summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--libs/hwui/OpenGLRenderer.cpp21
-rw-r--r--libs/hwui/OpenGLRenderer.h2
-rw-r--r--libs/hwui/Patch.cpp167
-rw-r--r--libs/hwui/Patch.h15
-rw-r--r--tests/HwAccelerationTest/res/drawable/patch.9.pngbin0 -> 2863 bytes
-rw-r--r--tests/HwAccelerationTest/src/com/android/test/hwui/ThinPatchesActivity.java14
6 files changed, 95 insertions, 124 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index b1f5f6b..f187d3e 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -399,7 +399,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
- &mMeshVertices[0].texture[0], NULL, 0, true, true);
+ &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, true, true);
resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
@@ -574,13 +574,12 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
Patch* mesh = mCaches.patchCache.get(patch);
mesh->updateVertices(bitmap, left, top, right, bottom,
&patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
- mesh->dump();
// Specify right and bottom as +1.0f from left/top to prevent scaling since the
// patch mesh already defines the final size
drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
mode, texture->blend, &mesh->vertices[0].position[0],
- &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
+ &mesh->vertices[0].texture[0], GL_TRIANGLES, mesh->verticesCount);
}
void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
@@ -956,19 +955,21 @@ void OpenGLRenderer::drawTextureRect(float left, float top, float right, float b
SkXfermode::Mode mode;
getAlphaAndMode(paint, &alpha, &mode);
- drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
- &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
+ drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
+ texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
+ GL_TRIANGLE_STRIP, gMeshCount);
}
void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
- &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
+ &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
+ GL_TRIANGLE_STRIP, gMeshCount);
}
void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
- GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount,
+ GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
bool swapSrcDst, bool ignoreTransform) {
clearLayerRegions();
@@ -1010,11 +1011,7 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b
mColorFilter->setupProgram(mCaches.currentProgram);
}
- if (!indices) {
- glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
- } else {
- glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
- }
+ glDrawArrays(drawMode, 0, elementsCount);
glDisableVertexAttribArray(texCoordsSlot);
}
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 3126754..49a69f9 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -229,7 +229,7 @@ private:
*/
void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
float alpha, SkXfermode::Mode mode, bool blend,
- GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0,
+ GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
bool swapSrcDst = false, bool ignoreTransform = false);
/**
diff --git a/libs/hwui/Patch.cpp b/libs/hwui/Patch.cpp
index 4b6bb37..a660730 100644
--- a/libs/hwui/Patch.cpp
+++ b/libs/hwui/Patch.cpp
@@ -17,6 +17,7 @@
#define LOG_TAG "OpenGLRenderer"
#include <cstring>
+#include <cmath>
#include <utils/Log.h>
@@ -29,38 +30,14 @@ namespace uirenderer {
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
-Patch::Patch(const uint32_t xCount, const uint32_t yCount):
- xCount(xCount + 2), yCount(yCount + 2) {
- verticesCount = (xCount + 2) * (yCount + 2);
- vertices = new TextureVertex[verticesCount];
-
+Patch::Patch(const uint32_t xCount, const uint32_t yCount) {
// 2 triangles per patch, 3 vertices per triangle
- indicesCount = (xCount + 1) * (yCount + 1) * 2 * 3;
- indices = new uint16_t[indicesCount];
-
- const uint32_t xNum = xCount + 1;
- const uint32_t yNum = yCount + 1;
-
- uint16_t* startIndices = indices;
- uint32_t n = 0;
- for (uint32_t y = 0; y < yNum; y++) {
- for (uint32_t x = 0; x < xNum; x++) {
- *startIndices++ = n;
- *startIndices++ = n + 1;
- *startIndices++ = n + xNum + 2;
-
- *startIndices++ = n;
