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author | Romain Guy <romainguy@google.com> | 2011-04-28 18:40:04 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2011-04-28 18:46:19 -0700 |
commit | aa6c24c21c727a196451332448d4e3b11a80be69 (patch) | |
tree | 27114ab3852d31723d885f3846ee874a07247126 /tests/HwAccelerationTest/src/com/android/test/hwui/TextureViewActivity.java | |
parent | 9fc27819d75e24ad63d7b383d80f5cb66a577a0d (diff) | |
download | frameworks_base-aa6c24c21c727a196451332448d4e3b11a80be69.zip frameworks_base-aa6c24c21c727a196451332448d4e3b11a80be69.tar.gz frameworks_base-aa6c24c21c727a196451332448d4e3b11a80be69.tar.bz2 |
New widget: TextureView
Bug #4343984
TextureView can be used to render media content (video, OpenGL,
RenderScript) inside a View.
The key difference with SurfaceView is that TextureView does
not create a new Surface. This gives the ability to seamlessly
transform, animate, fade, etc. a TextureView, which was hard
if not impossible to do with a SurfaceView.
A TextureView also interacts perfectly with ScrollView,
ListView, etc. It allows application to embed media content
in a much more flexible way than before.
For instance, to render the camera preview at 50% opacity,
all you need to do is the following:
mTextureView.setAlpha(0.5f);
Camera c = Camera.open();
c.setPreviewTexture(mTextureView.getSurfaceTexture());
c.startPreview();
TextureView uses a SurfaceTexture to get the job done. More
APIs are required to make it easy to create OpenGL contexts
for a TextureView. It can currently be done with a bit of
JNI code.
Change-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7
Diffstat (limited to 'tests/HwAccelerationTest/src/com/android/test/hwui/TextureViewActivity.java')
-rw-r--r-- | tests/HwAccelerationTest/src/com/android/test/hwui/TextureViewActivity.java | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/TextureViewActivity.java b/tests/HwAccelerationTest/src/com/android/test/hwui/TextureViewActivity.java new file mode 100644 index 0000000..4726672 --- /dev/null +++ b/tests/HwAccelerationTest/src/com/android/test/hwui/TextureViewActivity.java @@ -0,0 +1,87 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.test.hwui; + +import android.animation.ObjectAnimator; +import android.animation.ValueAnimator; +import android.app.Activity; +import android.graphics.SurfaceTexture; +import android.hardware.Camera; +import android.os.Bundle; +import android.view.Gravity; +import android.view.TextureView; +import android.view.View; +import android.widget.FrameLayout; + +import java.io.IOException; + +@SuppressWarnings({"UnusedDeclaration"}) +public class TextureViewActivity extends Activity implements TextureView.SurfaceTextureListener { + private Camera mCamera; + private TextureView mTextureView; + + @Override + protected void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + + mTextureView = new TextureView(this); + mTextureView.setSurfaceTextureListener(this); + + setContentView(mTextureView, new FrameLayout.LayoutParams(500, 400, Gravity.CENTER)); + } + + @Override + protected void onDestroy() { + super.onDestroy(); + + mCamera.stopPreview(); + mCamera.release(); + } + + @Override + public void onSurfaceTextureAvailable(SurfaceTexture surface) { + mCamera = Camera.open(); + + try { + mCamera.setPreviewTexture(surface); + } catch (IOException t) { + android.util.Log.e("TextureView", "Cannot set preview texture target!", t); + } + + mCamera.startPreview(); + + mTextureView.setCameraDistance(5000); + + ObjectAnimator animator = ObjectAnimator.ofFloat(mTextureView, "rotationY", 0.0f, 360.0f); + animator.setRepeatMode(ObjectAnimator.REVERSE); + animator.setRepeatCount(ObjectAnimator.INFINITE); + animator.setDuration(4000); + animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { + @Override + public void onAnimationUpdate(ValueAnimator animation) { + ((View) mTextureView.getParent()).invalidate(); + } + }); + animator.start(); + + animator = ObjectAnimator.ofFloat(mTextureView, "alpha", 1.0f, 0.0f); + animator.setRepeatMode(ObjectAnimator.REVERSE); + animator.setRepeatCount(ObjectAnimator.INFINITE); + animator.setDuration(4000); + animator.start(); + } +} |