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authorDeepanshu Gupta <deepanshu@google.com>2014-07-07 10:35:15 -0700
committerDeepanshu Gupta <deepanshu@google.com>2014-07-07 10:35:15 -0700
commit882e08759137a77090c3c7dff8cba425a3393474 (patch)
treee78dc121e5e09f0f4f96b39b988c5c96791ec4cb /tools
parent6e84f8c1b9c72ab6e1eb189358292237dbe1efe8 (diff)
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Add BlendComposite.java
The class is adapted from a demo tool for Blending Modes written by Romain Guy (romainguy@android.com). The tool is available at http://www.curious-creature.org/2006/09/20/new-blendings-modes-for-java2d/ Change-Id: I8f7c7ca08d3078106056764a4e2f1ce95d990137
Diffstat (limited to 'tools')
-rw-r--r--tools/layoutlib/bridge/src/android/graphics/BlendComposite.java772
1 files changed, 772 insertions, 0 deletions
diff --git a/tools/layoutlib/bridge/src/android/graphics/BlendComposite.java b/tools/layoutlib/bridge/src/android/graphics/BlendComposite.java
new file mode 100644
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--- /dev/null
+++ b/tools/layoutlib/bridge/src/android/graphics/BlendComposite.java
@@ -0,0 +1,772 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.graphics;
+
+import java.awt.Composite;
+import java.awt.CompositeContext;
+import java.awt.RenderingHints;
+import java.awt.image.ColorModel;
+import java.awt.image.DataBuffer;
+import java.awt.image.Raster;
+import java.awt.image.WritableRaster;
+
+/*
+ * (non-Javadoc)
+ * The class is adapted from a demo tool for Blending Modes written by
+ * Romain Guy (romainguy@android.com). The tool is available at
+ * http://www.curious-creature.org/2006/09/20/new-blendings-modes-for-java2d/
+ */
+public final class BlendComposite implements Composite {
+ public enum BlendingMode {
+ NORMAL,
+ AVERAGE,
+ MULTIPLY,
+ SCREEN,
+ DARKEN,
+ LIGHTEN,
+ OVERLAY,
+ HARD_LIGHT,
+ SOFT_LIGHT,
+ DIFFERENCE,
+ NEGATION,
+ EXCLUSION,
+ COLOR_DODGE,
+ INVERSE_COLOR_DODGE,
+ SOFT_DODGE,
+ COLOR_BURN,
+ INVERSE_COLOR_BURN,
+ SOFT_BURN,
+ REFLECT,
+ GLOW,
+ FREEZE,
+ HEAT,
+ ADD,
+ SUBTRACT,
+ STAMP,
+ RED,
+ GREEN,
+ BLUE,
+ HUE,
+ SATURATION,
+ COLOR,
+ LUMINOSITY
+ }
+
+ public static final BlendComposite Normal = new BlendComposite(BlendingMode.NORMAL);
+ public static final BlendComposite Average = new BlendComposite(BlendingMode.AVERAGE);
+ public static final BlendComposite Multiply = new BlendComposite(BlendingMode.MULTIPLY);
+ public static final BlendComposite Screen = new BlendComposite(BlendingMode.SCREEN);
+ public static final BlendComposite Darken = new BlendComposite(BlendingMode.DARKEN);
+ public static final BlendComposite Lighten = new BlendComposite(BlendingMode.LIGHTEN);
+ public static final BlendComposite Overlay = new BlendComposite(BlendingMode.OVERLAY);
+ public static final BlendComposite HardLight = new BlendComposite(BlendingMode.HARD_LIGHT);
+ public static final BlendComposite SoftLight = new BlendComposite(BlendingMode.SOFT_LIGHT);
+ public static final BlendComposite Difference = new BlendComposite(BlendingMode.DIFFERENCE);
+ public static final BlendComposite Negation = new BlendComposite(BlendingMode.NEGATION);
+ public static final BlendComposite Exclusion = new BlendComposite(BlendingMode.EXCLUSION);
+ public static final BlendComposite ColorDodge = new BlendComposite(BlendingMode.COLOR_DODGE);