- *startIndices++ = n + xNum + 2;
- *startIndices++ = n + xNum + 1;
-
- n += 1;
- }
- n += 1;
- }
+ verticesCount = (xCount + 1) * (yCount + 1) * 2 * 3;
+ vertices = new TextureVertex[verticesCount];
+ memset(vertices, 0, sizeof(TextureVertex) * verticesCount);
}
Patch::~Patch() {
- delete indices;
delete vertices;
}
@@ -69,15 +46,13 @@ Patch::~Patch() {
///////////////////////////////////////////////////////////////////////////////
void Patch::updateVertices(const SkBitmap* bitmap, float left, float top, float right,
- float bottom, const int32_t* xDivs, const int32_t* yDivs, const uint32_t width,
+ float bottom, const int32_t* xDivs, const int32_t* yDivs, const uint32_t width,
const uint32_t height) {
const uint32_t xStretchCount = (width + 1) >> 1;
const uint32_t yStretchCount = (height + 1) >> 1;
- float xStretch = 0;
- float yStretch = 0;
- float xStretchTex = 0;
- float yStretchTex = 0;
+ float stretchX = 0.0f;
+ float stretchY = 0.0;
const float meshWidth = right - left;
@@ -89,9 +64,10 @@ void Patch::updateVertices(const SkBitmap* bitmap, float left, float top, float
for (uint32_t i = 1; i < width; i += 2) {
stretchSize += xDivs[i] - xDivs[i - 1];
}
- xStretchTex = (stretchSize / bitmapWidth) / xStretchCount;
+ const float xStretchTex = stretchSize;
const float fixed = bitmapWidth - stretchSize;
- xStretch = (right - left - fixed) / xStretchCount;
+ const float xStretch = right - left - fixed;
+ stretchX = xStretch / xStretchTex;
}
if (yStretchCount > 0) {
@@ -99,89 +75,86 @@ void Patch::updateVertices(const SkBitmap* bitmap, float left, float top, float
for (uint32_t i = 1; i < height; i += 2) {
stretchSize += yDivs[i] - yDivs[i - 1];
}
- yStretchTex = (stretchSize / bitmapHeight) / yStretchCount;
+ const float yStretchTex = stretchSize;
const float fixed = bitmapHeight - stretchSize;
- yStretch = (bottom - top - fixed) / yStretchCount;
+ const float yStretch = bottom - top - fixed;
+ stretchY = yStretch / yStretchTex;
}
- float vy = 0.0f;
- float ty = 0.0f;
TextureVertex* vertex = vertices;
- generateVertices(vertex, 0.0f, 0.0f, xDivs, width, xStretch, xStretchTex,
- meshWidth, bitmapWidth);
- vertex += width + 2;
+ float previousStepY = 0.0f;
- for (uint32_t y = 0; y < height; y++) {
- if (y & 1) {
- vy += yStretch;
- ty += yStretchTex;
+ float y1 = 0.0f;
+ float v1 = 0.0f;
+
+ for (uint32_t i = 0; i < height; i++) {
+ float stepY = yDivs[i];
+
+ float y2 = 0.0f;
+ if (i & 1) {
+ const float segment = stepY - previousStepY;
+ y2 = y1 + segment * stretchY;
} else {
- const float step = float(yDivs[y]);
- vy += step;
- ty += step / bitmapHeight;
+ y2 = y1 + stepY - previousStepY;
}
- generateVertices(vertex, vy, ty, xDivs, width, xStretch, xStretchTex,
- meshWidth, bitmapWidth);
- vertex += width + 2;
+ float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight;
+
+ generateRow(vertex, y1, y2, v1, v2, xDivs, width, stretchX,
+ right - left, bitmapWidth);
+
+ y1 = y2;
+ v1 = (stepY + 0.5f) / bitmapHeight;
+
+ previousStepY = stepY;
}
- generateVertices(vertex, bottom - top, 1.0f, xDivs, width, xStretch, xStretchTex,
- meshWidth, bitmapWidth);
+ generateRow(vertex, y1, bottom - top, v1, 1.0f, xDivs, width, stretchX,
+ right - left, bitmapWidth);
}
-inline void Patch::generateVertices(TextureVertex* vertex, float y, float v,
- const int32_t xDivs[], uint32_t xCount, float xStretch, float xStretchTex,
- float width, float widthTex) {
- float vx = 0.0f;
- float tx = 0.0f;
+inline void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2,
+ const int32_t xDivs[], uint32_t xCount, float stretchX, float width, float bitmapWidth) {
+ float previousStepX = 0.0f;
+
+ float x1 = 0.0f;
+ float u1 = 0.0f;
- TextureVertex::set(vertex, vx, y, tx, v);
- vertex++;
+ // Generate the row quad by quad
+ for (uint32_t i = 0; i < xCount; i++) {
+ float stepX = xDivs[i];
- for (uint32_t x = 0; x < xCount; x++) {
- if (x & 1) {
- vx += xStretch;
- tx += xStretchTex;
+ float x2 = 0.0f;
+ if (i & 1) {
+ const float segment = stepX - previousStepX;
+ x2 = x1 + segment * stretchX;
} else {
- const float step = float(xDivs[x]);
- vx += step;
- tx += step / widthTex;
+ x2 = x1 + stepX - previousStepX;
}
+ float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth;
