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author | Stephen Hines <srhines@google.com> | 2012-07-20 15:52:42 -0700 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2012-07-20 15:52:42 -0700 |
commit | b10f455e4494de687634aed1e24fc8f7edff427a (patch) | |
tree | 026b1620cc03413336e2f35032513211746da751 /tests | |
parent | 55b9e59b845f65c80ff007813f4d278973e73764 (diff) | |
parent | 5666d8f4fb6ddb33394d40f0d35a778a3b7cdbc7 (diff) | |
download | frameworks_base-b10f455e4494de687634aed1e24fc8f7edff427a.zip frameworks_base-b10f455e4494de687634aed1e24fc8f7edff427a.tar.gz frameworks_base-b10f455e4494de687634aed1e24fc8f7edff427a.tar.bz2 |
Merge "Updated math_agree test"
Diffstat (limited to 'tests')
-rw-r--r-- | tests/RenderScriptTests/tests/src/com/android/rs/test/UT_math_agree.java | 495 | ||||
-rw-r--r-- | tests/RenderScriptTests/tests/src/com/android/rs/test/math_agree.rs | 401 |
2 files changed, 872 insertions, 24 deletions
diff --git a/tests/RenderScriptTests/tests/src/com/android/rs/test/UT_math_agree.java b/tests/RenderScriptTests/tests/src/com/android/rs/test/UT_math_agree.java index 32a4bd7..9d94ba5 100644 --- a/tests/RenderScriptTests/tests/src/com/android/rs/test/UT_math_agree.java +++ b/tests/RenderScriptTests/tests/src/com/android/rs/test/UT_math_agree.java @@ -19,19 +19,267 @@ package com.android.rs.test; import android.content.Context; import android.content.res.Resources; import android.renderscript.*; +import android.util.Log; +import java.util.Arrays; import java.util.Random; public class UT_math_agree extends UnitTest { private Resources mRes; + private Random rand; protected UT_math_agree(RSTestCore rstc, Resources res, Context ctx) { super(rstc, "Math Agreement", ctx); mRes = res; + rand = new Random(); } - private void initializeValues(ScriptC_math_agree s) { - Random rand = new Random(); + // packing functions + private Float2 pack_f2(float[] val) { + assert val.length == 2; + return new Float2(val[0], val[1]); + } + private Float3 pack_f3(float[] val) { + assert val.length == 3; + return new Float3(val[0], val[1], val[2]); + } + private Float4 pack_f4(float[] val) { + assert val.length == 4; + return new Float4(val[0], val[1], val[2], val[3]); + } + private Byte2 pack_b2(byte[] val) { + assert val.length == 2; + return new Byte2(val[0], val[1]); + } + private Byte3 pack_b3(byte[] val) { + assert val.length == 3; + return new Byte3(val[0], val[1], val[2]); + } + private Byte4 pack_b4(byte[] val) { + assert val.length == 4; + return new Byte4(val[0], val[1], val[2], val[3]); + } + private Short2 pack_s2(short[] val) { + assert val.length == 2; + return new Short2(val[0], val[1]); + } + private Short3 pack_s3(short[] val) { + assert val.length == 3; + return new Short3(val[0], val[1], val[2]); + } + private Short4 pack_s4(short[] val) { + assert val.length == 4; + return new Short4(val[0], val[1], val[2], val[3]); + } + private Int2 pack_i2(int[] val) { + assert val.length == 2; + return new Int2(val[0], val[1]); + } + private Int3 pack_i3(int[] val) { + assert val.length == 3; + return new Int3(val[0], val[1], val[2]); + } + private Int4 pack_i4(int[] val) { + assert val.length == 4; + return new Int4(val[0], val[1], val[2], val[3]); + } + private Long2 pack_l2(long[] val) { + assert val.length == 2; + return new Long2(val[0], val[1]); + } + private Long3 pack_l3(long[] val) { + assert val.length == 3; + return new Long3(val[0], val[1], val[2]); + } + private Long4 pack_l4(long[] val) { + assert val.length == 4; + return new Long4(val[0], val[1], val[2], val[3]); + } + + // random vector generation functions + private float[] randvec_float(int dim) { + float[] fv = new float[dim]; + for (int i = 0; i < dim; ++i) + fv[i] = rand.nextFloat(); + return fv; + } + private byte[] randvec_char(int dim) { + byte[] cv = new byte[dim]; + rand.nextBytes(cv); + return cv; + } + private short[] randvec_uchar(int dim) { + short[] ucv = new short[dim]; + for (int i = 0; i < dim; ++i) + ucv[i] = (short)rand.nextInt(0x1 << 8); + return ucv; + } + private short[] randvec_short(int dim) { + short[] sv = new short[dim]; + for (int i = 0; i < dim; ++i) + sv[i] = (short)rand.nextInt(0x1 << 16); + return sv; + } + private int[] randvec_ushort(int dim) { + int[] usv = new int[dim]; + for (int i = 0; i < dim; ++i) + usv[i] = rand.nextInt(0x1 << 16); + return usv; + } + private int[] randvec_int(int dim) { + int[] iv = new int[dim]; + for (int i = 0; i < dim; ++i) + iv[i] = rand.nextInt(); + return iv; + } + private long[] randvec_uint(int dim) { + long[] uiv = new long[dim]; + for (int i = 0; i < dim; ++i) + uiv[i] = (long)rand.nextInt() - (long)Integer.MIN_VALUE; + return uiv; + } + private long[] randvec_long(int dim) { + long[] lv = new long[dim]; + for (int i = 0; i < dim; ++i) + lv[i] = rand.nextLong(); + return lv; + } + // TODO: unsigned long generator + + // min reference functions + private float min(float v1, float v2) { + return v1 < v2 ? v1 : v2; + } + private float[] min(float[] v1, float[] v2) { + assert v1.length == v2.length; + float[] rv = new float[v1.length]; + for (int i = 0; i < v1.length; ++i) + rv[i] = min(v1[i], v2[i]); + return rv; + } + private byte min(byte v1, byte v2) { + return v1 < v2 ? v1 : v2; + } + private byte[] min(byte[] v1, byte[] v2) { + assert v1.length == v2.length; + byte[] rv = new byte[v1.length]; + for (int i = 0; i < v1.length; ++i) + rv[i] = min(v1[i], v2[i]); + return rv; + } + private short min(short v1, short v2) { + return v1 < v2 ? v1 : v2; + } + private short[] min(short[] v1, short[] v2) { + assert v1.length == v2.length; + short[] rv = new short[v1.length]; + for (int i = 0; i < v1.length; ++i) + rv[i] = min(v1[i], v2[i]); + return rv; + } + private int min(int v1, int v2) { + return v1 < v2 ? v1 : v2; + } + private int[] min(int[] v1, int[] v2) { + assert v1.length == v2.length; + int[] rv = new int[v1.length]; + for (int i = 0; i < v1.length; ++i) + rv[i] = min(v1[i], v2[i]); + return rv; + } + private long min(long v1, long v2) { + return v1 < v2 ? v1 : v2; + } + private long[] min(long[] v1, long[] v2) { + assert v1.length == v2.length; + long[] rv = new long[v1.length]; + for (int i = 0; i < v1.length; ++i) + rv[i] = min(v1[i], v2[i]); + return rv; + } + // TODO: unsigned long version of min + + // max reference functions + private float max(float v1, float v2) { + return v1 > v2 ? v1 : v2; + } + private float[] max(float[] v1, float[] v2) { + assert v1.length == v2.length; + float[] rv = new float[v1.length]; + for (int i = 0; i < v1.length; ++i) + rv[i] = max(v1[i], v2[i]); + return rv; + } + private byte max(byte v1, byte v2) { + return v1 > v2 ? v1 : v2; + } + private byte[] max(byte[] v1, byte[] v2) { + assert v1.length == v2.length; + byte[] rv = new byte[v1.length]; + for (int i = 0; i < v1.length; ++i) + rv[i] = max(v1[i], v2[i]); + return rv; + } + private short max(short v1, short v2) { + return v1 > v2 ? v1 : v2; + } + private short[] max(short[] v1, short[] v2) { + assert v1.length == v2.length; + short[] rv = new short[v1.length]; + for (int i = 0; i < v1.length; ++i) + rv[i] = max(v1[i], v2[i]); + return rv; + } + private int max(int v1, int v2) { + return v1 > v2 ? v1 : v2; + } + private int[] max(int[] v1, int[] v2) { + assert v1.length == v2.length; + int[] rv = new int[v1.length]; + for (int i = 0; i < v1.length; ++i) + rv[i] = max(v1[i], v2[i]); + return rv; + } + private long max(long v1, long v2) { + return v1 > v2 ? v1 : v2; + } + private long[] max(long[] v1, long[] v2) { + assert v1.length == v2.length; + long[] rv = new long[v1.length]; + for (int i = 0; i < v1.length; ++i) + rv[i] = max(v1[i], v2[i]); + return rv; + } + // TODO: unsigned long version of max + // fmin reference functions + private float fmin(float v1, float v2) { + return min(v1, v2); + } + private float[] fmin(float[] v1, float[] v2) { + return min(v1, v2); + } + private float[] fmin(float[] v1, float v2) { + float[] rv = new float[v1.length]; + for (int i = 0; i < v1.length; ++i) + rv[i] = min(v1[i], v2); + return rv; + } + + // fmax reference functions + private float fmax(float v1, float v2) { + return max(v1, v2); + } + private float[] fmax(float[] v1, float[] v2) { + return max(v1, v2); + } + private float[] fmax(float[] v1, float v2) { + float[] rv = new float[v1.length]; + for (int i = 0; i < v1.length; ++i) + rv[i] = max(v1[i], v2); + return rv; + } + + private void initializeValues(ScriptC_math_agree s) { float x = rand.nextFloat(); float y = rand.nextFloat(); @@ -41,6 +289,249 @@ public class UT_math_agree extends UnitTest { s.set_result_sub(x - y); s.set_result_mul(x * y); s.set_result_div(x / y); + + // Generate random vectors of all types + float rand_f1_0 = rand.nextFloat(); + float[] rand_f2_0 = randvec_float(2); + float[] rand_f3_0 = randvec_float(3); + float[] rand_f4_0 = randvec_float(4); + float rand_f1_1 = rand.nextFloat(); + float[] rand_f2_1 = randvec_float(2); + float[] rand_f3_1 = randvec_float(3); + float[] rand_f4_1 = randvec_float(4); + byte rand_sc1_0 = (byte)rand.nextInt(0x1 << 8); + byte[] rand_sc2_0 = randvec_char(2); + byte[] rand_sc3_0 = randvec_char(3); + byte[] rand_sc4_0 = randvec_char(4); + byte rand_sc1_1 = (byte)rand.nextInt(0x1 << 8); + byte[] rand_sc2_1 = randvec_char(2); + byte[] rand_sc3_1 = randvec_char(3); + byte[] rand_sc4_1 = randvec_char(4); + short rand_ss1_0 = (short)rand.nextInt(0x1 << 16); + short[] rand_ss2_0 = randvec_short(2); + short[] rand_ss3_0 = randvec_short(3); + short[] rand_ss4_0 = randvec_short(4); + short rand_ss1_1 = (short)rand.nextInt(0x1 << 16); + short[] rand_ss2_1 = randvec_short(2); + short[] rand_ss3_1 = randvec_short(3); + short[] rand_ss4_1 = randvec_short(4); + int rand_si1_0 = rand.nextInt(); + int[] rand_si2_0 = randvec_int(2); + int[] rand_si3_0 = randvec_int(3); + int[] rand_si4_0 = randvec_int(4); + int rand_si1_1 = rand.nextInt(); + int[] rand_si2_1 = randvec_int(2); + int[] rand_si3_1 = randvec_int(3); + int[] rand_si4_1 = randvec_int(4); + long rand_sl1_0 = rand.nextLong(); + long[] rand_sl2_0 = randvec_long(2); + long[] rand_sl3_0 = randvec_long(3); + long[] rand_sl4_0 = randvec_long(4); + long rand_sl1_1 = rand.nextLong(); + long[] rand_sl2_1 = randvec_long(2); + long[] rand_sl3_1 = randvec_long(3); + long[] rand_sl4_1 = randvec_long(4); + // FIXME: generate unsigned input vectors once bug 6764163 is fixed + /* + short rand_uc1_0 = (short)rand.nextInt(0x1 << 8); + short[] rand_uc2_0 = randvec_uchar(2); + short[] rand_uc3_0 = randvec_uchar(3); + short[] rand_uc4_0 = randvec_uchar(4); + short rand_uc1_1 = (short)rand.nextInt(0x1 << 8); + short[] rand_uc2_1 = randvec_uchar(2); + short[] rand_uc3_1 = randvec_uchar(3); + short[] rand_uc4_1 = randvec_uchar(4); + int rand_us1_0 = rand.nextInt(0x1 << 16); + int[] rand_us2_0 = randvec_ushort(2); + int[] rand_us3_0 = randvec_ushort(3); + int[] rand_us4_0 = randvec_ushort(4); + int rand_us1_1 = rand.nextInt(0x1 << 16); + int[] rand_us2_1 = randvec_ushort(2); + int[] rand_us3_1 = randvec_ushort(3); + int[] rand_us4_1 = randvec_ushort(4); + long rand_ui1_0 = (long)rand.nextInt() - (long)Integer.MIN_VALUE; + long[] rand_ui2_0 = randvec_uint(2); + long[] rand_ui3_0 = randvec_uint(3); + long[] rand_ui4_0 = randvec_uint(4); + long rand_ui1_1 = (long)rand.nextInt() - (long)Integer.MIN_VALUE; + long[] rand_ui2_1 = randvec_uint(2); + long[] rand_ui3_1 = randvec_uint(3); + long[] rand_ui4_1 = randvec_uint(4); + */ + // TODO: generate unsigned long vectors + + // Set random vectors in renderscript code + s.set_rand_f1_0(rand_f1_0); + s.set_rand_f2_0(pack_f2(rand_f2_0)); + s.set_rand_f3_0(pack_f3(rand_f3_0)); + s.set_rand_f4_0(pack_f4(rand_f4_0)); + s.set_rand_f1_1(rand_f1_1); + s.set_rand_f2_1(pack_f2(rand_f2_1)); + s.set_rand_f3_1(pack_f3(rand_f3_1)); + s.set_rand_f4_1(pack_f4(rand_f4_1)); + s.set_rand_sc1_1(rand_sc1_1); + s.set_rand_sc2_1(pack_b2(rand_sc2_1)); + s.set_rand_sc3_1(pack_b3(rand_sc3_1)); + s.set_rand_sc4_1(pack_b4(rand_sc4_1)); + s.set_rand_ss1_0(rand_ss1_0); + s.set_rand_ss2_0(pack_s2(rand_ss2_0)); + s.set_rand_ss3_0(pack_s3(rand_ss3_0)); + s.set_rand_ss4_0(pack_s4(rand_ss4_0)); + s.set_rand_ss1_1(rand_ss1_1); + s.set_rand_ss2_1(pack_s2(rand_ss2_1)); + s.set_rand_ss3_1(pack_s3(rand_ss3_1)); + s.set_rand_ss4_1(pack_s4(rand_ss4_1)); + s.set_rand_si1_0(rand_si1_0); + s.set_rand_si2_0(pack_i2(rand_si2_0)); + s.set_rand_si3_0(pack_i3(rand_si3_0)); + s.set_rand_si4_0(pack_i4(rand_si4_0)); + s.set_rand_si1_1(rand_si1_1); + s.set_rand_si2_1(pack_i2(rand_si2_1)); + s.set_rand_si3_1(pack_i3(rand_si3_1)); + s.set_rand_si4_1(pack_i4(rand_si4_1)); + s.set_rand_sl1_0(rand_sl1_0); + s.set_rand_sl2_0(pack_l2(rand_sl2_0)); + s.set_rand_sl3_0(pack_l3(rand_sl3_0)); + s.set_rand_sl4_0(pack_l4(rand_sl4_0)); + s.set_rand_sl1_1(rand_sl1_1); + s.set_rand_sl2_1(pack_l2(rand_sl2_1)); + s.set_rand_sl3_1(pack_l3(rand_sl3_1)); + s.set_rand_sl4_1(pack_l4(rand_sl4_1)); + // FIXME: set signed char input