diff options
-rw-r--r-- | api/current.txt | 11 | ||||
-rw-r--r-- | graphics/java/android/renderscript/RenderScript.java | 25 | ||||
-rw-r--r-- | graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java | 6 | ||||
-rw-r--r-- | graphics/java/android/renderscript/Type.java | 6 |
4 files changed, 43 insertions, 5 deletions
diff --git a/api/current.txt b/api/current.txt index 1e9dc29..de4077e 100644 --- a/api/current.txt +++ b/api/current.txt @@ -20197,11 +20197,13 @@ package android.renderscript { public class RenderScript { method public void contextDump(); method public static android.renderscript.RenderScript create(android.content.Context); + method public static android.renderscript.RenderScript create(android.content.Context, android.renderscript.RenderScript.ContextType); method public void destroy(); method public void finish(); method public final android.content.Context getApplicationContext(); method public android.renderscript.RenderScript.RSErrorHandler getErrorHandler(); method public android.renderscript.RenderScript.RSMessageHandler getMessageHandler(); + method public void sendMessage(int, int[]); method public void setErrorHandler(android.renderscript.RenderScript.RSErrorHandler); method public void setMessageHandler(android.renderscript.RenderScript.RSMessageHandler); method public void setPriority(android.renderscript.RenderScript.Priority); @@ -20364,6 +20366,13 @@ package android.renderscript { public abstract class ScriptIntrinsic extends android.renderscript.Script { } + public final class ScriptIntrinsic3DLUT extends android.renderscript.ScriptIntrinsic { + method public static android.renderscript.ScriptIntrinsic3DLUT create(android.renderscript.RenderScript, android.renderscript.Element); + method public void forEach(android.renderscript.Allocation, android.renderscript.Allocation); + method public android.renderscript.Script.KernelID getKernelID(); + method public void setLUT(android.renderscript.Allocation); + } + public class ScriptIntrinsicBlend extends android.renderscript.ScriptIntrinsic { method public static android.renderscript.ScriptIntrinsicBlend create(android.renderscript.RenderScript, android.renderscript.Element); method public void forEachAdd(android.renderscript.Allocation, android.renderscript.Allocation); @@ -20483,6 +20492,7 @@ package android.renderscript { method public android.renderscript.Element getElement(); method public int getX(); method public int getY(); + method public int getYuv(); method public int getZ(); method public boolean hasFaces(); method public boolean hasMipmaps(); @@ -20495,6 +20505,7 @@ package android.renderscript { method public android.renderscript.Type.Builder setMipmaps(boolean); method public android.renderscript.Type.Builder setX(int); method public android.renderscript.Type.Builder setY(int); + method public android.renderscript.Type.Builder setYuvFormat(int); method public android.renderscript.Type.Builder setZ(int); } diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java index 7163151..33639dc 100644 --- a/graphics/java/android/renderscript/RenderScript.java +++ b/graphics/java/android/renderscript/RenderScript.java @@ -99,9 +99,29 @@ public class RenderScript { mCacheDir = cacheDir; } + /** + * ContextType specifies the specific type of context to be created. + * + */ public enum ContextType { + /** + * NORMAL context, this is the default and what shipping apps should + * use. + */ NORMAL (0), + + /** + * DEBUG context, perform extra runtime checks to validate the + * kernels and APIs are being used as intended. Get and SetElementAt + * will be bounds checked in this mode. + */ DEBUG (1), + + /** + * PROFILE context, Intended to be used once the first time an + * application is run on a new device. This mode allows the runtime to + * do additional testing and performance tuning. + */ PROFILE (2); int mID; @@ -915,7 +935,8 @@ public class RenderScript { } /** - * @hide + * Place a message into the message queue to be sent back to the message + * handler once all previous commands have been executed. * * @param id * @param data @@ -1194,9 +1215,9 @@ public class RenderScript { /** * Create a basic RenderScript context. * - * @hide * * @param ctx The context. + * @param ct The type of context to be created. * @return RenderScript */ public static RenderScript create(Context ctx, ContextType ct) { diff --git a/graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java b/graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java index 3e58b87..86f37d8 100644 --- a/graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java +++ b/graphics/java/android/renderscript/ScriptIntrinsic3DLUT.java @@ -20,7 +20,11 @@ import android.util.Log; /** * - * @hide + * Intrinsic for converting RGB to RGBA by using a 3D lookup table. The + * incoming r,g,b values are use as normalized x,y,z coordinates into a 3D + * allocation. The 8 nearest values are sampled and linearly interpolated. The + * result is placed in the output. + * **/ public final class ScriptIntrinsic3DLUT extends ScriptIntrinsic { private Allocation mLUT; diff --git a/graphics/java/android/renderscript/Type.java b/graphics/java/android/renderscript/Type.java index d7c8255..a5e24ce 100644 --- a/graphics/java/android/renderscript/Type.java +++ b/graphics/java/android/renderscript/Type.java @@ -112,7 +112,7 @@ public class Type extends BaseObj { /** * Get the YUV format * - * @hide + * * @return int */ public int getYuv() { @@ -277,7 +277,9 @@ public class Type extends BaseObj { } /** - * @hide + * Set the YUV layout for a Type. This controls how the memory is + * interpreted. Generally and application should not need to call this + * function and it would be set by the Camera. * * only NV21, YV12. Enums from ImageFormat */ |