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authorJack Palevich <jackpal@google.com>2010-03-25 17:18:39 -0700
committerJack Palevich <jackpal@google.com>2010-03-25 17:18:39 -0700
commit451a224c46c297bd6b25e3570b45f5053b4788be (patch)
treea1a96809fd3139fe1fe8726cd5d44bc674a26607 /telephony
parent57c6a46bd0c84c4b349d49f8df12f30a8cfcdaa2 (diff)
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GLSurfaceView pause and resume now synchronize
with the GLThread. We used to just set the mPaused state and return, now we wait until the rendering thread signals that it has noticed the change in pause state. This makes Pause/Resume more consistent with other UI-thread-to-GLThread event communication. This change was made in the hope of fixing some race conditions observed in monkey testing.
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