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-rw-r--r--libs/gui/SurfaceTexture.cpp43
-rw-r--r--libs/gui/tests/Android.mk36
-rw-r--r--libs/gui/tests/SurfaceTexture_test.cpp621
3 files changed, 675 insertions, 25 deletions
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 3bed959..5c6d71b 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -283,11 +283,42 @@ void SurfaceTexture::getTransformMatrix(float mtx[16]) {
sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer);
float tx, ty, sx, sy;
if (!mCurrentCrop.isEmpty()) {
- tx = float(mCurrentCrop.left) / float(buf->getWidth());
- ty = float(buf->getHeight() - mCurrentCrop.bottom) /
- float(buf->getHeight());
- sx = float(mCurrentCrop.width()) / float(buf->getWidth());
- sy = float(mCurrentCrop.height()) / float(buf->getHeight());
+ // In order to prevent bilinear sampling at the of the crop rectangle we
+ // may need to shrink it by 2 texels in each direction. Normally this
+ // would just need to take 1/2 a texel off each end, but because the
+ // chroma channels will likely be subsampled we need to chop off a whole
+ // texel. This will cause artifacts if someone does nearest sampling
+ // with 1:1 pixel:texel ratio, but it's impossible to simultaneously
+ // accomodate the bilinear and nearest sampling uses.
+ //
+ // If nearest sampling turns out to be a desirable usage of these
+ // textures then we could add the ability to switch a SurfaceTexture to
+ // nearest-mode. Preferably, however, the image producers (video
+ // decoder, camera, etc.) would simply not use a crop rectangle (or at
+ // least not tell the framework about it) so that the GPU can do the
+ // correct edge behavior.
+ int xshrink = 0, yshrink = 0;
+ if (mCurrentCrop.left > 0) {
+ tx = float(mCurrentCrop.left + 1) / float(buf->getWidth());
+ xshrink++;
+ } else {
+ tx = 0.0f;
+ }
+ if (mCurrentCrop.right < buf->getWidth()) {
+ xshrink++;
+ }
+ if (mCurrentCrop.bottom < buf->getHeight()) {
+ ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) /
+ float(buf->getHeight());
+ yshrink++;
+ } else {
+ ty = 0.0f;
+ }
+ if (mCurrentCrop.top > 0) {
+ yshrink++;
+ }
+ sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth());
+ sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight());
} else {
tx = 0.0f;
ty = 0.0f;
@@ -298,7 +329,7 @@ void SurfaceTexture::getTransformMatrix(float mtx[16]) {
sx, 0, 0, 0,
0, sy, 0, 0,
0, 0, 1, 0,
- sx*tx, sy*ty, 0, 1,
+ tx, ty, 0, 1,
};
float mtxBeforeFlipV[16];
diff --git a/libs/gui/tests/Android.mk b/libs/gui/tests/Android.mk
index 1dd8885..7516299 100644
--- a/libs/gui/tests/Android.mk
+++ b/libs/gui/tests/Android.mk
@@ -4,39 +4,37 @@ include $(CLEAR_VARS)
ifneq ($(TARGET_SIMULATOR),true)
-# Build the unit tests.
-test_src_files := \
+LOCAL_MODULE := SurfaceTexture_test
+
+LOCAL_MODULE_TAGS := tests
+
+LOCAL_SRC_FILES := \
SurfaceTextureClient_test.cpp \
+ SurfaceTexture_test.cpp \
-shared_libraries := \
- libcutils \
- libutils \
+LOCAL_SHARED_LIBRARIES := \
+ libEGL \
+ libGLESv2 \
+ libandroid \
libbinder \
+ libcutils \
libgui \
libstlport \
+ libsurfaceflinger_client \
+ libui \
+ libutils \
-static_libraries := \
+LOCAL_STATIC_LIBRARIES := \
libgtest \
libgtest_main \
-c_includes := \
+LOCAL_C_INCLUDES := \
bionic \
bionic/libstdc++/include \
external/gtest/include \
external/stlport/stlport \
-module_tags := tests
-
-$(foreach file,$(test_src_files), \
- $(eval include $(CLEAR_VARS)) \
- $(eval LOCAL_SHARED_LIBRARIES := $(shared_libraries)) \
- $(eval LOCAL_STATIC_LIBRARIES := $(static_libraries)) \
- $(eval LOCAL_C_INCLUDES := $(c_includes)) \
- $(eval LOCAL_SRC_FILES := $(file)) \
- $(eval LOCAL_MODULE := $(notdir $(file:%.cpp=%))) \
- $(eval LOCAL_MODULE_TAGS := $(module_tags)) \
- $(eval include $(BUILD_EXECUTABLE)) \
-)
+include $(BUILD_EXECUTABLE)