+ public static final BlendComposite InverseColorDodge = new BlendComposite(BlendingMode.INVERSE_COLOR_DODGE);
+ public static final BlendComposite SoftDodge = new BlendComposite(BlendingMode.SOFT_DODGE);
+ public static final BlendComposite ColorBurn = new BlendComposite(BlendingMode.COLOR_BURN);
+ public static final BlendComposite InverseColorBurn = new BlendComposite(BlendingMode.INVERSE_COLOR_BURN);
+ public static final BlendComposite SoftBurn = new BlendComposite(BlendingMode.SOFT_BURN);
+ public static final BlendComposite Reflect = new BlendComposite(BlendingMode.REFLECT);
+ public static final BlendComposite Glow = new BlendComposite(BlendingMode.GLOW);
+ public static final BlendComposite Freeze = new BlendComposite(BlendingMode.FREEZE);
+ public static final BlendComposite Heat = new BlendComposite(BlendingMode.HEAT);
+ public static final BlendComposite Add = new BlendComposite(BlendingMode.ADD);
+ public static final BlendComposite Subtract = new BlendComposite(BlendingMode.SUBTRACT);
+ public static final BlendComposite Stamp = new BlendComposite(BlendingMode.STAMP);
+ public static final BlendComposite Red = new BlendComposite(BlendingMode.RED);
+ public static final BlendComposite Green = new BlendComposite(BlendingMode.GREEN);
+ public static final BlendComposite Blue = new BlendComposite(BlendingMode.BLUE);
+ public static final BlendComposite Hue = new BlendComposite(BlendingMode.HUE);
+ public static final BlendComposite Saturation = new BlendComposite(BlendingMode.SATURATION);
+ public static final BlendComposite Color = new BlendComposite(BlendingMode.COLOR);
+ public static final BlendComposite Luminosity = new BlendComposite(BlendingMode.LUMINOSITY);
+
+ private float alpha;
+ private BlendingMode mode;
+
+ private BlendComposite(BlendingMode mode) {
+ this(mode, 1.0f);
+ }
+
+ private BlendComposite(BlendingMode mode, float alpha) {
+ this.mode = mode;
+ setAlpha(alpha);
+ }
+
+ public static BlendComposite getInstance(BlendingMode mode) {
+ return new BlendComposite(mode);
+ }
+
+ public static BlendComposite getInstance(BlendingMode mode, float alpha) {
+ return new BlendComposite(mode, alpha);
+ }
+
+ public BlendComposite derive(BlendingMode mode) {
+ return this.mode == mode ? this : new BlendComposite(mode, getAlpha());
+ }
+
+ public BlendComposite derive(float alpha) {
+ return this.alpha == alpha ? this : new BlendComposite(getMode(), alpha);
+ }
+
+ public float getAlpha() {
+ return alpha;
+ }
+
+ public BlendingMode getMode() {
+ return mode;
+ }
+
+ private void setAlpha(float alpha) {
+ if (alpha < 0.0f || alpha > 1.0f) {
+ throw new IllegalArgumentException(
+ "alpha must be comprised between 0.0f and 1.0f");
+ }
+
+ this.alpha = alpha;
+ }
+
+ @Override
+ public int hashCode() {
+ return Float.floatToIntBits(alpha) * 31 + mode.ordinal();
+ }
+
+ @Override
+ public boolean equals(Object obj) {
+ if (!(obj instanceof BlendComposite)) {
+ return false;
+ }
+
+ BlendComposite bc = (BlendComposite) obj;
+
+ if (mode != bc.mode) {
+ return false;
+ }
+
+ return alpha == bc.alpha;
+ }
+
+ public CompositeContext createContext(ColorModel srcColorModel,
+ ColorModel dstColorModel,
+ RenderingHints hints) {
+ return new BlendingContext(this);
+ }
+
+ private static final class BlendingContext implements CompositeContext {
+ private final Blender blender;
+ private final BlendComposite composite;
+
+ private BlendingContext(BlendComposite composite) {