vectors once bug is fixed + /* + s.set_rand_sc1_0(rand_sc1_0); + s.set_rand_sc2_0(pack_b2(rand_sc2_0)); + s.set_rand_sc3_0(pack_b3(rand_sc3_0)); + s.set_rand_sc4_0(pack_b4(rand_sc4_0)); + */ + // FIXME: set unsigned input vectors once bug 6764163 is fixed + /* + s.set_rand_us1_0(rand_us1_0); + s.set_rand_us2_0(pack_i2(rand_us2_0)); + s.set_rand_us3_0(pack_i3(rand_us3_0)); + s.set_rand_us4_0(pack_i4(rand_us4_0)); + s.set_rand_us1_1(rand_us1_1); + s.set_rand_us2_1(pack_i2(rand_us2_1)); + s.set_rand_us3_1(pack_i3(rand_us3_1)); + s.set_rand_us4_1(pack_i4(rand_us4_1)); + s.set_rand_uc1_0(rand_uc1_0); + s.set_rand_uc2_0(pack_s2(rand_uc2_0)); + s.set_rand_uc3_0(pack_s3(rand_uc3_0)); + s.set_rand_uc4_0(pack_s4(rand_uc4_0)); + s.set_rand_uc1_1(rand_uc1_1); + s.set_rand_uc2_1(pack_s2(rand_uc2_1)); + s.set_rand_uc3_1(pack_s3(rand_uc3_1)); + s.set_rand_uc4_1(pack_s4(rand_uc4_1)); + s.set_rand_ui1_0(rand_ui1_0); + s.set_rand_ui2_0(pack_l2(rand_ui2_0)); + s.set_rand_ui3_0(pack_l3(rand_ui3_0)); + s.set_rand_ui4_0(pack_l4(rand_ui4_0)); + s.set_rand_ui1_1(rand_ui1_1); + s.set_rand_ui2_1(pack_l2(rand_ui2_1)); + s.set_rand_ui3_1(pack_l3(rand_ui3_1)); + s.set_rand_ui4_1(pack_l4(rand_ui4_1)); + */ + // TODO: set unsigned long vectors + + // Set results for min + s.set_min_rand_f1_f1(min(rand_f1_0, rand_f1_1)); + s.set_min_rand_f2_f2(pack_f2(min(rand_f2_0, rand_f2_1))); + s.set_min_rand_f3_f3(pack_f3(min(rand_f3_0, rand_f3_1))); + s.set_min_rand_f4_f4(pack_f4(min(rand_f4_0, rand_f4_1))); + s.set_min_rand_ss1_ss1(min(rand_ss1_0, rand_ss1_1)); + s.set_min_rand_ss2_ss2(pack_s2(min(rand_ss2_0, rand_ss2_1))); + s.set_min_rand_ss3_ss3(pack_s3(min(rand_ss3_0, rand_ss3_1))); + s.set_min_rand_ss4_ss4(pack_s4(min(rand_ss4_0, rand_ss4_1))); + s.set_min_rand_si1_si1(min(rand_si1_0, rand_si1_1)); + s.set_min_rand_si2_si2(pack_i2(min(rand_si2_0, rand_si2_1))); + s.set_min_rand_si3_si3(pack_i3(min(rand_si3_0, rand_si3_1))); + s.set_min_rand_si4_si4(pack_i4(min(rand_si4_0, rand_si4_1))); + s.set_min_rand_sl1_sl1(min(rand_sl1_0, rand_sl1_1)); + s.set_min_rand_sl2_sl2(pack_l2(min(rand_sl2_0, rand_sl2_1))); + s.set_min_rand_sl3_sl3(pack_l3(min(rand_sl3_0, rand_sl3_1))); + s.set_min_rand_sl4_sl4(pack_l4(min(rand_sl4_0, rand_sl4_1))); + // FIXME: set signed char min reference vectors once bug is fixed + /* + s.set_min_rand_sc1_sc1(min(rand_sc1_0, rand_sc1_1)); + s.set_min_rand_sc2_sc2(pack_b2(min(rand_sc2_0, rand_sc2_1))); + s.set_min_rand_sc3_sc3(pack_b3(min(rand_sc3_0, rand_sc3_1))); + s.set_min_rand_sc4_sc4(pack_b4(min(rand_sc4_0, rand_sc4_1))); + */ + // FIXME: set unsigned min reference vectors once bug 6764163 is fixed + /* + s.set_min_rand_uc1_uc1(min(rand_uc1_0, rand_uc1_1)); + s.set_min_rand_uc2_uc2(pack_s3(min(rand_uc2_0, rand_uc2_1))); + s.set_min_rand_uc3_uc3(pack_s3(min(rand_uc3_0, rand_uc3_1))); + s.set_min_rand_uc4_uc4(pack_s4(min(rand_uc4_0, rand_uc4_1))); + s.set_min_rand_us1_us1(min(rand_us1_0, rand_us1_1)); + s.set_min_rand_us2_us2(pack_i2(min(rand_us2_0, rand_us2_1))); + s.set_min_rand_us3_us3(pack_i3(min(rand_us3_0, rand_us3_1))); + s.set_min_rand_us4_us4(pack_i4(min(rand_us4_0, rand_us4_1))); + s.set_min_rand_ui1_ui1(min(rand_ui1_0, rand_ui1_1)); + s.set_min_rand_ui2_ui2(pack_l2(min(rand_ui2_0, rand_ui2_1))); + s.set_min_rand_ui3_ui3(pack_l3(min(rand_ui3_0, rand_ui3_1))); + s.set_min_rand_ui4_ui4(pack_l4(min(rand_ui4_0, rand_ui4_1))); + */ + // TODO: set results for unsigned long min + + // Set results for max + s.set_max_rand_f1_f1(max(rand_f1_0, rand_f1_1)); + s.set_max_rand_f2_f2(pack_f2(max(rand_f2_0, rand_f2_1))); + s.set_max_rand_f3_f3(pack_f3(max(rand_f3_0, rand_f3_1))); + s.set_max_rand_f4_f4(pack_f4(max(rand_f4_0, rand_f4_1))); + s.set_max_rand_ss1_ss1(max(rand_ss1_0, rand_ss1_1)); + s.set_max_rand_ss2_ss2(pack_s2(max(rand_ss2_0, rand_ss2_1))); + s.set_max_rand_ss3_ss3(pack_s3(max(rand_ss3_0, rand_ss3_1))); + s.set_max_rand_ss4_ss4(pack_s4(max(rand_ss4_0, rand_ss4_1))); + s.set_max_rand_si1_si1(max(rand_si1_0, rand_si1_1)); + s.set_max_rand_si2_si2(pack_i2(max(rand_si2_0, rand_si2_1))); + s.set_max_rand_si3_si3(pack_i3(max(rand_si3_0, rand_si3_1))); + s.set_max_rand_si4_si4(pack_i4(max(rand_si4_0, rand_si4_1))); + s.set_max_rand_sl1_sl1(max(rand_sl1_0, rand_sl1_1)); + s.set_max_rand_sl2_sl2(pack_l2(max(rand_sl2_0, rand_sl2_1))); + s.set_max_rand_sl3_sl3(pack_l3(max(rand_sl3_0, rand_sl3_1))); + s.set_max_rand_sl4_sl4(pack_l4(max(rand_sl4_0, rand_sl4_1))); + // FIXME: set signed char max reference vectors once bug is fixed + /* + s.set_max_rand_sc1_sc1(max(rand_sc1_0, rand_sc1_1)); + s.set_max_rand_sc2_sc2(pack_b2(max(rand_sc2_0, rand_sc2_1))); + s.set_max_rand_sc3_sc3(pack_b3(max(rand_sc3_0, rand_sc3_1))); + s.set_max_rand_sc4_sc4(pack_b4(max(rand_sc4_0, rand_sc4_1))); + */ + // FIXME: set unsigned max reference vectors once bug 6764163 is fixed + /* + s.set_max_rand_uc1_uc1(max(rand_uc1_0, rand_uc1_1)); + s.set_max_rand_uc2_uc2(pack_s3(max(rand_uc2_0, rand_uc2_1))); + s.set_max_rand_uc3_uc3(pack_s3(max(rand_uc3_0, rand_uc3_1))); + s.set_max_rand_uc4_uc4(pack_s4(max(rand_uc4_0, rand_uc4_1))); + s.set_max_rand_us1_us1(max(rand_us1_0, rand_us1_1)); + s.set_max_rand_us2_us2(pack_i2(max(rand_us2_0, rand_us2_1))); + s.set_max_rand_us3_us3(pack_i3(max(rand_us3_0, rand_us3_1))); + s.set_max_rand_us4_us4(pack_i4(max(rand_us4_0, rand_us4_1))); + s.set_max_rand_ui1_ui1(max(rand_ui1_0, rand_ui1_1)); + s.set_max_rand_ui2_ui2(pack_l2(max(rand_ui2_0, rand_ui2_1))); + s.set_max_rand_ui3_ui3(pack_l3(max(rand_ui3_0, rand_ui3_1))); + s.set_max_rand_ui4_ui4(pack_l4(max(rand_ui4_0, rand_ui4_1))); + */ + // TODO: set results for unsigned long max + + // Set results for fmin + s.set_fmin_rand_f1_f1(fmin(rand_f1_0, rand_f1_1)); + s.set_fmin_rand_f2_f2(pack_f2(fmin(rand_f2_0, rand_f2_1))); + s.set_fmin_rand_f3_f3(pack_f3(fmin(rand_f3_0, rand_f3_1))); + s.set_fmin_rand_f4_f4(pack_f4(fmin(rand_f4_0, rand_f4_1))); + s.set_fmin_rand_f2_f1(pack_f2(fmin(rand_f2_0, rand_f1_1))); + s.set_fmin_rand_f3_f1(pack_f3(fmin(rand_f3_0, rand_f1_1))); + s.set_fmin_rand_f4_f1(pack_f4(fmin(rand_f4_0, rand_f1_1))); + + // Set results for fmax + s.set_fmax_rand_f1_f1(fmax(rand_f1_0, rand_f1_1)); + s.set_fmax_rand_f2_f2(pack_f2(fmax(rand_f2_0, rand_f2_1))); + s.set_fmax_rand_f3_f3(pack_f3(fmax(rand_f3_0, rand_f3_1))); + s.set_fmax_rand_f4_f4(pack_f4(fmax(rand_f4_0, rand_f4_1))); + s.set_fmax_rand_f2_f1(pack_f2(fmax(rand_f2_0, rand_f1_1))); + s.set_fmax_rand_f3_f1(pack_f3(fmax(rand_f3_0, rand_f1_1))); + s.set_fmax_rand_f4_f1(pack_f4(fmax(rand_f4_0, rand_f1_1))); } public void run() { diff --git a/tests/RenderScriptTests/tests/src/com/android/rs/test/math_agree.rs b/tests/RenderScriptTests/tests/src/com/android/rs/test/math_agree.rs index 953b9de..ac3a3fa 100644 --- a/tests/RenderScriptTests/tests/src/com/android/rs/test/math_agree.rs +++ b/tests/RenderScriptTests/tests/src/com/android/rs/test/math_agree.rs @@ -1,34 +1,391 @@ #include "shared.rsh" //#pragma rs_fp_relaxed -float x = 0.0f; -float y = 0.0f; -float result_add = 0.0f; -float result_sub = 0.0f; -float result_mul = 0.0f; -float result_div = 0.0f; - -#define TEST_OP(op, opName) \ -result = x op y; \ -if (! float_almost_equal(result, result_##opName)) { \ - rsDebug(#opName " did not match!", 0); \ - rsDebug("x = ", x); \ - rsDebug("y = ", y); \ - rsDebug("Result = ", result); \ - rsDebug("Expected = ", result_##opName); \ - rsDebug("Difference = ", result - result_##opName); \ - rsDebug("ULP Difference =", float_dist(result, result_##opName)); \ +volatile float x = 0.0f; +volatile float y = 0.0f; +volatile float result_add = 0.0f; +volatile float result_sub = 0.0f; +volatile float result_mul = 0.0f; +volatile float result_div = 0.0f; + +#define DECLARE_INPUT_SET(type, abbrev) \ +volatile type rand_##abbrev##1_0, rand_##abbrev##1_1; \ +volatile type##2 rand_##abbrev##2_0, rand_##abbrev##2_1; \ +volatile type##3 rand_##abbrev##3_0, rand_##abbrev##3_1; \ +volatile type##4 rand_##abbrev##4_0, rand_##abbrev##4_1; + +#define DECLARE_ALL_INPUT_SETS() \ +DECLARE_INPUT_SET(float, f); \ +DECLARE_INPUT_SET(char, sc); \ +DECLARE_INPUT_SET(uchar, uc); \ +DECLARE_INPUT_SET(short, ss); \ +DECLARE_INPUT_SET(ushort, us); \ +DECLARE_INPUT_SET(int, si); \ +DECLARE_INPUT_SET(uint, ui); \ +DECLARE_INPUT_SET(long, sl); \ +DECLARE_INPUT_SET(ulong, ul); + +DECLARE_ALL_INPUT_SETS(); + +#define DECLARE_REFERENCE_SET_VEC_VEC(type, abbrev, func) \ +volatile type func##_rand_##abbrev##1_##abbrev##1; \ +volatile type##2 func##_rand_##abbrev##2_##abbrev##2; \ +volatile type##3 func##_rand_##abbrev##3_##abbrev##3; \ +volatile type##4 func##_rand_##abbrev##4_##abbrev##4; +#define