- TextureVertex::set(vertex, vx, y, tx, v);
- vertex++;
+ generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2);
+
+ x1 = x2;
+ u1 = (stepX + 0.5f) / bitmapWidth;
+
+ previousStepX = stepX;
}
- TextureVertex::set(vertex, width, y, 1.0f, v);
- vertex++;
+ generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2);
}
-///////////////////////////////////////////////////////////////////////////////
-// Debug tools
-///////////////////////////////////////////////////////////////////////////////
-
-void Patch::dump() {
- LOGD("Vertices [");
- for (uint32_t y = 0; y < yCount; y++) {
- char buffer[512];
- buffer[0] = '\0';
- uint32_t offset = 0;
- for (uint32_t x = 0; x < xCount; x++) {
- TextureVertex* v = &vertices[y * xCount + x];
- offset += sprintf(&buffer[offset], " (%.4f,%.4f)-(%.4f,%.4f)",
- v->position[0], v->position[1], v->texture[0], v->texture[1]);
- }
- LOGD(" [%s ]", buffer);
- }
- LOGD("]\nIndices [ ");
- char buffer[4096];
- buffer[0] = '\0';
- uint32_t offset = 0;
- for (uint32_t i = 0; i < indicesCount; i++) {
- offset += sprintf(&buffer[offset], "%d ", indices[i]);
- }
- LOGD(" %s\n]", buffer);
+inline void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
+ float u1, float v1, float u2, float v2) {
+ // Left triangle
+ TextureVertex::set(vertex++, x1, y1, u1, v1);
+ TextureVertex::set(vertex++, x2, y1, u2, v1);
+ TextureVertex::set(vertex++, x1, y2, u1, v2);
+
+ // Right triangle
+ TextureVertex::set(vertex++, x1, y2, u1, v2);
+ TextureVertex::set(vertex++, x2, y1, u2, v1);
+ TextureVertex::set(vertex++, x2, y2, u2, v2);
}
}; // namespace uirenderer
diff --git a/libs/hwui/Patch.h b/libs/hwui/Patch.h
index 5d3ad03..f712455 100644
--- a/libs/hwui/Patch.h
+++ b/libs/hwui/Patch.h
@@ -62,21 +62,16 @@ struct Patch {
void updateVertices(const SkBitmap* bitmap, float left, float top, float right, float bottom,
const int32_t* xDivs, const int32_t* yDivs,
const uint32_t width, const uint32_t height);
- void dump();
-
- uint32_t xCount;
- uint32_t yCount;
-
- uint16_t* indices;
- uint32_t indicesCount;
TextureVertex* vertices;
uint32_t verticesCount;
private:
- static inline void generateVertices(TextureVertex* vertex, float y, float v,
- const int32_t xDivs[], uint32_t xCount, float xStretch, float xStretchTex,
- float width, float widthTex);
+ static inline void generateRow(TextureVertex*& vertex, float y1, float y2,
+ float v1, float v2, const int32_t xDivs[], uint32_t xCount,
+ float stretchX, float width, float bitmapWidth);
+ static inline void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
+ float u1, float v1, float u2, float v2);
}; // struct Patch
}; // namespace uirenderer
diff --git a/tests/HwAccelerationTest/res/drawable/patch.9.png b/tests/HwAccelerationTest/res/drawable/patch.9.png
new file mode 100644
index 0000000..e3b3639
--- /dev/null
+++ b/tests/HwAccelerationTest/res/drawable/patch.9.png
Binary files differ
diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/ThinPatchesActivity.java b/tests/HwAccelerationTest/src/com/android/test/hwui/ThinPatchesActivity.java
index d374c32..4f605fa 100644
--- a/tests/HwAccelerationTest/src/com/android/test/hwui/ThinPatchesActivity.java
+++ b/tests/HwAccelerationTest/src/com/android/test/hwui/ThinPatchesActivity.java
@@ -41,13 +41,14 @@ public class ThinPatchesActivity extends Activity {
}
private class PatchView extends View {
- private Drawable mPatch;
+ private Drawable mPatch1, mPatch2;
public PatchView(Activity activity) {
super(activity);
final Resources resources = activity.getResources();
- mPatch = resources.getDrawable(R.drawable.btn_toggle_on);
+ mPatch1 = resources.getDrawable(R.drawable.patch);
+ mPatch2 = resources.getDrawable(R.drawable.btn_toggle_on);
}
@Override
@@ -58,8 +59,13 @@ public class ThinPatchesActivity extends Activity {
final int left = (getWidth() - width) / 2;
final int top = (getHeight() - height) / 2;
- mPatch.setBounds(left, top, left + width, top + height);
- mPatch.draw(canvas);
+ mPatch1.setBounds(left, top, left + width, top + height);
+ mPatch1.draw(canvas);
+
+ canvas.translate(0.0f, height + 20.0f);
+
+ mPatch2.setBounds(left, top, left + width, top + height);
+ mPatch2.draw(canvas);
}
}
}