+ this.composite = composite;
+ this.blender = Blender.getBlenderFor(composite);
+ }
+
+ public void dispose() {
+ }
+
+ public void compose(Raster src, Raster dstIn, WritableRaster dstOut) {
+ if (src.getSampleModel().getDataType() != DataBuffer.TYPE_INT ||
+ dstIn.getSampleModel().getDataType() != DataBuffer.TYPE_INT ||
+ dstOut.getSampleModel().getDataType() != DataBuffer.TYPE_INT) {
+ throw new IllegalStateException(
+ "Source and destination must store pixels as INT.");
+ }
+
+ int width = Math.min(src.getWidth(), dstIn.getWidth());
+ int height = Math.min(src.getHeight(), dstIn.getHeight());
+
+ float alpha = composite.getAlpha();
+
+ int[] srcPixel = new int[4];
+ int[] dstPixel = new int[4];
+ int[] srcPixels = new int[width];
+ int[] dstPixels = new int[width];
+
+ for (int y = 0; y < height; y++) {
+ src.getDataElements(0, y, width, 1, srcPixels);
+ dstIn.getDataElements(0, y, width, 1, dstPixels);
+ for (int x = 0; x < width; x++) {
+ // pixels are stored as INT_ARGB
+ // our arrays are [R, G, B, A]
+ int pixel = srcPixels[x];
+ srcPixel[0] = (pixel >> 16) & 0xFF;
+ srcPixel[1] = (pixel >> 8) & 0xFF;
+ srcPixel[2] = (pixel ) & 0xFF;
+ srcPixel[3] = (pixel >> 24) & 0xFF;
+
+ pixel = dstPixels[x];
+ dstPixel[0] = (pixel >> 16) & 0xFF;
+ dstPixel[1] = (pixel >> 8) & 0xFF;
+ dstPixel[2] = (pixel ) & 0xFF;
+ dstPixel[3] = (pixel >> 24) & 0xFF;
+
+ int[] result = blender.blend(srcPixel, dstPixel);
+
+ // mixes the result with the opacity
+ dstPixels[x] = ((int) (dstPixel[3] + (result[3] - dstPixel[3]) * alpha) & 0xFF) << 24 |
+ ((int) (dstPixel[0] + (result[0] - dstPixel[0]) * alpha) & 0xFF) << 16 |
+ ((int) (dstPixel[1] + (result[1] - dstPixel[1]) * alpha) & 0xFF) << 8 |
+ (int) (dstPixel[2] + (result[2] - dstPixel[2]) * alpha) & 0xFF;
+ }
+ dstOut.setDataElements(0, y, width, 1, dstPixels);
+ }
+ }
+ }
+
+ private static abstract class Blender {
+ public abstract int[] blend(int[] src, int[] dst);
+
+ private static void RGBtoHSL(int r, int g, int b, float[] hsl) {
+ float var_R = (r / 255f);
+ float var_G = (g / 255f);
+ float var_B = (b / 255f);
+
+ float var_Min;
+ float var_Max;
+ float del_Max;
+
+ if (var_R > var_G) {
+ var_Min = var_G;
+ var_Max = var_R;
+ } else {
+ var_Min = var_R;
+ var_Max = var_G;
+ }
+ if (var_B > var_Max) {
+ var_Max = var_B;
+ }
+ if (var_B < var_Min) {
+ var_Min = var_B;
+ }
+
+ del_Max = var_Max - var_Min;
+
+ float H, S, L;
+ L = (var_Max + var_Min) / 2f;
+
+ if (del_Max - 0.01f <= 0.0f) {
+ H = 0;
+ S = 0;
+ } else {
+ if (L < 0.5f) {
+ S = del_Max / (var_Max + var_Min);
+ } else {
+ S = del_Max / (2 - var_Max - var_Min);
+ }
+
+ float del_R = (((var_Max - var_R) / 6f) + (del_Max / 2f)) / del_Max;
+ float del_G = (((var_Max - var_G) / 6f) + (del_Max / 2f)) / del_Max;
+ float del_B = (((var_Max - var_B) / 6f) + (del_Max / 2f)) / del_Max;
+
+ if (var_R == var_Max) {
+ H = del_B - del_G;
+ } else if (var_G == var_Max) {
+ H = (1 / 3f) + del_R - del_B;
+ } else {
+ H = (2 / 3f) + del_G - del_R;
+ }
+ if (H < 0) {
+ H += 1;
+ }
+ if (H > 1) {
+ H -= 1;
+ }
+ }
+
+ hsl[0] = H;
+ hsl[1] = S;
+ hsl[2] = L;
+ }
+
+ private static void HSLtoRGB(float h, float s, float l, int[] rgb) {
+ int R, G, B;
+
+ if (s - 0.01f <= 0.0f) {
+ R = (int) (l * 255.0f);
+ G = (int) (l * 255.0f);
+ B = (int) (l * 255.0f);
+ } else {
+ float var_1, var_2;
+ if (l < 0.5f) {
+ var_2 = l * (1 + s);
+ } else {
