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-rw-r--r--api/current.xml6617
-rw-r--r--opengl/java/android/opengl/GLES20.java28
-rw-r--r--opengl/java/android/opengl/GLSurfaceView.java1
-rw-r--r--opengl/java/android/opengl/GLU.java52
-rw-r--r--opengl/java/android/opengl/Matrix.java75
5 files changed, 6692 insertions, 81 deletions
diff --git a/api/current.xml b/api/current.xml
index eca0c6f..85ed938 100644
--- a/api/current.xml
+++ b/api/current.xml
@@ -97578,6 +97578,6545 @@
>
</field>
</class>
+<class name="GLES20"
+ extends="java.lang.Object"
+ abstract="false"
+ static="false"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<constructor name="GLES20"
+ type="android.opengl.GLES20"
+ static="false"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</constructor>
+<method name="glActiveTexture"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="texture" type="int">
+</parameter>
+</method>
+<method name="glAttachShader"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="shader" type="int">
+</parameter>
+</method>
+<method name="glBindAttribLocation"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="index" type="int">
+</parameter>
+<parameter name="name" type="java.lang.String">
+</parameter>
+</method>
+<method name="glBindBuffer"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="buffer" type="int">
+</parameter>
+</method>
+<method name="glBindFramebuffer"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="framebuffer" type="int">
+</parameter>
+</method>
+<method name="glBindRenderbuffer"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="renderbuffer" type="int">
+</parameter>
+</method>
+<method name="glBindTexture"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="texture" type="int">
+</parameter>
+</method>
+<method name="glBlendColor"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="red" type="float">
+</parameter>
+<parameter name="green" type="float">
+</parameter>
+<parameter name="blue" type="float">
+</parameter>
+<parameter name="alpha" type="float">
+</parameter>
+</method>
+<method name="glBlendEquation"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="mode" type="int">
+</parameter>
+</method>
+<method name="glBlendEquationSeparate"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="modeRGB" type="int">
+</parameter>
+<parameter name="modeAlpha" type="int">
+</parameter>
+</method>
+<method name="glBlendFunc"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="sfactor" type="int">
+</parameter>
+<parameter name="dfactor" type="int">
+</parameter>
+</method>
+<method name="glBlendFuncSeparate"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="srcRGB" type="int">
+</parameter>
+<parameter name="dstRGB" type="int">
+</parameter>
+<parameter name="srcAlpha" type="int">
+</parameter>
+<parameter name="dstAlpha" type="int">
+</parameter>
+</method>
+<method name="glBufferData"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="size" type="int">
+</parameter>
+<parameter name="data" type="java.nio.Buffer">
+</parameter>
+<parameter name="usage" type="int">
+</parameter>
+</method>
+<method name="glBufferSubData"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+<parameter name="size" type="int">
+</parameter>
+<parameter name="data" type="java.nio.Buffer">
+</parameter>
+</method>
+<method name="glCheckFramebufferStatus"
+ return="int"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+</method>
+<method name="glClear"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="mask" type="int">
+</parameter>
+</method>
+<method name="glClearColor"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="red" type="float">
+</parameter>
+<parameter name="green" type="float">
+</parameter>
+<parameter name="blue" type="float">
+</parameter>
+<parameter name="alpha" type="float">
+</parameter>
+</method>
+<method name="glClearDepthf"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="depth" type="float">
+</parameter>
+</method>
+<method name="glClearStencil"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="s" type="int">
+</parameter>
+</method>
+<method name="glColorMask"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="red" type="boolean">
+</parameter>
+<parameter name="green" type="boolean">
+</parameter>
+<parameter name="blue" type="boolean">
+</parameter>
+<parameter name="alpha" type="boolean">
+</parameter>
+</method>
+<method name="glCompileShader"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="shader" type="int">
+</parameter>
+</method>
+<method name="glCompressedTexImage2D"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="level" type="int">
+</parameter>
+<parameter name="internalformat" type="int">
+</parameter>
+<parameter name="width" type="int">
+</parameter>
+<parameter name="height" type="int">
+</parameter>
+<parameter name="border" type="int">
+</parameter>
+<parameter name="imageSize" type="int">
+</parameter>
+<parameter name="data" type="java.nio.Buffer">
+</parameter>
+</method>
+<method name="glCompressedTexSubImage2D"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="level" type="int">
+</parameter>
+<parameter name="xoffset" type="int">
+</parameter>
+<parameter name="yoffset" type="int">
+</parameter>
+<parameter name="width" type="int">
+</parameter>
+<parameter name="height" type="int">
+</parameter>
+<parameter name="format" type="int">
+</parameter>
+<parameter name="imageSize" type="int">
+</parameter>
+<parameter name="data" type="java.nio.Buffer">
+</parameter>
+</method>
+<method name="glCopyTexImage2D"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="level" type="int">
+</parameter>
+<parameter name="internalformat" type="int">
+</parameter>
+<parameter name="x" type="int">
+</parameter>
+<parameter name="y" type="int">
+</parameter>
+<parameter name="width" type="int">
+</parameter>
+<parameter name="height" type="int">
+</parameter>
+<parameter name="border" type="int">
+</parameter>
+</method>
+<method name="glCopyTexSubImage2D"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="level" type="int">
+</parameter>
+<parameter name="xoffset" type="int">
+</parameter>
+<parameter name="yoffset" type="int">
+</parameter>
+<parameter name="x" type="int">
+</parameter>
+<parameter name="y" type="int">
+</parameter>
+<parameter name="width" type="int">
+</parameter>
+<parameter name="height" type="int">
+</parameter>
+</method>
+<method name="glCreateProgram"
+ return="int"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</method>
+<method name="glCreateShader"
+ return="int"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="type" type="int">
+</parameter>
+</method>
+<method name="glCullFace"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="mode" type="int">
+</parameter>
+</method>
+<method name="glDeleteBuffers"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="buffers" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glDeleteBuffers"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="buffers" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glDeleteFramebuffers"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="framebuffers" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glDeleteFramebuffers"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="framebuffers" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glDeleteProgram"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+</method>
+<method name="glDeleteRenderbuffers"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="renderbuffers" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glDeleteRenderbuffers"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="renderbuffers" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glDeleteShader"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="shader" type="int">
+</parameter>
+</method>
+<method name="glDeleteTextures"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="textures" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glDeleteTextures"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="textures" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glDepthFunc"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="func" type="int">
+</parameter>
+</method>
+<method name="glDepthMask"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="flag" type="boolean">
+</parameter>
+</method>
+<method name="glDepthRangef"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="zNear" type="float">
+</parameter>
+<parameter name="zFar" type="float">
+</parameter>
+</method>
+<method name="glDetachShader"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="shader" type="int">
+</parameter>
+</method>
+<method name="glDisable"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="cap" type="int">
+</parameter>
+</method>
+<method name="glDisableVertexAttribArray"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="index" type="int">
+</parameter>
+</method>
+<method name="glDrawArrays"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="mode" type="int">
+</parameter>
+<parameter name="first" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+</method>
+<method name="glDrawElements"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="mode" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="type" type="int">
+</parameter>
+<parameter name="indices" type="java.nio.Buffer">
+</parameter>
+</method>
+<method name="glEnable"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="cap" type="int">
+</parameter>
+</method>
+<method name="glEnableVertexAttribArray"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="index" type="int">
+</parameter>
+</method>
+<method name="glFinish"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</method>
+<method name="glFlush"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</method>
+<method name="glFramebufferRenderbuffer"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="attachment" type="int">
+</parameter>
+<parameter name="renderbuffertarget" type="int">
+</parameter>
+<parameter name="renderbuffer" type="int">
+</parameter>
+</method>
+<method name="glFramebufferTexture2D"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="attachment" type="int">
+</parameter>
+<parameter name="textarget" type="int">
+</parameter>
+<parameter name="texture" type="int">
+</parameter>
+<parameter name="level" type="int">
+</parameter>
+</method>
+<method name="glFrontFace"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="mode" type="int">
+</parameter>
+</method>
