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author | Vince Harron <vharron@google.com> | 2014-04-25 23:22:07 +0000 |
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committer | Android Git Automerger <android-git-automerger@android.com> | 2014-04-25 23:22:07 +0000 |
commit | 4f50911aa18f9d4650c6721456dd05ac499fcefd (patch) | |
tree | 2d708bdcb4fd20b46a406d32b7bf2a0d446f7094 /wifi/java/android | |
parent | 6fe328c62abd3b98aceeeb99aaf5d824bd42adc6 (diff) | |
parent | e9a4e9deaad6a3185269bf5696c2a2946962fbd2 (diff) | |
download | frameworks_base-4f50911aa18f9d4650c6721456dd05ac499fcefd.zip frameworks_base-4f50911aa18f9d4650c6721456dd05ac499fcefd.tar.gz frameworks_base-4f50911aa18f9d4650c6721456dd05ac499fcefd.tar.bz2 |
am e9a4e9de: Merge "Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don\'t allocat
* commit 'e9a4e9deaad6a3185269bf5696c2a2946962fbd2':
Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory.
Diffstat (limited to 'wifi/java/android')
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