+ var_2 = (l + s) - (s * l);
+ }
+ var_1 = 2 * l - var_2;
+
+ R = (int) (255.0f * hue2RGB(var_1, var_2, h + (1.0f / 3.0f)));
+ G = (int) (255.0f * hue2RGB(var_1, var_2, h));
+ B = (int) (255.0f * hue2RGB(var_1, var_2, h - (1.0f / 3.0f)));
+ }
+
+ rgb[0] = R;
+ rgb[1] = G;
+ rgb[2] = B;
+ }
+
+ private static float hue2RGB(float v1, float v2, float vH) {
+ if (vH < 0.0f) {
+ vH += 1.0f;
+ }
+ if (vH > 1.0f) {
+ vH -= 1.0f;
+ }
+ if ((6.0f * vH) < 1.0f) {
+ return (v1 + (v2 - v1) * 6.0f * vH);
+ }
+ if ((2.0f * vH) < 1.0f) {
+ return (v2);
+ }
+ if ((3.0f * vH) < 2.0f) {
+ return (v1 + (v2 - v1) * ((2.0f / 3.0f) - vH) * 6.0f);
+ }
+ return (v1);
+ }
+
+ public static Blender getBlenderFor(BlendComposite composite) {
+ switch (composite.getMode()) {
+ case NORMAL:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return src;
+ }
+ };
+ case ADD:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ Math.min(255, src[0] + dst[0]),
+ Math.min(255, src[1] + dst[1]),
+ Math.min(255, src[2] + dst[2]),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case AVERAGE:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ (src[0] + dst[0]) >> 1,
+ (src[1] + dst[1]) >> 1,
+ (src[2] + dst[2]) >> 1,
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case BLUE:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ dst[0],
+ src[1],
+ dst[2],
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case COLOR:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ float[] srcHSL = new float[3];
+ RGBtoHSL(src[0], src[1], src[2], srcHSL);
+ float[] dstHSL = new float[3];
+ RGBtoHSL(dst[0], dst[1], dst[2], dstHSL);
+
+ int[] result = new int[4];
+ HSLtoRGB(srcHSL[0], srcHSL[1], dstHSL[2], result);
+ result[3] = Math.min(255, src[3] + dst[3]);
+
+ return result;
+ }
+ };
+ case COLOR_BURN:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ src[0] == 0 ? 0 :
+ Math.max(0, 255 - (((255 - dst[0]) << 8) / src[0])),
+ src[1] == 0 ? 0 :
+ Math.max(0, 255 - (((255 - dst[1]) << 8) / src[1])),
+ src[2] == 0 ? 0 :
+ Math.max(0, 255 - (((255 - dst[2]) << 8) / src[2])),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case COLOR_DODGE:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ src[0] == 255 ? 255 :
+ Math.min((dst[0] << 8) / (255 - src[0]), 255),
+ src[1] == 255 ? 255 :
+ Math.min((dst[1] << 8) / (255 - src[1]), 255),
+ src[2] == 255 ? 255 :
+ Math.min((dst[2] << 8) / (255 - src[2]), 255),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case DARKEN:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ Math.min(src[0], dst[0]),
+ Math.min(src[1], dst[1]),
+ Math.min(src[2], dst[2]),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case DIFFERENCE:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ Math.abs(dst[0] - src[0]),
+ Math.abs(dst[1] - src[1]),
+ Math.abs(dst[2] - src[2]),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case EXCLUSION:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ dst[0] + src[0] - (dst[0] * src[0] >> 7),
+ dst[1] + src[1] - (dst[1] * src[1] >> 7),
+ dst[2] + src[2] - (dst[2] * src[2] >> 7),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case FREEZE:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ src[0] == 0 ? 0 : Math.max(0, 255 - (255 - dst[0]) * (255 - dst[0]) / src[0]),
+ src[1] == 0 ? 0 : Math.max(0, 255 - (255 - dst[1]) * (255 - dst[1]) / src[1]),