+<method name="glGenBuffers"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="buffers" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGenBuffers"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="buffers" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glGenFramebuffers"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="framebuffers" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGenFramebuffers"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="framebuffers" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glGenRenderbuffers"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="renderbuffers" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGenRenderbuffers"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="renderbuffers" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glGenTextures"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="textures" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGenTextures"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="textures" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glGenerateMipmap"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+</method>
+<method name="glGetActiveAttrib"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="index" type="int">
+</parameter>
+<parameter name="bufsize" type="int">
+</parameter>
+<parameter name="length" type="int[]">
+</parameter>
+<parameter name="lengthOffset" type="int">
+</parameter>
+<parameter name="size" type="int[]">
+</parameter>
+<parameter name="sizeOffset" type="int">
+</parameter>
+<parameter name="type" type="int[]">
+</parameter>
+<parameter name="typeOffset" type="int">
+</parameter>
+<parameter name="name" type="byte[]">
+</parameter>
+<parameter name="nameOffset" type="int">
+</parameter>
+</method>
+<method name="glGetActiveAttrib"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="index" type="int">
+</parameter>
+<parameter name="bufsize" type="int">
+</parameter>
+<parameter name="length" type="java.nio.IntBuffer">
+</parameter>
+<parameter name="size" type="java.nio.IntBuffer">
+</parameter>
+<parameter name="type" type="java.nio.IntBuffer">
+</parameter>
+<parameter name="name" type="byte">
+</parameter>
+</method>
+<method name="glGetActiveUniform"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="index" type="int">
+</parameter>
+<parameter name="bufsize" type="int">
+</parameter>
+<parameter name="length" type="int[]">
+</parameter>
+<parameter name="lengthOffset" type="int">
+</parameter>
+<parameter name="size" type="int[]">
+</parameter>
+<parameter name="sizeOffset" type="int">
+</parameter>
+<parameter name="type" type="int[]">
+</parameter>
+<parameter name="typeOffset" type="int">
+</parameter>
+<parameter name="name" type="byte[]">
+</parameter>
+<parameter name="nameOffset" type="int">
+</parameter>
+</method>
+<method name="glGetActiveUniform"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="index" type="int">
+</parameter>
+<parameter name="bufsize" type="int">
+</parameter>
+<parameter name="length" type="java.nio.IntBuffer">
+</parameter>
+<parameter name="size" type="java.nio.IntBuffer">
+</parameter>
+<parameter name="type" type="java.nio.IntBuffer">
+</parameter>
+<parameter name="name" type="byte">
+</parameter>
+</method>
+<method name="glGetAttachedShaders"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="maxcount" type="int">
+</parameter>
+<parameter name="count" type="int[]">
+</parameter>
+<parameter name="countOffset" type="int">
+</parameter>
+<parameter name="shaders" type="int[]">
+</parameter>
+<parameter name="shadersOffset" type="int">
+</parameter>
+</method>
+<method name="glGetAttachedShaders"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="maxcount" type="int">
+</parameter>
+<parameter name="count" type="java.nio.IntBuffer">
+</parameter>
+<parameter name="shaders" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glGetAttribLocation"
+ return="int"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="name" type="java.lang.String">
+</parameter>
+</method>
+<method name="glGetBooleanv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="boolean[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGetBooleanv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glGetBufferParameteriv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGetBufferParameteriv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glGetError"
+ return="int"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</method>
+<method name="glGetFloatv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="float[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGetFloatv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="java.nio.FloatBuffer">
+</parameter>
+</method>
+<method name="glGetFramebufferAttachmentParameteriv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="attachment" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGetFramebufferAttachmentParameteriv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="attachment" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glGetIntegerv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGetIntegerv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glGetProgramInfoLog"
+ return="java.lang.String"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+</method>
+<method name="glGetProgramiv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGetProgramiv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glGetRenderbufferParameteriv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGetRenderbufferParameteriv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glGetShaderInfoLog"
+ return="java.lang.String"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="shader" type="int">
+</parameter>
+</method>
+<method name="glGetShaderPrecisionFormat"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="shadertype" type="int">
+</parameter>
+<parameter name="precisiontype" type="int">
+</parameter>
+<parameter name="range" type="int[]">
+</parameter>
+<parameter name="rangeOffset" type="int">
+</parameter>
+<parameter name="precision" type="int[]">
+</parameter>
+<parameter name="precisionOffset" type="int">
+</parameter>
+</method>
+<method name="glGetShaderPrecisionFormat"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="shadertype" type="int">
+</parameter>
+<parameter name="precisiontype" type="int">
+</parameter>
+<parameter name="range" type="java.nio.IntBuffer">
+</parameter>
+<parameter name="precision" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glGetShaderSource"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="shader" type="int">
+</parameter>
+<parameter name="bufsize" type="int">
+</parameter>
+<parameter name="length" type="int[]">
+</parameter>
+<parameter name="lengthOffset" type="int">
+</parameter>
+<parameter name="source" type="byte[]">
+</parameter>
+<parameter name="sourceOffset" type="int">
+</parameter>
+</method>
+<method name="glGetShaderSource"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="shader" type="int">
+</parameter>
+<parameter name="bufsize" type="int">
+</parameter>
+<parameter name="length" type="java.nio.IntBuffer">
+</parameter>
+<parameter name="source" type="byte">
+</parameter>
+</method>
+<method name="glGetShaderiv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="shader" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGetShaderiv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="shader" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glGetString"
+ return="java.lang.String"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="name" type="int">
+</parameter>
+</method>
+<method name="glGetTexParameterfv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="float[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGetTexParameterfv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="java.nio.FloatBuffer">
+</parameter>
+</method>
+<method name="glGetTexParameteriv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGetTexParameteriv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glGetUniformLocation"
+ return="int"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="name" type="java.lang.String">
+</parameter>
+</method>
+<method name="glGetUniformfv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="params" type="float[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGetUniformfv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="params" type="java.nio.FloatBuffer">
+</parameter>
+</method>
+<method name="glGetUniformiv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="params" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGetUniformiv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="params" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glGetVertexAttribfv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="index" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="float[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGetVertexAttribfv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="index" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="java.nio.FloatBuffer">
+</parameter>
+</method>
+<method name="glGetVertexAttribiv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="index" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glGetVertexAttribiv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="index" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glHint"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="mode" type="int">
+</parameter>
+</method>
+<method name="glIsBuffer"
+ return="boolean"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="buffer" type="int">
+</parameter>
+</method>
+<method name="glIsEnabled"
+ return="boolean"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="cap" type="int">
+</parameter>
+</method>
+<method name="glIsFramebuffer"
+ return="boolean"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="framebuffer" type="int">
+</parameter>
+</method>
+<method name="glIsProgram"
+ return="boolean"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+</method>
+<method name="glIsRenderbuffer"
+ return="boolean"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="renderbuffer" type="int">
+</parameter>
+</method>
+<method name="glIsShader"
+ return="boolean"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="shader" type="int">
+</parameter>
+</method>
+<method name="glIsTexture"
+ return="boolean"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="texture" type="int">
+</parameter>
+</method>
+<method name="glLineWidth"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="width" type="float">
+</parameter>
+</method>
+<method name="glLinkProgram"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+</method>
+<method name="glPixelStorei"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="param" type="int">
+</parameter>
+</method>
+<method name="glPolygonOffset"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="factor" type="float">
+</parameter>
+<parameter name="units" type="float">
+</parameter>
+</method>
