diff options
-rw-r--r-- | include/ui/InputReader.h | 3 | ||||
-rw-r--r-- | libs/ui/InputReader.cpp | 19 | ||||
-rw-r--r-- | services/jni/com_android_server_InputManager.cpp | 10 |
3 files changed, 19 insertions, 13 deletions
diff --git a/include/ui/InputReader.h b/include/ui/InputReader.h index 85a0084..14bea65 100644 --- a/include/ui/InputReader.h +++ b/include/ui/InputReader.h @@ -286,7 +286,8 @@ private: int32_t keyEventAction, int32_t keyEventFlags); void dispatchTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags); void dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags, - InputDevice::TouchData* touch, BitSet32 idBits, int32_t motionEventAction); + InputDevice::TouchData* touch, BitSet32 idBits, uint32_t changedId, + int32_t motionEventAction); // display void resetDisplayProperties(); diff --git a/libs/ui/InputReader.cpp b/libs/ui/InputReader.cpp index cd4654a..403afe7 100644 --- a/libs/ui/InputReader.cpp +++ b/libs/ui/InputReader.cpp @@ -766,7 +766,7 @@ void InputReader::dispatchTouches(nsecs_t when, // The dispatcher takes care of batching moves so we don't have to deal with that here. int32_t motionEventAction = AMOTION_EVENT_ACTION_MOVE; dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch, - currentIdBits, motionEventAction); + currentIdBits, -1, motionEventAction); } else { // There may be pointers going up and pointers going down at the same time when pointer // ids are reported by the device driver. @@ -784,12 +784,11 @@ void InputReader::dispatchTouches(nsecs_t when, if (activeIdBits.isEmpty()) { motionEventAction = AMOTION_EVENT_ACTION_UP; } else { - motionEventAction = AMOTION_EVENT_ACTION_POINTER_UP - | (upId << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); + motionEventAction = AMOTION_EVENT_ACTION_POINTER_UP; } dispatchTouch(when, device, policyFlags, & device->touchScreen.lastTouch, - oldActiveIdBits, motionEventAction); + oldActiveIdBits, upId, motionEventAction); } while (! downIdBits.isEmpty()) { @@ -803,18 +802,17 @@ void InputReader::dispatchTouches(nsecs_t when, motionEventAction = AMOTION_EVENT_ACTION_DOWN; device->touchScreen.downTime = when; } else { - motionEventAction = AMOTION_EVENT_ACTION_POINTER_DOWN - | (downId << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); + motionEventAction = AMOTION_EVENT_ACTION_POINTER_DOWN; } dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch, - activeIdBits, motionEventAction); + activeIdBits, downId, motionEventAction); } } } void InputReader::dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags, - InputDevice::TouchData* touch, BitSet32 idBits, + InputDevice::TouchData* touch, BitSet32 idBits, uint32_t changedId, int32_t motionEventAction) { int32_t orientedWidth, orientedHeight; switch (mDisplayOrientation) { @@ -904,12 +902,15 @@ void InputReader::dispatchTouch(nsecs_t when, InputDevice* device, uint32_t poli pointerCoords[pointerCount].toolMinor = toolMinor; pointerCoords[pointerCount].orientation = orientation; + if (id == changedId) { + motionEventAction |= pointerCount << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; + } + pointerCount += 1; } // Check edge flags by looking only at the first pointer since the flags are // global to the event. - // XXX Maybe we should revise the edge flags API to work on a per-pointer basis. int32_t motionEventEdgeFlags = 0; if (motionEventAction == AMOTION_EVENT_ACTION_DOWN) { if (pointerCoords[0].x <= 0) { diff --git a/services/jni/com_android_server_InputManager.cpp b/services/jni/com_android_server_InputManager.cpp index f19f1ec..0992b33 100644 --- a/services/jni/com_android_server_InputManager.cpp +++ b/services/jni/com_android_server_InputManager.cpp @@ -410,7 +410,11 @@ NativeInputManager::~NativeInputManager() { String8 NativeInputManager::dump() { String8 dump; dump.append("Native Input Dispatcher State:\n"); - dumpDispatchStateLd(dump); + + { // acquire lock + AutoMutex _l(mDisplayLock); + dumpDispatchStateLd(dump); + } // release lock return dump; } @@ -984,8 +988,8 @@ void NativeInputManager::setInputWindows(JNIEnv* env, jobjectArray windowObjArra mTempTouchedWallpaperChannels.clear(); - if (hadFocusedWindow && ! mFocusedWindow - || mFocusedWindow && ! mFocusedWindow->visible) { + if ((hadFocusedWindow && ! mFocusedWindow) + || (mFocusedWindow && ! mFocusedWindow->visible)) { preemptInputDispatch(); } |