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-rw-r--r--core/jni/Android.mk2
-rw-r--r--core/jni/android_view_Surface.cpp25
-rw-r--r--core/jni/com_google_android_gles_jni_EGLImpl.cpp3
-rwxr-xr-x[-rw-r--r--]core/res/res/drawable/stat_sys_signal_flightmode.pngbin898 -> 898 bytes
-rw-r--r--include/private/opengles/gl_context.h43
-rw-r--r--include/private/ui/SharedState.h17
-rw-r--r--include/ui/BufferMapper.h57
-rw-r--r--include/ui/EGLNativeWindowSurface.h100
-rw-r--r--include/ui/ISurface.h8
-rw-r--r--include/ui/ISurfaceComposer.h37
-rw-r--r--include/ui/ISurfaceFlingerClient.h1
-rw-r--r--include/ui/PixelFormat.h36
-rw-r--r--include/ui/Surface.h84
-rw-r--r--include/ui/SurfaceComposerClient.h22
-rw-r--r--include/utils/Parcel.h18
-rw-r--r--include/utils/Singleton.h59
-rw-r--r--libs/surfaceflinger/Android.mk7
-rw-r--r--libs/surfaceflinger/BootAnimation.cpp11
-rw-r--r--libs/surfaceflinger/BootAnimation.h1
-rw-r--r--libs/surfaceflinger/BufferAllocator.cpp162
-rw-r--r--libs/surfaceflinger/BufferAllocator.h100
-rw-r--r--libs/surfaceflinger/CPUGauge.cpp4
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp147
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardware.h19
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp2
-rw-r--r--libs/surfaceflinger/Layer.cpp333
-rw-r--r--libs/surfaceflinger/Layer.h48
-rw-r--r--libs/surfaceflinger/LayerBase.cpp315
-rw-r--r--libs/surfaceflinger/LayerBase.h92
-rw-r--r--libs/surfaceflinger/LayerBitmap.cpp264
-rw-r--r--libs/surfaceflinger/LayerBitmap.h118
-rw-r--r--libs/surfaceflinger/LayerBlur.cpp2
-rw-r--r--libs/surfaceflinger/LayerBuffer.cpp214
-rw-r--r--libs/surfaceflinger/LayerBuffer.h22
-rw-r--r--libs/surfaceflinger/LayerDim.cpp66
-rw-r--r--libs/surfaceflinger/LayerDim.h4
-rw-r--r--libs/surfaceflinger/LayerOrientationAnim.cpp129
-rw-r--r--libs/surfaceflinger/LayerOrientationAnim.h8
-rw-r--r--libs/surfaceflinger/LayerOrientationAnimRotate.cpp19
-rw-r--r--libs/surfaceflinger/LayerOrientationAnimRotate.h8
-rw-r--r--libs/surfaceflinger/OrientationAnimation.cpp23
-rw-r--r--libs/surfaceflinger/OrientationAnimation.h3
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.cpp254
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.h98
-rw-r--r--libs/surfaceflinger/Tokenizer.cpp5
-rw-r--r--libs/surfaceflinger/purgatory/VRamHeap.cpp174
-rw-r--r--libs/surfaceflinger/purgatory/VRamHeap.h78
-rw-r--r--libs/surfaceflinger/tests/resize/Android.mk16
-rw-r--r--libs/surfaceflinger/tests/resize/resize.cpp60
-rw-r--r--libs/ui/Android.mk2
-rw-r--r--libs/ui/BufferMapper.cpp83
-rw-r--r--libs/ui/EGLDisplaySurface.cpp519
-rw-r--r--libs/ui/EGLNativeWindowSurface.cpp261
-rw-r--r--libs/ui/ISurface.cpp21
-rw-r--r--libs/ui/ISurfaceComposer.cpp90
-rw-r--r--libs/ui/ISurfaceFlingerClient.cpp4
-rw-r--r--libs/ui/Overlay.cpp12
-rw-r--r--libs/ui/Surface.cpp440
-rw-r--r--libs/ui/SurfaceComposerClient.cpp283
-rw-r--r--libs/utils/Parcel.cpp40
-rw-r--r--opengl/include/EGL/android_natives.h265
-rw-r--r--opengl/include/EGL/eglplatform.h9
-rw-r--r--opengl/include/GLES/glplatform.h6
-rw-r--r--opengl/libagl/Android.mk13
-rw-r--r--opengl/libagl/TextureObjectManager.cpp25
-rw-r--r--opengl/libagl/TextureObjectManager.h19
-rw-r--r--opengl/libagl/array.cpp109
-rw-r--r--opengl/libagl/copybit.cpp370
-rw-r--r--opengl/libagl/copybit.h75
-rw-r--r--opengl/libagl/egl.cpp425
-rw-r--r--opengl/libagl/state.cpp82
-rw-r--r--opengl/libagl/texture.cpp208
-rw-r--r--opengl/libs/Android.mk10
-rw-r--r--opengl/libs/EGL/egl.cpp365
-rw-r--r--opengl/libs/GLES_CM/gl.cpp37
-rw-r--r--opengl/libs/GLES_CM/gl_api.in834
-rw-r--r--opengl/libs/egl_entries.in7
-rw-r--r--opengl/libs/egl_impl.h3
-rw-r--r--opengl/libs/gl_entries.in95
-rw-r--r--opengl/libs/hooks.h10
-rwxr-xr-xopengl/libs/tools/glapigen51
-rw-r--r--opengl/tests/copybits/Android.mk18
-rw-r--r--opengl/tests/copybits/copybits.cpp752
83 files changed, 5709 insertions, 3152 deletions
diff --git a/core/jni/Android.mk b/core/jni/Android.mk
index 31b21e5..766febd 100644
--- a/core/jni/Android.mk
+++ b/core/jni/Android.mk
@@ -15,6 +15,8 @@ ifneq ($(USE_CUSTOM_RUNTIME_HEAP_MAX),)
LOCAL_CFLAGS += -DCUSTOM_RUNTIME_HEAP_MAX=$(USE_CUSTOM_RUNTIME_HEAP_MAX)
endif
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+
LOCAL_SRC_FILES:= \
ActivityManager.cpp \
AndroidRuntime.cpp \
diff --git a/core/jni/android_view_Surface.cpp b/core/jni/android_view_Surface.cpp
index 076775f..54d8b14 100644
--- a/core/jni/android_view_Surface.cpp
+++ b/core/jni/android_view_Surface.cpp
@@ -235,7 +235,8 @@ static jobject Surface_lockCanvas(JNIEnv* env, jobject clazz, jobject dirtyRect)
SkCanvas* nativeCanvas = (SkCanvas*)env->GetIntField(canvas, no.native_canvas);
SkBitmap bitmap;
- bitmap.setConfig(convertPixelFormat(info.format), info.w, info.h, info.bpr);
+ ssize_t bpr = info.s * bytesPerPixel(info.format);
+ bitmap.setConfig(convertPixelFormat(info.format), info.w, info.h, bpr);
if (info.w > 0 && info.h > 0) {
bitmap.setPixels(info.bits);
} else {
@@ -289,26 +290,8 @@ static void Surface_unlockCanvasAndPost(
static void Surface_unlockCanvas(
JNIEnv* env, jobject clazz, jobject argCanvas)
{
- jobject canvas = env->GetObjectField(clazz, so.canvas);
- if (canvas != argCanvas) {
- doThrow(env, "java/lang/IllegalArgumentException", NULL);
- return;
- }
-
- const sp<Surface>& surface = getSurface(env, clazz);
- if (!surface->isValid())
- return;
-
- status_t err = surface->unlock();
- if (err < 0) {
- doThrow(env, "java/lang/IllegalArgumentException", NULL);
- return;
- }
- SkCanvas* nativeCanvas = (SkCanvas*)env->GetIntField(canvas, no.native_canvas);
- int saveCount = env->GetIntField(clazz, so.saveCount);
- nativeCanvas->restoreToCount(saveCount);
- nativeCanvas->setBitmapDevice(SkBitmap());
- env->SetIntField(clazz, so.saveCount, 0);
+ // XXX: this API has been removed
+ doThrow(env, "java/lang/IllegalArgumentException", NULL);
}
static void Surface_openTransaction(
diff --git a/core/jni/com_google_android_gles_jni_EGLImpl.cpp b/core/jni/com_google_android_gles_jni_EGLImpl.cpp
index 4452065..974fc0b 100644
--- a/core/jni/com_google_android_gles_jni_EGLImpl.cpp
+++ b/core/jni/com_google_android_gles_jni_EGLImpl.cpp
@@ -21,7 +21,6 @@
#include <EGL/egl.h>
#include <GLES/gl.h>
-#include <ui/EGLNativeWindowSurface.h>
#include <ui/Surface.h>
#include <SkBitmap.h>
#include <SkPixelRef.h>
@@ -338,7 +337,7 @@ not_valid_surface:
goto not_valid_surface;
jint* base = beginNativeAttribList(_env, attrib_list);
- EGLSurface sur = eglCreateWindowSurface(dpy, cnf, new EGLNativeWindowSurface(window), base);
+ EGLSurface sur = eglCreateWindowSurface(dpy, cnf, window, base);
endNativeAttributeList(_env, attrib_list, base);
return (jint)sur;
}
diff --git a/core/res/res/drawable/stat_sys_signal_flightmode.png b/core/res/res/drawable/stat_sys_signal_flightmode.png
index 2f4fd4f..2f4fd4f 100644..100755
--- a/core/res/res/drawable/stat_sys_signal_flightmode.png
+++ b/core/res/res/drawable/stat_sys_signal_flightmode.png
Binary files differ
diff --git a/include/private/opengles/gl_context.h b/include/private/opengles/gl_context.h
index 0c7ad46..641961f 100644
--- a/include/private/opengles/gl_context.h
+++ b/include/private/opengles/gl_context.h
@@ -26,6 +26,7 @@
#endif
#include <private/pixelflinger/ggl_context.h>
+#include <hardware/copybit.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
@@ -39,7 +40,7 @@ class EGLSurfaceManager;
class EGLBufferObjectManager;
namespace gl {
-
+
struct ogles_context_t;
struct matrixx_t;
struct transform_t;
@@ -96,7 +97,7 @@ struct vec4_t {
struct vertex_t {
enum {
- // these constant matter for our clipping
+ // these constant matter for our clipping
CLIP_L = 0x0001, // clipping flags
CLIP_R = 0x0002,
CLIP_B = 0x0004,
@@ -106,7 +107,7 @@ struct vertex_t {
EYE = 0x0040,
RESERVED = 0x0080,
-
+
USER_CLIP_0 = 0x0100, // user clipping flags
USER_CLIP_1 = 0x0200,
USER_CLIP_2 = 0x0400,
@@ -121,7 +122,7 @@ struct vertex_t {
USER_CLIP_ALL = 0x3F00,
CLIP_ALL = 0x3F3F,
};
-
+
// the fields below are arranged to minimize d-cache usage
// we group together, by cache-line, the fields most likely to be used
@@ -130,7 +131,7 @@ struct vertex_t {
vec4_t eye;
};
vec4_t clip;
-
+
uint32_t flags;
size_t index; // cache tag, and vertex index
GLfixed fog;
@@ -142,7 +143,7 @@ struct vertex_t {
vec4_t color;
vec4_t texture[GGL_TEXTURE_UNIT_COUNT];
uint32_t reserved1[4];
-
+
inline void clear() {
flags = index = locked = mru = 0;
}
@@ -199,7 +200,7 @@ struct array_machine_t {
GLenum indicesType;
buffer_t const* array_buffer;
buffer_t const* element_array_buffer;
-
+
void (*compileElements)(ogles_context_t*, vertex_t*, GLint, GLsizei);
void (*compileElement)(ogles_context_t*, vertex_t*, GLint);
@@ -410,7 +411,7 @@ struct transform_t {
matrixx_t matrix;
uint32_t flags;
uint32_t ops;
-
+
union {
struct {
void (*point2)(transform_t const* t, vec4_t*, vec4_t const*);
@@ -509,17 +510,17 @@ struct viewport_t {
GLint x;
GLint y;
GLsizei w;
- GLsizei h;
+ GLsizei h;
struct {
GLint x;
GLint y;
- } surfaceport;
+ } surfaceport;
struct {
GLint x;
GLint y;
GLsizei w;
- GLsizei h;
- } scissor;
+ GLsizei h;
+ } scissor;
};
// ----------------------------------------------------------------------------
@@ -594,6 +595,16 @@ struct prims_t {
void (*renderTriangle)(GL, vertex_t*, vertex_t*, vertex_t*);
};
+struct copybits_context_t {
+ // A handle to the blit engine, if it exists, else NULL.
+ copybit_device_t* blitEngine;
+ int32_t minScale;
+ int32_t maxScale;
+ // File descriptor of current drawing surface, if it's suitable for use as
+ // a copybits destination, else -1.
+ int drawSurfaceFd;
+};
+
struct ogles_context_t {
context_t rasterizer;
array_machine_t arrays __attribute__((aligned(32)));
@@ -617,6 +628,14 @@ struct ogles_context_t {
uint32_t transformTextures : 1;
EGLSurfaceManager* surfaceManager;
EGLBufferObjectManager* bufferObjectManager;
+
+ // copybits is only used if LIBAGL_USE_GRALLOC_COPYBITS is
+ // defined, but it is always present because ogles_context_t is a public
+ // struct that is used by clients of libagl. We want the size and offsets
+ // to stay the same, whether or not LIBAGL_USE_GRALLOC_COPYBITS is defined.
+
+ copybits_context_t copybits;
+
GLenum error;
static inline ogles_context_t* get() {
diff --git a/include/private/ui/SharedState.h b/include/private/ui/SharedState.h
index 546d0ad..646cc10 100644
--- a/include/private/ui/SharedState.h
+++ b/include/private/ui/SharedState.h
@@ -32,16 +32,12 @@ namespace android {
struct surface_info_t { // 4 longs, 16 bytes
enum {
- eBufferDirty = 0x01
+ eBufferDirty = 0x01,
+ eNeedNewBuffer = 0x02
};
- uint16_t w;
- uint16_t h;
- uint16_t stride;
- uint16_t bpr;
- uint16_t reserved;
- uint8_t format;
+ uint8_t reserved[11];
uint8_t flags;
- ssize_t bits_offset;
+ status_t status;
};
// ---------------------------------------------------------------------------
@@ -110,8 +106,6 @@ struct per_client_cblk_t // 4KB max
INSPECT = 0x00000002
};
- per_client_cblk_t();
-
// these functions are used by the clients
status_t validate(size_t i) const;
int32_t lock_layer(size_t i, uint32_t flags);
@@ -138,12 +132,9 @@ struct display_cblk_t
struct surface_flinger_cblk_t // 4KB max
{
- surface_flinger_cblk_t();
-
uint8_t connected;
uint8_t reserved[3];
uint32_t pad[7];
-
display_cblk_t displays[NUM_DISPLAY_MAX];
};
diff --git a/include/ui/BufferMapper.h b/include/ui/BufferMapper.h
new file mode 100644
index 0000000..8a33b2e
--- /dev/null
+++ b/include/ui/BufferMapper.h
@@ -0,0 +1,57 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UI_BUFFER_MAPPER_H
+#define ANDROID_UI_BUFFER_MAPPER_H
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <utils/threads.h>
+#include <utils/Singleton.h>
+
+#include <hardware/gralloc.h>
+
+
+struct gralloc_module_t;
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+class Rect;
+
+class BufferMapper : public Singleton<BufferMapper>
+{
+public:
+ static inline BufferMapper& get() { return getInstance(); }
+ status_t map(buffer_handle_t handle, void** addr);
+ status_t unmap(buffer_handle_t handle);
+ status_t lock(buffer_handle_t handle, int usage, const Rect& bounds);
+ status_t unlock(buffer_handle_t handle);
+
+private:
+ friend class Singleton<BufferMapper>;
+ BufferMapper();
+ mutable Mutex mLock;
+ gralloc_module_t const *mAllocMod;
+};
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_UI_BUFFER_MAPPER_H
+
diff --git a/include/ui/EGLNativeWindowSurface.h b/include/ui/EGLNativeWindowSurface.h
index 3494234..4b25655 100644
--- a/include/ui/EGLNativeWindowSurface.h
+++ b/include/ui/EGLNativeWindowSurface.h
@@ -19,8 +19,17 @@
#include <stdint.h>
#include <sys/types.h>
-#include <ui/EGLNativeSurface.h>
+
#include <EGL/egl.h>
+#include <EGL/android_natives.h>
+
+#include <utils/threads.h>
+#include <ui/Rect.h>
+
+#include <pixelflinger/pixelflinger.h>
+
+
+extern "C" EGLNativeWindowType android_createDisplaySurface(void);
// ---------------------------------------------------------------------------
namespace android {
@@ -28,27 +37,84 @@ namespace android {
class Surface;
-class EGLNativeWindowSurface : public EGLNativeSurface<EGLNativeWindowSurface>
+
+class NativeBuffer
+ : public EGLNativeBase<
+ android_native_buffer_t,
+ NativeBuffer,
+ LightRefBase<NativeBuffer> >
{
public:
- EGLNativeWindowSurface(const sp<Surface>& surface);
- ~EGLNativeWindowSurface();
+ NativeBuffer(int w, int h, int f, int u) : BASE() {
+ android_native_buffer_t::width = w;
+ android_native_buffer_t::height = h;
+ android_native_buffer_t::format = f;
+ android_native_buffer_t::usage = u;
+ android_native_buffer_t::getHandle = getHandle;
+ }
+public:
+ buffer_handle_t handle;
+private:
+ friend class LightRefBase<NativeBuffer>;
+ ~NativeBuffer() { }; // this class cannot be overloaded
+ static int getHandle(android_native_buffer_t const * base, buffer_handle_t* handle) {
+ *handle = getSelf(base)->handle;
+ return 0;
+ }
+};
- void setSwapRectangle(int l, int t, int w, int h);
+// ---------------------------------------------------------------------------
+
+class FramebufferNativeWindow
+ : public EGLNativeBase<
+ android_native_window_t,
+ FramebufferNativeWindow,
+ LightRefBase<FramebufferNativeWindow> >
+{
+public:
+ FramebufferNativeWindow();
+
+ framebuffer_device_t const * getDevice() const { return fbDev; }
private:
- static void hook_incRef(NativeWindowType window);
- static void hook_decRef(NativeWindowType window);
- static uint32_t hook_swapBuffers(NativeWindowType window);
- static void hook_connect(NativeWindowType window);
- static void hook_disconnect(NativeWindowType window);
-
- uint32_t swapBuffers();
- void connect();
- void disconnect();
-
- sp<Surface> mSurface;
- bool mConnected;
+ friend class LightRefBase<FramebufferNativeWindow>;
+ ~FramebufferNativeWindow(); // this class cannot be overloaded
+ static void connect(android_native_window_t* window);
+ static void disconnect(android_native_window_t* window);
+ static int setSwapInterval(android_native_window_t* window, int interval);
+ static int setSwapRectangle(android_native_window_t* window,
+ int l, int t, int w, int h);
+ static int dequeueBuffer(android_native_window_t* window, android_native_buffer_t** buffer);
+ static int lockBuffer(android_native_window_t* window, android_native_buffer_t* buffer);
+ static int queueBuffer(android_native_window_t* window, android_native_buffer_t* buffer);
+
+
+ static inline FramebufferNativeWindow* getSelf(
+ android_native_window_t* window) {
+ FramebufferNativeWindow* self =
+ static_cast<FramebufferNativeWindow*>(window);
+ return self;
+ }
+
+ static inline FramebufferNativeWindow* getSelf(
+ android_native_base_t* window) {
+ return getSelf(reinterpret_cast<android_native_window_t*>(window));
+ }
+
+
+ framebuffer_device_t* fbDev;
+ alloc_device_t* grDev;
+
+ sp<NativeBuffer> buffers[2];
+ sp<NativeBuffer> front;
+
+ Rect mDirty;
+
+ mutable Mutex mutex;
+ Condition mCondition;
+ int32_t mNumBuffers;
+ int32_t mNumFreeBuffers;
+ int32_t mBufferHead;
};
// ---------------------------------------------------------------------------
diff --git a/include/ui/ISurface.h b/include/ui/ISurface.h
index 87b320f..1a78872 100644
--- a/include/ui/ISurface.h
+++ b/include/ui/ISurface.h
@@ -20,12 +20,15 @@
#include <stdint.h>
#include <sys/types.h>
+#include <EGL/android_natives.h>
+
#include <utils/Errors.h>
#include <utils/IInterface.h>
#include <utils/RefBase.h>
#include <ui/PixelFormat.h>
#include <hardware/hardware.h>
+#include <hardware/gralloc.h>
namespace android {
@@ -33,6 +36,7 @@ typedef int32_t SurfaceID;
class IMemoryHeap;
class OverlayRef;
+class SurfaceBuffer;
class ISurface : public IInterface
{
@@ -42,11 +46,13 @@ protected:
UNREGISTER_BUFFERS,
POST_BUFFER, // one-way transaction
CREATE_OVERLAY,
+ GET_BUFFER,
};
public:
DECLARE_META_INTERFACE(Surface);
+ virtual sp<SurfaceBuffer> getBuffer() = 0;
class BufferHeap {
public:
@@ -78,9 +84,7 @@ public:
};
virtual status_t registerBuffers(const BufferHeap& buffers) = 0;
-
virtual void postBuffer(ssize_t offset) = 0; // one-way
-
virtual void unregisterBuffers() = 0;
virtual sp<OverlayRef> createOverlay(
diff --git a/include/ui/ISurfaceComposer.h b/include/ui/ISurfaceComposer.h
index 5c64b22..fd5a473 100644
--- a/include/ui/ISurfaceComposer.h
+++ b/include/ui/ISurfaceComposer.h
@@ -32,7 +32,6 @@ namespace android {
// ----------------------------------------------------------------------------
class DisplayInfo;
-class IGPUCallback;
class ISurfaceComposer : public IInterface
{
@@ -112,37 +111,12 @@ public:
*/
virtual void bootFinished() = 0;
- /* get access to the GPU. Access is relinquished when releasing regs */
- struct gpu_info_t {
- struct gpu_region_t {
- sp<IMemory> region;
- size_t reserved;
- };
- sp<IMemory> regs;
- size_t count;
- gpu_region_t regions[2];
- };
- virtual status_t requestGPU(
- const sp<IGPUCallback>& callback,
- gpu_info_t* gpu) = 0;
-
- /* take the gpu back from any apps using it. They'll get a
- * EGL_CONTEXT_LOST error */
- virtual status_t revokeGPU() = 0;
-
/* Signal surfaceflinger that there might be some work to do
* This is an ASYNCHRONOUS call.
*/
virtual void signal() const = 0;
};
-class IGPUCallback : public IInterface
-{
-public:
- DECLARE_META_INTERFACE(GPUCallback);
- virtual void gpuLost() = 0; //one-way
-};
-
// ----------------------------------------------------------------------------
class BnSurfaceComposer : public BnInterface<ISurfaceComposer>
@@ -159,8 +133,6 @@ public:
SET_ORIENTATION,
FREEZE_DISPLAY,
UNFREEZE_DISPLAY,
- REQUEST_GPU,
- REVOKE_GPU,
SIGNAL
};
@@ -170,15 +142,6 @@ public:
uint32_t flags = 0);
};
-class BnGPUCallback : public BnInterface<IGPUCallback>
-{
-public:
- virtual status_t onTransact( uint32_t code,
- const Parcel& data,
- Parcel* reply,
- uint32_t flags = 0);
-};
-
// ----------------------------------------------------------------------------
}; // namespace android
diff --git a/include/ui/ISurfaceFlingerClient.h b/include/ui/ISurfaceFlingerClient.h
index 5b9361d..8515e2e 100644
--- a/include/ui/ISurfaceFlingerClient.h
+++ b/include/ui/ISurfaceFlingerClient.h
@@ -52,7 +52,6 @@ public:
struct surface_data_t {
int32_t token;
int32_t identity;
- sp<IMemoryHeap> heap[2];
status_t readFromParcel(const Parcel& parcel);
status_t writeToParcel(Parcel* parcel) const;
};
diff --git a/include/ui/PixelFormat.h b/include/ui/PixelFormat.h
index 14af823..6d87321 100644
--- a/include/ui/PixelFormat.h
+++ b/include/ui/PixelFormat.h
@@ -84,6 +84,13 @@ typedef int32_t PixelFormat;
struct PixelFormatInfo
{
+ enum {
+ INDEX_ALPHA = 0,
+ INDEX_RED = 1,
+ INDEX_GREEN = 2,
+ INDEX_BLUE = 3
+ };
+
enum { // components
ALPHA = 1,
RGB = 2,
@@ -95,20 +102,33 @@ struct PixelFormatInfo
Y_CB_CR_I = 8,
};
+ struct szinfo {
+ uint8_t h;
+ uint8_t l;
+ };
+
inline PixelFormatInfo() : version(sizeof(PixelFormatInfo)) { }
size_t getScanlineSize(unsigned int width) const;
+ size_t getSize(size_t ci) const {
+ return (ci <= 3) ? (cinfo[ci].h - cinfo[ci].l) : 0;
+ }
size_t version;
PixelFormat format;
size_t bytesPerPixel;
size_t bitsPerPixel;
- uint8_t h_alpha;
- uint8_t l_alpha;
- uint8_t h_red;
- uint8_t l_red;
- uint8_t h_green;
- uint8_t l_green;
- uint8_t h_blue;
- uint8_t l_blue;
+ union {
+ szinfo cinfo[4];
+ struct {
+ uint8_t h_alpha;
+ uint8_t l_alpha;
+ uint8_t h_red;
+ uint8_t l_red;
+ uint8_t h_green;
+ uint8_t l_green;
+ uint8_t h_blue;
+ uint8_t l_blue;
+ };
+ };
uint8_t components;
uint8_t reserved0[3];
uint32_t reserved1;
diff --git a/include/ui/Surface.h b/include/ui/Surface.h
index 33953a9..d92da49 100644
--- a/include/ui/Surface.h
+++ b/include/ui/Surface.h
@@ -28,24 +28,65 @@
#include <ui/Region.h>
#include <ui/ISurfaceFlingerClient.h>
+#include <EGL/android_natives.h>
+
namespace android {
// ---------------------------------------------------------------------------
class Rect;
class SurfaceComposerClient;
+struct per_client_cblk_t;
+struct layer_cblk_t;
+
+// ---------------------------------------------------------------------------
-class Surface : public RefBase
+class SurfaceBuffer
+ : public EGLNativeBase<
+ android_native_buffer_t,
+ SurfaceBuffer,
+ LightRefBase<SurfaceBuffer> >
{
+public:
+ buffer_handle_t getHandle() const {
+ return handle;
+ }
+
+protected:
+ SurfaceBuffer();
+ SurfaceBuffer(const Parcel& reply);
+ virtual ~SurfaceBuffer();
+ buffer_handle_t handle;
+ bool mOwner;
+
+private:
+ friend class BpSurface;
+ friend class BnSurface;
+ friend class LightRefBase<SurfaceBuffer>;
+
+ SurfaceBuffer& operator = (const SurfaceBuffer& rhs);
+ const SurfaceBuffer& operator = (const SurfaceBuffer& rhs) const;
+
+ static status_t writeToParcel(Parcel* reply,
+ android_native_buffer_t const* buffer);
+
+ static int getHandle(android_native_buffer_t const * base,
+ buffer_handle_t* handle);
+};
+// ---------------------------------------------------------------------------
+
+class Surface
+ : public EGLNativeBase<android_native_window_t, Surface, RefBase>
+{
public:
struct SurfaceInfo {
uint32_t w;
uint32_t h;
- uint32_t bpr;
+ uint32_t s;
+ uint32_t usage;
PixelFormat format;
void* bits;
- void* base;
uint32_t reserved[2];
};
@@ -55,15 +96,12 @@ public:
status_t lock(SurfaceInfo* info, bool blocking = true);
status_t lock(SurfaceInfo* info, Region* dirty, bool blocking = true);
status_t unlockAndPost();
- status_t unlock();
-
- void* heapBase(int i) const;
+
uint32_t getFlags() const { return mFlags; }
// setSwapRectangle() is mainly used by EGL
void setSwapRectangle(const Rect& r);
const Rect& swapRectangle() const;
- status_t nextBuffer(SurfaceInfo* info);
sp<Surface> dup() const;
static sp<Surface> readFromParcel(Parcel* parcel);
@@ -95,6 +133,8 @@ private:
friend class Test;
const sp<ISurface>& getISurface() const { return mSurface; }
+ status_t getBufferLocked(int index);
+
// can't be copied
Surface& operator = (Surface& rhs);
Surface(const Surface& rhs);
@@ -108,23 +148,39 @@ private:
Surface(Surface const* rhs);
~Surface();
-
+
Region dirtyRegion() const;
void setDirtyRegion(const Region& region) const;
- // this locks protects calls to lockSurface() / unlockSurface()
- // and is called by SurfaceComposerClient.
- Mutex& getLock() const { return mSurfaceLock; }
-
+
+ status_t validate(per_client_cblk_t const* cblk) const;
+ static void _send_dirty_region(layer_cblk_t* lcblk, const Region& dirty);
+
+
+ static void connect(android_native_window_t* window);
+ static void disconnect(android_native_window_t* window);
+ static int setSwapInterval(android_native_window_t* window, int interval);
+ static int setSwapRectangle(android_native_window_t* window,
+ int l, int t, int w, int h);
+ static int dequeueBuffer(android_native_window_t* window, android_native_buffer_t** buffer);
+ static int lockBuffer(android_native_window_t* window, android_native_buffer_t* buffer);
+ static int queueBuffer(android_native_window_t* window, android_native_buffer_t* buffer);
+
+ int dequeueBuffer(android_native_buffer_t** buffer);
+ int lockBuffer(android_native_buffer_t* buffer);
+ int queueBuffer(android_native_buffer_t* buffer);
+
+
+ alloc_device_t* mAllocDevice;
sp<SurfaceComposerClient> mClient;
sp<ISurface> mSurface;
- sp<IMemoryHeap> mHeap[2];
+ sp<SurfaceBuffer> mBuffers[2];
+ android_native_buffer_t* mLockedBuffer;
SurfaceID mToken;
uint32_t mIdentity;
PixelFormat mFormat;
uint32_t mFlags;
const bool mOwner;
- mutable void* mSurfaceHeapBase[2];
mutable Region mDirtyRegion;
mutable Rect mSwapRectangle;
mutable uint8_t mBackbufferIndex;
diff --git a/include/ui/SurfaceComposerClient.h b/include/ui/SurfaceComposerClient.h
index 76a3b55..86de6ea 100644
--- a/include/ui/SurfaceComposerClient.h
+++ b/include/ui/SurfaceComposerClient.h
@@ -128,34 +128,17 @@ private:
status_t setPosition(Surface* surface, int32_t x, int32_t y);
status_t setSize(Surface* surface, uint32_t w, uint32_t h);
- //! Unlock the surface, and specify the dirty region if any
- status_t unlockAndPostSurface(Surface* surface);
- status_t unlockSurface(Surface* surface);
-
- status_t lockSurface(Surface* surface,
- Surface::SurfaceInfo* info,
- Region* dirty,
- bool blocking = true);
-
- status_t nextBuffer(Surface* surface,
- Surface::SurfaceInfo* info);
+ void signalServer();
status_t destroySurface(SurfaceID sid);
void _init(const sp<ISurfaceComposer>& sm,
const sp<ISurfaceFlingerClient>& conn);
- void _signal_server();
- static void _send_dirty_region(layer_cblk_t* lcblk, const Region& dirty);
inline layer_state_t* _get_state_l(const sp<Surface>& surface);
layer_state_t* _lockLayerState(const sp<Surface>& surface);
inline void _unlockLayerState();
- status_t validateSurface(
- per_client_cblk_t const* cblk, Surface const * surface);
-
- void pinHeap(const sp<IMemoryHeap>& heap);
-
mutable Mutex mLock;
layer_state_t* mPrebuiltLayerState;
SortedVector<layer_state_t> mStates;
@@ -167,9 +150,6 @@ private:
per_client_cblk_t* mControl;
sp<IMemory> mControlMemory;
sp<ISurfaceFlingerClient> mClient;
- sp<IMemoryHeap> mSurfaceHeap;
- uint8_t* mSurfaceHeapBase;
- void* mGL;
SurfaceFlingerSynchro* mSignalServer;
};
diff --git a/include/utils/Parcel.h b/include/utils/Parcel.h
index 9087c44..af1490a 100644
--- a/include/utils/Parcel.h
+++ b/include/utils/Parcel.h
@@ -80,8 +80,11 @@ public:
status_t writeStrongBinder(const sp<IBinder>& val);
status_t writeWeakBinder(const wp<IBinder>& val);
- // doesn't take ownership of the native_handle
- status_t writeNativeHandle(const native_handle& handle);
+ // Place a native_handle into the parcel (the native_handle's file-
+ // descriptors are dup'ed, so it is safe to delete the native_handle
+ // when this function returns).
+ // Doesn't take ownership of the native_handle.
+ status_t writeNativeHandle(const native_handle* handle);
// Place a file descriptor into the parcel. The given fd must remain
// valid for the lifetime of the parcel.
@@ -114,12 +117,11 @@ public:
wp<IBinder> readWeakBinder() const;
- // if alloc is NULL, native_handle is allocated with malloc(), otherwise
- // alloc is used. If the function fails, the effects of alloc() must be
- // reverted by the caller.
- native_handle* readNativeHandle(
- native_handle* (*alloc)(void* cookie, int numFds, int ints),
- void* cookie) const;
+ // Retrieve native_handle from the parcel. This returns a copy of the
+ // parcel's native_handle (the caller takes ownership). The caller
+ // must free the native_handle with native_handle_close() and
+ // native_handle_delete().
+ native_handle* readNativeHandle() const;
// Retrieve a file descriptor from the parcel. This returns the raw fd
diff --git a/include/utils/Singleton.h b/include/utils/Singleton.h
new file mode 100644
index 0000000..776f93b
--- /dev/null
+++ b/include/utils/Singleton.h
@@ -0,0 +1,59 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_UTILS_SINGLETON_H
+#define ANDROID_UTILS_SINGLETON_H
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <utils/threads.h>
+
+namespace android {
+// ---------------------------------------------------------------------------
+
+template <typename TYPE>
+class Singleton
+{
+public:
+ static TYPE& getInstance() {
+ Mutex::Autolock _l(sLock);
+ TYPE* instance = sInstance;
+ if (instance == 0) {
+ instance = new TYPE();
+ sInstance = instance;
+ }
+ return *instance;
+ }
+
+protected:
+ ~Singleton() { };
+ Singleton() { };
+
+private:
+ Singleton(const Singleton&);
+ Singleton& operator = (const Singleton&);
+ static Mutex sLock;
+ static TYPE* sInstance;
+};
+
+template<class TYPE> Mutex Singleton<TYPE>::sLock;
+template<class TYPE> TYPE* Singleton<TYPE>::sInstance(0);
+
+// ---------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_UTILS_SINGLETON_H
+
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk
index 2212436..ebd588b 100644
--- a/libs/surfaceflinger/Android.mk
+++ b/libs/surfaceflinger/Android.mk
@@ -5,9 +5,9 @@ LOCAL_SRC_FILES:= \
clz.cpp.arm \
DisplayHardware/DisplayHardware.cpp \
DisplayHardware/DisplayHardwareBase.cpp \
- GPUHardware/GPUHardware.cpp \
BootAnimation.cpp \
BlurFilter.cpp.arm \
+ BufferAllocator.cpp \
CPUGauge.cpp \
Layer.cpp \
LayerBase.cpp \
@@ -20,9 +20,10 @@ LOCAL_SRC_FILES:= \
OrientationAnimation.cpp \
SurfaceFlinger.cpp \
Tokenizer.cpp \
- Transform.cpp \
- VRamHeap.cpp
+ Transform.cpp
+LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
# need "-lrt" on Linux simulator to pick up clock_gettime
ifeq ($(TARGET_SIMULATOR),true)
diff --git a/libs/surfaceflinger/BootAnimation.cpp b/libs/surfaceflinger/BootAnimation.cpp
index db40385..4aa8c2c 100644
--- a/libs/surfaceflinger/BootAnimation.cpp
+++ b/libs/surfaceflinger/BootAnimation.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "BootAnimation"
-
#include <stdint.h>
#include <sys/types.h>
#include <math.h>
@@ -147,9 +145,7 @@ status_t BootAnimation::readyToRun() {
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglChooseConfig(display, attribs, &config, 1, &numConfigs);
- mNativeWindowSurface = new EGLNativeWindowSurface(s);
- surface = eglCreateWindowSurface(display, config,
- mNativeWindowSurface.get(), NULL);
+ surface = eglCreateWindowSurface(display, config, s.get(), NULL);
context = eglCreateContext(display, config, NULL, NULL);
eglQuerySurface(display, surface, EGL_WIDTH, &w);
@@ -180,7 +176,7 @@ bool BootAnimation::threadLoop() {
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(mDisplay, mContext);
eglDestroySurface(mDisplay, mSurface);
- mNativeWindowSurface.clear();
+ mFlingerSurface.clear();
return r;
}
@@ -199,8 +195,7 @@ bool BootAnimation::android() {
const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
// draw and update only what we need
- mNativeWindowSurface->setSwapRectangle(updateRect.left,
- updateRect.top, updateRect.width(), updateRect.height());
+ mFlingerSurface->setSwapRectangle(updateRect);
glEnable(GL_SCISSOR_TEST);
glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
diff --git a/libs/surfaceflinger/BootAnimation.h b/libs/surfaceflinger/BootAnimation.h
index 3fb6670..8484623 100644
--- a/libs/surfaceflinger/BootAnimation.h
+++ b/libs/surfaceflinger/BootAnimation.h
@@ -72,7 +72,6 @@ private:
EGLDisplay mContext;
EGLDisplay mSurface;
sp<Surface> mFlingerSurface;
- sp<EGLNativeWindowSurface> mNativeWindowSurface;
Barrier mBarrier;
};
diff --git a/libs/surfaceflinger/BufferAllocator.cpp b/libs/surfaceflinger/BufferAllocator.cpp
new file mode 100644
index 0000000..ac32985
--- /dev/null
+++ b/libs/surfaceflinger/BufferAllocator.cpp
@@ -0,0 +1,162 @@
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#include <sys/mman.h>
+#include <utils/CallStack.h>
+#include <cutils/ashmem.h>
+#include <cutils/log.h>
+#include <utils/String8.h>
+
+#include <ui/BufferMapper.h>
+
+#include "BufferAllocator.h"
+
+// FIXME: ANDROID_GRALLOC_DEBUG must only be used with *our* gralloc
+#define ANDROID_GRALLOC_DEBUG 1
+
+
+namespace android {
+// ---------------------------------------------------------------------------
+
+Mutex BufferAllocator::sLock;
+KeyedVector<buffer_handle_t, BufferAllocator::alloc_rec_t> BufferAllocator::sAllocList;
+
+BufferAllocator::BufferAllocator()
+ : mAllocDev(0)
+{
+ hw_module_t const* module;
+ int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module);
+ LOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID);
+ if (err == 0) {
+ gralloc_open(module, &mAllocDev);
+ }
+}
+
+BufferAllocator::~BufferAllocator()
+{
+ gralloc_close(mAllocDev);
+}
+
+void BufferAllocator::dump(String8& result) const
+{
+ Mutex::Autolock _l(sLock);
+ KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
+ size_t total = 0;
+ const size_t SIZE = 512;
+ char buffer[SIZE];
+ snprintf(buffer, SIZE, "Allocated buffers:\n");
+ result.append(buffer);
+ const size_t c = list.size();
+ for (size_t i=0 ; i<c ; i++) {
+ const alloc_rec_t& rec(list.valueAt(i));
+ snprintf(buffer, SIZE, "%10p: %10p | %7.2f KB | %4u x %4u | %2d | 0x%08x\n",
+ list.keyAt(i), rec.vaddr, rec.size/1024.0f,
+ rec.w, rec.h, rec.format, rec.usage);
+ result.append(buffer);
+ total += rec.size;
+ }
+ snprintf(buffer, SIZE, "Total allocated: %.2f KB\n", total/1024.0f);
+ result.append(buffer);
+}
+
+status_t BufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat format,
+ int usage, buffer_handle_t* handle, int32_t* stride)
+{
+ Mutex::Autolock _l(mLock);
+
+ // we have a h/w allocator and h/w buffer is requested
+ status_t err = mAllocDev->alloc(mAllocDev,
+ w, h, format, usage, handle, stride);
+ LOGW_IF(err, "alloc(%u, %u, %d, %08x, ...) failed %d (%s)",
+ w, h, format, usage, err, strerror(-err));
+
+ if (err == NO_ERROR) {
+ Mutex::Autolock _l(sLock);
+ KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
+ alloc_rec_t rec;
+ rec.w = w;
+ rec.h = h;
+ rec.format = format;
+ rec.usage = usage;
+ rec.vaddr = 0;
+ rec.size = h * stride[0] * bytesPerPixel(format);
+ list.add(*handle, rec);
+ }
+
+ return err;
+}
+
+status_t BufferAllocator::free(buffer_handle_t handle)
+{
+ Mutex::Autolock _l(mLock);
+
+#if ANDROID_GRALLOC_DEBUG
+ if (handle->data[2]) {
+ CallStack s;
+ s.update();
+ s.dump("");
+ }
+#endif
+
+ status_t err = mAllocDev->free(mAllocDev, handle);
+ LOGW_IF(err, "free(...) failed %d (%s)", err, strerror(-err));
+
+ if (err == NO_ERROR) {
+ Mutex::Autolock _l(sLock);
+ KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
+ list.removeItem(handle);
+ }
+
+ return err;
+}
+
+status_t BufferAllocator::map(buffer_handle_t handle, void** addr)
+{
+ Mutex::Autolock _l(mLock);
+ status_t err = BufferMapper::get().map(handle, addr);
+ if (err == NO_ERROR) {
+ Mutex::Autolock _l(sLock);
+ KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
+ ssize_t idx = list.indexOfKey(handle);
+ if (idx >= 0)
+ list.editValueAt(idx).vaddr = addr;
+ }
+
+ return err;
+}
+
+status_t BufferAllocator::unmap(buffer_handle_t handle)
+{
+ Mutex::Autolock _l(mLock);
+ gralloc_module_t* mod = (gralloc_module_t*)mAllocDev->common.module;
+ status_t err = mod->unmap(mod, handle);
+ LOGW_IF(err, "unmap(...) failed %d (%s)", err, strerror(-err));
+
+ if (err == NO_ERROR) {
+ Mutex::Autolock _l(sLock);
+ KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
+ ssize_t idx = list.indexOfKey(handle);
+ if (idx >= 0)
+ list.editValueAt(idx).vaddr = 0;
+ }
+
+ return err;
+}
+
+
+// ---------------------------------------------------------------------------
+}; // namespace android
diff --git a/libs/surfaceflinger/BufferAllocator.h b/libs/surfaceflinger/BufferAllocator.h
new file mode 100644
index 0000000..0b69b8e
--- /dev/null
+++ b/libs/surfaceflinger/BufferAllocator.h
@@ -0,0 +1,100 @@
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#ifndef ANDROID_BUFFER_ALLOCATOR_H
+#define ANDROID_BUFFER_ALLOCATOR_H
+
+#include <stdint.h>
+
+#include <cutils/native_handle.h>
+
+#include <utils/Errors.h>
+#include <utils/KeyedVector.h>
+#include <utils/threads.h>
+#include <utils/Singleton.h>
+
+#include <ui/PixelFormat.h>
+
+#include <hardware/gralloc.h>
+
+
+namespace android {
+// ---------------------------------------------------------------------------
+
+class String8;
+
+class BufferAllocator : public Singleton<BufferAllocator>
+{
+public:
+ enum {
+ USAGE_SW_READ_NEVER = GRALLOC_USAGE_SW_READ_NEVER,
+ USAGE_SW_READ_RARELY = GRALLOC_USAGE_SW_READ_RARELY,
+ USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN,
+ USAGE_SW_READ_MASK = GRALLOC_USAGE_SW_READ_MASK,
+
+ USAGE_SW_WRITE_NEVER = GRALLOC_USAGE_SW_WRITE_NEVER,
+ USAGE_SW_WRITE_RARELY = GRALLOC_USAGE_SW_WRITE_RARELY,
+ USAGE_SW_WRITE_OFTEN = GRALLOC_USAGE_SW_WRITE_OFTEN,
+ USAGE_SW_WRITE_MASK = GRALLOC_USAGE_SW_WRITE_MASK,
+
+ USAGE_SOFTWARE_MASK = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK,
+
+ USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE,
+ USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER,
+ USAGE_HW_2D = GRALLOC_USAGE_HW_2D,
+ USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK
+ };
+
+ static inline BufferAllocator& get() { return getInstance(); }
+
+
+ status_t alloc(uint32_t w, uint32_t h, PixelFormat format, int usage,
+ buffer_handle_t* handle, int32_t* stride);
+
+ status_t free(buffer_handle_t handle);
+
+ status_t map(buffer_handle_t handle, void** addr);
+
+ status_t unmap(buffer_handle_t handle);
+
+ void dump(String8& res) const;
+
+private:
+ struct alloc_rec_t {
+ uint32_t w;
+ uint32_t h;
+ PixelFormat format;
+ uint32_t usage;
+ void* vaddr;
+ size_t size;
+ };
+
+ static Mutex sLock;
+ static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList;
+
+ friend class Singleton<BufferAllocator>;
+ BufferAllocator();
+ ~BufferAllocator();
+
+ mutable Mutex mLock;
+ alloc_device_t *mAllocDev;
+};
+
+// ---------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_BUFFER_ALLOCATOR_H
diff --git a/libs/surfaceflinger/CPUGauge.cpp b/libs/surfaceflinger/CPUGauge.cpp
index 74a9270..91dd236 100644
--- a/libs/surfaceflinger/CPUGauge.cpp
+++ b/libs/surfaceflinger/CPUGauge.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "CPUGauge"
-
#include <stdint.h>
#include <limits.h>
#include <sys/types.h>
@@ -113,7 +111,7 @@ bool CPUGauge::threadLoop()
fb.version = sizeof(GGLSurface);
fb.width = info.w;
fb.height = info.h;
- fb.stride = info.w;
+ fb.stride = info.s;
fb.format = info.format;
fb.data = (GGLubyte*)info.bits;
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
index f14d7e9..1f7211c 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
@@ -23,18 +21,24 @@
#include <cutils/properties.h>
+#include <utils/RefBase.h>
#include <utils/Log.h>
-#include <ui/EGLDisplaySurface.h>
+#include <ui/PixelFormat.h>
+#include <ui/EGLNativeWindowSurface.h>
#include <GLES/gl.h>
+#include <EGL/egl.h>
#include <EGL/eglext.h>
+#include <EGL/android_natives.h>
+#include <pixelflinger/pixelflinger.h>
#include "DisplayHardware/DisplayHardware.h"
#include <hardware/copybit.h>
#include <hardware/overlay.h>
+#include <hardware/gralloc.h>
using namespace android;
@@ -108,17 +112,28 @@ PixelFormat DisplayHardware::getFormat() const { return mFormat; }
void DisplayHardware::init(uint32_t dpy)
{
+ hw_module_t const* module;
+
+ mNativeWindow = new FramebufferNativeWindow();
+
+ mOverlayEngine = NULL;
+ if (hw_get_module(OVERLAY_HARDWARE_MODULE_ID, &module) == 0) {
+ overlay_control_open(module, &mOverlayEngine);
+ }
+
+ framebuffer_device_t const * fbDev = mNativeWindow->getDevice();
+
+ PixelFormatInfo fbFormatInfo;
+ getPixelFormatInfo(PixelFormat(fbDev->format), &fbFormatInfo);
+
// initialize EGL
const EGLint attribs[] = {
- EGL_RED_SIZE, 5,
- EGL_GREEN_SIZE, 6,
- EGL_BLUE_SIZE, 5,
+ EGL_BUFFER_SIZE, fbFormatInfo.bitsPerPixel,
EGL_DEPTH_SIZE, 0,
EGL_NONE
};
EGLint w, h, dummy;
- EGLint numConfigs, n;
- EGLConfig config;
+ EGLint numConfigs=0, n=0;
EGLSurface surface;
EGLContext context;
mFlags = 0;
@@ -129,7 +144,31 @@ void DisplayHardware::init(uint32_t dpy)
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(display, NULL, NULL);
eglGetConfigs(display, NULL, 0, &numConfigs);
- eglChooseConfig(display, attribs, &config, 1, &n);
+
+ // Get all the "potential match" configs...
+ EGLConfig* const configs = new EGLConfig[numConfigs];
+ eglChooseConfig(display, attribs, configs, numConfigs, &n);
+ LOGE_IF(n<=0, "no EGLConfig available!");
+ EGLConfig config = configs[0];
+ if (n > 1) {
+ // if there is more than one candidate, go through the list
+ // and pick one that matches our framebuffer format
+ int fbSzA = fbFormatInfo.getSize(PixelFormatInfo::INDEX_ALPHA);
+ int fbSzR = fbFormatInfo.getSize(PixelFormatInfo::INDEX_RED);
+ int fbSzG = fbFormatInfo.getSize(PixelFormatInfo::INDEX_GREEN);
+ int fbSzB = fbFormatInfo.getSize(PixelFormatInfo::INDEX_BLUE);
+ for (int i=0 ; i<n ; i++) {
+ EGLint r,g,b,a;
+ eglGetConfigAttrib(display, configs[i], EGL_RED_SIZE, &r);
+ eglGetConfigAttrib(display, configs[i], EGL_GREEN_SIZE, &g);
+ eglGetConfigAttrib(display, configs[i], EGL_BLUE_SIZE, &b);
+ eglGetConfigAttrib(display, configs[i], EGL_ALPHA_SIZE, &a);
+ if (fbSzA == a && fbSzR == r && fbSzG == g && fbSzB == b) {
+ config = configs[i];
+ }
+ }
+ }
+ delete [] configs;
/*
* Gather EGL extensions
@@ -145,11 +184,8 @@ void DisplayHardware::init(uint32_t dpy)
LOGI("extensions: %s", egl_extensions);
LOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
- // TODO: get this from the devfb driver (probably should be HAL module)
- mFlags |= SWAP_RECTANGLE_EXTENSION;
-
// TODO: get the real "update_on_demand" behavior (probably should be HAL module)
- mFlags |= UPDATE_ON_DEMAND;
+ // FIXME: mFlags |= UPDATE_ON_DEMAND;
if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
if (dummy == EGL_SLOW_CONFIG)
@@ -160,33 +196,20 @@ void DisplayHardware::init(uint32_t dpy)
* Create our main surface
*/
- mDisplaySurface = new EGLDisplaySurface();
-
- surface = eglCreateWindowSurface(display, config, mDisplaySurface.get(), NULL);
- //checkEGLErrors("eglCreateDisplaySurfaceANDROID");
+
+ surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL);
+ checkEGLErrors("eglCreateDisplaySurfaceANDROID");
+
if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) {
if (dummy == EGL_BUFFER_PRESERVED) {
mFlags |= BUFFER_PRESERVED;
}
}
- GLint value = EGL_UNKNOWN;
- eglQuerySurface(display, surface, EGL_HORIZONTAL_RESOLUTION, &value);
- if (value == EGL_UNKNOWN) {
- mDpiX = 160.0f;
- } else {
- mDpiX = 25.4f * float(value)/EGL_DISPLAY_SCALING;
- }
- value = EGL_UNKNOWN;
- eglQuerySurface(display, surface, EGL_VERTICAL_RESOLUTION, &value);
- if (value == EGL_UNKNOWN) {
- mDpiY = 160.0f;
- } else {
- mDpiY = 25.4f * float(value)/EGL_DISPLAY_SCALING;
- }
- mRefreshRate = 60.f; // TODO: get the real refresh rate
-
+ mDpiX = mNativeWindow->xdpi;
+ mDpiX = mNativeWindow->ydpi;
+ mRefreshRate = mNativeWindow->getDevice()->fps;
char property[PROPERTY_VALUE_MAX];
if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
@@ -225,7 +248,10 @@ void DisplayHardware::init(uint32_t dpy)
if (strstr(gl_extensions, "GL_OES_draw_texture")) {
mFlags |= DRAW_TEXTURE_EXTENSION;
}
- if (strstr(gl_extensions, "GL_ANDROID_direct_texture")) {
+ if (strstr( gl_extensions, "GL_OES_EGL_image") &&
+ (strstr(egl_extensions, "KHR_image_base") ||
+ strstr(egl_extensions, "EGL_KHR_image")) &&
+ strstr(egl_extensions, "EGL_ANDROID_image_native_buffer")) {
mFlags |= DIRECT_TEXTURE;
}
@@ -236,19 +262,8 @@ void DisplayHardware::init(uint32_t dpy)
mConfig = config;
mSurface = surface;
mContext = context;
- mFormat = GGL_PIXEL_FORMAT_RGB_565;
-
- hw_module_t const* module;
-
- mBlitEngine = NULL;
- if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
- copybit_open(module, &mBlitEngine);
- }
-
- mOverlayEngine = NULL;
- if (hw_get_module(OVERLAY_HARDWARE_MODULE_ID, &module) == 0) {
- overlay_control_open(module, &mOverlayEngine);
- }
+ mFormat = fbDev->format;
+ mPageFlipCount = 0;
}
/*
@@ -262,7 +277,6 @@ void DisplayHardware::fini()
{
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(mDisplay);
- copybit_close(mBlitEngine);
overlay_control_close(mOverlayEngine);
}
@@ -276,28 +290,8 @@ void DisplayHardware::acquireScreen() const
DisplayHardwareBase::acquireScreen();
}
-void DisplayHardware::getDisplaySurface(copybit_image_t* img) const
-{
- img->w = mDisplaySurface->stride;
- img->h = mDisplaySurface->height;
- img->format = mDisplaySurface->format;
- img->offset = mDisplaySurface->offset;
- img->base = (void*)mDisplaySurface->base;
- img->fd = mDisplaySurface->fd;
-}
-
-void DisplayHardware::getDisplaySurface(GGLSurface* fb) const
-{
- fb->version= sizeof(GGLSurface);
- fb->width = mDisplaySurface->width;
- fb->height = mDisplaySurface->height;
- fb->stride = mDisplaySurface->stride;
- fb->format = mDisplaySurface->format;
- fb->data = (GGLubyte*)mDisplaySurface->base + mDisplaySurface->offset;
-}
-
uint32_t DisplayHardware::getPageFlipCount() const {
- return mDisplaySurface->getPageFlipCount();
+ return mPageFlipCount;
}
/*
@@ -315,17 +309,14 @@ void DisplayHardware::flip(const Region& dirty) const
newDirty.andSelf(Rect(mWidth, mHeight));
if (mFlags & BUFFER_PRESERVED) {
- const Region copyback(mDirty.subtract(newDirty));
mDirty = newDirty;
- mDisplaySurface->copyFrontToBack(copyback);
}
- if (mFlags & SWAP_RECTANGLE_EXTENSION) {
- const Rect& b(newDirty.bounds());
- mDisplaySurface->setSwapRectangle(
- b.left, b.top, b.width(), b.height());
- }
+ const Rect& b(newDirty.bounds());
+ mNativeWindow->android_native_window_t::setSwapRectangle(
+ mNativeWindow.get(), b.left, b.top, b.width(), b.height());
+ mPageFlipCount++;
eglSwapBuffers(dpy, surface);
checkEGLErrors("eglSwapBuffers");
@@ -345,9 +336,9 @@ void DisplayHardware::makeCurrent() const
}
void DisplayHardware::copyFrontToImage(const copybit_image_t& front) const {
- mDisplaySurface->copyFrontToImage(front);
+ // FIXME: we need to get rid of this
}
void DisplayHardware::copyBackToImage(const copybit_image_t& front) const {
- mDisplaySurface->copyBackToImage(front);
+ // FIXME: we need to get rid of this
}
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.h b/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
index 550a4d1..97a68a5 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
@@ -22,25 +22,28 @@
#include <ui/PixelFormat.h>
#include <ui/Region.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <pixelflinger/pixelflinger.h>
#include "DisplayHardware/DisplayHardwareBase.h"
struct overlay_control_device_t;
-struct copybit_device_t;
+struct framebuffer_device_t;
struct copybit_image_t;
-struct copybit_t;
namespace android {
-class EGLDisplaySurface;
+class FramebufferNativeWindow;
class DisplayHardware : public DisplayHardwareBase
{
public:
enum {
DIRECT_TEXTURE = 0x00000002,
- SWAP_RECTANGLE_EXTENSION= 0x00000004,
COPY_BITS_EXTENSION = 0x00000008,
NPOT_EXTENSION = 0x00000100,
DRAW_TEXTURE_EXTENSION = 0x00000200,
@@ -73,10 +76,7 @@ public:
void makeCurrent() const;
uint32_t getPageFlipCount() const;
- void getDisplaySurface(copybit_image_t* img) const;
- void getDisplaySurface(GGLSurface* fb) const;
EGLDisplay getEGLDisplay() const { return mDisplay; }
- copybit_device_t* getBlitEngine() const { return mBlitEngine; }
overlay_control_device_t* getOverlayEngine() const { return mOverlayEngine; }
void copyFrontToImage(const copybit_image_t& front) const;
@@ -103,8 +103,9 @@ private:
PixelFormat mFormat;
uint32_t mFlags;
mutable Region mDirty;
- sp<EGLDisplaySurface> mDisplaySurface;
- copybit_device_t* mBlitEngine;
+ mutable uint32_t mPageFlipCount;
+
+ sp<FramebufferNativeWindow> mNativeWindow;
overlay_control_device_t* mOverlayEngine;
};
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp b/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
index f75e5c2..1d09f84 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <assert.h>
#include <errno.h>
#include <stdlib.h>
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index f65d669..980b78b 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -14,26 +14,25 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <cutils/properties.h>
+#include <cutils/native_handle.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/StopWatch.h>
+#include <utils/IMemory.h>
#include <ui/PixelFormat.h>
-#include <ui/EGLDisplaySurface.h>
+#include <ui/Surface.h>
#include "clz.h"
#include "Layer.h"
#include "LayerBitmap.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
@@ -54,8 +53,7 @@ Layer::Layer(SurfaceFlinger* flinger, DisplayID display, Client* c, int32_t i)
mSecure(false),
mFrontBufferIndex(1),
mNeedsBlending(true),
- mResizeTransactionDone(false),
- mTextureName(-1U), mTextureWidth(0), mTextureHeight(0)
+ mResizeTransactionDone(false)
{
// no OpenGL operation is possible here, since we might not be
// in the OpenGL thread.