DECLARE_REFERENCE_SET_VEC_SCL(type, abbrev, func) \ +volatile type##2 func##_rand_##abbrev##2_##abbrev##1; \ +volatile type##3 func##_rand_##abbrev##3_##abbrev##1; \ +volatile type##4 func##_rand_##abbrev##4_##abbrev##1; + +#define DECLARE_ALL_REFERENCE_SETS_VEC_VEC(func) \ +DECLARE_REFERENCE_SET_VEC_VEC(float, f, func); \ +DECLARE_REFERENCE_SET_VEC_VEC(char, sc, func); \ +DECLARE_REFERENCE_SET_VEC_VEC(uchar, uc, func); \ +DECLARE_REFERENCE_SET_VEC_VEC(short, ss, func); \ +DECLARE_REFERENCE_SET_VEC_VEC(ushort, us, func); \ +DECLARE_REFERENCE_SET_VEC_VEC(int, si, func); \ +DECLARE_REFERENCE_SET_VEC_VEC(uint, ui, func); \ +DECLARE_REFERENCE_SET_VEC_VEC(long, sl, func); \ +DECLARE_REFERENCE_SET_VEC_VEC(ulong, ul, func); + +DECLARE_ALL_REFERENCE_SETS_VEC_VEC(min); +DECLARE_ALL_REFERENCE_SETS_VEC_VEC(max); +DECLARE_REFERENCE_SET_VEC_VEC(float, f, fmin); +DECLARE_REFERENCE_SET_VEC_SCL(float, f, fmin); +DECLARE_REFERENCE_SET_VEC_VEC(float, f, fmax); +DECLARE_REFERENCE_SET_VEC_SCL(float, f, fmax); + +static void fail_f1(float v1, float v2, float actual, float expected, char *op_name) { + int dist = float_dist(actual, expected); + rsDebug("float operation did not match!", op_name); + rsDebug("v1", v1); + rsDebug("v2", v2); + rsDebug("Dalvik result", expected); + rsDebug("Renderscript result", actual); + rsDebug("ULP difference", dist); +} + +static void fail_f2(float2 v1, float2 v2, float2 actual, float2 expected, char *op_name) { + int2 dist; + dist.x = float_dist(actual.x, expected.x); + dist.y = float_dist(actual.y, expected.y); + rsDebug("float2 operation did not match!", op_name); + rsDebug("v1.x", v1.x); + rsDebug("v1.y", v1.y); + rsDebug("v2.x", v2.x); + rsDebug("v2.y", v2.y); + rsDebug("Dalvik result .x", expected.x); + rsDebug("Dalvik result .y", expected.y); + rsDebug("Renderscript result .x", actual.x); + rsDebug("Renderscript result .y", actual.y); + rsDebug("ULP difference .x", dist.x); + rsDebug("ULP difference .y", dist.y); +} + +static void fail_f3(float3 v1, float3 v2, float3 actual, float3 expected, char *op_name) { + int3 dist; + dist.x = float_dist(actual.x, expected.x); + dist.y = float_dist(actual.y, expected.y); + dist.z = float_dist(actual.z, expected.z); + rsDebug("float3 operation did not match!", op_name); + rsDebug("v1.x", v1.x); + rsDebug("v1.y", v1.y); + rsDebug("v1.z", v1.z); + rsDebug("v2.x", v2.x); + rsDebug("v2.y", v2.y); + rsDebug("v2.z", v2.z); + rsDebug("Dalvik result .x", expected.x); + rsDebug("Dalvik result .y", expected.y); + rsDebug("Dalvik result .z", expected.z); + rsDebug("Renderscript result .x", actual.x); + rsDebug("Renderscript result .y", actual.y); + rsDebug("Renderscript result .z", actual.z); + rsDebug("ULP difference .x", dist.x); + rsDebug("ULP difference .y", dist.y); + rsDebug("ULP difference .z", dist.z); +} + +static void fail_f4(float4 v1, float4 v2, float4 actual, float4 expected, char *op_name) { + int4 dist; + dist.x = float_dist(actual.x, expected.x); + dist.y = float_dist(actual.y, expected.y); + dist.z = float_dist(actual.z, expected.z); + dist.w = float_dist(actual.w, expected.w); + rsDebug("float4 operation did not match!", op_name); + rsDebug("v1.x", v1.x); + rsDebug("v1.y", v1.y); + rsDebug("v1.z", v1.z); + rsDebug("v1.w", v1.w); + rsDebug("v2.x", v2.x); + rsDebug("v2.y", v2.y); + rsDebug("v2.z", v2.z); + rsDebug("v2.w", v2.w); + rsDebug("Dalvik result .x", expected.x); + rsDebug("Dalvik result .y", expected.y); + rsDebug("Dalvik result .z", expected.z); + rsDebug("Dalvik result .w", expected.w); + rsDebug("Renderscript result .x", actual.x); + rsDebug("Renderscript result .y", actual.y); + rsDebug("Renderscript result .z", actual.z); + rsDebug("Renderscript result .w", actual.w); + rsDebug("ULP difference .x", dist.x); + rsDebug("ULP difference .y", dist.y); + rsDebug("ULP difference .z", dist.z); + rsDebug("ULP difference .w", dist.w); +} + +static bool f1_almost_equal(float a, float b) { + return float_almost_equal(a, b); +} + +static bool f2_almost_equal(float2 a, float2 b) { + return float_almost_equal(a.x, b.x) && float_almost_equal(a.y, b.y); +} + + +static bool f3_almost_equal(float3 a, float3 b) { + return float_almost_equal(a.x, b.x) && float_almost_equal(a.y, b.y) + && float_almost_equal(a.z, b.z); +} + +static bool f4_almost_equal(float4 a, float4 