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author | Deepanshu Gupta <deepanshu@google.com> | 2014-11-10 22:05:23 +0000 |
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committer | Android Git Automerger <android-git-automerger@android.com> | 2014-11-10 22:05:23 +0000 |
commit | 828db35568459638e09f86be40340d281804858d (patch) | |
tree | 0b63ed1026cf47320a9ac17af5038071aae526c8 /tools/layoutlib/bridge/src/android/view/ShadowPainter.java | |
parent | a09dda8162ca48bea0fea0e2804af38e216996d8 (diff) | |
parent | 3cf0640d944a0718b9e29a2134a577e72a9432b4 (diff) | |
download | frameworks_base-828db35568459638e09f86be40340d281804858d.zip frameworks_base-828db35568459638e09f86be40340d281804858d.tar.gz frameworks_base-828db35568459638e09f86be40340d281804858d.tar.bz2 |
am 3cf0640d: Merge "Add primitive shadows support to LayoutLib" into lmp-dev automerge: 97c04ac
* commit '3cf0640d944a0718b9e29a2134a577e72a9432b4':
Add primitive shadows support to LayoutLib
Diffstat (limited to 'tools/layoutlib/bridge/src/android/view/ShadowPainter.java')
-rw-r--r-- | tools/layoutlib/bridge/src/android/view/ShadowPainter.java | 415 |
1 files changed, 415 insertions, 0 deletions
diff --git a/tools/layoutlib/bridge/src/android/view/ShadowPainter.java b/tools/layoutlib/bridge/src/android/view/ShadowPainter.java new file mode 100644 index 0000000..38846bd --- /dev/null +++ b/tools/layoutlib/bridge/src/android/view/ShadowPainter.java @@ -0,0 +1,415 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package android.view; + +import com.android.annotations.NonNull; + +import java.awt.Graphics2D; +import java.awt.Image; +import java.awt.image.BufferedImage; +import java.awt.image.DataBufferInt; +import java.io.IOException; +import java.io.InputStream; + +import javax.imageio.ImageIO; + +public class ShadowPainter { + + /** + * Adds a drop shadow to a semi-transparent image (of an arbitrary shape) and returns it as a + * new image. This method attempts to mimic the same visual characteristics as the rectangular + * shadow painting methods in this class, {@link #createRectangularDropShadow(java.awt.image.BufferedImage)} + * and {@link #createSmallRectangularDropShadow(java.awt.image.BufferedImage)}. + * + * @param source the source image + * @param shadowSize the size of the shadow, normally {@link #SHADOW_SIZE or {@link + * #SMALL_SHADOW_SIZE}} + * + * @return a new image with the shadow painted in + */ + @NonNull + public static BufferedImage createDropShadow(BufferedImage source, int shadowSize) { + shadowSize /= 2; // make shadow size have the same meaning as in the other shadow paint methods in this class + + return createDropShadow(source, shadowSize, 0.7f, 0); + } + + /** + * Creates a drop shadow of a given image and returns a new image which shows the input image on + * top of its drop shadow. + * <p/> + * <b>NOTE: If the shape is rectangular and opaque, consider using {@link + * #drawRectangleShadow(Graphics2D, int, int, int, int)} instead.</b> + * + * @param source the source image to be shadowed + * @param shadowSize the size of the shadow in pixels + * @param shadowOpacity the opacity of the shadow, with 0=transparent and 1=opaque + * @param shadowRgb the RGB int to use for the shadow color + * + * @return a new image with the source image on top of its shadow + */ + @SuppressWarnings({"SuspiciousNameCombination", "UnnecessaryLocalVariable"}) // Imported code + public static BufferedImage createDropShadow(BufferedImage source, int shadowSize, + float shadowOpacity, int shadowRgb) { + + // This code is based on + // http://www.jroller.com/gfx/entry/non_rectangular_shadow + + BufferedImage image; + int width = source.getWidth(); + int height = source.getHeight(); + image = new BufferedImage(width + SHADOW_SIZE, height + SHADOW_SIZE, + BufferedImage.TYPE_INT_ARGB); + + Graphics2D g2 = image.createGraphics(); + g2.drawImage(image, shadowSize, shadowSize, null); + + int dstWidth = image.getWidth(); + int dstHeight = image.getHeight(); + + int left = (shadowSize - 1) >> 1; + int right = shadowSize - left; + int xStart = left; + int xStop = dstWidth - right; + int yStart = left; + int yStop = dstHeight - right; + + shadowRgb &= 0x00FFFFFF; + + int[] aHistory = new int[shadowSize]; + int historyIdx; + + int aSum; + + int[] dataBuffer = ((DataBufferInt) image.getRaster().getDataBuffer()).getData(); + int lastPixelOffset = right * dstWidth; + float sumDivider = shadowOpacity / shadowSize; + + // horizontal pass + for (int y = 0, bufferOffset = 0; y < dstHeight; y++, bufferOffset = y * dstWidth) { + aSum = 0; + historyIdx = 0; + for (int x = 0; x < shadowSize; x++, bufferOffset++) { + int a = dataBuffer[bufferOffset] >>> 24; + aHistory[x] = a; + aSum += a; + } + + bufferOffset -= right; + + for (int x = xStart; x < xStop; x++, bufferOffset++) { + int a = (int) (aSum * sumDivider); + dataBuffer[bufferOffset] = a << 24 | shadowRgb; + + // subtract the oldest pixel from the sum + aSum -= aHistory[historyIdx]; + + // get the latest pixel + a = dataBuffer[bufferOffset + right] >>> 24; + aHistory[historyIdx] = a; + aSum += a; + + if (++historyIdx >= shadowSize) { + historyIdx -= shadowSize; + } + } + } + // vertical pass + for (int x = 0, bufferOffset = 0; x < dstWidth; x++, bufferOffset = x) { + aSum = 0; + historyIdx = 0; + for (int y = 0; y < shadowSize; y++, bufferOffset += dstWidth) { + int a = dataBuffer[bufferOffset] >>> 24; + aHistory[y] = a; + aSum += a; + } + + bufferOffset -= lastPixelOffset; + + for (int y = yStart; y < yStop; y++, bufferOffset += dstWidth) { + int a = (int) (aSum * sumDivider); + dataBuffer[bufferOffset] = a << 24 | shadowRgb; + + // subtract the oldest pixel from the sum + aSum -= aHistory[historyIdx]; + + // get the latest pixel + a = dataBuffer[bufferOffset + lastPixelOffset] >>> 24; + aHistory[historyIdx] = a; + aSum += a; + + if (++historyIdx >= shadowSize) { + historyIdx -= shadowSize; + } + } + } + + g2.drawImage(source, null, 0, 0); + g2.dispose(); + + return image; + } + + /** + * Draws a rectangular drop shadow (of size {@link #SHADOW_SIZE} by {@link #SHADOW_SIZE} around + * the given source and returns a new image with both combined + * + * @param source the source image + * + * @return the source image with a drop shadow on the bottom and right + */ + @SuppressWarnings("UnusedDeclaration") + public static BufferedImage createRectangularDropShadow(BufferedImage source) { + int type = source.getType(); + if (type == BufferedImage.TYPE_CUSTOM) { + type = BufferedImage.TYPE_INT_ARGB; + } + + int width = source.getWidth(); + int height = source.getHeight(); + BufferedImage image; + image = new BufferedImage(width + SHADOW_SIZE, height + SHADOW_SIZE, type); + Graphics2D g = image.createGraphics(); + g.drawImage(source, 0, 0, null); + drawRectangleShadow(image, 0, 0, width, height); + g.dispose(); + + return image; + } + + /** + * Draws a small rectangular drop shadow (of size {@link #SMALL_SHADOW_SIZE} by {@link + * #SMALL_SHADOW_SIZE} around the given source and returns a new image with both combined + * + * @param source the source image + * + * @return the source image with a drop shadow on the bottom and right + */ + @SuppressWarnings("UnusedDeclaration") + public static BufferedImage createSmallRectangularDropShadow(BufferedImage source) { + int type = source.getType(); + if (type == BufferedImage.TYPE_CUSTOM) { + type = BufferedImage.TYPE_INT_ARGB; + } + + int width = source.getWidth(); + int height = source.getHeight(); + + BufferedImage image; + image = new BufferedImage(width + SMALL_SHADOW_SIZE, height + SMALL_SHADOW_SIZE, type); + + Graphics2D g = image.createGraphics(); + g.drawImage(source, 0, 0, null); + drawSmallRectangleShadow(image, 0, 0, width, height); + g.dispose(); + + return image; + } + + /** + * Draws a drop shadow for the given rectangle into the given context. It will not draw anything + * if the rectangle is smaller than a minimum determined by the assets used to draw the shadow + * graphics. The size of the shadow is {@link #SHADOW_SIZE}. + * + * @param image the image to draw the shadow into + * @param x the left coordinate of the left hand side of the rectangle + * @param y the top coordinate of the top of the rectangle + * @param width the width of the rectangle + * @param height the height of the rectangle + */ + public static void drawRectangleShadow(BufferedImage image, + int x, int y, int width, int height) { + Graphics2D gc = image.createGraphics(); + try { + drawRectangleShadow(gc, x, y, width, height); + } finally { + gc.dispose(); + } + } + + /** + * Draws a small drop shadow for the given rectangle into the given context. It will not draw + * anything if the rectangle is smaller than a minimum determined by the assets used to draw the + * shadow graphics. The size of the shadow is {@link #SMALL_SHADOW_SIZE}. + * + * @param image the image to draw the shadow into + * @param x the left coordinate of the left hand side of the rectangle + * @param y the top coordinate of the top of the rectangle + * @param width the width of the rectangle + * @param height the height of the rectangle + */ + public static void drawSmallRectangleShadow(BufferedImage image, + int x, int y, int width, int height) { + Graphics2D gc = image.createGraphics(); + try { + drawSmallRectangleShadow(gc, x, y, width, height); + } finally { + gc.dispose(); + } + } + + /** + * The width and height of the drop shadow painted by + * {@link #drawRectangleShadow(Graphics2D, int, int, int, int)} + */ + public static final int SHADOW_SIZE = 20; // DO NOT EDIT. This corresponds to bitmap graphics + + /** + * The width and height of the drop shadow painted by + * {@link #drawSmallRectangleShadow(Graphics2D, int, int, int, int)} + */ + public static final int SMALL_SHADOW_SIZE = 10; // DO NOT EDIT. Corresponds to bitmap graphics + + /** + * Draws a drop shadow for the given rectangle into the given context. It will not draw anything + * if the rectangle is smaller than a minimum determined by the assets used to draw the shadow + * graphics. + * + * @param gc the graphics context to draw into + * @param x the left coordinate of the left hand side of the rectangle + * @param y the top coordinate of the top of the rectangle + * @param width the width of the rectangle + * @param height the height of the rectangle + */ + public static void drawRectangleShadow(Graphics2D gc, int x, int y, int width, int height) { + assert ShadowBottomLeft != null; + assert ShadowBottomRight.getWidth(null) == SHADOW_SIZE; + assert ShadowBottomRight.getHeight(null) == SHADOW_SIZE; + + int blWidth = ShadowBottomLeft.getWidth(null); + int trHeight = ShadowTopRight.getHeight(null); + if (width < blWidth) { + return; + } + if (height < trHeight) { + return; + } + + gc.drawImage(ShadowBottomLeft, x - ShadowBottomLeft.getWidth(null), y + height, null); + gc.drawImage(ShadowBottomRight, x + width, y + height, null); + gc.drawImage(ShadowTopRight, x + width, y, null); + gc.drawImage(ShadowTopLeft, x - ShadowTopLeft.getWidth(null), y, null); + gc.drawImage(ShadowBottom, + x, y + height, x + width, y + height + ShadowBottom.getHeight(null), + 0, 0, ShadowBottom.getWidth(null), ShadowBottom.getHeight(null), null); + gc.drawImage(ShadowRight, + x + width, y + ShadowTopRight.getHeight(null), x + width + ShadowRight.getWidth(null), y + height, + 0, 0, ShadowRight.getWidth(null), ShadowRight.getHeight(null), null); + gc.drawImage(ShadowLeft, + x - ShadowLeft.getWidth(null), y + ShadowTopLeft.getHeight(null), x, y + height, + 0, 0, ShadowLeft.getWidth(null), ShadowLeft.getHeight(null), null); + } + + /** + * Draws a small drop shadow for the given rectangle into the given context. It will not draw + * anything if the rectangle is smaller than a minimum determined by the assets used to draw the + * shadow graphics. + * <p/> + * + * @param gc the graphics context to draw into + * @param x the left coordinate of the left hand side of the rectangle + * @param y the top coordinate of the top of the rectangle + * @param width the width of the rectangle + * @param height the height of the rectangle + */ + public static void drawSmallRectangleShadow(Graphics2D gc, int x, int y, int width, + int height) { + assert Shadow2BottomLeft != null; + assert