@@ -63,11 +61,16 @@ Layer::Layer(SurfaceFlinger* flinger, DisplayID display, Client* c, int32_t i)
Layer::~Layer()
{
- client->free(clientIndex());
- // this should always be called from the OpenGL thread
- if (mTextureName != -1U) {
- //glDeleteTextures(1, &mTextureName);
- deletedTextures.add(mTextureName);
+ for (int i=0 ; i<NUM_BUFFERS ; i++) {
+ if (mTextures[i].name != -1U) {
+ // FIXME: this was originally to work-around a bug in the
+ // adreno driver. this should be fixed now.
+ deletedTextures.add(mTextures[i].name);
+ }
+ if (mTextures[i].image != EGL_NO_IMAGE_KHR) {
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+ eglDestroyImageKHR(dpy, mTextures[i].image);
+ }
}
}
@@ -79,7 +82,7 @@ void Layer::initStates(uint32_t w, uint32_t h, uint32_t flags)
lcblk->flags |= eNoCopyBack;
}
-sp<LayerBaseClient::Surface> Layer::getSurface() const
+sp<LayerBaseClient::Surface> Layer::createSurface() const
{
return mSurface;
}
@@ -92,25 +95,15 @@ status_t Layer::setBuffers( Client* client,
status_t err = getPixelFormatInfo(format, &info);
if (err) return err;
- // TODO: if eHardware is explicitly requested, we should fail
- // on systems where we can't allocate memory that can be used with
- // DMA engines for instance.
-
- // FIXME: we always ask for hardware for now (this should come from copybit)
- flags |= ISurfaceComposer::eHardware;
+ uint32_t bufferFlags = 0;
+ if (flags & ISurfaceComposer::eGPU)
+ bufferFlags |= Buffer::GPU;
- const uint32_t memory_flags = flags &
- (ISurfaceComposer::eGPU |
- ISurfaceComposer::eHardware |
- ISurfaceComposer::eSecure);
-
- // pixel-alignment. the final alignment may be bigger because
- // we always force a 4-byte aligned bpr.
- uint32_t alignment = 1;
+ if (flags & ISurfaceComposer::eSecure)
+ bufferFlags |= Buffer::SECURE;
- if (flags & ISurfaceComposer::eGPU) {
- // FIXME: this value should come from the h/w
- alignment = 8;
+
+ if (bufferFlags & Buffer::GPU) {
// FIXME: this is msm7201A specific, as its GPU only supports
// BGRA_8888.
if (format == PIXEL_FORMAT_RGBA_8888) {
@@ -118,45 +111,94 @@ status_t Layer::setBuffers( Client* client,
}
}
- mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
+ mSecure = (bufferFlags & Buffer::SECURE) ? true : false;
mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
- sp<MemoryDealer> allocators[2];
for (int i=0 ; i<2 ; i++) {
- allocators[i] = client->createAllocator(memory_flags);
- if (allocators[i] == 0)
- return NO_MEMORY;
- mBuffers[i].init(allocators[i]);
- int err = mBuffers[i].setBits(w, h, alignment, format, LayerBitmap::SECURE_BITS);
- if (err != NO_ERROR)
+ err = mBuffers[i].init(lcblk->surface + i, w, h, format, bufferFlags);
+ if (err != NO_ERROR) {
return err;
- mBuffers[i].clear(); // clear the bits for security
- mBuffers[i].getInfo(lcblk->surface + i);
+ }
}
-
- mSurface = new Surface(clientIndex(),
- allocators[0]->getMemoryHeap(),
- allocators[1]->getMemoryHeap(),
- mIdentity);
-
+ mSurface = new SurfaceLayer(clientIndex(), this);
return NO_ERROR;
}
void Layer::reloadTexture(const Region& dirty)
{
- if (UNLIKELY(mTextureName == -1U)) {
- // create the texture name the first time
- // can't do that in the ctor, because it runs in another thread.
- mTextureName = createTexture();
+ const sp<const Buffer>& buffer(frontBuffer().getBuffer());
+ if (LIKELY(mFlags & DisplayHardware::DIRECT_TEXTURE)) {
+ int index = mFrontBufferIndex;
+ if (LIKELY(!mTextures[index].dirty)) {
+ glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
+ } else {
+ // we need to recreate the texture
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+
+ // create the new texture name if needed
+ if (UNLIKELY(mTextures[index].name == -1U)) {
+ mTextures[index].name = createTexture();
+ } else {
+ glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
+ }
+
+ // free the previous image
+ if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(dpy, mTextures[index].image);
+ mTextures[index].image = EGL_NO_IMAGE_KHR;
+ }
+
+ // construct an EGL_NATIVE_BUFFER_ANDROID
+ android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
+
+ // create the new EGLImageKHR
+ const EGLint attrs[] = {
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+ EGL_NONE, EGL_NONE
+ };
+ mTextures[index].image = eglCreateImageKHR(
+ dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+ (EGLClientBuffer)clientBuf, attrs);
+
+ LOGE_IF(mTextures[index].image == EGL_NO_IMAGE_KHR,
+ "eglCreateImageKHR() failed. err=0x%4x",
+ eglGetError());
+
+ if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
+ (GLeglImageOES)mTextures[index].image);
+ GLint error = glGetError();
+ if (UNLIKELY(error != GL_NO_ERROR)) {
+ // this failed, for instance, because we don't support
+ // NPOT.
+ // FIXME: do something!
+ mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
+ } else {
+ // Everything went okay!
+ mTextures[index].dirty = false;
+ }
+ }
+ }
+ } else {
+ GGLSurface t;
+ if (LIKELY(buffer->getBitmapSurface(&t) == NO_ERROR)) {
+ if (UNLIKELY(mTextures[0].name == -1U)) {
+ mTextures[0].name = createTexture();
+ }
+ loadTexture(dirty, mTextures[0].name, t,
+ mTextures[0].width, mTextures[0].height);
+ }
}
- const GGLSurface& t(frontBuffer().surface());
- loadTexture(dirty, mTextureName, t, mTextureWidth, mTextureHeight);
}
void Layer::onDraw(const Region& clip) const
{
- if (UNLIKELY(mTextureName == -1LU)) {
- //LOGW("Layer %p doesn't have a texture", this);
+ const int index = (mFlags & DisplayHardware::DIRECT_TEXTURE) ?
+ mFrontBufferIndex : 0;
+ GLuint textureName = mTextures[index].name;
+
+ if (UNLIKELY(textureName == -1LU)) {
+ LOGW("Layer %p doesn't have a texture", this);
// the texture has not been created yet, this Layer has
// in fact never been drawn into. this happens frequently with
// SurfaceView.
@@ -164,63 +206,66 @@ void Layer::onDraw(const Region& clip) const
return;
}
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const LayerBitmap& front(frontBuffer());
- const GGLSurface& t(front.surface());
-
- status_t err = NO_ERROR;
- const int can_use_copybit = canUseCopybit();
- if (can_use_copybit) {
- // StopWatch watch("copybit");
- const State& s(drawingState());
-
- copybit_image_t dst;
- hw.getDisplaySurface(&dst);
- const copybit_rect_t& drect
- = reinterpret_cast<const copybit_rect_t&>(mTransformedBounds);
-
- copybit_image_t src;
- front.getBitmapSurface(&src);
- copybit_rect_t srect = { 0, 0, t.width, t.height };
-
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, getOrientation());
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
- copybit->set_parameter(copybit, COPYBIT_DITHER,
- s.flags & ISurfaceComposer::eLayerDither ?
- COPYBIT_ENABLE : COPYBIT_DISABLE);
-
- region_iterator it(clip);
- err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
- }
-
- if (!can_use_copybit || err) {
- drawWithOpenGL(clip, mTextureName, t);
- }
+ GGLSurface t;
+ sp<const Buffer> buffer(frontBuffer().getBuffer());
+ buffer->getBitmapSurface(&t);
+ drawWithOpenGL(clip, textureName, t);
}
-status_t Layer::reallocateBuffer(int32_t index, uint32_t w, uint32_t h)
+sp<SurfaceBuffer> Layer::peekBuffer()
{
+ /*
+ * This is called from the client's Surface::lock(), after it locked
+ * the surface successfully. We're therefore guaranteed that the
+ * back-buffer is not in use by ourselves.
+ * Of course, we need to validate all this, which is not trivial.
+ *
+ * FIXME: A resize could happen at any time here. What to do about this?
+ * - resize() form post()
+ * - resize() from doTransaction()
+ *
+ * We'll probably need an internal lock for this.
+ *
+ *
+ * TODO: We need to make sure that post() doesn't swap
+ * the buffers under us.
+ */
+
+ // it's okay to read swapState for the purpose of figuring out the
+ // backbuffer index, which cannot change (since the app has locked it).
+ const uint32_t state = lcblk->swapState;
+ const int32_t backBufferIndex = layer_cblk_t::backBuffer(state);
+
+ // get rid of the EGL image, since we shouldn't need it anymore
+ // (note that we're in a different thread than where it is being used)
+ if (mTextures[backBufferIndex].image != EGL_NO_IMAGE_KHR) {
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+ eglDestroyImageKHR(dpy, mTextures[backBufferIndex].image);
+ mTextures[backBufferIndex].image = EGL_NO_IMAGE_KHR;
+ }
+
+ LayerBitmap& layerBitmap(mBuffers[backBufferIndex]);
+ sp<SurfaceBuffer> buffer = layerBitmap.allocate();
+
LOGD_IF(DEBUG_RESIZE,
- "reallocateBuffer (layer=%p), "
- "requested (%dx%d), "
- "index=%d, (%dx%d), (%dx%d)",
- this,
- int(w), int(h),
- int(index),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
-
- status_t err = mBuffers[index].resize(w, h);
- if (err == NO_ERROR) {
- mBuffers[index].getInfo(lcblk->surface + index);
+ "Layer::getBuffer(this=%p), index=%d, (%d,%d), (%d,%d)",
+ this, backBufferIndex,
+ layerBitmap.getWidth(),
+ layerBitmap.getHeight(),
+ layerBitmap.getBuffer()->getWidth(),
+ layerBitmap.getBuffer()->getHeight());
+
+ if (UNLIKELY(buffer == 0)) {
+ // XXX: what to do, what to do?
} else {
- LOGE("resizing buffer %d to (%u,%u) failed [%08x] %s",
- index, w, h, err, strerror(err));
- // XXX: what to do, what to do? We could try to free some
- // hidden surfaces, instead of killing this one?
+ // texture is now dirty...
+ mTextures[backBufferIndex].dirty = true;
+ // ... so it the visible region (because we consider the surface's
+ // buffer size for visibility calculations)
+ forceVisibilityTransaction();
+ mFlinger->setTransactionFlags(eTraversalNeeded);
}
- return err;
+ return buffer;
}
uint32_t Layer::doTransaction(uint32_t flags)
@@ -232,7 +277,7 @@ uint32_t Layer::doTransaction(uint32_t flags)
// that the size changed back to its previous value before the buffer
// was resized (in the eLocked case below), in which case, we still
// need to execute the code below so the clients have a chance to be
- // release. resze() deals with the fact that the size can be the same.
+ // release. resize() deals with the fact that the size can be the same.
/*
* Various states we could be in...
@@ -276,8 +321,8 @@ uint32_t Layer::doTransaction(uint32_t flags)
int(temp.w), int(temp.h),
int(drawingState().w), int(drawingState().h),
int(clientBackBufferIndex),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
// if we get there we're pretty screwed. the only reasonable
// thing to do is to pretend we should do the resize since
// backbufferChanged is set (this also will give a chance to
@@ -299,8 +344,8 @@ uint32_t Layer::doTransaction(uint32_t flags)
int(temp.w), int(temp.h),
int(drawingState().w), int(drawingState().h),
int(clientBackBufferIndex),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
if (state & eLocked) {
// if the buffer is locked, we can't resize anything because
@@ -314,7 +359,8 @@ uint32_t Layer::doTransaction(uint32_t flags)
status_t err =
resize(clientBackBufferIndex, temp.w, temp.h, "transaction");
if (err == NO_ERROR) {
- const uint32_t mask = clientBackBufferIndex ? eResizeBuffer1 : eResizeBuffer0;
+ const uint32_t mask = clientBackBufferIndex ?
+ eResizeBuffer1 : eResizeBuffer0;
android_atomic_and(~mask, &(lcblk->swapState));
// since a buffer became available, we can let the client go...
mFlinger->scheduleBroadcast(client);
@@ -353,14 +399,15 @@ status_t Layer::resize(
{
/*
* handle resize (backbuffer and frontbuffer reallocation)
+ * this is called from post() or from doTransaction()
*/
const LayerBitmap& clientBackBuffer(mBuffers[clientBackBufferIndex]);
// if the new (transaction) size is != from the the backbuffer
// then we need to reallocate the backbuffer
- bool backbufferChanged = (clientBackBuffer.width() != width) ||
- (clientBackBuffer.height() != height);
+ bool backbufferChanged = (clientBackBuffer.getWidth() != width) ||
+ (clientBackBuffer.getHeight() != height);
LOGD_IF(!backbufferChanged,
"(%s) eResizeRequested (layer=%p), but size not changed: "
@@ -372,18 +419,28 @@ status_t Layer::resize(
int(currentState().w), int(currentState().h),
long(lcblk->swapState),
int(clientBackBufferIndex),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
// this can happen when changing the size back and forth quickly
status_t err = NO_ERROR;
if (backbufferChanged) {
- err = reallocateBuffer(clientBackBufferIndex, width, height);
- }
- if (UNLIKELY(err != NO_ERROR)) {
- // couldn't reallocate the surface
- android_atomic_write(eInvalidSurface, &lcblk->swapState);
- memset(lcblk->surface+clientBackBufferIndex, 0, sizeof(surface_info_t));
+
+ LOGD_IF(DEBUG_RESIZE,
+ "resize (layer=%p), requested (%dx%d), "
+ "index=%d, (%dx%d), (%dx%d)",
+ this, int(width), int(height), int(clientBackBufferIndex),
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
+
+ err = mBuffers[clientBackBufferIndex].setSize(width, height);
+ if (UNLIKELY(err != NO_ERROR)) {
+ // This really should never happen
+ LOGE("resizing buffer %d to (%u,%u) failed [%08x] %s",
+ clientBackBufferIndex, width, height, err, strerror(err));
+ // couldn't reallocate the surface
+ android_atomic_write(eInvalidSurface, &lcblk->swapState);
+ }
}
return err;
}
@@ -457,15 +514,21 @@ Region Layer::post(uint32_t* previousSate, bool& recomputeVisibleRegions)
} while(android_atomic_cmpxchg(oldValue, newValue, &(lcblk->swapState)));
*previousSate = oldValue;
-
+
const int32_t index = (newValue & eIndex) ^ 1;
mFrontBufferIndex = index;
+ /* NOTE: it's safe to set this flag here because this is only touched
+ * from LayerBitmap::allocate(), which by construction cannot happen
+ * while we're in post().
+ */
+ lcblk->surface[index].flags &= ~surface_info_t::eBufferDirty;
+
// ... post the new front-buffer
Region dirty(lcblk->region + index);
- dirty.andSelf(frontBuffer().bounds());
+ dirty.andSelf(frontBuffer().getBounds());
- //LOGI("Did post oldValue=%08lx, newValue=%08lx, mFrontBufferIndex=%u\n",
+ //LOGD("Did post oldValue=%08lx, newValue=%08lx, mFrontBufferIndex=%u\n",
// oldValue, newValue, mFrontBufferIndex);
//dirty.dump("dirty");
@@ -476,8 +539,8 @@ Region Layer::post(uint32_t* previousSate, bool& recomputeVisibleRegions)
"index=%d, (%dx%d), (%dx%d)",
this, newValue,
int(1-index),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
// here, we just posted the surface and we have resolved
// the front/back buffer indices. The client is blocked, so
@@ -522,8 +585,8 @@ Region Layer::post(uint32_t* previousSate, bool& recomputeVisibleRegions)
Point Layer::getPhysicalSize() const
{
- const LayerBitmap& front(frontBuffer());
- return Point(front.width(), front.height());
+ sp<const Buffer> front(frontBuffer().getBuffer());
+ return Point(front->getWidth(), front->getHeight());
}
void Layer::unlockPageFlip(
@@ -561,6 +624,22 @@ void Layer::finishPageFlip()
mFlinger->scheduleBroadcast(client);
}
+// ---------------------------------------------------------------------------
+
+Layer::SurfaceLayer::SurfaceLayer(SurfaceID id, const sp<Layer>& owner)
+ : Surface(id, owner->getIdentity(), owner)
+{
+}
+
+sp<SurfaceBuffer> Layer::SurfaceLayer::getBuffer()
+{
+ sp<SurfaceBuffer> buffer = 0;
+ sp<Layer> owner(getOwner());
+ if (owner != 0) {
+ buffer = owner->peekBuffer();
+ }
+ return buffer;
+}
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/Layer.h b/libs/surfaceflinger/Layer.h
index 2867f2b..dc03d35 100644
--- a/libs/surfaceflinger/Layer.h
+++ b/libs/surfaceflinger/Layer.h
@@ -27,6 +27,11 @@
#include <pixelflinger/pixelflinger.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
#include "LayerBitmap.h"
#include "LayerBase.h"
#include "Transform.h"
@@ -42,6 +47,8 @@ class FreezeLock;
// ---------------------------------------------------------------------------
+const int NUM_BUFFERS = 2;
+
class Layer : public LayerBaseClient
{
public:
@@ -56,7 +63,7 @@ public:
virtual ~Layer();
inline PixelFormat pixelFormat() const {
- return frontBuffer().pixelFormat();
+ return frontBuffer().getPixelFormat();
}
status_t setBuffers( Client* client,
@@ -73,8 +80,7 @@ public:
virtual void finishPageFlip();
virtual bool needsBlending() const { return mNeedsBlending; }
virtual bool isSecure() const { return mSecure; }
- virtual GLuint getTextureName() const { return mTextureName; }
- virtual sp<Surface> getSurface() const;
+ virtual sp<Surface> createSurface() const;
const LayerBitmap& getBuffer(int i) const { return mBuffers[i]; }
LayerBitmap& getBuffer(int i) { return mBuffers[i]; }
@@ -96,21 +102,43 @@ private:
status_t resize(int32_t index, uint32_t w, uint32_t h, const char* what);
Region post(uint32_t* oldState, bool& recomputeVisibleRegions);
- status_t reallocateBuffer(int32_t index, uint32_t w, uint32_t h);
-
+ sp<SurfaceBuffer> peekBuffer();
+
+
+ class SurfaceLayer : public LayerBaseClient::Surface
+ {
+ public:
+ SurfaceLayer(SurfaceID id, const sp<Layer>& owner);
+
+ private:
+ virtual sp<SurfaceBuffer> getBuffer();
+
+ sp<Layer> getOwner() const {
+ return static_cast<Layer*>(Surface::getOwner().get());
+ }
+ };
+ friend class SurfaceLayer;
+
+ struct Texture {
+ Texture() : name(-1U), width(0), height(0), image(EGL_NO_IMAGE_KHR),
+ dirty(true) { }
+ GLuint name;
+ GLuint width;
+ GLuint height;
+ EGLImageKHR image;
+ bool dirty;
+ };
+
sp<Surface> mSurface;
bool mSecure;
- LayerBitmap mBuffers[2];
+ LayerBitmap mBuffers[NUM_BUFFERS];
+ Texture mTextures[NUM_BUFFERS];
int32_t mFrontBufferIndex;
bool mNeedsBlending;
bool mResizeTransactionDone;
Region mPostedDirtyRegion;
sp<FreezeLock> mFreezeLock;
-
- GLuint mTextureName;
- GLuint mTextureWidth;
- GLuint mTextureHeight;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp
index 0cf53f7..6da0bf7 100644
--- a/libs/surfaceflinger/LayerBase.cpp
+++ b/libs/surfaceflinger/LayerBase.cpp
@@ -14,14 +14,14 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/Log.h>
+#include <utils/IPCThreadState.h>
+#include <utils/IServiceManager.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
@@ -62,7 +62,6 @@ LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
mFlinger(flinger),
mTransformed(false),
mOrientation(0),
- mCanUseCopyBit(false),
mTransactionFlags(0),
mPremultipliedAlpha(true),
mIdentity(uint32_t(android_atomic_inc(&sIdentity))),
@@ -265,43 +264,6 @@ void LayerBase::validateVisibility(const Transform& planeTransform)
mTransformed = transformed;
mLeft = tr.tx();
mTop = tr.ty();
-
- // see if we can/should use 2D h/w with the new configuration
- mCanUseCopyBit = false;
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- if (copybit) {
- const int step = copybit->get(copybit, COPYBIT_ROTATION_STEP_DEG);
- const int scaleBits = copybit->get(copybit, COPYBIT_SCALING_FRAC_BITS);
- mCanUseCopyBit = true;
- if ((mOrientation < 0) && (step > 1)) {
- // arbitrary orientations not supported
- mCanUseCopyBit = false;
- } else if ((mOrientation > 0) && (step > 90)) {
- // 90 deg rotations not supported
- mCanUseCopyBit = false;
- } else if ((tr.getType() & SkMatrix::kScale_Mask) && (scaleBits < 12)) {
- // arbitrary scaling not supported
- mCanUseCopyBit = false;
- }
-#if HONOR_PREMULTIPLIED_ALPHA
- else if (needsBlending() && mPremultipliedAlpha) {
- // pre-multiplied alpha not supported
- mCanUseCopyBit = false;
- }
-#endif
- else {
- // here, we determined we can use copybit
- if (tr.getType() & SkMatrix::kScale_Mask) {
- // and we have scaling
- if (!transparentRegionScreen.isRect()) {
- // we punt because blending is cheap (h/w) and the region is
- // complex, which may causes artifacts when copying
- // scaled content
- transparentRegionScreen.clear();
- }
- }
- }
- }
}
void LayerBase::lockPageFlip(bool& recomputeVisibleRegions)
@@ -565,8 +527,7 @@ void LayerBase::loadTexture(const Region& dirty,
/*
* In OpenGL ES we can't specify a stride with glTexImage2D (however,
- * GL_UNPACK_ALIGNMENT is 4, which in essence allows a limited form of
- * stride).
+ * GL_UNPACK_ALIGNMENT is a limited form of stride).
* So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
* need to do something reasonable (here creating a bigger texture).
*
@@ -579,9 +540,11 @@ void LayerBase::loadTexture(const Region& dirty,
*
* This should never be a problem with POT textures
*/
-
- tw += (((t.stride - tw) * bytesPerPixel(t.format)) / 4);
-
+
+ int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format));
+ unpack = 1 << ((unpack > 3) ? 3 : unpack);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
+
/*
* round to POT if needed
*/
@@ -594,106 +557,78 @@ void LayerBase::loadTexture(const Region& dirty,
texture_h = 1 << (31 - clz(t.height));
if (texture_w < t.width) texture_w <<= 1;
if (texture_h < t.height) texture_h <<= 1;
- if (texture_w != tw || texture_h != th) {
- // we can't use DIRECT_TEXTURE since we changed the size
- // of the texture
- flags &= ~DisplayHardware::DIRECT_TEXTURE;
- }
}
-
- if (flags & DisplayHardware::DIRECT_TEXTURE) {
- // here we're guaranteed that texture_{w|h} == t{w|h}
- if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
- glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
- GL_RGB, tw, th, 0,
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t.data);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
- glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
- GL_RGBA, tw, th, 0,
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t.data);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
- glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
- GL_RGBA, tw, th, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, t.data);
- } else if (t.format == GGL_PIXEL_FORMAT_BGRA_8888) {
- // TODO: add GL_BGRA extension
- } else {
- // oops, we don't handle this format, try the regular path
- goto regular;
- }
- textureWidth = tw;
- textureHeight = th;
- } else {
+
regular:
- Rect bounds(dirty.bounds());
- GLvoid* data = 0;
- if (texture_w!=textureWidth || texture_h!=textureHeight) {
- // texture size changed, we need to create a new one
-
- if (!textureWidth || !textureHeight) {
- // this is the first time, load the whole texture
- if (texture_w==tw && texture_h==th) {
- // we can do it one pass
- data = t.data;
- } else {
- // we have to create the texture first because it
- // doesn't match the size of the buffer
- bounds.set(Rect(tw, th));
- }
- }
-
- if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGB, texture_w, texture_h, 0,
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGBA, texture_w, texture_h, 0,
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGBA, texture_w, texture_h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, data);
- } else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
- t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
- // just show the Y plane of YUV buffers
+ Rect bounds(dirty.bounds());
+ GLvoid* data = 0;
+ if (texture_w!=textureWidth || texture_h!=textureHeight) {
+ // texture size changed, we need to create a new one
+
+ if (!textureWidth || !textureHeight) {
+ // this is the first time, load the whole texture
+ if (texture_w==tw && texture_h==th) {
+ // we can do it one pass
data = t.data;
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_LUMINANCE, texture_w, texture_h, 0,
- GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
} else {
- // oops, we don't handle this format!
- LOGE("layer %p, texture=%d, using format %d, which is not "
- "supported by the GL", this, textureName, t.format);
- textureName = -1;
+ // we have to create the texture first because it
+ // doesn't match the size of the buffer
+ bounds.set(Rect(tw, th));
}
- textureWidth = texture_w;
- textureHeight = texture_h;
}
- if (!data && textureName>=0) {
- if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
- t.data + bounds.top*t.width*2);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
- t.data + bounds.top*t.width*2);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGBA, GL_UNSIGNED_BYTE,
- t.data + bounds.top*t.width*4);
- }
+
+ if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_RGB, texture_w, texture_h, 0,
+ GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
+ } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_RGBA, texture_w, texture_h, 0,
+ GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
+ } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_RGBA, texture_w, texture_h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, data);
+ } else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
+ t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
+ // just show the Y plane of YUV buffers
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_LUMINANCE, texture_w, texture_h, 0,
+ GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
+ } else {
+ // oops, we don't handle this format!
+ LOGE("layer %p, texture=%d, using format %d, which is not "
+ "supported by the GL", this, textureName, t.format);
+ textureName = -1;
+ }
+ textureWidth = texture_w;
+ textureHeight = texture_h;
+ }
+ if (!data && textureName>=0) {
+ if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
+ t.data + bounds.top*t.stride*2);
+ } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
+ t.data + bounds.top*t.stride*2);
+ } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_RGBA, GL_UNSIGNED_BYTE,
+ t.data + bounds.top*t.stride*4);
+ } else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
+ t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
+ // just show the Y plane of YUV buffers
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_LUMINANCE, GL_UNSIGNED_BYTE,
+ t.data + bounds.top*t.stride);
}
}
-}
-
-bool LayerBase::canUseCopybit() const
-{
- return mCanUseCopyBit;
}
// ---------------------------------------------------------------------------
@@ -704,9 +639,12 @@ LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
lcblk( c ? &(c->ctrlblk->layers[i]) : 0 ),
mIndex(i)
{
- if (client) {
- client->bindLayer(this, i);
+}
+void LayerBaseClient::onFirstRef()
+{
+ if (client) {
+ client->bindLayer(this, mIndex);
// Initialize this layer's control block
memset(this->lcblk, 0, sizeof(layer_cblk_t));
this->lcblk->identity = mIdentity;
@@ -729,11 +667,106 @@ int32_t LayerBaseClient::serverIndex() const {
return 0xFFFF0000 | mIndex;
}
-sp<LayerBaseClient::Surface> LayerBaseClient::getSurface() const
+sp<LayerBaseClient::Surface> LayerBaseClient::getSurface()
+{
+ sp<Surface> s;
+ Mutex::Autolock _l(mLock);
+ s = mClientSurface.promote();
+ if (s == 0) {
+ s = createSurface();
+ mClientSurface = s;
+ }
+ return s;
+}
+
+sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const
+{
+ return new Surface(clientIndex(), mIdentity,
+ const_cast<LayerBaseClient *>(this));
+}
+
+// ---------------------------------------------------------------------------
+
+LayerBaseClient::Surface::Surface(SurfaceID id, int identity,
+ const sp<LayerBaseClient>& owner)
+ : mToken(id), mIdentity(identity), mOwner(owner)
+{
+}
+
+
+LayerBaseClient::Surface::~Surface() {
+ // TODO: We now have a point here were we can clean-up the
+ // client's mess.
+ // This is also where surface id should be recycled.
+ //LOGD("Surface %d, heaps={%p, %p} destroyed",
+ // mId, mHeap[0].get(), mHeap[1].get());
+}
+
+sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const {
+ sp<LayerBaseClient> owner(mOwner.promote());
+ return owner;
+}
+
+
+void LayerBaseClient::Surface::getSurfaceData(
+ ISurfaceFlingerClient::surface_data_t* params) const
{
- return new Surface(clientIndex(), mIdentity);
+ params->token = mToken;
+ params->identity = mIdentity;
}
+status_t LayerBaseClient::Surface::onTransact(
+ uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
+{
+ switch (code) {
+ case REGISTER_BUFFERS:
+ case UNREGISTER_BUFFERS:
+ case CREATE_OVERLAY:
+ {
+ // codes that require permission check
+ IPCThreadState* ipc = IPCThreadState::self();
+ const int pid = ipc->getCallingPid();
+ const int self_pid = getpid();
+ if (LIKELY(pid != self_pid)) {
+ // we're called from a different process, do the real check
+ if (!checkCallingPermission(
+ String16("android.permission.ACCESS_SURFACE_FLINGER")))
+ {
+ const int uid = ipc->getCallingUid();
+ LOGE("Permission Denial: "
+ "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
+ return PERMISSION_DENIED;
+ }
+ }
+ }
+ }
+ return BnSurface::onTransact(code, data, reply, flags);
+}
+
+sp<SurfaceBuffer> LayerBaseClient::Surface::getBuffer()
+{
+ return NULL;
+}
+
+status_t LayerBaseClient::Surface::registerBuffers(
+ const ISurface::BufferHeap& buffers)
+{
+ return INVALID_OPERATION;
+}
+
+void LayerBaseClient::Surface::postBuffer(ssize_t offset)
+{
+}
+
+void LayerBaseClient::Surface::unregisterBuffers()
+{
+}
+
+sp<OverlayRef> LayerBaseClient::Surface::createOverlay(
+ uint32_t w, uint32_t h, int32_t format)
+{
+ return NULL;
+};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBase.h b/libs/surfaceflinger/LayerBase.h
index a020f44..2a4e133 100644
--- a/libs/surfaceflinger/LayerBase.h
+++ b/libs/surfaceflinger/LayerBase.h
@@ -22,6 +22,8 @@
#include <private/ui/LayerState.h>
+#include <utils/RefBase.h>
+
#include <ui/Region.h>
#include <ui/Overlay.h>
@@ -37,10 +39,11 @@ class SurfaceFlinger;
class DisplayHardware;
class GraphicPlane;
class Client;
+class SurfaceBuffer;
// ---------------------------------------------------------------------------
-class LayerBase
+class LayerBase : public RefBase
{
// poor man's dynamic_cast below
template<typename T>
@@ -72,7 +75,6 @@ public:
static Vector<GLuint> deletedTextures;
LayerBase(SurfaceFlinger* flinger, DisplayID display);
- virtual ~LayerBase();
DisplayID dpy;
mutable bool contentDirty;
@@ -215,7 +217,9 @@ public:
inline const State& currentState() const { return mCurrentState; }
inline State& currentState() { return mCurrentState; }
- static int compareCurrentStateZ(LayerBase*const* layerA, LayerBase*const* layerB) {
+ static int compareCurrentStateZ(
+ sp<LayerBase> const * layerA,
+ sp<LayerBase> const * layerB) {
return layerA[0]->currentState().z - layerB[0]->currentState().z;
}
@@ -240,8 +244,6 @@ protected:
GLint textureName, const GGLSurface& t,
GLuint& textureWidth, GLuint& textureHeight) const;
- bool canUseCopybit() const;
-
SurfaceFlinger* mFlinger;
uint32_t mFlags;
@@ -250,7 +252,6 @@ protected:
int32_t mOrientation;
GLfixed mVertices[4][2];
Rect mTransformedBounds;
- bool mCanUseCopyBit;
int mLeft;
int mTop;
@@ -269,9 +270,13 @@ protected:
volatile int32_t mInvalidate;
+protected:
+ virtual ~LayerBase();
+
private:
- void validateTexture(GLint textureName) const;
- static int32_t sIdentity;
+ LayerBase(const LayerBase& rhs);
+ void validateTexture(GLint textureName) const;
+ static int32_t sIdentity;
};
@@ -289,64 +294,55 @@ public:
LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
Client* client, int32_t i);
virtual ~LayerBaseClient();
-
+ virtual void onFirstRef();
Client* const client;
layer_cblk_t* const lcblk;
+ inline uint32_t getIdentity() const { return mIdentity; }
inline int32_t clientIndex() const { return mIndex; }
int32_t serverIndex() const;
- virtual sp<Surface> getSurface() const;
- uint32_t getIdentity() const { return mIdentity; }
+ sp<Surface> getSurface();
+ virtual sp<Surface> createSurface() const;
+
class Surface : public BnSurface
{
public:
- Surface(SurfaceID id, int identity) {
- mParams.token = id;
- mParams.identity = identity;
- }
- Surface(SurfaceID id,
- const sp<IMemoryHeap>& heap0,
- const sp<IMemoryHeap>& heap1,
- int identity)
- {
- mParams.token = id;
- mParams.identity = identity;
- mParams.heap[0] = heap0;
- mParams.heap[1] = heap1;
- }
- virtual ~Surface() {
- // TODO: We now have a point here were we can clean-up the
- // client's mess.
- // This is also where surface id should be recycled.
- //LOGD("Surface %d, heaps={%p, %p} destroyed",
- // mId, mHeap[0].get(), mHeap[1].get());
- }
-
+
virtual void getSurfaceData(
- ISurfaceFlingerClient::surface_data_t* params) const {
- *params = mParams;
- }
-
- virtual status_t registerBuffers(const ISurface::BufferHeap& buffers)
- { return INVALID_OPERATION; }
- virtual void postBuffer(ssize_t offset) { }
- virtual void unregisterBuffers() { };
- virtual sp<OverlayRef> createOverlay(
- uint32_t w, uint32_t h, int32_t format) {
- return NULL;
- };
+ ISurfaceFlingerClient::surface_data_t* params) const;
+
+ protected:
+ Surface(SurfaceID id, int identity, const sp<LayerBaseClient>& owner);
+ virtual ~Surface();
+ virtual status_t onTransact(uint32_t code, const Parcel& data,
+ Parcel* reply, uint32_t flags);
+ sp<LayerBaseClient> getOwner() const;
+
+ private:
+ virtual sp<SurfaceBuffer> getBuffer();
+ virtual status_t registerBuffers(const ISurface::BufferHeap& buffers);
+ virtual void postBuffer(ssize_t offset);
+ virtual void unregisterBuffers();
+ virtual sp<OverlayRef> createOverlay(uint32_t w, uint32_t h,
+ int32_t format);
private:
- ISurfaceFlingerClient::surface_data_t mParams;
+ friend class LayerBaseClient;
+ int32_t mToken;
+ int32_t mIdentity;
+ wp<LayerBaseClient> mOwner;
};
-private:
- int32_t mIndex;
+ friend class Surface;
+private:
+ int32_t mIndex;
+ mutable Mutex mLock;
+ mutable wp<Surface> mClientSurface;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBitmap.cpp b/libs/surfaceflinger/LayerBitmap.cpp
index e844350..d633a2d 100644
--- a/libs/surfaceflinger/LayerBitmap.cpp
+++ b/libs/surfaceflinger/LayerBitmap.cpp
@@ -14,170 +14,204 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
-#include <cutils/memory.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/MemoryDealer.h>
+#include <utils/MemoryBase.h>
#include <utils/IMemory.h>
+
#include <ui/PixelFormat.h>
+#include <ui/Surface.h>
#include <pixelflinger/pixelflinger.h>
+#include "BufferAllocator.h"
#include "LayerBitmap.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
namespace android {
-// ---------------------------------------------------------------------------
+// ===========================================================================
+// Buffer and implementation of android_native_buffer_t
+// ===========================================================================
-LayerBitmap::LayerBitmap()
- : mAllocFlags(0), mOffset(0), mSize(-1U), mAlignment(2)
+Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
+ : SurfaceBuffer(), mInitCheck(NO_INIT), mFlags(flags),
+ mVStride(0)
{
- memset(&mSurface, 0, sizeof(mSurface));
+ this->format = format;
+ if (w>0 && h>0) {
+ mInitCheck = initSize(w, h);
+ }
}
-LayerBitmap::~LayerBitmap()
+Buffer::~Buffer()
{
- mSurface.data = 0;
+ if (handle) {
+ BufferAllocator& allocator = BufferAllocator::get();
+ if (usage & BufferAllocator::USAGE_SW_READ_MASK) {
+ allocator.unmap(handle);
+ }
+ allocator.free(handle);
+ }
}
-status_t LayerBitmap::init(const sp<MemoryDealer>& allocator)
-{
- if (mAllocator != NULL)
- return BAD_VALUE;
- mAllocator = allocator;
- return NO_ERROR;
+status_t Buffer::initCheck() const {
+ return mInitCheck;
}
-status_t LayerBitmap::setBits(uint32_t w, uint32_t h, uint32_t alignment,
- PixelFormat format, uint32_t flags)
+android_native_buffer_t* Buffer::getNativeBuffer() const
{
- const sp<MemoryDealer>& allocator(mAllocator);
- if (allocator == NULL)
- return NO_INIT;
-
- if (UNLIKELY(w == mSurface.width && h == mSurface.height &&
- format == mSurface.format))
- { // same format and size, do nothing.
- return NO_ERROR;
- }
-
- PixelFormatInfo info;
- getPixelFormatInfo(format, &info);
-
- uint32_t allocFlags = MemoryDealer::PAGE_ALIGNED;
- const uint32_t align = 4; // must match GL_UNPACK_ALIGNMENT
- const uint32_t Bpp = info.bytesPerPixel;
- uint32_t stride = (w + (alignment-1)) & ~(alignment-1);
- stride = ((stride * Bpp + (align-1)) & ~(align-1)) / Bpp;
- size_t size = info.getScanlineSize(stride) * h;
- if (allocFlags & MemoryDealer::PAGE_ALIGNED) {
- size_t pagesize = getpagesize();
- size = (size + (pagesize-1)) & ~(pagesize-1);
- }
+ return static_cast<android_native_buffer_t*>(const_cast<Buffer*>(this));
+}
- /* FIXME: we should be able to have a h/v stride because the user of the
- * surface might have stride limitation (for instance h/w codecs often do)
+status_t Buffer::initSize(uint32_t w, uint32_t h)
+{
+ status_t err = NO_ERROR;
+
+ BufferAllocator& allocator = BufferAllocator::get();
+
+ /*
+ * buffers used for software rendering, but h/w composition
+ * are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
+ *
+ * buffers used for h/w rendering and h/w composition
+ * are allocated with HW_RENDER | HW_TEXTURE
+ *
+ * buffers used with h/w rendering and either NPOT or no egl_image_ext
+ * are allocated with SW_READ_RARELY | HW_RENDER
+ *
*/
- int32_t vstride = 0;
-
- mAlignment = alignment;
- mAllocFlags = allocFlags;
- mOffset = 0;
- if (mSize != size) {
- // would be nice to have a reallocate() api
- mBitsMemory.clear(); // free-memory
- mBitsMemory = allocator->allocate(size, allocFlags);
- mSize = size;
+
+ if (mFlags & Buffer::SECURE) {
+ // secure buffer, don't store it into the GPU
+ usage = BufferAllocator::USAGE_SW_READ_OFTEN |
+ BufferAllocator::USAGE_SW_WRITE_OFTEN;
} else {
- // don't erase memory if we didn't have to reallocate
- flags &= ~SECURE_BITS;
- }
- if (mBitsMemory != 0) {
- mOffset = mBitsMemory->offset();
- mSurface.data = static_cast<GGLubyte*>(mBitsMemory->pointer());
- mSurface.version = sizeof(GGLSurface);
- mSurface.width = w;
- mSurface.height = h;
- mSurface.stride = stride;
- mSurface.vstride = vstride;
- mSurface.format = format;
- if (flags & SECURE_BITS)
- clear();
+ if (mFlags & Buffer::GPU) {
+ // the client wants to do GL rendering
+ usage = BufferAllocator::USAGE_HW_RENDER |
+ BufferAllocator::USAGE_HW_TEXTURE;
+ } else {
+ // software rendering-client, h/w composition
+ usage = BufferAllocator::USAGE_SW_READ_OFTEN |
+ BufferAllocator::USAGE_SW_WRITE_OFTEN |
+ BufferAllocator::USAGE_HW_TEXTURE;
+ }
}
- if (mBitsMemory==0 || mSurface.data==0) {
- LOGE("not enough memory for layer bitmap size=%u", size);
- allocator->dump("LayerBitmap");
- mSurface.data = 0;
- mSize = -1U;
- return NO_MEMORY;
+ err = allocator.alloc(w, h, format, usage, &handle, &stride);
+
+ if (err == NO_ERROR) {
+ if (usage & BufferAllocator::USAGE_SW_READ_MASK) {
+ err = allocator.map(handle, &bits);
+ }
+ if (err == NO_ERROR) {
+ width = w;
+ height = h;
+ mVStride = 0;
+ }
}
- return NO_ERROR;
+
+ return err;
}
-void LayerBitmap::clear()
+status_t Buffer::getBitmapSurface(copybit_image_t* img) const
{
- // NOTE: this memset should not be necessary, at least for
- // opaque surface. However, for security reasons it's better to keep it
- // (in the case of pmem, it's possible that the memory contains old
- // data)
- if (mSurface.data) {
- memset(mSurface.data, 0, mSize);
- //if (bytesPerPixel(mSurface.format) == 4) {
- // android_memset32((uint32_t*)mSurface.data, 0xFF0000FF, mSize);
- //} else {
- // android_memset16((uint16_t*)mSurface.data, 0xF800, mSize);
- //}
- }
+ img->w = stride ?: width;
+ img->h = mVStride ?: height;
+ img->format = format;
+
+ // FIXME: this should use a native_handle
+ img->offset = 0;
+ img->base = bits;
+ img->fd = getHandle()->data[0];
+
+ return NO_ERROR;
}
-status_t LayerBitmap::getInfo(surface_info_t* info) const
+status_t Buffer::getBitmapSurface(GGLSurface* sur) const
{
- if (mSurface.data == 0) {
- memset(info, 0, sizeof(surface_info_t));
- info->bits_offset = NO_MEMORY;
- return NO_MEMORY;
- }
- info->w = uint16_t(width());
- info->h = uint16_t(height());
- info->stride= uint16_t(stride());
- info->bpr = uint16_t(stride() * bytesPerPixel(pixelFormat()));
- info->format= uint8_t(pixelFormat());
- info->flags = surface_info_t::eBufferDirty;
- info->bits_offset = ssize_t(mOffset);
+ sur->version = sizeof(GGLSurface);
+ sur->width = width;
+ sur->height = height;
+ sur->stride = stride;
+ sur->format = format;
+ sur->vstride = mVStride;
+ sur->data = static_cast<GGLubyte*>(bits);
return NO_ERROR;
}
-status_t LayerBitmap::resize(uint32_t w, uint32_t h)
+// ===========================================================================
+// LayerBitmap
+// ===========================================================================
+
+
+LayerBitmap::LayerBitmap()
+ : mInfo(0), mWidth(0), mHeight(0)
{
- int err = setBits(w, h, mAlignment, pixelFormat(), SECURE_BITS);
- return err;
}
-size_t LayerBitmap::size() const
+LayerBitmap::~LayerBitmap()
{
- return mSize;
}
-void LayerBitmap::getBitmapSurface(copybit_image_t* img) const
+status_t LayerBitmap::init(surface_info_t* info,
+ uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
{
- const sp<IMemoryHeap>& mh(getAllocator()->getMemoryHeap());
- void* sbase = mh->base();
- const GGLSurface& t(surface());
- img->w = t.stride ?: t.width;
- img->h = t.vstride ?: t.height;
- img->format = t.format;
- img->offset = intptr_t(t.data) - intptr_t(sbase);
- img->base = sbase;
- img->fd = mh->heapID();
+ if (info == NULL)
+ return BAD_VALUE;
+
+ mFormat = format;
+ mFlags = flags;
+ mWidth = w;
+ mHeight = h;
+
+ mInfo = info;
+ memset(info, 0, sizeof(surface_info_t));
+ info->flags = surface_info_t::eNeedNewBuffer;
+
+ // init the buffer, but don't trigger an allocation
+ mBuffer = new Buffer(0, 0, format, flags);
+ return NO_ERROR;
+}
+
+status_t LayerBitmap::setSize(uint32_t w, uint32_t h)
+{
+ Mutex::Autolock _l(mLock);
+ if ((w != mWidth) || (h != mHeight)) {
+ mWidth = w;
+ mHeight = h;
+ // this will signal the client that it needs to asks us for a new buffer
+ mInfo->flags = surface_info_t::eNeedNewBuffer;
+ }
+ return NO_ERROR;
+}
+
+sp<Buffer> LayerBitmap::allocate()
+{
+ Mutex::Autolock _l(mLock);
+ sp<Buffer> buffer(mBuffer);
+ const uint32_t w = mWidth;
+ const uint32_t h = mHeight;
+ if (w != buffer->getWidth() || h != buffer->getHeight()) {
+ surface_info_t* info = mInfo;
+ buffer = new Buffer(w, h, mFormat, mFlags);
+ status_t err = buffer->initCheck();
+ if (LIKELY(err == NO_ERROR)) {
+ info->flags = surface_info_t::eBufferDirty;
+ info->status = NO_ERROR;
+ } else {
+ memset(info, 0, sizeof(surface_info_t));
+ info->status = NO_MEMORY;
+ }
+ mBuffer = buffer;
+ }
+ return buffer;
}
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBitmap.h b/libs/surfaceflinger/LayerBitmap.h
index 9ad64c4..d1f7802 100644
--- a/libs/surfaceflinger/LayerBitmap.h
+++ b/libs/surfaceflinger/LayerBitmap.h
@@ -20,63 +20,117 @@
#include <stdint.h>
#include <sys/types.h>
+#include <hardware/gralloc.h>
+
#include <utils/Atomic.h>
+
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
-#include <private/ui/SharedState.h>
+#include <ui/Surface.h>
+
+#include <EGL/android_natives.h>
+
#include <pixelflinger/pixelflinger.h>
+#include <private/ui/SharedState.h>
+
+
class copybit_image_t;
+struct android_native_buffer_t;
namespace android {
// ---------------------------------------------------------------------------
-
class IMemory;
class MemoryDealer;
class LayerBitmap;
-// ---------------------------------------------------------------------------
+// ===========================================================================
+// Buffer
+// ===========================================================================
-class LayerBitmap
+class NativeBuffer;
+
+class Buffer : public SurfaceBuffer
{
public:
-
enum {
- // erase memory to ensure security when necessary
- SECURE_BITS = 0x00000001
+ DONT_CLEAR = 0x00000001,
+ GPU = 0x00000002,
+ SECURE = 0x00000004
};
- LayerBitmap();
- ~LayerBitmap();
- status_t init(const sp<MemoryDealer>& allocator);
+ // creates w * h buffer
+ Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags = 0);
+
+ // return status
+ status_t initCheck() const;
+
+ uint32_t getWidth() const { return width; }
+ uint32_t getHeight() const { return height; }
+ uint32_t getStride() const { return stride; }
+ uint32_t getUsage() const { return usage; }
+ PixelFormat getPixelFormat() const { return format; }
+ Rect getBounds() const { return Rect(width, height); }
+
+ status_t getBitmapSurface(copybit_image_t* img) const;
+ status_t getBitmapSurface(GGLSurface* surface) const;
+
+ android_native_buffer_t* getNativeBuffer() const;
+
+private:
+ friend class LightRefBase<Buffer>;
+ Buffer(const Buffer& rhs);
+ ~Buffer();
+ Buffer& operator = (const Buffer& rhs);
+ const Buffer& operator = (const Buffer& rhs) const;
+
+ status_t initSize(uint32_t w, uint32_t h);
+
+ ssize_t mInitCheck;
+ uint32_t mFlags;
+ uint32_t mVStride;
+};
+
+// ===========================================================================
+// LayerBitmap
+// ===========================================================================
+
+class LayerBitmap
+{
+public:
+ enum {
+ DONT_CLEAR = Buffer::DONT_CLEAR,
+ GPU = Buffer::GPU,
+ SECURE = Buffer::SECURE
+ };
+ LayerBitmap();
+ ~LayerBitmap();
- status_t setBits(uint32_t w, uint32_t h, uint32_t alignment,
- PixelFormat format, uint32_t flags = 0);
- void clear();
+ status_t init(surface_info_t* info,
+ uint32_t w, uint32_t h, PixelFormat format, uint32_t flags = 0);
- status_t getInfo(surface_info_t* info) const;
- status_t resize(uint32_t w, uint32_t h);
+ status_t setSize(uint32_t w, uint32_t h);
- const GGLSurface& surface() const { return mSurface; }
- Rect bounds() const { return Rect(width(), height()); }
- uint32_t width() const { return surface().width; }
- uint32_t height() const { return surface().height; }
- uint32_t stride() const { return surface().stride; }
- PixelFormat pixelFormat() const { return surface().format; }
- void* serverBits() const { return surface().data; }
- size_t size() const;
- const sp<MemoryDealer>& getAllocator() const { return mAllocator; }
- void getBitmapSurface(copybit_image_t* img) const;
+ sp<Buffer> allocate();
+ sp<const Buffer> getBuffer() const { return mBuffer; }
+ sp<Buffer> getBuffer() { return mBuffer; }
+
+ uint32_t getWidth() const { return mWidth; }
+ uint32_t getHeight() const { return mHeight; }
+ PixelFormat getPixelFormat() const { return mBuffer->getPixelFormat(); }
+ Rect getBounds() const { return mBuffer->getBounds(); }
+
private:
- sp<MemoryDealer> mAllocator;
- sp<IMemory> mBitsMemory;
- uint32_t mAllocFlags;
- ssize_t mOffset;
- GGLSurface mSurface;
- size_t mSize;
- uint32_t mAlignment;
+ surface_info_t* mInfo;
+ sp<Buffer> mBuffer;
+ uint32_t mWidth;
+ uint32_t mHeight;
+ PixelFormat mFormat;
+ uint32_t mFlags;
+ // protects setSize() and allocate()
+ mutable Mutex mLock;
};
}; // namespace android
diff --git a/libs/surfaceflinger/LayerBlur.cpp b/libs/surfaceflinger/LayerBlur.cpp
index d3e456f..54d5c52 100644
--- a/libs/surfaceflinger/LayerBlur.cpp
+++ b/libs/surfaceflinger/LayerBlur.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index 00fab70..f22ff59 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <math.h>
@@ -25,15 +23,10 @@
#include <utils/Log.h>
#include <utils/StopWatch.h>
-#include <utils/IPCThreadState.h>
-#include <utils/IServiceManager.h>
-
#include <ui/PixelFormat.h>
-#include <ui/EGLDisplaySurface.h>
#include "LayerBuffer.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
@@ -55,30 +48,12 @@ LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
LayerBuffer::~LayerBuffer()
{
- sp<SurfaceBuffer> s(getClientSurface());
- if (s != 0) {
- s->disown();
- mClientSurface.clear();
- }
-}
-
-sp<LayerBuffer::SurfaceBuffer> LayerBuffer::getClientSurface() const
-{
- Mutex::Autolock _l(mLock);
- return mClientSurface.promote();
}
-sp<LayerBaseClient::Surface> LayerBuffer::getSurface() const
+sp<LayerBaseClient::Surface> LayerBuffer::createSurface() const
{
- sp<SurfaceBuffer> s;
- Mutex::Autolock _l(mLock);
- s = mClientSurface.promote();
- if (s == 0) {
- s = new SurfaceBuffer(clientIndex(),
+ return new SurfaceBuffer(clientIndex(),
const_cast<LayerBuffer *>(this));
- mClientSurface = s;
- }
- return s;
}
bool LayerBuffer::needsBlending() const {
@@ -192,82 +167,49 @@ sp<LayerBuffer::Source> LayerBuffer::clearSource() {
// LayerBuffer::SurfaceBuffer
// ============================================================================
-LayerBuffer::SurfaceBuffer::SurfaceBuffer(SurfaceID id, LayerBuffer* owner)
-: LayerBaseClient::Surface(id, owner->getIdentity()), mOwner(owner)
+LayerBuffer::SurfaceBuffer::SurfaceBuffer(SurfaceID id,
+ const sp<LayerBuffer>& owner)
+ : LayerBaseClient::Surface(id, owner->getIdentity(), owner)
{
}
LayerBuffer::SurfaceBuffer::~SurfaceBuffer()
{
unregisterBuffers();
- mOwner = 0;
-}
-
-status_t LayerBuffer::SurfaceBuffer::onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
-{
- switch (code) {
- case REGISTER_BUFFERS:
- case UNREGISTER_BUFFERS:
- case CREATE_OVERLAY:
- {
- // codes that require permission check
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- const int self_pid = getpid();
- if (LIKELY(pid != self_pid)) {
- // we're called from a different process, do the real check
- if (!checkCallingPermission(
- String16("android.permission.ACCESS_SURFACE_FLINGER")))
- {
- const int uid = ipc->getCallingUid();
- LOGE("Permission Denial: "
- "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
- return PERMISSION_DENIED;
- }
- }
- }
- }
- return LayerBaseClient::Surface::onTransact(code, data, reply, flags);
}
-status_t LayerBuffer::SurfaceBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
+status_t LayerBuffer::SurfaceBuffer::registerBuffers(
+ const ISurface::BufferHeap& buffers)
{
- LayerBuffer* owner(getOwner());
- if (owner)
+ sp<LayerBuffer> owner(getOwner());
+ if (owner != 0)
return owner->registerBuffers(buffers);
return NO_INIT;
}
void LayerBuffer::SurfaceBuffer::postBuffer(ssize_t offset)
{
- LayerBuffer* owner(getOwner());
- if (owner)
+ sp<LayerBuffer> owner(getOwner());
+ if (owner != 0)
owner->postBuffer(offset);
}
void LayerBuffer::SurfaceBuffer::unregisterBuffers()
{
- LayerBuffer* owner(getOwner());
- if (owner)
+ sp<LayerBuffer> owner(getOwner());
+ if (owner != 0)
owner->unregisterBuffers();
}
sp<OverlayRef> LayerBuffer::SurfaceBuffer::createOverlay(
uint32_t w, uint32_t h, int32_t format) {
sp<OverlayRef> result;
- LayerBuffer* owner(getOwner());
- if (owner)
+ sp<LayerBuffer> owner(getOwner());
+ if (owner != 0)
result = owner->createOverlay(w, h, format);
return result;
}
-void LayerBuffer::SurfaceBuffer::disown()
-{
- Mutex::Autolock _l(mLock);
- mOwner = 0;
-}
-
// ============================================================================
// LayerBuffer::Buffer
// ============================================================================
@@ -437,115 +379,27 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
status_t err = NO_ERROR;
NativeBuffer src(buffer->getBuffer());
const Rect& transformedBounds = mLayer.getTransformedBounds();
- const int can_use_copybit = mLayer.canUseCopybit();
-
- if (can_use_copybit) {
- const int src_width = src.crop.r - src.crop.l;
- const int src_height = src.crop.b - src.crop.t;
- int W = transformedBounds.width();
- int H = transformedBounds.height();
- if (mLayer.getOrientation() & Transform::ROT_90) {
- int t(W); W=H; H=t;
- }
-
- /* With LayerBuffer, it is likely that we'll have to rescale the
- * surface, because this is often used for video playback or
- * camera-preview. Since we want these operation as fast as possible
- * we make sure we can use the 2D H/W even if it doesn't support
- * the requested scale factor, in which case we perform the scaling
- * in several passes. */
-
- copybit_device_t* copybit = mLayer.mFlinger->getBlitEngine();
- const float min = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
- const float mag = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
-
- float xscale = 1.0f;
- if (src_width > W*min) xscale = 1.0f / min;
- else if (src_width*mag < W) xscale = mag;
-
- float yscale = 1.0f;
- if (src_height > H*min) yscale = 1.0f / min;
- else if (src_height*mag < H) yscale = mag;
-
- if (UNLIKELY(xscale!=1.0f || yscale!=1.0f)) {
- if (UNLIKELY(mTemporaryDealer == 0)) {
- // allocate a memory-dealer for this the first time
- mTemporaryDealer = mLayer.mFlinger->getSurfaceHeapManager()
- ->createHeap(ISurfaceComposer::eHardware);
- mTempBitmap.init(mTemporaryDealer);
- }
-
- const int tmp_w = floorf(src_width * xscale);
- const int tmp_h = floorf(src_height * yscale);
- err = mTempBitmap.setBits(tmp_w, tmp_h, 1, src.img.format);
-
- if (LIKELY(err == NO_ERROR)) {
- NativeBuffer tmp;
- mTempBitmap.getBitmapSurface(&tmp.img);
- tmp.crop.l = 0;
- tmp.crop.t = 0;
- tmp.crop.r = tmp.img.w;
- tmp.crop.b = tmp.img.h;
-
- region_iterator tmp_it(Region(Rect(tmp.crop.r, tmp.crop.b)));
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
- err = copybit->stretch(copybit,
- &tmp.img, &src.img, &tmp.crop, &src.crop, &tmp_it);
- src = tmp;
- }
- }
-
- const DisplayHardware& hw(mLayer.graphicPlane(0).displayHardware());
- copybit_image_t dst;
- hw.getDisplaySurface(&dst);
- const copybit_rect_t& drect
- = reinterpret_cast<const copybit_rect_t&>(transformedBounds);
- const State& s(mLayer.drawingState());
- region_iterator it(clip);
-
- // pick the right orientation for this buffer
- int orientation = mLayer.getOrientation();
- if (UNLIKELY(mBufferHeap.transform)) {
- Transform rot90;
- GraphicPlane::orientationToTransfrom(
- ISurfaceComposer::eOrientation90, 0, 0, &rot90);
- const Transform& planeTransform(mLayer.graphicPlane(0).transform());
- const Layer::State& s(mLayer.drawingState());
- Transform tr(planeTransform * s.transform * rot90);
- orientation = tr.getOrientation();
- }
-
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, orientation);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
-
- err = copybit->stretch(copybit,
- &dst, &src.img, &drect, &src.crop, &it);
- if (err != NO_ERROR) {
- LOGE("copybit failed (%s)", strerror(err));
- }
- }
- if (!can_use_copybit || err) {
- if (UNLIKELY(mTextureName == -1LU)) {
- mTextureName = mLayer.createTexture();
- }
- GLuint w = 0;
- GLuint h = 0;
- GGLSurface t;
- t.version = sizeof(GGLSurface);
- t.width = src.crop.r;
- t.height = src.crop.b;
- t.stride = src.img.w;
- t.vstride= src.img.h;
- t.format = src.img.format;
- t.data = (GGLubyte*)(intptr_t(src.img.base) + src.img.offset);
- const Region dirty(Rect(t.width, t.height));
- mLayer.loadTexture(dirty, mTextureName, t, w, h);
- mLayer.drawWithOpenGL(clip, mTextureName, t, mBufferHeap.transform);
+ // FIXME: We should model this after the overlay stuff
+
+ if (UNLIKELY(mTextureName == -1LU)) {
+ mTextureName = mLayer.createTexture();
}
+ GLuint w = 0;
+ GLuint h = 0;
+ GGLSurface t;
+ t.version = sizeof(GGLSurface);
+ t.width = src.crop.r;
+ t.height = src.crop.b;
+ t.stride = src.img.w;
+ t.vstride= src.img.h;
+ t.format = src.img.format;
+ t.data = (GGLubyte*)(intptr_t(src.img.base) + src.img.offset);
+ const Region dirty(Rect(t.width, t.height));
+
+ // FIXME: Use EGLImage extension for this
+ mLayer.loadTexture(dirty, mTextureName, t, w, h);
+ mLayer.drawWithOpenGL(clip, mTextureName, t, mBufferHeap.transform);
}
diff --git a/libs/surfaceflinger/LayerBuffer.h b/libs/surfaceflinger/LayerBuffer.h
index 2dc77f1..2d44121 100644
--- a/libs/surfaceflinger/LayerBuffer.h
+++ b/libs/surfaceflinger/LayerBuffer.h
@@ -22,7 +22,6 @@
#include <utils/IMemory.h>
#include <private/ui/LayerState.h>
-#include <EGL/eglnatives.h>
#include "LayerBase.h"
#include "LayerBitmap.h"
@@ -64,7 +63,7 @@ public:
virtual bool needsBlending() const;
- virtual sp<LayerBaseClient::Surface> getSurface() const;
+ virtual sp<LayerBaseClient::Surface> createSurface() const;
virtual void onDraw(const Region& clip) const;
virtual uint32_t doTransaction(uint32_t flags);
virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
@@ -126,8 +125,7 @@ private:
status_t mStatus;
ISurface::BufferHeap mBufferHeap;
size_t mBufferSize;
- mutable sp<MemoryDealer> mTemporaryDealer;
- mutable LayerBitmap mTempBitmap;
+ mutable sp<android::Buffer> mTempBitmap;
mutable GLuint mTextureName;
};
@@ -179,23 +177,19 @@ private:
class SurfaceBuffer : public LayerBaseClient::Surface
{
public:
- SurfaceBuffer(SurfaceID id, LayerBuffer* owner);
+ SurfaceBuffer(SurfaceID id, const sp<LayerBuffer>& owner);
virtual ~SurfaceBuffer();
- virtual status_t onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
+
virtual status_t registerBuffers(const ISurface::BufferHeap& buffers);
virtual void postBuffer(ssize_t offset);
virtual void unregisterBuffers();
+
virtual sp<OverlayRef> createOverlay(
uint32_t w, uint32_t h, int32_t format);
- void disown();
private:
- LayerBuffer* getOwner() const {
- Mutex::Autolock _l(mLock);
- return mOwner;
+ sp<LayerBuffer> getOwner() const {
+ return static_cast<LayerBuffer*>(Surface::getOwner().get());
}
- mutable Mutex mLock;
- LayerBuffer* mOwner;
};
friend class SurfaceFlinger;
@@ -203,10 +197,8 @@ private:
mutable Mutex mLock;
sp<Source> mSource;
-
bool mInvalidate;
bool mNeedsBlending;
- mutable wp<SurfaceBuffer> mClientSurface;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerDim.cpp b/libs/surfaceflinger/LayerDim.cpp
index 0c347cc..f2519c4 100644
--- a/libs/surfaceflinger/LayerDim.cpp
+++ b/libs/surfaceflinger/LayerDim.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
@@ -25,7 +23,6 @@
#include "LayerDim.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
namespace android {
@@ -33,8 +30,6 @@ namespace android {
const uint32_t LayerDim::typeInfo = LayerBaseClient::typeInfo | 0x10;
const char* const LayerDim::typeID = "LayerDim";
-sp<MemoryDealer> LayerDim::mDimmerDealer;
-LayerBitmap LayerDim::mDimmerBitmap;
// ---------------------------------------------------------------------------
@@ -46,14 +41,6 @@ LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display,
void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
{
- // must only be called once.