+<method name="glReadPixels"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="x" type="int">
+</parameter>
+<parameter name="y" type="int">
+</parameter>
+<parameter name="width" type="int">
+</parameter>
+<parameter name="height" type="int">
+</parameter>
+<parameter name="format" type="int">
+</parameter>
+<parameter name="type" type="int">
+</parameter>
+<parameter name="pixels" type="java.nio.Buffer">
+</parameter>
+</method>
+<method name="glReleaseShaderCompiler"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</method>
+<method name="glRenderbufferStorage"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="internalformat" type="int">
+</parameter>
+<parameter name="width" type="int">
+</parameter>
+<parameter name="height" type="int">
+</parameter>
+</method>
+<method name="glSampleCoverage"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="value" type="float">
+</parameter>
+<parameter name="invert" type="boolean">
+</parameter>
+</method>
+<method name="glScissor"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="x" type="int">
+</parameter>
+<parameter name="y" type="int">
+</parameter>
+<parameter name="width" type="int">
+</parameter>
+<parameter name="height" type="int">
+</parameter>
+</method>
+<method name="glShaderBinary"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="shaders" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+<parameter name="binaryformat" type="int">
+</parameter>
+<parameter name="binary" type="java.nio.Buffer">
+</parameter>
+<parameter name="length" type="int">
+</parameter>
+</method>
+<method name="glShaderBinary"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="n" type="int">
+</parameter>
+<parameter name="shaders" type="java.nio.IntBuffer">
+</parameter>
+<parameter name="binaryformat" type="int">
+</parameter>
+<parameter name="binary" type="java.nio.Buffer">
+</parameter>
+<parameter name="length" type="int">
+</parameter>
+</method>
+<method name="glShaderSource"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="shader" type="int">
+</parameter>
+<parameter name="string" type="java.lang.String">
+</parameter>
+</method>
+<method name="glStencilFunc"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="func" type="int">
+</parameter>
+<parameter name="ref" type="int">
+</parameter>
+<parameter name="mask" type="int">
+</parameter>
+</method>
+<method name="glStencilFuncSeparate"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="face" type="int">
+</parameter>
+<parameter name="func" type="int">
+</parameter>
+<parameter name="ref" type="int">
+</parameter>
+<parameter name="mask" type="int">
+</parameter>
+</method>
+<method name="glStencilMask"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="mask" type="int">
+</parameter>
+</method>
+<method name="glStencilMaskSeparate"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="face" type="int">
+</parameter>
+<parameter name="mask" type="int">
+</parameter>
+</method>
+<method name="glStencilOp"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="fail" type="int">
+</parameter>
+<parameter name="zfail" type="int">
+</parameter>
+<parameter name="zpass" type="int">
+</parameter>
+</method>
+<method name="glStencilOpSeparate"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="face" type="int">
+</parameter>
+<parameter name="fail" type="int">
+</parameter>
+<parameter name="zfail" type="int">
+</parameter>
+<parameter name="zpass" type="int">
+</parameter>
+</method>
+<method name="glTexImage2D"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="level" type="int">
+</parameter>
+<parameter name="internalformat" type="int">
+</parameter>
+<parameter name="width" type="int">
+</parameter>
+<parameter name="height" type="int">
+</parameter>
+<parameter name="border" type="int">
+</parameter>
+<parameter name="format" type="int">
+</parameter>
+<parameter name="type" type="int">
+</parameter>
+<parameter name="pixels" type="java.nio.Buffer">
+</parameter>
+</method>
+<method name="glTexParameterf"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="param" type="float">
+</parameter>
+</method>
+<method name="glTexParameterfv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="float[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glTexParameterfv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="java.nio.FloatBuffer">
+</parameter>
+</method>
+<method name="glTexParameteri"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="param" type="int">
+</parameter>
+</method>
+<method name="glTexParameteriv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glTexParameteriv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="pname" type="int">
+</parameter>
+<parameter name="params" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glTexSubImage2D"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="target" type="int">
+</parameter>
+<parameter name="level" type="int">
+</parameter>
+<parameter name="xoffset" type="int">
+</parameter>
+<parameter name="yoffset" type="int">
+</parameter>
+<parameter name="width" type="int">
+</parameter>
+<parameter name="height" type="int">
+</parameter>
+<parameter name="format" type="int">
+</parameter>
+<parameter name="type" type="int">
+</parameter>
+<parameter name="pixels" type="java.nio.Buffer">
+</parameter>
+</method>
+<method name="glUniform1f"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="x" type="float">
+</parameter>
+</method>
+<method name="glUniform1fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="v" type="float[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glUniform1fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="v" type="java.nio.FloatBuffer">
+</parameter>
+</method>
+<method name="glUniform1i"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="x" type="int">
+</parameter>
+</method>
+<method name="glUniform1iv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="v" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glUniform1iv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="v" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glUniform2f"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="x" type="float">
+</parameter>
+<parameter name="y" type="float">
+</parameter>
+</method>
+<method name="glUniform2fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="v" type="float[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glUniform2fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="v" type="java.nio.FloatBuffer">
+</parameter>
+</method>
+<method name="glUniform2i"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="x" type="int">
+</parameter>
+<parameter name="y" type="int">
+</parameter>
+</method>
+<method name="glUniform2iv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="v" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glUniform2iv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="v" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glUniform3f"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="x" type="float">
+</parameter>
+<parameter name="y" type="float">
+</parameter>
+<parameter name="z" type="float">
+</parameter>
+</method>
+<method name="glUniform3fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="v" type="float[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glUniform3fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="v" type="java.nio.FloatBuffer">
+</parameter>
+</method>
+<method name="glUniform3i"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="x" type="int">
+</parameter>
+<parameter name="y" type="int">
+</parameter>
+<parameter name="z" type="int">
+</parameter>
+</method>
+<method name="glUniform3iv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="v" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glUniform3iv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="v" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glUniform4f"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="x" type="float">
+</parameter>
+<parameter name="y" type="float">
+</parameter>
+<parameter name="z" type="float">
+</parameter>
+<parameter name="w" type="float">
+</parameter>
+</method>
+<method name="glUniform4fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="v" type="float[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glUniform4fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="v" type="java.nio.FloatBuffer">
+</parameter>
+</method>
+<method name="glUniform4i"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="x" type="int">
+</parameter>
+<parameter name="y" type="int">
+</parameter>
+<parameter name="z" type="int">
+</parameter>
+<parameter name="w" type="int">
+</parameter>
+</method>
+<method name="glUniform4iv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="v" type="int[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glUniform4iv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="v" type="java.nio.IntBuffer">
+</parameter>
+</method>
+<method name="glUniformMatrix2fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="transpose" type="boolean">
+</parameter>
+<parameter name="value" type="float[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glUniformMatrix2fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="transpose" type="boolean">
+</parameter>
+<parameter name="value" type="java.nio.FloatBuffer">
+</parameter>
+</method>
+<method name="glUniformMatrix3fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="transpose" type="boolean">
+</parameter>
+<parameter name="value" type="float[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glUniformMatrix3fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="transpose" type="boolean">
+</parameter>
+<parameter name="value" type="java.nio.FloatBuffer">
+</parameter>
+</method>
+<method name="glUniformMatrix4fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="transpose" type="boolean">
+</parameter>
+<parameter name="value" type="float[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glUniformMatrix4fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="location" type="int">
+</parameter>
+<parameter name="count" type="int">
+</parameter>
+<parameter name="transpose" type="boolean">
+</parameter>
+<parameter name="value" type="java.nio.FloatBuffer">
+</parameter>
+</method>
+<method name="glUseProgram"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+</method>
+<method name="glValidateProgram"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="program" type="int">
+</parameter>
+</method>
+<method name="glVertexAttrib1f"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="indx" type="int">
+</parameter>
+<parameter name="x" type="float">
+</parameter>
+</method>
+<method name="glVertexAttrib1fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="indx" type="int">
