PointerIcon_hotSpotX, 0); + icon.hotSpotY = a.getFloat(com.android.internal.R.styleable.PointerIcon_hotSpotY, 0); + a.recycle(); + } catch (Exception ex) { + Slog.e(TAG, "Exception parsing pointer icon resource.", ex); + return null; + } finally { + parser.close(); + } + + if (bitmapRes == 0) { + Slog.e(TAG, "<pointer-icon> is missing bitmap attribute"); + return null; + } + + Drawable drawable = resources.getDrawable(bitmapRes); + if (!(drawable instanceof BitmapDrawable)) { + Slog.e(TAG, "<pointer-icon> bitmap attribute must refer to a bitmap drawable"); + return null; + } + + icon.bitmap = ((BitmapDrawable)drawable).getBitmap(); + return icon; + } + } + /* * Callbacks from native. */ @@ -480,9 +529,15 @@ public class InputManager { @SuppressWarnings("unused") public int getPointerLayer() { return mWindowManagerService.mPolicy.windowTypeToLayerLw( - WindowManager.LayoutParams.TYPE_DRAG) + WindowManager.LayoutParams.TYPE_POINTER) * WindowManagerService.TYPE_LAYER_MULTIPLIER + WindowManagerService.TYPE_LAYER_OFFSET; } + + @SuppressWarnings("unused") + public PointerIcon getPointerIcon() { + return PointerIcon.load(mContext.getResources(), + com.android.internal.R.drawable.pointericon_default); + } } } diff --git a/services/jni/Android.mk b/services/jni/Android.mk index 845869c..4ccea6e 100644 --- a/services/jni/Android.mk +++ b/services/jni/Android.mk @@ -14,7 +14,10 @@ LOCAL_SRC_FILES:= \ onload.cpp LOCAL_C_INCLUDES += \ - $(JNI_H_INCLUDE) + $(JNI_H_INCLUDE) \ + frameworks/base/services \ + frameworks/base/core/jni \ + external/skia/include/core LOCAL_SHARED_LIBRARIES := \ libandroid_runtime \ @@ -25,6 +28,8 @@ LOCAL_SHARED_LIBRARIES := \ libsystem_server \ libutils \ libui \ + libinput \ + libskia \ libsurfaceflinger_client \ libusbhost @@ -43,4 +48,3 @@ endif LOCAL_MODULE:= libandroid_servers include $(BUILD_SHARED_LIBRARY) - diff --git a/services/jni/com_android_server_InputManager.cpp b/services/jni/com_android_server_InputManager.cpp index c757ada..5ed63f0 100644 --- a/services/jni/com_android_server_InputManager.cpp +++ b/services/jni/com_android_server_InputManager.cpp @@ -24,27 +24,23 @@ // Log debug messages about InputDispatcherPolicy #define DEBUG_INPUT_DISPATCHER_POLICY 0 -// Log debug messages about PointerController -#define DEBUG_POINTER_CONTROLLER 1 - #include "JNIHelp.h" #include "jni.h" #include <limits.h> #include <android_runtime/AndroidRuntime.h> -#include <ui/InputReader.h> -#include <ui/InputDispatcher.h> -#include <ui/InputManager.h> -#include <ui/InputTransport.h> + #include <utils/Log.h> #include <utils/threads.h> -#include <surfaceflinger/Surface.h> -#include <surfaceflinger/SurfaceComposerClient.h> -#include <surfaceflinger/ISurfaceComposer.h> -#include "../../core/jni/android_view_KeyEvent.h" -#include "../../core/jni/android_view_MotionEvent.h" -#include "../../core/jni/android_view_InputChannel.h" +#include <input/InputManager.h> +#include <input/PointerController.h> + +#include <android_view_KeyEvent.h> +#include <android_view_MotionEvent.h> +#include <android_view_InputChannel.h> +#include <android/graphics/GraphicsJNI.h> + #include "com_android_server_PowerManagerService.h" namespace android { @@ -67,6 +63,7 @@ static struct { jmethodID getExcludedDeviceNames; jmethodID getMaxEventsPerSecond; jmethodID getPointerLayer; + jmethodID getPointerIcon; } gCallbacksClassInfo; static struct { @@ -136,57 +133,13 @@ static struct { jfieldID navigation; } gConfigurationClassInfo; -// ---------------------------------------------------------------------------- - -static inline nsecs_t now() { - return systemTime(SYSTEM_TIME_MONOTONIC); -} - -// ---------------------------------------------------------------------------- - -class