- mDimmerDealer = flinger->getSurfaceHeapManager()
- ->createHeap(ISurfaceComposer::eHardware);
- if (mDimmerDealer != 0) {
- mDimmerBitmap.init(mDimmerDealer);
- mDimmerBitmap.setBits(w, h, 1, PIXEL_FORMAT_RGB_565);
- mDimmerBitmap.clear();
- }
}
LayerDim::~LayerDim()
@@ -62,48 +49,25 @@ LayerDim::~LayerDim()
void LayerDim::onDraw(const Region& clip) const
{
+ // FIXME: on some h/w (like msm7K, it will be faster to use a texture)
+
const State& s(drawingState());
-
Region::iterator iterator(clip);
if (s.alpha>0 && iterator) {
const DisplayHardware& hw(graphicPlane(0).displayHardware());
-
- status_t err = NO_ERROR;
- const int can_use_copybit = canUseCopybit();
- if (can_use_copybit) {
- // StopWatch watch("copybit");
- copybit_image_t dst;
- hw.getDisplaySurface(&dst);
- const copybit_rect_t& drect
- = reinterpret_cast<const copybit_rect_t&>(mTransformedBounds);
-
- copybit_image_t src;
- mDimmerBitmap.getBitmapSurface(&src);
- const copybit_rect_t& srect(drect);
-
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
- region_iterator it(clip);
- err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
- }
-
- if (!can_use_copybit || err) {
- const GGLfixed alpha = (s.alpha << 16)/255;
- const uint32_t fbHeight = hw.getHeight();
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_DITHER);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glColor4x(0, 0, 0, alpha);
- glVertexPointer(2, GL_FIXED, 0, mVertices);
- Rect r;
- while (iterator.iterate(&r)) {
- const GLint sy = fbHeight - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
+ const GGLfixed alpha = (s.alpha << 16)/255;
+ const uint32_t fbHeight = hw.getHeight();
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_DITHER);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ glColor4x(0, 0, 0, alpha);
+ glVertexPointer(2, GL_FIXED, 0, mVertices);
+ Rect r;
+ while (iterator.iterate(&r)) {
+ const GLint sy = fbHeight - (r.top + r.height());
+ glScissor(r.left, sy, r.width(), r.height());
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
}
}
diff --git a/libs/surfaceflinger/LayerDim.h b/libs/surfaceflinger/LayerDim.h
index 3e37a47..0d5bb98 100644
--- a/libs/surfaceflinger/LayerDim.h
+++ b/libs/surfaceflinger/LayerDim.h
@@ -44,10 +44,6 @@ public:
virtual bool isSecure() const { return false; }
static void initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h);
-
-private:
- static sp<MemoryDealer> mDimmerDealer;
- static LayerBitmap mDimmerBitmap;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerOrientationAnim.cpp b/libs/surfaceflinger/LayerOrientationAnim.cpp
index 3e4035e..095fed8 100644
--- a/libs/surfaceflinger/LayerOrientationAnim.cpp
+++ b/libs/surfaceflinger/LayerOrientationAnim.cpp
@@ -24,10 +24,6 @@
#include <utils/Log.h>
#include <utils/StopWatch.h>
-#include <core/SkBitmap.h>
-
-#include <ui/EGLDisplaySurface.h>
-
#include "BlurFilter.h"
#include "LayerBase.h"
#include "LayerOrientationAnim.h"
@@ -57,8 +53,8 @@ const float DIM_TARGET = 0.40f;
LayerOrientationAnim::LayerOrientationAnim(
SurfaceFlinger* flinger, DisplayID display,
OrientationAnimation* anim,
- const LayerBitmap& bitmapIn,
- const LayerBitmap& bitmapOut)
+ const sp<Buffer>& bitmapIn,
+ const sp<Buffer>& bitmapOut)
: LayerOrientationAnimBase(flinger, display), mAnim(anim),
mBitmapIn(bitmapIn), mBitmapOut(bitmapOut),
mTextureName(-1), mTextureNameIn(-1)
@@ -108,11 +104,6 @@ void LayerOrientationAnim::validateVisibility(const Transform&)
mTop = tr.ty();
transparentRegionScreen.clear();
mTransformed = true;
- mCanUseCopyBit = false;
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- if (copybit) {
- mCanUseCopyBit = true;
- }
}
void LayerOrientationAnim::onOrientationCompleted()
@@ -135,7 +126,7 @@ void LayerOrientationAnim::onDraw(const Region& clip) const
// make a copy of what's on screen
copybit_image_t image;
- mBitmapOut.getBitmapSurface(&image);
+ mBitmapOut->getBitmapSurface(&image);
const DisplayHardware& hw(graphicPlane(0).displayHardware());
hw.copyBackToImage(image);
@@ -194,7 +185,7 @@ void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut
copybit_image_t dst;
const GraphicPlane& plane(graphicPlane(0));
const DisplayHardware& hw(plane.displayHardware());
- hw.getDisplaySurface(&dst);
+ //hw.getDisplaySurface(&dst);
// clear screen
// TODO: with update on demand, we may be able
@@ -212,10 +203,10 @@ void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut
}
copybit_image_t src;
- mBitmapIn.getBitmapSurface(&src);
+ mBitmapIn->getBitmapSurface(&src);
copybit_image_t srcOut;
- mBitmapOut.getBitmapSurface(&srcOut);
+ mBitmapOut->getBitmapSurface(&srcOut);
const int w = dst.w*scale;
const int h = dst.h*scale;
@@ -225,78 +216,54 @@ void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut
const copybit_rect_t srect = { 0, 0, src.w, src.h };
const Region reg(Rect( drect.l, drect.t, drect.r, drect.b ));
- int err = NO_ERROR;
- const int can_use_copybit = canUseCopybit();
- if (can_use_copybit) {
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
-
- if (alphaIn > 0) {
- region_iterator it(reg);
- copybit->set_parameter(copybit, COPYBIT_BLUR, COPYBIT_ENABLE);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alphaIn*255));
- err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
- }
+ GGLSurface t;
+ t.version = sizeof(GGLSurface);
+ t.width = src.w;
+ t.height = src.h;
+ t.stride = src.w;
+ t.vstride= src.h;
+ t.format = src.format;
+ t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
- if (!err && alphaOut > 0.0f) {
- region_iterator it(reg);
- copybit->set_parameter(copybit, COPYBIT_BLUR, COPYBIT_DISABLE);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alphaOut*255));
- err = copybit->stretch(copybit, &dst, &srcOut, &drect, &srect, &it);
- }
- LOGE_IF(err != NO_ERROR, "copybit failed (%s)", strerror(err));
+ Transform tr;
+ tr.set(scale,0,0,scale);
+ tr.set(xc, yc);
+
+ // FIXME: we should not access mVertices and mDrawingState like that,
+ // but since we control the animation, we know it's going to work okay.
+ // eventually we'd need a more formal way of doing things like this.
+ LayerOrientationAnim& self(const_cast<LayerOrientationAnim&>(*this));
+ tr.transform(self.mVertices[0], 0, 0);
+ tr.transform(self.mVertices[1], 0, src.h);
+ tr.transform(self.mVertices[2], src.w, src.h);
+ tr.transform(self.mVertices[3], src.w, 0);
+ if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
+ // Too slow to do this in software
+ self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
}
- if (!can_use_copybit || err) {
- GGLSurface t;
- t.version = sizeof(GGLSurface);
- t.width = src.w;
- t.height = src.h;
- t.stride = src.w;
- t.vstride= src.h;
- t.format = src.format;
- t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
- Transform tr;
- tr.set(scale,0,0,scale);
- tr.set(xc, yc);
-
- // FIXME: we should not access mVertices and mDrawingState like that,
- // but since we control the animation, we know it's going to work okay.
- // eventually we'd need a more formal way of doing things like this.
- LayerOrientationAnim& self(const_cast<LayerOrientationAnim&>(*this));
- tr.transform(self.mVertices[0], 0, 0);
- tr.transform(self.mVertices[1], 0, src.h);
- tr.transform(self.mVertices[2], src.w, src.h);
- tr.transform(self.mVertices[3], src.w, 0);
- if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
- // Too slow to do this in software
- self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
- }
-
- if (alphaIn > 0.0f) {
- t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
- if (UNLIKELY(mTextureNameIn == -1LU)) {
- mTextureNameIn = createTexture();
- GLuint w=0, h=0;
- const Region dirty(Rect(t.width, t.height));
- loadTexture(dirty, mTextureNameIn, t, w, h);
- }
- self.mDrawingState.alpha = int(alphaIn*255);
- drawWithOpenGL(reg, mTextureNameIn, t);
+ if (alphaIn > 0.0f) {
+ t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
+ if (UNLIKELY(mTextureNameIn == -1LU)) {
+ mTextureNameIn = createTexture();
+ GLuint w=0, h=0;
+ const Region dirty(Rect(t.width, t.height));
+ loadTexture(dirty, mTextureNameIn, t, w, h);
}
+ self.mDrawingState.alpha = int(alphaIn*255);
+ drawWithOpenGL(reg, mTextureNameIn, t);
+ }
- if (alphaOut > 0.0f) {
- t.data = (GGLubyte*)(intptr_t(srcOut.base) + srcOut.offset);
- if (UNLIKELY(mTextureName == -1LU)) {
- mTextureName = createTexture();
- GLuint w=0, h=0;
- const Region dirty(Rect(t.width, t.height));
- loadTexture(dirty, mTextureName, t, w, h);
- }
- self.mDrawingState.alpha = int(alphaOut*255);
- drawWithOpenGL(reg, mTextureName, t);
+ if (alphaOut > 0.0f) {
+ t.data = (GGLubyte*)(intptr_t(srcOut.base) + srcOut.offset);
+ if (UNLIKELY(mTextureName == -1LU)) {
+ mTextureName = createTexture();
+ GLuint w=0, h=0;
+ const Region dirty(Rect(t.width, t.height));
+ loadTexture(dirty, mTextureName, t, w, h);
}
+ self.mDrawingState.alpha = int(alphaOut*255);
+ drawWithOpenGL(reg, mTextureName, t);
}
}
diff --git a/libs/surfaceflinger/LayerOrientationAnim.h b/libs/surfaceflinger/LayerOrientationAnim.h
index 365c6ae..472c45a 100644
--- a/libs/surfaceflinger/LayerOrientationAnim.h
+++ b/libs/surfaceflinger/LayerOrientationAnim.h
@@ -52,8 +52,8 @@ public:
LayerOrientationAnim(SurfaceFlinger* flinger, DisplayID display,
OrientationAnimation* anim,
- const LayerBitmap& bitmapIn,
- const LayerBitmap& bitmapOut);
+ const sp<Buffer>& bitmapIn,
+ const sp<Buffer>& bitmapOut);
virtual ~LayerOrientationAnim();
void onOrientationCompleted();
@@ -90,8 +90,8 @@ private:
};
OrientationAnimation* mAnim;
- LayerBitmap mBitmapIn;
- LayerBitmap mBitmapOut;
+ sp<Buffer> mBitmapIn;
+ sp<Buffer> mBitmapOut;
nsecs_t mStartTime;
nsecs_t mFinishTime;
bool mOrientationCompleted;
diff --git a/libs/surfaceflinger/LayerOrientationAnimRotate.cpp b/libs/surfaceflinger/LayerOrientationAnimRotate.cpp
index 89ffb19..a3bf014 100644
--- a/libs/surfaceflinger/LayerOrientationAnimRotate.cpp
+++ b/libs/surfaceflinger/LayerOrientationAnimRotate.cpp
@@ -23,10 +23,6 @@
#include <utils/Errors.h>
#include <utils/Log.h>
-#include <core/SkBitmap.h>
-
-#include <ui/EGLDisplaySurface.h>
-
#include "LayerBase.h"
#include "LayerOrientationAnim.h"
#include "LayerOrientationAnimRotate.h"
@@ -51,10 +47,10 @@ const float BOUNCES_AMPLITUDE = (5.0f/180.f) * M_PI;
LayerOrientationAnimRotate::LayerOrientationAnimRotate(
SurfaceFlinger* flinger, DisplayID display,
OrientationAnimation* anim,
- const LayerBitmap& bitmap,
- const LayerBitmap& bitmapIn)
+ const sp<Buffer>& bitmapIn,
+ const sp<Buffer>& bitmapOut)
: LayerOrientationAnimBase(flinger, display), mAnim(anim),
- mBitmap(bitmap), mBitmapIn(bitmapIn),
+ mBitmapIn(bitmapIn), mBitmapOut(bitmapOut),
mTextureName(-1), mTextureNameIn(-1)
{
mStartTime = systemTime();
@@ -103,7 +99,6 @@ void LayerOrientationAnimRotate::validateVisibility(const Transform&)
mTop = tr.ty();
transparentRegionScreen.clear();
mTransformed = true;
- mCanUseCopyBit = false;
}
void LayerOrientationAnimRotate::onOrientationCompleted()
@@ -126,7 +121,7 @@ void LayerOrientationAnimRotate::onDraw(const Region& clip) const
if (mFirstRedraw) {
// make a copy of what's on screen
copybit_image_t image;
- mBitmapIn.getBitmapSurface(&image);
+ mBitmapIn->getBitmapSurface(&image);
const DisplayHardware& hw(graphicPlane(0).displayHardware());
hw.copyBackToImage(image);
@@ -185,7 +180,7 @@ void LayerOrientationAnimRotate::drawScaled(float f, float s, float alpha) const
copybit_image_t dst;
const GraphicPlane& plane(graphicPlane(0));
const DisplayHardware& hw(plane.displayHardware());
- hw.getDisplaySurface(&dst);
+ //hw.getDisplaySurface(&dst);
// clear screen
// TODO: with update on demand, we may be able
@@ -200,7 +195,7 @@ void LayerOrientationAnimRotate::drawScaled(float f, float s, float alpha) const
const int h = dst.h;
copybit_image_t src;
- mBitmap.getBitmapSurface(&src);
+ mBitmapIn->getBitmapSurface(&src);
const copybit_rect_t srect = { 0, 0, src.w, src.h };
@@ -255,7 +250,7 @@ void LayerOrientationAnimRotate::drawScaled(float f, float s, float alpha) const
tr.transform(self.mVertices[3], src.w, 0);
copybit_image_t src;
- mBitmapIn.getBitmapSurface(&src);
+ mBitmapIn->getBitmapSurface(&src);
t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
if (UNLIKELY(mTextureNameIn == -1LU)) {
mTextureNameIn = createTexture();
diff --git a/libs/surfaceflinger/LayerOrientationAnimRotate.h b/libs/surfaceflinger/LayerOrientationAnimRotate.h
index 5fbbd42..a675c79 100644
--- a/libs/surfaceflinger/LayerOrientationAnimRotate.h
+++ b/libs/surfaceflinger/LayerOrientationAnimRotate.h
@@ -40,8 +40,8 @@ public:
LayerOrientationAnimRotate(SurfaceFlinger* flinger, DisplayID display,
OrientationAnimation* anim,
- const LayerBitmap& zoomOut,
- const LayerBitmap& zoomIn);
+ const sp<Buffer>& bitmapIn,
+ const sp<Buffer>& bitmapOut);
virtual ~LayerOrientationAnimRotate();
void onOrientationCompleted();
@@ -55,8 +55,8 @@ private:
void drawScaled(float angle, float scale, float alpha) const;
OrientationAnimation* mAnim;
- LayerBitmap mBitmap;
- LayerBitmap mBitmapIn;
+ sp<Buffer> mBitmapIn;
+ sp<Buffer> mBitmapOut;
nsecs_t mStartTime;
nsecs_t mFinishTime;
bool mOrientationCompleted;
diff --git a/libs/surfaceflinger/OrientationAnimation.cpp b/libs/surfaceflinger/OrientationAnimation.cpp
index 70eec8d..a6c9c28 100644
--- a/libs/surfaceflinger/OrientationAnimation.cpp
+++ b/libs/surfaceflinger/OrientationAnimation.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdint.h>
#include <sys/types.h>
#include <limits.h>
@@ -24,7 +22,6 @@
#include "LayerOrientationAnimRotate.h"
#include "OrientationAnimation.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
@@ -35,9 +32,6 @@ namespace android {
OrientationAnimation::OrientationAnimation(const sp<SurfaceFlinger>& flinger)
: mFlinger(flinger), mLayerOrientationAnim(NULL), mState(DONE)
{
- // allocate a memory-dealer for this the first time
- mTemporaryDealer = mFlinger->getSurfaceHeapManager()->createHeap(
- ISurfaceComposer::eHardware);
}
OrientationAnimation::~OrientationAnimation()
@@ -98,19 +92,14 @@ bool OrientationAnimation::prepare()
const uint32_t w = hw.getWidth();
const uint32_t h = hw.getHeight();
- LayerBitmap bitmap;
- bitmap.init(mTemporaryDealer);
- bitmap.setBits(w, h, 1, hw.getFormat());
-
- LayerBitmap bitmapIn;
- bitmapIn.init(mTemporaryDealer);
- bitmapIn.setBits(w, h, 1, hw.getFormat());
+ sp<Buffer> bitmap = new Buffer(w, h, hw.getFormat());
+ sp<Buffer> bitmapIn = new Buffer(w, h, hw.getFormat());
copybit_image_t front;
- bitmap.getBitmapSurface(&front);
- hw.copyFrontToImage(front);
+ bitmap->getBitmapSurface(&front);
+ hw.copyFrontToImage(front); // FIXME: we need an extension to do this
- LayerOrientationAnimBase* l;
+ sp<LayerOrientationAnimBase> l;
if (mType & 0x80) {
l = new LayerOrientationAnimRotate(
@@ -152,7 +141,7 @@ bool OrientationAnimation::finished()
{
mState = DONE;
mFlinger->removeLayer(mLayerOrientationAnim);
- mLayerOrientationAnim = NULL;
+ mLayerOrientationAnim.clear();
return true;
}
diff --git a/libs/surfaceflinger/OrientationAnimation.h b/libs/surfaceflinger/OrientationAnimation.h
index cafa38d..8ba6621 100644
--- a/libs/surfaceflinger/OrientationAnimation.h
+++ b/libs/surfaceflinger/OrientationAnimation.h
@@ -72,8 +72,7 @@ private:
bool finished();
sp<SurfaceFlinger> mFlinger;
- sp<MemoryDealer> mTemporaryDealer;
- LayerOrientationAnimBase* mLayerOrientationAnim;
+ sp< LayerOrientationAnimBase > mLayerOrientationAnim;
int mState;
uint32_t mType;
};
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp
index de64f55..b4f443f 100644
--- a/libs/surfaceflinger/SurfaceFlinger.cpp
+++ b/libs/surfaceflinger/SurfaceFlinger.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
@@ -40,12 +38,12 @@
#include <ui/PixelFormat.h>
#include <ui/DisplayInfo.h>
-#include <ui/EGLDisplaySurface.h>
#include <pixelflinger/pixelflinger.h>
#include <GLES/gl.h>
#include "clz.h"
+#include "BufferAllocator.h"
#include "CPUGauge.h"
#include "Layer.h"
#include "LayerBlur.h"
@@ -55,10 +53,8 @@
#include "LayerOrientationAnim.h"
#include "OrientationAnimation.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
-#include "GPUHardware/GPUHardware.h"
#define DISPLAY_COUNT 1
@@ -86,30 +82,30 @@ SurfaceFlinger::LayerVector::LayerVector(const SurfaceFlinger::LayerVector& rhs)
}
ssize_t SurfaceFlinger::LayerVector::indexOf(
- LayerBase* key, size_t guess) const
+ const sp<LayerBase>& key, size_t guess) const
{
if (guess<size() && lookup.keyAt(guess) == key)
return guess;
const ssize_t i = lookup.indexOfKey(key);
if (i>=0) {
const size_t idx = lookup.valueAt(i);
- LOG_ASSERT(layers[idx]==key,
+ LOGE_IF(layers[idx]!=key,
"LayerVector[%p]: layers[%d]=%p, key=%p",
- this, int(idx), layers[idx], key);
+ this, int(idx), layers[idx].get(), key.get());
return idx;
}
return i;
}
ssize_t SurfaceFlinger::LayerVector::add(
- LayerBase* layer,
- Vector<LayerBase*>::compar_t cmp)
+ const sp<LayerBase>& layer,
+ Vector< sp<LayerBase> >::compar_t cmp)
{
size_t count = layers.size();
ssize_t l = 0;
ssize_t h = count-1;
ssize_t mid;
- LayerBase* const* a = layers.array();
+ sp<LayerBase> const* a = layers.array();
while (l <= h) {
mid = l + (h - l)/2;
const int c = cmp(a+mid, &layer);
@@ -132,14 +128,14 @@ ssize_t SurfaceFlinger::LayerVector::add(
return order;
}
-ssize_t SurfaceFlinger::LayerVector::remove(LayerBase* layer)
+ssize_t SurfaceFlinger::LayerVector::remove(const sp<LayerBase>& layer)
{
const ssize_t keyIndex = lookup.indexOfKey(layer);
if (keyIndex >= 0) {
const size_t index = lookup.valueAt(keyIndex);
- LOG_ASSERT(layers[index]==layer,
+ LOGE_IF(layers[index]!=layer,
"LayerVector[%p]: layers[%u]=%p, layer=%p",
- this, int(index), layers[index], layer);
+ this, int(index), layers[index].get(), layer.get());
layers.removeItemsAt(index);
lookup.removeItemsAt(keyIndex);
const size_t count = lookup.size();
@@ -154,8 +150,8 @@ ssize_t SurfaceFlinger::LayerVector::remove(LayerBase* layer)
}
ssize_t SurfaceFlinger::LayerVector::reorder(
- LayerBase* layer,
- Vector<LayerBase*>::compar_t cmp)
+ const sp<LayerBase>& layer,
+ Vector< sp<LayerBase> >::compar_t cmp)
{
// XXX: it's a little lame. but oh well...
ssize_t err = remove(layer);
@@ -173,6 +169,7 @@ SurfaceFlinger::SurfaceFlinger()
: BnSurfaceComposer(), Thread(false),
mTransactionFlags(0),
mTransactionCount(0),
+ mLayersRemoved(false),
mBootTime(systemTime()),
mLastScheduledBroadcast(NULL),
mVisibleRegionsDirty(false),
@@ -223,11 +220,6 @@ SurfaceFlinger::~SurfaceFlinger()
delete mOrientationAnimation;
}
-copybit_device_t* SurfaceFlinger::getBlitEngine() const
-{
- return graphicPlane(0).displayHardware().getBlitEngine();
-}
-
overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const
{
return graphicPlane(0).displayHardware().getOverlayEngine();
@@ -238,20 +230,6 @@ sp<IMemory> SurfaceFlinger::getCblk() const
return mServerCblkMemory;
}
-status_t SurfaceFlinger::requestGPU(const sp<IGPUCallback>& callback,
- gpu_info_t* gpu)
-{
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- status_t err = mGPU->request(pid, callback, gpu);
- return err;
-}
-
-status_t SurfaceFlinger::revokeGPU()
-{
- return mGPU->friendlyRevoke();
-}
-
sp<ISurfaceFlingerClient> SurfaceFlinger::createConnection()
{
Mutex::Autolock _l(mStateLock);
@@ -279,11 +257,13 @@ void SurfaceFlinger::destroyConnection(ClientID cid)
Client* const client = mClientsMap.valueFor(cid);
if (client) {
// free all the layers this client owns
- const Vector<LayerBaseClient*>& layers = client->getLayers();
+ const Vector< wp<LayerBaseClient> >& layers = client->getLayers();
const size_t count = layers.size();
for (size_t i=0 ; i<count ; i++) {
- LayerBaseClient* const layer = layers[i];
- removeLayer_l(layer);
+ sp<LayerBaseClient> layer(layers[i].promote());
+ if (layer != 0) {
+ removeLayer_l(layer);
+ }
}
// the resources associated with this client will be freed
@@ -338,9 +318,6 @@ static inline uint16_t pack565(int r, int g, int b) {
return (r<<11)|(g<<5)|b;
}
-// this is defined in libGLES_CM.so
-extern ISurfaceComposer* GLES_localSurfaceManager;
-
status_t SurfaceFlinger::readyToRun()
{
LOGI( "SurfaceFlinger's main thread ready to run. "
@@ -357,17 +334,6 @@ status_t SurfaceFlinger::readyToRun()
LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
new(mServerCblk) surface_flinger_cblk_t;
- // get a reference to the GPU if we have one
- mGPU = GPUFactory::getGPU();
-
- // create the surface Heap manager, which manages the heaps
- // (be it in RAM or VRAM) where surfaces are allocated
- // We give 8 MB per client.
- mSurfaceHeapManager = new SurfaceHeapManager(this, 8 << 20);
-
-
- GLES_localSurfaceManager = static_cast<ISurfaceComposer*>(this);
-
// we only support one display currently
int dpy = 0;
@@ -597,13 +563,11 @@ void SurfaceFlinger::handleConsoleEvents()
if (mDeferReleaseConsole && hw.canDraw()) {
// We got the release signal before the aquire signal
mDeferReleaseConsole = false;
- revokeGPU();
hw.releaseScreen();
}
if (what & eConsoleReleased) {
if (hw.canDraw()) {
- revokeGPU();
hw.releaseScreen();
} else {
mDeferReleaseConsole = true;
@@ -628,7 +592,7 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
if (layersNeedTransaction) {
for (size_t i=0 ; i<count ; i++) {
- LayerBase* const layer = currentLayers[i];
+ const sp<LayerBase>& layer = currentLayers[i];
uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
if (!trFlags) continue;
@@ -685,8 +649,7 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
// some layers might have been removed, so
// we need to update the regions they're exposing.
- size_t c = mRemovedLayers.size();
- if (c) {
+ if (mLayersRemoved) {
mVisibleRegionsDirty = true;
}
@@ -723,7 +686,7 @@ void SurfaceFlinger::computeVisibleRegions(
size_t i = currentLayers.size();
while (i--) {
- LayerBase* const layer = currentLayers[i];
+ const sp<LayerBase>& layer = currentLayers[i];
layer->validateVisibility(planeTransform);
// start with the whole surface at its current location
@@ -823,9 +786,9 @@ bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
{
bool recomputeVisibleRegions = false;
size_t count = currentLayers.size();
- LayerBase* const* layers = currentLayers.array();
+ sp<LayerBase> const* layers = currentLayers.array();
for (size_t i=0 ; i<count ; i++) {
- LayerBase* const layer = layers[i];
+ const sp<LayerBase>& layer = layers[i];
layer->lockPageFlip(recomputeVisibleRegions);
}
return recomputeVisibleRegions;
@@ -836,9 +799,9 @@ void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
const GraphicPlane& plane(graphicPlane(0));
const Transform& planeTransform(plane.transform());
size_t count = currentLayers.size();
- LayerBase* const* layers = currentLayers.array();
+ sp<LayerBase> const* layers = currentLayers.array();
for (size_t i=0 ; i<count ; i++) {
- LayerBase* const layer = layers[i];
+ const sp<LayerBase>& layer = layers[i];
layer->unlockPageFlip(planeTransform, mDirtyRegion);
}
}
@@ -889,9 +852,9 @@ void SurfaceFlinger::composeSurfaces(const Region& dirty)
const SurfaceFlinger& flinger(*this);
const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
const size_t count = drawingLayers.size();
- LayerBase const* const* const layers = drawingLayers.array();
+ sp<LayerBase> const* const layers = drawingLayers.array();
for (size_t i=0 ; i<count ; ++i) {
- LayerBase const * const layer = layers[i];
+ const sp<LayerBase>& layer = layers[i];
const Region& visibleRegion(layer->visibleRegionScreen);
if (!visibleRegion.isEmpty()) {
const Region clip(dirty.intersect(visibleRegion));
@@ -906,9 +869,9 @@ void SurfaceFlinger::unlockClients()
{
const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
const size_t count = drawingLayers.size();
- LayerBase* const* const layers = drawingLayers.array();
+ sp<LayerBase> const* const layers = drawingLayers.array();
for (size_t i=0 ; i<count ; ++i) {
- LayerBase* const layer = layers[i];
+ const sp<LayerBase>& layer = layers[i];
layer->finishPageFlip();
}
}
@@ -1051,7 +1014,7 @@ void SurfaceFlinger::debugShowFPS() const
// XXX: mFPS has the value we want
}
-status_t SurfaceFlinger::addLayer(LayerBase* layer)
+status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
{
Mutex::Autolock _l(mStateLock);
addLayer_l(layer);
@@ -1059,7 +1022,7 @@ status_t SurfaceFlinger::addLayer(LayerBase* layer)
return NO_ERROR;
}
-status_t SurfaceFlinger::removeLayer(LayerBase* layer)
+status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
{
Mutex::Autolock _l(mStateLock);
removeLayer_l(layer);
@@ -1067,32 +1030,31 @@ status_t SurfaceFlinger::removeLayer(LayerBase* layer)
return NO_ERROR;
}
-status_t SurfaceFlinger::invalidateLayerVisibility(LayerBase* layer)
+status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
{
layer->forceVisibilityTransaction();
setTransactionFlags(eTraversalNeeded);
return NO_ERROR;
}
-status_t SurfaceFlinger::addLayer_l(LayerBase* layer)
+status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
{
ssize_t i = mCurrentState.layersSortedByZ.add(
layer, &LayerBase::compareCurrentStateZ);
- LayerBaseClient* lbc = LayerBase::dynamicCast<LayerBaseClient*>(layer);
- if (lbc) {
+ sp<LayerBaseClient> lbc = LayerBase::dynamicCast< LayerBaseClient* >(layer.get());
+ if (lbc != 0) {
mLayerMap.add(lbc->serverIndex(), lbc);
}
- mRemovedLayers.remove(layer);
return NO_ERROR;
}
-status_t SurfaceFlinger::removeLayer_l(LayerBase* layerBase)
+status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
{
ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
if (index >= 0) {
- mRemovedLayers.add(layerBase);
- LayerBaseClient* layer = LayerBase::dynamicCast<LayerBaseClient*>(layerBase);
- if (layer) {
+ mLayersRemoved = true;
+ sp<LayerBaseClient> layer = LayerBase::dynamicCast< LayerBaseClient* >(layerBase.get());
+ if (layer != 0) {
mLayerMap.removeItem(layer->serverIndex());
}
return NO_ERROR;
@@ -1107,8 +1069,8 @@ status_t SurfaceFlinger::removeLayer_l(LayerBase* layerBase)
void SurfaceFlinger::free_resources_l()
{
// Destroy layers that were removed
- destroy_all_removed_layers_l();
-
+ mLayersRemoved = false;
+
// free resources associated with disconnected clients
SortedVector<Client*>& scheduledBroadcasts(mScheduledBroadcasts);
Vector<Client*>& disconnectedClients(mDisconnectedClients);
@@ -1128,22 +1090,6 @@ void SurfaceFlinger::free_resources_l()
disconnectedClients.clear();
}
-void SurfaceFlinger::destroy_all_removed_layers_l()
-{
- size_t c = mRemovedLayers.size();
- while (c--) {
- LayerBase* const removed_layer = mRemovedLayers[c];
-
- LOGE_IF(mCurrentState.layersSortedByZ.indexOf(removed_layer) >= 0,
- "layer %p removed but still in the current state list",
- removed_layer);
-
- delete removed_layer;
- }
- mRemovedLayers.clear();
-}
-
-
uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
{
return android_atomic_and(~flags, &mTransactionFlags) & flags;
@@ -1227,7 +1173,7 @@ sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
uint32_t flags)
{
- LayerBaseClient* layer = 0;
+ sp<LayerBaseClient> layer;
sp<LayerBaseClient::Surface> surfaceHandle;
Mutex::Autolock _l(mStateLock);
Client* const c = mClientsMap.valueFor(clientId);
@@ -1259,7 +1205,7 @@ sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
break;
}
- if (layer) {
+ if (layer != 0) {
setTransactionFlags(eTransactionNeeded);
surfaceHandle = layer->getSurface();
if (surfaceHandle != 0)
@@ -1269,7 +1215,7 @@ sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
return surfaceHandle;
}
-LayerBaseClient* SurfaceFlinger::createNormalSurfaceLocked(
+sp<LayerBaseClient> SurfaceFlinger::createNormalSurfaceLocked(
Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
{
@@ -1284,44 +1230,43 @@ LayerBaseClient* SurfaceFlinger::createNormalSurfaceLocked(
break;
}
- Layer* layer = new Layer(this, display, client, id);
+ sp<Layer> layer = new Layer(this, display, client, id);
status_t err = layer->setBuffers(client, w, h, format, flags);
if (LIKELY(err == NO_ERROR)) {
layer->initStates(w, h, flags);
addLayer_l(layer);
} else {
LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
- delete layer;
- return 0;
+ layer.clear();
}
return layer;
}
-LayerBaseClient* SurfaceFlinger::createBlurSurfaceLocked(
+sp<LayerBaseClient> SurfaceFlinger::createBlurSurfaceLocked(
Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags)
{
- LayerBlur* layer = new LayerBlur(this, display, client, id);
+ sp<LayerBlur> layer = new LayerBlur(this, display, client, id);
layer->initStates(w, h, flags);
addLayer_l(layer);
return layer;
}
-LayerBaseClient* SurfaceFlinger::createDimSurfaceLocked(
+sp<LayerBaseClient> SurfaceFlinger::createDimSurfaceLocked(
Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags)
{
- LayerDim* layer = new LayerDim(this, display, client, id);
+ sp<LayerDim> layer = new LayerDim(this, display, client, id);
layer->initStates(w, h, flags);
addLayer_l(layer);
return layer;
}
-LayerBaseClient* SurfaceFlinger::createPushBuffersSurfaceLocked(
+sp<LayerBaseClient> SurfaceFlinger::createPushBuffersSurfaceLocked(
Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags)
{
- LayerBuffer* layer = new LayerBuffer(this, display, client, id);
+ sp<LayerBuffer> layer = new LayerBuffer(this, display, client, id);
layer->initStates(w, h, flags);
addLayer_l(layer);
return layer;
@@ -1330,7 +1275,7 @@ LayerBaseClient* SurfaceFlinger::createPushBuffersSurfaceLocked(
status_t SurfaceFlinger::destroySurface(SurfaceID index)
{
Mutex::Autolock _l(mStateLock);
- LayerBaseClient* const layer = getLayerUser_l(index);
+ const sp<LayerBaseClient>& layer = getLayerUser_l(index);
status_t err = removeLayer_l(layer);
if (err < 0)
return err;
@@ -1348,8 +1293,8 @@ status_t SurfaceFlinger::setClientState(
cid <<= 16;
for (int i=0 ; i<count ; i++) {
const layer_state_t& s = states[i];
- LayerBaseClient* layer = getLayerUser_l(s.surface | cid);
- if (layer) {
+ const sp<LayerBaseClient>& layer = getLayerUser_l(s.surface | cid);
+ if (layer != 0) {
const uint32_t what = s.what;
// check if it has been destroyed first
if (what & eDestroyed) {
@@ -1401,9 +1346,10 @@ status_t SurfaceFlinger::setClientState(
return NO_ERROR;
}
-LayerBaseClient* SurfaceFlinger::getLayerUser_l(SurfaceID s) const
+sp<LayerBaseClient> SurfaceFlinger::getLayerUser_l(SurfaceID s) const
{
- return mLayerMap.valueFor(s);
+ sp<LayerBaseClient> layer = mLayerMap.valueFor(s);
+ return layer;
}
void SurfaceFlinger::screenReleased(int dpy)
@@ -1446,7 +1392,7 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
const size_t count = currentLayers.size();
for (size_t i=0 ; i<count ; i++) {
/*** LayerBase ***/
- LayerBase const * const layer = currentLayers[i];
+ const sp<LayerBase>& layer = currentLayers[i];
const Layer::State& s = layer->drawingState();
snprintf(buffer, SIZE,
"+ %s %p\n"
@@ -1454,7 +1400,7 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
"z=%9d, pos=(%4d,%4d), size=(%4d,%4d), "
"needsBlending=%1d, invalidate=%1d, "
"alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n",
- layer->getTypeID(), layer,
+ layer->getTypeID(), layer.get(),
s.z, layer->tx(), layer->ty(), s.w, s.h,
layer->needsBlending(), layer->contentDirty,
s.alpha, s.flags,
@@ -1463,9 +1409,9 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
result.append(buffer);
buffer[0] = 0;
/*** LayerBaseClient ***/
- LayerBaseClient* const lbc =
- LayerBase::dynamicCast<LayerBaseClient*>((LayerBase*)layer);
- if (lbc) {
+ sp<LayerBaseClient> lbc =
+ LayerBase::dynamicCast< LayerBaseClient* >(layer.get());
+ if (lbc != 0) {
snprintf(buffer, SIZE,
" "
"id=0x%08x, client=0x%08x, identity=%u\n",
@@ -1475,18 +1421,20 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
result.append(buffer);
buffer[0] = 0;
/*** Layer ***/
- Layer* const l = LayerBase::dynamicCast<Layer*>((LayerBase*)layer);
- if (l) {
+ sp<Layer> l = LayerBase::dynamicCast< Layer* >(layer.get());
+ if (l != 0) {
const LayerBitmap& buf0(l->getBuffer(0));
const LayerBitmap& buf1(l->getBuffer(1));
snprintf(buffer, SIZE,
" "
- "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u], mTextureName=%d,"
+ "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
" freezeLock=%p, swapState=0x%08x\n",
l->pixelFormat(),
- buf0.width(), buf0.height(), buf0.stride(),
- buf1.width(), buf1.height(), buf1.stride(),
- l->getTextureName(), l->getFreezeLock().get(),
+ buf0.getWidth(), buf0.getHeight(),
+ buf0.getBuffer()->getStride(),
+ buf1.getWidth(), buf1.getHeight(),
+ buf1.getBuffer()->getStride(),
+ l->getFreezeLock().get(),
l->lcblk->swapState);
}
result.append(buffer);
@@ -1503,19 +1451,8 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
mCurrentState.orientation, hw.canDraw());
result.append(buffer);
- sp<AllocatorInterface> allocator;
- if (mGPU != 0) {
- snprintf(buffer, SIZE, " GPU owner: %d\n", mGPU->getOwner());
- result.append(buffer);
- allocator = mGPU->getAllocator();
- if (allocator != 0) {
- allocator->dump(result, "GPU Allocator");
- }
- }
- allocator = mSurfaceHeapManager->getAllocator(NATIVE_MEMORY_TYPE_PMEM);
- if (allocator != 0) {
- allocator->dump(result, "PMEM Allocator");
- }
+ const BufferAllocator& alloc(BufferAllocator::get());
+ alloc.dump(result);
}
write(fd, result.string(), result.size());
return NO_ERROR;
@@ -1532,7 +1469,6 @@ status_t SurfaceFlinger::onTransact(
case FREEZE_DISPLAY:
case UNFREEZE_DISPLAY:
case BOOT_FINISHED:
- case REVOKE_GPU:
{
// codes that require permission check
IPCThreadState* ipc = IPCThreadState::self();
@@ -1599,12 +1535,6 @@ status_t SurfaceFlinger::onTransact(
signalEvent();
}
return NO_ERROR;
- case 1005: // ask GPU revoke
- mGPU->friendlyRevoke();
- return NO_ERROR;
- case 1006: // revoke GPU
- mGPU->unconditionalRevoke();
- return NO_ERROR;
case 1007: // set mFreezeCount
mFreezeCount = data.readInt32();
return NO_ERROR;
@@ -1633,7 +1563,6 @@ status_t SurfaceFlinger::onTransact(
Client::Client(ClientID clientID, const sp<SurfaceFlinger>& flinger)
: ctrlblk(0), cid(clientID), mPid(0), mBitmap(0), mFlinger(flinger)
{
- mSharedHeapAllocator = getSurfaceHeapManager()->createHeap();
const int pgsize = getpagesize();
const int cblksize=((sizeof(per_client_cblk_t)+(pgsize-1))&~(pgsize-1));
mCblkHeap = new MemoryDealer(cblksize);
@@ -1653,10 +1582,6 @@ Client::~Client() {
}
}
-const sp<SurfaceHeapManager>& Client::getSurfaceHeapManager() const {
- return mFlinger->getSurfaceHeapManager();
-}
-
int32_t Client::generateId(int pid)
{
const uint32_t i = clz( ~mBitmap );
@@ -1668,13 +1593,15 @@ int32_t Client::generateId(int pid)
mBitmap |= 1<<(31-i);
return i;
}
-status_t Client::bindLayer(LayerBaseClient* layer, int32_t id)
+
+status_t Client::bindLayer(const sp<LayerBaseClient>& layer, int32_t id)
{
ssize_t idx = mInUse.indexOf(id);
if (idx < 0)
return NAME_NOT_FOUND;
return mLayers.insertAt(layer, idx);
}
+
void Client::free(int32_t id)
{
ssize_t idx = mInUse.remove(uint8_t(id));
@@ -1684,27 +1611,18 @@ void Client::free(int32_t id)
}
}
-sp<MemoryDealer> Client::createAllocator(uint32_t flags)
-{
- sp<MemoryDealer> allocator;
- allocator = getSurfaceHeapManager()->createHeap(
- flags, getClientPid(), mSharedHeapAllocator);
- return allocator;
-}
-
bool Client::isValid(int32_t i) const {
return (uint32_t(i)<NUM_LAYERS_MAX) && (mBitmap & (1<<(31-i)));
}
-const uint8_t* Client::inUseArray() const {
- return mInUse.array();
-}
-size_t Client::numActiveLayers() const {
- return mInUse.size();
-}
-LayerBaseClient* Client::getLayerUser(int32_t i) const {
+
+sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
+ sp<LayerBaseClient> lbc;
ssize_t idx = mInUse.indexOf(uint8_t(i));
- if (idx<0) return 0;
- return mLayers[idx];
+ if (idx >= 0) {
+ lbc = mLayers[idx].promote();
+ LOGE_IF(lbc==0, "getLayerUser(i=%d), idx=%d is dead", int(i), int(idx));
+ }
+ return lbc;
}
void Client::dump(const char* what)
@@ -1841,6 +1759,10 @@ const Transform& GraphicPlane::transform() const {
return mGlobalTransform;
}
+EGLDisplay GraphicPlane::getEGLDisplay() const {
+ return mHw->getEGLDisplay();
+}
+
// ---------------------------------------------------------------------------
}; // namespace android
diff --git a/libs/surfaceflinger/SurfaceFlinger.h b/libs/surfaceflinger/SurfaceFlinger.h
index e023182..57c6ca8 100644
--- a/libs/surfaceflinger/SurfaceFlinger.h
+++ b/libs/surfaceflinger/SurfaceFlinger.h
@@ -26,6 +26,7 @@
#include <utils/Atomic.h>
#include <utils/Errors.h>
#include <utils/MemoryDealer.h>
+#include <utils/RefBase.h>
#include <ui/PixelFormat.h>
#include <ui/ISurfaceComposer.h>
@@ -52,13 +53,10 @@ class Client;
class BClient;
class DisplayHardware;
class FreezeLock;
-class GPUHardwareInterface;
-class IGPUCallback;
class Layer;
class LayerBuffer;
class LayerOrientationAnim;
class OrientationAnimation;
-class SurfaceHeapManager;
typedef int32_t ClientID;
@@ -75,17 +73,13 @@ public:
int32_t generateId(int pid);
void free(int32_t id);
- status_t bindLayer(LayerBaseClient* layer, int32_t id);
- sp<MemoryDealer> createAllocator(uint32_t memory_type);
+ status_t bindLayer(const sp<LayerBaseClient>& layer, int32_t id);
inline bool isValid(int32_t i) const;
- inline const uint8_t* inUseArray() const;
- inline size_t numActiveLayers() const;
- LayerBaseClient* getLayerUser(int32_t i) const;
- const Vector<LayerBaseClient*>& getLayers() const { return mLayers; }
+ sp<LayerBaseClient> getLayerUser(int32_t i) const;
+ const Vector< wp<LayerBaseClient> >& getLayers() const { return mLayers; }
const sp<IMemory>& controlBlockMemory() const { return mCblkMemory; }
void dump(const char* what);
- const sp<SurfaceHeapManager>& getSurfaceHeapManager() const;
// pointer to this client's control block
per_client_cblk_t* ctrlblk;
@@ -95,15 +89,13 @@ public:
private:
int getClientPid() const { return mPid; }
- int mPid;
- uint32_t mBitmap;
- SortedVector<uint8_t> mInUse;
- Vector<LayerBaseClient*> mLayers;
- sp<MemoryDealer> mCblkHeap;
- sp<SurfaceFlinger> mFlinger;
- sp<MemoryDealer> mSharedHeapAllocator;
- sp<MemoryDealer> mPMemAllocator;
- sp<IMemory> mCblkMemory;
+ int mPid;
+ uint32_t mBitmap;
+ SortedVector<uint8_t> mInUse;
+ Vector< wp<LayerBaseClient> > mLayers;
+ sp<MemoryDealer> mCblkHeap;
+ sp<SurfaceFlinger> mFlinger;
+ sp<IMemory> mCblkMemory;
};
// ---------------------------------------------------------------------------
@@ -126,6 +118,8 @@ public:
const DisplayHardware& displayHardware() const;
const Transform& transform() const;
+ EGLDisplay getEGLDisplay() const;
+
private:
GraphicPlane(const GraphicPlane&);
GraphicPlane operator = (const GraphicPlane&);
@@ -169,28 +163,16 @@ public:
virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags);
virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags);
virtual void signal() const;
- virtual status_t requestGPU(const sp<IGPUCallback>& callback,
- gpu_info_t* gpu);
- virtual status_t revokeGPU();
void screenReleased(DisplayID dpy);
void screenAcquired(DisplayID dpy);
- const sp<SurfaceHeapManager>& getSurfaceHeapManager() const {
- return mSurfaceHeapManager;
- }
-
- const sp<GPUHardwareInterface>& getGPU() const {
- return mGPU;
- }
-
- copybit_device_t* getBlitEngine() const;
overlay_control_device_t* getOverlayEngine() const;
- status_t removeLayer(LayerBase* layer);
- status_t addLayer(LayerBase* layer);
- status_t invalidateLayerVisibility(LayerBase* layer);
+ status_t removeLayer(const sp<LayerBase>& layer);
+ status_t addLayer(const sp<LayerBase>& layer);
+ status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
private:
friend class BClient;
@@ -205,20 +187,25 @@ private:
DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
uint32_t flags);
- LayerBaseClient* createNormalSurfaceLocked(Client* client, DisplayID display,
- int32_t id, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
+ sp<LayerBaseClient> createNormalSurfaceLocked(
+ Client* client, DisplayID display,
+ int32_t id, uint32_t w, uint32_t h,
+ PixelFormat format, uint32_t flags);
- LayerBaseClient* createBlurSurfaceLocked(Client* client, DisplayID display,
+ sp<LayerBaseClient> createBlurSurfaceLocked(
+ Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags);
- LayerBaseClient* createDimSurfaceLocked(Client* client, DisplayID display,
+ sp<LayerBaseClient> createDimSurfaceLocked(
+ Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags);
- LayerBaseClient* createPushBuffersSurfaceLocked(Client* client, DisplayID display,
+ sp<LayerBaseClient> createPushBuffersSurfaceLocked(
+ Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags);
- status_t destroySurface(SurfaceID surface_id);
- status_t setClientState(ClientID cid, int32_t count, const layer_state_t* states);
+ status_t destroySurface(SurfaceID surface_id);
+ status_t setClientState(ClientID cid, int32_t count, const layer_state_t* states);
class LayerVector {
@@ -226,15 +213,15 @@ private:
inline LayerVector() { }
LayerVector(const LayerVector&);
inline size_t size() const { return layers.size(); }
- inline LayerBase*const* array() const { return layers.array(); }
- ssize_t add(LayerBase*, Vector<LayerBase*>::compar_t);
- ssize_t remove(LayerBase*);
- ssize_t reorder(LayerBase*, Vector<LayerBase*>::compar_t);
- ssize_t indexOf(LayerBase* key, size_t guess=0) const;
- inline LayerBase* operator [] (size_t i) const { return layers[i]; }
+ inline sp<LayerBase> const* array() const { return layers.array(); }
+ ssize_t add(const sp<LayerBase>&, Vector< sp<LayerBase> >::compar_t);
+ ssize_t remove(const sp<LayerBase>&);
+ ssize_t reorder(const sp<LayerBase>&, Vector< sp<LayerBase> >::compar_t);
+ ssize_t indexOf(const sp<LayerBase>& key, size_t guess=0) const;
+ inline sp<LayerBase> operator [] (size_t i) const { return layers[i]; }
private:
- KeyedVector<LayerBase*, size_t> lookup;
- Vector<LayerBase*> layers;
+ KeyedVector< sp<LayerBase> , size_t> lookup;
+ Vector< sp<LayerBase> > layers;
};
struct State {
@@ -299,10 +286,9 @@ private:
void destroyConnection(ClientID cid);
- LayerBaseClient* getLayerUser_l(SurfaceID index) const;
- status_t addLayer_l(LayerBase* layer);
- status_t removeLayer_l(LayerBase* layer);
- void destroy_all_removed_layers_l();
+ sp<LayerBaseClient> getLayerUser_l(SurfaceID index) const;
+ status_t addLayer_l(const sp<LayerBase>& layer);
+ status_t removeLayer_l(const sp<LayerBase>& layer);
void free_resources_l();
uint32_t getTransactionFlags(uint32_t flags);
@@ -335,17 +321,15 @@ private:
// protected by mStateLock (but we could use another lock)
Tokenizer mTokens;
DefaultKeyedVector<ClientID, Client*> mClientsMap;
- DefaultKeyedVector<SurfaceID, LayerBaseClient*> mLayerMap;
+ DefaultKeyedVector<SurfaceID, sp<LayerBaseClient> > mLayerMap;
GraphicPlane mGraphicPlanes[1];
- SortedVector<LayerBase*> mRemovedLayers;
+ bool mLayersRemoved;
Vector<Client*> mDisconnectedClients;
// constant members (no synchronization needed for access)
sp<MemoryDealer> mServerHeap;
sp<IMemory> mServerCblkMemory;
surface_flinger_cblk_t* mServerCblk;
- sp<SurfaceHeapManager> mSurfaceHeapManager;
- sp<GPUHardwareInterface> mGPU;
GLuint mWormholeTexName;
sp<BootAnimation> mBootAnimation;
nsecs_t mBootTime;
diff --git a/libs/surfaceflinger/Tokenizer.cpp b/libs/surfaceflinger/Tokenizer.cpp
index ef51d6a..be3a239 100644
--- a/libs/surfaceflinger/Tokenizer.cpp
+++ b/libs/surfaceflinger/Tokenizer.cpp
@@ -162,9 +162,10 @@ void Tokenizer::dump() const
{
const run_t* ranges = mRanges.array();
const size_t c = mRanges.size();
- printf("Tokenizer (%p, size = %lu)\n", this, c);
+ printf("Tokenizer (%p, size = %d)\n", this, int(c));
for (size_t i=0 ; i<c ; i++) {
- printf("%lu: (%u, %u)\n", i, ranges[i].first, ranges[i].length);
+ printf("%u: (%u, %u)\n", i,
+ uint32_t(ranges[i].first), uint32_t(ranges[i].length));
}
}
diff --git a/libs/surfaceflinger/purgatory/VRamHeap.cpp b/libs/surfaceflinger/purgatory/VRamHeap.cpp
new file mode 100644
index 0000000..f3ed790
--- /dev/null
+++ b/libs/surfaceflinger/purgatory/VRamHeap.cpp
@@ -0,0 +1,174 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <stdint.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <errno.h>
+#include <math.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <sys/ioctl.h>
+
+#include <cutils/log.h>
+#include <cutils/properties.h>
+
+#include <utils/MemoryDealer.h>
+#include <utils/MemoryBase.h>
+#include <utils/MemoryHeapPmem.h>
+#include <utils/MemoryHeapBase.h>
+
+#include "GPUHardware/GPUHardware.h"
+#include "SurfaceFlinger.h"
+#include "VRamHeap.h"
+
+#if HAVE_ANDROID_OS
+#include <linux/android_pmem.h>
+#endif
+
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+/*
+ * Amount of memory we reserve for surface, per client in PMEM
+ * (PMEM is used for 2D acceleration)
+ * 8 MB of address space per client should be enough.