+ src[2] == 0 ? 0 : Math.max(0, 255 - (255 - dst[2]) * (255 - dst[2]) / src[2]),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case GLOW:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ dst[0] == 255 ? 255 : Math.min(255, src[0] * src[0] / (255 - dst[0])),
+ dst[1] == 255 ? 255 : Math.min(255, src[1] * src[1] / (255 - dst[1])),
+ dst[2] == 255 ? 255 : Math.min(255, src[2] * src[2] / (255 - dst[2])),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case GREEN:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ dst[0],
+ dst[1],
+ src[2],
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case HARD_LIGHT:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ src[0] < 128 ? dst[0] * src[0] >> 7 :
+ 255 - ((255 - src[0]) * (255 - dst[0]) >> 7),
+ src[1] < 128 ? dst[1] * src[1] >> 7 :
+ 255 - ((255 - src[1]) * (255 - dst[1]) >> 7),
+ src[2] < 128 ? dst[2] * src[2] >> 7 :
+ 255 - ((255 - src[2]) * (255 - dst[2]) >> 7),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case HEAT:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ dst[0] == 0 ? 0 : Math.max(0, 255 - (255 - src[0]) * (255 - src[0]) / dst[0]),
+ dst[1] == 0 ? 0 : Math.max(0, 255 - (255 - src[1]) * (255 - src[1]) / dst[1]),
+ dst[2] == 0 ? 0 : Math.max(0, 255 - (255 - src[2]) * (255 - src[2]) / dst[2]),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case HUE:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ float[] srcHSL = new float[3];
+ RGBtoHSL(src[0], src[1], src[2], srcHSL);
+ float[] dstHSL = new float[3];
+ RGBtoHSL(dst[0], dst[1], dst[2], dstHSL);
+
+ int[] result = new int[4];
+ HSLtoRGB(srcHSL[0], dstHSL[1], dstHSL[2], result);
+ result[3] = Math.min(255, src[3] + dst[3]);
+
+ return result;
+ }
+ };
+ case INVERSE_COLOR_BURN:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ dst[0] == 0 ? 0 :
+ Math.max(0, 255 - (((255 - src[0]) << 8) / dst[0])),
+ dst[1] == 0 ? 0 :
+ Math.max(0, 255 - (((255 - src[1]) << 8) / dst[1])),
+ dst[2] == 0 ? 0 :
+ Math.max(0, 255 - (((255 - src[2]) << 8) / dst[2])),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case INVERSE_COLOR_DODGE:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ dst[0] == 255 ? 255 :
+ Math.min((src[0] << 8) / (255 - dst[0]), 255),
+ dst[1] == 255 ? 255 :
+ Math.min((src[1] << 8) / (255 - dst[1]), 255),
+ dst[2] == 255 ? 255 :
+ Math.min((src[2] << 8) / (255 - dst[2]), 255),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case LIGHTEN:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ Math.max(src[0], dst[0]),
+ Math.max(src[1], dst[1]),
+ Math.max(src[2], dst[2]),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case LUMINOSITY:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ float[] srcHSL = new float[3];
+ RGBtoHSL(src[0], src[1], src[2], srcHSL);
+ float[] dstHSL = new float[3];
+ RGBtoHSL(dst[0], dst[1], dst[2], dstHSL);
+
+ int[] result = new int[4];
+ HSLtoRGB(dstHSL[0], dstHSL[1], srcHSL[2], result);
+ result[3] = Math.min(255, src[3] + dst[3]);
+
+ return result;
+ }
+ };
+ case MULTIPLY:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ (src[0] * dst[0]) >> 8,
+ (src[1] * dst[1]) >> 8,
+ (src[2] * dst[2]) >> 8,
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case NEGATION:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ 255 - Math.abs(255 - dst[0] - src[0]),
+ 255 - Math.abs(255 - dst[1] - src[1]),