# Build the manual test programs.
include $(call all-subdir-makefiles)
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
new file mode 100644
index 0000000..4184463
--- /dev/null
+++ b/libs/gui/tests/SurfaceTexture_test.cpp
@@ -0,0 +1,621 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <gtest/gtest.h>
+#include <gui/SurfaceTexture.h>
+#include <gui/SurfaceTextureClient.h>
+#include <ui/GraphicBuffer.h>
+#include <utils/String8.h>
+
+#include <surfaceflinger/ISurfaceComposer.h>
+#include <surfaceflinger/Surface.h>
+#include <surfaceflinger/SurfaceComposerClient.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <ui/FramebufferNativeWindow.h>
+
+namespace android {
+
+class GLTest : public ::testing::Test {
+protected:
+
+ GLTest():
+ mEglDisplay(EGL_NO_DISPLAY),
+ mEglSurface(EGL_NO_SURFACE),
+ mEglContext(EGL_NO_CONTEXT) {
+ }
+
+ virtual void SetUp() {
+ EGLBoolean returnValue;
+
+ mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ RecordProperty("EglVersionMajor", majorVersion);
+ RecordProperty("EglVersionMajor", minorVersion);
+
+ EGLConfig myConfig = {0};
+ EGLint numConfigs = 0;
+ EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig,
+ 1, &numConfigs));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS");
+ if (displaySecsEnv != NULL) {
+ mDisplaySecs = atoi(displaySecsEnv);
+ if (mDisplaySecs < 0) {
+ mDisplaySecs = 0;
+ }
+ } else {
+ mDisplaySecs = 0;
+ }
+
+ if (mDisplaySecs > 0) {
+ mComposerClient = new SurfaceComposerClient;
+ ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
+
+ mSurfaceControl = mComposerClient->createSurface(getpid(),
+ String8("Test Surface"), 0,
+ getSurfaceWidth(), getSurfaceHeight(),
+ PIXEL_FORMAT_RGB_888, 0);
+
+ ASSERT_TRUE(mSurfaceControl != NULL);
+ ASSERT_TRUE(mSurfaceControl->isValid());
+
+ ASSERT_EQ(NO_ERROR, mComposerClient->openTransaction());
+ ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(30000));
+ ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
+ ASSERT_EQ(NO_ERROR, mComposerClient->closeTransaction());
+
+ sp<ANativeWindow> window = mSurfaceControl->getSurface();
+ mEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig,
+ window.get(), NULL);
+ } else {
+ EGLint pbufferAttribs[] = {
+ EGL_WIDTH, getSurfaceWidth(),
+ EGL_HEIGHT, getSurfaceHeight(),
+ EGL_NONE };
+
+ mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig,
+ pbufferAttribs);
+ }
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
+
+ mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT,
+ getContextAttribs());
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
+
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ EGLint w, h;
+ EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ RecordProperty("EglSurfaceWidth", w);
+ RecordProperty("EglSurfaceHeight", h);
+
+ glViewport(0, 0, w, h);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ }
+
+ virtual void TearDown() {
+ // Display the result
+ if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) {
+ eglSwapBuffers(mEglDisplay, mEglSurface);
+ sleep(mDisplaySecs);
+ }
+
+ if (mComposerClient != NULL) {
+ mComposerClient->dispose();
+ }
+ if (mEglContext != EGL_NO_CONTEXT) {
+ eglDestroyContext(mEglDisplay, mEglContext);
+ }
+ if (mEglSurface != EGL_NO_SURFACE) {
+ eglDestroySurface(mEglDisplay, mEglSurface);
+ }
+ if (mEglDisplay != EGL_NO_DISPLAY) {
+ eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+ eglTerminate(mEglDisplay);
+ }
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ }
+
+ virtual EGLint const* getConfigAttribs() {
+ static EGLint sDefaultConfigAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_DEPTH_SIZE, 16,
+ EGL_STENCIL_SIZE, 8,
+ EGL_NONE };
+
+ return sDefaultConfigAttribs;
+ }
+