+</parameter>
+<parameter name="values" type="float[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glVertexAttrib1fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="indx" type="int">
+</parameter>
+<parameter name="values" type="java.nio.FloatBuffer">
+</parameter>
+</method>
+<method name="glVertexAttrib2f"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="indx" type="int">
+</parameter>
+<parameter name="x" type="float">
+</parameter>
+<parameter name="y" type="float">
+</parameter>
+</method>
+<method name="glVertexAttrib2fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="indx" type="int">
+</parameter>
+<parameter name="values" type="float[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glVertexAttrib2fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="indx" type="int">
+</parameter>
+<parameter name="values" type="java.nio.FloatBuffer">
+</parameter>
+</method>
+<method name="glVertexAttrib3f"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="indx" type="int">
+</parameter>
+<parameter name="x" type="float">
+</parameter>
+<parameter name="y" type="float">
+</parameter>
+<parameter name="z" type="float">
+</parameter>
+</method>
+<method name="glVertexAttrib3fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="indx" type="int">
+</parameter>
+<parameter name="values" type="float[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glVertexAttrib3fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="indx" type="int">
+</parameter>
+<parameter name="values" type="java.nio.FloatBuffer">
+</parameter>
+</method>
+<method name="glVertexAttrib4f"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="indx" type="int">
+</parameter>
+<parameter name="x" type="float">
+</parameter>
+<parameter name="y" type="float">
+</parameter>
+<parameter name="z" type="float">
+</parameter>
+<parameter name="w" type="float">
+</parameter>
+</method>
+<method name="glVertexAttrib4fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="indx" type="int">
+</parameter>
+<parameter name="values" type="float[]">
+</parameter>
+<parameter name="offset" type="int">
+</parameter>
+</method>
+<method name="glVertexAttrib4fv"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="indx" type="int">
+</parameter>
+<parameter name="values" type="java.nio.FloatBuffer">
+</parameter>
+</method>
+<method name="glVertexAttribPointer"
+ return="void"
+ abstract="false"
+ native="false"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="indx" type="int">
+</parameter>
+<parameter name="size" type="int">
+</parameter>
+<parameter name="type" type="int">
+</parameter>
+<parameter name="normalized" type="boolean">
+</parameter>
+<parameter name="stride" type="int">
+</parameter>
+<parameter name="ptr" type="java.nio.Buffer">
+</parameter>
+</method>
+<method name="glViewport"
+ return="void"
+ abstract="false"
+ native="true"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="x" type="int">
+</parameter>
+<parameter name="y" type="int">
+</parameter>
+<parameter name="width" type="int">
+</parameter>
+<parameter name="height" type="int">
+</parameter>
+</method>
+<field name="GL_ACTIVE_ATTRIBUTES"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35721"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35722"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ACTIVE_TEXTURE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34016"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ACTIVE_UNIFORMS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35718"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ACTIVE_UNIFORM_MAX_LENGTH"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35719"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ALIASED_LINE_WIDTH_RANGE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33902"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ALIASED_POINT_SIZE_RANGE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33901"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ALPHA"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="6406"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ALPHA_BITS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3413"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ALWAYS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="519"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ARRAY_BUFFER"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34962"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ARRAY_BUFFER_BINDING"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34964"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ATTACHED_SHADERS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35717"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BACK"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="1029"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BLEND"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3042"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BLEND_COLOR"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32773"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BLEND_DST_ALPHA"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32970"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BLEND_DST_RGB"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32968"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BLEND_EQUATION"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32777"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BLEND_EQUATION_ALPHA"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34877"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BLEND_EQUATION_RGB"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32777"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BLEND_SRC_ALPHA"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32971"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BLEND_SRC_RGB"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32969"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BLUE_BITS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3412"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BOOL"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35670"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BOOL_VEC2"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35671"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BOOL_VEC3"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35672"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BOOL_VEC4"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35673"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BUFFER_SIZE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34660"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BUFFER_USAGE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34661"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_BYTE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="5120"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_CCW"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2305"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_CLAMP_TO_EDGE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33071"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_COLOR_ATTACHMENT0"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36064"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_COLOR_BUFFER_BIT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="16384"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_COLOR_CLEAR_VALUE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3106"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_COLOR_WRITEMASK"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3107"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_COMPILE_STATUS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35713"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_COMPRESSED_TEXTURE_FORMATS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34467"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_CONSTANT_ALPHA"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32771"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_CONSTANT_COLOR"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32769"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_CULL_FACE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2884"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_CULL_FACE_MODE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2885"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_CURRENT_PROGRAM"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35725"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_CURRENT_VERTEX_ATTRIB"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34342"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_CW"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2304"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DECR"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="7683"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DECR_WRAP"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34056"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DELETE_STATUS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35712"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DEPTH_ATTACHMENT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36096"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DEPTH_BITS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3414"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DEPTH_BUFFER_BIT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="256"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DEPTH_CLEAR_VALUE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2931"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DEPTH_COMPONENT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="6402"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DEPTH_COMPONENT16"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33189"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DEPTH_FUNC"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2932"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DEPTH_RANGE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2928"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DEPTH_TEST"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2929"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DEPTH_WRITEMASK"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2930"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DITHER"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3024"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DONT_CARE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="4352"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DST_ALPHA"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