summaryrefslogtreecommitdiffstats
path: root/tests/BiDiTests/res/layout
diff options
context:
space:
mode:
authorRomain Guy <romainguy@google.com>2011-03-29 18:31:08 -0700
committerRomain Guy <romainguy@google.com>2011-03-29 18:31:08 -0700
commit2660a3ec8564918a243b1b02e3652c514bc93bfc (patch)
tree24bb16d9549b0c9a2997b0573c41c13875126b4c /tests/BiDiTests/res/layout
parent60355780eaa7d80a76a5481ab033606bcfb630fd (diff)
downloadframeworks_base-2660a3ec8564918a243b1b02e3652c514bc93bfc.zip
frameworks_base-2660a3ec8564918a243b1b02e3652c514bc93bfc.tar.gz
frameworks_base-2660a3ec8564918a243b1b02e3652c514bc93bfc.tar.bz2
Move the drawable state to the correct class.
Bug #4170455 The state tracking whether the Paint's shader should be rebuilt was kept in the wrong class. This lead to the Drawable keeping track of the dirty status of the Paint stored in the ConstantState. This of course does not work properly when several drawables are inflated form the same ConstantState. This change fixes the issue by moving the dirty Paint state to the ConstantState class. This is allowed to work because of the single-thread rule enforced by the UI toolkit. Change-Id: I9bb31d8e7335d6bb418470b59ae25d9085d7bd23
Diffstat (limited to 'tests/BiDiTests/res/layout')
0 files changed, 0 insertions, 0 deletions