+ virtual EGLint const* getContextAttribs() {
+ static EGLint sDefaultContextAttribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE };
+
+ return sDefaultContextAttribs;
+ }
+
+ virtual EGLint getSurfaceWidth() {
+ return 64;
+ }
+
+ virtual EGLint getSurfaceHeight() {
+ return 64;
+ }
+
+ void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) {
+ GLuint shader = glCreateShader(shaderType);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ if (shader) {
+ glShaderSource(shader, 1, &pSource, NULL);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glCompileShader(shader);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ GLint compiled = 0;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ if (!compiled) {
+ GLint infoLen = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ if (infoLen) {
+ char* buf = (char*) malloc(infoLen);
+ if (buf) {
+ glGetShaderInfoLog(shader, infoLen, NULL, buf);
+ printf("Shader compile log:\n%s\n", buf);
+ free(buf);
+ FAIL();
+ }
+ } else {
+ char* buf = (char*) malloc(0x1000);
+ if (buf) {
+ glGetShaderInfoLog(shader, 0x1000, NULL, buf);
+ printf("Shader compile log:\n%s\n", buf);
+ free(buf);
+ FAIL();
+ }
+ }
+ glDeleteShader(shader);
+ shader = 0;
+ }
+ }
+ ASSERT_TRUE(shader != 0);
+ *outShader = shader;
+ }
+
+ void createProgram(const char* pVertexSource, const char* pFragmentSource,
+ GLuint* outPgm) {
+ GLuint vertexShader, fragmentShader;
+ {
+ SCOPED_TRACE("compiling vertex shader");
+ loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
+ if (HasFatalFailure()) {
+ return;
+ }
+ }
+ {
+ SCOPED_TRACE("compiling fragment shader");
+ loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
+ if (HasFatalFailure()) {
+ return;
+ }
+ }
+
+ GLuint program = glCreateProgram();
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ if (program) {
+ glAttachShader(program, vertexShader);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glAttachShader(program, fragmentShader);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glLinkProgram(program);
+ GLint linkStatus = GL_FALSE;
+ glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
+ if (linkStatus != GL_TRUE) {
+ GLint bufLength = 0;
+ glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
+ if (bufLength) {
+ char* buf = (char*) malloc(bufLength);
+ if (buf) {
+ glGetProgramInfoLog(program, bufLength, NULL, buf);
+ printf("Program link log:\n%s\n", buf);
+ free(buf);
+ FAIL();
+ }
+ }
+ glDeleteProgram(program);
+ program = 0;
+ }
+ }
+ glDeleteShader(vertexShader);
+ glDeleteShader(fragmentShader);
+ ASSERT_TRUE(program != 0);
+ *outPgm = program;
+ }
+
+ ::testing::AssertionResult checkPixel(int x, int y, int r,
+ int g, int b, int a) {
+ GLubyte pixel[4];
+ String8 msg;
+ glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
+ GLenum err = glGetError();
+ if (err != GL_NO_ERROR) {
+ msg += String8::format("error reading pixel: %#x", err);
+ while ((err = glGetError()) != GL_NO_ERROR) {
+ msg += String8::format(", %#x", err);
+ }
+ fprintf(stderr, "pixel check failure: %s\n", msg.string());
+ return ::testing::AssertionFailure(
+ ::testing::Message(msg.string()));
+ }
+ if (r >= 0 && GLubyte(r) != pixel[0]) {
+ msg += String8::format("r(%d isn't %d)", pixel[0], r);
+ }
+ if (g >= 0 && GLubyte(g) != pixel[1]) {
+ if (!msg.isEmpty()) {
+ msg += " ";
+ }
+ msg += String8::format("g(%d isn't %d)", pixel[1], g);
+ }
+ if (b >= 0 && GLubyte(b) != pixel[2]) {
+ if (!msg.isEmpty()) {
+ msg += " ";
+ }
+ msg += String8::format("b(%d isn't %d)", pixel[2], b);
+ }
+ if (a >= 0 && GLubyte(a) != pixel[3]) {
+ if (!msg.isEmpty()) {
+ msg += " ";
+ }
+ msg += String8::format("a(%d isn't %d)", pixel[3], a);
+ }
+ if (!msg.isEmpty()) {
