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-rw-r--r--api/current.txt11
-rw-r--r--graphics/java/android/renderscript/RenderScript.java25
-rw-r--r--graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java6
-rw-r--r--graphics/java/android/renderscript/Type.java6
4 files changed, 43 insertions, 5 deletions
diff --git a/api/current.txt b/api/current.txt
index 1e9dc29..de4077e 100644
--- a/api/current.txt
+++ b/api/current.txt
@@ -20197,11 +20197,13 @@ package android.renderscript {
public class RenderScript {
method public void contextDump();
method public static android.renderscript.RenderScript create(android.content.Context);
+ method public static android.renderscript.RenderScript create(android.content.Context, android.renderscript.RenderScript.ContextType);
method public void destroy();
method public void finish();
method public final android.content.Context getApplicationContext();
method public android.renderscript.RenderScript.RSErrorHandler getErrorHandler();
method public android.renderscript.RenderScript.RSMessageHandler getMessageHandler();
+ method public void sendMessage(int, int[]);
method public void setErrorHandler(android.renderscript.RenderScript.RSErrorHandler);
method public void setMessageHandler(android.renderscript.RenderScript.RSMessageHandler);
method public void setPriority(android.renderscript.RenderScript.Priority);
@@ -20364,6 +20366,13 @@ package android.renderscript {
public abstract class ScriptIntrinsic extends android.renderscript.Script {
}
+ public final class ScriptIntrinsic3DLUT extends android.renderscript.ScriptIntrinsic {
+ method public static android.renderscript.ScriptIntrinsic3DLUT create(android.renderscript.RenderScript, android.renderscript.Element);
+ method public void forEach(android.renderscript.Allocation, android.renderscript.Allocation);
+ method public android.renderscript.Script.KernelID getKernelID();
+ method public void setLUT(android.renderscript.Allocation);
+ }
+
public class ScriptIntrinsicBlend extends android.renderscript.ScriptIntrinsic {
method public static android.renderscript.ScriptIntrinsicBlend create(android.renderscript.RenderScript, android.renderscript.Element);
method public void forEachAdd(android.renderscript.Allocation, android.renderscript.Allocation);
@@ -20483,6 +20492,7 @@ package android.renderscript {
method public android.renderscript.Element getElement();
method public int getX();
method public int getY();
+ method public int getYuv();
method public int getZ();
method public boolean hasFaces();
method public boolean hasMipmaps();
@@ -20495,6 +20505,7 @@ package android.renderscript {
method public android.renderscript.Type.Builder setMipmaps(boolean);
method public android.renderscript.Type.Builder setX(int);
method public android.renderscript.Type.Builder setY(int);
+ method public android.renderscript.Type.Builder setYuvFormat(int);
method public android.renderscript.Type.Builder setZ(int);
}
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java
index 7163151..33639dc 100644
--- a/graphics/java/android/renderscript/RenderScript.java
+++ b/graphics/java/android/renderscript/RenderScript.java
@@ -99,9 +99,29 @@ public class RenderScript {
mCacheDir = cacheDir;
}
+ /**
+ * ContextType specifies the specific type of context to be created.
+ *
+ */
public enum ContextType {
+ /**
+ * NORMAL context, this is the default and what shipping apps should
+ * use.
+ */
NORMAL (0),
+
+ /**
+ * DEBUG context, perform extra runtime checks to validate the
+ * kernels and APIs are being used as intended. Get and SetElementAt
+ * will be bounds checked in this mode.
+ */
DEBUG (1),
+
+ /**
+ * PROFILE context, Intended to be used once the first time an
+ * application is run on a new device. This mode allows the runtime to
+ * do additional testing and performance tuning.
+ */
PROFILE (2);
int mID;
@@ -915,7 +935,8 @@ public class RenderScript {
}
/**
- * @hide
+ * Place a message into the message queue to be sent back to the message
+ * handler once all previous commands have been executed.
*
* @param id
* @param data
@@ -1194,9 +1215,9 @@ public class RenderScript {
/**
* Create a basic RenderScript context.
*
- * @hide
*
* @param ctx The context.
+ * @param ct The type of context to be created.
* @return RenderScript
*/
public static RenderScript create(Context ctx, ContextType ct) {
diff --git a/graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java b/graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java
index 3e58b87..86f37d8 100644
--- a/graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java
+++ b/graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java
@@ -20,7 +20,11 @@ import android.util.Log;
/**
*
- * @hide
+ * Intrinsic for converting RGB to RGBA by using a 3D lookup table. The
+ * incoming r,g,b values are use as normalized x,y,z coordinates into a 3D
+ * allocation. The 8 nearest values are sampled and linearly interpolated. The
+ * result is placed in the output.
+ *
**/
public final class ScriptIntrinsic3DLUT extends ScriptIntrinsic {
private Allocation mLUT;
diff --git a/graphics/java/android/renderscript/Type.java b/graphics/java/android/renderscript/Type.java
index d7c8255..a5e24ce 100644
--- a/graphics/java/android/renderscript/Type.java
+++ b/graphics/java/android/renderscript/Type.java
@@ -112,7 +112,7 @@ public class Type extends BaseObj {
/**
* Get the YUV format
*
- * @hide
+ *
* @return int
*/
public int getYuv() {
@@ -277,7 +277,9 @@ public class Type extends BaseObj {
}
/**
- * @hide
+ * Set the YUV layout for a Type. This controls how the memory is
+ * interpreted. Generally and application should not need to call this
+ * function and it would be set by the Camera.
*
* only NV21, YV12. Enums from ImageFormat
*/