PointerController : public PointerControllerInterface { -protected: - virtual ~PointerController(); - -public: - PointerController(int32_t pointerLayer); - - virtual bool getBounds(float* outMinX, float* outMinY, - float* outMaxX, float* outMaxY) const; - virtual void move(float deltaX, float deltaY); - virtual void setButtonState(uint32_t buttonState); - virtual uint32_t getButtonState() const; - virtual void setPosition(float x, float y); - virtual void getPosition(float* outX, float* outY) const; - - void setDisplaySize(int32_t width, int32_t height); - void setDisplayOrientation(int32_t orientation); - -private: - mutable Mutex mLock; - - int32_t mPointerLayer; - sp<SurfaceComposerClient> mSurfaceComposerClient; - sp<SurfaceControl> mSurfaceControl; - - struct Locked { - int32_t displayWidth; - int32_t displayHeight; - int32_t displayOrientation; - - float pointerX; - float pointerY; - uint32_t buttonState; - - bool wantVisible; - bool visible; - bool drawn; - } mLocked; +static struct { + jclass clazz; - bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const; - void setPositionLocked(float x, float y); - void updateLocked(); -}; + jfieldID bitmap; + jfieldID hotSpotX; + jfieldID hotSpotY; +} gPointerIconClassInfo; // ---------------------------------------------------------------------------- @@ -538,13 +491,30 @@ sp<PointerControllerInterface> NativeInputManager::obtainPointerController(int32 if (controller == NULL) { JNIEnv* env = jniEnv(); jint layer = env->CallIntMethod(mCallbacksObj, gCallbacksClassInfo.getPointerLayer); - checkAndClearExceptionFromCallback(env, "getPointerLayer"); + if (checkAndClearExceptionFromCallback(env, "getPointerLayer")) { + layer = -1; + } controller = new PointerController(layer); mLocked.pointerController = controller; controller->setDisplaySize(mLocked.displayWidth, mLocked.displayHeight); controller->setDisplayOrientation(mLocked.displayOrientation); + + jobject iconObj = env->CallObjectMethod(mCallbacksObj, gCallbacksClassInfo.getPointerIcon); + if (!checkAndClearExceptionFromCallback(env, "getPointerIcon") && iconObj) { + jfloat iconHotSpotX = env->GetFloatField(iconObj, gPointerIconClassInfo.hotSpotX); + jfloat iconHotSpotY = env->GetFloatField(iconObj, gPointerIconClassInfo.hotSpotY); + jobject iconBitmapObj = env->GetObjectField(iconObj, gPointerIconClassInfo.bitmap); + if (iconBitmapObj) { + SkBitmap* iconBitmap = GraphicsJNI::getNativeBitmap(env, iconBitmapObj); + if (iconBitmap) { + controller->setPointerIcon(iconBitmap, iconHotSpotX, iconHotSpotY); + } + env->DeleteLocalRef(iconBitmapObj); + } + env->DeleteLocalRef(iconObj); + } } return controller; } @@ -984,293 +954,6 @@ bool NativeInputManager::checkInjectEventsPermissionNonReentrant( return result; } -// --- PointerController --- - -PointerController::PointerController(int32_t pointerLayer) : - mPointerLayer(pointerLayer) { - AutoMutex _l(mLock); - - mLocked.displayWidth = -1; - mLocked.displayHeight = -1; - mLocked.displayOrientation = InputReaderPolicyInterface::ROTATION_0; - - mLocked.pointerX = 0; - mLocked.pointerY = 0; - mLocked.buttonState = 0; - - mLocked.wantVisible = false; - mLocked.visible = false; - mLocked.drawn = false; -} - -PointerController::~PointerController() { - mSurfaceControl.clear(); - mSurfaceComposerClient.clear(); -} - -bool PointerController::getBounds(float* outMinX, float* outMinY, - float* outMaxX, float* outMaxY) const { - AutoMutex _l(mLock); - - return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY); -} - -bool PointerController::getBoundsLocked(float* outMinX, float* outMinY, - float* outMaxX, float* outMaxY) const { - if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) { - return false; - } - - *outMinX = 0; - *outMinY = 0; - switch (mLocked.displayOrientation) { - case InputReaderPolicyInterface::ROTATION_90: - case InputReaderPolicyInterface::ROTATION_270: - *outMaxX = mLocked.displayHeight; - *outMaxY = mLocked.displayWidth; - break; - default: - *outMaxX = mLocked.displayWidth; - *outMaxY = mLocked.displayHeight; - break; - } - return true; -} - -void PointerController::move(float deltaX, float deltaY) { -#if DEBUG_POINTER_CONTROLLER - LOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY); -#endif - if (deltaX == 0.0f && deltaY == 0.0f) { - return; - } - - AutoMutex _l(mLock); - - setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); -} - -void PointerController::setButtonState(uint32_t buttonState) { - AutoMutex _l(mLock); - - if (mLocked.buttonState != buttonState) { - mLocked.buttonState = buttonState; - mLocked.wantVisible = true; - updateLocked(); - } -} - -uint32_t PointerController::getButtonState() const { - AutoMutex _l(mLock); - - return mLocked.buttonState; -} - -void PointerController::setPosition(float x, float y) { - AutoMutex _l(mLock); - - setPositionLocked(x, y); -} - -void PointerController::setPositionLocked(float x, float y) { - float minX, minY, maxX, maxY; - if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { - if (x <= minX) { - mLocked.pointerX = minX; - } else if (x >= maxX) { - mLocked.pointerX = maxX; - } else { - mLocked.pointerX = x; - } - if (y <= minY) { - mLocked.pointerY = minY; - } else if (y >= maxY) { - mLocked.pointerY = maxY; - } else { - mLocked.pointerY = y; - } - mLocked.wantVisible = true; - updateLocked(); - } -} - -void PointerController::getPosition(float* outX, float* outY) const { - AutoMutex _l(mLock); - - *outX = mLocked.pointerX; - *outY = mLocked.pointerY; -} - -void PointerController::updateLocked() { -#if DEBUG_POINTER_CONTROLLER - LOGD("Pointer at (%f, %f).", mLocked.pointerX, mLocked.pointerY); -#endif - - if (!mLocked.wantVisible && !mLocked.visible) { - return; - } - - if (mSurfaceComposerClient == NULL) { - mSurfaceComposerClient = new SurfaceComposerClient(); - } - - if (mSurfaceControl == NULL) { - mSurfaceControl = mSurfaceComposerClient->createSurface(getpid(), - String8("Pointer"), 0, 16, 16, PIXEL_FORMAT_RGBA_8888); - if (mSurfaceControl == NULL) { - LOGE("Error creating pointer surface."); - return; - } - } - - status_t status = mSurfaceComposerClient->openTransaction(); - if (status) { - LOGE("Error opening surface transaction to update pointer surface."); - return; - } - - if (mLocked.wantVisible) { - if (!mLocked.drawn) { - mLocked.drawn = true; - - sp<Surface> surface = mSurfaceControl->getSurface(); - Surface::SurfaceInfo surfaceInfo; - status = surface->lock(&surfaceInfo); - if (status) { - LOGE("Error %d locking pointer surface before drawing.", status); - goto CloseTransaction; - } - - // TODO: Load pointers from assets and allow them to be set. - char* bitmap = (char*)surfaceInfo.bits; - ssize_t bpr = surfaceInfo.s * 4; - for (int y = 0; y < surfaceInfo.h; y++) { - for (int x = 0; x < surfaceInfo.w; x++) { - bitmap[y * bpr + x * 4] = 128; - bitmap[y * bpr + x * 4 + 1] = 255; - bitmap[y * bpr + x * 4 + 2] = 128; - bitmap[y * bpr + x * 4 + 3] = 255; - } - } - - status = surface->unlockAndPost(); - if (status) { - LOGE("Error %d unlocking pointer surface after drawing.", status); - goto CloseTransaction; - } - } - - status = mSurfaceControl->setPosition(mLocked.pointerX, mLocked.pointerY); - if (status) { - LOGE("Error %d moving pointer surface.", status); - goto CloseTransaction; - } - - if (!mLocked.visible) { - mLocked.visible = true; - - mSurfaceControl->setLayer(mPointerLayer); - - LOGD("XXX Show"); - status = mSurfaceControl->show(mPointerLayer); - if (status) { - LOGE("Error %d showing pointer surface.", status); - goto CloseTransaction; - } - } - } else { - if (mLocked.visible) { - mLocked.visible = false; - - if (mSurfaceControl != NULL) { - status = mSurfaceControl->hide(); - if (status) { - LOGE("Error %d hiding pointer surface.", status); - goto CloseTransaction; - } - } - } - } - -CloseTransaction: - status = mSurfaceComposerClient->closeTransaction(); - if (status) { - LOGE("Error closing surface transaction to update pointer surface."); - } -} - -void PointerController::setDisplaySize(int32_t width, int32_t height) { - AutoMutex _l(mLock); - - if (mLocked.displayWidth != width || mLocked.displayHeight != height) { - mLocked.displayWidth = width; - mLocked.displayHeight = height; - - float minX, minY, maxX, maxY; - if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { - mLocked.pointerX = (minX + maxX) * 0.5f; - mLocked.pointerY = (minY + maxY) * 0.5f; - } else { - mLocked.pointerX = 0; - mLocked.pointerY = 0; - } - - updateLocked(); - } -} - -void PointerController::setDisplayOrientation(int32_t orientation) { - AutoMutex _l(mLock); - - if (mLocked.displayOrientation != orientation) { - float absoluteX, absoluteY; - - // Map from oriented display coordinates to absolute display coordinates. - switch (mLocked.displayOrientation) { - case InputReaderPolicyInterface::ROTATION_90: - absoluteX = mLocked.displayWidth - mLocked.pointerY; - absoluteY = mLocked.pointerX; - break; - case InputReaderPolicyInterface::ROTATION_180: - absoluteX = mLocked.displayWidth - mLocked.pointerX; - absoluteY = mLocked.displayHeight - mLocked.pointerY; - break; - case InputReaderPolicyInterface::ROTATION_270: - absoluteX = mLocked.pointerY; - absoluteY = mLocked.displayHeight - mLocked.pointerX; - break; - default: - absoluteX = mLocked.pointerX; - absoluteY = mLocked.pointerY; - break; - } - - // Map from absolute display coordinates to oriented display coordinates. - switch (orientation) { - case InputReaderPolicyInterface::ROTATION_90: - mLocked.pointerX = absoluteY; - mLocked.pointerY = mLocked.displayWidth - absoluteX; - break; - case InputReaderPolicyInterface::ROTATION_180: - mLocked.pointerX = mLocked.displayWidth - absoluteX; - mLocked.pointerY = mLocked.displayHeight - absoluteY; - break; - case InputReaderPolicyInterface::ROTATION_270: - mLocked.pointerX = mLocked.displayHeight - absoluteY; - mLocked.pointerY = absoluteX; - break; - default: - mLocked.pointerX = absoluteX; - mLocked.pointerY = absoluteY; - break; - } - - mLocked.displayOrientation = orientation; - - updateLocked(); - } -} - // ---------------------------------------------------------------------------- @@ -1715,6 +1398,9 @@ int register_android_server_InputManager(JNIEnv* env) { GET_METHOD_ID(gCallbacksClassInfo.getPointerLayer, gCallbacksClassInfo.clazz, "getPointerLayer", "()I"); + GET_METHOD_ID(gCallbacksClassInfo.getPointerIcon, gCallbacksClassInfo.clazz, + "getPointerIcon", "()Lcom/android/server/InputManager$PointerIcon;"); + // InputWindow FIND_CLASS(gInputWindowClassInfo.clazz, "com/android/server/InputWindow"); @@ -1854,6 +1540,19 @@ int register_android_server_InputManager(JNIEnv* env) { GET_FIELD_ID(gConfigurationClassInfo.navigation, gConfigurationClassInfo.clazz, "navigation", "I"); + // PointerIcon + + FIND_CLASS(gPointerIconClassInfo.clazz, "com/android/server/InputManager$PointerIcon"); + + GET_FIELD_ID(gPointerIconClassInfo.bitmap, gPointerIconClassInfo.clazz, + "bitmap", "Landroid/graphics/Bitmap;"); + + GET_FIELD_ID(gPointerIconClassInfo.hotSpotX, gPointerIconClassInfo.clazz, + "hotSpotX", "F"); + + GET_FIELD_ID(gPointerIconClassInfo.hotSpotY, gPointerIconClassInfo.clazz, + "hotSpotY", "F"); + return 0; } |