+ fprintf(stderr, "pixel check failure: %s\n", msg.string());
+ return ::testing::AssertionFailure(
+ ::testing::Message(msg.string()));
+ } else {
+ return ::testing::AssertionSuccess();
+ }
+ }
+
+ int mDisplaySecs;
+ sp<SurfaceComposerClient> mComposerClient;
+ sp<SurfaceControl> mSurfaceControl;
+
+ EGLDisplay mEglDisplay;
+ EGLSurface mEglSurface;
+ EGLContext mEglContext;
+};
+
+// XXX: Code above this point should live elsewhere
+
+class SurfaceTextureGLTest : public GLTest {
+protected:
+ static const GLint TEX_ID = 123;
+
+ virtual void SetUp() {
+ GLTest::SetUp();
+ mST = new SurfaceTexture(TEX_ID);
+ mSTC = new SurfaceTextureClient(mST);
+ mANW = mSTC;
+
+ const char vsrc[] =
+ "attribute vec4 vPosition;\n"
+ "varying vec2 texCoords;\n"
+ "uniform mat4 texMatrix;\n"
+ "void main() {\n"
+ " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
+ " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
+ " gl_Position = vPosition;\n"
+ "}\n";
+
+ const char fsrc[] =
+ "#extension GL_OES_EGL_image_external : require\n"
+ "precision mediump float;\n"
+ "uniform samplerExternalOES texSampler;\n"
+ "varying vec2 texCoords;\n"
+ "void main() {\n"
+ " gl_FragColor = texture2D(texSampler, texCoords);\n"
+ "}\n";
+
+ {
+ SCOPED_TRACE("creating shader program");
+ createProgram(vsrc, fsrc, &mPgm);
+ if (HasFatalFailure()) {
+ return;
+ }
+ }
+
+ mPositionHandle = glGetAttribLocation(mPgm, "vPosition");
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_NE(-1, mPositionHandle);
+ mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler");
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_NE(-1, mTexSamplerHandle);
+ mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_NE(-1, mTexMatrixHandle);
+ }
+
+ // drawTexture draws the SurfaceTexture over the entire GL viewport.
+ void drawTexture() {
+ const GLfloat triangleVertices[] = {
+ -1.0f, 1.0f,
+ -1.0f, -1.0f,
+ 1.0f, -1.0f,
+ 1.0f, 1.0f,
+ };
+
+ glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glEnableVertexAttribArray(mPositionHandle);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+
+ glUseProgram(mPgm);
+ glUniform1i(mTexSamplerHandle, 0);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+
+ GLfloat texMatrix[16];
+ mST->getTransformMatrix(texMatrix);
+ glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ }
+
+ sp<SurfaceTexture> mST;
+ sp<SurfaceTextureClient> mSTC;
+ sp<ANativeWindow> mANW;
+
+ GLuint mPgm;
+ GLint mPositionHandle;
+ GLint mTexSamplerHandle;
+ GLint mTexMatrixHandle;
+};
+
+// Fill a YV12 buffer with a multi-colored checkerboard pattern
+void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) {
+ const int blockWidth = w > 16 ? w / 16 : 1;
+ const int blockHeight = h > 16 ? h / 16 : 1;
+ const int yuvTexOffsetY = 0;
+ int yuvTexStrideY = stride;
+ int yuvTexOffsetV = yuvTexStrideY * h;
+ int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
+ int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
+ int yuvTexStrideU = yuvTexStrideV;
+ for (int x = 0; x < w; x++) {
+ for (int y = 0; y < h; y++) {
+ int parityX = (x / blockWidth) & 1;
+ int parityY = (y / blockHeight) & 1;
+ unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
+ buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
+ if (x < w / 2 && y < h / 2) {
+ buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
+ if (x * 2 < w / 2 && y * 2 < h / 2) {
+ buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
+ buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
+ buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
+ buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
+ intensity;
+ }
+ }
+ }
+ }
+}
+
+// Fill a YV12 buffer with red outside a given rectangle and green inside it.