+ */
+static const int PMEM_SIZE = int(8 * 1024 * 1024);
+
+int SurfaceHeapManager::global_pmem_heap = 0;
+
+// ---------------------------------------------------------------------------
+
+SurfaceHeapManager::SurfaceHeapManager(const sp<SurfaceFlinger>& flinger,
+ size_t clientHeapSize)
+ : mFlinger(flinger), mClientHeapSize(clientHeapSize)
+{
+ SurfaceHeapManager::global_pmem_heap = 1;
+}
+
+SurfaceHeapManager::~SurfaceHeapManager()
+{
+}
+
+void SurfaceHeapManager::onFirstRef()
+{
+ if (global_pmem_heap) {
+ const char* device = "/dev/pmem";
+ mPMemHeap = new PMemHeap(device, PMEM_SIZE);
+ if (mPMemHeap->base() == MAP_FAILED) {
+ mPMemHeap.clear();
+ global_pmem_heap = 0;
+ }
+ }
+}
+
+sp<MemoryDealer> SurfaceHeapManager::createHeap(
+ uint32_t flags,
+ pid_t client_pid,
+ const sp<MemoryDealer>& defaultAllocator)
+{
+ sp<MemoryDealer> dealer;
+
+ if (flags & ISurfaceComposer::eGPU) {
+ // don't grant GPU memory if GPU is disabled
+ char value[PROPERTY_VALUE_MAX];
+ property_get("debug.egl.hw", value, "1");
+ if (atoi(value) == 0) {
+ flags &= ~ISurfaceComposer::eGPU;
+ }
+ }
+
+ if (flags & ISurfaceComposer::eGPU) {
+ // FIXME: this is msm7201A specific, where gpu surfaces may not be secure
+ if (!(flags & ISurfaceComposer::eSecure)) {
+ // if GPU doesn't work, we try eHardware
+ flags |= ISurfaceComposer::eHardware;
+ // asked for GPU memory, try that first
+ dealer = mFlinger->getGPU()->request(client_pid);
+ }
+ }
+
+ if (dealer == NULL) {
+ if (defaultAllocator != NULL)
+ // if a default allocator is given, use that
+ dealer = defaultAllocator;
+ }
+
+ if (dealer == NULL) {
+ // always try h/w accelerated memory first
+ if (global_pmem_heap) {
+ const sp<PMemHeap>& heap(mPMemHeap);
+ if (dealer == NULL && heap != NULL) {
+ dealer = new MemoryDealer(
+ heap->createClientHeap(),
+ heap->getAllocator());
+ }
+ }
+ }
+
+ if (dealer == NULL) {
+ // return the ashmem allocator (software rendering)
+ dealer = new MemoryDealer(mClientHeapSize, 0, "SFNativeHeap");
+ }
+ return dealer;
+}
+
+sp<SimpleBestFitAllocator> SurfaceHeapManager::getAllocator(int type) const
+{
+ Mutex::Autolock _l(mLock);
+ sp<SimpleBestFitAllocator> allocator;
+
+ // this is only used for debugging
+ switch (type) {
+ case NATIVE_MEMORY_TYPE_PMEM:
+ if (mPMemHeap != 0) {
+ allocator = mPMemHeap->getAllocator();
+ }
+ break;
+ }
+ return allocator;
+}
+
+// ---------------------------------------------------------------------------
+
+PMemHeap::PMemHeap(const char* const device, size_t size, size_t reserved)
+ : MemoryHeapBase(device, size)
+{
+ //LOGD("%s, %p, mFD=%d", __PRETTY_FUNCTION__, this, heapID());
+ if (base() != MAP_FAILED) {
+ //LOGD("%s, %u bytes", device, virtualSize());
+ if (reserved == 0)
+ reserved = virtualSize();
+ mAllocator = new SimpleBestFitAllocator(reserved);
+ }
+}
+
+PMemHeap::~PMemHeap() {
+ //LOGD("%s, %p, mFD=%d", __PRETTY_FUNCTION__, this, heapID());
+}
+
+sp<MemoryHeapPmem> PMemHeap::createClientHeap() {
+ sp<MemoryHeapBase> parentHeap(this);
+ return new MemoryHeapPmem(parentHeap);
+}
+
+// ---------------------------------------------------------------------------
+}; // namespace android
diff --git a/libs/surfaceflinger/purgatory/VRamHeap.h b/libs/surfaceflinger/purgatory/VRamHeap.h
new file mode 100644
index 0000000..9140167
--- /dev/null
+++ b/libs/surfaceflinger/purgatory/VRamHeap.h
@@ -0,0 +1,78 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_VRAM_HEAP_H
+#define ANDROID_VRAM_HEAP_H
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <utils/MemoryDealer.h>
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+class PMemHeap;
+class MemoryHeapPmem;
+class SurfaceFlinger;
+
+// ---------------------------------------------------------------------------
+
+class SurfaceHeapManager : public RefBase
+{
+public:
+ SurfaceHeapManager(const sp<SurfaceFlinger>& flinger, size_t clientHeapSize);
+ virtual ~SurfaceHeapManager();
+ virtual void onFirstRef();
+ /* use ISurfaceComposer flags eGPU|eHArdware|eSecure */
+ sp<MemoryDealer> createHeap(uint32_t flags=0, pid_t client_pid = 0,
+ const sp<MemoryDealer>& defaultAllocator = 0);
+
+ // used for debugging only...
+ sp<SimpleBestFitAllocator> getAllocator(int type) const;
+
+private:
+ sp<PMemHeap> getHeap(int type) const;
+
+ sp<SurfaceFlinger> mFlinger;
+ mutable Mutex mLock;
+ size_t mClientHeapSize;
+ sp<PMemHeap> mPMemHeap;
+ static int global_pmem_heap;
+};
+
+// ---------------------------------------------------------------------------
+
+class PMemHeap : public MemoryHeapBase
+{
+public:
+ PMemHeap(const char* const vram,
+ size_t size=0, size_t reserved=0);
+ virtual ~PMemHeap();
+
+ virtual const sp<SimpleBestFitAllocator>& getAllocator() const {
+ return mAllocator;
+ }
+ virtual sp<MemoryHeapPmem> createClientHeap();
+
+private:
+ sp<SimpleBestFitAllocator> mAllocator;
+};
+
+// ---------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_VRAM_HEAP_H
diff --git a/libs/surfaceflinger/tests/resize/Android.mk b/libs/surfaceflinger/tests/resize/Android.mk
new file mode 100644
index 0000000..ef1532f
--- /dev/null
+++ b/libs/surfaceflinger/tests/resize/Android.mk
@@ -0,0 +1,16 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ resize.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+ libcutils \
+ libutils \
+ libui
+
+LOCAL_MODULE:= test-resize
+
+LOCAL_MODULE_TAGS := tests
+
+include $(BUILD_EXECUTABLE)
diff --git a/libs/surfaceflinger/tests/resize/resize.cpp b/libs/surfaceflinger/tests/resize/resize.cpp
new file mode 100644
index 0000000..21c6ab6
--- /dev/null
+++ b/libs/surfaceflinger/tests/resize/resize.cpp
@@ -0,0 +1,60 @@
+#include <cutils/memory.h>
+
+#include <utils/IPCThreadState.h>
+#include <utils/ProcessState.h>
+#include <utils/IServiceManager.h>
+#include <utils/Log.h>
+
+#include <ui/Surface.h>
+#include <ui/ISurface.h>
+#include <ui/Overlay.h>
+#include <ui/SurfaceComposerClient.h>
+
+using namespace android;
+
+namespace android {
+class Test {
+public:
+ static const sp<ISurface>& getISurface(const sp<Surface>& s) {
+ return s->getISurface();
+ }
+};
+};
+
+int main(int argc, char** argv)
+{
+ // set up the thread-pool
+ sp<ProcessState> proc(ProcessState::self());
+ ProcessState::self()->startThreadPool();
+
+ // create a client to surfaceflinger
+ sp<SurfaceComposerClient> client = new SurfaceComposerClient();
+
+ // create pushbuffer surface
+ sp<Surface> surface = client->createSurface(getpid(), 0, 160, 240,
+ PIXEL_FORMAT_RGB_565);
+
+
+ client->openTransaction();
+ surface->setLayer(100000);
+ client->closeTransaction();
+
+ Surface::SurfaceInfo info;
+ surface->lock(&info);
+ ssize_t bpr = info.s * bytesPerPixel(info.format);
+ android_memset16((uint16_t*)info.bits, 0xF800, bpr*info.h);
+ surface->unlockAndPost();
+
+ surface->lock(&info);
+ android_memset16((uint16_t*)info.bits, 0x07E0, bpr*info.h);
+ surface->unlockAndPost();
+
+ client->openTransaction();
+ surface->setSize(320, 240);
+ client->closeTransaction();
+
+
+ IPCThreadState::self()->joinThreadPool();
+
+ return 0;
+}
diff --git a/libs/ui/Android.mk b/libs/ui/Android.mk
index f944357..577dd4b 100644
--- a/libs/ui/Android.mk
+++ b/libs/ui/Android.mk
@@ -2,9 +2,9 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
+ BufferMapper.cpp \
Camera.cpp \
CameraParameters.cpp \
- EGLDisplaySurface.cpp \
EGLNativeWindowSurface.cpp \
EventHub.cpp \
EventRecurrence.cpp \
diff --git a/libs/ui/BufferMapper.cpp b/libs/ui/BufferMapper.cpp
new file mode 100644
index 0000000..a97188e
--- /dev/null
+++ b/libs/ui/BufferMapper.cpp
@@ -0,0 +1,83 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "BufferMapper"
+
+#include <stdint.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <errno.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+
+#include <utils/Errors.h>
+#include <utils/threads.h>
+#include <utils/Log.h>
+
+#include <ui/BufferMapper.h>
+#include <ui/Rect.h>
+
+#include <EGL/android_natives.h>
+
+#include <hardware/gralloc.h>
+
+namespace android {
+// ---------------------------------------------------------------------------
+
+BufferMapper::BufferMapper()
+ : mAllocMod(0)
+{
+ hw_module_t const* module;
+ int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module);
+ LOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID);
+ if (err == 0) {
+ mAllocMod = (gralloc_module_t const *)module;
+ }
+}
+
+status_t BufferMapper::map(buffer_handle_t handle, void** addr)
+{
+ Mutex::Autolock _l(mLock);
+ status_t err = mAllocMod->map(mAllocMod, handle, addr);
+ LOGW_IF(err, "map(...) failed %d (%s)", err, strerror(-err));
+ return err;
+}
+
+status_t BufferMapper::unmap(buffer_handle_t handle)
+{
+ Mutex::Autolock _l(mLock);
+ status_t err = mAllocMod->unmap(mAllocMod, handle);
+ LOGW_IF(err, "unmap(...) failed %d (%s)", err, strerror(-err));
+ return err;
+}
+
+status_t BufferMapper::lock(buffer_handle_t handle, int usage, const Rect& bounds)
+{
+ status_t err = mAllocMod->lock(mAllocMod, handle, usage,
+ bounds.left, bounds.top, bounds.width(), bounds.height());
+ LOGW_IF(err, "unlock(...) failed %d (%s)", err, strerror(-err));
+ return err;
+}
+
+status_t BufferMapper::unlock(buffer_handle_t handle)
+{
+ status_t err = mAllocMod->unlock(mAllocMod, handle);
+ LOGW_IF(err, "unlock(...) failed %d (%s)", err, strerror(-err));
+ return err;
+}
+
+// ---------------------------------------------------------------------------
+}; // namespace android
diff --git a/libs/ui/EGLDisplaySurface.cpp b/libs/ui/EGLDisplaySurface.cpp
deleted file mode 100644
index d06c98b..0000000
--- a/libs/ui/EGLDisplaySurface.cpp
+++ /dev/null
@@ -1,519 +0,0 @@
-/*
- **
- ** Copyright 2007 The Android Open Source Project
- **
- ** Licensed under the Apache License Version 2.0(the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing software
- ** distributed under the License is distributed on an "AS IS" BASIS
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#define LOG_TAG "EGLDisplaySurface"
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <unistd.h>
-#include <fcntl.h>
-#include <sys/ioctl.h>
-#include <sys/types.h>
-#include <sys/mman.h>
-
-#include <cutils/log.h>
-#include <cutils/atomic.h>
-#include <cutils/properties.h>
-
-#include <hardware/copybit.h>
-
-#include <ui/SurfaceComposerClient.h>
-#include <ui/DisplayInfo.h>
-#include <ui/Rect.h>
-#include <ui/Region.h>
-#include <ui/EGLDisplaySurface.h>
-
-#if HAVE_ANDROID_OS
-#include <linux/msm_mdp.h>
-#endif
-
-#include <EGL/egl.h>
-
-#include <pixelflinger/format.h>
-
-
-// ----------------------------------------------------------------------------
-
-egl_native_window_t* android_createDisplaySurface()
-{
- egl_native_window_t* s = new android::EGLDisplaySurface();
- s->memory_type = NATIVE_MEMORY_TYPE_GPU;
- return s;
-}
-
-#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
-#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false ))
-
-// ----------------------------------------------------------------------------
-namespace android {
-// ----------------------------------------------------------------------------
-
-EGLDisplaySurface::EGLDisplaySurface()
- : EGLNativeSurface<EGLDisplaySurface>()
-{
- egl_native_window_t::version = sizeof(egl_native_window_t);
- egl_native_window_t::ident = 0;
- egl_native_window_t::incRef = &EGLDisplaySurface::hook_incRef;
- egl_native_window_t::decRef = &EGLDisplaySurface::hook_decRef;
- egl_native_window_t::swapBuffers = &EGLDisplaySurface::hook_swapBuffers;
- egl_native_window_t::connect = 0;
- egl_native_window_t::disconnect = 0;
-
- mFb[0].data = 0;
- mFb[1].data = 0;
- mBlitEngine = 0;
- egl_native_window_t::fd = mapFrameBuffer();
- if (egl_native_window_t::fd >= 0) {
-
- hw_module_t const* module;
- if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
- copybit_open(module, &mBlitEngine);
- }
-
- const float in2mm = 25.4f;
- float refreshRate = 1000000000000000LLU / (
- float( mInfo.upper_margin + mInfo.lower_margin + mInfo.yres )
- * ( mInfo.left_margin + mInfo.right_margin + mInfo.xres )
- * mInfo.pixclock);
-
- const GGLSurface& buffer = mFb[1 - mIndex];
- egl_native_window_t::width = buffer.width;
- egl_native_window_t::height = buffer.height;
- egl_native_window_t::stride = buffer.stride;
- egl_native_window_t::format = buffer.format;
- egl_native_window_t::base = intptr_t(mFb[0].data);
- egl_native_window_t::offset =
- intptr_t(buffer.data) - egl_native_window_t::base;
- egl_native_window_t::flags = 0;
- egl_native_window_t::xdpi = (mInfo.xres * in2mm) / mInfo.width;
- egl_native_window_t::ydpi = (mInfo.yres * in2mm) / mInfo.height;
- egl_native_window_t::fps = refreshRate;
- egl_native_window_t::memory_type = NATIVE_MEMORY_TYPE_FB;
- // no error, set the magic word
- egl_native_window_t::magic = 0x600913;
- }
- mSwapCount = -1;
- mPageFlipCount = 0;
-}
-
-EGLDisplaySurface::~EGLDisplaySurface()
-{
- magic = 0;
- copybit_close(mBlitEngine);
- mBlitEngine = 0;
- close(egl_native_window_t::fd);
- munmap(mFb[0].data, mSize);
- if (!(mFlags & PAGE_FLIP))
- free((void*)mFb[1].data);
-}
-
-void EGLDisplaySurface::hook_incRef(NativeWindowType window) {
- EGLDisplaySurface* that = static_cast<EGLDisplaySurface*>(window);
- that->incStrong(that);
-}
-void EGLDisplaySurface::hook_decRef(NativeWindowType window) {
- EGLDisplaySurface* that = static_cast<EGLDisplaySurface*>(window);
- that->decStrong(that);
-}
-uint32_t EGLDisplaySurface::hook_swapBuffers(NativeWindowType window) {
- EGLDisplaySurface* that = static_cast<EGLDisplaySurface*>(window);
- return that->swapBuffers();
-}
-
-void EGLDisplaySurface::setSwapRectangle(int l, int t, int w, int h)
-{
- mInfo.reserved[0] = 0x54445055; // "UPDT";
- mInfo.reserved[1] = (uint16_t)l | ((uint32_t)t << 16);
- mInfo.reserved[2] = (uint16_t)(l+w) | ((uint32_t)(t+h) << 16);
-}
-
-uint32_t EGLDisplaySurface::swapBuffers()
-{
-#define SHOW_FPS 0
-#if SHOW_FPS
- nsecs_t now = systemTime();
- if (mSwapCount == -1) {
- mTime = now;
- mSwapCount = 0;
- mSleep = 0;
- } else {
- nsecs_t d = now-mTime;
- if (d >= seconds(1)) {
- double fps = (mSwapCount * double(seconds(1))) / double(d);
- LOGD("%f fps, sleep=%d / frame",
- fps, (int)ns2us(mSleep / mSwapCount));
- mSwapCount = 0;
- mTime = now;
- mSleep = 0;
- } else {
- mSwapCount++;
- }
- }
-#endif
- /* If we can't do the page_flip, just copy the back buffer to the front */
- if (!(mFlags & PAGE_FLIP)) {
- memcpy(mFb[0].data, mFb[1].data, mInfo.xres*mInfo.yres*2);
- return 0;
- }
-
- // do the actual flip
- mIndex = 1 - mIndex;
- mInfo.activate = FB_ACTIVATE_VBL;
- mInfo.yoffset = mIndex ? mInfo.yres : 0;
- if (ioctl(egl_native_window_t::fd, FBIOPUT_VSCREENINFO, &mInfo) == -1) {
- LOGE("FBIOPUT_VSCREENINFO failed");
- return 0;
- }
-
- /*
- * this is a monstrous hack: Because the h/w accelerator is not able
- * to render directly into the framebuffer, we need to copy its
- * internal framebuffer out to the fb.
- * oem[0] is used to access the fd of internal fb.
- * All this is needed only in standalone mode, in SurfaceFlinger mode
- * we control where the GPU renders.
- * We do this only if we have copybit, since this hack is needed only
- * with msm7k.
- */
- if (egl_native_window_t::memory_type == NATIVE_MEMORY_TYPE_GPU && oem[0] && mBlitEngine) {
- copybit_device_t *copybit = mBlitEngine;
- copybit_rect_t sdrect = { 0, 0,
- egl_native_window_t::width, egl_native_window_t::height };
- copybit_image_t dst = {
- egl_native_window_t::width,
- egl_native_window_t::height,
- egl_native_window_t::format,
- egl_native_window_t::offset,
- (void*)egl_native_window_t::base,
- egl_native_window_t::fd
- };
- copybit_image_t src = {
- egl_native_window_t::width,
- egl_native_window_t::height,
- egl_native_window_t::format, // XXX: use proper format
- egl_native_window_t::offset,
- (void*)egl_native_window_t::base, // XXX: use proper base
- egl_native_window_t::oem[0]
- };
- region_iterator it(Region(Rect(
- egl_native_window_t::width, egl_native_window_t::height)));
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
- copybit->stretch(copybit, &dst, &src, &sdrect, &sdrect, &it);
- }
-
- // update the address of the buffer to draw to next
- const GGLSurface& buffer = mFb[1 - mIndex];
- egl_native_window_t::offset =
- intptr_t(buffer.data) - egl_native_window_t::base;
-
-#if SHOW_FPS
- mSleep += systemTime()-now;
-#endif
-
- mPageFlipCount++;
-
- // We don't support screen-size changes for now
- return 0;
-}
-
-int32_t EGLDisplaySurface::getPageFlipCount() const
-{
- return mPageFlipCount;
-}
-
-void EGLDisplaySurface::copyFrontToBack(const Region& copyback)
-{
-#if HAVE_ANDROID_OS
- if (mBlitEngine) {
- copybit_image_t dst = {
- w: egl_native_window_t::stride,
- h: egl_native_window_t::height,
- format: egl_native_window_t::format,
- offset: mFb[1-mIndex].data - mFb[0].data,
- base: (void*)egl_native_window_t::base,
- fd: egl_native_window_t::fd
- };
- copybit_image_t src = {
- w: egl_native_window_t::stride,
- h: egl_native_window_t::height,
- format: egl_native_window_t::format,
- offset: mFb[mIndex].data - mFb[0].data,
- base: (void*)egl_native_window_t::base,
- fd: egl_native_window_t::fd
- };
- region_iterator it(copyback);
- mBlitEngine->blit(mBlitEngine, &dst, &src, &it);
- } else
-#endif
- {
- /* no extra copy needed since we copied back to front instead of
- * flipping */
- if (!(mFlags & PAGE_FLIP)) {
- return;
- }
-
- Region::iterator iterator(copyback);
- if (iterator) {
- Rect r;
- uint8_t* const screen_src = mFb[ mIndex].data;
- uint8_t* const screen_dst = mFb[1-mIndex].data;
- const size_t bpp = bytesPerPixel(egl_native_window_t::format);
- const size_t bpr = egl_native_window_t::stride * bpp;
- while (iterator.iterate(&r)) {
- ssize_t h = r.bottom - r.top;
- if (h) {
- size_t size = (r.right - r.left) * bpp;
- size_t o = (r.left + egl_native_window_t::stride * r.top) * bpp;
- uint8_t* s = screen_src + o;
- uint8_t* d = screen_dst + o;
- if (size == bpr) {
- size *= h;
- h = 1;
- }
- do {
- memcpy(d, s, size);
- d += bpr;
- s += bpr;
- } while (--h > 0);
- }
- }
- }
- }
-}
-
-void EGLDisplaySurface::copyFrontToImage(const copybit_image_t& dst)
-{
-#if HAVE_ANDROID_OS
- if (mBlitEngine) {
- copybit_image_t src = {
- w: egl_native_window_t::stride,
- h: egl_native_window_t::height,
- format: egl_native_window_t::format,
- offset: mFb[mIndex].data - mFb[0].data,
- base: (void*)egl_native_window_t::base,
- fd: egl_native_window_t::fd
- };
- region_iterator it(Region(Rect(
- egl_native_window_t::width, egl_native_window_t::height)));
- mBlitEngine->blit(mBlitEngine, &dst, &src, &it);
- } else
-#endif
- {
- uint8_t* const screen_src = mFb[ mIndex].data;
- const size_t bpp = bytesPerPixel(egl_native_window_t::format);
- const size_t bpr = egl_native_window_t::stride * bpp;
- memcpy((char*)dst.base + dst.offset, screen_src,
- bpr*egl_native_window_t::height);
- }
-}
-
-void EGLDisplaySurface::copyBackToImage(const copybit_image_t& dst)
-{
-#if HAVE_ANDROID_OS
- if (mBlitEngine) {
- copybit_image_t src = {
- w: egl_native_window_t::stride,
- h: egl_native_window_t::height,
- format: egl_native_window_t::format,
- offset: mFb[1-mIndex].data - mFb[0].data,
- base: (void*)egl_native_window_t::base,
- fd: egl_native_window_t::fd
- };
- region_iterator it(Region(Rect(
- egl_native_window_t::width, egl_native_window_t::height)));
- mBlitEngine->blit(mBlitEngine, &dst, &src, &it);
- } else
-#endif
- {
- uint8_t* const screen_src = mFb[1-mIndex].data;
- const size_t bpp = bytesPerPixel(egl_native_window_t::format);
- const size_t bpr = egl_native_window_t::stride * bpp;
- memcpy((char*)dst.base + dst.offset, screen_src,
- bpr*egl_native_window_t::height);
- }
-}
-
-
-status_t EGLDisplaySurface::mapFrameBuffer()
-{
- char const * const device_template[] = {
- "/dev/graphics/fb%u",
- "/dev/fb%u",
- 0 };
- int fd = -1;
- int i=0;
- char name[64];
- while ((fd==-1) && device_template[i]) {
- snprintf(name, 64, device_template[i], 0);
- fd = open(name, O_RDWR, 0);
- i++;
- }
- if (fd < 0)
- return -errno;
-
- struct fb_fix_screeninfo finfo;
- if (ioctl(fd, FBIOGET_FSCREENINFO, &finfo) == -1)
- return -errno;
-
- struct fb_var_screeninfo info;
- if (ioctl(fd, FBIOGET_VSCREENINFO, &info) == -1)
- return -errno;
-
- info.reserved[0] = 0;
- info.reserved[1] = 0;
- info.reserved[2] = 0;
- info.xoffset = 0;
- info.yoffset = 0;
- info.yres_virtual = info.yres * 2;
- info.bits_per_pixel = 16;
- /* Explicitly request 5/6/5 */
- info.red.offset = 11;
- info.red.length = 5;
- info.green.offset = 5;
- info.green.length = 6;
- info.blue.offset = 0;
- info.blue.length = 5;
- info.transp.offset = 0;
- info.transp.length = 0;
- info.activate = FB_ACTIVATE_NOW;
-
- uint32_t flags = PAGE_FLIP;
- if (ioctl(fd, FBIOPUT_VSCREENINFO, &info) == -1) {
- info.yres_virtual = info.yres;
- flags &= ~PAGE_FLIP;
- LOGW("FBIOPUT_VSCREENINFO failed, page flipping not supported");
- }
-
- if (info.yres_virtual < info.yres * 2) {
- info.yres_virtual = info.yres;
- flags &= ~PAGE_FLIP;
- LOGW("page flipping not supported (yres_virtual=%d, requested=%d)",
- info.yres_virtual, info.yres*2);
- }
-
- if (ioctl(fd, FBIOGET_VSCREENINFO, &info) == -1)
- return -errno;
-
- int refreshRate = 1000000000000000LLU /
- (
- uint64_t( info.upper_margin + info.lower_margin + info.yres )
- * ( info.left_margin + info.right_margin + info.xres )
- * info.pixclock
- );
-
- if (refreshRate == 0) {
- // bleagh, bad info from the driver
- refreshRate = 60*1000; // 60 Hz
- }
- if (int(info.width) <= 0 || int(info.height) <= 0) {
- // the driver doesn't return that information
- // default to 160 dpi
- info.width = ((info.xres * 25.4f)/160.0f + 0.5f);
- info.height = ((info.yres * 25.4f)/160.0f + 0.5f);
- }
-
- float xdpi = (info.xres * 25.4f) / info.width;
- float ydpi = (info.yres * 25.4f) / info.height;
- float fps = refreshRate / 1000.0f;
-
- LOGI( "using (fd=%d)\n"
- "id = %s\n"
- "xres = %d px\n"
- "yres = %d px\n"
- "xres_virtual = %d px\n"
- "yres_virtual = %d px\n"
- "bpp = %d\n"
- "r = %2u:%u\n"
- "g = %2u:%u\n"
- "b = %2u:%u\n",
- fd,
- finfo.id,
- info.xres,
- info.yres,
- info.xres_virtual,
- info.yres_virtual,
- info.bits_per_pixel,
- info.red.offset, info.red.length,
- info.green.offset, info.green.length,
- info.blue.offset, info.blue.length
- );
-
- LOGI( "width = %d mm (%f dpi)\n"
- "height = %d mm (%f dpi)\n"
- "refresh rate = %.2f Hz\n",
- info.width, xdpi,
- info.height, ydpi,
- fps
- );
-
-
- if (ioctl(fd, FBIOGET_FSCREENINFO, &finfo) == -1)
- return -errno;
-
- if (finfo.smem_len <= 0)
- return -errno;
-
- /*
- * Open and map the display.
- */
-
- void* buffer = (uint16_t*) mmap(
- 0, finfo.smem_len,
- PROT_READ | PROT_WRITE,
- MAP_SHARED,
- fd, 0);
-
- if (buffer == MAP_FAILED)
- return -errno;
-
- // at least for now, always clear the fb
- memset(buffer, 0, finfo.smem_len);
-
- uint8_t* offscreen[2];
- offscreen[0] = (uint8_t*)buffer;
- if (flags & PAGE_FLIP) {
- offscreen[1] = (uint8_t*)buffer + finfo.line_length*info.yres;
- } else {
- offscreen[1] = (uint8_t*)malloc(finfo.smem_len);
- if (offscreen[1] == 0) {
- munmap(buffer, finfo.smem_len);
- return NO_MEMORY;
- }
- }
-
- mFlags = flags;
- mInfo = info;
- mFinfo = finfo;
- mSize = finfo.smem_len;
- mIndex = 0;
- for (int i=0 ; i<2 ; i++) {
- mFb[i].version = sizeof(GGLSurface);
- mFb[i].width = info.xres;
- mFb[i].height = info.yres;
- mFb[i].stride = finfo.line_length / (info.bits_per_pixel >> 3);
- mFb[i].data = (GGLubyte*)(offscreen[i]);
- mFb[i].format = GGL_PIXEL_FORMAT_RGB_565;
- }
- return fd;
-}
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
diff --git a/libs/ui/EGLNativeWindowSurface.cpp b/libs/ui/EGLNativeWindowSurface.cpp
index f1071cf..5d9d6a4 100644
--- a/libs/ui/EGLNativeWindowSurface.cpp
+++ b/libs/ui/EGLNativeWindowSurface.cpp
@@ -20,142 +20,225 @@
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
+#include <errno.h>
#include <cutils/log.h>
#include <cutils/atomic.h>
+#include <utils/threads.h>
#include <ui/SurfaceComposerClient.h>
-#include <ui/DisplayInfo.h>
#include <ui/Rect.h>
+#include <ui/EGLNativeWindowSurface.h>
#include <EGL/egl.h>
#include <pixelflinger/format.h>
+#include <pixelflinger/pixelflinger.h>
-#include <ui/EGLNativeWindowSurface.h>
+#include <hardware/hardware.h>
+#include <hardware/gralloc.h>
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
-EGLNativeWindowSurface::EGLNativeWindowSurface(const sp<Surface>& surface)
- : EGLNativeSurface<EGLNativeWindowSurface>(),
- mSurface(surface), mConnected(false)
+/*
+ * This implements the (main) framebuffer management. This class is used
+ * mostly by SurfaceFlinger, but also by command line GL application.
+ *
+ * In fact this is an implementation of android_native_window_t on top of
+ * the framebuffer.
+ *
+ * Currently it is pretty simple, it manages only two buffers (the front and
+ * back buffer).
+ *
+ */
+
+FramebufferNativeWindow::FramebufferNativeWindow()
+ : BASE(), fbDev(0), grDev(0)
{
- egl_native_window_t::magic = 0x600913;
- egl_native_window_t::version = sizeof(egl_native_window_t);
- egl_native_window_t::ident = 0;
- egl_native_window_t::incRef = &EGLNativeWindowSurface::hook_incRef;
- egl_native_window_t::decRef = &EGLNativeWindowSurface::hook_decRef;
- egl_native_window_t::swapBuffers = &EGLNativeWindowSurface::hook_swapBuffers;
- egl_native_window_t::connect = &EGLNativeWindowSurface::hook_connect;
- egl_native_window_t::disconnect = &EGLNativeWindowSurface::hook_disconnect;
+ hw_module_t const* module;
+ if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
+ int stride;
+ framebuffer_open(module, &fbDev);
+ gralloc_open(module, &grDev);
+ int err;
+
+
+ // initialize the buffer FIFO
+ mNumBuffers = 2;
+ mNumFreeBuffers = 2;
+ mBufferHead = mNumBuffers-1;
+ buffers[0] = new NativeBuffer(
+ fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
+ buffers[1] = new NativeBuffer(
+ fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
+
+ err = grDev->alloc(grDev,
+ fbDev->width, fbDev->height, fbDev->format,
+ GRALLOC_USAGE_HW_FB, &buffers[0]->handle, &buffers[0]->stride);
+
+ LOGE_IF(err, "fb buffer 0 allocation failed w=%d, h=%d, err=%s",
+ fbDev->width, fbDev->height, strerror(-err));
+
+ err = grDev->alloc(grDev,
+ fbDev->width, fbDev->height, fbDev->format,
+ GRALLOC_USAGE_HW_FB, &buffers[1]->handle, &buffers[1]->stride);
+
+ LOGE_IF(err, "fb buffer 1 allocation failed w=%d, h=%d, err=%s",
+ fbDev->width, fbDev->height, strerror(-err));
+
+ gralloc_module_t* m =
+ reinterpret_cast<gralloc_module_t*>(grDev->common.module);
+
+ // FIXME: do we actually need to map the framebuffer?
+ m->map(m, buffers[0]->handle, &buffers[0]->bits);
+ m->map(m, buffers[1]->handle, &buffers[1]->bits);
+ }
+
+ uint32_t flags = fbDev->flags & SURFACE_FLAG_MAPPED;
+
+ /*
+ * FIXME: SURFACE_FLAG_PRESERVE_CONTENT
+ * how to implement this, there is no concept of preserve content in
+ * the framebuffer, which just "posts" buffer.
+ *
+ * It looks like what we need is a way to know if the posted buffer can
+ * be reused. But if so, why allocating 2 buffers?...
+ *
+ * should the lock/unlock calls take care of the copy-back?
+ *
+ *
+ * In the end, the client wants to know if the backbuffer is preserved
+ * though... it's complicated.
+ *
+ */
+
+ //flags |= SURFACE_FLAG_PRESERVE_CONTENT;
- DisplayInfo dinfo;
- SurfaceComposerClient::getDisplayInfo(0, &dinfo);
- egl_native_window_t::xdpi = dinfo.xdpi;
- egl_native_window_t::ydpi = dinfo.ydpi;
- egl_native_window_t::fps = dinfo.fps;
- egl_native_window_t::flags= EGL_NATIVES_FLAG_DESTROY_BACKBUFFER;
-}
-EGLNativeWindowSurface::~EGLNativeWindowSurface()
-{
- disconnect();
- mSurface.clear();
- magic = 0;
+ const_cast<uint32_t&>(android_native_window_t::flags) = flags;
+ const_cast<float&>(android_native_window_t::xdpi) = fbDev->xdpi;
+ const_cast<float&>(android_native_window_t::ydpi) = fbDev->ydpi;
+ const_cast<int&>(android_native_window_t::minSwapInterval) =
+ fbDev->minSwapInterval;
+ const_cast<int&>(android_native_window_t::maxSwapInterval) =
+ fbDev->maxSwapInterval;
+
+ android_native_window_t::connect = connect;
+ android_native_window_t::disconnect = disconnect;
+ android_native_window_t::setSwapInterval = setSwapInterval;
+ android_native_window_t::setSwapRectangle = setSwapRectangle;
+ android_native_window_t::dequeueBuffer = dequeueBuffer;
+ android_native_window_t::lockBuffer = lockBuffer;
+ android_native_window_t::queueBuffer = queueBuffer;
}
-void EGLNativeWindowSurface::hook_incRef(NativeWindowType window)
-{
- EGLNativeWindowSurface* that = static_cast<EGLNativeWindowSurface*>(window);
- that->incStrong(that);
+FramebufferNativeWindow::~FramebufferNativeWindow() {
+ grDev->free(grDev, buffers[0]->handle);
+ grDev->free(grDev, buffers[1]->handle);
+ gralloc_module_t* m =
+ reinterpret_cast<gralloc_module_t*>(grDev->common.module);
+ m->unmap(m, buffers[0]->handle);
+ m->unmap(m, buffers[1]->handle);
+ gralloc_close(grDev);
+ framebuffer_close(fbDev);
}
-void EGLNativeWindowSurface::hook_decRef(NativeWindowType window)
+void FramebufferNativeWindow::connect(android_native_window_t* window)
{
- EGLNativeWindowSurface* that = static_cast<EGLNativeWindowSurface*>(window);
- that->decStrong(that);
}
-void EGLNativeWindowSurface::hook_connect(NativeWindowType window)
+void FramebufferNativeWindow::disconnect(android_native_window_t* window)
{
- EGLNativeWindowSurface* that = static_cast<EGLNativeWindowSurface*>(window);
- that->connect();
}
-void EGLNativeWindowSurface::hook_disconnect(NativeWindowType window)
+int FramebufferNativeWindow::setSwapInterval(
+ android_native_window_t* window, int interval)
{
- EGLNativeWindowSurface* that = static_cast<EGLNativeWindowSurface*>(window);
- that->disconnect();
+ framebuffer_device_t* fb = getSelf(window)->fbDev;
+ return fb->setSwapInterval(fb, interval);
}
-uint32_t EGLNativeWindowSurface::hook_swapBuffers(NativeWindowType window)
+int FramebufferNativeWindow::setSwapRectangle(android_native_window_t* window,
+ int l, int t, int w, int h)
{
- EGLNativeWindowSurface* that = static_cast<EGLNativeWindowSurface*>(window);
- return that->swapBuffers();
+ FramebufferNativeWindow* self = getSelf(window);
+ Mutex::Autolock _l(self->mutex);
+ self->mDirty = Rect(l, t, l+w, t+h);
+ return 0;
}
-void EGLNativeWindowSurface::setSwapRectangle(int l, int t, int w, int h)
+int FramebufferNativeWindow::dequeueBuffer(android_native_window_t* window,
+ android_native_buffer_t** buffer)
{
- mSurface->setSwapRectangle(Rect(l, t, l+w, t+h));
-}
+ FramebufferNativeWindow* self = getSelf(window);
+ Mutex::Autolock _l(self->mutex);
+ framebuffer_device_t* fb = self->fbDev;
-uint32_t EGLNativeWindowSurface::swapBuffers()
-{
- const int w = egl_native_window_t::width;
- const int h = egl_native_window_t::height;
- const sp<Surface>& surface(mSurface);
- Surface::SurfaceInfo info;
- surface->unlockAndPost();
- surface->lock(&info);
- // update the address of the buffer to draw to next
- egl_native_window_t::base = intptr_t(info.base);
- egl_native_window_t::offset = intptr_t(info.bits) - intptr_t(info.base);
-
- // update size if it changed
- if (w != int(info.w) || h != int(info.h)) {
- egl_native_window_t::width = info.w;
- egl_native_window_t::height = info.h;
- egl_native_window_t::stride = info.bpr / bytesPerPixel(info.format);
- egl_native_window_t::format = info.format;
- return EGL_NATIVES_FLAG_SIZE_CHANGED;
+ // wait for a free buffer
+ while (!self->mNumFreeBuffers) {
+ self->mCondition.wait(self->mutex);
}
+ // get this buffer
+ self->mNumFreeBuffers--;
+ int index = self->mBufferHead++;
+ if (self->mBufferHead >= self->mNumBuffers)
+ self->mBufferHead = 0;
+
+ *buffer = self->buffers[index].get();
+
return 0;
}
-void EGLNativeWindowSurface::connect()
-{
- if (!mConnected) {
- Surface::SurfaceInfo info;
- mSurface->lock(&info);
- mSurface->setSwapRectangle(Rect(info.w, info.h));
- mConnected = true;
-
- egl_native_window_t::width = info.w;
- egl_native_window_t::height = info.h;
- egl_native_window_t::stride = info.bpr / bytesPerPixel(info.format);
- egl_native_window_t::format = info.format;
- egl_native_window_t::base = intptr_t(info.base);
- egl_native_window_t::offset = intptr_t(info.bits) - intptr_t(info.base);
- // FIXME: egl_native_window_t::memory_type used to be set from
- // mSurface, but we wanted to break this dependency. We set it to
- // GPU because the software rendered doesn't care, but the h/w
- // accelerator needs it. Eventually, this value should go away
- // completely, since memory will be managed by OpenGL.
- egl_native_window_t::memory_type = NATIVE_MEMORY_TYPE_GPU;
- egl_native_window_t::fd = 0;
+int FramebufferNativeWindow::lockBuffer(android_native_window_t* window,
+ android_native_buffer_t* buffer)
+{
+ FramebufferNativeWindow* self = getSelf(window);
+ Mutex::Autolock _l(self->mutex);
+
+ // wait that the buffer we're locking is not front anymore
+ while (self->front == buffer) {
+ self->mCondition.wait(self->mutex);
}
+
+ gralloc_module_t* m =
+ reinterpret_cast<gralloc_module_t*>(self->grDev->common.module);
+ const Rect& dirty(self->mDirty);
+
+ buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
+ int res = m->lock(m, handle, GRALLOC_USAGE_HW_FB,
+ dirty.left, dirty.right, dirty.width(), dirty.height());
+
+ return res;
}
-void EGLNativeWindowSurface::disconnect()
+int FramebufferNativeWindow::queueBuffer(android_native_window_t* window,
+ android_native_buffer_t* buffer)
{
- if (mConnected) {
- mSurface->unlock();
- mConnected = false;
- }
+ FramebufferNativeWindow* self = getSelf(window);
+ Mutex::Autolock _l(self->mutex);
+ framebuffer_device_t* fb = self->fbDev;
+ gralloc_module_t* m =
+ reinterpret_cast<gralloc_module_t*>(self->grDev->common.module);
+
+ buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
+ m->unlock(m, handle);
+ int res = fb->post(fb, handle);
+
+ self->front = static_cast<NativeBuffer*>(buffer);
+ self->mNumFreeBuffers++;
+ self->mCondition.broadcast();
+ return res;
}
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------
+
+
+EGLNativeWindowType android_createDisplaySurface(void)
+{
+ return new android::FramebufferNativeWindow();
+}
+
diff --git a/libs/ui/ISurface.cpp b/libs/ui/ISurface.cpp
index d5e9f81..fcea8ec 100644
--- a/libs/ui/ISurface.cpp
+++ b/libs/ui/ISurface.cpp
@@ -14,6 +14,8 @@
* limitations under the License.
*/
+#define LOG_TAG "ISurface"
+
#include <stdio.h>
#include <stdint.h>
#include <sys/types.h>
@@ -23,10 +25,13 @@
#include <ui/ISurface.h>
#include <ui/Overlay.h>
+#include <ui/Surface.h>
namespace android {
+// ----------------------------------------------------------------------
+
ISurface::BufferHeap::BufferHeap()
: w(0), h(0), hor_stride(0), ver_stride(0), format(0),
transform(0), flags(0)
@@ -55,6 +60,8 @@ ISurface::BufferHeap::~BufferHeap()
{
}
+// ----------------------------------------------------------------------
+
class BpSurface : public BpInterface<ISurface>
{
public:
@@ -63,6 +70,15 @@ public:
{
}
+ virtual sp<SurfaceBuffer> getBuffer()
+ {
+ Parcel data, reply;
+ data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
+ remote()->transact(GET_BUFFER, data, &reply);
+ sp<SurfaceBuffer> buffer = new SurfaceBuffer(reply);
+ return buffer;
+ }
+
virtual status_t registerBuffers(const BufferHeap& buffers)
{
Parcel data, reply;
@@ -122,6 +138,11 @@ status_t BnSurface::onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
switch(code) {
+ case GET_BUFFER: {
+ CHECK_INTERFACE(ISurface, data, reply);
+ sp<SurfaceBuffer> buffer(getBuffer());
+ return SurfaceBuffer::writeToParcel(reply, buffer.get());
+ }
case REGISTER_BUFFERS: {
CHECK_INTERFACE(ISurface, data, reply);
BufferHeap buffer;
diff --git a/libs/ui/ISurfaceComposer.cpp b/libs/ui/ISurfaceComposer.cpp
index 76597e1..1932bf9 100644
--- a/libs/ui/ISurfaceComposer.cpp
+++ b/libs/ui/ISurfaceComposer.cpp
@@ -114,36 +114,6 @@ public:
remote()->transact(BnSurfaceComposer::BOOT_FINISHED, data, &reply);
}
- virtual status_t requestGPU(
- const sp<IGPUCallback>& callback, gpu_info_t* gpu)
- {
- Parcel data, reply;
- data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
- data.writeStrongBinder(callback->asBinder());
- remote()->transact(BnSurfaceComposer::REQUEST_GPU, data, &reply);
- gpu->regs = interface_cast<IMemory>(reply.readStrongBinder());
- gpu->count = reply.readInt32();
-
- // FIXME: for now, we don't dynamically allocate the regions array
- size_t maxCount = sizeof(gpu->regions)/sizeof(*gpu->regions);
- if (gpu->count > maxCount)
- return BAD_VALUE;
-
- for (size_t i=0 ; i<gpu->count ; i++) {
- gpu->regions[i].region = interface_cast<IMemory>(reply.readStrongBinder());
- gpu->regions[i].reserved = reply.readInt32();
- }
- return reply.readInt32();
- }
-
- virtual status_t revokeGPU()
- {
- Parcel data, reply;
- data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
- remote()->transact(BnSurfaceComposer::REVOKE_GPU, data, &reply);
- return reply.readInt32();
- }
-
virtual void signal() const
{
Parcel data, reply;
@@ -201,9 +171,6 @@ status_t BnSurfaceComposer::onTransact(
case BOOT_FINISHED: {
bootFinished();
} break;
- case REVOKE_GPU: {
- reply->writeInt32( revokeGPU() );
- } break;
case SIGNAL: {
signal();
} break;
@@ -211,26 +178,6 @@ status_t BnSurfaceComposer::onTransact(
sp<IBinder> b = getCblk()->asBinder();
reply->writeStrongBinder(b);
} break;
- case REQUEST_GPU: {
- // TODO: this should be protected by a permission
- gpu_info_t info;
- sp<IGPUCallback> callback
- = interface_cast<IGPUCallback>(data.readStrongBinder());
- status_t res = requestGPU(callback, &info);
-
- // FIXME: for now, we don't dynamically allocate the regions array
- size_t maxCount = sizeof(info.regions)/sizeof(*info.regions);
- if (info.count > maxCount)
- return BAD_VALUE;
-
- reply->writeStrongBinder(info.regs->asBinder());
- reply->writeInt32(info.count);
- for (size_t i=0 ; i<info.count ; i++) {
- reply->writeStrongBinder(info.regions[i].region->asBinder());
- reply->writeInt32(info.regions[i].reserved);
- }
- reply->writeInt32(res);
- } break;
default:
return UNKNOWN_TRANSACTION;
}
@@ -239,41 +186,4 @@ status_t BnSurfaceComposer::onTransact(
// ----------------------------------------------------------------------------
-enum {
- // Note: BOOT_FINISHED must remain this value, it is called by ActivityManagerService.