Shadow2TopRight != null; + assert Shadow2BottomRight.getWidth(null) == SMALL_SHADOW_SIZE; + assert Shadow2BottomRight.getHeight(null) == SMALL_SHADOW_SIZE; + + int blWidth = Shadow2BottomLeft.getWidth(null); + int trHeight = Shadow2TopRight.getHeight(null); + if (width < blWidth) { + return; + } + if (height < trHeight) { + return; + } + + gc.drawImage(Shadow2BottomLeft, x - Shadow2BottomLeft.getWidth(null), y + height, null); + gc.drawImage(Shadow2BottomRight, x + width, y + height, null); + gc.drawImage(Shadow2TopRight, x + width, y, null); + gc.drawImage(Shadow2TopLeft, x - Shadow2TopLeft.getWidth(null), y, null); + gc.drawImage(Shadow2Bottom, + x, y + height, x + width, y + height + Shadow2Bottom.getHeight(null), + 0, 0, Shadow2Bottom.getWidth(null), Shadow2Bottom.getHeight(null), null); + gc.drawImage(Shadow2Right, + x + width, y + Shadow2TopRight.getHeight(null), x + width + Shadow2Right.getWidth(null), y + height, + 0, 0, Shadow2Right.getWidth(null), Shadow2Right.getHeight(null), null); + gc.drawImage(Shadow2Left, + x - Shadow2Left.getWidth(null), y + Shadow2TopLeft.getHeight(null), x, y + height, + 0, 0, Shadow2Left.getWidth(null), Shadow2Left.getHeight(null), null); + } + + private static Image loadIcon(String name) { + InputStream inputStream = ShadowPainter.class.getResourceAsStream(name); + if (inputStream == null) { + throw new RuntimeException("Unable to load image for shadow: " + name); + } + try { + return ImageIO.read(inputStream); + } catch (IOException e) { + throw new RuntimeException("Unable to load image for shadow:" + name, e); + } finally { + try { + inputStream.close(); + } catch (IOException e) { + // ignore. + } + } + } + + // Shadow graphics. This was generated by creating a drop shadow in + // Gimp, using the parameters x offset=10, y offset=10, blur radius=10, + // (for the small drop shadows x offset=10, y offset=10, blur radius=10) + // color=black, and opacity=51. These values attempt to make a shadow + // that is legible both for dark and light themes, on top of the + // canvas background (rgb(150,150,150). Darker shadows would tend to + // blend into the foreground for a dark holo screen, and lighter shadows + // would be hard to spot on the canvas background. If you make adjustments, + // make sure to check the shadow with both dark and light themes. + // + // After making the graphics, I cut out the top right, bottom left + // and bottom right corners as 20x20 images, and these are reproduced by + // painting them in the corresponding places in the target graphics context. + // I then grabbed a single horizontal gradient line from the middle of the + // right edge,and a single vertical gradient line from the bottom. These + // are then painted scaled/stretched in the target to fill the gaps between + // the three corner images. + // + // Filenames: bl=bottom left, b=bottom, br=bottom right, r=right, tr=top right + + // Normal Drop Shadow + private static final Image ShadowBottom = loadIcon("/icons/shadow-b.png"); + private static final Image ShadowBottomLeft = loadIcon("/icons/shadow-bl.png"); + private static final Image ShadowBottomRight = loadIcon("/icons/shadow-br.png"); + private static final Image ShadowRight = loadIcon("/icons/shadow-r.png"); + private static final Image ShadowTopRight = loadIcon("/icons/shadow-tr.png"); + private static final Image ShadowTopLeft = loadIcon("/icons/shadow-tl.png"); + private static final Image ShadowLeft = loadIcon("/icons/shadow-l.png"); + + // Small Drop Shadow + private static final Image Shadow2Bottom = loadIcon("/icons/shadow2-b.png"); + private static final Image Shadow2BottomLeft = loadIcon("/icons/shadow2-bl.png"); + private static final Image Shadow2BottomRight = loadIcon("/icons/shadow2-br.png"); + private static final Image Shadow2Right = loadIcon("/icons/shadow2-r.png"); + private static final Image Shadow2TopRight = loadIcon("/icons/shadow2-tr.png"); + private static final Image Shadow2TopLeft = loadIcon("/icons/shadow2-tl.png"); + private static final Image Shadow2Left = loadIcon("/icons/shadow2-l.png"); +} |