+void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride,
+ const android_native_rect_t& rect) {
+ const int yuvTexOffsetY = 0;
+ int yuvTexStrideY = stride;
+ int yuvTexOffsetV = yuvTexStrideY * h;
+ int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
+ int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
+ int yuvTexStrideU = yuvTexStrideV;
+ for (int x = 0; x < w; x++) {
+ for (int y = 0; y < h; y++) {
+ bool inside = rect.left <= x && x < rect.right &&
+ rect.top <= y && y < rect.bottom;
+ buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64;
+ if (x < w / 2 && y < h / 2) {
+ bool inside = rect.left <= 2*x && 2*x < rect.right &&
+ rect.top <= 2*y && 2*y < rect.bottom;
+ buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16;
+ buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] =
+ inside ? 16 : 255;
+ }
+ }
+ }
+}
+
+TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
+ const int yuvTexWidth = 64;
+ const int yuvTexHeight = 66;
+
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ android_native_buffer_t* anb;
+ ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
+ ASSERT_TRUE(anb != NULL);
+
+ sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+ ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
+
+ // Fill the buffer with the a checkerboard pattern
+ uint8_t* img = NULL;
+ buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
+ fillYV12Buffer(img, yuvTexWidth, yuvTexHeight, buf->getStride());
+ buf->unlock();
+ ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
+
+ mST->updateTexImage();
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255));
+ EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255));
+ EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
+ EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
+
+ EXPECT_TRUE(checkPixel(22, 44, 247, 70, 255, 255));
+ EXPECT_TRUE(checkPixel(45, 52, 209, 32, 235, 255));
+ EXPECT_TRUE(checkPixel(52, 51, 100, 255, 73, 255));
+ EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255));
+ EXPECT_TRUE(checkPixel(31, 9, 148, 71, 110, 255));
+ EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255));
+ EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255));
+}
+
+// XXX: This test is disabled because it it currently broken on all devices to
+// which I have access. Some of the checkPixel calls are not correct because
+// I just copied them from the npot test above and haven't bothered to figure
+// out the correct values.
+TEST_F(SurfaceTextureGLTest, DISABLED_TexturingFromCpuFilledYV12BufferPow2) {
+ const int yuvTexWidth = 64;
+ const int yuvTexHeight = 64;
+
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ android_native_buffer_t* anb;
+ ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
+ ASSERT_TRUE(anb != NULL);
+
+ sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+ ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
+
+ // Fill the buffer with the a checkerboard pattern
+ uint8_t* img = NULL;
+ buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
+ fillYV12Buffer(img, yuvTexWidth, yuvTexHeight, buf->getStride());
+ buf->unlock();
+ ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
+
+ mST->updateTexImage();
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255));
+ EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255));
+ EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
+ EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
+
+ EXPECT_TRUE(checkPixel(22, 19, 247, 70, 255, 255));
+ EXPECT_TRUE(checkPixel(45, 11, 209, 32, 235, 255));
+ EXPECT_TRUE(checkPixel(52, 12, 100, 255, 73, 255));
+ EXPECT_TRUE(checkPixel( 7, 32, 155, 0, 118, 255));
+ EXPECT_TRUE(checkPixel(31, 54, 148, 71, 110, 255));
+ EXPECT_TRUE(checkPixel(29, 28, 255, 127, 255, 255));
+ EXPECT_TRUE(checkPixel(36, 41, 155, 29, 0, 255));
+}
+
+TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
+ const int yuvTexWidth = 64;
+ const int yuvTexHeight = 66;
+
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ android_native_rect_t crops[] = {
+ {4, 6, 22, 36},
+ {0, 6, 22, 36},
+ {4, 0, 22, 36},
+ {4, 6, yuvTexWidth, 36},
+ {4, 6, 22, yuvTexHeight},
+ };
+
+ for (int i = 0; i < 5; i++) {
+ const android_native_rect_t& crop(crops[i]);
+ SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", crop.left,
+ crop.top, crop.right, crop.bottom).string());
+
+ ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
+
+ android_native_buffer_t* anb;
+ ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
+ ASSERT_TRUE(anb != NULL);
+
+ sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+ ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
+
+ uint8_t* img = NULL;
+ buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
+ fillYV12BufferRect(img, yuvTexWidth, yuvTexHeight, buf->getStride(), crop);
+ buf->unlock();
+ ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
+
+ mST->updateTexImage();
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255));
+
+ EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255));
+ }
+}
+
+}