diff options
-rw-r--r-- | graphics/java/android/renderscript/ProgramRaster.java | 8 | ||||
-rw-r--r-- | graphics/java/android/renderscript/RenderScript.java | 1 | ||||
-rw-r--r-- | graphics/jni/android_renderscript_RenderScript.cpp | 9 | ||||
-rw-r--r-- | libs/rs/rs.spec | 5 | ||||
-rw-r--r-- | libs/rs/rsProgramRaster.cpp | 16 | ||||
-rw-r--r-- | libs/rs/rsProgramRaster.h | 5 | ||||
-rw-r--r-- | libs/rs/rsProgramVertex.cpp | 6 | ||||
-rw-r--r-- | libs/rs/rsShaderCache.cpp | 3 | ||||
-rw-r--r-- | libs/rs/rsVertexArray.cpp | 4 | ||||
-rw-r--r-- | libs/rs/scriptc/rs_math.rsh | 17 | ||||
-rw-r--r-- | opengl/tests/gl_perf/Android.mk | 20 | ||||
-rw-r--r-- | opengl/tests/gl_perf/filltest.cpp | 382 | ||||
-rw-r--r-- | opengl/tests/gl_perf/gl2_perf.cpp | 242 |
13 files changed, 665 insertions, 53 deletions
diff --git a/graphics/java/android/renderscript/ProgramRaster.java b/graphics/java/android/renderscript/ProgramRaster.java index 56f9bf4..d7c98aa 100644 --- a/graphics/java/android/renderscript/ProgramRaster.java +++ b/graphics/java/android/renderscript/ProgramRaster.java @@ -29,7 +29,6 @@ public class ProgramRaster extends BaseObj { boolean mPointSmooth; boolean mLineSmooth; boolean mPointSprite; - float mPointSize; float mLineWidth; Element mIn; Element mOut; @@ -38,7 +37,6 @@ public class ProgramRaster extends BaseObj { super(rs); mID = id; - mPointSize = 1.0f; mLineWidth = 1.0f; mPointSmooth = false; mLineSmooth = false; @@ -51,12 +49,6 @@ public class ProgramRaster extends BaseObj { mRS.nProgramRasterSetLineWidth(mID, w); } - public void setPointSize(float s) { - mRS.validate(); - mPointSize = s; - mRS.nProgramRasterSetPointSize(mID, s); - } - void internalInit() { int inID = 0; int outID = 0; diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java index fcc6cbb..fa9eeda 100644 --- a/graphics/java/android/renderscript/RenderScript.java +++ b/graphics/java/android/renderscript/RenderScript.java @@ -167,7 +167,6 @@ public class RenderScript { native int nProgramRasterCreate(int in, int out, boolean pointSmooth, boolean lineSmooth, boolean pointSprite); native void nProgramRasterSetLineWidth(int pr, float v); - native void nProgramRasterSetPointSize(int pr, float v); native void nProgramBindConstants(int pv, int slot, int mID); native void nProgramBindTexture(int vpf, int slot, int a); diff --git a/graphics/jni/android_renderscript_RenderScript.cpp b/graphics/jni/android_renderscript_RenderScript.cpp index cbc24c4..66606aa 100644 --- a/graphics/jni/android_renderscript_RenderScript.cpp +++ b/graphics/jni/android_renderscript_RenderScript.cpp @@ -1213,14 +1213,6 @@ nProgramRasterCreate(JNIEnv *_env, jobject _this, jint in, jint out, } static void -nProgramRasterSetPointSize(JNIEnv *_env, jobject _this, jint vpr, jfloat v) -{ - RsContext con = (RsContext)(_env->GetIntField(_this, gContextId)); - LOG_API("nProgramRasterSetPointSize, con(%p), vpf(%p), value(%f)", con, (RsProgramRaster)vpr, v); - rsProgramRasterSetPointSize(con, (RsProgramFragment)vpr, v); -} - -static void nProgramRasterSetLineWidth(JNIEnv *_env, jobject _this, jint vpr, jfloat v) { RsContext con = (RsContext)(_env->GetIntField(_this, gContextId)); @@ -1482,7 +1474,6 @@ static JNINativeMethod methods[] = { {"nProgramFragmentCreate2", "(Ljava/lang/String;[I)I", (void*)nProgramFragmentCreate2 }, {"nProgramRasterCreate", "(IIZZZ)I", (void*)nProgramRasterCreate }, -{"nProgramRasterSetPointSize", "(IF)V", (void*)nProgramRasterSetPointSize }, {"nProgramRasterSetLineWidth", "(IF)V", (void*)nProgramRasterSetLineWidth }, {"nProgramVertexCreate", "(Z)I", (void*)nProgramVertexCreate }, diff --git a/libs/rs/rs.spec b/libs/rs/rs.spec index 136c05d..80047c1 100644 --- a/libs/rs/rs.spec +++ b/libs/rs/rs.spec @@ -360,11 +360,6 @@ ProgramRasterSetLineWidth { param float lw } -ProgramRasterSetPointSize{ - param RsProgramRaster pr - param float ps -} - ProgramBindConstants { param RsProgram vp diff --git a/libs/rs/rsProgramRaster.cpp b/libs/rs/rsProgramRaster.cpp index 66f6ef8..7663840 100644 --- a/libs/rs/rsProgramRaster.cpp +++ b/libs/rs/rsProgramRaster.cpp @@ -41,8 +41,6 @@ ProgramRaster::ProgramRaster(Context *rsc, mPointSmooth = pointSmooth; mLineSmooth = lineSmooth; mPointSprite = pointSprite; - - mPointSize = 1.0f; mLineWidth = 1.0f; } @@ -55,11 +53,6 @@ void ProgramRaster::setLineWidth(float s) mLineWidth = s; } -void ProgramRaster::setPointSize(float s) -{ - mPointSize = s; -} - void ProgramRaster::setupGL(const Context *rsc, ProgramRasterState *state) { if (state->mLast.get() == this) { @@ -67,7 +60,6 @@ void ProgramRaster::setupGL(const Context *rsc, ProgramRasterState *state) } state->mLast.set(this); - glPointSize(mPointSize); if (mPointSmooth) { glEnable(GL_POINT_SMOOTH); } else { @@ -102,7 +94,7 @@ void ProgramRaster::setupGL2(const Context *rsc, ProgramRasterState *state) void ProgramRaster::serialize(OStream *stream) const { - + } ProgramRaster *ProgramRaster::createFromStream(Context *rsc, IStream *stream) @@ -147,12 +139,6 @@ RsProgramRaster rsi_ProgramRasterCreate(Context * rsc, RsElement in, RsElement o return pr; } -void rsi_ProgramRasterSetPointSize(Context * rsc, RsProgramRaster vpr, float s) -{ - ProgramRaster *pr = static_cast<ProgramRaster *>(vpr); - pr->setPointSize(s); -} - void rsi_ProgramRasterSetLineWidth(Context * rsc, RsProgramRaster vpr, float s) { ProgramRaster *pr = static_cast<ProgramRaster *>(vpr); diff --git a/libs/rs/rsProgramRaster.h b/libs/rs/rsProgramRaster.h index 79b1475..ea78e766 100644 --- a/libs/rs/rsProgramRaster.h +++ b/libs/rs/rsProgramRaster.h @@ -41,17 +41,12 @@ public: static ProgramRaster *createFromStream(Context *rsc, IStream *stream); void setLineWidth(float w); - void setPointSize(float s); protected: bool mPointSmooth; bool mLineSmooth; bool mPointSprite; - - float mPointSize; float mLineWidth; - - }; class ProgramRasterState diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp index 85d90c7..5558007 100644 --- a/libs/rs/rsProgramVertex.cpp +++ b/libs/rs/rsProgramVertex.cpp @@ -191,7 +191,6 @@ void ProgramVertex::createShader() mShader.append("attribute vec4 ATTRIB_position;\n"); mShader.append("attribute vec4 ATTRIB_color;\n"); mShader.append("attribute vec3 ATTRIB_normal;\n"); - mShader.append("attribute float ATTRIB_pointSize;\n"); mShader.append("attribute vec4 ATTRIB_texture0;\n"); for (uint32_t ct=0; ct < mUniformCount; ct++) { @@ -202,7 +201,7 @@ void ProgramVertex::createShader() mShader.append("void main() {\n"); mShader.append(" gl_Position = UNI_MVP * ATTRIB_position;\n"); - mShader.append(" gl_PointSize = ATTRIB_pointSize;\n"); + mShader.append(" gl_PointSize = 1.0;\n"); mShader.append(" varColor = ATTRIB_color;\n"); if (mTextureMatrixEnable) { @@ -210,9 +209,6 @@ void ProgramVertex::createShader() } else { mShader.append(" varTex0 = ATTRIB_texture0;\n"); } - //mShader.append(" pos.x = pos.x / 480.0;\n"); - //mShader.append(" pos.y = pos.y / 800.0;\n"); - //mShader.append(" gl_Position = pos;\n"); mShader.append("}\n"); } } diff --git a/libs/rs/rsShaderCache.cpp b/libs/rs/rsShaderCache.cpp index 504ffba..5c073b3 100644 --- a/libs/rs/rsShaderCache.cpp +++ b/libs/rs/rsShaderCache.cpp @@ -101,8 +101,7 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag glBindAttribLocation(pgm, 0, "ATTRIB_position"); glBindAttribLocation(pgm, 1, "ATTRIB_color"); glBindAttribLocation(pgm, 2, "ATTRIB_normal"); - glBindAttribLocation(pgm, 3, "ATTRIB_pointSize"); - glBindAttribLocation(pgm, 4, "ATTRIB_texture0"); + glBindAttribLocation(pgm, 3, "ATTRIB_texture0"); } //LOGE("e2 %x", glGetError()); diff --git a/libs/rs/rsVertexArray.cpp b/libs/rs/rsVertexArray.cpp index 6937a85..001927c 100644 --- a/libs/rs/rsVertexArray.cpp +++ b/libs/rs/rsVertexArray.cpp @@ -144,10 +144,8 @@ void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, Sh slot = 1; } else if (mAttribs[ct].name == "normal") { slot = 2; - } else if (mAttribs[ct].name == "pointSize") { - slot = 3; } else if (mAttribs[ct].name == "texture0") { - slot = 4; + slot = 3; } else { continue; } diff --git a/libs/rs/scriptc/rs_math.rsh b/libs/rs/scriptc/rs_math.rsh index 3709296..4390a5d 100644 --- a/libs/rs/scriptc/rs_math.rsh +++ b/libs/rs/scriptc/rs_math.rsh @@ -48,6 +48,23 @@ extern int64_t rsElapsedTimeMillis(); extern int rsSendToClient(void *data, int cmdID, int len, int waitForSpace); // Script to Script +typedef struct rs_script_call_rec { + rs_script script; + rs_allocation input; + rs_allocation output; + + uint32_t xStart; + uint32_t xEnd; + uint32_t yStart; + uint32_t yEnd; + uint32_t zStart; + uint32_t zEnd; + uint32_t arrayStart; + uint32_t arrayEnd; + + const void * usrData; +} rs_script_call; + extern void __attribute__((overloadable))rsForEach(rs_script, rs_allocation input); extern void __attribute__((overloadable))rsForEach(rs_script, rs_allocation input, rs_allocation output); extern void __attribute__((overloadable))rsForEach(rs_script, rs_allocation input, int xStart, int xEnd); diff --git a/opengl/tests/gl_perf/Android.mk b/opengl/tests/gl_perf/Android.mk new file mode 100644 index 0000000..37647ca --- /dev/null +++ b/opengl/tests/gl_perf/Android.mk @@ -0,0 +1,20 @@ +LOCAL_PATH:= $(call my-dir) +include $(CLEAR_VARS) + +LOCAL_SRC_FILES:= \ + gl2_perf.cpp \ + filltest.cpp + +LOCAL_SHARED_LIBRARIES := \ + libcutils \ + libEGL \ + libGLESv2 \ + libui + +LOCAL_MODULE:= test-opengl-gl2_perf + +LOCAL_MODULE_TAGS := optional + +LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES + +include $(BUILD_EXECUTABLE) diff --git a/opengl/tests/gl_perf/filltest.cpp b/opengl/tests/gl_perf/filltest.cpp new file mode 100644 index 0000000..ef85807 --- /dev/null +++ b/opengl/tests/gl_perf/filltest.cpp @@ -0,0 +1,382 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <stdlib.h> +#include <stdio.h> +#include <time.h> +#include <sched.h> +#include <sys/resource.h> + +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> +#include <utils/Timers.h> +#include <EGL/egl.h> + + +using namespace android; + +static void checkGlError(const char* op) { + for (GLint error = glGetError(); error; error + = glGetError()) { + fprintf(stderr, "after %s() glError (0x%x)\n", op, error); + } +} + +GLuint loadShader(GLenum shaderType, const char* pSource) { + GLuint shader = glCreateShader(shaderType); + if (shader) { + glShaderSource(shader, 1, &pSource, NULL); + glCompileShader(shader); + GLint compiled = 0; + glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); + if (!compiled) { + GLint infoLen = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); + if (infoLen) { + char* buf = (char*) malloc(infoLen); + if (buf) { + glGetShaderInfoLog(shader, infoLen, NULL, buf); + fprintf(stderr, "Could