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author | Jack Palevich <jackpal@google.com> | 2010-03-25 17:18:39 -0700 |
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committer | Jack Palevich <jackpal@google.com> | 2010-03-25 17:18:39 -0700 |
commit | 451a224c46c297bd6b25e3570b45f5053b4788be (patch) | |
tree | a1a96809fd3139fe1fe8726cd5d44bc674a26607 /telephony | |
parent | 57c6a46bd0c84c4b349d49f8df12f30a8cfcdaa2 (diff) | |
download | frameworks_base-451a224c46c297bd6b25e3570b45f5053b4788be.zip frameworks_base-451a224c46c297bd6b25e3570b45f5053b4788be.tar.gz frameworks_base-451a224c46c297bd6b25e3570b45f5053b4788be.tar.bz2 |
GLSurfaceView pause and resume now synchronize
with the GLThread.
We used to just set the mPaused state and return,
now we wait until the rendering thread signals
that it has noticed the change in pause state.
This makes Pause/Resume more consistent with
other UI-thread-to-GLThread event communication.
This change was made in the hope of fixing some
race conditions observed in monkey testing.
Diffstat (limited to 'telephony')
0 files changed, 0 insertions, 0 deletions