diff options
-rw-r--r-- | opengl/java/android/opengl/GLSurfaceView.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java index 32d1a23..3f547fd 100644 --- a/opengl/java/android/opengl/GLSurfaceView.java +++ b/opengl/java/android/opengl/GLSurfaceView.java @@ -88,7 +88,7 @@ import android.view.SurfaceView; * well as how many bits are allocated to each channel. Therefore, the first thing * GLSurfaceView has to do when starting to render is choose what EGLConfig to use. * <p> - * By default GLSurfaceView chooses a EGLConfig that has an RGB_656 pixel format, + * By default GLSurfaceView chooses a EGLConfig that has an RGB_565 pixel format, * with at least a 16-bit depth buffer and no stencil. * <p> * If you would prefer a different EGLConfig |