="772"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DST_COLOR"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="774"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_DYNAMIC_DRAW"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35048"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ELEMENT_ARRAY_BUFFER"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34963"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ELEMENT_ARRAY_BUFFER_BINDING"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34965"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_EQUAL"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="514"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_EXTENSIONS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="7939"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FALSE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="0"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FASTEST"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="4353"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FIXED"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="5132"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FLOAT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="5126"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FLOAT_MAT2"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35674"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FLOAT_MAT3"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35675"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FLOAT_MAT4"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35676"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FLOAT_VEC2"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35664"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FLOAT_VEC3"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35665"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FLOAT_VEC4"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35666"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FRAGMENT_SHADER"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35632"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FRAMEBUFFER"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36160"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36049"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36048"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36051"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36050"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FRAMEBUFFER_BINDING"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36006"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FRAMEBUFFER_COMPLETE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36053"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36054"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36057"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36055"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FRAMEBUFFER_UNSUPPORTED"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36061"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FRONT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="1028"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FRONT_AND_BACK"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="1032"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FRONT_FACE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2886"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FUNC_ADD"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32774"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FUNC_REVERSE_SUBTRACT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32779"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_FUNC_SUBTRACT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32778"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_GENERATE_MIPMAP_HINT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33170"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_GEQUAL"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="518"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_GREATER"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="516"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_GREEN_BITS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3411"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_HIGH_FLOAT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36338"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_HIGH_INT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36341"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35739"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_IMPLEMENTATION_COLOR_READ_TYPE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35738"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_INCR"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="7682"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_INCR_WRAP"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34055"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_INFO_LOG_LENGTH"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35716"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_INT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="5124"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_INT_VEC2"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35667"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_INT_VEC3"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35668"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_INT_VEC4"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35669"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_INVALID_ENUM"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="1280"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_INVALID_FRAMEBUFFER_OPERATION"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="1286"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_INVALID_OPERATION"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="1282"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_INVALID_VALUE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="1281"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_INVERT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="5386"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_KEEP"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="7680"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_LEQUAL"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="515"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_LESS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="513"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_LINEAR"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="9729"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_LINEAR_MIPMAP_LINEAR"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="9987"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_LINEAR_MIPMAP_NEAREST"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="9985"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_LINES"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="1"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_LINE_LOOP"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_LINE_STRIP"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_LINE_WIDTH"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2849"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_LINK_STATUS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35714"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_LOW_FLOAT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36336"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_LOW_INT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36339"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_LUMINANCE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="6409"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_LUMINANCE_ALPHA"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="6410"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35661"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34076"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36349"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_MAX_RENDERBUFFER_SIZE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34024"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_MAX_TEXTURE_IMAGE_UNITS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34930"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_MAX_TEXTURE_SIZE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3379"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_MAX_VARYING_VECTORS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36348"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_MAX_VERTEX_ATTRIBS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34921"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35660"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_MAX_VERTEX_UNIFORM_VECTORS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36347"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_MAX_VIEWPORT_DIMS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3386"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_MEDIUM_FLOAT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36337"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_MEDIUM_INT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36340"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_MIRRORED_REPEAT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33648"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_NEAREST"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="9728"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_NEAREST_MIPMAP_LINEAR"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="9986"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_NEAREST_MIPMAP_NEAREST"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="9984"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_NEVER"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="512"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_NICEST"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="4354"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_NONE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="0"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_NOTEQUAL"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="517"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_NO_ERROR"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="0"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34466"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_NUM_SHADER_BINARY_FORMATS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36345"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ONE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