- GPU_LOST = IBinder::FIRST_CALL_TRANSACTION
-};
-
-class BpGPUCallback : public BpInterface<IGPUCallback>
-{
-public:
- BpGPUCallback(const sp<IBinder>& impl)
- : BpInterface<IGPUCallback>(impl)
- {
- }
-
- virtual void gpuLost()
- {
- Parcel data, reply;
- data.writeInterfaceToken(IGPUCallback::getInterfaceDescriptor());
- remote()->transact(GPU_LOST, data, &reply, IBinder::FLAG_ONEWAY);
- }
-};
-
-IMPLEMENT_META_INTERFACE(GPUCallback, "android.ui.IGPUCallback");
-
-status_t BnGPUCallback::onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
-{
- switch(code) {
- case GPU_LOST: {
- CHECK_INTERFACE(IGPUCallback, data, reply);
- gpuLost();
- return NO_ERROR;
- } break;
- default:
- return BBinder::onTransact(code, data, reply, flags);
- }
-}
-
};
diff --git a/libs/ui/ISurfaceFlingerClient.cpp b/libs/ui/ISurfaceFlingerClient.cpp
index dd6a798..597b87e 100644
--- a/libs/ui/ISurfaceFlingerClient.cpp
+++ b/libs/ui/ISurfaceFlingerClient.cpp
@@ -191,8 +191,6 @@ status_t ISurfaceFlingerClient::surface_data_t::readFromParcel(const Parcel& par
{
token = parcel.readInt32();
identity = parcel.readInt32();
- heap[0] = interface_cast<IMemoryHeap>(parcel.readStrongBinder());
- heap[1] = interface_cast<IMemoryHeap>(parcel.readStrongBinder());
return NO_ERROR;
}
@@ -200,8 +198,6 @@ status_t ISurfaceFlingerClient::surface_data_t::writeToParcel(Parcel* parcel) co
{
parcel->writeInt32(token);
parcel->writeInt32(identity);
- parcel->writeStrongBinder(heap[0]!=0 ? heap[0]->asBinder() : NULL);
- parcel->writeStrongBinder(heap[1]!=0 ? heap[1]->asBinder() : NULL);
return NO_ERROR;
}
diff --git a/libs/ui/Overlay.cpp b/libs/ui/Overlay.cpp
index b236edc..59c6514 100644
--- a/libs/ui/Overlay.cpp
+++ b/libs/ui/Overlay.cpp
@@ -129,12 +129,8 @@ OverlayRef::OverlayRef(overlay_handle_t handle, const sp<IOverlay>& channel,
OverlayRef::~OverlayRef()
{
if (mOwnHandle) {
- /* FIXME: handles should be promoted to "real" API and be handled by
- * the framework */
- for (int i=0 ; i<mOverlayHandle->numFds ; i++) {
- close(mOverlayHandle->data[i]);
- }
- free((void*)mOverlayHandle);
+ native_handle_close(mOverlayHandle);
+ native_handle_delete(const_cast<native_handle*>(mOverlayHandle));
}
}
@@ -147,7 +143,7 @@ sp<OverlayRef> OverlayRef::readFromParcel(const Parcel& data) {
uint32_t f = data.readInt32();
uint32_t ws = data.readInt32();
uint32_t hs = data.readInt32();
- native_handle* handle = data.readNativeHandle(NULL, NULL);
+ native_handle* handle = data.readNativeHandle();
result = new OverlayRef();
result->mOverlayHandle = handle;
@@ -169,7 +165,7 @@ status_t OverlayRef::writeToParcel(Parcel* reply, const sp<OverlayRef>& o) {
reply->writeInt32(o->mFormat);
reply->writeInt32(o->mWidthStride);
reply->writeInt32(o->mHeightStride);
- reply->writeNativeHandle(*(o->mOverlayHandle));
+ reply->writeNativeHandle(o->mOverlayHandle);
} else {
reply->writeStrongBinder(NULL);
}
diff --git a/libs/ui/Surface.cpp b/libs/ui/Surface.cpp
index 4ea9ae2..357e4d0 100644
--- a/libs/ui/Surface.cpp
+++ b/libs/ui/Surface.cpp
@@ -23,24 +23,126 @@
#include <sys/types.h>
#include <sys/stat.h>
-#include <utils/Atomic.h>
#include <utils/Errors.h>
#include <utils/threads.h>
#include <utils/IPCThreadState.h>
#include <utils/IMemory.h>
#include <utils/Log.h>
+#include <ui/DisplayInfo.h>
+#include <ui/BufferMapper.h>
+#include <ui/EGLNativeWindowSurface.h>
#include <ui/ISurface.h>
#include <ui/Surface.h>
#include <ui/SurfaceComposerClient.h>
#include <ui/Rect.h>
+#include <EGL/android_natives.h>
+
#include <private/ui/SharedState.h>
#include <private/ui/LayerState.h>
+#include <pixelflinger/pixelflinger.h>
+
namespace android {
-// ---------------------------------------------------------------------------
+// ============================================================================
+// SurfaceBuffer
+// ============================================================================
+
+SurfaceBuffer::SurfaceBuffer()
+ : BASE(), handle(0), mOwner(false)
+{
+ width =
+ height =
+ stride =
+ format =
+ usage = 0;
+ android_native_buffer_t::getHandle = getHandle;
+}
+
+SurfaceBuffer::SurfaceBuffer(const Parcel& data)
+ : BASE(), handle(0), mOwner(true)
+{
+ // we own the handle in this case
+ width = data.readInt32();
+ height = data.readInt32();
+ stride = data.readInt32();
+ format = data.readInt32();
+ usage = data.readInt32();
+ handle = data.readNativeHandle();
+ android_native_buffer_t::getHandle = getHandle;
+}
+
+SurfaceBuffer::~SurfaceBuffer()
+{
+ if (handle && mOwner) {
+ native_handle_close(handle);
+ native_handle_delete(const_cast<native_handle*>(handle));
+ }
+}
+
+int SurfaceBuffer::getHandle(android_native_buffer_t const * base,
+ buffer_handle_t* handle)
+{
+ *handle = getSelf(base)->handle;
+ return 0;
+}
+
+status_t SurfaceBuffer::writeToParcel(Parcel* reply,
+ android_native_buffer_t const* buffer)
+{
+ buffer_handle_t handle;
+ status_t err = buffer->getHandle(buffer, &handle);
+ if (err < 0) {
+ return err;
+ }
+ reply->writeInt32(buffer->width);
+ reply->writeInt32(buffer->height);
+ reply->writeInt32(buffer->stride);
+ reply->writeInt32(buffer->format);
+ reply->writeInt32(buffer->usage);
+ reply->writeNativeHandle(handle);
+ return NO_ERROR;
+}
+
+// ----------------------------------------------------------------------
+
+static void copyBlt(const android_native_buffer_t* dst,
+ const android_native_buffer_t* src, const Region& reg)
+{
+ Region::iterator iterator(reg);
+ if (iterator) {
+ // NOTE: dst and src must be the same format
+ Rect r;
+ const size_t bpp = bytesPerPixel(src->format);
+ const size_t dbpr = dst->stride * bpp;
+ const size_t sbpr = src->stride * bpp;
+ while (iterator.iterate(&r)) {
+ ssize_t h = r.bottom - r.top;
+ if (h) {
+ size_t size = (r.right - r.left) * bpp;
+ uint8_t* s = (GGLubyte*)src->bits +
+ (r.left + src->stride * r.top) * bpp;
+ uint8_t* d = (GGLubyte*)dst->bits +
+ (r.left + dst->stride * r.top) * bpp;
+ if (dbpr==sbpr && size==sbpr) {
+ size *= h;
+ h = 1;
+ }
+ do {
+ memcpy(d, s, size);
+ d += dbpr;
+ s += sbpr;
+ } while (--h > 0);
+ }
+ }
+ }
+}
+
+// ============================================================================
+// Surface
+// ============================================================================
Surface::Surface(const sp<SurfaceComposerClient>& client,
const sp<ISurface>& surface,
@@ -51,26 +153,44 @@ Surface::Surface(const sp<SurfaceComposerClient>& client,
mToken(data.token), mIdentity(data.identity),
mFormat(format), mFlags(flags), mOwner(owner)
{
+ android_native_window_t::connect = connect;
+ android_native_window_t::disconnect = disconnect;
+ android_native_window_t::setSwapInterval = setSwapInterval;
+ android_native_window_t::setSwapRectangle = setSwapRectangle;
+ android_native_window_t::dequeueBuffer = dequeueBuffer;
+ android_native_window_t::lockBuffer = lockBuffer;
+ android_native_window_t::queueBuffer = queueBuffer;
+
mSwapRectangle.makeInvalid();
- mSurfaceHeapBase[0] = 0;
- mSurfaceHeapBase[1] = 0;
- mHeap[0] = data.heap[0];
- mHeap[1] = data.heap[1];
+
+ DisplayInfo dinfo;
+ SurfaceComposerClient::getDisplayInfo(0, &dinfo);
+ const_cast<float&>(android_native_window_t::xdpi) = dinfo.xdpi;
+ const_cast<float&>(android_native_window_t::ydpi) = dinfo.ydpi;
+ // FIXME: set real values here
+ const_cast<int&>(android_native_window_t::minSwapInterval) = 1;
+ const_cast<int&>(android_native_window_t::maxSwapInterval) = 1;
+ const_cast<uint32_t&>(android_native_window_t::flags) = 0;
}
Surface::Surface(Surface const* rhs)
: mOwner(false)
{
- mToken = rhs->mToken;
- mIdentity= rhs->mIdentity;
- mClient = rhs->mClient;
- mSurface = rhs->mSurface;
- mHeap[0] = rhs->mHeap[0];
- mHeap[1] = rhs->mHeap[1];
- mFormat = rhs->mFormat;
- mFlags = rhs->mFlags;
- mSurfaceHeapBase[0] = rhs->mSurfaceHeapBase[0];
- mSurfaceHeapBase[1] = rhs->mSurfaceHeapBase[1];
+ // FIXME: we really should get rid of this ctor. the memcpy below
+ //should be safe for now, but android_native_window_t is not supposed
+ // to be clonable.
+ memcpy( static_cast<android_native_window_t*>(this),
+ static_cast<android_native_window_t const *>(rhs),
+ sizeof(android_native_window_t));
+
+ mToken = rhs->mToken;
+ mIdentity = rhs->mIdentity;
+ mClient = rhs->mClient;
+ mSurface = rhs->mSurface;
+ mBuffers[0] = rhs->mBuffers[0];
+ mBuffers[1] = rhs->mBuffers[1];
+ mFormat = rhs->mFormat;
+ mFlags = rhs->mFlags;
mSwapRectangle.makeInvalid();
}
@@ -78,21 +198,26 @@ Surface::~Surface()
{
if (mOwner && mToken>=0 && mClient!=0) {
mClient->destroySurface(mToken);
+ if (mBuffers[0] != 0) {
+ BufferMapper::get().unmap(mBuffers[0]->getHandle());
+ }
+ if (mBuffers[1] != 0) {
+ BufferMapper::get().unmap(mBuffers[1]->getHandle());
+ }
}
mClient.clear();
mSurface.clear();
- mHeap[0].clear();
- mHeap[1].clear();
IPCThreadState::self()->flushCommands();
}
sp<Surface> Surface::dup() const
{
+ // FIXME: we should get rid of Surface::dup()
Surface const * r = this;
if (this && mOwner) {
// the only reason we need to do this is because of Java's garbage
// collector: because we're creating a copy of the Surface
- // instead of a reference, we can garantee that when our last
+ // instead of a reference, we can guarantee that when our last
// reference goes away, the real surface will be deleted.
// Without this hack (the code is correct too), we'd have to
// wait for a GC for the surface to go away.
@@ -101,32 +226,245 @@ sp<Surface> Surface::dup() const
return const_cast<Surface*>(r);
}
-status_t Surface::nextBuffer(SurfaceInfo* info) {
- return mClient->nextBuffer(this, info);
+status_t Surface::validate(per_client_cblk_t const* cblk) const
+{
+ if (cblk == 0) {
+ LOGE("cblk is null (surface id=%d, identity=%u)", mToken, mIdentity);
+ return NO_INIT;
+ }
+ status_t err = cblk->validate(mToken);
+ if (err != NO_ERROR) {
+ LOGE("surface (id=%d, identity=%u) is invalid, err=%d (%s)",
+ mToken, mIdentity, err, strerror(-err));
+ return err;
+ }
+ if (mIdentity != uint32_t(cblk->layers[mToken].identity)) {
+ LOGE("using an invalid surface id=%d, identity=%u should be %d",
+ mToken, mIdentity, cblk->layers[mToken].identity);
+ return NO_INIT;
+ }
+ return NO_ERROR;
+}
+
+// ----------------------------------------------------------------------------
+
+int Surface::setSwapRectangle(android_native_window_t* window,
+ int l, int t, int w, int h)
+{
+ Surface* self = getSelf(window);
+ self->setSwapRectangle(Rect(l, t, l+w, t+h));
+ return 0;
+}
+
+void Surface::connect(android_native_window_t* window)
+{
+}
+
+void Surface::disconnect(android_native_window_t* window)
+{
+}
+
+int Surface::setSwapInterval(android_native_window_t* window, int interval)
+{
+ return 0;
+}
+
+int Surface::dequeueBuffer(android_native_window_t* window,
+ android_native_buffer_t** buffer)
+{
+ Surface* self = getSelf(window);
+ return self->dequeueBuffer(buffer);
+}
+
+int Surface::lockBuffer(android_native_window_t* window,
+ android_native_buffer_t* buffer)
+{
+ Surface* self = getSelf(window);
+ return self->lockBuffer(buffer);
+}
+
+int Surface::queueBuffer(android_native_window_t* window,
+ android_native_buffer_t* buffer)
+{
+ Surface* self = getSelf(window);
+ return self->queueBuffer(buffer);
+}
+
+// ----------------------------------------------------------------------------
+
+int Surface::dequeueBuffer(android_native_buffer_t** buffer)
+{
+ // FIXME: dequeueBuffer() needs proper implementation
+
+ Mutex::Autolock _l(mSurfaceLock);
+
+ per_client_cblk_t* const cblk = mClient->mControl;
+ status_t err = validate(cblk);
+ if (err != NO_ERROR)
+ return err;
+
+ SurfaceID index(mToken);
+
+ int32_t backIdx = cblk->lock_layer(size_t(index),
+ per_client_cblk_t::BLOCKING);
+
+ if (backIdx < 0)
+ return status_t(backIdx);
+
+ mBackbufferIndex = backIdx;
+ layer_cblk_t* const lcblk = &(cblk->layers[index]);
+
+ volatile const surface_info_t* const back = lcblk->surface + backIdx;
+ if (back->flags & surface_info_t::eNeedNewBuffer) {
+ getBufferLocked(backIdx);
+ }
+
+ const sp<SurfaceBuffer>& backBuffer(mBuffers[backIdx]);
+ *buffer = backBuffer.get();
+
+ return NO_ERROR;
+}
+
+int Surface::lockBuffer(android_native_buffer_t* buffer)
+{
+ // FIXME: lockBuffer() needs proper implementation
+ return 0;
}
+int Surface::queueBuffer(android_native_buffer_t* buffer)
+{
+ Mutex::Autolock _l(mSurfaceLock);
+
+ per_client_cblk_t* const cblk = mClient->mControl;
+ status_t err = validate(cblk);
+ if (err != NO_ERROR)
+ return err;
+
+ // transmit the dirty region
+ const Region dirty(swapRectangle());
+ SurfaceID index(mToken);
+ layer_cblk_t* const lcblk = &(cblk->layers[index]);
+ _send_dirty_region(lcblk, dirty);
+
+ uint32_t newstate = cblk->unlock_layer_and_post(size_t(index));
+ if (!(newstate & eNextFlipPending))
+ mClient->signalServer();
+
+ return NO_ERROR;
+}
+
+// ----------------------------------------------------------------------------
+
status_t Surface::lock(SurfaceInfo* info, bool blocking) {
return Surface::lock(info, NULL, blocking);
}
-status_t Surface::lock(SurfaceInfo* info, Region* dirty, bool blocking) {
- if (heapBase(0) == 0) return INVALID_OPERATION;
- if (heapBase(1) == 0) return INVALID_OPERATION;
- return mClient->lockSurface(this, info, dirty, blocking);
+status_t Surface::lock(SurfaceInfo* other, Region* dirty, bool blocking)
+{
+ // FIXME: needs some locking here
+ android_native_buffer_t* backBuffer;
+ status_t err = dequeueBuffer(&backBuffer);
+ if (err == NO_ERROR) {
+ err = lockBuffer(backBuffer);
+ if (err == NO_ERROR) {
+ backBuffer->common.incRef(&backBuffer->common);
+ mLockedBuffer = backBuffer;
+ other->w = backBuffer->width;
+ other->h = backBuffer->height;
+ other->s = backBuffer->stride;
+ other->usage = backBuffer->usage;
+ other->format = backBuffer->format;
+ other->bits = backBuffer->bits;
+
+ // we handle copy-back here...
+
+ const Rect bounds(backBuffer->width, backBuffer->height);
+ Region newDirtyRegion;
+
+ per_client_cblk_t* const cblk = mClient->mControl;
+ layer_cblk_t* const lcblk = &(cblk->layers[SurfaceID(mToken)]);
+ volatile const surface_info_t* const back = lcblk->surface + mBackbufferIndex;
+ if (back->flags & surface_info_t::eBufferDirty) {
+ // content is meaningless in this case and the whole surface
+ // needs to be redrawn.
+ newDirtyRegion.set(bounds);
+ if (dirty) {
+ *dirty = newDirtyRegion;
+ }
+ } else
+ {
+ if (dirty) {
+ dirty->andSelf(Region(bounds));
+ newDirtyRegion = *dirty;
+ } else {
+ newDirtyRegion.set(bounds);
+ }
+ Region copyback;
+ if (!(lcblk->flags & eNoCopyBack)) {
+ const Region previousDirtyRegion(dirtyRegion());
+ copyback = previousDirtyRegion.subtract(newDirtyRegion);
+ }
+ const sp<SurfaceBuffer>& frontBuffer(mBuffers[1-mBackbufferIndex]);
+ if (!copyback.isEmpty() && frontBuffer!=0) {
+ // copy front to back
+ copyBlt(backBuffer, frontBuffer.get(), copyback);
+ }
+ }
+ setDirtyRegion(newDirtyRegion);
+
+
+ Rect lockBounds(backBuffer->width, backBuffer->height);
+ if (dirty) {
+ lockBounds = dirty->bounds();
+ }
+ buffer_handle_t handle;
+ backBuffer->getHandle(backBuffer, &handle);
+ status_t res = BufferMapper::get().lock(handle,
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
+ lockBounds);
+ LOGW_IF(res, "failed locking buffer %d (%p)",
+ mBackbufferIndex, handle);
+ setSwapRectangle(lockBounds);
+ }
+ }
+ return err;
}
+
+status_t Surface::unlockAndPost()
+{
+ // FIXME: needs some locking here
+
+ if (mLockedBuffer == 0)
+ return BAD_VALUE;
-status_t Surface::unlockAndPost() {
- if (heapBase(0) == 0) return INVALID_OPERATION;
- if (heapBase(1) == 0) return INVALID_OPERATION;
- return mClient->unlockAndPostSurface(this);
+ buffer_handle_t handle;
+ mLockedBuffer->getHandle(mLockedBuffer, &handle);
+ status_t res = BufferMapper::get().unlock(handle);
+ LOGW_IF(res, "failed unlocking buffer %d (%p)",
+ mBackbufferIndex, handle);
+
+ const Rect dirty(dirtyRegion().bounds());
+ setSwapRectangle(dirty);
+ status_t err = queueBuffer(mLockedBuffer);
+ mLockedBuffer->common.decRef(&mLockedBuffer->common);
+ mLockedBuffer = 0;
+ return err;
}
-status_t Surface::unlock() {
- if (heapBase(0) == 0) return INVALID_OPERATION;
- if (heapBase(1) == 0) return INVALID_OPERATION;
- return mClient->unlockSurface(this);
+void Surface::_send_dirty_region(
+ layer_cblk_t* lcblk, const Region& dirty)
+{
+ const int32_t index = (lcblk->flags & eBufferIndex) >> eBufferIndexShift;
+ flat_region_t* flat_region = lcblk->region + index;
+ status_t err = dirty.write(flat_region, sizeof(flat_region_t));
+ if (err < NO_ERROR) {
+ // region doesn't fit, use the bounds
+ const Region reg(dirty.bounds());
+ reg.write(flat_region, sizeof(flat_region_t));
+ }
}
+
status_t Surface::setLayer(int32_t layer) {
return mClient->setLayer(this, layer);
}
@@ -183,8 +521,6 @@ sp<Surface> Surface::readFromParcel(Parcel* parcel)
ISurfaceFlingerClient::surface_data_t data;
sp<IBinder> clientBinder= parcel->readStrongBinder();
sp<ISurface> surface = interface_cast<ISurface>(parcel->readStrongBinder());
- data.heap[0] = interface_cast<IMemoryHeap>(parcel->readStrongBinder());
- data.heap[1] = interface_cast<IMemoryHeap>(parcel->readStrongBinder());
data.token = parcel->readInt32();
data.identity = parcel->readInt32();
PixelFormat format = parcel->readInt32();
@@ -204,21 +540,16 @@ status_t Surface::writeToParcel(const sp<Surface>& surface, Parcel* parcel)
uint32_t identity = 0;
sp<SurfaceComposerClient> client;
sp<ISurface> sur;
- sp<IMemoryHeap> heap[2];
if (surface->isValid()) {
token = surface->mToken;
identity = surface->mIdentity;
client = surface->mClient;
sur = surface->mSurface;
- heap[0] = surface->mHeap[0];
- heap[1] = surface->mHeap[1];
format = surface->mFormat;
flags = surface->mFlags;
}
parcel->writeStrongBinder(client!=0 ? client->connection() : NULL);
parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
- parcel->writeStrongBinder(heap[0]!=0 ? heap[0]->asBinder() : NULL);
- parcel->writeStrongBinder(heap[1]!=0 ? heap[1]->asBinder() : NULL);
parcel->writeInt32(token);
parcel->writeInt32(identity);
parcel->writeInt32(format);
@@ -233,23 +564,24 @@ bool Surface::isSameSurface(const sp<Surface>& lhs, const sp<Surface>& rhs)
return lhs->mSurface->asBinder() == rhs->mSurface->asBinder();
}
-void* Surface::heapBase(int i) const
+status_t Surface::getBufferLocked(int index)
{
- void* heapBase = mSurfaceHeapBase[i];
- // map lazily so it doesn't get mapped in clients that don't need it
- if (heapBase == 0) {
- const sp<IMemoryHeap>& heap(mHeap[i]);
- if (heap != 0) {
- heapBase = static_cast<uint8_t*>(heap->base());
- if (heapBase == MAP_FAILED) {
- heapBase = NULL;
- LOGE("Couldn't map Surface's heap (binder=%p, heap=%p)",
- heap->asBinder().get(), heap.get());
- }
- mSurfaceHeapBase[i] = heapBase;
+ status_t err = NO_MEMORY;
+ sp<SurfaceBuffer> buffer = mSurface->getBuffer();
+ LOGE_IF(buffer==0, "ISurface::getBuffer() returned NULL");
+ if (buffer != 0) {
+ sp<SurfaceBuffer>& currentBuffer(mBuffers[index]);
+ if (currentBuffer != 0) {
+ BufferMapper::get().unmap(currentBuffer->getHandle());
+ currentBuffer.clear();
+ }
+ err = BufferMapper::get().map(buffer->getHandle(), &buffer->bits);
+ LOGW_IF(err, "map(...) failed %d (%s)", err, strerror(-err));
+ if (err == NO_ERROR) {
+ currentBuffer = buffer;
}
}
- return heapBase;
+ return err;
}
}; // namespace android
diff --git a/libs/ui/SurfaceComposerClient.cpp b/libs/ui/SurfaceComposerClient.cpp
index fe803ff..e1b13c7 100644
--- a/libs/ui/SurfaceComposerClient.cpp
+++ b/libs/ui/SurfaceComposerClient.cpp
@@ -29,27 +29,21 @@
#include <utils/Errors.h>
#include <utils/threads.h>
#include <utils/KeyedVector.h>
-#include <utils/IPCThreadState.h>
#include <utils/IServiceManager.h>
#include <utils/IMemory.h>
#include <utils/Log.h>
+#include <ui/DisplayInfo.h>
#include <ui/ISurfaceComposer.h>
#include <ui/ISurfaceFlingerClient.h>
#include <ui/ISurface.h>
#include <ui/SurfaceComposerClient.h>
-#include <ui/DisplayInfo.h>
#include <ui/Rect.h>
-#include <ui/Point.h>
#include <private/ui/SharedState.h>
#include <private/ui/LayerState.h>
#include <private/ui/SurfaceFlingerSynchro.h>
-#include <pixelflinger/pixelflinger.h>
-
-#include <utils/BpBinder.h>
-
#define VERBOSE(...) ((void)0)
//#define VERBOSE LOGD
@@ -109,50 +103,8 @@ static volatile surface_flinger_cblk_t const * get_cblk()
// ---------------------------------------------------------------------------
-static void copyBlt(const GGLSurface& dst,
- const GGLSurface& src, const Region& reg)
-{
- Region::iterator iterator(reg);
- if (iterator) {
- // NOTE: dst and src must be the same format
- Rect r;
- const size_t bpp = bytesPerPixel(src.format);
- const size_t dbpr = dst.stride * bpp;
- const size_t sbpr = src.stride * bpp;
- while (iterator.iterate(&r)) {
- ssize_t h = r.bottom - r.top;
- if (h) {
- size_t size = (r.right - r.left) * bpp;
- uint8_t* s = src.data + (r.left + src.stride * r.top) * bpp;
- uint8_t* d = dst.data + (r.left + dst.stride * r.top) * bpp;
- if (dbpr==sbpr && size==sbpr) {
- size *= h;
- h = 1;
- }
- do {
- memcpy(d, s, size);
- d += dbpr;
- s += sbpr;
- } while (--h > 0);
- }
- }
- }
-}
-
-// ---------------------------------------------------------------------------
-
-surface_flinger_cblk_t::surface_flinger_cblk_t()
-{
-}
-
-// ---------------------------------------------------------------------------
-
-per_client_cblk_t::per_client_cblk_t()
-{
-}
-
// these functions are used by the clients
-inline status_t per_client_cblk_t::validate(size_t i) const {
+status_t per_client_cblk_t::validate(size_t i) const {
if (uint32_t(i) >= NUM_LAYERS_MAX)
return BAD_INDEX;
if (layers[i].swapState & eInvalidSurface)
@@ -248,8 +200,9 @@ int32_t per_client_cblk_t::lock_layer(size_t i, uint32_t flags)
index = (state&eIndex) ^ ((state&eFlipRequested)>>1);
// make sure this buffer is valid
- if (layer->surface[index].bits_offset < 0) {
- return status_t(layer->surface[index].bits_offset);
+ status_t err = layer->surface[index].status;
+ if (err < 0) {
+ return err;
}
if (inspect) {
@@ -273,7 +226,7 @@ done:
uint32_t per_client_cblk_t::unlock_layer_and_post(size_t i)
{
- // atomically set eFlipRequested and clear eLocked and optionnaly
+ // atomically set eFlipRequested and clear eLocked and optionally
// set eNextFlipPending if eFlipRequested was already set
layer_cblk_t * const layer = layers + i;
@@ -290,7 +243,7 @@ uint32_t per_client_cblk_t::unlock_layer_and_post(size_t i)
if (oldvalue & eFlipRequested)
newvalue |= eNextFlipPending;
- // if eFlipRequested was alread set, set eNextFlipPending
+ // if eFlipRequested was already set, set eNextFlipPending
} while (android_atomic_cmpxchg(oldvalue, newvalue, &(layer->swapState)));
@@ -298,9 +251,9 @@ uint32_t per_client_cblk_t::unlock_layer_and_post(size_t i)
int(i), int((layer->flags & eBufferIndex) >> eBufferIndexShift),
int(newvalue));
- // from this point, the server can kick in at anytime and use the first
+ // from this point, the server can kick in at any time and use the first
// buffer, so we cannot use it anymore, and we must use the 'other'
- // buffer instead (or wait if it is not availlable yet, see lock_layer).
+ // buffer instead (or wait if it is not available yet, see lock_layer).
return newvalue;
}
@@ -376,32 +329,6 @@ status_t SurfaceComposerClient::initCheck() const
return mStatus;
}
-status_t SurfaceComposerClient::validateSurface(
- per_client_cblk_t const* cblk, Surface const * surface)
-{
- SurfaceID index = surface->ID();
- if (cblk == 0) {
- LOGE("cblk is null (surface id=%d, identity=%u)",
- index, surface->getIdentity());
- return NO_INIT;
- }
-
- status_t err = cblk->validate(index);
- if (err != NO_ERROR) {
- LOGE("surface (id=%d, identity=%u) is invalid, err=%d (%s)",
- index, surface->getIdentity(), err, strerror(-err));
- return err;
- }
-
- if (surface->getIdentity() != uint32_t(cblk->layers[index].identity)) {
- LOGE("using an invalid surface id=%d, identity=%u should be %d",
- index, surface->getIdentity(), cblk->layers[index].identity);
- return NO_INIT;
- }
-
- return NO_ERROR;
-}
-
sp<IBinder> SurfaceComposerClient::connection() const
{
return (mClient != 0) ? mClient->asBinder() : 0;
@@ -439,7 +366,6 @@ void SurfaceComposerClient::dispose()
sp<IMemory> controlMemory;
sp<ISurfaceFlingerClient> client;
- sp<IMemoryHeap> surfaceHeap;
{
Mutex::Autolock _lg(gLock);
@@ -462,9 +388,7 @@ void SurfaceComposerClient::dispose()
delete mPrebuiltLayerState;
mPrebuiltLayerState = 0;
controlMemory = mControlMemory;
- surfaceHeap = mSurfaceHeap;
mControlMemory.clear();
- mSurfaceHeap.clear();
mControl = 0;
mStatus = NO_INIT;
}
@@ -528,6 +452,12 @@ ssize_t SurfaceComposerClient::getNumberOfDisplays()
return n;
}
+
+void SurfaceComposerClient::signalServer()
+{
+ mSignalServer->signal();
+}
+
sp<Surface> SurfaceComposerClient::createSurface(
int pid,
DisplayID display,
@@ -568,186 +498,6 @@ status_t SurfaceComposerClient::destroySurface(SurfaceID sid)
return err;
}
-status_t SurfaceComposerClient::nextBuffer(Surface* surface,
- Surface::SurfaceInfo* info)
-{
- SurfaceID index = surface->ID();
- per_client_cblk_t* const cblk = mControl;
- status_t err = validateSurface(cblk, surface);
- if (err != NO_ERROR)
- return err;
-
- int32_t backIdx = surface->mBackbufferIndex;
- layer_cblk_t* const lcblk = &(cblk->layers[index]);
- const surface_info_t* const front = lcblk->surface + (1-backIdx);
- info->w = front->w;
- info->h = front->h;
- info->format = front->format;
- info->base = surface->heapBase(1-backIdx);
- info->bits = reinterpret_cast<void*>(intptr_t(info->base) + front->bits_offset);
- info->bpr = front->bpr;
-
- return 0;
-}
-
-status_t SurfaceComposerClient::lockSurface(
- Surface* surface,
- Surface::SurfaceInfo* other,
- Region* dirty,
- bool blocking)
-{
- Mutex::Autolock _l(surface->getLock());
-
- SurfaceID index = surface->ID();
- per_client_cblk_t* const cblk = mControl;
- status_t err = validateSurface(cblk, surface);
- if (err != NO_ERROR)
- return err;
-
- int32_t backIdx = cblk->lock_layer(size_t(index),
- per_client_cblk_t::BLOCKING);
- if (backIdx >= 0) {
- surface->mBackbufferIndex = backIdx;
- layer_cblk_t* const lcblk = &(cblk->layers[index]);
- const surface_info_t* const back = lcblk->surface + backIdx;
- const surface_info_t* const front = lcblk->surface + (1-backIdx);
- other->w = back->w;
- other->h = back->h;
- other->format = back->format;
- other->base = surface->heapBase(backIdx);
- other->bits = reinterpret_cast<void*>(intptr_t(other->base) + back->bits_offset);
- other->bpr = back->bpr;
-
- const Rect bounds(other->w, other->h);
- Region newDirtyRegion;
-
- if (back->flags & surface_info_t::eBufferDirty) {
- /* it is safe to write *back here, because we're guaranteed
- * SurfaceFlinger is not touching it (since it just granted
- * access to us) */
- const_cast<surface_info_t*>(back)->flags &=
- ~surface_info_t::eBufferDirty;
-
- // content is meaningless in this case and the whole surface
- // needs to be redrawn.
-
- newDirtyRegion.set(bounds);
- if (dirty) {
- *dirty = newDirtyRegion;
- }
-
- //if (bytesPerPixel(other->format) == 4) {
- // android_memset32(
- // (uint32_t*)other->bits, 0xFF00FF00, other->h * other->bpr);
- //} else {
- // android_memset16( // fill with green
- // (uint16_t*)other->bits, 0x7E0, other->h * other->bpr);
- //}
- }
- else
- {
- if (dirty) {
- dirty->andSelf(Region(bounds));
- newDirtyRegion = *dirty;
- } else {
- newDirtyRegion.set(bounds);
- }
-
- Region copyback;
- if (!(lcblk->flags & eNoCopyBack)) {
- const Region previousDirtyRegion(surface->dirtyRegion());
- copyback = previousDirtyRegion.subtract(newDirtyRegion);
- }
-
- if (!copyback.isEmpty()) {
- // copy front to back
- GGLSurface cb;
- cb.version = sizeof(GGLSurface);
- cb.width = back->w;
- cb.height = back->h;
- cb.stride = back->stride;
- cb.data = (GGLubyte*)surface->heapBase(backIdx);
- cb.data += back->bits_offset;
- cb.format = back->format;
-
- GGLSurface t;
- t.version = sizeof(GGLSurface);
- t.width = front->w;
- t.height = front->h;
- t.stride = front->stride;
- t.data = (GGLubyte*)surface->heapBase(1-backIdx);
- t.data += front->bits_offset;
- t.format = front->format;
-
- //const Region copyback(lcblk->region + 1-backIdx);
- copyBlt(cb, t, copyback);
- }
- }
-
- // update dirty region
- surface->setDirtyRegion(newDirtyRegion);
- }
- return (backIdx < 0) ? status_t(backIdx) : status_t(NO_ERROR);
-}
-
-void SurfaceComposerClient::_signal_server()
-{
- mSignalServer->signal();
-}
-
-void SurfaceComposerClient::_send_dirty_region(
- layer_cblk_t* lcblk, const Region& dirty)
-{
- const int32_t index = (lcblk->flags & eBufferIndex) >> eBufferIndexShift;
- flat_region_t* flat_region = lcblk->region + index;
- status_t err = dirty.write(flat_region, sizeof(flat_region_t));
- if (err < NO_ERROR) {
- // region doesn't fit, use the bounds
- const Region reg(dirty.bounds());
- reg.write(flat_region, sizeof(flat_region_t));
- }
-}
-
-status_t SurfaceComposerClient::unlockAndPostSurface(Surface* surface)
-{
- Mutex::Autolock _l(surface->getLock());
-
- SurfaceID index = surface->ID();
- per_client_cblk_t* const cblk = mControl;
- status_t err = validateSurface(cblk, surface);
- if (err != NO_ERROR)
- return err;
-
- Region dirty(surface->dirtyRegion());
- const Rect& swapRect(surface->swapRectangle());
- if (swapRect.isValid()) {
- dirty.set(swapRect);
- }
-
- // transmit the dirty region
- layer_cblk_t* const lcblk = &(cblk->layers[index]);
- _send_dirty_region(lcblk, dirty);
- uint32_t newstate = cblk->unlock_layer_and_post(size_t(index));
- if (!(newstate & eNextFlipPending))
- _signal_server();
- return NO_ERROR;
-}
-
-status_t SurfaceComposerClient::unlockSurface(Surface* surface)
-{
- Mutex::Autolock _l(surface->getLock());
-
- SurfaceID index = surface->ID();
- per_client_cblk_t* const cblk = mControl;
- status_t err = validateSurface(cblk, surface);
- if (err != NO_ERROR)
- return err;
-
- layer_cblk_t* const lcblk = &(cblk->layers[index]);
- cblk->unlock_layer(size_t(index));
- return NO_ERROR;
-}
-
void SurfaceComposerClient::openGlobalTransaction()
{
Mutex::Autolock _l(gLock);
@@ -870,7 +620,7 @@ layer_state_t* SurfaceComposerClient::_get_state_l(const sp<Surface>& surface)
{
SurfaceID index = surface->ID();
per_client_cblk_t* const cblk = mControl;
- status_t err = validateSurface(cblk, surface.get());
+ status_t err = surface->validate(cblk);
if (err != NO_ERROR)
return 0;
@@ -973,7 +723,6 @@ status_t SurfaceComposerClient::setFlags(Surface* surface,
return NO_ERROR;
}
-
status_t SurfaceComposerClient::setTransparentRegionHint(
Surface* surface, const Region& transparentRegion)
{
diff --git a/libs/utils/Parcel.cpp b/libs/utils/Parcel.cpp
index 0f4b647..e74ad4a 100644
--- a/libs/utils/Parcel.cpp
+++ b/libs/utils/Parcel.cpp
@@ -650,28 +650,26 @@ status_t Parcel::writeWeakBinder(const wp<IBinder>& val)
return flatten_binder(ProcessState::self(), val, this);
}
-status_t Parcel::writeNativeHandle(const native_handle& handle)
+status_t Parcel::writeNativeHandle(const native_handle* handle)
{
- if (handle.version != sizeof(native_handle))
+ if (handle->version != sizeof(native_handle))
return BAD_TYPE;
status_t err;
- err = writeInt32(handle.numFds);
+ err = writeInt32(handle->numFds);
if (err != NO_ERROR) return err;
- err = writeInt32(handle.numInts);
+ err = writeInt32(handle->numInts);
if (err != NO_ERROR) return err;
- for (int i=0 ; err==NO_ERROR && i<handle.numFds ; i++)
- err = writeDupFileDescriptor(handle.data[i]);
+ for (int i=0 ; err==NO_ERROR && i<handle->numFds ; i++)
+ err = writeDupFileDescriptor(handle->data[i]);
if (err != NO_ERROR) {
LOGD("write native handle, write dup fd failed");
return err;
}
-
- err = write(handle.data + handle.numFds, sizeof(int)*handle.numInts);
-
+ err = write(handle->data + handle->numFds, sizeof(int)*handle->numInts);
return err;
}
@@ -928,7 +926,7 @@ wp<IBinder> Parcel::readWeakBinder() const
}
-native_handle* Parcel::readNativeHandle(native_handle* (*alloc)(void*, int, int), void* cookie) const
+native_handle* Parcel::readNativeHandle() const
{
int numFds, numInts;
status_t err;
@@ -937,31 +935,15 @@ native_handle* Parcel::readNativeHandle(native_handle* (*alloc)(void*, int, int)
err = readInt32(&numInts);
if (err != NO_ERROR) return 0;
- native_handle* h;
- if (alloc == 0) {
- size_t size = sizeof(native_handle) + sizeof(int)*(numFds + numInts);
- h = (native_handle*)malloc(size);
- h->version = sizeof(native_handle);
- h->numFds = numFds;
- h->numInts = numInts;
- } else {
- h = alloc(cookie, numFds, numInts);
- if (h->version != sizeof(native_handle)) {
- return 0;
- }
- }
-
+ native_handle* h = native_handle_create(numFds, numInts);
for (int i=0 ; err==NO_ERROR && i<numFds ; i++) {
h->data[i] = dup(readFileDescriptor());
if (h->data[i] < 0) err = BAD_VALUE;
}
-
err = read(h->data + numFds, sizeof(int)*numInts);
-
if (err != NO_ERROR) {
- if (alloc == 0) {
- free(h);
- }
+ native_handle_close(h);
+ native_handle_delete(h);
h = 0;
}
return h;
diff --git a/opengl/include/EGL/android_natives.h b/opengl/include/EGL/android_natives.h
new file mode 100644
index 0000000..e3c3b86
--- /dev/null
+++ b/opengl/include/EGL/android_natives.h
@@ -0,0 +1,265 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_ANDROID_NATIVES_H
+#define ANDROID_ANDROID_NATIVES_H
+
+#include <sys/types.h>
+#include <string.h>
+
+#include <hardware/gralloc.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*****************************************************************************/
+
+#define ANDROID_NATIVE_MAKE_CONSTANT(a,b,c,d) \
+ (((unsigned)(a)<<24)|((unsigned)(b)<<16)|((unsigned)(c)<<8)|(unsigned)(d))
+
+#define ANDROID_NATIVE_WINDOW_MAGIC \
+ ANDROID_NATIVE_MAKE_CONSTANT('_','w','n','d')
+
+#define ANDROID_NATIVE_BUFFER_MAGIC \
+ ANDROID_NATIVE_MAKE_CONSTANT('_','b','f','r')
+
+// ---------------------------------------------------------------------------
+
+struct android_native_buffer_t;
+
+enum {
+ /* attributes of this surface or its updater */
+ SURFACE_FLAG_PRESERVE_CONTENT = FRAMEBUFFER_RESERVED0,
+ SURFACE_FLAG_MAPPED = FRAMEBUFFER_FLAG_MAPPED,
+};
+
+
+// ---------------------------------------------------------------------------
+
+struct android_native_base_t
+{
+ /* a magic value defined by the actual EGL native type */
+ int magic;
+
+ /* the sizeof() of the actual EGL native type */
+ int version;
+
+ void* reserved[4];
+
+ /* reference-counting interface */
+ void (*incRef)(struct android_native_base_t* base);
+ void (*decRef)(struct android_native_base_t* base);
+};
+
+
+struct android_native_window_t
+{
+#ifdef __cplusplus
+ android_native_window_t()
+ : flags(0), minSwapInterval(0), maxSwapInterval(0), xdpi(0), ydpi(0)
+ {
+ common.magic = ANDROID_NATIVE_WINDOW_MAGIC;
+ common.version = sizeof(android_native_window_t);
+ memset(common.reserved, 0, sizeof(common.reserved));
+ }
+#endif
+
+ struct android_native_base_t common;
+
+ /* flags describing some attributes of this surface or its updater */
+ const uint32_t flags;
+
+ /* min swap interval supported by this updated */
+ const int minSwapInterval;
+
+ /* max swap interval supported by this updated */
+ const int maxSwapInterval;
+
+ /* horizontal and vertical resolution in DPI */
+ const float xdpi;
+ const float ydpi;
+
+ /* Some storage reserved for the OEM's driver. */
+ intptr_t oem[4];
+
+ /*
+ * hook called by EGL when the native surface is made current
+ * (eglMakeCurrent()). This hook can be NULL.
+ */
+ void (*connect)(struct android_native_window_t* window);
+
+ /*
+ * hook called by EGL when the native surface in not current any-longer.
+ * This hook can be NULL.
+ */
+ void (*disconnect)(struct android_native_window_t* window);
+
+
+ /*
+ * Set the swap interval for this surface.
+ *
+ * Returns 0 on success or -errno on error.
+ */
+ int (*setSwapInterval)(struct android_native_window_t* window,
+ int interval);
+
+
+ /*
+ * FIXME: needs documentation for setSwapRectangle
+ * tentative: rect used during queueBuffer to indicate which part of
+ * the screen needs updating.
+ */
+ int (*setSwapRectangle)(struct android_native_window_t* window,
+ int left, int top, int width, int height);
+
+
+ /*
+ * hook called by EGL to acquire a buffer. After this call, the buffer
+ * is not locked, so its content cannot be modified.
+ * this call may block if no buffers are availlable.
+ *
+ * Returns 0 on success or -errno on error.
+ */
+ int (*dequeueBuffer)(struct android_native_window_t* window,
+ struct android_native_buffer_t** buffer);
+
+ /*
+ * hook called by EGL to lock a buffer. This MUST be called before modifying
+ * the content of a buffer. The buffer must have been acquired with
+ * dequeueBuffer first.
+ *
+ * Returns 0 on success or -errno on error.
+ */
+ int (*lockBuffer)(struct android_native_window_t* window,
+ struct android_native_buffer_t* buffer);
+ /*
+ * hook called by EGL when modifications to the render buffer are done.
+ * This unlocks and post the buffer.
+ *
+ * Buffers MUST be queued in the same order than they were dequeued.
+ *
+ * Returns 0 on success or -errno on error.
+ */
+ int (*queueBuffer)(struct android_native_window_t* window,
+ struct android_native_buffer_t* buffer);
+
+
+ void* reserved_proc[5];
+};
+
+
+struct android_native_buffer_t
+{
+#ifdef __cplusplus
+ android_native_buffer_t() {
+ common.magic = ANDROID_NATIVE_BUFFER_MAGIC;
+ common.version = sizeof(android_native_buffer_t);
+ memset(common.reserved, 0, sizeof(common.reserved));
+ }
+#endif
+
+ struct android_native_base_t common;
+
+ int width;
+ int height;
+ int stride;
+ int format;
+ int usage;
+ void* bits; // non-zero if buffer is mmaped
+
+ void* reserved[2];
+
+ int (*getHandle)(struct android_native_buffer_t const * base,
+ buffer_handle_t* handle);
+
+ void* reserved_proc[7];
+};
+
+
+/* FIXME: this is legacy for pixmaps */
+struct egl_native_pixmap_t
+{
+ int32_t version; /* must be 32 */
+ int32_t width;
+ int32_t height;
+ int32_t stride;
+ uint8_t* data;
+ uint8_t format;
+ uint8_t rfu[3];
+ union {
+ uint32_t compressedFormat;
+ int32_t vstride;
+ };
+ int32_t reserved;
+};
+
+/*****************************************************************************/
+
+#ifdef __cplusplus
+}
+#endif
+
+
+/*****************************************************************************/
+
+#ifdef __cplusplus
+
+#include <utils/RefBase.h>
+
+namespace android {
+
+/*
+ * This helper class turns an EGL android_native_xxx type into a C++
+ * reference-counted object; with proper type conversions.
+ */
+template <typename NATIVE_TYPE, typename TYPE, typename REF>
+class EGLNativeBase : public NATIVE_TYPE, public REF
+{
+protected:
+ typedef EGLNativeBase<NATIVE_TYPE, TYPE, REF> BASE;
+ EGLNativeBase() : NATIVE_TYPE(), REF() {
+ NATIVE_TYPE::common.incRef = incRef;
+ NATIVE_TYPE::common.decRef = decRef;
+ }
+ static inline TYPE* getSelf(NATIVE_TYPE* self) {
+ return static_cast<TYPE*>(self);
+ }
+ static inline TYPE const* getSelf(NATIVE_TYPE const* self) {
+ return static_cast<TYPE const *>(self);
+ }
+ static inline TYPE* getSelf(android_native_base_t* base) {
+ return getSelf(reinterpret_cast<NATIVE_TYPE*>(base));
+ }
+ static inline TYPE const * getSelf(android_native_base_t const* base) {
+ return getSelf(reinterpret_cast<NATIVE_TYPE const*>(base));
+ }
+ static void incRef(android_native_base_t* base) {
+ EGLNativeBase* self = getSelf(base);
+ self->incStrong(self);
+ }
+ static void decRef(android_native_base_t* base) {
+ EGLNativeBase* self = getSelf(base);
+ self->decStrong(self);
+ }
+};
+
+} // namespace android
+#endif // __cplusplus
+
+/*****************************************************************************/
+
+#endif /* ANDROID_ANDROID_NATIVES_H */
diff --git a/opengl/include/EGL/eglplatform.h b/opengl/include/EGL/eglplatform.h
index ac00901..d428087 100644
--- a/opengl/include/EGL/eglplatform.h
+++ b/opengl/include/EGL/eglplatform.h
@@ -89,12 +89,17 @@ typedef Window EGLNativeWindowType;
#elif defined(ANDROID)
-#include <EGL/eglnatives.h>
+#include <EGL/android_natives.h>
-typedef struct egl_native_window_t* EGLNativeWindowType;
+typedef struct android_native_window_t* EGLNativeWindowType;
typedef struct egl_native_pixmap_t* EGLNativePixmapType;
typedef void* EGLNativeDisplayType;
+#ifndef EGL_ANDROID_image_native_buffer
+#define EGL_ANDROID_image_native_buffer 1
+#define EGL_NATIVE_BUFFER_ANDROID 0x6000 /* eglCreateImageKHR target */
+#endif
+
#else
#error "Platform not recognized"
#endif
diff --git a/opengl/include/GLES/glplatform.h b/opengl/include/GLES/glplatform.h
index 0924cae..198e679 100644
--- a/opengl/include/GLES/glplatform.h
+++ b/opengl/include/GLES/glplatform.h
@@ -28,12 +28,6 @@
#define GL_APIENTRY KHRONOS_APIENTRY
-// XXX: this should probably not be here
-#define GL_DIRECT_TEXTURE_2D_QUALCOMM 0x7E80
-
-// XXX: not sure how this is intended to be used
-#define GL_GLEXT_PROTOTYPES
-
#endif
#endif /* __glplatform_h_ */
diff --git a/opengl/libagl/Android.mk b/opengl/libagl/Android.mk
index 99efe4c..af5a700 100644
--- a/opengl/libagl/Android.mk
+++ b/opengl/libagl/Android.mk
@@ -6,6 +6,9 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
+# Set to 1 to use gralloc and copybits
+LIBAGL_USE_GRALLOC_COPYBITS := 1
+
LOCAL_SRC_FILES:= \
egl.cpp \
state.cpp \
@@ -32,7 +35,15 @@ ifneq ($(TARGET_SIMULATOR),true)
LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
endif
-LOCAL_SHARED_LIBRARIES := libcutils libutils libpixelflinger
+ifeq ($(LIBAGL_USE_GRALLOC_COPYBITS),1)
+ LOCAL_CFLAGS += -DLIBAGL_USE_GRALLOC_COPYBITS -I$(LOCAL_PATH)/../../../../hardware/libhardware/modules/gralloc
+ LOCAL_SRC_FILES += copybit.cpp
+endif
+
+LOCAL_CFLAGS += -DLOG_TAG=\"libagl\"
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+
+LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils libpixelflinger
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libagl
diff --git a/opengl/libagl/TextureObjectManager.cpp b/opengl/libagl/TextureObjectManager.cpp
index ce31854..f927de9 100644
--- a/opengl/libagl/TextureObjectManager.cpp
+++ b/opengl/libagl/TextureObjectManager.cpp
@@ -1,16 +1,16 @@
/*
** Copyright 2006, The Android Open Source Project
**
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
+ ** Licensed under the Apache License, Version 2.0 (the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
**
- ** http://www.apache.org/licenses/LICENSE-2.0
+ ** http://www.apache.org/licenses/LICENSE-2.0
**
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
+ ** Unless required by applicable law or agreed to in writing, software
+ ** distributed under the License is distributed on an "AS IS" BASIS,
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ ** See the License for the specific language governing permissions and
** limitations under the License.
*/
@@ -53,6 +53,9 @@ void EGLTextureObject::init()
memset(crop_rect, 0, sizeof(crop_rect));
generate_mipmap = GL_FALSE;
direct = GL_FALSE;
+#ifdef LIBAGL_USE_GRALLOC_COPYBITS
+ copybits_fd = -1;
+#endif // LIBAGL_USE_GRALLOC_COPYBITS
}
void EGLTextureObject::copyParameters(const sp<EGLTextureObject>& old)
@@ -146,7 +149,7 @@ status_t EGLTextureObject::reallocate(
int format, int compressedFormat, int bpr)
{
const size_t size = h * bpr;
- if (level == 0)
+ if (level == 0)
{
if (size!=mSize || !surface.data) {
if (mSize && surface.data) {
@@ -177,9 +180,9 @@ status_t EGLTextureObject::reallocate(
return NO_MEMORY;
}
- LOGW_IF(level-1 >= mNumExtraLod,
+ LOGW_IF(level-1 >= mNumExtraLod,
"specifying mipmap level %d, but # of level is %d",
- level, mNumExtraLod+1);
+ level, mNumExtraLod+1);
GGLSurface& mipmap = editMip(level);
if (mipmap.data)
diff --git a/opengl/libagl/TextureObjectManager.h b/opengl/libagl/TextureObjectManager.h
index 74ed1a4..497528c 100644
--- a/opengl/libagl/TextureObjectManager.h
+++ b/opengl/libagl/TextureObjectManager.h
@@ -1,16 +1,16 @@
/*
** Copyright 2006, The Android Open Source Project
**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
**
-** http://www.apache.org/licenses/LICENSE-2.0
+** http://www.apache.org/licenses/LICENSE-2.0
**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
** limitations under the License.
*/
@@ -81,6 +81,9 @@ public:
GLint crop_rect[4];
GLint generate_mipmap;
GLint direct;
+#ifdef LIBAGL_USE_GRALLOC_COPYBITS
+ int copybits_fd;
+#endif // LIBAGL_USE_GRALLOC_COPYBITS
};
void EGLTextureObject::incStrong(const void* id) const {
diff --git a/opengl/libagl/array.cpp b/opengl/libagl/array.cpp
index 8fa7566..eefe614 100644
--- a/opengl/libagl/array.cpp
+++ b/opengl/libagl/array.cpp
@@ -1,16 +1,16 @@
-/*
+/*
** Copyright 2006, The Android Open Source Project
**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
**
-** http://www.apache.org/licenses/LICENSE-2.0
+** http://www.apache.org/licenses/LICENSE-2.0
**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
** limitations under the License.
*/
@@ -26,6 +26,9 @@
#include "primitives.h"
#include "texture.h"
#include "BufferObjectManager.h"
+#ifdef LIBAGL_USE_GRALLOC_COPYBITS
+#include "copybit.h"
+#endif // LIBAGL_USE_GRALLOC_COPYBITS
// ----------------------------------------------------------------------------
@@ -250,7 +253,7 @@ static void fetchExpand3s(ogles_context_t*, GLfixed* v, const GLshort* p) {
v[2] = GGL_S_TO_X(p[2]);
}
-typedef array_t::fetcher_t fn_t;
+typedef array_t::fetcher_t fn_t;
static const fn_t color_fct[2][16] = { // size={3,4}, type={ub,f,x}
{ 0, (fn_t)fetchExpand3ub, 0, 0, 0, 0,
@@ -334,7 +337,7 @@ void array_t::init(
this->bounds = count;
}
-inline void array_t::resolve()
+inline void array_t::resolve()
{
physical_pointer = (bo) ? (bo->data + uintptr_t(pointer)) : pointer;
}
@@ -465,7 +468,7 @@ vertex_t* cache_vertex(ogles_context_t* c, vertex_t* v, uint32_t index)
// We compute directly the index of a "free" entry from the locked
// state of v[2] and v[3].
v = c->vc.vBuffer + 2;
- v += v[0].locked | (v[1].locked<<1);
+ v += v[0].locked | (v[1].locked<<1);
}
// note: compileElement clears v->flags
c->arrays.compileElement(c, v, index);
@@ -480,7 +483,7 @@ vertex_t* fetch_vertex(ogles_context_t* c, size_t index)
#if VC_CACHE_TYPE == VC_CACHE_TYPE_INDEXED
- vertex_t* const v = c->vc.vCache +
+ vertex_t* const v = c->vc.vCache +
(index & (vertex_cache_t::VERTEX_CACHE_SIZE-1));
if (ggl_likely(v->index == index)) {
@@ -491,7 +494,7 @@ vertex_t* fetch_vertex(ogles_context_t* c, size_t index)
#elif VC_CACHE_TYPE == VC_CACHE_TYPE_LRU
- vertex_t* v = c->vc.vCache +
+ vertex_t* v = c->vc.vCache +
(index & ((vertex_cache_t::VERTEX_CACHE_SIZE-1)>>1))*2;
// always record LRU in v[0]
@@ -532,12 +535,12 @@ void drawPrimitivesPoints(ogles_context_t* c, GLint first, GLsizei count)
return;
// vertex cache size must be multiple of 1
- const GLsizei vcs =
+ const GLsizei vcs =
(vertex_cache_t::VERTEX_BUFFER_SIZE +
vertex_cache_t::VERTEX_CACHE_SIZE);
do {
vertex_t* v = c->vc.vBuffer;
- GLsizei num = count > vcs ? vcs : count;
+ GLsizei num = count > vcs ? vcs : count;
c->arrays.cull = vertex_t::CLIP_ALL;
c->arrays.compileElements(c, v, first, num);
first += num;
@@ -569,13 +572,13 @@ void drawPrimitivesLineStrip(ogles_context_t* c, GLint first, GLsizei count)
count -= 1;
// vertex cache size must be multiple of 1
- const GLsizei vcs =
+ const GLsizei vcs =
(vertex_cache_t::VERTEX_BUFFER_SIZE +
vertex_cache_t::VERTEX_CACHE_SIZE - 1);
do {
- v0 = c->vc.vBuffer + 0;
+ v0 = c->vc.vBuffer + 0;
v = c->vc.vBuffer + 1;
- GLsizei num = count > vcs ? vcs : count;
+ GLsizei num = count > vcs ? vcs : count;
c->arrays.compileElements(c, v, first, num);
first += num;
count -= num;
@@ -602,7 +605,7 @@ void drawPrimitivesLineLoop(ogles_context_t* c, GLint first, GLsizei count)
return;
drawPrimitivesLineStrip(c, first, count);
if (ggl_likely(count >= 3)) {
- vertex_t* v0 = c->vc.vBuffer;
+ vertex_t* v0 = c->vc.vBuffer;
vertex_t* v1 = c->vc.vBuffer + 1;
c->arrays.compileElement(c, v1, first);
const uint32_t cc = v0->flags & v1->flags;
@@ -617,12 +620,12 @@ void drawPrimitivesLines(ogles_context_t* c, GLint first, GLsizei count)
return;
// vertex cache size must be multiple of 2
- const GLsizei vcs =
+ const GLsizei vcs =
((vertex_cache_t::VERTEX_BUFFER_SIZE +
vertex_cache_t::VERTEX_CACHE_SIZE) / 2) * 2;
do {
vertex_t* v = c->vc.vBuffer;
- GLsizei num = count > vcs ? vcs : count;
+ GLsizei num = count > vcs ? vcs : count;
c->arrays.cull = vertex_t::CLIP_ALL;
c->arrays.compileElements(c, v, first, num);
first += num;
@@ -662,14 +665,14 @@ static void drawPrimitivesTriangleFanOrStrip(ogles_context_t* c,
// because it allows us to preserve the same winding when the whole
// batch is culled. We also need 2 extra vertices in the array, because
// we always keep the two first ones.
