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-rw-r--r--opengl/java/android/opengl/GLSurfaceView.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java
index 32d1a23..3f547fd 100644
--- a/opengl/java/android/opengl/GLSurfaceView.java
+++ b/opengl/java/android/opengl/GLSurfaceView.java
@@ -88,7 +88,7 @@ import android.view.SurfaceView;
* well as how many bits are allocated to each channel. Therefore, the first thing
* GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
* <p>
- * By default GLSurfaceView chooses a EGLConfig that has an RGB_656 pixel format,
+ * By default GLSurfaceView chooses a EGLConfig that has an RGB_565 pixel format,
* with at least a 16-bit depth buffer and no stencil.
* <p>
* If you would prefer a different EGLConfig