+ 255 - Math.abs(255 - dst[2] - src[2]),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case OVERLAY:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ dst[0] < 128 ? dst[0] * src[0] >> 7 :
+ 255 - ((255 - dst[0]) * (255 - src[0]) >> 7),
+ dst[1] < 128 ? dst[1] * src[1] >> 7 :
+ 255 - ((255 - dst[1]) * (255 - src[1]) >> 7),
+ dst[2] < 128 ? dst[2] * src[2] >> 7 :
+ 255 - ((255 - dst[2]) * (255 - src[2]) >> 7),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case RED:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ src[0],
+ dst[1],
+ dst[2],
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case REFLECT:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ src[0] == 255 ? 255 : Math.min(255, dst[0] * dst[0] / (255 - src[0])),
+ src[1] == 255 ? 255 : Math.min(255, dst[1] * dst[1] / (255 - src[1])),
+ src[2] == 255 ? 255 : Math.min(255, dst[2] * dst[2] / (255 - src[2])),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case SATURATION:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ float[] srcHSL = new float[3];
+ RGBtoHSL(src[0], src[1], src[2], srcHSL);
+ float[] dstHSL = new float[3];
+ RGBtoHSL(dst[0], dst[1], dst[2], dstHSL);
+
+ int[] result = new int[4];
+ HSLtoRGB(dstHSL[0], srcHSL[1], dstHSL[2], result);
+ result[3] = Math.min(255, src[3] + dst[3]);
+
+ return result;
+ }
+ };
+ case SCREEN:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ 255 - ((255 - src[0]) * (255 - dst[0]) >> 8),
+ 255 - ((255 - src[1]) * (255 - dst[1]) >> 8),
+ 255 - ((255 - src[2]) * (255 - dst[2]) >> 8),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case SOFT_BURN:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ dst[0] + src[0] < 256 ?
+ (dst[0] == 255 ? 255 :
+ Math.min(255, (src[0] << 7) / (255 - dst[0]))) :
+ Math.max(0, 255 - (((255 - dst[0]) << 7) / src[0])),
+ dst[1] + src[1] < 256 ?
+ (dst[1] == 255 ? 255 :
+ Math.min(255, (src[1] << 7) / (255 - dst[1]))) :
+ Math.max(0, 255 - (((255 - dst[1]) << 7) / src[1])),
+ dst[2] + src[2] < 256 ?
+ (dst[2] == 255 ? 255 :
+ Math.min(255, (src[2] << 7) / (255 - dst[2]))) :
+ Math.max(0, 255 - (((255 - dst[2]) << 7) / src[2])),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case SOFT_DODGE:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ dst[0] + src[0] < 256 ?
+ (src[0] == 255 ? 255 :
+ Math.min(255, (dst[0] << 7) / (255 - src[0]))) :
+ Math.max(0, 255 - (((255 - src[0]) << 7) / dst[0])),
+ dst[1] + src[1] < 256 ?
+ (src[1] == 255 ? 255 :
+ Math.min(255, (dst[1] << 7) / (255 - src[1]))) :
+ Math.max(0, 255 - (((255 - src[1]) << 7) / dst[1])),
+ dst[2] + src[2] < 256 ?
+ (src[2] == 255 ? 255 :
+ Math.min(255, (dst[2] << 7) / (255 - src[2]))) :
+ Math.max(0, 255 - (((255 - src[2]) << 7) / dst[2])),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case SOFT_LIGHT:
+ break;
+ case STAMP:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ Math.max(0, Math.min(255, dst[0] + 2 * src[0] - 256)),
+ Math.max(0, Math.min(255, dst[1] + 2 * src[1] - 256)),
+ Math.max(0, Math.min(255, dst[2] + 2 * src[2] - 256)),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ case SUBTRACT:
+ return new Blender() {
+ @Override
+ public int[] blend(int[] src, int[] dst) {
+ return new int[] {
+ Math.max(0, src[0] + dst[0] - 256),
+ Math.max(0, src[1] + dst[1] - 256),
+ Math.max(0, src[2] + dst[2] - 256),
+ Math.min(255, src[3] + dst[3])
+ };
+ }
+ };
+ }
+ throw new IllegalArgumentException("Blender not implement for " +
+ composite.getMode().name());
+ }
+ }
+}