- const GLsizei vcs =
+ const GLsizei vcs =
((vertex_cache_t::VERTEX_BUFFER_SIZE +
vertex_cache_t::VERTEX_CACHE_SIZE - 2) / 2) * 2;
do {
- v0 = c->vc.vBuffer + 0;
- v1 = c->vc.vBuffer + 1;
+ v0 = c->vc.vBuffer + 0;
+ v1 = c->vc.vBuffer + 1;
v = c->vc.vBuffer + 2;
- GLsizei num = count > vcs ? vcs : count;
+ GLsizei num = count > vcs ? vcs : count;
c->arrays.compileElements(c, v, first, num);
first += num;
count -= num;
@@ -697,13 +700,19 @@ static void drawPrimitivesTriangleFanOrStrip(ogles_context_t* c,
} while (count > 0);
}
-void drawPrimitivesTriangleStrip(ogles_context_t* c,
+void drawPrimitivesTriangleStrip(ogles_context_t* c,
GLint first, GLsizei count) {
drawPrimitivesTriangleFanOrStrip(c, first, count, 1);
}
void drawPrimitivesTriangleFan(ogles_context_t* c,
GLint first, GLsizei count) {
+#ifdef LIBAGL_USE_GRALLOC_COPYBITS
+ if (drawTrangleFanWithCopybit(c, first, count)) {
+ return;
+ }
+#endif // LIBAGL_USE_GRALLOC_COPYBITS
+
drawPrimitivesTriangleFanOrStrip(c, first, count, 2);
}
@@ -713,12 +722,12 @@ void drawPrimitivesTriangles(ogles_context_t* c, GLint first, GLsizei count)
return;
// vertex cache size must be multiple of 3
- const GLsizei vcs =
+ const GLsizei vcs =
((vertex_cache_t::VERTEX_BUFFER_SIZE +
vertex_cache_t::VERTEX_CACHE_SIZE) / 3) * 3;
do {
vertex_t* v = c->vc.vBuffer;
- GLsizei num = count > vcs ? vcs : count;
+ GLsizei num = count > vcs ? vcs : count;
c->arrays.cull = vertex_t::CLIP_ALL;
c->arrays.compileElements(c, v, first, num);
first += num;
@@ -779,11 +788,11 @@ void drawIndexedPrimitivesLineStrip(ogles_context_t* c,
{
if (ggl_unlikely(count < 2))
return;
-
+
vertex_t * const v = c->vc.vBuffer;
vertex_t* v0 = v;
vertex_t* v1;
-
+
const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
c->arrays.compileElement(c, v0, read_index(type, indices));
count -= 1;
@@ -806,11 +815,11 @@ void drawIndexedPrimitivesLineLoop(ogles_context_t* c,
drawIndexedPrimitivesLines(c, count, indices);
return;
}
-
+
vertex_t * const v = c->vc.vBuffer;
vertex_t* v0 = v;
vertex_t* v1;
-
+
const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
c->arrays.compileElement(c, v0, read_index(type, indices));
count -= 1;
@@ -825,7 +834,7 @@ void drawIndexedPrimitivesLineLoop(ogles_context_t* c,
} while (count);
v1->locked = 0;
- v1 = c->vc.vBuffer;
+ v1 = c->vc.vBuffer;
const uint32_t cc = v0->flags & v1->flags;
if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
c->prims.renderLine(c, v0, v1);
@@ -861,7 +870,7 @@ static void drawIndexedPrimitivesTriangleFanOrStrip(ogles_context_t* c,
if (ggl_unlikely(count < 3))
return;
-
+
vertex_t * const v = c->vc.vBuffer;
vertex_t* v0 = v;
vertex_t* v1 = v+1;
@@ -981,17 +990,17 @@ void compileElements__3x_full(ogles_context_t* c,
const GLfixed* vp = (const GLfixed*)c->arrays.vertex.element(first);
const size_t stride = c->arrays.vertex.stride / 4;
// const GLfixed* const& m = c->transforms.mvp.matrix.m;
-
+
GLfixed m[16];
memcpy(&m, c->transforms.mvp.matrix.m, sizeof(m));
-
+
do {
const GLfixed rx = vp[0];
const GLfixed ry = vp[1];
const GLfixed rz = vp[2];
vp += stride;
v->index = first++;
- v->clip.x = mla3a(rx, m[ 0], ry, m[ 4], rz, m[ 8], m[12]);
+ v->clip.x = mla3a(rx, m[ 0], ry, m[ 4], rz, m[ 8], m[12]);
v->clip.y = mla3a(rx, m[ 1], ry, m[ 5], rz, m[ 9], m[13]);
v->clip.z = mla3a(rx, m[ 2], ry, m[ 6], rz, m[10], m[14]);
v->clip.w = mla3a(rx, m[ 3], ry, m[ 7], rz, m[11], m[15]);
@@ -1019,7 +1028,7 @@ void compileElements__3x_full(ogles_context_t* c,
#pragma mark clippers
#endif
-static void clipVec4(vec4_t& nv,
+static void clipVec4(vec4_t& nv,
GLfixed t, const vec4_t& s, const vec4_t& p)
{
for (int i=0; i<4 ; i++)
@@ -1082,10 +1091,10 @@ void validate_arrays(ogles_context_t* c, GLenum mode)
// automatically turn it off (in fact we could when the 4th coordinate
// is not spcified in the vertex array).
// W interpolation is never needed for points.
- GLboolean perspective =
+ GLboolean perspective =
c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS);
c->rasterizer.procs.enableDisable(c, GGL_W_LERP, perspective);
-
+
// set anti-aliasing
GLboolean smooth = GL_FALSE;
switch (mode) {
@@ -1116,7 +1125,7 @@ void validate_arrays(ogles_context_t* c, GLenum mode)
if (enables & GGL_ENABLE_TMUS) { // needs texture transforms
want |= transform_state_t::TEXTURE;
}
- if (c->clipPlanes.enable || (enables & GGL_ENABLE_FOG)) {
+ if (c->clipPlanes.enable || (enables & GGL_ENABLE_FOG)) {
want |= transform_state_t::MODELVIEW; // needs eye coords
}
ogles_validate_transform(c, want);
@@ -1135,18 +1144,18 @@ void validate_arrays(ogles_context_t* c, GLenum mode)
c->arrays.mv_transform =
c->transforms.modelview.transform.pointv[c->arrays.vertex.size - 2];
-
+
/*
* ***********************************************************************
* pick fetchers
* ***********************************************************************
*/
-
+
array_machine_t& am = c->arrays;
am.vertex.fetch = fetchNop;
am.normal.fetch = currentNormal;
am.color.fetch = currentColor;
-
+
if (am.vertex.enable) {
am.vertex.resolve();
if (am.vertex.bo || am.vertex.pointer) {
@@ -1409,7 +1418,7 @@ void glDrawElements(
// clear the vertex-cache
c->vc.clear();
validate_arrays(c, mode);
-
+
// if indices are in a buffer object, the pointer is treated as an
// offset in that buffer.
if (c->arrays.element_array_buffer) {
@@ -1444,7 +1453,7 @@ void glBindBuffer(GLenum target, GLuint buffer)
return;
}
}
- ((target == GL_ARRAY_BUFFER) ?
+ ((target == GL_ARRAY_BUFFER) ?
c->arrays.array_buffer : c->arrays.element_array_buffer) = bo;
}
@@ -1463,7 +1472,7 @@ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usa
ogles_error(c, GL_INVALID_ENUM);
return;
}
- buffer_t const* bo = ((target == GL_ARRAY_BUFFER) ?
+ buffer_t const* bo = ((target == GL_ARRAY_BUFFER) ?
c->arrays.array_buffer : c->arrays.element_array_buffer);
if (bo == 0) {
@@ -1493,7 +1502,7 @@ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvo
ogles_error(c, GL_INVALID_VALUE);
return;
}
- buffer_t const* bo = ((target == GL_ARRAY_BUFFER) ?
+ buffer_t const* bo = ((target == GL_ARRAY_BUFFER) ?
c->arrays.array_buffer : c->arrays.element_array_buffer);
if (bo == 0) {
@@ -1541,7 +1550,7 @@ void glDeleteBuffers(GLsizei n, const GLuint* buffers)
}
}
}
- }
+ }
c->bufferObjectManager->deleteBuffers(n, buffers);
c->bufferObjectManager->recycleTokens(n, buffers);
}
diff --git a/opengl/libagl/copybit.cpp b/opengl/libagl/copybit.cpp
new file mode 100644
index 0000000..427e42a
--- /dev/null
+++ b/opengl/libagl/copybit.cpp
@@ -0,0 +1,370 @@
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include "context.h"
+#include "fp.h"
+#include "state.h"
+#include "matrix.h"
+#include "vertex.h"
+#include "light.h"
+#include "primitives.h"
+#include "texture.h"
+#include "BufferObjectManager.h"
+
+#include "TextureObjectManager.h"
+#include <hardware/gralloc.h>
+#include <hardware/copybit.h>
+#include "gralloc_priv.h"
+
+// ----------------------------------------------------------------------------
+
+namespace android {
+
+static void textureToCopyBitImage(const GGLSurface* surface, int fd, copybit_image_t* img) {
+ img->w = surface->stride;
+ img->h = surface->height;
+ img->format = surface->format;
+ img->offset = 0;
+ img->base = surface->data;
+ img->fd = fd;
+}
+
+struct clipRectRegion : public copybit_region_t {
+ clipRectRegion(ogles_context_t* c) {
+ next = iterate;
+ int x = c->viewport.scissor.x;
+ int y = c->viewport.scissor.y;
+ r.l = x;
+ r.t = y;
+ r.r = x + c->viewport.scissor.w;
+ r.b = y + c->viewport.scissor.h;
+ firstTime = true;
+ }
+private:
+ static int iterate(copybit_region_t const * self, copybit_rect_t* rect) {
+ clipRectRegion* myself = (clipRectRegion*) self;
+ if (myself->firstTime) {
+ myself->firstTime = false;
+ *rect = myself->r;
+ return 1;
+ }
+ return 0;
+ }
+ mutable copybit_rect_t r;
+ mutable bool firstTime;
+};
+
+static bool supportedCopybitsFormat(int format) {
+ switch (format) {
+ case COPYBIT_FORMAT_RGBA_8888:
+ case COPYBIT_FORMAT_RGB_565:
+ case COPYBIT_FORMAT_BGRA_8888:
+ case COPYBIT_FORMAT_RGBA_5551:
+ case COPYBIT_FORMAT_RGBA_4444:
+ case COPYBIT_FORMAT_YCbCr_422_SP:
+ case COPYBIT_FORMAT_YCbCr_420_SP:
+ return true;
+ default:
+ return false;
+ }
+}
+
+static bool hasAlpha(int format) {
+ switch (format) {
+ case COPYBIT_FORMAT_RGBA_8888:
+ case COPYBIT_FORMAT_BGRA_8888:
+ case COPYBIT_FORMAT_RGBA_5551:
+ case COPYBIT_FORMAT_RGBA_4444:
+ return true;
+ default:
+ return false;
+ }
+}
+
+static inline int fixedToByte(GGLfixed val) {
+ return (val - (val >> 8)) >> 8;
+}
+
+/**
+ * Performs a quick check of the rendering state. If this function returns
+ * false we cannot use the copybit driver.
+ */
+
+static bool checkContext(ogles_context_t* c) {
+
+ // By convenction copybitQuickCheckContext() has already returned true.
+ // avoid checking the same information again.
+
+ if (c->copybits.blitEngine == NULL
+ || (c->rasterizer.state.enables
+ & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)) != 0) {
+ return false;
+ }
+
+ // Note: The drawSurfaceFd is only set for destination
+ // surfaces types that are supported by the hardware and
+ // do not have an alpha channel. So we don't have to re-check that here.
+
+ static const int tmu = 0;
+ texture_unit_t& u(c->textures.tmu[tmu]);
+ EGLTextureObject* textureObject = u.texture;
+
+ if (!supportedCopybitsFormat(textureObject->surface.format)) {
+ return false;
+ }
+ return true;
+}
+
+
+static bool copybit(GLint x, GLint y,
+ GLint w, GLint h,
+ EGLTextureObject* textureObject,
+ const GLint* crop_rect,
+ int transform,
+ ogles_context_t* c)
+{
+ // We assume checkContext has already been called and has already
+ // returned true.
+
+ const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
+
+ y = cbSurface.height - (y + h);
+
+ const GLint Ucr = crop_rect[0];
+ const GLint Vcr = crop_rect[1];
+ const GLint Wcr = crop_rect[2];
+ const GLint Hcr = crop_rect[3];
+
+ int32_t dsdx = (Wcr << 16) / w; // dsdx = ((Wcr/w)/Wt)*Wt
+ int32_t dtdy = ((-Hcr) << 16) / h; // dtdy = -((Hcr/h)/Ht)*Ht
+
+ if (dsdx < c->copybits.minScale || dsdx > c->copybits.maxScale
+ || dtdy < c->copybits.minScale || dtdy > c->copybits.maxScale) {
+ // The requested scale is out of the range the hardware
+ // can support.
+ return false;
+ }
+
+ int32_t texelArea = gglMulx(dtdy, dsdx);
+ if (texelArea < FIXED_ONE && textureObject->mag_filter != GL_LINEAR) {
+ // Non-linear filtering on a texture enlargement.
+ return false;
+ }
+
+ if (texelArea > FIXED_ONE && textureObject->min_filter != GL_LINEAR) {
+ // Non-linear filtering on an texture shrink.
+ return false;
+ }
+
+ const uint32_t enables = c->rasterizer.state.enables;
+ int planeAlpha = 255;
+ static const int tmu = 0;
+ texture_t& tev(c->rasterizer.state.texture[tmu]);
+ bool srcTextureHasAlpha = hasAlpha(textureObject->surface.format);
+ switch (tev.env) {
+
+ case GGL_REPLACE:
+ if (!srcTextureHasAlpha) {
+ planeAlpha = fixedToByte(c->currentColorClamped.a);
+ }
+ break;
+
+ case GGL_MODULATE:
+ if (! (c->currentColorClamped.r == FIXED_ONE
+ && c->currentColorClamped.g == FIXED_ONE
+ && c->currentColorClamped.b == FIXED_ONE)) {
+ return false;
+ }
+ planeAlpha = fixedToByte(c->currentColorClamped.a);
+ break;
+
+ default:
+ // Incompatible texture environment.
+ return false;
+ }
+
+ bool blending = false;
+
+ if ((enables & GGL_ENABLE_BLENDING)
+ && !(c->rasterizer.state.blend.src == GL_ONE
+ && c->rasterizer.state.blend.dst == GL_ZERO)) {
+ // Blending is OK if it is
+ // the exact kind of blending that the copybits hardware supports.
+ // Note: The hardware only supports
+ // GL_SRC_ALPHA / GL_ONE_MINUS_SRC_ALPHA,
+ // But the surface flinger uses GL_ONE / GL_ONE_MINUS_SRC_ALPHA.
+ // We substitute GL_SRC_ALPHA / GL_ONE_MINUS_SRC_ALPHA in that case,
+ // because the performance is worth it, even if the results are
+ // not correct.
+ if (!((c->rasterizer.state.blend.src == GL_SRC_ALPHA
+ || c->rasterizer.state.blend.src == GL_ONE)
+ && c->rasterizer.state.blend.dst == GL_ONE_MINUS_SRC_ALPHA
+ && c->rasterizer.state.blend.alpha_separate == 0)) {
+ // Incompatible blend mode.
+ return false;
+ }
+ blending = true;
+ } else {
+ // No blending is OK if we are not using alpha.
+ if (srcTextureHasAlpha || planeAlpha != 255) {
+ // Incompatible alpha
+ return false;
+ }
+ }
+
+ if (srcTextureHasAlpha && planeAlpha != 255) {
+ // Can't do two types of alpha at once.
+ return false;
+ }
+
+ // LOGW("calling copybits");
+
+ copybit_device_t* copybit = c->copybits.blitEngine;
+ copybit_image_t dst;
+ textureToCopyBitImage(&cbSurface, c->copybits.drawSurfaceFd, &dst);
+ copybit_rect_t drect = {x, y, x+w, y+h};
+
+ copybit_image_t src;
+ textureToCopyBitImage(&textureObject->surface, textureObject->copybits_fd,
+ &src);
+ copybit_rect_t srect = { Ucr, Vcr + Hcr, Ucr + Wcr, Vcr };
+
+ copybit->set_parameter(copybit, COPYBIT_TRANSFORM, transform);
+ copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, planeAlpha);
+
+ copybit->set_parameter(copybit, COPYBIT_DITHER,
+ (enables & GGL_ENABLE_DITHER) ? COPYBIT_ENABLE : COPYBIT_DISABLE);
+
+ clipRectRegion it(c);
+ copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
+ return true;
+}
+
+/*
+ * Try to draw a triangle fan with copybit, return false if we fail.
+ */
+bool drawTrangleFanWithCopybit_impl(ogles_context_t* c, GLint first, GLsizei count) {
+ if (! checkContext(c)) {
+ return false;
+ }
+
+ c->arrays.compileElements(c, c->vc.vBuffer, 0, 4);
+ // Is the result a screen aligned rectangle?
+ int sx[4];
+ int sy[4];
+ for (int i = 0; i < 4; i++) {
+ GLfixed x = c->vc.vBuffer[i].window.x;
+ GLfixed y = c->vc.vBuffer[i].window.y;
+ if (x < 0 || y < 0 || (x & 0xf) != 0 || (y & 0xf) != 0) {
+ return false;
+ }
+ sx[i] = x >> 4;
+ sy[i] = y >> 4;
+ }
+
+ /*
+ * This is the pattern we're looking for:
+ * (2)--(3)
+ * |\ |
+ * | \ |
+ * | \ |
+ * | \|
+ * (1)--(0)
+ *
+ */
+ int dx[4];
+ int dy[4];
+ for (int i = 0; i < 4; i++) {
+ int i1 = (i + 1) & 3;
+ dx[i] = sx[i] - sx[i1];
+ dy[i] = sy[i] - sy[i1];
+ }
+ if (dx[1] | dx[3] | dy[0] | dy[2]) {
+ return false;
+ }
+ if (dx[0] != -dx[2] || dy[1] != -dy[3]) {
+ return false;
+ }
+
+ int x = sx[1];
+ int y = sy[1];
+ int w = dx[0];
+ int h = dy[3];
+
+ // We expect the texture coordinates to always be the unit square:
+
+ static const GLfixed kExpectedUV[8] = {
+ 0, 0,
+ 0, FIXED_ONE,
+ FIXED_ONE, FIXED_ONE,
+ FIXED_ONE, 0
+ };
+ {
+ const GLfixed* pExpected = &kExpectedUV[0];
+ for (int i = 0; i < 4; i++) {
+ GLfixed u = c->vc.vBuffer[i].texture[0].x;
+ GLfixed v = c->vc.vBuffer[i].texture[0].y;
+ if (u != *pExpected++ || v != *pExpected++) {
+ return false;
+ }
+ }
+ }
+
+ static const int tmu = 0;
+ texture_unit_t& u(c->textures.tmu[tmu]);
+ EGLTextureObject* textureObject = u.texture;
+
+ GLint tWidth = textureObject->surface.width;
+ GLint tHeight = textureObject->surface.height;
+ GLint crop_rect[4] = {0, tHeight, tWidth, -tHeight};
+
+ const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
+ y = cbSurface.height - (y + h);
+
+ return copybit(x, y, w, h, textureObject, crop_rect,
+ COPYBIT_TRANSFORM_ROT_90, c);
+}
+
+/*
+ * Try to drawTexiOESWithCopybit, return false if we fail.
+ */
+
+bool drawTexiOESWithCopybit_impl(GLint x, GLint y, GLint z,
+ GLint w, GLint h, ogles_context_t* c)
+{
+ // quickly process empty rects
+ if ((w|h) <= 0) {
+ return true;
+ }
+
+ if (! checkContext(c)) {
+ return false;
+ }
+
+ static const int tmu = 0;
+ texture_unit_t& u(c->textures.tmu[tmu]);
+ EGLTextureObject* textureObject = u.texture;
+
+ return copybit(x, y, w, h, textureObject, textureObject->crop_rect,
+ 0, c);
+}
+
+} // namespace android
+
diff --git a/opengl/libagl/copybit.h b/opengl/libagl/copybit.h
new file mode 100644
index 0000000..1888aee
--- /dev/null
+++ b/opengl/libagl/copybit.h
@@ -0,0 +1,75 @@
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#ifndef ANDROID_OPENGLES_COPYBIT_H
+#define ANDROID_OPENGLES_COPYBIT_H
+
+#include <stdlib.h>
+
+#include <GLES/gl.h>
+
+#include "TextureObjectManager.h"
+namespace android {
+#ifdef LIBAGL_USE_GRALLOC_COPYBITS
+
+bool drawTexiOESWithCopybit_impl(GLint x, GLint y, GLint z,
+ GLint w, GLint h, ogles_context_t* c);
+bool drawTrangleFanWithCopybit_impl(ogles_context_t* c, GLint first,
+ GLsizei count);
+
+inline bool copybitQuickCheckContext(ogles_context_t* c) {
+ return c->copybits.drawSurfaceFd >= 0
+ && c->rasterizer.state.enabled_tmu == 1
+ && c->textures.tmu[0].texture->copybits_fd >= 0;
+}
+
+/*
+ * Tries to draw a drawTexiOES using copybit hardware.
+ * Returns true if successful.
+ */
+inline bool drawTexiOESWithCopybit(GLint x, GLint y, GLint z,
+ GLint w, GLint h, ogles_context_t* c) {
+ if (!copybitQuickCheckContext(c)) {
+ return false;
+ }
+
+ return drawTexiOESWithCopybit_impl(x, y, z, w, h, c);
+}
+
+/*
+ * Tries to draw a triangle fan using copybit hardware.
+ * Returns true if successful.
+ */
+inline bool drawTrangleFanWithCopybit(ogles_context_t* c, GLint first,
+ GLsizei count) {
+ /*
+ * We are looking for the glDrawArrays call made by SurfaceFlinger.
+ */
+
+ if (!(copybitQuickCheckContext(c) && first == 0 && count == 4)) {
+ return false;
+ }
+
+ return drawTrangleFanWithCopybit_impl(c, first, count);
+}
+
+
+#endif // LIBAGL_USE_GRALLOC_COPYBITS
+
+} // namespace android
+
+#endif // ANDROID_OPENGLES_COPYBIT_H
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index 3b4c041..5c91c92 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -1,22 +1,20 @@
-/*
+/*
**
** Copyright 2007 The Android Open Source Project
**
-** Licensed under the Apache License Version 2.0(the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
+** Licensed under the Apache License Version 2.0(the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
**
-** http://www.apache.org/licenses/LICENSE-2.0
+** http://www.apache.org/licenses/LICENSE-2.0
**
-** Unless required by applicable law or agreed to in writing software
-** distributed under the License is distributed on an "AS IS" BASIS
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
-** See the License for the specific language governing permissions and
+** Unless required by applicable law or agreed to in writing software
+** distributed under the License is distributed on an "AS IS" BASIS
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
+** See the License for the specific language governing permissions and
** limitations under the License.
*/
-#define LOG_TAG "EGL"
-
#include <assert.h>
#include <errno.h>
#include <stdlib.h>
@@ -35,6 +33,7 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
+#include <EGL/android_natives.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
@@ -46,6 +45,10 @@
#include "texture.h"
#include "matrix.h"
+#ifdef LIBAGL_USE_GRALLOC_COPYBITS
+#include "gralloc_priv.h"
+#endif // LIBAGL_USE_GRALLOC_COPYBITS
+
#undef NELEM
#define NELEM(x) (sizeof(x)/sizeof(*(x)))
@@ -89,9 +92,9 @@ static GLint getError() {
struct egl_display_t
{
egl_display_t() : type(0), initialized(0) { }
-
+
static egl_display_t& get_display(EGLDisplay dpy);
-
+
static EGLBoolean is_valid(EGLDisplay dpy) {
return ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS) ? EGL_FALSE : EGL_TRUE;
}
@@ -140,7 +143,7 @@ struct egl_surface_t
egl_surface_t(EGLDisplay dpy, EGLConfig config, int32_t depthFormat);
virtual ~egl_surface_t();
virtual bool isValid() const = 0;
-
+
virtual EGLBoolean bindDrawSurface(ogles_context_t* gl) = 0;
virtual EGLBoolean bindReadSurface(ogles_context_t* gl) = 0;
virtual EGLint getWidth() const = 0;
@@ -188,39 +191,48 @@ EGLint egl_surface_t::getSwapBehavior() const {
// ----------------------------------------------------------------------------
-struct egl_window_surface_t : public egl_surface_t
+struct egl_window_surface_v2_t : public egl_surface_t
{
- egl_window_surface_t(
+ egl_window_surface_v2_t(
EGLDisplay dpy, EGLConfig config,
int32_t depthFormat,
- egl_native_window_t* window);
+ android_native_window_t* window);
- ~egl_window_surface_t();
+ ~egl_window_surface_v2_t();
- virtual bool isValid() const { return nativeWindow->magic == 0x600913; }
+ virtual bool isValid() const { return nativeWindow->common.magic == ANDROID_NATIVE_WINDOW_MAGIC; }
virtual EGLBoolean swapBuffers();
virtual EGLBoolean bindDrawSurface(ogles_context_t* gl);
virtual EGLBoolean bindReadSurface(ogles_context_t* gl);
- virtual EGLint getWidth() const { return nativeWindow->width; }
- virtual EGLint getHeight() const { return nativeWindow->height; }
+ virtual EGLint getWidth() const { return buffer->width; }
+ virtual EGLint getHeight() const { return buffer->height; }
virtual void* getBits() const;
virtual EGLint getHorizontalResolution() const;
virtual EGLint getVerticalResolution() const;
virtual EGLint getRefreshRate() const;
virtual EGLint getSwapBehavior() const;
private:
- egl_native_window_t* nativeWindow;
+ android_native_window_t* nativeWindow;
+ android_native_buffer_t* buffer;
+ int width;
+ int height;
};
-egl_window_surface_t::egl_window_surface_t(EGLDisplay dpy,
+egl_window_surface_v2_t::egl_window_surface_v2_t(EGLDisplay dpy,
EGLConfig config,
int32_t depthFormat,
- egl_native_window_t* window)
- : egl_surface_t(dpy, config, depthFormat), nativeWindow(window)
+ android_native_window_t* window)
+ : egl_surface_t(dpy, config, depthFormat), nativeWindow(window), buffer(0)
{
+ nativeWindow->common.incRef(&nativeWindow->common);
+
+ nativeWindow->dequeueBuffer(nativeWindow, &buffer);
+
+ width = buffer->width;
+ height = buffer->height;
if (depthFormat) {
- depth.width = window->width;
- depth.height = window->height;
+ depth.width = width;
+ depth.height = height;
depth.stride = depth.width; // use the width here
depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2);
if (depth.data == 0) {
@@ -228,23 +240,56 @@ egl_window_surface_t::egl_window_surface_t(EGLDisplay dpy,
return;
}
}
- nativeWindow->incRef(nativeWindow);
+
+ // TODO: lockBuffer should rather be executed when the very first
+ // direct rendering occurs.
+ buffer->common.incRef(&buffer->common);
+ nativeWindow->lockBuffer(nativeWindow, buffer);
+
+ // FIXME: we need to gralloc lock the buffer
+ // FIXME: we need to handle the copy-back if needed, but
+ // for now we're a "non preserving" implementation.
}
-egl_window_surface_t::~egl_window_surface_t() {
- nativeWindow->decRef(nativeWindow);
+
+egl_window_surface_v2_t::~egl_window_surface_v2_t() {
+ if (buffer) {
+ buffer->common.decRef(&buffer->common);
+ }
+ nativeWindow->common.decRef(&nativeWindow->common);
}
-EGLBoolean egl_window_surface_t::swapBuffers()
+EGLBoolean egl_window_surface_v2_t::swapBuffers()
{
- uint32_t flags = nativeWindow->swapBuffers(nativeWindow);
- if (flags & EGL_NATIVES_FLAG_SIZE_CHANGED) {
+ // TODO: this is roughly the code needed for preserving the back buffer
+ // efficiently. dirty is the area that has been modified.
+ //Region newDirty(dirty);
+ //newDirty.andSelf(Rect(nativeWindow->width, nativeWindow->height));
+ //mDirty = newDirty;
+ //const Region copyback(mDirty.subtract(newDirty));
+ //mDisplaySurface->copyFrontToBack(copyback);
+
+
+ nativeWindow->queueBuffer(nativeWindow, buffer);
+ buffer->common.decRef(&buffer->common); buffer = 0;
+
+ nativeWindow->dequeueBuffer(nativeWindow, &buffer);
+ buffer->common.incRef(&buffer->common);
+
+ // TODO: lockBuffer should rather be executed when the very first
+ // direct rendering occurs.
+ nativeWindow->lockBuffer(nativeWindow, buffer);
+
+
+ if ((width != buffer->width) || (height != buffer->height)) {
// TODO: we probably should reset the swap rect here
// if the window size has changed
+ width = buffer->width;
+ height = buffer->height;
if (depth.data) {
free(depth.data);
- depth.width = nativeWindow->width;
- depth.height = nativeWindow->height;
- depth.stride = nativeWindow->stride;
+ depth.width = width;
+ depth.height = height;
+ depth.stride = buffer->stride;
depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2);
if (depth.data == 0) {
setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
@@ -255,49 +300,81 @@ EGLBoolean egl_window_surface_t::swapBuffers()
return EGL_TRUE;
}
-EGLBoolean egl_window_surface_t::bindDrawSurface(ogles_context_t* gl)
+#ifdef LIBAGL_USE_GRALLOC_COPYBITS
+
+static bool supportedCopybitsDestinationFormat(int format) {
+ // Hardware supported and no destination alpha
+ switch (format) {
+ case HAL_PIXEL_FORMAT_RGB_565:
+ case HAL_PIXEL_FORMAT_YCbCr_422_SP:
+ case HAL_PIXEL_FORMAT_YCbCr_420_SP:
+ return true;
+ default:
+ return false;
+ }
+}
+#endif
+
+EGLBoolean egl_window_surface_v2_t::bindDrawSurface(ogles_context_t* gl)
{
GGLSurface buffer;
buffer.version = sizeof(GGLSurface);
- buffer.width = nativeWindow->width;
- buffer.height = nativeWindow->height;
- buffer.stride = nativeWindow->stride;
- buffer.data = (GGLubyte*)nativeWindow->base + nativeWindow->offset;
- buffer.format = nativeWindow->format;
+ buffer.width = this->buffer->width;
+ buffer.height = this->buffer->height;
+ buffer.stride = this->buffer->stride;
+ buffer.data = (GGLubyte*)this->buffer->bits;
+ buffer.format = this->buffer->format;
gl->rasterizer.procs.colorBuffer(gl, &buffer);
if (depth.data != gl->rasterizer.state.buffers.depth.data)
gl->rasterizer.procs.depthBuffer(gl, &depth);
+#ifdef LIBAGL_USE_GRALLOC_COPYBITS
+ gl->copybits.drawSurfaceFd = -1;
+ if (supportedCopybitsDestinationFormat(buffer.format)) {
+ buffer_handle_t handle;
+ this->buffer->getHandle(this->buffer, &handle);
+ if (handle != NULL) {
+ private_handle_t* hand = private_handle_t::dynamicCast(handle);
+ if (hand != NULL) {
+ if (hand->usesPhysicallyContiguousMemory()) {
+ gl->copybits.drawSurfaceFd = hand->fd;
+ }
+ }
+ }
+ }
+#endif // LIBAGL_USE_GRALLOC_COPYBITS
return EGL_TRUE;
}
-EGLBoolean egl_window_surface_t::bindReadSurface(ogles_context_t* gl)
+EGLBoolean egl_window_surface_v2_t::bindReadSurface(ogles_context_t* gl)
{
GGLSurface buffer;
buffer.version = sizeof(GGLSurface);
- buffer.width = nativeWindow->width;
- buffer.height = nativeWindow->height;
- buffer.stride = nativeWindow->stride;
- buffer.data = (GGLubyte*)nativeWindow->base + nativeWindow->offset;
- buffer.format = nativeWindow->format;
+ buffer.width = this->buffer->width;
+ buffer.height = this->buffer->height;
+ buffer.stride = this->buffer->stride;
+ buffer.data = (GGLubyte*)this->buffer->bits;
+ buffer.format = this->buffer->format;
gl->rasterizer.procs.readBuffer(gl, &buffer);
return EGL_TRUE;
}
-void* egl_window_surface_t::getBits() const {
- return (GGLubyte*)nativeWindow->base + nativeWindow->offset;
+void* egl_window_surface_v2_t::getBits() const {
+ return (GGLubyte*)buffer->bits;
}
-EGLint egl_window_surface_t::getHorizontalResolution() const {
+EGLint egl_window_surface_v2_t::getHorizontalResolution() const {
return (nativeWindow->xdpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
}
-EGLint egl_window_surface_t::getVerticalResolution() const {
+EGLint egl_window_surface_v2_t::getVerticalResolution() const {
return (nativeWindow->ydpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
}
-EGLint egl_window_surface_t::getRefreshRate() const {
- return (nativeWindow->fps * EGL_DISPLAY_SCALING);
+EGLint egl_window_surface_v2_t::getRefreshRate() const {
+ return (60 * EGL_DISPLAY_SCALING); // FIXME
}
-EGLint egl_window_surface_t::getSwapBehavior() const {
- uint32_t flags = nativeWindow->flags;
- if (flags & EGL_NATIVES_FLAG_DESTROY_BACKBUFFER)
- return EGL_BUFFER_DESTROYED;
- return EGL_BUFFER_PRESERVED;
+EGLint egl_window_surface_v2_t::getSwapBehavior() const {
+ //uint32_t flags = nativeWindow->flags;
+ //if (flags & SURFACE_FLAG_PRESERVE_CONTENT)
+ // return EGL_BUFFER_PRESERVED;
+ // This is now a feature of EGL, currently we don't preserve
+ // the content of the buffers.
+ return EGL_BUFFER_DESTROYED;
}
// ----------------------------------------------------------------------------
@@ -311,7 +388,7 @@ struct egl_pixmap_surface_t : public egl_surface_t
virtual ~egl_pixmap_surface_t() { }
- virtual bool isValid() const { return nativePixmap.version == sizeof(egl_native_pixmap_t); }
+ virtual bool isValid() const { return nativePixmap.version == sizeof(egl_native_pixmap_t); }
virtual EGLBoolean bindDrawSurface(ogles_context_t* gl);
virtual EGLBoolean bindReadSurface(ogles_context_t* gl);
virtual EGLint getWidth() const { return nativePixmap.width; }
@@ -347,7 +424,7 @@ EGLBoolean egl_pixmap_surface_t::bindDrawSurface(ogles_context_t* gl)
buffer.stride = nativePixmap.stride;
buffer.data = nativePixmap.data;
buffer.format = nativePixmap.format;
-
+
gl->rasterizer.procs.colorBuffer(gl, &buffer);
if (depth.data != gl->rasterizer.state.buffers.depth.data)
gl->rasterizer.procs.depthBuffer(gl, &depth);
@@ -376,7 +453,7 @@ struct egl_pbuffer_surface_t : public egl_surface_t
virtual ~egl_pbuffer_surface_t();
- virtual bool isValid() const { return pbuffer.data != 0; }
+ virtual bool isValid() const { return pbuffer.data != 0; }
virtual EGLBoolean bindDrawSurface(ogles_context_t* gl);
virtual EGLBoolean bindReadSurface(ogles_context_t* gl);
virtual EGLint getWidth() const { return pbuffer.width; }
@@ -407,7 +484,7 @@ egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy,
pbuffer.stride = w;
pbuffer.data = (GGLubyte*)malloc(size);
pbuffer.format = f;
-
+
if (depthFormat) {
depth.width = pbuffer.width;
depth.height = pbuffer.height;
@@ -468,7 +545,11 @@ struct config_management_t {
static char const * const gVendorString = "Google Inc.";
static char const * const gVersionString = "1.2 Android Driver";
static char const * const gClientApiString = "OpenGL ES";
-static char const * const gExtensionsString = "";
+static char const * const gExtensionsString =
+ "KHR_image_base "
+ // "KHR_image_pixmap "
+ "EGL_ANDROID_image_native_buffer "
+ ;
// ----------------------------------------------------------------------------
@@ -478,25 +559,45 @@ struct extention_map_t {
};
static const extention_map_t gExtentionMap[] = {
- { "glDrawTexsOES", (void(*)())&glDrawTexsOES },
- { "glDrawTexiOES", (void(*)())&glDrawTexiOES },
- { "glDrawTexfOES", (void(*)())&glDrawTexfOES },
- { "glDrawTexxOES", (void(*)())&glDrawTexxOES },
- { "glDrawTexsvOES", (void(*)())&glDrawTexsvOES },
- { "glDrawTexivOES", (void(*)())&glDrawTexivOES },
- { "glDrawTexfvOES", (void(*)())&glDrawTexfvOES },
- { "glDrawTexxvOES", (void(*)())&glDrawTexxvOES },
- { "glQueryMatrixxOES", (void(*)())&glQueryMatrixxOES },
- { "glClipPlanef", (void(*)())&glClipPlanef },
- { "glClipPlanex", (void(*)())&glClipPlanex },
- { "glBindBuffer", (void(*)())&glBindBuffer },
- { "glBufferData", (void(*)())&glBufferData },
- { "glBufferSubData", (void(*)())&glBufferSubData },
- { "glDeleteBuffers", (void(*)())&glDeleteBuffers },
- { "glGenBuffers", (void(*)())&glGenBuffers },
+ { "glDrawTexsOES",
+ (__eglMustCastToProperFunctionPointerType)&glDrawTexsOES },
+ { "glDrawTexiOES",
+ (__eglMustCastToProperFunctionPointerType)&glDrawTexiOES },
+ { "glDrawTexfOES",
+ (__eglMustCastToProperFunctionPointerType)&glDrawTexfOES },
+ { "glDrawTexxOES",
+ (__eglMustCastToProperFunctionPointerType)&glDrawTexxOES },
+ { "glDrawTexsvOES",
+ (__eglMustCastToProperFunctionPointerType)&glDrawTexsvOES },
+ { "glDrawTexivOES",
+ (__eglMustCastToProperFunctionPointerType)&glDrawTexivOES },
+ { "glDrawTexfvOES",
+ (__eglMustCastToProperFunctionPointerType)&glDrawTexfvOES },
+ { "glDrawTexxvOES",
+ (__eglMustCastToProperFunctionPointerType)&glDrawTexxvOES },
+ { "glQueryMatrixxOES",
+ (__eglMustCastToProperFunctionPointerType)&glQueryMatrixxOES },
+ { "glEGLImageTargetTexture2DOES",
+ (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetTexture2DOES },
+ { "glEGLImageTargetRenderbufferStorageOES",
+ (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetRenderbufferStorageOES },
+ { "glClipPlanef",
+ (__eglMustCastToProperFunctionPointerType)&glClipPlanef },
+ { "glClipPlanex",
+ (__eglMustCastToProperFunctionPointerType)&glClipPlanex },
+ { "glBindBuffer",
+ (__eglMustCastToProperFunctionPointerType)&glBindBuffer },
+ { "glBufferData",
+ (__eglMustCastToProperFunctionPointerType)&glBufferData },
+ { "glBufferSubData",
+ (__eglMustCastToProperFunctionPointerType)&glBufferSubData },
+ { "glDeleteBuffers",
+ (__eglMustCastToProperFunctionPointerType)&glDeleteBuffers },
+ { "glGenBuffers",
+ (__eglMustCastToProperFunctionPointerType)&glGenBuffers },
};
-/*
+/*
* In the lists below, attributes names MUST be sorted.
* Additionally, all configs must be sorted according to
* the EGL specification.
@@ -507,7 +608,7 @@ static config_pair_t const config_base_attribute_list[] = {
{ EGL_CONFIG_CAVEAT, EGL_SLOW_CONFIG },
{ EGL_LEVEL, 0 },
{ EGL_MAX_PBUFFER_HEIGHT, GGL_MAX_VIEWPORT_DIMS },
- { EGL_MAX_PBUFFER_PIXELS,
+ { EGL_MAX_PBUFFER_PIXELS,
GGL_MAX_VIEWPORT_DIMS*GGL_MAX_VIEWPORT_DIMS },
{ EGL_MAX_PBUFFER_WIDTH, GGL_MAX_VIEWPORT_DIMS },
{ EGL_NATIVE_RENDERABLE, EGL_TRUE },
@@ -644,9 +745,9 @@ static int binarySearch(T const sortedArray[], int first, int last, EGLint key)
{
while (first <= last) {
int mid = (first + last) / 2;
- if (key > sortedArray[mid].key) {
+ if (key > sortedArray[mid].key) {
first = mid + 1;
- } else if (key < sortedArray[mid].key) {
+ } else if (key < sortedArray[mid].key) {
last = mid - 1;
} else {
return mid;
@@ -658,13 +759,13 @@ static int binarySearch(T const sortedArray[], int first, int last, EGLint key)
static int isAttributeMatching(int i, EGLint attr, EGLint val)
{
// look for the attribute in all of our configs
- config_pair_t const* configFound = gConfigs[i].array;
+ config_pair_t const* configFound = gConfigs[i].array;
int index = binarySearch<config_pair_t>(
gConfigs[i].array,
0, gConfigs[i].size-1,
attr);
if (index < 0) {
- configFound = config_base_attribute_list;
+ configFound = config_base_attribute_list;
index = binarySearch<config_pair_t>(
config_base_attribute_list,
0, NELEM(config_base_attribute_list)-1,
@@ -778,28 +879,28 @@ static EGLSurface createWindowSurface(EGLDisplay dpy, EGLConfig config,
int32_t depthFormat;
int32_t pixelFormat;
switch(configID) {
- case 0:
- pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
+ case 0:
+ pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
depthFormat = 0;
break;
case 1:
- pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
+ pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
depthFormat = GGL_PIXEL_FORMAT_Z_16;
break;
case 2:
- pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
+ pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
depthFormat = 0;
break;
case 3:
- pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
+ pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
depthFormat = GGL_PIXEL_FORMAT_Z_16;
break;
case 4:
- pixelFormat = GGL_PIXEL_FORMAT_A_8;
+ pixelFormat = GGL_PIXEL_FORMAT_A_8;
depthFormat = 0;
break;
case 5:
- pixelFormat = GGL_PIXEL_FORMAT_A_8;
+ pixelFormat = GGL_PIXEL_FORMAT_A_8;
depthFormat = GGL_PIXEL_FORMAT_Z_16;
break;
default:
@@ -812,9 +913,9 @@ static EGLSurface createWindowSurface(EGLDisplay dpy, EGLConfig config,
//if (EGLint(info.format) != pixelFormat)
// return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
- egl_surface_t* surface =
- new egl_window_surface_t(dpy, config, depthFormat,
- static_cast<egl_native_window_t*>(window));
+ egl_surface_t* surface;
+ surface = new egl_window_surface_v2_t(dpy, config, depthFormat,
+ static_cast<android_native_window_t*>(window));
if (!surface->isValid()) {
// there was a problem in the ctor, the error
@@ -847,28 +948,28 @@ static EGLSurface createPixmapSurface(EGLDisplay dpy, EGLConfig config,
int32_t depthFormat;
int32_t pixelFormat;
switch(configID) {
- case 0:
- pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
+ case 0:
+ pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
depthFormat = 0;
break;
case 1:
- pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
+ pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
depthFormat = GGL_PIXEL_FORMAT_Z_16;
break;
case 2:
- pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
+ pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
depthFormat = 0;
break;
case 3:
- pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
+ pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
depthFormat = GGL_PIXEL_FORMAT_Z_16;
break;
case 4:
- pixelFormat = GGL_PIXEL_FORMAT_A_8;
+ pixelFormat = GGL_PIXEL_FORMAT_A_8;
depthFormat = 0;
break;
case 5:
- pixelFormat = GGL_PIXEL_FORMAT_A_8;
+ pixelFormat = GGL_PIXEL_FORMAT_A_8;
depthFormat = GGL_PIXEL_FORMAT_Z_16;
break;
default:
@@ -900,10 +1001,10 @@ static EGLSurface createPbufferSurface(EGLDisplay dpy, EGLConfig config,
EGLint surfaceType;
if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
return EGL_FALSE;
-
+
if (!(surfaceType & EGL_PBUFFER_BIT))
return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
+
EGLint configID;
if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
return EGL_FALSE;
@@ -911,28 +1012,28 @@ static EGLSurface createPbufferSurface(EGLDisplay dpy, EGLConfig config,
int32_t depthFormat;
int32_t pixelFormat;
switch(configID) {
- case 0:
- pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
+ case 0:
+ pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
depthFormat = 0;
break;
case 1:
- pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
+ pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
depthFormat = GGL_PIXEL_FORMAT_Z_16;
break;
case 2:
- pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
+ pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
depthFormat = 0;
break;
case 3:
- pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
+ pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
depthFormat = GGL_PIXEL_FORMAT_Z_16;
break;
case 4:
- pixelFormat = GGL_PIXEL_FORMAT_A_8;
+ pixelFormat = GGL_PIXEL_FORMAT_A_8;
depthFormat = 0;
break;
case 5:
- pixelFormat = GGL_PIXEL_FORMAT_A_8;
+ pixelFormat = GGL_PIXEL_FORMAT_A_8;
depthFormat = GGL_PIXEL_FORMAT_Z_16;
break;
default:
@@ -985,7 +1086,7 @@ EGLDisplay eglGetDisplay(NativeDisplayType display)
egl_display_t& d = egl_display_t::get_display(dpy);
d.type = display;
return dpy;
- }
+ }
return EGL_NO_DISPLAY;
}
@@ -993,10 +1094,10 @@ EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
{
if (egl_display_t::is_valid(dpy) == EGL_FALSE)
return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
+
EGLBoolean res = EGL_TRUE;
egl_display_t& d = egl_display_t::get_display(dpy);
-
+
if (android_atomic_inc(&d.initialized) == 0) {
// initialize stuff here if needed
//pthread_mutex_lock(&gInitMutex);
@@ -1064,7 +1165,7 @@ EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
*num_config = 0;
return EGL_TRUE;
}
-
+
int numAttributes = 0;
int numConfigs = NELEM(gConfigs);
uint32_t possibleMatch = (1<<numConfigs)-1;
@@ -1145,7 +1246,7 @@ EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config,
{
return createWindowSurface(dpy, config, window, attrib_list);
}
-
+
EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config,
NativePixmapType pixmap,
const EGLint *attrib_list)
@@ -1158,7 +1259,7 @@ EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config,
{
return createPbufferSurface(dpy, config, attrib_list);
}
-
+
EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface eglSurface)
{
if (egl_display_t::is_valid(dpy) == EGL_FALSE)
@@ -1228,7 +1329,7 @@ EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface eglSurface,
*value = (wr * EGL_DISPLAY_SCALING) / hr;
} break;
case EGL_SWAP_BEHAVIOR:
- *value = surface->getSwapBehavior();
+ *value = surface->getSwapBehavior();
break;
default:
ret = setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
@@ -1278,7 +1379,7 @@ EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw,
}
EGLContext current_ctx = EGL_NO_CONTEXT;
-
+
if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT))
return setError(EGL_BAD_MATCH, EGL_FALSE);
@@ -1299,6 +1400,8 @@ EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw,
}
}
+ // TODO: call connect / disconnect on the surface
+
ogles_context_t* gl = (ogles_context_t*)ctx;
if (makeCurrent(gl) == 0) {
if (ctx) {
@@ -1407,7 +1510,7 @@ EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
{
if (egl_display_t::is_valid(dpy) == EGL_FALSE)
return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
+
egl_surface_t* d = static_cast<egl_surface_t*>(draw);
if (d->dpy != dpy)
return setError(EGL_BAD_DISPLAY, EGL_FALSE);
@@ -1540,7 +1643,7 @@ EGLSurface eglCreatePbufferFromClientBuffer(
}
// ----------------------------------------------------------------------------
-// Android extensions
+// EGL_EGLEXT_VERSION 3
// ----------------------------------------------------------------------------
void (*eglGetProcAddress (const char *procname))()
@@ -1553,3 +1656,81 @@ void (*eglGetProcAddress (const char *procname))()
}
return NULL;
}
+
+EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface,
+ const EGLint *attrib_list)
+{
+ EGLBoolean result = EGL_FALSE;
+ return result;
+}
+
+EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface)
+{
+ EGLBoolean result = EGL_FALSE;
+ return result;
+}
+
+EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target,
+ EGLClientBuffer buffer, const EGLint *attrib_list)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE) {
+ return setError(EGL_BAD_DISPLAY, EGL_NO_IMAGE_KHR);
+ }
+ if (ctx != EGL_NO_CONTEXT) {
+ return setError(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR);
+ }
+ if (target != EGL_NATIVE_BUFFER_ANDROID) {
+ return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+ }
+
+ android_native_buffer_t* native_buffer = (android_native_buffer_t*)buffer;
+
+ if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
+ return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+
+ if (native_buffer->common.version != sizeof(android_native_buffer_t))
+ return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+
+ hw_module_t const* pModule;
+ if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &pModule))
+ return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+ buffer_handle_t bufferHandle;
+ gralloc_module_t const* module =
+ reinterpret_cast<gralloc_module_t const*>(pModule);
+ if (native_buffer->getHandle(native_buffer, &bufferHandle) < 0)
+ return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+ if (module->map(module, bufferHandle, &native_buffer->bits) < 0)
+ return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+
+ native_buffer->common.incRef(&native_buffer->common);
+ return (EGLImageKHR)native_buffer;
+}
+
+EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img)
+{
+ if (egl_display_t::is_valid(dpy) == EGL_FALSE) {
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ }
+
+ android_native_buffer_t* native_buffer = (android_native_buffer_t*)img;
+
+ if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
+ return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+
+ if (native_buffer->common.version != sizeof(android_native_buffer_t))
+ return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+
+ hw_module_t const* pModule;
+ if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &pModule) == 0) {
+ buffer_handle_t bufferHandle;
+ gralloc_module_t const* module =
+ reinterpret_cast<gralloc_module_t const*>(pModule);
+ if (native_buffer->getHandle(native_buffer, &bufferHandle) == 0) {
+ module->unmap(module, bufferHandle);
+ }
+ }
+
+ native_buffer->common.decRef(&native_buffer->common);
+
+ return EGL_TRUE;
+}
diff --git a/opengl/libagl/state.cpp b/opengl/libagl/state.cpp
index 5cbabea..a00f779 100644
--- a/opengl/libagl/state.cpp
+++ b/opengl/libagl/state.cpp
@@ -2,16 +2,16 @@
**
** Copyright 2006, The Android Open Source Project
**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
**
-** http://www.apache.org/licenses/LICENSE-2.0
+** http://www.apache.org/licenses/LICENSE-2.0
**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
** limitations under the License.
*/
@@ -28,12 +28,16 @@
#include "BufferObjectManager.h"
#include "TextureObjectManager.h"
+#ifdef LIBAGL_USE_GRALLOC_COPYBITS
+#include <hardware/copybit.h>
+#endif // LIBAGL_USE_GRALLOC_COPYBITS
+
namespace android {
// ----------------------------------------------------------------------------
static char const * const gVendorString = "Android";
-static char const * const gRendererString = "Android PixelFlinger 1.0";
+static char const * const gRendererString = "Android PixelFlinger 1.1";
static char const * const gVersionString = "OpenGL ES-CM 1.0";
static char const * const gExtensionsString =
"GL_OES_byte_coordinates " // OK
@@ -46,9 +50,9 @@ static char const * const gExtensionsString =
"GL_OES_query_matrix " // OK
// "GL_OES_point_size_array " // TODO
// "GL_OES_point_sprite " // TODO
+ "GL_OES_EGL_image " // OK
"GL_ARB_texture_compression " // OK
"GL_ARB_texture_non_power_of_two " // OK
- "GL_ANDROID_direct_texture " // OK
"GL_ANDROID_user_clip_plane " // OK
"GL_ANDROID_vertex_buffer_object " // OK
"GL_ANDROID_generate_mipmap " // OK
@@ -62,13 +66,13 @@ static char const * const gExtensionsString =
ogles_context_t *ogles_init(size_t extra)
{
void* const base = malloc(extra + sizeof(ogles_context_t) + 32);
- if (!base) return 0;
+ if (!base) return 0;
ogles_context_t *c =
(ogles_context_t *)((ptrdiff_t(base) + extra + 31) & ~0x1FL);
memset(c, 0, sizeof(ogles_context_t));
ggl_init_context(&(c->rasterizer));
-
+
// XXX: this should be passed as an argument
sp<EGLSurfaceManager> smgr(new EGLSurfaceManager());
c->surfaceManager = smgr.get();
@@ -87,13 +91,42 @@ ogles_context_t *ogles_init(size_t extra)
c->rasterizer.base = base;
c->point.size = TRI_ONE;
c->line.width = TRI_ONE;
-
+
// in OpenGL, writing to the depth buffer is enabled by default.
c->rasterizer.procs.depthMask(c, 1);
-
+
// OpenGL enables dithering by default
c->rasterizer.procs.enable(c, GL_DITHER);
+ c->copybits.blitEngine = NULL;
+ c->copybits.minScale = 0;
+ c->copybits.maxScale = 0;
+ c->copybits.drawSurfaceFd = -1;
+
+#ifdef LIBAGL_USE_GRALLOC_COPYBITS
+ hw_module_t const* module;
+ if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
+ struct copybit_device_t* copyBits;
+ if (copybit_open(module, &copyBits) == 0) {
+ c->copybits.blitEngine = copyBits;
+ {
+ int minLim = copyBits->get(copyBits,
+ COPYBIT_MINIFICATION_LIMIT);
+ if (minLim != -EINVAL && minLim > 0) {
+ c->copybits.minScale = (1 << 16) / minLim;
+ }
+ }
+ {
+ int magLim = copyBits->get(copyBits,
+ COPYBIT_MAGNIFICATION_LIMIT);
+ if (magLim != -EINVAL && magLim > 0) {
+ c->copybits.maxScale = min(32*1024-1, magLim) << 16;
+ }
+ }
+ }
+ }
+#endif // LIBAGL_USE_GRALLOC_COPYBITS
+
return c;
}
@@ -107,7 +140,12 @@ void ogles_uninit(ogles_context_t* c)
c->surfaceManager->decStrong(c);
c->bufferObjectManager->decStrong(c);
ggl_uninit_context(&(c->rasterizer));
- free(c->rasterizer.base);
+ free(c->rasterizer.base);
+#ifdef LIBAGL_USE_GRALLOC_COPYBITS
+ if (c->copybits.blitEngine != NULL) {
+ copybit_close((struct copybit_device_t*) c->copybits.blitEngine);
+ }
+#endif // LIBAGL_USE_GRALLOC_COPYBITS
}
void _ogles_error(ogles_context_t* c, GLenum error)
@@ -188,7 +226,7 @@ static void enable_disable(ogles_context_t* c, GLenum cap, int enabled)
// these need to fall through into the rasterizer
c->rasterizer.procs.enableDisable(c, cap, enabled);
break;
-
+
case GL_MULTISAMPLE:
case GL_SAMPLE_ALPHA_TO_COVERAGE:
case GL_SAMPLE_ALPHA_TO_ONE:
@@ -281,7 +319,7 @@ void glHint(GLenum target, GLenum mode)
case GL_LINE_SMOOTH_HINT:
break;
case GL_POINT_SMOOTH_HINT:
- c->rasterizer.procs.enableDisable(c,
+ c->rasterizer.procs.enableDisable(c,
GGL_POINT_SMOOTH_NICE, mode==GL_NICEST);
break;
case GL_PERSPECTIVE_CORRECTION_HINT:
@@ -323,7 +361,7 @@ GLenum glGetError()
c->error = 0;
return ret;
}
-
+
if (c->rasterizer.error) {
const GLenum ret(c->rasterizer.error);
c->rasterizer.error = 0;
@@ -362,25 +400,25 @@ void glGetIntegerv(GLenum pname, GLint *params)
int index = c->rasterizer.state.buffers.color.format;
GGLFormat const * formats = gglGetPixelFormatTable();
params[0] = formats[index].ah - formats[index].al;
- break;
+ break;
}
case GL_RED_BITS: {
int index = c->rasterizer.state.buffers.color.format;
GGLFormat const * formats = gglGetPixelFormatTable();
params[0] = formats[index].rh - formats[index].rl;
- break;
+ break;
}
case GL_GREEN_BITS: {
int index = c->rasterizer.state.buffers.color.format;
GGLFormat const * formats = gglGetPixelFormatTable();
params[0] = formats[index].gh - formats[index].gl;
- break;
+ break;
}
case GL_BLUE_BITS: {
int index = c->rasterizer.state.buffers.color.format;
GGLFormat const * formats = gglGetPixelFormatTable();
params[0] = formats[index].bh - formats[index].bl;
- break;
+ break;
}
case GL_COMPRESSED_TEXTURE_FORMATS:
params[ 0] = GL_PALETTE4_RGB8_OES;
diff --git a/opengl/libagl/texture.cpp b/opengl/libagl/texture.cpp
index b6f534b..9dca133 100644
--- a/opengl/libagl/texture.cpp
+++ b/opengl/libagl/texture.cpp
@@ -2,16 +2,16 @@
**
** Copyright 2006, The Android Open Source Project
**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
**
-** http://www.apache.org/licenses/LICENSE-2.0
+** http://www.apache.org/licenses/LICENSE-2.0
**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
** limitations under the License.
*/
@@ -23,6 +23,13 @@
#include "texture.h"
#include "TextureObjectManager.h"
+#include <EGL/android_natives.h>
+
+#ifdef LIBAGL_USE_GRALLOC_COPYBITS
+#include "copybit.h"
+#include "gralloc_priv.h"
+#endif // LIBAGL_USE_GRALLOC_COPYBITS
+
namespace android {
// ----------------------------------------------------------------------------
@@ -48,7 +55,7 @@ void ogles_init_texture(ogles_context_t* c)
// each context has a default named (0) texture (not shared)
c->textures.defaultTexture = new EGLTextureObject();
c->textures.defaultTexture->incStrong(c);
-
+
// bind the default texture to each texture unit
for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
bindTextureTmu(c, i, 0, c->textures.defaultTexture);
@@ -255,7 +262,7 @@ sp<EGLTextureObject> getAndBindActiveTextureObject(ogles_context_t* c)
u.texture->decStrong(c);
if (name == 0) {
- // 0 is our local texture object, not shared with anyone.