="1"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ONE_MINUS_CONSTANT_ALPHA"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32772"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ONE_MINUS_CONSTANT_COLOR"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32770"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ONE_MINUS_DST_ALPHA"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="773"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ONE_MINUS_DST_COLOR"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="775"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ONE_MINUS_SRC_ALPHA"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="771"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ONE_MINUS_SRC_COLOR"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="769"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_OUT_OF_MEMORY"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="1285"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_PACK_ALIGNMENT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3333"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_POINTS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="0"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_POLYGON_OFFSET_FACTOR"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32824"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_POLYGON_OFFSET_FILL"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32823"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_POLYGON_OFFSET_UNITS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="10752"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RED_BITS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3410"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RENDERBUFFER"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36161"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RENDERBUFFER_ALPHA_SIZE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36179"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RENDERBUFFER_BINDING"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36007"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RENDERBUFFER_BLUE_SIZE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36178"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RENDERBUFFER_DEPTH_SIZE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36180"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RENDERBUFFER_GREEN_SIZE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36177"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RENDERBUFFER_HEIGHT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36163"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RENDERBUFFER_INTERNAL_FORMAT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36164"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RENDERBUFFER_RED_SIZE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36176"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RENDERBUFFER_STENCIL_SIZE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36181"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RENDERBUFFER_WIDTH"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36162"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RENDERER"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="7937"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_REPEAT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="10497"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_REPLACE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="7681"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RGB"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="6407"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RGB565"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36194"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RGB5_A1"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32855"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RGBA"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="6408"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_RGBA4"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32854"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SAMPLER_2D"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35678"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SAMPLER_CUBE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35680"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SAMPLES"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32937"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SAMPLE_ALPHA_TO_COVERAGE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32926"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SAMPLE_BUFFERS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32936"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SAMPLE_COVERAGE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32928"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SAMPLE_COVERAGE_INVERT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32939"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SAMPLE_COVERAGE_VALUE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32938"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SCISSOR_BOX"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3088"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SCISSOR_TEST"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3089"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SHADER_BINARY_FORMATS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36344"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SHADER_COMPILER"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36346"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SHADER_SOURCE_LENGTH"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35720"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SHADER_TYPE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35663"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SHADING_LANGUAGE_VERSION"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35724"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SHORT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="5122"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SRC_ALPHA"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="770"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SRC_ALPHA_SATURATE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="776"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SRC_COLOR"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="768"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STATIC_DRAW"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35044"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_ATTACHMENT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36128"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_BACK_FAIL"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34817"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_BACK_FUNC"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34816"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34818"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_BACK_PASS_DEPTH_PASS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34819"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_BACK_REF"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36003"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_BACK_VALUE_MASK"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36004"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_BACK_WRITEMASK"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36005"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_BITS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3415"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_BUFFER_BIT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="1024"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_CLEAR_VALUE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2961"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_FAIL"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2964"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_FUNC"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2962"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_INDEX"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="6401"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_INDEX8"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="36168"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_PASS_DEPTH_FAIL"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2965"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_PASS_DEPTH_PASS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2966"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_REF"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2967"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_TEST"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2960"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_VALUE_MASK"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2963"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STENCIL_WRITEMASK"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2968"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_STREAM_DRAW"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35040"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_SUBPIXEL_BITS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3408"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="5890"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE0"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33984"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE1"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33985"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE10"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33994"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE11"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33995"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE12"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33996"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE13"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33997"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE14"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33998"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE15"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33999"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE16"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34000"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE17"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34001"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE18"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34002"