summaryrefslogtreecommitdiffstats
path: root/tests
diff options
context:
space:
mode:
authorRomain Guy <romainguy@google.com>2011-08-02 17:32:41 -0700
committerRomain Guy <romainguy@google.com>2011-08-02 17:32:41 -0700
commitbd496bc3d481f9cfc39007d22372d3a1a8809f96 (patch)
tree1c69e8c136dd81e68459c8b9870e0fac4bd6ae10 /tests
parent6805545649f2b194859033df94602492b9ec086e (diff)
downloadframeworks_base-bd496bc3d481f9cfc39007d22372d3a1a8809f96.zip
frameworks_base-bd496bc3d481f9cfc39007d22372d3a1a8809f96.tar.gz
frameworks_base-bd496bc3d481f9cfc39007d22372d3a1a8809f96.tar.bz2
Paint style and stroke width affect text rendering.
Bug #5112207 Change-Id: Ic34037ace21a5058ba23dd15e51aae58c998454d
Diffstat (limited to 'tests')
-rw-r--r--tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java10
1 files changed, 10 insertions, 0 deletions
diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java b/tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java
index 7bf25cf..4037a69 100644
--- a/tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java
+++ b/tests/HwAccelerationTest/src/com/android/test/hwui/TextActivity.java
@@ -77,13 +77,23 @@ public class TextActivity extends Activity {
super.onDraw(canvas);
canvas.drawRGB(255, 255, 255);
+ mMediumPaint.setStyle(Paint.Style.FILL_AND_STROKE);
+ mMediumPaint.setStrokeWidth(2.0f);
canvas.drawText("Hello OpenGL renderer!", 100, 20, mMediumPaint);
+
+ mMediumPaint.setStyle(Paint.Style.FILL);
mMediumPaint.setTextAlign(Paint.Align.CENTER);
canvas.drawText("Hello OpenGL renderer!", 100, 40, mMediumPaint);
+
+ mMediumPaint.setStyle(Paint.Style.STROKE);
+ mMediumPaint.setStrokeWidth(2.0f);
mMediumPaint.setTextAlign(Paint.Align.RIGHT);
canvas.drawText("Hello OpenGL renderer!", 100, 60, mMediumPaint);
+
+ mMediumPaint.setStyle(Paint.Style.FILL);
mMediumPaint.setTextAlign(Paint.Align.LEFT);
canvas.drawText("Hello OpenGL renderer!", 100, 100, mMediumPaint);
+
mMediumPaint.setShadowLayer(2.5f, 0.0f, 0.0f, 0xff000000);
canvas.drawText("Hello OpenGL renderer!", 100, 150, mMediumPaint);
mMediumPaint.clearShadowLayer();