+ // 0 is our local texture object, not shared with anyone.
// But it affects all bound TMUs immediately.
// (we need to invalidate all units bound to this texture object)
tex = c->textures.defaultTexture;
@@ -273,7 +280,7 @@ sp<EGLTextureObject> getAndBindActiveTextureObject(ogles_context_t* c)
u.texture = tex.get();
u.texture->incStrong(c);
u.name = name;
- invalidate_texture(c, active);
+ invalidate_texture(c, active);
return tex;
}
@@ -282,7 +289,7 @@ void bindTextureTmu(
{
if (tex.get() == c->textures.tmu[tmu].texture)
return;
-
+
// free the reference to the previously bound object
texture_unit_t& u(c->textures.tmu[tmu]);
if (u.texture)
@@ -310,7 +317,7 @@ int createTextureSurface(ogles_context_t* c,
if (formatIdx == 0) { // we don't know what to do with this
return GL_INVALID_OPERATION;
}
-
+
// figure out the size we need as well as the stride
const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
const int32_t align = c->textures.unpackAlignment-1;
@@ -530,8 +537,8 @@ static void texParameterx(
ogles_error(c, GL_INVALID_ENUM);
return;
}
-
- EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture;
+
+ EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture;
switch (pname) {
case GL_TEXTURE_WRAP_S:
if ((param == GL_REPEAT) ||
@@ -581,13 +588,10 @@ invalid_enum:
}
-static void drawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h,
+
+static void drawTexxOESImp(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h,
ogles_context_t* c)
{
- // quickly reject empty rects
- if ((w|h) <= 0)
- return;
-
const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
y = gglIntToFixed(cbSurface.height) - (y + h);
w >>= FIXED_BITS;
@@ -610,7 +614,7 @@ static void drawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h,
GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP);
u.dirty = 0xFF; // XXX: should be more subtle
- EGLTextureObject* textureObject = u.texture;
+ EGLTextureObject* textureObject = u.texture;
const GLint Ucr = textureObject->crop_rect[0] << 16;
const GLint Vcr = textureObject->crop_rect[1] << 16;
const GLint Wcr = textureObject->crop_rect[2] << 16;
@@ -641,13 +645,30 @@ static void drawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h,
c->rasterizer.procs.disable(c, GGL_W_LERP);
c->rasterizer.procs.disable(c, GGL_AA);
c->rasterizer.procs.shadeModel(c, GL_FLAT);
- c->rasterizer.procs.recti(c,
+ c->rasterizer.procs.recti(c,
gglFixedToIntRound(x),
gglFixedToIntRound(y),
gglFixedToIntRound(x)+w,
gglFixedToIntRound(y)+h);
}
+static void drawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h,
+ ogles_context_t* c)
+{
+#ifdef LIBAGL_USE_GRALLOC_COPYBITS
+ if (drawTexiOESWithCopybit(gglFixedToIntRound(x),
+ gglFixedToIntRound(y), gglFixedToIntRound(z),
+ gglFixedToIntRound(w), gglFixedToIntRound(h), c)) {
+ return;
+ }
+#else
+ // quickly reject empty rects
+ if ((w|h) <= 0)
+ return;
+#endif
+ drawTexxOESImp(x, y, z, w, h, c);
+}
+
static void drawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h, ogles_context_t* c)
{
// All coordinates are integer, so if we have only one
@@ -656,14 +677,21 @@ static void drawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h, ogles_conte
// which is a lot faster.
if (ggl_likely(c->rasterizer.state.enabled_tmu == 1)) {
+#ifdef LIBAGL_USE_GRALLOC_COPYBITS
+ if (drawTexiOESWithCopybit(x, y, z, w, h, c)) {
+ return;
+ }
+#endif
const int tmu = 0;
texture_unit_t& u(c->textures.tmu[tmu]);
- EGLTextureObject* textureObject = u.texture;
+ EGLTextureObject* textureObject = u.texture;
const GLint Wcr = textureObject->crop_rect[2];
const GLint Hcr = textureObject->crop_rect[3];
if ((w == Wcr) && (h == -Hcr)) {
+#ifndef LIBAGL_USE_GRALLOC_COPYBITS
if ((w|h) <= 0) return; // quickly reject empty rects
+#endif
if (u.dirty) {
c->rasterizer.procs.activeTexture(c, tmu);
@@ -679,14 +707,14 @@ static void drawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h, ogles_conte
GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
u.dirty = 0xFF; // XXX: should be more subtle
c->rasterizer.procs.activeTexture(c, c->textures.active);
-
+
const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
y = cbSurface.height - (y + h);
const GLint Ucr = textureObject->crop_rect[0];
const GLint Vcr = textureObject->crop_rect[1];
const GLint s0 = Ucr - x;
const GLint t0 = (Vcr + Hcr) - y;
-
+
const GLuint tw = textureObject->surface.width;
const GLuint th = textureObject->surface.height;
if ((uint32_t(s0+x+w) > tw) || (uint32_t(t0+y+h) > th)) {
@@ -694,7 +722,7 @@ static void drawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h, ogles_conte
// in this case, so we just use the slow case, which
// at least won't crash
goto slow_case;
- }
+ }
c->rasterizer.procs.texCoord2i(c, s0, t0);
const uint32_t enables = c->rasterizer.state.enables;
@@ -711,7 +739,7 @@ static void drawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h, ogles_conte
}
slow_case:
- drawTexxOES(
+ drawTexxOESImp(
gglIntToFixed(x), gglIntToFixed(y), gglIntToFixed(z),
gglIntToFixed(w), gglIntToFixed(h),
c);
@@ -749,7 +777,7 @@ void glBindTexture(GLenum target, GLuint texture)
}
// Bind or create a texture
- sp<EGLTextureObject> tex;
+ sp<EGLTextureObject> tex;
if (texture == 0) {
// 0 is our local texture object
tex = c->textures.defaultTexture;
@@ -837,7 +865,7 @@ void glPixelStorei(GLenum pname, GLint param)
if ((pname != GL_PACK_ALIGNMENT) && (pname != GL_UNPACK_ALIGNMENT)) {
ogles_error(c, GL_INVALID_ENUM);
return;
- }
+ }
if ((param<=0 || param>8) || (param & (param-1))) {
ogles_error(c, GL_INVALID_VALUE);
return;
@@ -945,7 +973,7 @@ void glCompressedTexImage2D(
}
// "uncompress" the texture since pixelflinger doesn't support
- // any compressed texture format natively.
+ // any compressed texture format natively.
GLenum format;
GLenum type;
switch (internalformat) {
@@ -1009,7 +1037,7 @@ void glTexImage2D(
GLenum format, GLenum type, const GLvoid *pixels)
{
ogles_context_t* c = ogles_context_t::get();
- if (target != GL_TEXTURE_2D && target != GL_DIRECT_TEXTURE_2D_QUALCOMM) {
+ if (target != GL_TEXTURE_2D) {
ogles_error(c, GL_INVALID_ENUM);
return;
}
@@ -1017,7 +1045,7 @@ void glTexImage2D(
ogles_error(c, GL_INVALID_VALUE);
return;
}
- if (format != internalformat) {
+ if (format != (GLenum)internalformat) {
ogles_error(c, GL_INVALID_OPERATION);
return;
}
@@ -1027,16 +1055,10 @@ void glTexImage2D(
int32_t size = 0;
GGLSurface* surface = 0;
- if (target != GL_DIRECT_TEXTURE_2D_QUALCOMM) {
- int error = createTextureSurface(c, &surface, &size,
- level, format, type, width, height);
- if (error) {
- ogles_error(c, error);
- return;
- }
- } else if (pixels == 0 || level != 0) {
- // pixel can't be null for direct texture
- ogles_error(c, GL_INVALID_OPERATION);
+ int error = createTextureSurface(c, &surface, &size,
+ level, format, type, width, height);
+ if (error) {
+ ogles_error(c, error);
return;
}
@@ -1057,18 +1079,12 @@ void glTexImage2D(
userSurface.compressedFormat = 0;
userSurface.data = (GLubyte*)pixels;
- if (target != GL_DIRECT_TEXTURE_2D_QUALCOMM) {
- int err = copyPixels(c, *surface, 0, 0, userSurface, 0, 0, width, height);
- if (err) {
- ogles_error(c, err);
- return;
- }
- generateMipmap(c, level);
- } else {
- // bind it to the texture unit
- sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c);
- tex->setSurface(&userSurface);
+ int err = copyPixels(c, *surface, 0, 0, userSurface, 0, 0, width, height);
+ if (err) {
+ ogles_error(c, err);
+ return;
}
+ generateMipmap(c, level);
}
}
@@ -1143,7 +1159,7 @@ void glTexSubImage2D(
int err = copyPixels(c,
surface, xoffset, yoffset,
- userSurface, 0, 0, width, height);
+ userSurface, 0, 0, width, height);
if (err) {
ogles_error(c, err);
return;
@@ -1196,7 +1212,7 @@ void glCopyTexImage2D(
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE:
type = GL_UNSIGNED_BYTE;
- break;
+ break;
}
// figure out the format to use for the new texture
@@ -1206,7 +1222,7 @@ void glCopyTexImage2D(
case GGL_PIXEL_FORMAT_RGBA_5551:
case GGL_PIXEL_FORMAT_RGBA_4444:
format = internalformat;
- break;
+ break;
case GGL_PIXEL_FORMAT_RGBX_8888:
case GGL_PIXEL_FORMAT_RGB_888:
case GGL_PIXEL_FORMAT_RGB_565:
@@ -1215,7 +1231,7 @@ void glCopyTexImage2D(
case GL_LUMINANCE:
case GL_RGB:
format = internalformat;
- break;
+ break;
}
break;
}
@@ -1235,7 +1251,7 @@ void glCopyTexImage2D(
ogles_error(c, error);
return;
}
-
+
// The bottom row is stored first in textures
GGLSurface txSurface(*surface);
txSurface.stride = -txSurface.stride;
@@ -1245,7 +1261,7 @@ void glCopyTexImage2D(
int err = copyPixels(c,
txSurface, 0, 0,
- cbSurface, x, y, cbSurface.width, cbSurface.height);
+ cbSurface, x, y, cbSurface.width, cbSurface.height);
if (err) {
ogles_error(c, err);
}
@@ -1295,7 +1311,7 @@ void glCopyTexSubImage2D(
int err = copyPixels(c,
surface, xoffset, yoffset,
- cbSurface, x, y, width, height);
+ cbSurface, x, y, width, height);
if (err) {
ogles_error(c, err);
return;
@@ -1365,7 +1381,7 @@ void glReadPixels(
return;
}
- ggl->colorBuffer(ggl, &userSurface); // destination is user buffer
+ ggl->colorBuffer(ggl, &userSurface); // destination is user buffer
ggl->bindTexture(ggl, &readSurface); // source is read-buffer
ggl->texCoord2i(ggl, x, readSurface.height - (y + height));
ggl->recti(ggl, 0, 0, width, height);
@@ -1419,3 +1435,73 @@ void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) {
ogles_context_t* c = ogles_context_t::get();
drawTexxOES(x, y, z, w, h, c);
}
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#pragma mark EGL Image Extension
+#endif
+
+void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+ ogles_context_t* c = ogles_context_t::get();
+ if (target != GL_TEXTURE_2D) {
+ ogles_error(c, GL_INVALID_ENUM);
+ return;
+ }
+
+ android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
+ if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
+ ogles_error(c, GL_INVALID_VALUE);
+ return;
+ }
+ if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
+ ogles_error(c, GL_INVALID_VALUE);
+ return;
+ }
+
+ if (native_buffer->bits == NULL) {
+ // this buffer cannot be used with this implementation
+ ogles_error(c, GL_INVALID_VALUE);
+ return;
+ }
+
+ GGLSurface sur;
+ sur.version = sizeof(GGLSurface);
+ sur.width = native_buffer->width;
+ sur.height= native_buffer->height;
+ sur.stride= native_buffer->stride;
+ sur.format= native_buffer->format;
+ sur.data = (GGLubyte*)native_buffer->bits;
+
+ // bind it to the texture unit
+ sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c);
+ tex->setSurface(&sur);
+
+ /*
+ * Here an implementation can retrieve the buffer_handle_t of this buffer
+ * which gives it access to an arbitrary-defined kernel resource
+ * (or anything else for that matter).
+ * There needs to be an intimate knowledge between GLES and buffer_handle_t,
+ * so make sure to validate the handle before using it.
+ * Typically, buffer_handle_t comes from the gralloc HAL which is provided
+ * by the implementor of GLES.
+ *
+ */
+#ifdef LIBAGL_USE_GRALLOC_COPYBITS
+ tex->copybits_fd = -1;
+ buffer_handle_t handle;
+ if (native_buffer->getHandle(native_buffer, &handle) == 0) {
+ private_handle_t* hand;
+ if ((hand = private_handle_t::dynamicCast(handle)) != NULL) {
+ if (hand->usesPhysicallyContiguousMemory()) {
+ tex->copybits_fd = hand->fd;
+ }
+ }
+ }
+#endif // LIBAGL_USE_GRALLOC_COPYBITS
+}
+
+void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+}
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk
index 2ecc776..da00cc5 100644
--- a/opengl/libs/Android.mk
+++ b/opengl/libs/Android.mk
@@ -7,8 +7,7 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
- EGL/egl.cpp \
- EGL/gpu.cpp \
+ EGL/egl.cpp \
#
LOCAL_SHARED_LIBRARIES += libcutils libutils libui
@@ -23,6 +22,9 @@ else
LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
endif
+LOCAL_CFLAGS += -DLOG_TAG=\"libEGL\"
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+
include $(BUILD_SHARED_LIBRARY)
@@ -35,7 +37,6 @@ include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
GLES_CM/gl.cpp.arm \
- GLES_CM/gl_logger.cpp \
#
LOCAL_SHARED_LIBRARIES += libcutils libutils libui libEGL
@@ -50,4 +51,7 @@ else
LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
endif
+LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv1\"
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+
include $(BUILD_SHARED_LIBRARY)
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index 0b4bcce..c58fff8 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -14,8 +14,6 @@
** limitations under the License.
*/
-#define LOG_TAG "GLLogger"
-
#include <ctype.h>
#include <string.h>
#include <errno.h>
@@ -38,6 +36,8 @@
#include <cutils/memory.h>
#include <utils/RefBase.h>
+#include <utils/threads.h>
+#include <utils/KeyedVector.h>
#include "hooks.h"
#include "egl_impl.h"
@@ -55,7 +55,14 @@ namespace android {
static char const * const gVendorString = "Android";
static char const * const gVersionString = "1.31 Android META-EGL";
static char const * const gClientApiString = "OpenGL ES";
-static char const * const gExtensionString = "";
+static char const * const gExtensionString =
+ "EGL_KHR_image "
+ "KHR_image_base "
+ "KHR_image_pixmap "
+ "EGL_ANDROID_image_native_buffer "
+ ;
+
+// ----------------------------------------------------------------------------
template <int MAGIC>
struct egl_object_t
@@ -69,9 +76,9 @@ private:
struct egl_display_t : public egl_object_t<'_dpy'>
{
- EGLDisplay dpys[2];
- EGLConfig* configs[2];
- EGLint numConfigs[2];
+ EGLDisplay dpys[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+ EGLConfig* configs[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+ EGLint numConfigs[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
EGLint numTotalConfigs;
char const* extensionsString;
volatile int32_t refs;
@@ -81,27 +88,21 @@ struct egl_display_t : public egl_object_t<'_dpy'>
char const * clientApi;
char const * extensions;
};
- strings_t queryString[2];
+ strings_t queryString[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
};
struct egl_surface_t : public egl_object_t<'_srf'>
{
egl_surface_t(EGLDisplay dpy, EGLSurface surface,
- NativeWindowType window, int impl, egl_connection_t const* cnx)
- : dpy(dpy), surface(surface), window(window), impl(impl), cnx(cnx)
+ int impl, egl_connection_t const* cnx)
+ : dpy(dpy), surface(surface), impl(impl), cnx(cnx)
{
// NOTE: window must be incRef'ed and connected already
}
~egl_surface_t() {
- if (window) {
- if (window->disconnect)
- window->disconnect(window);
- window->decRef(window);
- }
}
EGLDisplay dpy;
EGLSurface surface;
- NativeWindowType window;
int impl;
egl_connection_t const* cnx;
};
@@ -121,6 +122,18 @@ struct egl_context_t : public egl_object_t<'_ctx'>
egl_connection_t const* cnx;
};
+struct egl_image_t : public egl_object_t<'_img'>
+{
+ egl_image_t(EGLDisplay dpy, EGLContext context)
+ : dpy(dpy), context(context)
+ {
+ memset(images, 0, sizeof(images));
+ }
+ EGLDisplay dpy;
+ EGLConfig context;
+ EGLImageKHR images[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+};
+
struct tls_t
{
tls_t() : error(EGL_SUCCESS), ctx(0) { }
@@ -156,7 +169,7 @@ static char const * const egl_names[] = {
// ----------------------------------------------------------------------------
-egl_connection_t gEGLImpl[2];
+egl_connection_t gEGLImpl[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
static egl_display_t gDisplay[NUM_DISPLAYS];
static pthread_mutex_t gThreadLocalStorageKeyMutex = PTHREAD_MUTEX_INITIALIZER;
static pthread_key_t gEGLThreadLocalStorageKey = -1;
@@ -261,14 +274,8 @@ EGLContext getContext() {
return tls->ctx;
}
-
/*****************************************************************************/
-class ISurfaceComposer;
-const sp<ISurfaceComposer>& getSurfaceFlinger();
-request_gpu_t* gpu_acquire(void* user);
-int gpu_release(void*, request_gpu_t* gpu);
-
static __attribute__((noinline))
void *load_driver(const char* driver, gl_hooks_t* hooks)
{
@@ -278,43 +285,60 @@ void *load_driver(const char* driver, gl_hooks_t* hooks)
driver, dlerror());
if (dso) {
- void** curr;
+ // first find the symbol for eglGetProcAddress
+
+ typedef __eglMustCastToProperFunctionPointerType (*getProcAddressType)(
+ const char*);
+
+ getProcAddressType getProcAddress =
+ (getProcAddressType)dlsym(dso, "eglGetProcAddress");
+
+ LOGE_IF(!getProcAddress,
+ "can't find eglGetProcAddress() in %s", driver);
+
+ __eglMustCastToProperFunctionPointerType* curr;
char const * const * api;
- gl_hooks_t::gl_t* gl = &hooks->gl;
- curr = (void**)gl;
- api = gl_names;
+
+ gl_hooks_t::egl_t* egl = &hooks->egl;
+ curr = (__eglMustCastToProperFunctionPointerType*)egl;
+ api = egl_names;
while (*api) {
- void* f = dlsym(dso, *api);
- //LOGD("<%s> @ 0x%p", *api, f);
+ char const * name = *api;
+ __eglMustCastToProperFunctionPointerType f =
+ (__eglMustCastToProperFunctionPointerType)dlsym(dso, name);
if (f == NULL) {
- //LOGW("<%s> not found in %s", *api, driver);
- f = (void*)gl_unimplemented;
+ // couldn't find the entry-point, use eglGetProcAddress()
+ f = getProcAddress(name);
+ if (f == NULL) {
+ f = (__eglMustCastToProperFunctionPointerType)0;
+ }
}
*curr++ = f;
api++;
}
- gl_hooks_t::egl_t* egl = &hooks->egl;
- curr = (void**)egl;
- api = egl_names;
+
+ gl_hooks_t::gl_t* gl = &hooks->gl;
+ curr = (__eglMustCastToProperFunctionPointerType*)gl;
+ api = gl_names;
while (*api) {
- void* f = dlsym(dso, *api);
+ char const * name = *api;
+ // if the function starts with '__' it's a special case that
+ // uses a wrapper. skip the '__' when looking into the real lib.
+ if (name[0] == '_' && name[1] == '_') {
+ name += 2;
+ }
+ __eglMustCastToProperFunctionPointerType f =
+ (__eglMustCastToProperFunctionPointerType)dlsym(dso, name);
if (f == NULL) {
- //LOGW("<%s> not found in %s", *api, driver);
- f = (void*)0;
+ // couldn't find the entry-point, use eglGetProcAddress()
+ f = getProcAddress(name);
+ if (f == NULL) {
+ f = (__eglMustCastToProperFunctionPointerType)gl_unimplemented;
+ }
}
*curr++ = f;
api++;
}
-
- // hook this driver up with surfaceflinger if needed
- register_gpu_t register_gpu =
- (register_gpu_t)dlsym(dso, "oem_register_gpu");
-
- if (register_gpu != NULL) {
- if (getSurfaceFlinger() != 0) {
- register_gpu(dso, gpu_acquire, gpu_release);
- }
- }
}
return dso;
}
@@ -365,6 +389,14 @@ struct extention_map_t {
};
static const extention_map_t gExtentionMap[] = {
+ { "eglLockSurfaceKHR",
+ (__eglMustCastToProperFunctionPointerType)&eglLockSurfaceKHR },
+ { "eglUnlockSurfaceKHR",
+ (__eglMustCastToProperFunctionPointerType)&eglUnlockSurfaceKHR },
+ { "eglCreateImageKHR",
+ (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR },
+ { "eglDestroyImageKHR",
+ (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR },
};
static extention_map_t gGLExtentionMap[MAX_NUMBER_OF_GL_EXTENSIONS];
@@ -382,6 +414,12 @@ static void(*findProcAddress(const char* name,
// ----------------------------------------------------------------------------
+/*
+ * To "loose" the GPU, use something like
+ * gEGLImpl[IMPL_HARDWARE].hooks = &gHooks[IMPL_CONTEXT_LOST];
+ *
+ */
+
static int gl_context_lost() {
setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]);
return 0;
@@ -429,18 +467,24 @@ egl_display_t* get_display(EGLDisplay dpy)
return (index >= NUM_DISPLAYS) ? NULL : &gDisplay[index];
}
+template<typename NATIVE, typename EGL>
+static inline NATIVE* egl_to_native_cast(EGL arg) {
+ return reinterpret_cast<NATIVE*>(arg);
+}
+
static inline
-egl_surface_t* get_surface(EGLSurface surface)
-{
- egl_surface_t* s = (egl_surface_t *)surface;
- return s;
+egl_surface_t* get_surface(EGLSurface surface) {
+ return egl_to_native_cast<egl_surface_t>(surface);
}
static inline
-egl_context_t* get_context(EGLContext context)
-{
- egl_context_t* c = (egl_context_t *)context;
- return c;
+egl_context_t* get_context(EGLContext context) {
+ return egl_to_native_cast<egl_context_t>(context);
+}
+
+static inline
+egl_image_t* get_image(EGLImageKHR image) {
+ return egl_to_native_cast<egl_image_t>(image);
}
static egl_connection_t* validate_display_config(
@@ -451,7 +495,7 @@ static egl_connection_t* validate_display_config(
if (!dp) return setError(EGL_BAD_DISPLAY, (egl_connection_t*)NULL);
impl = uintptr_t(config)>>24;
- if (uint32_t(impl) >= 2) {
+ if (uint32_t(impl) >= IMPL_NUM_DRIVERS_IMPLEMENTATIONS) {
return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL);
}
index = uintptr_t(config) & 0xFFFFFF;
@@ -491,13 +535,26 @@ static EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface)
return EGL_TRUE;
}
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
-using namespace android;
+EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image)
+{
+ EGLContext context = getContext();
+ if (context == EGL_NO_CONTEXT || image == EGL_NO_IMAGE_KHR)
+ return EGL_NO_IMAGE_KHR;
+
+ egl_context_t const * const c = get_context(context);
+ if (!c->isValid())
+ return EGL_NO_IMAGE_KHR;
-EGLDisplay eglGetDisplay(NativeDisplayType display)
+ egl_image_t const * const i = get_image(image);
+ if (!i->isValid())
+ return EGL_NO_IMAGE_KHR;
+
+ return i->images[c->impl];
+}
+
+
+EGLDisplay egl_init_displays(NativeDisplayType display)
{
if (sEarlyInitState) {
return EGL_NO_DISPLAY;
@@ -510,7 +567,7 @@ EGLDisplay eglGetDisplay(NativeDisplayType display)
EGLDisplay dpy = EGLDisplay(uintptr_t(display) + 1LU);
egl_display_t* d = &gDisplay[index];
-
+
// dynamically load all our EGL implementations for that display
// and call into the real eglGetGisplay()
egl_connection_t* cnx = &gEGLImpl[IMPL_SOFTWARE];
@@ -530,7 +587,7 @@ EGLDisplay eglGetDisplay(NativeDisplayType display)
property_get("debug.egl.hw", value, "1");
if (atoi(value) != 0) {
cnx->hooks = &gHooks[IMPL_HARDWARE];
- cnx->dso = load_driver("libhgl.so", cnx->hooks);
+ cnx->dso = load_driver("libhgl2.so", cnx->hooks);
} else {
LOGD("3D hardware acceleration is disabled");
}
@@ -573,6 +630,18 @@ EGLDisplay eglGetDisplay(NativeDisplayType display)
return dpy;
}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+
+using namespace android;
+
+EGLDisplay eglGetDisplay(NativeDisplayType display)
+{
+ return egl_init_displays(display);
+}
+
// ----------------------------------------------------------------------------
// Initialization
// ----------------------------------------------------------------------------
@@ -594,7 +663,7 @@ EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
// build our own extension string first, based on the extension we know
// and the extension supported by our client implementation
dp->extensionsString = strdup(gExtensionString);
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
cnx->major = -1;
cnx->minor = -1;
@@ -624,7 +693,7 @@ EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
}
EGLBoolean res = EGL_FALSE;
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso && cnx->major>=0 && cnx->minor>=0) {
EGLint n;
@@ -663,7 +732,7 @@ EGLBoolean eglTerminate(EGLDisplay dpy)
return EGL_TRUE;
EGLBoolean res = EGL_FALSE;
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
cnx->hooks->egl.eglTerminate(dp->dpys[i]);
@@ -706,7 +775,7 @@ EGLBoolean eglGetConfigs( EGLDisplay dpy,
return EGL_TRUE;
}
GLint n = 0;
- for (int j=0 ; j<2 ; j++) {
+ for (int j=0 ; j<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; j++) {
for (int i=0 ; i<dp->numConfigs[j] && config_size ; i++) {
*configs++ = MAKE_CONFIG(j, i);
config_size--;
@@ -794,7 +863,7 @@ EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
return res;
}
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
if (cnx->hooks->egl.eglChooseConfig(
@@ -854,26 +923,12 @@ EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config,
int i=0, index=0;
egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index);
if (cnx) {
- // window must be connected upon calling underlying
- // eglCreateWindowSurface
- if (window) {
- window->incRef(window);
- if (window->connect)
- window->connect(window);
- }
-
EGLSurface surface = cnx->hooks->egl.eglCreateWindowSurface(
dp->dpys[i], dp->configs[i][index], window, attrib_list);
if (surface != EGL_NO_SURFACE) {
- egl_surface_t* s = new egl_surface_t(dpy, surface, window, i, cnx);
+ egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
return s;
}
-
- // something went wrong, disconnect and free window
- // (will disconnect() automatically)
- if (window) {
- window->decRef(window);
- }
}
return EGL_NO_SURFACE;
}
@@ -889,7 +944,7 @@ EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config,
EGLSurface surface = cnx->hooks->egl.eglCreatePixmapSurface(
dp->dpys[i], dp->configs[i][index], pixmap, attrib_list);
if (surface != EGL_NO_SURFACE) {
- egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx);
+ egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
return s;
}
}
@@ -906,7 +961,7 @@ EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config,
EGLSurface surface = cnx->hooks->egl.eglCreatePbufferSurface(
dp->dpys[i], dp->configs[i][index], attrib_list);
if (surface != EGL_NO_SURFACE) {
- egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx);
+ egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx);
return s;
}
}
@@ -1107,7 +1162,7 @@ EGLBoolean eglWaitNative(EGLint engine)
EGLint eglGetError(void)
{
EGLint result = EGL_SUCCESS;
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
EGLint err = EGL_SUCCESS;
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso)
@@ -1120,8 +1175,15 @@ EGLint eglGetError(void)
return result;
}
-void (*eglGetProcAddress(const char *procname))()
+__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname)
{
+ // eglGetProcAddress() could be the very first function called
+ // in which case we must make sure we've initialized ourselves, this
+ // happens the first time egl_get_display() is called.
+
+ if (egl_init_displays(EGL_DEFAULT_DISPLAY) == EGL_NO_DISPLAY)
+ return NULL;
+
__eglMustCastToProperFunctionPointerType addr;
addr = findProcAddress(procname, gExtentionMap, NELEM(gExtentionMap));
if (addr) return addr;
@@ -1133,7 +1195,7 @@ void (*eglGetProcAddress(const char *procname))()
addr = 0;
int slot = -1;
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
if (cnx->hooks->egl.eglGetProcAddress) {
@@ -1266,7 +1328,7 @@ EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE);
EGLBoolean res = EGL_TRUE;
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
if (cnx->hooks->egl.eglSwapInterval) {
@@ -1309,7 +1371,7 @@ EGLBoolean eglBindAPI(EGLenum api)
{
// bind this API on all EGLs
EGLBoolean res = EGL_TRUE;
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
if (cnx->hooks->egl.eglBindAPI) {
@@ -1324,7 +1386,7 @@ EGLBoolean eglBindAPI(EGLenum api)
EGLenum eglQueryAPI(void)
{
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
if (cnx->hooks->egl.eglQueryAPI) {
@@ -1340,7 +1402,7 @@ EGLenum eglQueryAPI(void)
EGLBoolean eglReleaseThread(void)
{
- for (int i=0 ; i<2 ; i++) {
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso) {
if (cnx->hooks->egl.eglReleaseThread) {
@@ -1366,3 +1428,124 @@ EGLSurface eglCreatePbufferFromClientBuffer(
}
return setError(EGL_BAD_CONFIG, EGL_NO_SURFACE);
}
+
+// ----------------------------------------------------------------------------
+// EGL_EGLEXT_VERSION 3
+// ----------------------------------------------------------------------------
+
+EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface,
+ const EGLint *attrib_list)
+{
+ EGLBoolean result = EGL_FALSE;
+ if (!validate_display_surface(dpy, surface))
+ return result;
+
+ egl_display_t const * const dp = get_display(dpy);
+ egl_surface_t const * const s = get_surface(surface);
+
+ if (s->cnx->hooks->egl.eglLockSurfaceKHR) {
+ result = s->cnx->hooks->egl.eglLockSurfaceKHR(
+ dp->dpys[s->impl], s->surface, attrib_list);
+ }
+ return result;
+}
+
+EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface)
+{
+ EGLBoolean result = EGL_FALSE;
+ if (!validate_display_surface(dpy, surface))
+ return result;
+
+ egl_display_t const * const dp = get_display(dpy);
+ egl_surface_t const * const s = get_surface(surface);
+
+ if (s->cnx->hooks->egl.eglUnlockSurfaceKHR) {
+ result = s->cnx->hooks->egl.eglUnlockSurfaceKHR(
+ dp->dpys[s->impl], s->surface);
+ }
+ return result;
+}
+
+EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target,
+ EGLClientBuffer buffer, const EGLint *attrib_list)
+{
+ if (ctx != EGL_NO_CONTEXT) {
+ if (!validate_display_context(dpy, ctx))
+ return EGL_NO_IMAGE_KHR;
+ egl_display_t const * const dp = get_display(dpy);
+ egl_context_t * const c = get_context(ctx);
+ // since we have an EGLContext, we know which implementation to use
+ EGLImageKHR image = c->cnx->hooks->egl.eglCreateImageKHR(
+ dp->dpys[c->impl], c->context, target, buffer, attrib_list);
+ if (image == EGL_NO_IMAGE_KHR)
+ return image;
+
+ egl_image_t* result = new egl_image_t(dpy, ctx);
+ result->images[c->impl] = image;
+ return (EGLImageKHR)result;
+ } else {
+ // EGL_NO_CONTEXT is a valid parameter
+ egl_display_t const * const dp = get_display(dpy);
+ if (dp == 0) {
+ return setError(EGL_BAD_DISPLAY, EGL_NO_IMAGE_KHR);
+ }
+ // since we don't have a way to know which implementation to call,
+ // we're calling all of them
+
+ EGLImageKHR implImages[IMPL_NUM_DRIVERS_IMPLEMENTATIONS];
+ bool success = false;
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ egl_connection_t* const cnx = &gEGLImpl[i];
+ implImages[i] = EGL_NO_IMAGE_KHR;
+ if (cnx->dso) {
+ if (cnx->hooks->egl.eglCreateImageKHR) {
+ implImages[i] = cnx->hooks->egl.eglCreateImageKHR(
+ dp->dpys[i], ctx, target, buffer, attrib_list);
+ if (implImages[i] != EGL_NO_IMAGE_KHR) {
+ success = true;
+ }
+ }
+ }
+ }
+ if (!success)
+ return EGL_NO_IMAGE_KHR;
+
+ egl_image_t* result = new egl_image_t(dpy, ctx);
+ memcpy(result->images, implImages, sizeof(implImages));
+ return (EGLImageKHR)result;
+ }
+}
+
+EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img)
+{
+ egl_display_t const * const dp = get_display(dpy);
+ if (dp == 0) {
+ return setError(EGL_BAD_DISPLAY, EGL_FALSE);
+ }
+
+ egl_image_t* image = get_image(img);
+ if (!image->isValid()) {
+ return setError(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
+
+ bool success = false;
+ for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) {
+ egl_connection_t* const cnx = &gEGLImpl[i];
+ if (image->images[i] != EGL_NO_IMAGE_KHR) {
+ if (cnx->dso) {
+ if (cnx->hooks->egl.eglCreateImageKHR) {
+ if (cnx->hooks->egl.eglDestroyImageKHR(
+ dp->dpys[i], image->images[i])) {
+ success = true;
+ }
+ }
+ }
+ }
+ }
+ if (!success)
+ return EGL_FALSE;
+
+ delete image;
+
+ return EGL_FALSE;
+}
diff --git a/opengl/libs/GLES_CM/gl.cpp b/opengl/libs/GLES_CM/gl.cpp
index 865cf44..a175343 100644
--- a/opengl/libs/GLES_CM/gl.cpp
+++ b/opengl/libs/GLES_CM/gl.cpp
@@ -14,8 +14,6 @@
** limitations under the License.
*/
-#define LOG_TAG "GLES_CM"
-
#include <ctype.h>
#include <string.h>
#include <errno.h>
@@ -29,6 +27,7 @@
#include <cutils/properties.h>
#include "hooks.h"
+#include "egl_impl.h"
using namespace android;
@@ -57,13 +56,6 @@ void glVertexPointerBounds(GLint size, GLenum type,
// Actual GL entry-points
// ----------------------------------------------------------------------------
-#if GL_LOGGER
-# include "gl_logger.h"
-# define GL_LOGGER_IMPL(_x) _x
-#else
-# define GL_LOGGER_IMPL(_x)
-#endif
-
#undef API_ENTRY
#undef CALL_GL_API
#undef CALL_GL_API_RETURN
@@ -96,16 +88,15 @@ void glVertexPointerBounds(GLint size, GLenum type,
#define CALL_GL_API(_api, ...) \
gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
- GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); ) \
_c->_api(__VA_ARGS__)
#define CALL_GL_API_RETURN(_api, ...) \
gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
- GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); ) \
return _c->_api(__VA_ARGS__)
#endif
+
extern "C" {
#include "gl_api.in"
}
@@ -114,3 +105,27 @@ extern "C" {
#undef CALL_GL_API
#undef CALL_GL_API_RETURN
+
+/*
+ * These GL calls are special because they need to EGL to retrieve some
+ * informations before they can execute.
+ */
+
+extern "C" void __glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
+extern "C" void __glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
+
+
+void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+ GLeglImageOES implImage =
+ (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image);
+ __glEGLImageTargetTexture2DOES(target, implImage);
+}
+
+void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+ GLeglImageOES implImage =
+ (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image);
+ __glEGLImageTargetRenderbufferStorageOES(target, image);
+}
+
diff --git a/opengl/libs/GLES_CM/gl_api.in b/opengl/libs/GLES_CM/gl_api.in
index 9234ef2..f36b8c0 100644
--- a/opengl/libs/GLES_CM/gl_api.in
+++ b/opengl/libs/GLES_CM/gl_api.in
@@ -1,606 +1,760 @@
-void API_ENTRY(glActiveTexture)(GLenum texture) {
- CALL_GL_API(glActiveTexture, texture);
+void API_ENTRY(glColor4f)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
+ CALL_GL_API(glColor4f, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
- CALL_GL_API(glAlphaFunc, func, ref);
+void API_ENTRY(glColor4x)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3) {
+ CALL_GL_API(glColor4x, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
- CALL_GL_API(glAlphaFuncx, func, ref);
+void API_ENTRY(glNormal3f)(GLfloat arg0, GLfloat arg1, GLfloat arg2) {
+ CALL_GL_API(glNormal3f, arg0, arg1, arg2);
}
-void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
- CALL_GL_API(glBindTexture, target, texture);
+void API_ENTRY(glNormal3x)(GLfixed arg0, GLfixed arg1, GLfixed arg2) {
+ CALL_GL_API(glNormal3x, arg0, arg1, arg2);
}
-void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
- CALL_GL_API(glBlendFunc, sfactor, dfactor);
+void API_ENTRY(glCullFace)(GLenum arg0) {
+ CALL_GL_API(glCullFace, arg0);
}
-void API_ENTRY(glClear)(GLbitfield mask) {
- CALL_GL_API(glClear, mask);
+void API_ENTRY(glFrontFace)(GLenum arg0) {
+ CALL_GL_API(glFrontFace, arg0);
}
-void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
- CALL_GL_API(glClearColor, red, green, blue, alpha);
+void API_ENTRY(glDisable)(GLenum arg0) {
+ CALL_GL_API(glDisable, arg0);
}
-void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
- CALL_GL_API(glClearColorx, red, green, blue, alpha);
+void API_ENTRY(glEnable)(GLenum arg0) {
+ CALL_GL_API(glEnable, arg0);
}
-void API_ENTRY(glClearDepthf)(GLclampf depth) {
- CALL_GL_API(glClearDepthf, depth);
+void API_ENTRY(glFinish)(void) {
+ CALL_GL_API(glFinish);
}
-void API_ENTRY(glClearDepthx)(GLclampx depth) {
- CALL_GL_API(glClearDepthx, depth);
+void API_ENTRY(glFlush)(void) {
+ CALL_GL_API(glFlush);
}
-void API_ENTRY(glClearStencil)(GLint s) {
- CALL_GL_API(glClearStencil, s);
+GLenum API_ENTRY(glGetError)(void) {
+ CALL_GL_API_RETURN(glGetError);
}
-void API_ENTRY(glClientActiveTexture)(GLenum texture) {
- CALL_GL_API(glClientActiveTexture, texture);
+const GLubyte* API_ENTRY(glGetString)(GLenum arg0) {
+ CALL_GL_API_RETURN(glGetString, arg0);
}
-void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
- CALL_GL_API(glColor4f, red, green, blue, alpha);
+void API_ENTRY(glGetIntegerv)(GLenum arg0, GLint * arg1) {
+ CALL_GL_API(glGetIntegerv, arg0, arg1);
}
-void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
- CALL_GL_API(glColor4x, red, green, blue, alpha);
+void API_ENTRY(glColorMask)(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) {
+ CALL_GL_API(glColorMask, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
- CALL_GL_API(glColorMask, r, g, b, a);
+void API_ENTRY(glDepthMask)(GLboolean arg0) {
+ CALL_GL_API(glDepthMask, arg0);
}
-void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- CALL_GL_API(glColorPointer, size, type, stride, ptr);
+void API_ENTRY(glStencilMask)(GLuint arg0) {
+ CALL_GL_API(glStencilMask, arg0);
}
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const GLvoid *data) {
- CALL_GL_API(glCompressedTexImage2D, target, level, internalformat,
- width, height, border, imageSize, data);
+void API_ENTRY(glDepthFunc)(GLenum arg0) {
+ CALL_GL_API(glDepthFunc, arg0);
}
-void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid *data) {
- CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset,
- width, height, format, imageSize, data);
+void API_ENTRY(glDepthRangef)(GLclampf arg0, GLclampf arg1) {
+ CALL_GL_API(glDepthRangef, arg0, arg1);
}
-void API_ENTRY(glCopyTexImage2D)( GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border) {
- CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y,
- width, height, border);
+void API_ENTRY(glDepthRangex)(GLclampx arg0, GLclampx arg1) {
+ CALL_GL_API(glDepthRangex, arg0, arg1);
}
-void API_ENTRY(glCopyTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint x, GLint y, GLsizei width,
- GLsizei height) {
- CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y,
- width, height);
+void API_ENTRY(glPolygonOffset)(GLfloat arg0, GLfloat arg1) {
+ CALL_GL_API(glPolygonOffset, arg0, arg1);
}
-void API_ENTRY(glCullFace)(GLenum mode) {
- CALL_GL_API(glCullFace, mode);
+void API_ENTRY(glPolygonOffsetx)(GLfixed arg0, GLfixed arg1) {
+ CALL_GL_API(glPolygonOffsetx, arg0, arg1);
}
-void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
- CALL_GL_API(glDeleteTextures, n, textures);
+void API_ENTRY(glLogicOp)(GLenum arg0) {
+ CALL_GL_API(glLogicOp, arg0);
}
-void API_ENTRY(glDepthFunc)(GLenum func) {
- CALL_GL_API(glDepthFunc, func);
+void API_ENTRY(glAlphaFuncx)(GLenum arg0, GLclampx arg1) {
+ CALL_GL_API(glAlphaFuncx, arg0, arg1);
}
-void API_ENTRY(glDepthMask)(GLboolean flag) {
- CALL_GL_API(glDepthMask, flag);
+void API_ENTRY(glAlphaFunc)(GLenum arg0, GLclampf arg1) {
+ CALL_GL_API(glAlphaFunc, arg0, arg1);
}
-void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
- CALL_GL_API(glDepthRangef, zNear, zFar);
+void API_ENTRY(glBlendFunc)(GLenum arg0, GLenum arg1) {
+ CALL_GL_API(glBlendFunc, arg0, arg1);
}
-void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
- CALL_GL_API(glDepthRangex, zNear, zFar);
+void API_ENTRY(glClear)(GLbitfield arg0) {
+ CALL_GL_API(glClear, arg0);
}
-void API_ENTRY(glDisable)(GLenum cap) {
- CALL_GL_API(glDisable, cap);
+void API_ENTRY(glClearColor)(GLclampf arg0, GLclampf arg1, GLclampf arg2, GLclampf arg3) {
+ CALL_GL_API(glClearColor, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glDisableClientState)(GLenum array) {
- CALL_GL_API(glDisableClientState, array);
+void API_ENTRY(glClearColorx)(GLclampx arg0, GLclampx arg1, GLclampx arg2, GLclampx arg3) {
+ CALL_GL_API(glClearColorx, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
- CALL_GL_API(glDrawArrays, mode, first, count);
+void API_ENTRY(glClearDepthf)(GLclampf arg0) {
+ CALL_GL_API(glClearDepthf, arg0);
}
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices) {
- CALL_GL_API(glDrawElements, mode, count, type, indices);
+void API_ENTRY(glClearDepthx)(GLclampx arg0) {
+ CALL_GL_API(glClearDepthx, arg0);
}
-void API_ENTRY(glEnable)(GLenum cap) {
- CALL_GL_API(glEnable, cap);
+void API_ENTRY(glClearStencil)(GLint arg0) {
+ CALL_GL_API(glClearStencil, arg0);
}
-void API_ENTRY(glEnableClientState)(GLenum array) {
- CALL_GL_API(glEnableClientState, array);
+void API_ENTRY(glPointSize)(GLfloat arg0) {
+ CALL_GL_API(glPointSize, arg0);
}
-void API_ENTRY(glFinish)(void) {
- CALL_GL_API(glFinish);
+void API_ENTRY(glPointSizex)(GLfixed arg0) {
+ CALL_GL_API(glPointSizex, arg0);
}
-void API_ENTRY(glFlush)(void) {
- CALL_GL_API(glFlush);
+void API_ENTRY(glSampleCoverage)(GLclampf arg0, GLboolean arg1) {
+ CALL_GL_API(glSampleCoverage, arg0, arg1);
}
-void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
- CALL_GL_API(glFogf, pname, param);
+void API_ENTRY(glSampleCoveragex)(GLclampx arg0, GLboolean arg1) {
+ CALL_GL_API(glSampleCoveragex, arg0, arg1);
}
-void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
- CALL_GL_API(glFogfv, pname, params);
+void API_ENTRY(glStencilFunc)(GLenum arg0, GLint arg1, GLuint arg2) {
+ CALL_GL_API(glStencilFunc, arg0, arg1, arg2);
}
-void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
- CALL_GL_API(glFogx, pname, param);
+void API_ENTRY(glStencilOp)(GLenum arg0, GLenum arg1, GLenum arg2) {
+ CALL_GL_API(glStencilOp, arg0, arg1, arg2);
}
-void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
- CALL_GL_API(glFogxv, pname, params);
+void API_ENTRY(glScissor)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
+ CALL_GL_API(glScissor, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glFrontFace)(GLenum mode) {
- CALL_GL_API(glFrontFace, mode);
+void API_ENTRY(glHint)(GLenum arg0, GLenum arg1) {
+ CALL_GL_API(glHint, arg0, arg1);
}
-void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar) {
- CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
+void API_ENTRY(glLineWidth)(GLfloat arg0) {
+ CALL_GL_API(glLineWidth, arg0);
}
-void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right,
- GLfixed bottom, GLfixed top,
- GLfixed zNear, GLfixed zFar) {
- CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
+void API_ENTRY(glLineWidthx)(GLfixed arg0) {
+ CALL_GL_API(glLineWidthx, arg0);
}
-void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
- CALL_GL_API(glGenTextures, n, textures);
+void API_ENTRY(glShadeModel)(GLenum arg0) {
+ CALL_GL_API(glShadeModel, arg0);
}
-GLenum API_ENTRY(glGetError)(void) {
- CALL_GL_API_RETURN(glGetError);
+void API_ENTRY(glLightModelf)(GLenum arg0, GLfloat arg1) {
+ CALL_GL_API(glLightModelf, arg0, arg1);
+}
+
+void API_ENTRY(glLightModelfv)(GLenum arg0, const GLfloat * arg1) {
+ CALL_GL_API(glLightModelfv, arg0, arg1);
+}
+
+void API_ENTRY(glLightModelx)(GLenum arg0, GLfixed arg1) {
+ CALL_GL_API(glLightModelx, arg0, arg1);
+}
+
+void API_ENTRY(glLightModelxv)(GLenum arg0, const GLfixed * arg1) {
+ CALL_GL_API(glLightModelxv, arg0, arg1);
+}
+
+void API_ENTRY(glLightf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
+ CALL_GL_API(glLightf, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glLightfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
+ CALL_GL_API(glLightfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glLightx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
+ CALL_GL_API(glLightx, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glLightxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
+ CALL_GL_API(glLightxv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glMaterialf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
+ CALL_GL_API(glMaterialf, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glMaterialfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
+ CALL_GL_API(glMaterialfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glMaterialx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
+ CALL_GL_API(glMaterialx, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glMaterialxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
+ CALL_GL_API(glMaterialxv, arg0, arg1, arg2);
}
-void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
- CALL_GL_API(glGetIntegerv, pname, params);
+void API_ENTRY(glFogf)(GLenum arg0, GLfloat arg1) {
+ CALL_GL_API(glFogf, arg0, arg1);
}
-const GLubyte * API_ENTRY(glGetString)(GLenum name) {
- CALL_GL_API_RETURN(glGetString, name);
+void API_ENTRY(glFogfv)(GLenum arg0, const GLfloat * arg1) {
+ CALL_GL_API(glFogfv, arg0, arg1);
}
-void API_ENTRY(glHint)(GLenum target, GLenum mode) {
- CALL_GL_API(glHint, target, mode);
+void API_ENTRY(glFogx)(GLenum arg0, GLfixed arg1) {
+ CALL_GL_API(glFogx, arg0, arg1);
}
-void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
- CALL_GL_API(glLightModelf, pname, param);
+void API_ENTRY(glFogxv)(GLenum arg0, const GLfixed * arg1) {
+ CALL_GL_API(glFogxv, arg0, arg1);
}
-void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
- CALL_GL_API(glLightModelfv, pname, params);
+void API_ENTRY(glVertexPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
+ CALL_GL_API(glVertexPointer, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
- CALL_GL_API(glLightModelx, pname, param);
+void API_ENTRY(glColorPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
+ CALL_GL_API(glColorPointer, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
- CALL_GL_API(glLightModelxv, pname, params);
+void API_ENTRY(glNormalPointer)(GLenum arg0, GLsizei arg1, const GLvoid * arg2) {
+ CALL_GL_API(glNormalPointer, arg0, arg1, arg2);
}
-void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
- CALL_GL_API(glLightf, light, pname, param);
+void API_ENTRY(glTexCoordPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
+ CALL_GL_API(glTexCoordPointer, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glLightfv, light, pname, params);
+void API_ENTRY(glEnableClientState)(GLenum arg0) {
+ CALL_GL_API(glEnableClientState, arg0);
}
-void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
- CALL_GL_API(glLightx, light, pname, param);
+void API_ENTRY(glDisableClientState)(GLenum arg0) {
+ CALL_GL_API(glDisableClientState, arg0);
}
-void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glLightxv, light, pname, params);
+void API_ENTRY(glClientActiveTexture)(GLenum arg0) {
+ CALL_GL_API(glClientActiveTexture, arg0);
}
-void API_ENTRY(glLineWidth)(GLfloat width) {
- CALL_GL_API(glLineWidth, width);
+void API_ENTRY(glDrawArrays)(GLenum arg0, GLint arg1, GLsizei arg2) {
+ CALL_GL_API(glDrawArrays, arg0, arg1, arg2);
}
-void API_ENTRY(glLineWidthx)(GLfixed width) {
- CALL_GL_API(glLineWidthx, width);
+void API_ENTRY(glDrawElements)(GLenum arg0, GLsizei arg1, GLenum arg2, const GLvoid * arg3) {
+ CALL_GL_API(glDrawElements, arg0, arg1, arg2, arg3);
}
void API_ENTRY(glLoadIdentity)(void) {
CALL_GL_API(glLoadIdentity);
}
-void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
- CALL_GL_API(glLoadMatrixf, m);
+void API_ENTRY(glLoadMatrixf)(const GLfloat* arg0) {
+ CALL_GL_API(glLoadMatrixf, arg0);
}
-void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
- CALL_GL_API(glLoadMatrixx, m);
+void API_ENTRY(glLoadMatrixx)(const GLfixed* arg0) {
+ CALL_GL_API(glLoadMatrixx, arg0);
}
-void API_ENTRY(glLogicOp)(GLenum opcode) {
- CALL_GL_API(glLogicOp, opcode);
+void API_ENTRY(glMatrixMode)(GLenum arg0) {
+ CALL_GL_API(glMatrixMode, arg0);
}
-void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
- CALL_GL_API(glMaterialf, face, pname, param);
+void API_ENTRY(glMultMatrixf)(const GLfloat* arg0) {
+ CALL_GL_API(glMultMatrixf, arg0);
}
-void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glMaterialfv, face, pname, params);
+void API_ENTRY(glMultMatrixx)(const GLfixed* arg0) {
+ CALL_GL_API(glMultMatrixx, arg0);
}
-void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
- CALL_GL_API(glMaterialx, face, pname, param);
+void API_ENTRY(glPopMatrix)(void) {
+ CALL_GL_API(glPopMatrix);
}
-void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glMaterialxv, face, pname, params);
+void API_ENTRY(glPushMatrix)(void) {
+ CALL_GL_API(glPushMatrix);
}
-void API_ENTRY(glMatrixMode)(GLenum mode) {
- CALL_GL_API(glMatrixMode, mode);
+void API_ENTRY(glFrustumf)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4, GLfloat arg5) {
+ CALL_GL_API(glFrustumf, arg0, arg1, arg2, arg3, arg4, arg5);
}
-void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
- CALL_GL_API(glMultMatrixf, m);
+void API_ENTRY(glFrustumx)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4, GLfixed arg5) {
+ CALL_GL_API(glFrustumx, arg0, arg1, arg2, arg3, arg4, arg5);
}
-void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
- CALL_GL_API(glMultMatrixx, m);
+void API_ENTRY(glOrthof)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4, GLfloat arg5) {
+ CALL_GL_API(glOrthof, arg0, arg1, arg2, arg3, arg4, arg5);
}
-void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
- CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
+void API_ENTRY(glOrthox)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4, GLfixed arg5) {
+ CALL_GL_API(glOrthox, arg0, arg1, arg2, arg3, arg4, arg5);
}
-void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
- CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
+void API_ENTRY(glRotatef)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
+ CALL_GL_API(glRotatef, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
- CALL_GL_API(glNormal3f, nx, ny, nz);
+void API_ENTRY(glRotatex)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3) {
+ CALL_GL_API(glRotatex, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
- CALL_GL_API(glNormal3x, nx, ny, nz);
+void API_ENTRY(glScalef)(GLfloat arg0, GLfloat arg1, GLfloat arg2) {
+ CALL_GL_API(glScalef, arg0, arg1, arg2);
}
-void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glNormalPointer, type, stride, pointer);
+void API_ENTRY(glScalex)(GLfixed arg0, GLfixed arg1, GLfixed arg2) {
+ CALL_GL_API(glScalex, arg0, arg1, arg2);
}
-void API_ENTRY(glOrthof)( GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar) {
- CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
+void API_ENTRY(glTranslatef)(GLfloat arg0, GLfloat arg1, GLfloat arg2) {
+ CALL_GL_API(glTranslatef, arg0, arg1, arg2);
}
-void API_ENTRY(glOrthox)( GLfixed left, GLfixed right,
- GLfixed bottom, GLfixed top,
- GLfixed zNear, GLfixed zFar) {
- CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
+void API_ENTRY(glTranslatex)(GLfixed arg0, GLfixed arg1, GLfixed arg2) {
+ CALL_GL_API(glTranslatex, arg0, arg1, arg2);
}
-void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
- CALL_GL_API(glPixelStorei, pname, param);
+void API_ENTRY(glViewport)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
+ CALL_GL_API(glViewport, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glPointSize)(GLfloat size) {
- CALL_GL_API(glPointSize, size);
+void API_ENTRY(glActiveTexture)(GLenum arg0) {
+ CALL_GL_API(glActiveTexture, arg0);
}
-void API_ENTRY(glPointSizex)(GLfixed size) {
- CALL_GL_API(glPointSizex, size);
+void API_ENTRY(glBindTexture)(GLenum arg0, GLuint arg1) {
+ CALL_GL_API(glBindTexture, arg0, arg1);
}
-void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
- CALL_GL_API(glPolygonOffset, factor, units);