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE19"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34003"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE2"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33986"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE20"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34004"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE21"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34005"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE22"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34006"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE23"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34007"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE24"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34008"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE25"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34009"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE26"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34010"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE27"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34011"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE28"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34012"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE29"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34013"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE3"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33987"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE30"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34014"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE31"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34015"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE4"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33988"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE5"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33989"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE6"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33990"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE7"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33991"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE8"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33992"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE9"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33993"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE_2D"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3553"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE_BINDING_2D"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32873"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE_BINDING_CUBE_MAP"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34068"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE_CUBE_MAP"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34067"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34070"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34072"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34074"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34069"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34071"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34073"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE_MAG_FILTER"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="10240"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE_MIN_FILTER"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="10241"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE_WRAP_S"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="10242"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TEXTURE_WRAP_T"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="10243"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TRIANGLES"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="4"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TRIANGLE_FAN"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="6"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TRIANGLE_STRIP"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="5"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_TRUE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="1"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_UNPACK_ALIGNMENT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="3317"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_UNSIGNED_BYTE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="5121"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_UNSIGNED_INT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="5125"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_UNSIGNED_SHORT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="5123"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_UNSIGNED_SHORT_4_4_4_4"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32819"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_UNSIGNED_SHORT_5_5_5_1"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="32820"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_UNSIGNED_SHORT_5_6_5"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="33635"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_VALIDATE_STATUS"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35715"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_VENDOR"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="7936"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_VERSION"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="7938"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34975"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34338"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34922"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_VERTEX_ATTRIB_ARRAY_POINTER"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34373"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_VERTEX_ATTRIB_ARRAY_SIZE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34339"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34340"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_VERTEX_ATTRIB_ARRAY_TYPE"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="34341"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_VERTEX_SHADER"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="35633"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_VIEWPORT"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="2978"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+<field name="GL_ZERO"
+ type="int"
+ transient="false"
+ volatile="false"
+ value="0"
+ static="true"
+ final="true"
+ deprecated="not deprecated"
+ visibility="public"
+>
+</field>
+</class>
<class name="GLException"
extends="java.lang.RuntimeException"
abstract="false"
@@ -97771,6 +104310,19 @@
<parameter name="stencilSize" type="int">
</parameter>
</method>
+<method name="setEGLContextClientVersion"
+ return="void"
+ abstract="false"
+ native="false"
+ synchronized="false"
+ static="false"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="version" type="int">
+</parameter>
+</method>
<method name="setEGLContextFactory"
return="void"
abstract="false"
@@ -98685,6 +105237,39 @@
<parameter name="smOffset" type="int">
</parameter>
</method>
+<method name="setLookAtM"
+ return="void"
+ abstract="false"
+ native="false"
+ synchronized="false"
+ static="true"
+ final="false"
+ deprecated="not deprecated"
+ visibility="public"
+>
+<parameter name="rm" type="float[]">
+</parameter>
+<parameter name="rmOffset" type="int">
+</parameter>
+<parameter name="eyeX" type="float">
+</parameter>
+<parameter name="eyeY" type="float">
+</parameter>
+<parameter name="eyeZ" type="float">
+</parameter>
+<parameter name="centerX" type="float">
+</parameter>
+<parameter name="centerY" type="float">
+</parameter>
+<parameter name="centerZ" type="float">
+</parameter>
+<parameter name="upX" type="float">
+</parameter>
+<parameter name="upY" type="float">
+</parameter>
+<parameter name="upZ" type="float">
+</parameter>
+</method>
<method name="setRotateEulerM"
return="void"
abstract="false"
@@ -279112,7 +285697,7 @@
deprecated="not deprecated"
visibility="public"
>
-<parameter name="array" type="java.lang.Object[]">
+<parameter name="array" type="short[]">
</parameter>
</method>
<method name="sort"
@@ -279125,7 +285710,7 @@
deprecated="not deprecated"
visibility="public"
>
-<parameter name="array" type="java.lang.Object[]">
+<parameter name="array" type="short[]">
</parameter>
<parameter name="start" type="int">
</parameter>
@@ -279142,13 +285727,7 @@
deprecated="not deprecated"
visibility="public"
>
-<parameter name="array" type="T[]">
-</parameter>
-<parameter name="start" type="int">
-</parameter>
-<parameter name="end" type="int">
-</parameter>
-<parameter name="comparator" type="java.util.Comparator&lt;? super T&gt;">
+<parameter name="array" type="java.lang.Object[]">
</parameter>
</method>
<method name="sort"
@@ -279161,9 +285740,11 @@
deprecated="not deprecated"
visibility="public"
>
-<parameter name="array" type="T[]">
+<parameter name="array" type="java.lang.Object[]">
</parameter>
-<parameter name="comparator" type="java.util.Comparator&lt;? super T&gt;">
+<parameter name="start" type="int">
+</parameter>
+<parameter name="end" type="int">
</parameter>
</method>
<method name="sort"
@@ -279176,7 +285757,13 @@
deprecated="not deprecated"
visibility="public"
>
-<parameter name="array" type="short[]">
+<parameter name="array" type="T[]">
+</parameter>
+<parameter name="start" type="int">
+</parameter>
+<parameter name="end" type="int">
+</parameter>
+<parameter name="comparator" type="java.util.Comparator&lt;? super T&gt;">
</parameter>
</method>
<method name="sort"
@@ -279189,11 +285776,9 @@
deprecated="not deprecated"
visibility="public"
>
-<parameter name="array" type="short[]">
-</parameter>
-<parameter name="start" type="int">
+<parameter name="array" type="T[]">
</parameter>
-<parameter name="end" type="int">
+<parameter name="comparator" type="java.util.Comparator&lt;? super T&gt;">
</parameter>
</method>
<method name="toString"
diff --git a/opengl/java/android/opengl/GLES20.java b/opengl/java/android/opengl/GLES20.java
index 7ce318f..01e82de 100644
--- a/opengl/java/android/opengl/GLES20.java
+++ b/opengl/java/android/opengl/GLES20.java
@@ -2,16 +2,16 @@
**
** Copyright 2009, The Android Open Source Project
**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
**
-** http://www.apache.org/licenses/LICENSE-2.0
+** http://www.apache.org/licenses/LICENSE-2.0
**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
** limitations under the License.
*/
@@ -19,8 +19,8 @@
package android.opengl;
-/** OpenGL ES 2.0
- * @hide
+/** OpenGL ES 2.0. This class exposes the core OpenGL ES 2.0 APIs.
+ * All the methods are static.