not compile shader %d:\n%s\n", + shaderType, buf); + free(buf); + } + glDeleteShader(shader); + shader = 0; + } + } + } + return shader; +} + +enum { + A_POS, + A_COLOR, + A_TEX0, + A_TEX1 +}; + +GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { + GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); + if (!vertexShader) { + return 0; + } + + GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); + if (!pixelShader) { + return 0; + } + + GLuint program = glCreateProgram(); + if (program) { + glAttachShader(program, vertexShader); + checkGlError("glAttachShader v"); + glAttachShader(program, pixelShader); + checkGlError("glAttachShader p"); + + glBindAttribLocation(program, A_POS, "a_pos"); + glBindAttribLocation(program, A_COLOR, "a_color"); + glBindAttribLocation(program, A_TEX0, "a_tex0"); + glBindAttribLocation(program, A_TEX1, "a_tex1"); + glLinkProgram(program); + GLint linkStatus = GL_FALSE; + glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); + if (linkStatus != GL_TRUE) { + GLint bufLength = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); + if (bufLength) { + char* buf = (char*) malloc(bufLength); + if (buf) { + glGetProgramInfoLog(program, bufLength, NULL, buf); + printf("Could not link program:\n%s\n", buf); + free(buf); + } + } + glDeleteProgram(program); + program = 0; + } + } + checkGlError("createProgram"); + glUseProgram(program); + return program; +} + +uint64_t getTime() { + struct timespec t; + clock_gettime(CLOCK_MONOTONIC, &t); + return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000); +} + +uint64_t gTime; +void startTimer() { + gTime = getTime(); +} + +void endTimer(const char *str, int w, int h, double dc, int count) { + uint64_t t2 = getTime(); + double delta = ((double)(t2 - gTime)) / 1000000000; + double pixels = dc * (w * h) * count; + double mpps = pixels / delta / 1000000; + double dc60 = pixels / delta / (w * h) / 60; + + printf("test %s, Mpps %f, dc = %f\n", str, mpps, dc60); +} + +static const char gVertexShader[] = + "attribute vec4 a_pos;\n" + "attribute vec4 a_color;\n" + "attribute vec2 a_tex0;\n" + "attribute vec2 a_tex1;\n" + "varying vec4 v_color;\n" + "varying vec2 v_tex0;\n" + "varying vec2 v_tex1;\n" + + "void main() {\n" + " v_color = a_color;\n" + " v_tex0 = a_tex0;\n" + " v_tex1 = a_tex1;\n" + " gl_Position = a_pos;\n" + "}\n"; + +static const char gShaderPrefix[] = + "precision mediump float;\n" + "uniform vec4 u_color;\n" + "uniform vec4 u_0;\n" + "uniform vec4 u_1;\n" + "uniform vec4 u_2;\n" + "uniform vec4 u_3;\n" + "varying vec4 v_color;\n" + "varying vec2 v_tex0;\n" + "varying vec2 v_tex1;\n" + "uniform sampler2D u_tex0;\n" + "uniform sampler2D u_tex1;\n" + "void main() {\n"; + +static const char gShaderPostfix[] = + " gl_FragColor = c;\n" + "}\n"; + + +static char * append(char *d, const char *s) { + size_t len = strlen(s); + memcpy(d, s, len); + return d + len; +} + +static char * genShader( + bool useVarColor, + int texCount, + bool modulateFirstTex, + int extraMath) +{ + char *str = (char *)calloc(16 * 1024, 1); + char *tmp = append(str, gShaderPrefix); + + if (modulateFirstTex || !texCount) { + if (useVarColor) { + tmp = append(tmp, " vec4 c = v_color;\n"); + } else { + tmp = append(tmp, " vec4 c = u_color;\n"); + } + } else { + tmp = append(tmp, " vec4 c = texture2D(u_tex0, v_tex0);\n"); + } + + if (modulateFirstTex && texCount) { + tmp = append(tmp, " c *= texture2D(u_tex0, v_tex0);\n"); + } + if (texCount > 1) { + tmp = append(tmp, " c *= texture2D(u_tex1, v_tex1);\n"); + } + + if (extraMath > 0) { + tmp = append(tmp, " c *= u_0;\n"); + } + if (extraMath > 1) { + tmp = append(tmp, " c *= u_1;\n"); + } + if (extraMath > 2) { + tmp = append(tmp, " c *= u_2;\n"); + } + if (extraMath > 3) { + tmp = append(tmp, " c *= u_3;\n"); + } + + + tmp = append(tmp, gShaderPostfix); + tmp[0] = 0; + + //printf("%s", str); + return str; +} + +static void setupVA() { + static const float vtx[] = { + -2.0f,-1.0f, + 1.0f,-1.0f, + -2.0f, 1.0f, + 1.0f, 1.0f }; + static const float color[] = { + 1.0f,0.0f,1.0f,1.0f, + 0.0f,0.0f,1.0f,1.0f, + 1.0f,1.0f,0.0f,1.0f, + 1.0f,1.0f,1.0f,1.0f }; + static const float tex0[] = { + 0.0f,0.0f, + 1.0f,0.0f, + 1.0f,1.0f, + 0.0f,1.0f }; + static const float tex1[] = { + 1.0f,0.0f, + 1.0f,1.0f, + 0.0f,1.0f, + 0.0f,0.0f }; + + glEnableVertexAttribArray(A_POS); + glEnableVertexAttribArray(A_COLOR); + glEnableVertexAttribArray(A_TEX0); + glEnableVertexAttribArray(A_TEX1); + + glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx); + glVertexAttribPointer(A_COLOR, 4, GL_FLOAT, false, 16, color); + glVertexAttribPointer(A_TEX0, 2, GL_FLOAT, false, 8, tex0); + glVertexAttribPointer(A_TEX1, 2, GL_FLOAT, false, 8, tex1); +} + +////////////////////////// + +void ptSwap(); + +static void doLoop(uint32_t w, uint32_t h, const char *str) { + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + ptSwap(); + glFinish(); + + startTimer(); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); + for (int ct=0; ct < 100; ct++) { + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + } + ptSwap(); + glFinish(); + endTimer(str, w, h, 1, 100); +} + +static void doSingleTest(uint32_t w, uint32_t h, + bool useVarColor, + int texCount, + bool modulateFirstTex, + int extraMath, + int tex0, int tex1) { + char *pgmTxt = genShader(useVarColor, texCount, modulateFirstTex, extraMath); + int pgm = createProgram(gVertexShader, pgmTxt); + if (!pgm) { + printf("error running test\n"); + return; + } + int loc = glGetUniformLocation(pgm, "u_tex0"); + //printf("loc = %i \n", loc); + if (loc >= 0) glUniform1i(loc, 0); + loc = glGetUniformLocation(pgm, "u_tex1"); + if (loc >= 0) glUniform1i(loc, 1); + + loc = glGetUniformLocation(pgm, "u_color"); + if (loc >= 0) glUniform4f(loc, 1.f, 0.4f, 0.6f, 0.8f); + + loc = glGetUniformLocation(pgm, "u_0"); + if (loc >= 0) glUniform4f(loc, 1.f, 0.4f, 0.6f, 0.8f); + + loc = glGetUniformLocation(pgm, "u_1"); + if (loc >= 0) glUniform4f(loc, 0.7f, 0.8f, 0.6f, 0.8f); + + loc = glGetUniformLocation(pgm, "u_2"); + if (loc >= 0) glUniform4f(loc, 0.9f, 0.6f, 0.7f, 1.0f); + + loc = glGetUniformLocation(pgm, "u_3"); + if (loc >= 0) glUniform4f(loc, 0.88f, 0.2f, 0.4f, 0.2f); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, tex0); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, tex1); + glActiveTexture(GL_TEXTURE0); + + char str2[1024]; + + glBlendFunc(GL_ONE, GL_ONE); + glDisable(GL_BLEND); + sprintf(str2, "Test varColor=%i, texCount=%i, modulate=%i, extraMath=%i, texSize=%i, blend=0", + useVarColor, texCount, modulateFirstTex, extraMath, tex0); + doLoop(w, h, str2); + + glEnable(GL_BLEND); + sprintf(str2, "Test varColor=%i, texCount=%i, modulate=%i, extraMath=%i, texSize=%i, blend=1", + useVarColor, texCount, modulateFirstTex, extraMath, tex0); + doLoop(w, h, str2); +} + +void genTextures() { + uint32_t *m = (uint32_t *)malloc(1024*1024*4); + for (int y=0; y < 1024; y++){ + for (int x=0; x < 1024; x++){ + m[y*1024 + x] = 0xff0000ff | ((x & 0xff) << 8) | (y << 16); + } + } + glBindTexture(GL_TEXTURE_2D, 1); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + + for (int y=0; y < 16; y++){ + for (int x=0; x < 16; x++){ + m[y*16 + x] = 0xff0000ff | (x<<12) | (y<<20); + } + } + glBindTexture(GL_TEXTURE_2D, 2); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + +} + +bool doTest(uint32_t w, uint32_t h) { + setupVA(); + genTextures(); + + for (int texCount = 0; texCount < 3; texCount++) { + for (int extraMath = 0; extraMath < 5; extraMath++) { + + doSingleTest(w, h, false, texCount, false, extraMath, 1, 1); + doSingleTest(w, h, true, texCount, false, extraMath, 1, 1); + if (texCount) { + doSingleTest(w, h, false, texCount, true, extraMath, 1, 1); + doSingleTest(w, h, true, texCount, true, extraMath, 1, 1); + + doSingleTest(w, h, false, texCount, false, extraMath, 2, 2); + doSingleTest(w, h, true, texCount, false, extraMath, 2, 2); + doSingleTest(w, h, false, texCount, true, extraMath, 2, 2); + doSingleTest(w, h, true, texCount, true, extraMath, 2, 2); + } + } + } + + exit(0); + return true; +} diff --git a/opengl/tests/gl_perf/gl2_perf.cpp b/opengl/tests/gl_perf/gl2_perf.cpp new file mode 100644 index 0000000..ef30289 --- /dev/null +++ b/opengl/tests/gl_perf/gl2_perf.cpp @@ -0,0 +1,242 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <stdlib.h> +#include <stdio.h> +#include <time.h> +#include <sched.h> +#include <sys/resource.h> + +#include <EGL/egl.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <utils/Timers.h> + +#include <ui/FramebufferNativeWindow.h> +#include <ui/EGLUtils.h> + +using namespace android; + +static void printGLString(const char *name, GLenum s) { + // fprintf(stderr, "printGLString %s, %d\n", name, s); + const char *v = (const char *) glGetString(s); + // int error = glGetError(); + // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error, + // (unsigned int) v); + // if ((v < (const char*) 0) || (v > (const char*) 0x10000)) + // fprintf(stderr, "GL %s = %s\n", name, v); + // else + // fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v); + fprintf(stderr, "GL %s = %s\n", name, v); +} + +static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) { + if (returnVal != EGL_TRUE) { + fprintf(stderr, "%s() returned %d\n", op, returnVal); + } + + for (EGLint error = eglGetError(); error != EGL_SUCCESS; error + = eglGetError()) { + fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error), + error); + } +} + +static void checkGlError(const char* op) { + for (GLint error = glGetError(); error; error + = glGetError()) { + fprintf(stderr, "after %s() glError (0x%x)\n", op, error); + } +} + +void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) { + +#define X(VAL) {VAL, #VAL} + struct {EGLint attribute; const char* name;} names[] = { + X(EGL_BUFFER_SIZE), + X(EGL_ALPHA_SIZE), + X(EGL_BLUE_SIZE), + X(EGL_GREEN_SIZE), + X(EGL_RED_SIZE), + X(EGL_DEPTH_SIZE), + X(EGL_STENCIL_SIZE), + X(EGL_CONFIG_CAVEAT), + X(EGL_CONFIG_ID), + X(EGL_LEVEL), + X(EGL_MAX_PBUFFER_HEIGHT), + X(EGL_MAX_PBUFFER_PIXELS), + X(EGL_MAX_PBUFFER_WIDTH), + X(EGL_NATIVE_RENDERABLE), + X(EGL_NATIVE_VISUAL_ID), + X(EGL_NATIVE_VISUAL_TYPE), + X(EGL_SAMPLES), + X(EGL_SAMPLE_BUFFERS), + X(EGL_SURFACE_TYPE), + X(EGL_TRANSPARENT_TYPE), + X(EGL_TRANSPARENT_RED_VALUE), + X(EGL_TRANSPARENT_GREEN_VALUE), + X(EGL_TRANSPARENT_BLUE_VALUE), + X(EGL_BIND_TO_TEXTURE_RGB), + X(EGL_BIND_TO_TEXTURE_RGBA), + X(EGL_MIN_SWAP_INTERVAL), + X(EGL_MAX_SWAP_INTERVAL), + X(EGL_LUMINANCE_SIZE), + X(EGL_ALPHA_MASK_SIZE), + X(EGL_COLOR_BUFFER_TYPE), + X(EGL_RENDERABLE_TYPE), + X(EGL_CONFORMANT), + }; +#undef X + + for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) { + EGLint