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author | Vince Harron <vharron@google.com> | 2014-04-25 23:17:36 +0000 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2014-04-25 23:17:37 +0000 |
commit | e9a4e9deaad6a3185269bf5696c2a2946962fbd2 (patch) | |
tree | 2bec6e8d248f01a3111d591b6a11ca274f5b5cf1 /wifi/java | |
parent | 86afa0b56bf8af0a2c94fcabf5eb7f64f6c66c2d (diff) | |
parent | 8da272f4fe4f1d50543afe488406d56b669364a1 (diff) | |
download | frameworks_base-e9a4e9deaad6a3185269bf5696c2a2946962fbd2.zip frameworks_base-e9a4e9deaad6a3185269bf5696c2a2946962fbd2.tar.gz frameworks_base-e9a4e9deaad6a3185269bf5696c2a2946962fbd2.tar.bz2 |
Merge "Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory." into klp-ub-dev
Diffstat (limited to 'wifi/java')
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