b) { + return float_almost_equal(a.x, b.x) && float_almost_equal(a.y, b.y) + && float_almost_equal(a.z, b.z) && float_almost_equal(a.w, b.w); +} + +#define TEST_BASIC_FLOAT_OP(op, opName) \ +temp_f1 = x op y; \ +if (! float_almost_equal(temp_f1, result_##opName)) { \ + fail_f1(x, y , temp_f1, result_##opName, #opName); \ + failed = true; \ +} + +#define TEST_FN_FN(func, size) \ +temp_f##size = func(rand_f##size##_0, rand_f##size##_1); \ +if (! f##size##_almost_equal(temp_f##size , func##_rand_f##size##_f##size)) { \ + fail_f##size (x, y , temp_f##size, func##_rand_f##size##_f##size, #func); \ + failed = true; \ +} +#define TEST_FN_F(func, size) \ +temp_f##size = func(rand_f##size##_0, rand_f1_1); \ +if (! f##size##_almost_equal(temp_f##size , func##_rand_f##size##_f1)) { \ + fail_f##size (x, y , temp_f##size, func##_rand_f##size##_f1 , #func); \ + failed = true; \ +} + +#define TEST_FN_FN_ALL(func) \ +TEST_FN_FN(func, 1) \ +TEST_FN_FN(func, 2) \ +TEST_FN_FN(func, 3) \ +TEST_FN_FN(func, 4) +#define TEST_FN_F_ALL(func) \ +TEST_FN_F(func, 2) \ +TEST_FN_F(func, 3) \ +TEST_FN_F(func, 4) + +#define TEST_VEC1_VEC1(func, type) \ +temp_##type##1 = func( rand_##type##1_0, rand_##type##1_1 ); \ +if (temp_##type##1 != func##_rand_##type##1_##type##1) { \ + rsDebug(#func " " #type "1 operation did not match!", 0); \ + rsDebug("v1", rand_##type##1_0); \ + rsDebug("v2", rand_##type##1_1); \ + rsDebug("Dalvik result", func##_rand_##type##1_##type##1); \ + rsDebug("Renderscript result", temp_##type##1); \ + failed = true; \ +} +#define TEST_VEC2_VEC2(func, type) \ +temp_##type##2 = func( rand_##type##2_0, rand_##type##2_1 ); \ +if (temp_##type##2 .x != func##_rand_##type##2_##type##2 .x \ + || temp_##type##2 .y != func##_rand_##type##2_##type##2 .y) { \ + rsDebug(#func " " #type "2 operation did not match!", 0); \ + rsDebug("v1.x", rand_##type##2_0 .x); \ + rsDebug("v1.y", rand_##type##2_0 .y); \ + rsDebug("v2.x", rand_##type##2_1 .x); \ + rsDebug("v2.y", rand_##type##2_1 .y); \ + rsDebug("Dalvik result .x", func##_rand_##type##2_##type##2 .x); \ + rsDebug("Dalvik result .y", func##_rand_##type##2_##type##2 .y); \ + rsDebug("Renderscript result .x", temp_##type##2 .x); \ + rsDebug("Renderscript result .y", temp_##type##2 .y); \ failed = true; \ } +#define TEST_VEC3_VEC3(func, type) \ +temp_##type##3 = func( rand_##type##3_0, rand_##type##3_1 ); \ +if (temp_##type##3 .x != func##_rand_##type##3_##type##3 .x \ + || temp_##type##3 .y != func##_rand_##type##3_##type##3 .y \ + || temp_##type##3 .z != func##_rand_##type##3_##type##3 .z) { \ + rsDebug(#func " " #type "3 operation did not match!", 0); \ + rsDebug("v1.x", rand_##type##3_0 .x); \ + rsDebug("v1.y", rand_##type##3_0 .y); \ + rsDebug("v1.z", rand_##type##3_0 .z); \ + rsDebug("v2.x", rand_##type##3_1 .x); \ + rsDebug("v2.y", rand_##type##3_1 .y); \ + rsDebug("v2.z", rand_##type##3_1 .z); \ + rsDebug("Dalvik result .x", func##_rand_##type##3_##type##3 .x); \ + rsDebug("Dalvik result .y", func##_rand_##type##3_##type##3 .y); \ + rsDebug("Dalvik result .z", func##_rand_##type##3_##type##3 .z); \ + rsDebug("Renderscript result .x", temp_##type##3 .x); \ + rsDebug("Renderscript result .y", temp_##type##3 .y); \ + rsDebug("Renderscript result .z", temp_##type##3 .z); \ + failed = true; \ +} +#define TEST_VEC4_VEC4(func, type) \ +temp_##type##4 = func( rand_##type##4_0, rand_##type##4_1 ); \ +if (temp_##type##4 .x != func##_rand_##type##4_##type##4 .x \ + || temp_##type##4 .y != func##_rand_##type##4_##type##4 .y \ + || temp_##type##4 .z != func##_rand_##type##4_##type##4 .z \ + || temp_##type##4 .w != func##_rand_##type##4_##type##4 .w) { \ + rsDebug(#func " " #type "4 operation did not match!", 0); \ + rsDebug("v1.x", rand_##type##4_0 .x); \ + rsDebug("v1.y", rand_##type##4_0 .y); \ + rsDebug("v1.z", rand_##type##4_0 .z); \ + rsDebug("v1.w", rand_##type##4_0 .w); \ + rsDebug("v2.x", rand_##type##4_1 .x); \ + rsDebug("v2.y", rand_##type##4_1 .y); \ + rsDebug("v2.z", rand_##type##4_1 .z); \ + rsDebug("v2.w", rand_##type##4_1 .w); \ + rsDebug("Dalvik result .x", func##_rand_##type##4_##type##4 .x); \ + rsDebug("Dalvik result .y", func##_rand_##type##4_##type##4 .y); \ + rsDebug("Dalvik result .z", func##_rand_##type##4_##type##4 .z); \ + rsDebug("Dalvik result .w", func##_rand_##type##4_##type##4 .w); \ + rsDebug("Renderscript result .x", temp_##type##4 .x); \ + rsDebug("Renderscript result .y", temp_##type##4 .y); \ + rsDebug("Renderscript result .z", temp_##type##4 .z); \ + rsDebug("Renderscript result .w", temp_##type##4 .w); \ + failed = true; \ +} + +#define TEST_SC1_SC1(func) TEST_VEC1_VEC1(func, sc) +#define TEST_SC2_SC2(func) TEST_VEC2_VEC2(func, sc) +#define TEST_SC3_SC3(func) TEST_VEC3_VEC3(func, sc) +#define TEST_SC4_SC4(func) TEST_VEC4_VEC4(func, sc) + +#define TEST_UC1_UC1(func) TEST_VEC1_VEC1(func, uc) +#define TEST_UC2_UC2(func) TEST_VEC2_VEC2(func, uc) +#define TEST_UC3_UC3(func) TEST_VEC3_VEC3(func, uc) +#define TEST_UC4_UC4(func) TEST_VEC4_VEC4(func, uc) + +#define TEST_SS1_SS1(func) TEST_VEC1_VEC1(func, ss) +#define TEST_SS2_SS2(func) TEST_VEC2_VEC2(func, ss) +#define TEST_SS3_SS3(func) TEST_VEC3_VEC3(func, ss) +#define TEST_SS4_SS4(func) TEST_VEC4_VEC4(func, ss) + +#define TEST_US1_US1(func) TEST_VEC1_VEC1(func, us) +#define TEST_US2_US2(func) TEST_VEC2_VEC2(func, us) +#define TEST_US3_US3(func) TEST_VEC3_VEC3(func, us) +#define TEST_US4_US4(func) TEST_VEC4_VEC4(func, us) + +#define TEST_SI1_SI1(func) TEST_VEC1_VEC1(func, si) +#define TEST_SI2_SI2(func) TEST_VEC2_VEC2(func, si) +#define TEST_SI3_SI3(func) TEST_VEC3_VEC3(func, si) +#define TEST_SI4_SI4(func) TEST_VEC4_VEC4(func, si) + +#define TEST_UI1_UI1(func) TEST_VEC1_VEC1(func, ui) +#define TEST_UI2_UI2(func) TEST_VEC2_VEC2(func, ui) +#define TEST_UI3_UI3(func) TEST_VEC3_VEC3(func, ui) +#define TEST_UI4_UI4(func) TEST_VEC4_VEC4(func, ui) + +#define TEST_SL1_SL1(func) TEST_VEC1_VEC1(func, sl) +#define TEST_SL2_SL2(func) TEST_VEC2_VEC2(func, sl) +#define TEST_SL3_SL3(func) TEST_VEC3_VEC3(func, sl) +#define TEST_SL4_SL4(func) TEST_VEC4_VEC4(func, sl) + +#define TEST_UL1_UL1(func) TEST_VEC1_VEC1(func, ul) +#define TEST_UL2_UL2(func) TEST_VEC2_VEC2(func, ul) +#define TEST_UL3_UL3(func) TEST_VEC3_VEC3(func, ul) +#define TEST_UL4_UL4(func) TEST_VEC4_VEC4(func, ul) + +#define TEST_SC_SC_ALL(func) \ +TEST_SC1_SC1(func) \ +TEST_SC2_SC2(func) \ +TEST_SC3_SC3(func) \ +TEST_SC4_SC4(func) +#define TEST_UC_UC_ALL(func) \ +TEST_UC1_UC1(func) \ +TEST_UC2_UC2(func) \ +TEST_UC3_UC3(func) \ +TEST_UC4_UC4(func) + +#define TEST_SS_SS_ALL(func) \ +TEST_SS1_SS1(func) \ +TEST_SS2_SS2(func) \ +TEST_SS3_SS3(func) \ +TEST_SS4_SS4(func) +#define TEST_US_US_ALL(func) \ +TEST_US1_US1(func) \ +TEST_US2_US2(func) \ +TEST_US3_US3(func) \ +TEST_US4_US4(func) +#define TEST_SI_SI_ALL(func) \ +TEST_SI1_SI1(func) \ +TEST_SI2_SI2(func) \ +TEST_SI3_SI3(func) \ +TEST_SI4_SI4(func) +#define TEST_UI_UI_ALL(func) \ +TEST_UI1_UI1(func) \ +TEST_UI2_UI2(func) \ +TEST_UI3_UI3(func) \ +TEST_UI4_UI4(func) +#define TEST_SL_SL_ALL(func) \ +TEST_SL1_SL1(func) \ +TEST_SL2_SL2(func) \ +TEST_SL3_SL3(func) \ +TEST_SL4_SL4(func) +#define TEST_UL_UL_ALL(func) \ +TEST_UL1_UL1(func) \ +TEST_UL2_UL2(func) \ +TEST_UL3_UL3(func) \ +TEST_UL4_UL4(func) + +#define TEST_VEC_VEC_ALL(func) \ +TEST_FN_FN_ALL(func) \ +TEST_SS_SS_ALL(func) \ +TEST_SI_SI_ALL(func) +// FIXME: Add tests back in once bug 6764163 is fixed +#if 0 +TEST_SC_SC_ALL(func) \ +TEST_US_US_ALL(func) \ +TEST_UC_UC_ALL(func) \ +TEST_UI_UI_ALL(func) +#endif +// TODO: add long types to ALL macro +#if 0 +TEST_SL_SL_ALL(func) \ +TEST_UL_UL_ALL(func) +#endif + +#define DECLARE_TEMP_SET(type, abbrev) \ +volatile type temp_##abbrev##1; \ +volatile type##2 temp_##abbrev##2; \ +volatile type##3 temp_##abbrev##3; \ +volatile type##4 temp_##abbrev##4; + +#define DECLARE_ALL_TEMP_SETS() \ +DECLARE_TEMP_SET(float, f); \ +DECLARE_TEMP_SET(char, sc); \ +DECLARE_TEMP_SET(uchar, uc); \ +DECLARE_TEMP_SET(short, ss); \ +DECLARE_TEMP_SET(ushort, us); \ +DECLARE_TEMP_SET(int, si); \ +DECLARE_TEMP_SET(uint, ui); \ +DECLARE_TEMP_SET(long, sl); \ +DECLARE_TEMP_SET(ulong, ul); static bool test_math_agree() { bool failed = false; - float result = 0.0; - TEST_OP(+, add); - TEST_OP(-, sub); - TEST_OP(*, mul); - TEST_OP(/, div); + DECLARE_ALL_TEMP_SETS(); + + TEST_BASIC_FLOAT_OP(+, add); + TEST_BASIC_FLOAT_OP(-, sub); + TEST_BASIC_FLOAT_OP(*, mul); + TEST_BASIC_FLOAT_OP(/, div); + + TEST_VEC_VEC_ALL(min); + TEST_VEC_VEC_ALL(max); + TEST_FN_FN_ALL(fmin); + TEST_FN_F_ALL(fmin); + TEST_FN_FN_ALL(fmax); + TEST_FN_F_ALL(fmax); if (failed) { rsDebug("test_math_agree FAILED", 0); |