value = -1; + EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value); + EGLint error = eglGetError(); + if (returnVal && error == EGL_SUCCESS) { + printf(" %s: ", names[j].name); + printf("%d (0x%x)", value, value); + } + } + printf("\n"); +} + +int printEGLConfigurations(EGLDisplay dpy) { + EGLint numConfig = 0; + EGLint returnVal = eglGetConfigs(dpy, NULL, 0, &numConfig); + checkEglError("eglGetConfigs", returnVal); + if (!returnVal) { + return false; + } + + printf("Number of EGL configuration: %d\n", numConfig); + + EGLConfig* configs = (EGLConfig*) malloc(sizeof(EGLConfig) * numConfig); + if (! configs) { + printf("Could not allocate configs.\n"); + return false; + } + + returnVal = eglGetConfigs(dpy, configs, numConfig, &numConfig); + checkEglError("eglGetConfigs", returnVal); + if (!returnVal) { + free(configs); + return false; + } + + for(int i = 0; i < numConfig; i++) { + printf("Configuration %d\n", i); + printEGLConfiguration(dpy, configs[i]); + } + + free(configs); + return true; +} + +bool doTest(uint32_t w, uint32_t h); + +static EGLDisplay dpy; +static EGLSurface surface; + +int main(int argc, char** argv) { + EGLBoolean returnValue; + EGLConfig myConfig = {0}; + + EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; + EGLint s_configAttribs[] = { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL_NONE }; + EGLint majorVersion; + EGLint minorVersion; + EGLContext context; + EGLint w, h; + + + checkEglError("<init>"); + dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); + checkEglError("eglGetDisplay"); + if (dpy == EGL_NO_DISPLAY) { + printf("eglGetDisplay returned EGL_NO_DISPLAY.\n"); + return 0; + } + + returnValue = eglInitialize(dpy, &majorVersion, &minorVersion); + checkEglError("eglInitialize", returnValue); + fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion); + if (returnValue != EGL_TRUE) { + printf("eglInitialize failed\n"); + return 0; + } + + EGLNativeWindowType window = android_createDisplaySurface();
+ returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig); + if (returnValue) { + printf("EGLUtils::selectConfigForNativeWindow() returned %d", returnValue); + return 0; + } + + checkEglError("EGLUtils::selectConfigForNativeWindow"); + + printf("Chose this configuration:\n"); + printEGLConfiguration(dpy, myConfig); + + surface = eglCreateWindowSurface(dpy, myConfig, window, NULL); + checkEglError("eglCreateWindowSurface"); + if (surface == EGL_NO_SURFACE) { + printf("gelCreateWindowSurface failed.\n"); + return 0; + } + + context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs); + checkEglError("eglCreateContext"); + if (context == EGL_NO_CONTEXT) { + printf("eglCreateContext failed\n"); + return 0; + } + returnValue = eglMakeCurrent(dpy, surface, surface, context); + checkEglError("eglMakeCurrent", returnValue); + if (returnValue != EGL_TRUE) { + return 0; + } + eglQuerySurface(dpy, surface, EGL_WIDTH, &w); + checkEglError("eglQuerySurface"); + eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); + checkEglError("eglQuerySurface"); + GLint dim = w < h ? w : h; + + fprintf(stderr, "Window dimensions: %d x %d\n", w, h); + + printGLString("Version", GL_VERSION); + printGLString("Vendor", GL_VENDOR); + printGLString("Renderer", GL_RENDERER); + printGLString("Extensions", GL_EXTENSIONS); + + glViewport(0, 0, w, h); + + for (;;) { + doTest(w, h); + eglSwapBuffers(dpy, surface); + checkEglError("eglSwapBuffers"); + } + + return 0; +} + +void ptSwap() { + eglSwapBuffers(dpy, surface); +} + |