diff options
-rw-r--r-- | libs/surfaceflinger/BlurFilter.cpp | 52 | ||||
-rw-r--r-- | libs/surfaceflinger/LayerBlur.cpp | 47 | ||||
-rw-r--r-- | libs/surfaceflinger/LayerBlur.h | 3 |
3 files changed, 84 insertions, 18 deletions
diff --git a/libs/surfaceflinger/BlurFilter.cpp b/libs/surfaceflinger/BlurFilter.cpp index 5dc0ba0..1ffbd5b 100644 --- a/libs/surfaceflinger/BlurFilter.cpp +++ b/libs/surfaceflinger/BlurFilter.cpp @@ -111,6 +111,50 @@ struct BlurColor565 } }; +template <int FACTOR = 0> +struct BlurColor888X +{ + typedef uint32_t type; + int r, g, b; + inline BlurColor888X() { } + inline BlurColor888X(uint32_t v) { + v = BLUR_RGBA_TO_HOST(v); + r = v & 0xFF; + g = (v >> 8) & 0xFF; + b = (v >> 16) & 0xFF; + } + inline void clear() { r=g=b=0; } + inline uint32_t to(int shift, int last, int dither) const { + int R = r; + int G = g; + int B = b; + if (UNLIKELY(last)) { + if (FACTOR>0) { + int L = (R+G+G+B)>>2; + R += ((L - R) * FACTOR) >> 8; + G += ((L - G) * FACTOR) >> 8; + B += ((L - B) * FACTOR) >> 8; + } + } + R >>= shift; + G >>= shift; + B >>= shift; + return BLUR_HOST_TO_RGBA((0xFF<<24) | (B<<16) | (G<<8) | R); + } + inline BlurColor888X& operator += (const BlurColor888X& rhs) { + r += rhs.r; + g += rhs.g; + b += rhs.b; + return *this; + } + inline BlurColor888X& operator -= (const BlurColor888X& rhs) { + r -= rhs.r; + g -= rhs.g; + b -= rhs.b; + return *this; + } +}; + struct BlurGray565 { typedef uint16_t type; @@ -316,7 +360,13 @@ status_t blurFilter( int kernelSizeUser, int repeat) { - return blurFilter< BlurColor565<0x80> >(image, image, kernelSizeUser, repeat); + status_t err = BAD_VALUE; + if (image->format == GGL_PIXEL_FORMAT_RGB_565) { + err = blurFilter< BlurColor565<0x80> >(image, image, kernelSizeUser, repeat); + } else if (image->format == GGL_PIXEL_FORMAT_RGBX_8888) { + err = blurFilter< BlurColor888X<0x80> >(image, image, kernelSizeUser, repeat); + } + return err; } } // namespace android diff --git a/libs/surfaceflinger/LayerBlur.cpp b/libs/surfaceflinger/LayerBlur.cpp index e14f35b..0ef663f 100644 --- a/libs/surfaceflinger/LayerBlur.cpp +++ b/libs/surfaceflinger/LayerBlur.cpp @@ -40,9 +40,9 @@ const char* const LayerBlur::typeID = "LayerBlur"; LayerBlur::LayerBlur(SurfaceFlinger* flinger, DisplayID display, const sp<Client>& client, int32_t i) - : LayerBaseClient(flinger, display, client, i), mCacheDirty(true), - mRefreshCache(true), mCacheAge(0), mTextureName(-1U), - mWidthScale(1.0f), mHeightScale(1.0f) +: LayerBaseClient(flinger, display, client, i), mCacheDirty(true), +mRefreshCache(true), mCacheAge(0), mTextureName(-1U), +mWidthScale(1.0f), mHeightScale(1.0f) { } @@ -136,6 +136,13 @@ void LayerBlur::onDraw(const Region& clip) const // create the texture name the first time // can't do that in the ctor, because it runs in another thread. glGenTextures(1, &mTextureName); + glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, &mReadFormat); + glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, &mReadType); + if (mReadFormat != GL_RGB || mReadType != GL_UNSIGNED_SHORT_5_6_5) { + mReadFormat = GL_RGBA; + mReadType = GL_UNSIGNED_BYTE; + mBlurFormat = GGL_PIXEL_FORMAT_RGBX_8888; + } } Region::const_iterator it = clip.begin(); @@ -143,33 +150,39 @@ void LayerBlur::onDraw(const Region& clip) const if (it != end) { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, mTextureName); - + if (mRefreshCache) { mRefreshCache = false; mAutoRefreshPending = false; - - // allocate enough memory for 4-bytes (2 pixels) aligned data - const int32_t s = (w + 1) & ~1; - uint16_t* const pixels = (uint16_t*)malloc(s*h*2); + + int32_t pixelSize = 4; + int32_t s = w; + if (mReadType == GL_UNSIGNED_SHORT_5_6_5) { + // allocate enough memory for 4-bytes (2 pixels) aligned data + s = (w + 1) & ~1; + pixelSize = 2; + } + + uint16_t* const pixels = (uint16_t*)malloc(s*h*pixelSize); // This reads the frame-buffer, so a h/w GL would have to // finish() its rendering first. we don't want to do that // too often. Read data is 4-bytes aligned. - glReadPixels(X, Y, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels); - + glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels); + // blur that texture. GGLSurface bl; bl.version = sizeof(GGLSurface); bl.width = w; bl.height = h; bl.stride = s; - bl.format = GGL_PIXEL_FORMAT_RGB_565; + bl.format = mBlurFormat; bl.data = (GGLubyte*)pixels; blurFilter(&bl, 8, 2); if (mFlags & (DisplayHardware::NPOT_EXTENSION)) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, - GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels); + glTexImage2D(GL_TEXTURE_2D, 0, mReadFormat, w, h, 0, + mReadFormat, mReadType, pixels); mWidthScale = 1.0f / w; mHeightScale =-1.0f / h; mYOffset = 0; @@ -178,10 +191,10 @@ void LayerBlur::onDraw(const Region& clip) const GLuint th = 1 << (31 - clz(h)); if (tw < w) tw <<= 1; if (th < h) th <<= 1; - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, - GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, mReadFormat, tw, th, 0, + mReadFormat, mReadType, NULL); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, - GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels); + mReadFormat, mReadType, pixels); mWidthScale = 1.0f / tw; mHeightScale =-1.0f / th; mYOffset = th-h; @@ -189,7 +202,7 @@ void LayerBlur::onDraw(const Region& clip) const free((void*)pixels); } - + const State& s = drawingState(); if (UNLIKELY(s.alpha < 0xFF)) { const GGLfixed alpha = (s.alpha << 16)/255; diff --git a/libs/surfaceflinger/LayerBlur.h b/libs/surfaceflinger/LayerBlur.h index bf36ae4..2e9d7c6 100644 --- a/libs/surfaceflinger/LayerBlur.h +++ b/libs/surfaceflinger/LayerBlur.h @@ -59,6 +59,9 @@ private: mutable GLfloat mWidthScale; mutable GLfloat mHeightScale; mutable GLfloat mYOffset; + mutable GLint mReadFormat; + mutable GLint mReadType; + mutable uint32_t mBlurFormat; }; // --------------------------------------------------------------------------- |