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authorRomain Guy <romainguy@google.com>2010-07-29 14:37:42 -0700
committerRomain Guy <romainguy@google.com>2010-07-29 14:37:42 -0700
commit889f8d1403761d5668115ced6cbb3f767cfe966d (patch)
tree8620d3453e3811dce152630f1b17e0f5f42601c6 /tests
parent85d8daa889db113b51c5d98929245e80f7277388 (diff)
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Moved all the rendering code to the new shader generator.
The generator supports features that are not yet implement in the renderer: color matrix, lighting, porterduff color blending and composite shaders. This change also adds support for repeated/mirrored non-power of 2 bitmap shaders. Change-Id: I903a11a070c0eb9cc8850a60ef305751e5b47234
Diffstat (limited to 'tests')
-rw-r--r--tests/HwAccelerationTest/src/com/google/android/test/hwui/ShadersActivity.java1
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/HwAccelerationTest/src/com/google/android/test/hwui/ShadersActivity.java b/tests/HwAccelerationTest/src/com/google/android/test/hwui/ShadersActivity.java
index 1912245..abd741c 100644
--- a/tests/HwAccelerationTest/src/com/google/android/test/hwui/ShadersActivity.java
+++ b/tests/HwAccelerationTest/src/com/google/android/test/hwui/ShadersActivity.java
@@ -68,6 +68,7 @@ public class ShadersActivity extends Activity {
Shader.TileMode.REPEAT);
Matrix m1 = new Matrix();
m1.setTranslate(mTexWidth / 2.0f, mTexHeight / 2.0f);
+ m1.postRotate(45, 0, 0);
mTranslatedShader.setLocalMatrix(m1);
mScaledShader = new BitmapShader(texture, Shader.TileMode.MIRROR,