*/
public class GLES20 {
public static final int GL_ACTIVE_TEXTURE = 0x84E0;
@@ -49,7 +49,7 @@ public class GLES20 {
public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
public static final int GL_FUNC_ADD = 0x8006;
public static final int GL_BLEND_EQUATION = 0x8009;
- public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
+ public static final int GL_BLEND_EQUATION_RGB = 0x8009;
public static final int GL_BLEND_EQUATION_ALPHA = 0x883D;
public static final int GL_FUNC_SUBTRACT = 0x800A;
public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
@@ -328,7 +328,7 @@ public class GLES20 {
native private static void _nativeClassInit();
static {
- _nativeClassInit();
+ _nativeClassInit();
}
// C function void glActiveTexture ( GLenum texture )
@@ -980,7 +980,7 @@ public class GLES20 {
);
// C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length,
- // GLchar * infoLog);
+ // GLchar * infoLog);
public static native String glGetProgramInfoLog(
int program
@@ -1020,7 +1020,7 @@ public class GLES20 {
);
// C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
- // GLchar * infoLog);
+ // GLchar * infoLog);
public static native String glGetShaderInfoLog(
int shader
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java
index b52f5f0..6beca2c 100644
--- a/opengl/java/android/opengl/GLSurfaceView.java
+++ b/opengl/java/android/opengl/GLSurfaceView.java
@@ -398,7 +398,6 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied
* EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
* @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
- * @hide
*/
public void setEGLContextClientVersion(int version) {
checkRenderThreadState();
diff --git a/opengl/java/android/opengl/GLU.java b/opengl/java/android/opengl/GLU.java
index 49a43d0..ed64556 100644
--- a/opengl/java/android/opengl/GLU.java
+++ b/opengl/java/android/opengl/GLU.java
@@ -72,60 +72,12 @@ public class GLU {
float centerX, float centerY, float centerZ, float upX, float upY,
float upZ) {
- // See the OpenGL GLUT documentation for gluLookAt for a description
- // of the algorithm. We implement it in a straightforward way:
-
- float fx = centerX - eyeX;
- float fy = centerY - eyeY;
- float fz = centerZ - eyeZ;
-
- // Normalize f
- float rlf = 1.0f / Matrix.length(fx, fy, fz);
- fx *= rlf;
- fy *= rlf;
- fz *= rlf;
-
- // compute s = f x up (x means "cross product")
- float sx = fy * upZ - fz * upY;
- float sy = fz * upX - fx * upZ;
- float sz = fx * upY - fy * upX;
-
- // and normalize s
- float rls = 1.0f / Matrix.length(sx, sy, sz);
- sx *= rls;
- sy *= rls;
- sz *= rls;
-
- // compute u = s x f
- float ux = sy * fz - sz * fy;
- float uy = sz * fx - sx * fz;
- float uz = sx * fy - sy * fx;
-
float[] scratch = sScratch;
synchronized(scratch) {
- scratch[0] = sx;
- scratch[1] = ux;
- scratch[2] = -fx;
- scratch[3] = 0.0f;
-
- scratch[4] = sy;
- scratch[5] = uy;
- scratch[6] = -fy;
- scratch[7] = 0.0f;
-
- scratch[8] = sz;
- scratch[9] = uz;
- scratch[10] = -fz;
- scratch[11] = 0.0f;
-
- scratch[12] = 0.0f;
- scratch[13] = 0.0f;
- scratch[14] = 0.0f;
- scratch[15] = 1.0f;
-
+ Matrix.setLookAtM(scratch, 0, eyeX, eyeY, eyeZ, centerX, centerY, centerZ,
+ upX, upY, upZ);
gl.glMultMatrixf(scratch, 0);
}
- gl.glTranslatef(-eyeX, -eyeY, -eyeZ);
}
/**
diff --git a/opengl/java/android/opengl/Matrix.java b/opengl/java/android/opengl/Matrix.java
index 13ba36e..b9fd4ab 100644
--- a/opengl/java/android/opengl/Matrix.java
+++ b/opengl/java/android/opengl/Matrix.java
@@ -16,6 +16,8 @@
package android.opengl;
+import javax.microedition.khronos.opengles.GL10;
+
/**
* Matrix math utilities. These methods operate on OpenGL ES format
* matrices and vectors stored in float arrays.
@@ -582,4 +584,77 @@ public class Matrix {
rm[rmOffset + 14] = 0.0f;
rm[rmOffset + 15] = 1.0f;
}
+
+ /**
+ * Define a viewing transformation in terms of an eye point, a center of
+ * view, and an up vector.
+ *
+ * @param rm returns the result
+ * @param rmOffset index into rm where the result matrix starts
+ * @param eyeX eye point X
+ * @param eyeY eye point Y
+ * @param eyeZ eye point Z
+ * @param centerX center of view X
+ * @param centerY center of view Y
+ * @param centerZ center of view Z
+ * @param upX up vector X
+ * @param upY up vector Y
+ * @param upZ up vector Z
+ */
+ public static void setLookAtM(float[] rm, int rmOffset,
+ float eyeX, float eyeY, float eyeZ,
+ float centerX, float centerY, float centerZ, float upX, float upY,
+ float upZ) {
+
+ // See the OpenGL GLUT documentation for gluLookAt for a description
+ // of the algorithm. We implement it in a straightforward way:
+
+ float fx = centerX - eyeX;
+ float fy = centerY - eyeY;
+ float fz = centerZ - eyeZ;
+
+ // Normalize f
+ float rlf = 1.0f / Matrix.length(fx, fy, fz);
+ fx *= rlf;
+ fy *= rlf;
+ fz *= rlf;
+
+ // compute s = f x up (x means "cross product")
+ float sx = fy * upZ - fz * upY;
+ float sy = fz * upX - fx * upZ;
+ float sz = fx * upY - fy * upX;
+
+ // and normalize s
+ float rls = 1.0f / Matrix.length(sx, sy, sz);
+ sx *= rls;
+ sy *= rls;
+ sz *= rls;
+
+ // compute u = s x f
+ float ux = sy * fz - sz * fy;
+ float uy = sz * fx - sx * fz;
+ float uz = sx * fy - sy * fx;
+
+ rm[rmOffset + 0] = sx;
+ rm[rmOffset + 1] = ux;
+ rm[rmOffset + 2] = -fx;
+ rm[rmOffset + 3] = 0.0f;
+
+ rm[rmOffset + 4] = sy;
+ rm[rmOffset + 5] = uy;
+ rm[rmOffset + 6] = -fy;
+ rm[rmOffset + 7] = 0.0f;
+
+ rm[rmOffset + 8] = sz;
+ rm[rmOffset + 9] = uz;
+ rm[rmOffset + 10] = -fz;
+ rm[rmOffset + 11] = 0.0f;
+
+ rm[rmOffset + 12] = 0.0f;
+ rm[rmOffset + 13] = 0.0f;
+ rm[rmOffset + 14] = 0.0f;
+ rm[rmOffset + 15] = 1.0f;
+
+ translateM(rm, rmOffset, -eyeX, -eyeY, -eyeZ);
+ }
}