+void API_ENTRY(glGenTextures)(GLsizei arg0, GLuint* arg1) {
+ CALL_GL_API(glGenTextures, arg0, arg1);
}
-void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
- CALL_GL_API(glPolygonOffsetx, factor, units);
+void API_ENTRY(glDeleteTextures)(GLsizei arg0, const GLuint * arg1) {
+ CALL_GL_API(glDeleteTextures, arg0, arg1);
}
-void API_ENTRY(glPopMatrix)(void) {
- CALL_GL_API(glPopMatrix);
+void API_ENTRY(glMultiTexCoord4f)(GLenum arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {
+ CALL_GL_API(glMultiTexCoord4f, arg0, arg1, arg2, arg3, arg4);
}
-void API_ENTRY(glPushMatrix)(void) {
- CALL_GL_API(glPushMatrix);
+void API_ENTRY(glMultiTexCoord4x)(GLenum arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4) {
+ CALL_GL_API(glMultiTexCoord4x, arg0, arg1, arg2, arg3, arg4);
+}
+
+void API_ENTRY(glPixelStorei)(GLenum arg0, GLint arg1) {
+ CALL_GL_API(glPixelStorei, arg0, arg1);
+}
+
+void API_ENTRY(glTexEnvf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
+ CALL_GL_API(glTexEnvf, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexEnvfv)(GLenum arg0, GLenum arg1, const GLfloat* arg2) {
+ CALL_GL_API(glTexEnvfv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexEnvx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
+ CALL_GL_API(glTexEnvx, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexEnvxv)(GLenum arg0, GLenum arg1, const GLfixed* arg2) {
+ CALL_GL_API(glTexEnvxv, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexParameterf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
+ CALL_GL_API(glTexParameterf, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexParameterx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
+ CALL_GL_API(glTexParameterx, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glCompressedTexImage2D)(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const GLvoid* arg7) {
+ CALL_GL_API(glCompressedTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+}
+
+void API_ENTRY(glCompressedTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const GLvoid* arg8) {
+ CALL_GL_API(glCompressedTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+}
+
+void API_ENTRY(glCopyTexImage2D)(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) {
+ CALL_GL_API(glCopyTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+}
+
+void API_ENTRY(glCopyTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) {
+ CALL_GL_API(glCopyTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
+}
+
+void API_ENTRY(glTexImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const GLvoid* arg8) {
+ CALL_GL_API(glTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
+}
+
+void API_ENTRY(glTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const GLvoid* arg8) {
+ CALL_GL_API(glTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
}
-void API_ENTRY(glReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels) {
- CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
+void API_ENTRY(glReadPixels)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, GLvoid * arg6) {
+ CALL_GL_API(glReadPixels, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
}
-void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glRotatef, angle, x, y, z);
+void API_ENTRY(glClipPlanef)(GLenum arg0, const GLfloat* arg1) {
+ CALL_GL_API(glClipPlanef, arg0, arg1);
}
-void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
- CALL_GL_API(glRotatex, angle, x, y, z);
+void API_ENTRY(glClipPlanex)(GLenum arg0, const GLfixed* arg1) {
+ CALL_GL_API(glClipPlanex, arg0, arg1);
}
-void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
- CALL_GL_API(glSampleCoverage, value, invert);
+void API_ENTRY(glBindBuffer)(GLenum arg0, GLuint arg1) {
+ CALL_GL_API(glBindBuffer, arg0, arg1);
}
-void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
- CALL_GL_API(glSampleCoveragex, value, invert);
+void API_ENTRY(glBufferData)(GLenum arg0, GLsizeiptr arg1, const GLvoid* arg2, GLenum arg3) {
+ CALL_GL_API(glBufferData, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glScalef, x, y, z);
+void API_ENTRY(glBufferSubData)(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const GLvoid* arg3) {
+ CALL_GL_API(glBufferSubData, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
- CALL_GL_API(glScalex, x, y, z);
+void API_ENTRY(glDeleteBuffers)(GLsizei arg0, const GLuint* arg1) {
+ CALL_GL_API(glDeleteBuffers, arg0, arg1);
}
-void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glScissor, x, y, width, height);
+void API_ENTRY(glGenBuffers)(GLsizei arg0, GLuint* arg1) {
+ CALL_GL_API(glGenBuffers, arg0, arg1);
}
-void API_ENTRY(glShadeModel)(GLenum mode) {
- CALL_GL_API(glShadeModel, mode);
+void API_ENTRY(glGetBooleanv)(GLenum arg0, GLboolean * arg1) {
+ CALL_GL_API(glGetBooleanv, arg0, arg1);
}
-void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
- CALL_GL_API(glStencilFunc, func, ref, mask);
+void API_ENTRY(glGetFixedv)(GLenum arg0, GLfixed * arg1) {
+ CALL_GL_API(glGetFixedv, arg0, arg1);
}
-void API_ENTRY(glStencilMask)(GLuint mask) {
- CALL_GL_API(glStencilMask, mask);
+void API_ENTRY(glGetFloatv)(GLenum arg0, GLfloat * arg1) {
+ CALL_GL_API(glGetFloatv, arg0, arg1);
}
-void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
- CALL_GL_API(glStencilOp, fail, zfail, zpass);
+void API_ENTRY(glGetPointerv)(GLenum arg0, void ** arg1) {
+ CALL_GL_API(glGetPointerv, arg0, arg1);
}
-void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
+void API_ENTRY(glGetBufferParameteriv)(GLenum arg0, GLenum arg1, GLint * arg2) {
+ CALL_GL_API(glGetBufferParameteriv, arg0, arg1, arg2);
}
-void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
- CALL_GL_API(glTexEnvf, target, pname, param);
+void API_ENTRY(glGetClipPlanef)(GLenum arg0, GLfloat arg1[4]) {
+ CALL_GL_API(glGetClipPlanef, arg0, arg1);
}
-void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glTexEnvfv, target, pname, params);
+void API_ENTRY(glGetClipPlanex)(GLenum arg0, GLfixed arg1[4]) {
+ CALL_GL_API(glGetClipPlanex, arg0, arg1);
}
-void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
- CALL_GL_API(glTexEnvx, target, pname, param);
+void API_ENTRY(glGetLightxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
+ CALL_GL_API(glGetLightxv, arg0, arg1, arg2);
}
-void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glTexEnvxv, target, pname, params);
+void API_ENTRY(glGetLightfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
+ CALL_GL_API(glGetLightfv, arg0, arg1, arg2);
}
-void API_ENTRY(glTexImage2D)( GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border, GLenum format,
- GLenum type, const GLvoid *pixels) {
- CALL_GL_API(glTexImage2D, target, level, internalformat, width, height,
- border, format, type, pixels);
+void API_ENTRY(glGetMaterialxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
+ CALL_GL_API(glGetMaterialxv, arg0, arg1, arg2);
}
-void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
- CALL_GL_API(glTexParameterf, target, pname, param);
+void API_ENTRY(glGetMaterialfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
+ CALL_GL_API(glGetMaterialfv, arg0, arg1, arg2);
}
-void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
- CALL_GL_API(glTexParameterx, target, pname, param);
+void API_ENTRY(glGetTexEnvfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
+ CALL_GL_API(glGetTexEnvfv, arg0, arg1, arg2);
}
-void API_ENTRY(glTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels) {
- CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset,
- width, height, format, type, pixels);
+void API_ENTRY(glGetTexEnviv)(GLenum arg0, GLenum arg1, GLint * arg2) {
+ CALL_GL_API(glGetTexEnviv, arg0, arg1, arg2);
}
-void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glTranslatef, x, y, z);
+void API_ENTRY(glGetTexEnvxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
+ CALL_GL_API(glGetTexEnvxv, arg0, arg1, arg2);
}
-void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
- CALL_GL_API(glTranslatex, x, y, z);
+void API_ENTRY(glGetTexParameterfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
+ CALL_GL_API(glGetTexParameterfv, arg0, arg1, arg2);
}
-void API_ENTRY(glVertexPointer)( GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glVertexPointer, size, type, stride, pointer);
+void API_ENTRY(glGetTexParameteriv)(GLenum arg0, GLenum arg1, GLint * arg2) {
+ CALL_GL_API(glGetTexParameteriv, arg0, arg1, arg2);
}
-void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glViewport, x, y, width, height);
+void API_ENTRY(glGetTexParameterxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
+ CALL_GL_API(glGetTexParameterxv, arg0, arg1, arg2);
}
-// ES 1.1
-void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
- CALL_GL_API(glClipPlanef, plane, equation);
+GLboolean API_ENTRY(glIsBuffer)(GLuint arg0) {
+ CALL_GL_API_RETURN(glIsBuffer, arg0);
}
-void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
- CALL_GL_API(glClipPlanex, plane, equation);
+
+GLboolean API_ENTRY(glIsEnabled)(GLenum arg0) {
+ CALL_GL_API_RETURN(glIsEnabled, arg0);
+}
+
+GLboolean API_ENTRY(glIsTexture)(GLuint arg0) {
+ CALL_GL_API_RETURN(glIsTexture, arg0);
+}
+
+void API_ENTRY(glPointParameterf)(GLenum arg0, GLfloat arg1) {
+ CALL_GL_API(glPointParameterf, arg0, arg1);
+}
+
+void API_ENTRY(glPointParameterfv)(GLenum arg0, const GLfloat * arg1) {
+ CALL_GL_API(glPointParameterfv, arg0, arg1);
+}
+
+void API_ENTRY(glPointParameterx)(GLenum arg0, GLfixed arg1) {
+ CALL_GL_API(glPointParameterx, arg0, arg1);
+}
+
+void API_ENTRY(glPointParameterxv)(GLenum arg0, const GLfixed * arg1) {
+ CALL_GL_API(glPointParameterxv, arg0, arg1);
+}
+
+void API_ENTRY(glColor4ub)(GLubyte arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3) {
+ CALL_GL_API(glColor4ub, arg0, arg1, arg2, arg3);
+}
+
+void API_ENTRY(glTexEnvi)(GLenum arg0, GLenum arg1, GLint arg2) {
+ CALL_GL_API(glTexEnvi, arg0, arg1, arg2);
+}
+
+void API_ENTRY(glTexEnviv)(GLenum arg0, GLenum arg1, const GLint * arg2) {
+ CALL_GL_API(glTexEnviv, arg0, arg1, arg2);
}
-void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
- CALL_GL_API(glBindBuffer, target, buffer);
+
+void API_ENTRY(glTexParameterfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
+ CALL_GL_API(glTexParameterfv, arg0, arg1, arg2);
}
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
- CALL_GL_API(glBufferData, target, size, data, usage);
+
+void API_ENTRY(glTexParameteriv)(GLenum arg0, GLenum arg1, const GLint * arg2) {
+ CALL_GL_API(glTexParameteriv, arg0, arg1, arg2);
}
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
- CALL_GL_API(glBufferSubData, target, offset, size, data);
+
+void API_ENTRY(glTexParameteri)(GLenum arg0, GLenum arg1, GLint arg2) {
+ CALL_GL_API(glTexParameteri, arg0, arg1, arg2);
}
-void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
- CALL_GL_API(glDeleteBuffers, n, buffers);
+
+void API_ENTRY(glTexParameterxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
+ CALL_GL_API(glTexParameterxv, arg0, arg1, arg2);
}
-void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
- CALL_GL_API(glGenBuffers, n, buffers);
+
+void API_ENTRY(glPointSizePointerOES)(GLenum arg0, GLsizei arg1, const GLvoid* arg2) {
+ CALL_GL_API(glPointSizePointerOES, arg0, arg1, arg2);
}
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
- CALL_GL_API(glGetBooleanv, pname, params);
+
+void API_ENTRY(glDrawTexsOES)(GLshort arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) {
+ CALL_GL_API(glDrawTexsOES, arg0, arg1, arg2, arg3, arg4);
}
-void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetFixedv, pname, params);
+
+void API_ENTRY(glDrawTexiOES)(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) {
+ CALL_GL_API(glDrawTexiOES, arg0, arg1, arg2, arg3, arg4);
}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetFloatv, pname, params);
+
+void API_ENTRY(glDrawTexfOES)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {
+ CALL_GL_API(glDrawTexfOES, arg0, arg1, arg2, arg3, arg4);
}
-void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
- CALL_GL_API(glGetPointerv, pname, params);
+
+void API_ENTRY(glDrawTexxOES)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4) {
+ CALL_GL_API(glDrawTexxOES, arg0, arg1, arg2, arg3, arg4);
+}
+
+void API_ENTRY(glDrawTexsvOES)(const GLshort* arg0) {
+ CALL_GL_API(glDrawTexsvOES, arg0);
+}
+
+void API_ENTRY(glDrawTexivOES)(const GLint* arg0) {
+ CALL_GL_API(glDrawTexivOES, arg0);
+}
+
+void API_ENTRY(glDrawTexfvOES)(const GLfloat* arg0) {
+ CALL_GL_API(glDrawTexfvOES, arg0);
+}
+
+void API_ENTRY(glDrawTexxvOES)(const GLfixed* arg0) {
+ CALL_GL_API(glDrawTexxvOES, arg0);
}
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
- CALL_GL_API(glGetBufferParameteriv, target, pname, params);
+
+GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* arg0, GLint* arg1) {
+ CALL_GL_API_RETURN(glQueryMatrixxOES, arg0, arg1);
}
-void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
- CALL_GL_API(glGetClipPlanef, pname, eqn);
+
+void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum arg0, GLeglImageOES arg1) {
+ CALL_GL_API(__glEGLImageTargetTexture2DOES, arg0, arg1);
}
-void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
- CALL_GL_API(glGetClipPlanex, pname, eqn);
+
+void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum arg0, GLeglImageOES arg1) {
+ CALL_GL_API(__glEGLImageTargetRenderbufferStorageOES, arg0, arg1);
}
-void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetLightxv, light, pname, params);
+
+void API_ENTRY(glBlendEquationSeparateOES)(GLenum arg0, GLenum arg1) {
+ CALL_GL_API(glBlendEquationSeparateOES, arg0, arg1);
}
-void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetLightfv, light, pname, params);
+
+void API_ENTRY(glBlendFuncSeparateOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) {
+ CALL_GL_API(glBlendFuncSeparateOES, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetMaterialxv, face, pname, params);
+
+void API_ENTRY(glBlendEquationOES)(GLenum arg0) {
+ CALL_GL_API(glBlendEquationOES, arg0);
}
-void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetMaterialfv, face, pname, params);
+
+GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint arg0) {
+ CALL_GL_API_RETURN(glIsRenderbufferOES, arg0);
}
-void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetTexEnvfv, env, pname, params);
+
+void API_ENTRY(glBindRenderbufferOES)(GLenum arg0, GLuint arg1) {
+ CALL_GL_API(glBindRenderbufferOES, arg0, arg1);
}
-void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
- CALL_GL_API(glGetTexEnviv, env, pname, params);
+
+void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei arg0, const GLuint* arg1) {
+ CALL_GL_API(glDeleteRenderbuffersOES, arg0, arg1);
}
-void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetTexEnvxv, env, pname, params);
+
+void API_ENTRY(glGenRenderbuffersOES)(GLsizei arg0, GLuint* arg1) {
+ CALL_GL_API(glGenRenderbuffersOES, arg0, arg1);
}
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetTexParameterfv, target, pname, params);
+
+void API_ENTRY(glRenderbufferStorageOES)(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) {
+ CALL_GL_API(glRenderbufferStorageOES, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
- CALL_GL_API(glGetTexParameteriv, target, pname, params);
+
+void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum arg0, GLenum arg1, GLint* arg2) {
+ CALL_GL_API(glGetRenderbufferParameterivOES, arg0, arg1, arg2);
}
-void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetTexParameterxv, target, pname, params);
+
+GLboolean API_ENTRY(glIsFramebufferOES)(GLuint arg0) {
+ CALL_GL_API_RETURN(glIsFramebufferOES, arg0);
}
-GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
- CALL_GL_API_RETURN(glIsBuffer, buffer);
+
+void API_ENTRY(glBindFramebufferOES)(GLenum arg0, GLuint arg1) {
+ CALL_GL_API(glBindFramebufferOES, arg0, arg1);
}
-GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
- CALL_GL_API_RETURN(glIsEnabled, cap);
+
+void API_ENTRY(glDeleteFramebuffersOES)(GLsizei arg0, const GLuint* arg1) {
+ CALL_GL_API(glDeleteFramebuffersOES, arg0, arg1);
}
-GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
- CALL_GL_API_RETURN(glIsTexture, texture);
+
+void API_ENTRY(glGenFramebuffersOES)(GLsizei arg0, GLuint* arg1) {
+ CALL_GL_API(glGenFramebuffersOES, arg0, arg1);
}
-void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
- CALL_GL_API(glPointParameterf, pname, param);
+
+GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum arg0) {
+ CALL_GL_API_RETURN(glCheckFramebufferStatusOES, arg0);
}
-void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
- CALL_GL_API(glPointParameterfv, pname, params);
+
+void API_ENTRY(glFramebufferRenderbufferOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) {
+ CALL_GL_API(glFramebufferRenderbufferOES, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
- CALL_GL_API(glPointParameterx, pname, param);
+
+void API_ENTRY(glFramebufferTexture2DOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) {
+ CALL_GL_API(glFramebufferTexture2DOES, arg0, arg1, arg2, arg3, arg4);
}
-void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
- CALL_GL_API(glPointParameterxv, pname, params);
+
+void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLint* arg3) {
+ CALL_GL_API(glGetFramebufferAttachmentParameterivOES, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
- CALL_GL_API(glColor4ub, red, green, blue, alpha);
+
+void API_ENTRY(glGenerateMipmapOES)(GLenum arg0) {
+ CALL_GL_API(glGenerateMipmapOES, arg0);
}
-void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
- CALL_GL_API(glTexEnvi, target, pname, param);
+
+void* API_ENTRY(glMapBufferOES)(GLenum arg0, GLenum arg1) {
+ CALL_GL_API_RETURN(glMapBufferOES, arg0, arg1);
}
-void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
- CALL_GL_API(glTexEnviv, target, pname, params);
+
+GLboolean API_ENTRY(glUnmapBufferOES)(GLenum arg0) {
+ CALL_GL_API_RETURN(glUnmapBufferOES, arg0);
}
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glTexParameterfv, target, pname, params);
+void API_ENTRY(glGetBufferPointervOES)(GLenum arg0, GLenum arg1, void** arg2) {
+ CALL_GL_API(glGetBufferPointervOES, arg0, arg1, arg2);
}
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
- CALL_GL_API(glTexParameteriv, target, pname, params);
+void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint arg0) {
+ CALL_GL_API(glCurrentPaletteMatrixOES, arg0);
}
-void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
- CALL_GL_API(glTexParameteri, target, pname, param);
+void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
+ CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
}
-void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glTexParameterxv, target, pname, params);
+
+void API_ENTRY(glMatrixIndexPointerOES)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
+ CALL_GL_API(glMatrixIndexPointerOES, arg0, arg1, arg2, arg3);
}
-void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
+
+void API_ENTRY(glWeightPointerOES)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
+ CALL_GL_API(glWeightPointerOES, arg0, arg1, arg2, arg3);
}
-// Extensions
-void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) {
- CALL_GL_API(glDrawTexsOES, x, y, z, w, h);
+void API_ENTRY(glTexGenfOES)(GLenum arg0, GLenum arg1, GLfloat arg2) {
+ CALL_GL_API(glTexGenfOES, arg0, arg1, arg2);
}
-void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) {
- CALL_GL_API(glDrawTexiOES, x, y, z, w, h);
+
+void API_ENTRY(glTexGenfvOES)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
+ CALL_GL_API(glTexGenfvOES, arg0, arg1, arg2);
}
-void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) {
- CALL_GL_API(glDrawTexfOES, x, y, z, w, h);
+
+void API_ENTRY(glTexGeniOES)(GLenum arg0, GLenum arg1, GLint arg2) {
+ CALL_GL_API(glTexGeniOES, arg0, arg1, arg2);
}
-void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) {
- CALL_GL_API(glDrawTexxOES, x, y, z, w, h);
+
+void API_ENTRY(glTexGenivOES)(GLenum arg0, GLenum arg1, const GLint * arg2) {
+ CALL_GL_API(glTexGenivOES, arg0, arg1, arg2);
}
-void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) {
- CALL_GL_API(glDrawTexsvOES, coords);
+
+void API_ENTRY(glTexGenxOES)(GLenum arg0, GLenum arg1, GLfixed arg2) {
+ CALL_GL_API(glTexGenxOES, arg0, arg1, arg2);
}
-void API_ENTRY(glDrawTexivOES)(const GLint* coords) {
- CALL_GL_API(glDrawTexivOES, coords);
+
+void API_ENTRY(glTexGenxvOES)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
+ CALL_GL_API(glTexGenxvOES, arg0, arg1, arg2);
}
-void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) {
- CALL_GL_API(glDrawTexfvOES, coords);
+
+void API_ENTRY(glGetTexGenfvOES)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
+ CALL_GL_API(glGetTexGenfvOES, arg0, arg1, arg2);
}
-void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) {
- CALL_GL_API(glDrawTexxvOES, coords);
+
+void API_ENTRY(glGetTexGenivOES)(GLenum arg0, GLenum arg1, GLint * arg2) {
+ CALL_GL_API(glGetTexGenivOES, arg0, arg1, arg2);
}
-GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) {
- CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
+
+void API_ENTRY(glGetTexGenxvOES)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
+ CALL_GL_API(glGetTexGenxvOES, arg0, arg1, arg2);
}
+
diff --git a/opengl/libs/egl_entries.in b/opengl/libs/egl_entries.in
index 33b4c65..3b4551b 100644
--- a/opengl/libs/egl_entries.in
+++ b/opengl/libs/egl_entries.in
@@ -43,3 +43,10 @@ EGL_ENTRY(EGLSurface, eglCreatePbufferFromClientBuffer, EGLDisplay, EGLenum, EGL
/* EGL 1.3 */
/* EGL 1.4 */
+
+/* EGL_EGLEXT_VERSION 3 */
+
+EGL_ENTRY(EGLBoolean, eglLockSurfaceKHR, EGLDisplay, EGLSurface, const EGLint *)
+EGL_ENTRY(EGLBoolean, eglUnlockSurfaceKHR, EGLDisplay, EGLSurface)
+EGL_ENTRY(EGLImageKHR, eglCreateImageKHR, EGLDisplay, EGLContext, EGLenum, EGLClientBuffer, const EGLint *)
+EGL_ENTRY(EGLBoolean, eglDestroyImageKHR, EGLDisplay, EGLImageKHR)
diff --git a/opengl/libs/egl_impl.h b/opengl/libs/egl_impl.h
index 62ce3fc..4e0c7bf 100644
--- a/opengl/libs/egl_impl.h
+++ b/opengl/libs/egl_impl.h
@@ -20,6 +20,7 @@
#include <ctype.h>
#include <EGL/egl.h>
+#include <EGL/eglext.h>
// ----------------------------------------------------------------------------
namespace android {
@@ -36,6 +37,8 @@ struct egl_connection_t
int unavailable;
};
+EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image);
+
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------
diff --git a/opengl/libs/gl_entries.in b/opengl/libs/gl_entries.in
index b97e8fe..4e8f828 100644
--- a/opengl/libs/gl_entries.in
+++ b/opengl/libs/gl_entries.in
@@ -15,30 +15,30 @@ GL_ENTRY(void, glColorMask, GLboolean, GLboolean, GLboolean, GLboolean)
GL_ENTRY(void, glDepthMask, GLboolean)
GL_ENTRY(void, glStencilMask, GLuint)
GL_ENTRY(void, glDepthFunc, GLenum)
-GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
-GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
-GL_ENTRY(void, glLogicOp, GLenum opcode)
-GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
-GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
-GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
-GL_ENTRY(void, glClear, GLbitfield mask)
-GL_ENTRY(void, glClearColor, GLclampf r, GLclampf g, GLclampf b, GLclampf a)
-GL_ENTRY(void, glClearColorx, GLclampx r, GLclampx g, GLclampx b, GLclampx a)
-GL_ENTRY(void, glClearDepthf, GLclampf depth)
-GL_ENTRY(void, glClearDepthx, GLclampx depth)
-GL_ENTRY(void, glClearStencil, GLint s)
+GL_ENTRY(void, glDepthRangef, GLclampf, GLclampf)
+GL_ENTRY(void, glDepthRangex, GLclampx, GLclampx)
+GL_ENTRY(void, glPolygonOffset, GLfloat, GLfloat)
+GL_ENTRY(void, glPolygonOffsetx, GLfixed, GLfixed)
+GL_ENTRY(void, glLogicOp, GLenum)
+GL_ENTRY(void, glAlphaFuncx, GLenum, GLclampx)
+GL_ENTRY(void, glAlphaFunc, GLenum, GLclampf)
+GL_ENTRY(void, glBlendFunc, GLenum, GLenum)
+GL_ENTRY(void, glClear, GLbitfield)
+GL_ENTRY(void, glClearColor, GLclampf, GLclampf, GLclampf, GLclampf)
+GL_ENTRY(void, glClearColorx, GLclampx, GLclampx, GLclampx, GLclampx)
+GL_ENTRY(void, glClearDepthf, GLclampf)
+GL_ENTRY(void, glClearDepthx, GLclampx)
+GL_ENTRY(void, glClearStencil, GLint)
GL_ENTRY(void, glPointSize, GLfloat)
GL_ENTRY(void, glPointSizex, GLfixed)
-GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
-GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
-GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glHint, GLenum, GLenum mode)
-GL_ENTRY(void, glLineWidth, GLfloat width)
-GL_ENTRY(void, glLineWidthx, GLfixed width)
+GL_ENTRY(void, glSampleCoverage, GLclampf, GLboolean)
+GL_ENTRY(void, glSampleCoveragex, GLclampx, GLboolean)
+GL_ENTRY(void, glStencilFunc, GLenum, GLint, GLuint)
+GL_ENTRY(void, glStencilOp, GLenum, GLenum, GLenum)
+GL_ENTRY(void, glScissor, GLint, GLint, GLsizei, GLsizei)
+GL_ENTRY(void, glHint, GLenum, GLenum)
+GL_ENTRY(void, glLineWidth, GLfloat)
+GL_ENTRY(void, glLineWidthx, GLfixed)
GL_ENTRY(void, glShadeModel, GLenum)
GL_ENTRY(void, glLightModelf, GLenum, GLfloat)
GL_ENTRY(void, glLightModelfv, GLenum, const GLfloat *)
@@ -63,12 +63,12 @@ GL_ENTRY(void, glTexCoordPointer, GLint, GLenum, GLsizei, const GLvoid *)
GL_ENTRY(void, glEnableClientState, GLenum)
GL_ENTRY(void, glDisableClientState, GLenum)
GL_ENTRY(void, glClientActiveTexture, GLenum)
-GL_ENTRY(void, glDrawArrays, GLenum, GLint first, GLsizei)
+GL_ENTRY(void, glDrawArrays, GLenum, GLint, GLsizei)
GL_ENTRY(void, glDrawElements, GLenum, GLsizei, GLenum, const GLvoid *)
GL_ENTRY(void, glLoadIdentity, void)
GL_ENTRY(void, glLoadMatrixf, const GLfloat*)
GL_ENTRY(void, glLoadMatrixx, const GLfixed*)
-GL_ENTRY(void, glMatrixMode, GLenum mode)
+GL_ENTRY(void, glMatrixMode, GLenum)
GL_ENTRY(void, glMultMatrixf, const GLfloat*)
GL_ENTRY(void, glMultMatrixx, const GLfixed*)
GL_ENTRY(void, glPopMatrix, void)
@@ -87,7 +87,7 @@ GL_ENTRY(void, glViewport, GLint, GLint, GLsizei, GLsizei)
GL_ENTRY(void, glActiveTexture, GLenum)
GL_ENTRY(void, glBindTexture, GLenum, GLuint)
GL_ENTRY(void, glGenTextures, GLsizei, GLuint*)
-GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *)
+GL_ENTRY(void, glDeleteTextures, GLsizei, const GLuint *)
GL_ENTRY(void, glMultiTexCoord4f, GLenum, GLfloat, GLfloat, GLfloat, GLfloat)
GL_ENTRY(void, glMultiTexCoord4x, GLenum, GLfixed, GLfixed, GLfixed, GLfixed)
GL_ENTRY(void, glPixelStorei, GLenum, GLint)
@@ -106,8 +106,8 @@ GL_ENTRY(void, glTexSubImage2D, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, G
GL_ENTRY(void, glReadPixels, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
// 1.1 additions
-GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat*)
-GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed*)
+GL_ENTRY(void, glClipPlanef, GLenum, const GLfloat*)
+GL_ENTRY(void, glClipPlanex, GLenum, const GLfixed*)
GL_ENTRY(void, glBindBuffer, GLenum, GLuint)
GL_ENTRY(void, glBufferData, GLenum, GLsizeiptr, const GLvoid*, GLenum)
GL_ENTRY(void, glBufferSubData, GLenum, GLintptr, GLsizeiptr, const GLvoid*)
@@ -144,7 +144,7 @@ GL_ENTRY(void, glTexParameterfv, GLenum, GLenum, const GLfloat *)
GL_ENTRY(void, glTexParameteriv, GLenum, GLenum, const GLint *)
GL_ENTRY(void, glTexParameteri, GLenum, GLenum, GLint)
GL_ENTRY(void, glTexParameterxv, GLenum, GLenum, const GLfixed *)
-GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid*)
+GL_ENTRY(void, glPointSizePointerOES, GLenum, GLsizei, const GLvoid*)
// Extensions
GL_ENTRY(void, glDrawTexsOES, GLshort, GLshort, GLshort, GLshort, GLshort)
@@ -155,5 +155,40 @@ GL_ENTRY(void, glDrawTexsvOES, const GLshort*)
GL_ENTRY(void, glDrawTexivOES, const GLint*)
GL_ENTRY(void, glDrawTexfvOES, const GLfloat*)
GL_ENTRY(void, glDrawTexxvOES, const GLfixed*)
-GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed* mantissa, GLint* exponent)
-
+GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed*, GLint*)
+GL_ENTRY(void, __glEGLImageTargetTexture2DOES, GLenum, GLeglImageOES)
+GL_ENTRY(void, __glEGLImageTargetRenderbufferStorageOES, GLenum, GLeglImageOES)
+GL_ENTRY(void, glBlendEquationSeparateOES, GLenum, GLenum)
+GL_ENTRY(void, glBlendFuncSeparateOES, GLenum, GLenum, GLenum, GLenum)
+GL_ENTRY(void, glBlendEquationOES, GLenum)
+GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint)
+GL_ENTRY(void, glBindRenderbufferOES, GLenum, GLuint)
+GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei, const GLuint*)
+GL_ENTRY(void, glGenRenderbuffersOES, GLsizei, GLuint*)
+GL_ENTRY(void, glRenderbufferStorageOES, GLenum, GLenum, GLsizei, GLsizei)
+GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum, GLenum, GLint*)
+GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint)
+GL_ENTRY(void, glBindFramebufferOES, GLenum, GLuint)
+GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei, const GLuint*)
+GL_ENTRY(void, glGenFramebuffersOES, GLsizei, GLuint*)
+GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum)
+GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum, GLenum, GLenum, GLuint)
+GL_ENTRY(void, glFramebufferTexture2DOES, GLenum, GLenum, GLenum, GLuint, GLint)
+GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum, GLenum, GLenum, GLint*)
+GL_ENTRY(void, glGenerateMipmapOES, GLenum)
+GL_ENTRY(void*, glMapBufferOES, GLenum, GLenum)
+GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum)
+GL_ENTRY(void, glGetBufferPointervOES, GLenum, GLenum, void**)
+GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint)
+GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
+GL_ENTRY(void, glMatrixIndexPointerOES, GLint, GLenum, GLsizei, const GLvoid *)
+GL_ENTRY(void, glWeightPointerOES, GLint, GLenum, GLsizei, const GLvoid *)
+GL_ENTRY(void, glTexGenfOES, GLenum, GLenum, GLfloat)
+GL_ENTRY(void, glTexGenfvOES, GLenum, GLenum, const GLfloat *)
+GL_ENTRY(void, glTexGeniOES, GLenum, GLenum, GLint)
+GL_ENTRY(void, glTexGenivOES, GLenum, GLenum, const GLint *)
+GL_ENTRY(void, glTexGenxOES, GLenum, GLenum, GLfixed)
+GL_ENTRY(void, glTexGenxvOES, GLenum, GLenum, const GLfixed *)
+GL_ENTRY(void, glGetTexGenfvOES, GLenum, GLenum, GLfloat *)
+GL_ENTRY(void, glGetTexGenivOES, GLenum, GLenum, GLint *)
+GL_ENTRY(void, glGetTexGenxvOES, GLenum, GLenum, GLfixed *)
diff --git a/opengl/libs/hooks.h b/opengl/libs/hooks.h
index 63fb017..392724f 100644
--- a/opengl/libs/hooks.h
+++ b/opengl/libs/hooks.h
@@ -22,9 +22,10 @@
#include <errno.h>
#include <EGL/egl.h>
+#include <EGL/eglext.h>
#include <GLES/gl.h>
+#include <GLES/glext.h>
-#define GL_LOGGER 0
#if !defined(__arm__)
#define USE_SLOW_BINDING 1
#else
@@ -35,7 +36,7 @@
#define MAX_NUMBER_OF_GL_EXTENSIONS 32
-#if defined(HAVE_ANDROID_OS) && !USE_SLOW_BINDING && !GL_LOGGER && __OPTIMIZE__
+#if defined(HAVE_ANDROID_OS) && !USE_SLOW_BINDING && __OPTIMIZE__
#define USE_FAST_TLS_KEY 1
#else
#define USE_FAST_TLS_KEY 0
@@ -55,7 +56,10 @@ const unsigned int NUM_DISPLAYS = 1;
enum {
IMPL_HARDWARE = 0,
IMPL_SOFTWARE,
- IMPL_CONTEXT_LOST,
+
+ IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
+
+ IMPL_CONTEXT_LOST = IMPL_NUM_DRIVERS_IMPLEMENTATIONS,
IMPL_NO_CONTEXT,
IMPL_NUM_IMPLEMENTATIONS
diff --git a/opengl/libs/tools/glapigen b/opengl/libs/tools/glapigen
new file mode 100755
index 0000000..0333294
--- /dev/null
+++ b/opengl/libs/tools/glapigen
@@ -0,0 +1,51 @@
+#! /usr/bin/perl
+
+use strict;
+
+my $lineNum = 0;
+while (my $line = <>) {
+ $lineNum += 1;
+ next if $line =~ /^\//;
+ next if $line =~ /^#/;
+ next if $line =~ /^\s*$/;
+ if ($line !~ /^GL_ENTRY\(([^,]+),\s*([^,]+),\s*([^)]+)\)/) {
+ printf STDERR "Cannot parse line number $lineNum:\n$line";
+ next;
+ }
+ my $type = $1;
+ my $name = $2;
+ my $args = $3;
+
+ printf("%s API_ENTRY(%s)(", $type, $name);
+ my @args = split ',', $args;
+
+ my $len = scalar(@args);
+ for (my $num = 0; $num < $len; $num++) {
+ print ", " if $num > 0;
+ my $arg = $args[$num];
+ if ($arg =~ /([^]]+)(\[[^]]\])/) {
+ my $argtype = $1;
+ my $array = $2;
+ printf("%s arg%d%s", $argtype, $num, $array);
+ } else {
+ if ($arg eq "void") {
+ printf("void");
+ } else {
+ printf("%s arg%d", $arg, $num);
+ }
+ }
+ }
+ printf(") {\n");
+ if ($type eq "void") {
+ printf(" CALL_GL_API(%s", $name);
+ } else {
+ printf(" CALL_GL_API_RETURN(%s", $name);
+ }
+ for (my $num = 0; $num < $len; $num++) {
+ if ($args[$num] ne "void") {
+ print ", ";
+ printf("arg%d", $num);
+ }
+ }
+ printf(");\n}\n\n");
+}
diff --git a/opengl/tests/copybits/Android.mk b/opengl/tests/copybits/Android.mk
new file mode 100644
index 0000000..d5ded42
--- /dev/null
+++ b/opengl/tests/copybits/Android.mk
@@ -0,0 +1,18 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ copybits.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+ libcutils \
+ libEGL \
+ libGLESv1_CM \
+ libui
+
+LOCAL_MODULE:= test-opengl-copybits
+
+LOCAL_MODULE_TAGS := tests
+
+include $(BUILD_EXECUTABLE)
+
diff --git a/opengl/tests/copybits/copybits.cpp b/opengl/tests/copybits/copybits.cpp
new file mode 100644
index 0000000..ff17cc9
--- /dev/null
+++ b/opengl/tests/copybits/copybits.cpp
@@ -0,0 +1,752 @@
+// Test software OpenGL hardware accelleration using copybits.
+
+#define LOG_TAG "copybits_test"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <sys/types.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/time.h>
+
+#include <ui/PixelFormat.h>
+
+#include <cutils/log.h>
+#include <cutils/native_handle.h>
+
+#include <utils/Atomic.h>
+
+#include <private/ui/SharedState.h>
+
+#include <hardware/gralloc.h>
+#include <hardware/hardware.h>
+
+#define EGL_EGLEXT_PROTOTYPES
+#define GL_GLEXT_PROTOTYPES
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+extern "C" EGLNativeWindowType android_createDisplaySurface(void);
+
+using namespace android;
+
+EGLDisplay eglDisplay;
+EGLSurface eglSurface;
+EGLContext eglContext;
+GLuint texture;
+
+hw_module_t const* gralloc_module;
+alloc_device_t *sAllocDev;
+
+#define FIXED_ONE 0x10000
+
+int init_gl_surface();
+void free_gl_surface();
+void init_scene();
+
+int create_physical_texture();
+int readTimer();
+
+// ===========================================================================
+// Buffer and implementation of android_native_buffer_t
+// ===========================================================================
+
+class NativeBuffer;
+
+class Buffer : public android_native_buffer_t,
+ public LightRefBase<Buffer>
+{
+public:
+
+ // creates w * h buffer
+ Buffer(uint32_t w, uint32_t h, PixelFormat format, int usage);
+
+ // return status
+ status_t initCheck() const;
+
+
+ uint32_t getWidth() const { return mWidth; }
+ uint32_t getHeight() const { return mHeight; }
+ uint32_t getStride() const { return mStride; }
+ uint32_t getUsage() const { return mUsage; }
+ PixelFormat getPixelFormat() const { return mFormat; }
+ buffer_handle_t getHandle() const { return mBufferHandle; }
+
+ android_native_buffer_t* getNativeBuffer() const;
+
+ void setPixel(int x, int y, int r, int g, int b, int a);
+
+private:
+ friend class LightRefBase<Buffer>;
+ Buffer(const Buffer& rhs);
+ ~Buffer();
+ Buffer& operator = (const Buffer& rhs);
+ const Buffer& operator = (const Buffer& rhs) const;
+
+ status_t initSize(uint32_t w, uint32_t h);
+
+ static void incRef(android_native_base_t* buffer);
+ static void decRef(android_native_base_t* buffer);
+ static int getHandlePriv(android_native_buffer_t const * buffer,
+ buffer_handle_t* handle);
+
+ buffer_handle_t mBufferHandle;
+ ssize_t mInitCheck;
+
+ uint32_t mWidth;
+ uint32_t mHeight;
+ uint32_t mStride;
+ uint32_t mVStride;
+ PixelFormat mFormat;
+ void* mData;
+ uint32_t mUsage;
+};
+
+Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, int usage)
+ : mBufferHandle(0), mInitCheck(NO_INIT),
+ mWidth(0), mHeight(0), mStride(0), mVStride(0), mFormat(format), mData(0),
+ mUsage(usage)
+{
+ common.magic = ANDROID_NATIVE_BUFFER_MAGIC;
+ common.version = sizeof(android_native_buffer_t);
+ common.incRef = incRef;
+ common.decRef = decRef;
+ android_native_buffer_t::getHandle = getHandlePriv;
+ if (w>0 && h>0) {
+ mInitCheck = initSize(w, h);
+ }
+}
+
+Buffer::~Buffer()
+{
+ if (mBufferHandle) {
+
+ gralloc_module_t* mod = (gralloc_module_t*)sAllocDev->common.module;
+ mod->unmap(mod, mBufferHandle);
+
+ sAllocDev->free(sAllocDev, mBufferHandle);
+ }
+}
+
+void Buffer::incRef(android_native_base_t* buffer) {
+ Buffer* self = static_cast<Buffer*>(
+ reinterpret_cast<android_native_buffer_t *>(buffer));
+ self->incStrong(self);
+}
+
+void Buffer::decRef(android_native_base_t* buffer) {
+ Buffer* self = static_cast<Buffer*>(
+ reinterpret_cast<android_native_buffer_t *>(buffer));
+ self->decStrong(self);
+}
+
+int Buffer::getHandlePriv(android_native_buffer_t const * buffer,
+ buffer_handle_t* handle) {
+ Buffer const * self = static_cast<Buffer const *>(buffer);
+ *handle = self->getHandle();
+ return 0;
+}
+
+status_t Buffer::initCheck() const {
+ return mInitCheck;
+}
+
+android_native_buffer_t* Buffer::getNativeBuffer() const
+{
+ Buffer* that = const_cast<Buffer*>(this);
+ that->android_native_buffer_t::width = mWidth;
+ that->android_native_buffer_t::height = mHeight;
+ that->android_native_buffer_t::stride = mStride;
+ that->android_native_buffer_t::format = mFormat;
+ that->android_native_buffer_t::usage = mUsage;
+ that->android_native_buffer_t::bits = mData;
+ return static_cast<android_native_buffer_t*>(that);
+}
+
+status_t Buffer::initSize(uint32_t w, uint32_t h)
+{
+ status_t err = NO_ERROR;
+
+ int32_t stride;
+ err = sAllocDev->alloc(sAllocDev, w, h, mFormat, mUsage, &mBufferHandle, &stride);
+
+ if (err == NO_ERROR) {
+ void* addr = 0;
+ gralloc_module_t* mod = (gralloc_module_t*)sAllocDev->common.module;
+ err = mod->map(mod, mBufferHandle, &addr);
+ if (err == NO_ERROR) {
+ mData = addr;
+ mWidth = w;
+ mHeight = h;
+ mStride = stride;
+ mVStride = 0;
+ }
+ }
+
+ return err;
+}
+
+void Buffer::setPixel(int x, int y, int r, int g, int b, int a) {
+ if (x < 0 || (unsigned int) x >= mWidth
+ || y < 0 || (unsigned int) y >= mHeight) {
+ // clipped
+ return;
+ }
+ int index = mStride * y + x;
+ switch (mFormat) {
+ case HAL_PIXEL_FORMAT_RGB_565: {
+ unsigned short val = (unsigned short) (
+ ((0x1f & (r >> 3)) << 11)
+ | ((0x3f & (g >> 2)) << 5)
+ | (0x1f & (b >> 3)));
+ ((unsigned short*) mData)[index]= val;
+ }
+ break;
+ case HAL_PIXEL_FORMAT_RGBA_8888: { // ABGR
+ unsigned int val = (unsigned int)
+ (((a & 0xff) << 24)
+ | ((b & 0xff) << 16)
+ | ((g & 0xff) << 8)
+ | (r & 0xff));
+ ((unsigned int*) mData)[index] = val;
+ }
+ break;
+ default:
+ // Unsupported pixel format
+ break;
+ }
+}
+
+
+static void gluLookAt(float eyeX, float eyeY, float eyeZ,
+ float centerX, float centerY, float centerZ, float upX, float upY,
+ float upZ)
+{
+ // See the OpenGL GLUT documentation for gluLookAt for a description
+ // of the algorithm. We implement it in a straightforward way:
+
+ float fx = centerX - eyeX;
+ float fy = centerY - eyeY;
+ float fz = centerZ - eyeZ;
+
+ // Normalize f
+ float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz);
+ fx *= rlf;
+ fy *= rlf;
+ fz *= rlf;
+
+ // Normalize up
+ float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ);
+ upX *= rlup;
+ upY *= rlup;
+ upZ *= rlup;
+
+ // compute s = f x up (x means "cross product")
+
+ float sx = fy * upZ - fz * upY;
+ float sy = fz * upX - fx * upZ;
+ float sz = fx * upY - fy * upX;
+
+ // compute u = s x f
+ float ux = sy * fz - sz * fy;
+ float uy = sz * fx - sx * fz;
+ float uz = sx * fy - sy * fx;
+
+ float m[16] ;
+ m[0] = sx;
+ m[1] = ux;
+ m[2] = -fx;
+ m[3] = 0.0f;
+
+ m[4] = sy;
+ m[5] = uy;
+ m[6] = -fy;
+ m[7] = 0.0f;
+
+ m[8] = sz;
+ m[9] = uz;
+ m[10] = -fz;
+ m[11] = 0.0f;
+
+ m[12] = 0.0f;
+ m[13] = 0.0f;
+ m[14] = 0.0f;
+ m[15] = 1.0f;
+
+ glMultMatrixf(m);
+ glTranslatef(-eyeX, -eyeY, -eyeZ);
+}
+
+int init_gralloc() {
+ int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &gralloc_module);
+ LOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID);
+
+ if (err == 0) {
+ gralloc_open(gralloc_module, &sAllocDev);
+ }
+ return err;
+}
+
+int init_gl_surface(void)
+{
+ EGLint numConfigs = 1;
+ EGLConfig myConfig = {0};
+ EGLint attrib[] =
+ {
+ EGL_DEPTH_SIZE, 16,
+ EGL_NONE
+ };
+
+ printf("init_gl_surface\n");
+ if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY )
+ {
+ printf("eglGetDisplay failed\n");
+ return 0;
+ }
+
+ if ( eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE )
+ {
+ printf("eglInitialize failed\n");
+ return 0;
+ }
+
+ if ( eglChooseConfig(eglDisplay, attrib, &myConfig, 1, &numConfigs) != EGL_TRUE )
+ {
+ printf("eglChooseConfig failed\n");
+ return 0;
+ }
+
+ if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig,
+ android_createDisplaySurface(), 0)) == EGL_NO_SURFACE )
+ {
+ printf("eglCreateWindowSurface failed\n");
+ return 0;
+ }
+
+ if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT )
+ {
+ printf("eglCreateContext failed\n");
+ return 0;
+ }
+
+ if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE )
+ {
+ printf("eglMakeCurrent failed\n");
+ return 0;
+ }
+
+ return 1;
+}
+
+void free_gl_surface(void)
+{
+ if (eglDisplay != EGL_NO_DISPLAY)
+ {
+ eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT );
+ eglDestroyContext( eglDisplay, eglContext );
+ eglDestroySurface( eglDisplay, eglSurface );
+ eglTerminate( eglDisplay );
+ eglDisplay = EGL_NO_DISPLAY;
+ }
+}
+
+void init_scene(void)
+{
+ glDisable(GL_DITHER);
+ glEnable(GL_CULL_FACE);
+ float ratio = 320.0f / 480.0f;
+ glViewport(0, 0, 320, 480);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustumf(-ratio, ratio, -1, 1, 1, 10);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glLoadIdentity();
+ gluLookAt(
+ 0, 0, 3, // eye
+ 0, 0, 0, // center
+ 0, 1, 0); // up
+
+ glEnable(GL_TEXTURE_2D);
+}
+
+// #define USE_ALPHA_COLOR
+
+#define USE_GL_REPLACE
+// #define USE_GL_MODULATE
+
+// #define USE_BLEND
+
+#define USE_565
+// #define USE_8888
+
+// #define USE_NEAREST
+#define USE_LINEAR
+
+#define USE_SCALE
+
+void setSmoothGradient(Buffer* bufferObject) {
+ int pixels = bufferObject->getHeight() * bufferObject->getWidth();
+ int step = 0;
+ for (unsigned int y = 0; y < bufferObject->getHeight(); y++) {
+ for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) {
+ int grey = step * 255 / pixels;
+ bufferObject->setPixel(x, y, grey, grey, grey, 255);
+ ++step;
+ }
+ }
+}
+
+void setSmoothAlphaGradient(Buffer* bufferObject) {
+ int pixels = bufferObject->getHeight() * bufferObject->getWidth();
+ int step = 0;
+ for (unsigned int y = 0; y < bufferObject->getHeight(); y++) {
+ for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) {
+ int grey = step * 255 / pixels;
+ bufferObject->setPixel(x, y, 255, 255, 255, grey);
+ ++step;
+ }
+ }
+}
+
+void setOrientedCheckerboard(Buffer* bufferObject) {
+ bufferObject->setPixel(0, 0, 0, 0, 0, 255);
+ for(unsigned int x = 1; x < bufferObject->getWidth() ; x++) {
+ bufferObject->setPixel(x, 0, 0, 255, 0, 255);
+ }
+ for (unsigned int y = 1; y < bufferObject->getHeight(); y++) {
+ for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) {
+ if ((x ^ y ) & 1) {
+ bufferObject->setPixel(x, y, 255, 255, 255, 255);
+ } else {
+ bufferObject->setPixel(x, y, 255, 0, 0, 255);
+ }
+ }
+ }
+}
+
+int create_physical_texture(unsigned int w, unsigned int h)
+{
+
+#ifdef USE_565
+ PixelFormat format = HAL_PIXEL_FORMAT_RGB_565;
+#else
+ PixelFormat format = HAL_PIXEL_FORMAT_RGBA_8888;
+#endif
+ int usage = GRALLOC_USAGE_SW_READ_OFTEN |
+ GRALLOC_USAGE_SW_WRITE_OFTEN |
+ GRALLOC_USAGE_HW_TEXTURE |
+ GRALLOC_USAGE_HW_2D; /* This is the key to allocating the texture in pmem. */
+ int32_t stride;
+ buffer_handle_t handle;
+
+ // Allocate the hardware buffer
+ Buffer* bufferObject = new Buffer(w, h, format, usage);
+
+ android_native_buffer_t* buffer = bufferObject->getNativeBuffer();
+
+ buffer->common.incRef(&buffer->common);
+
+ // create the new EGLImageKHR
+ EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_NONE };
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+ (EGLClientBuffer)buffer, attrs);
+ if (image == EGL_NO_IMAGE_KHR) {
+ printf("Could not create an image %d\n", eglGetError());
+ return -1;
+ }
+
+ if (buffer->bits == NULL) {
+ printf("No bits allocated for image.\n");
+ return -2;
+ }
+
+ setOrientedCheckerboard(bufferObject);
+ // setSmoothGradient(bufferObject);
+ // setSmoothAlphaGradient(bufferObject);
+
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
+#ifdef USE_LINEAR
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+#elif defined(USE_NEAREST)
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+#endif
+
+#ifdef USE_GL_REPLACE
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+#elif defined(USE_GL_MODULATE)
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+#endif
+
+#ifdef USE_ALPHA_COLOR
+ glColor4f(1.0f, 1.0f, 1.0f, 0.4f);
+#else
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+#endif
+
+#ifdef USE_BLEND
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+#endif
+ return 0;
+}
+
+static const int SCALE_COUNT = 12;
+
+int scale(int base, int factor) {
+ static const float kTable[SCALE_COUNT] = {
+ 0.1f, 0.25f, 0.5f, 0.75f, 1.0f,
+ 1.5f, 2.0f, 2.5f, 3.0f, 3.5f, 4.0f, 5.0f
+ };
+ return base * kTable[factor];
+}
+
+class Timer {
+ struct timeval first;
+ double elapsedSeconds;
+
+public:
+ Timer() {}
+ void start() {
+ gettimeofday(&first, NULL);
+ }
+
+ void stop() {
+ struct timeval second,
+ elapsed;
+ gettimeofday(&second, NULL);
+
+ if (first.tv_usec > second.tv_usec) {
+ second.tv_usec += 1000000;
+ second.tv_sec--;
+ }
+
+ elapsedSeconds = (second.tv_sec - first.tv_sec) +
+ (second.tv_usec - first.tv_usec) / 1000000.0;
+ }
+
+ double getElapsedSeconds() {
+ return elapsedSeconds;
+ }
+
+ double getElapsedMs() {
+ return elapsedSeconds* 1000.0f;
+ }
+};
+
+int testTime()
+{
+ static const int WIDTH = 320;
+ static const int HEIGHT = 480;
+ static const int SCALE = 8;
+
+ if (create_physical_texture(WIDTH, HEIGHT) != 0) {
+ return -1;
+ }
+ // Need to do a dummy eglSwapBuffers first. Don't know why.
+ glClearColor(0.4, 1.0, 0.4, 0.4);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(eglDisplay, eglSurface);
+
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+
+#if defined(USE_SCALE)
+ static const int scaleOffset = 0;
+#else
+ static const int scaleOffset = 1;
+#endif
+ printf("ms\n");
+ for(int j = 0; j < SCALE; j++) {
+ int w = WIDTH >> (j + scaleOffset);
+ int h = HEIGHT >> j;
+ int cropRect[4] = {0,h,w,-h}; // Left bottom width height. Width and Height can be neg to flip.
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
+ Timer timer;
+ timer.start();
+
+ int copyCount = 1000;
+ for (int i = 0; i < copyCount; i++) {
+ glDrawTexiOES(0, 0, 0, w, h);
+ }
+
+ timer.stop();
+ printf("%g\n", timer.getElapsedMs() / copyCount);
+ }
+
+ eglSwapBuffers(eglDisplay, eglSurface);
+ return 0;
+}
+
+int testStretch()
+{
+ static const int WIDTH = 8;
+ static const int HEIGHT = 8;
+
+ if (create_physical_texture(WIDTH, HEIGHT) != 0) {
+ return -1;
+ }
+ // Need to do a dummy eglSwapBuffers first. Don't know why.
+ glClearColor(0.4, 1.0, 0.4, 0.4);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(eglDisplay, eglSurface);
+
+ int cropRect[4] = {0,HEIGHT,WIDTH,-HEIGHT}; // Left bottom width height. Width and Height can be neg to flip.
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
+
+ for(int frame = 0; frame < 2; frame++) {
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ int baseX = 10;
+ for (int x = 0; x < SCALE_COUNT; x++) {
+ int baseY = 10;
+ int width = scale(WIDTH, x);
+ for (int y = 0; y < SCALE_COUNT; y++) {
+ int height = scale(HEIGHT, y);
+ glDrawTexxOES(baseX << 16, baseY << 16, 0, width << 16, height << 16);
+ baseY += height + 10;
+ }
+ baseX += width + 10;
+ }
+
+ eglSwapBuffers(eglDisplay, eglSurface);
+ }
+ return 0;
+}
+
+int testRot90()
+{
+ static const int WIDTH = 8;
+ static const int HEIGHT = 8;
+
+ if (create_physical_texture(WIDTH, HEIGHT) != 0) {
+ return -1;
+ }
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrthof(0, 320, 480, 0, 0, 1);
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glLoadIdentity();
+
+ // Need to do a dummy eglSwapBuffers first. Don't know why.
+ glClearColor(0.4, 0.4, 0.4, 0.4);
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(eglDisplay, eglSurface);
+
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glColor4x(0x10000, 0x10000, 0x10000, 0x10000);
+ glDisable(GL_BLEND);
+ glShadeModel(GL_FLAT);
+ glDisable(GL_DITHER);
+ glDisable(GL_CULL_FACE);
+
+ for(int frame = 0; frame < 2; frame++) {
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ int baseX = 10;
+ for (int x = 0; x < SCALE_COUNT; x++) {
+ int baseY = 10;
+ int width = scale(WIDTH, x);
+ for (int y = 0; y < SCALE_COUNT; y++) {
+ int height = scale(HEIGHT, y);
+
+ // Code copied from SurfaceFlinger LayerBase.cpp
+
+ const GLfixed texCoords[4][2] = {
+ { 0, 0 },
+ { 0, 0x10000 },
+ { 0x10000, 0x10000 },
+ { 0x10000, 0 }
+ };
+
+ GLfixed fx = baseX << 16;
+ GLfixed fy = baseY << 16;
+ GLfixed fw = width << 16;
+ GLfixed fh = height << 16;
+
+ /*
+ * Vertex pattern:
+ * (2)--(3)
+ * |\ |
+ * | \ |
+ * | \ |
+ * | \|
+ * (1)--(0)
+ *
+ */
+
+ const GLfixed vertices[4][2] = {
+ {fx + fw, fy},
+ {fx, fy},
+ {fx, fy + fh},
+ {fx + fw, fy + fh}
+ };
+
+ static const bool rotate90 = true;
+
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glVertexPointer(2, GL_FIXED, 0, vertices);
+ glTexCoordPointer(2, GL_FIXED, 0, texCoords);
+
+ LOGW("testRot90 %d, %d %d, %d", baseX, baseY, width, height);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ baseY += height + 10;
+ }
+ baseX += width + 10;
+ }
+
+ eglSwapBuffers(eglDisplay, eglSurface);
+ }
+ return 0;
+}
+
+int main(int argc, char **argv)
+{
+
+ int q;
+ int start, end;
+
+ if (init_gralloc()) {
+ printf("gralloc initialization failed - exiting\n");
+ return 0;
+ }
+
+ printf("Initializing EGL...\n");
+
+ if(!init_gl_surface())
+ {
+ printf("GL initialisation failed - exiting\n");
+ return 0;
+ }
+
+ init_scene();
+
+ printf("Start test...\n");
+ // testTime();
+ // testStretch();
+ testRot90();
+ free_gl_surface();
+
+ return 0;
+}