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-rw-r--r--api/current.txt13
-rw-r--r--core/java/android/view/HardwareRenderer.java90
-rw-r--r--core/java/android/view/WindowManagerImpl.java3
-rw-r--r--opengl/java/android/opengl/ManagedEGLContext.java136
4 files changed, 204 insertions, 38 deletions
diff --git a/api/current.txt b/api/current.txt
index f33c6cb..cbb8b44 100644
--- a/api/current.txt
+++ b/api/current.txt
@@ -14237,6 +14237,13 @@ package android.opengl {
method public static void texSubImage2D(int, int, int, int, android.graphics.Bitmap, int, int);
}
+ public abstract class ManagedEGLContext {
+ ctor public ManagedEGLContext(javax.microedition.khronos.egl.EGLContext);
+ method public javax.microedition.khronos.egl.EGLContext getContext();
+ method public abstract void onTerminate(javax.microedition.khronos.egl.EGLContext);
+ method public void terminate();
+ }
+
public class Matrix {
ctor public Matrix();
method public static void frustumM(float[], int, float, float, float, float, float, float);
@@ -18419,14 +18426,14 @@ package android.renderscript {
ctor public RSSurfaceView(android.content.Context);
ctor public RSSurfaceView(android.content.Context, android.util.AttributeSet);
method public android.renderscript.RenderScriptGL createRenderScriptGL(android.renderscript.RenderScriptGL.SurfaceConfig);
- method public void destroyRenderScriptGL();
+ method public synchronized void destroyRenderScriptGL();
method public android.renderscript.RenderScriptGL getRenderScriptGL();
method public void pause();
method public void resume();
method public void setRenderScriptGL(android.renderscript.RenderScriptGL);
- method public void surfaceChanged(android.view.SurfaceHolder, int, int, int);
+ method public synchronized void surfaceChanged(android.view.SurfaceHolder, int, int, int);
method public void surfaceCreated(android.view.SurfaceHolder);
- method public void surfaceDestroyed(android.view.SurfaceHolder);
+ method public synchronized void surfaceDestroyed(android.view.SurfaceHolder);
}
public class RSTextureView extends android.view.TextureView implements android.view.TextureView.SurfaceTextureListener {
diff --git a/core/java/android/view/HardwareRenderer.java b/core/java/android/view/HardwareRenderer.java
index e0167d8..8e39d6e 100644
--- a/core/java/android/view/HardwareRenderer.java
+++ b/core/java/android/view/HardwareRenderer.java
@@ -22,6 +22,9 @@ import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.SurfaceTexture;
import android.opengl.GLUtils;
+import android.opengl.ManagedEGLContext;
+import android.os.Handler;
+import android.os.Looper;
import android.os.SystemClock;
import android.os.SystemProperties;
import android.util.Log;
@@ -409,7 +412,8 @@ public abstract class HardwareRenderer {
static final Object[] sEglLock = new Object[0];
int mWidth = -1, mHeight = -1;
- static final ThreadLocal<EGLContext> sEglContextStorage = new ThreadLocal<EGLContext>();
+ static final ThreadLocal<Gl20Renderer.MyEGLContext> sEglContextStorage
+ = new ThreadLocal<Gl20Renderer.MyEGLContext>();
EGLContext mEglContext;
Thread mEglThread;
@@ -561,12 +565,13 @@ public abstract class HardwareRenderer {
}
}
- mEglContext = sEglContextStorage.get();
+ Gl20Renderer.MyEGLContext managedContext = sEglContextStorage.get();
+ mEglContext = managedContext != null ? managedContext.getContext() : null;
mEglThread = Thread.currentThread();
if (mEglContext == null) {
mEglContext = createContext(sEgl, sEglDisplay, sEglConfig);
- sEglContextStorage.set(mEglContext);
+ sEglContextStorage.set(new Gl20Renderer.MyEGLContext(mEglContext));
}
}
@@ -904,6 +909,51 @@ public abstract class HardwareRenderer {
private static EGLSurface sPbuffer;
private static final Object[] sPbufferLock = new Object[0];
+ static class MyEGLContext extends ManagedEGLContext {
+ final Handler mHandler = new Handler();
+
+ public MyEGLContext(EGLContext context) {
+ super(context);
+ }
+
+ @Override
+ public void onTerminate(final EGLContext eglContext) {
+ // Make sure we do this on the correct thread.
+ if (mHandler.getLooper() != Looper.myLooper()) {
+ mHandler.post(new Runnable() {
+ @Override public void run() {
+ onTerminate(eglContext);
+ }
+ });
+ return;
+ }
+
+ synchronized (sEglLock) {
+ if (sEgl == null) return;
+
+ if (EGLImpl.getInitCount(sEglDisplay) == 1) {
+ usePbufferSurface(eglContext);
+ GLES20Canvas.terminateCaches();
+
+ sEgl.eglDestroyContext(sEglDisplay, eglContext);
+ sEglContextStorage.remove();
+
+ sEgl.eglDestroySurface(sEglDisplay, sPbuffer);
+ sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+
+ sEgl.eglReleaseThread();
+ sEgl.eglTerminate(sEglDisplay);
+
+ sEgl = null;
+ sEglDisplay = null;
+ sEglConfig = null;
+ sPbuffer = null;
+ sEglContextStorage.set(null);
+ }
+ }
+ }
+ }
+
Gl20Renderer(boolean translucent) {
super(2, translucent);
}
@@ -1020,12 +1070,12 @@ public abstract class HardwareRenderer {
static void trimMemory(int level) {
if (sEgl == null || sEglConfig == null) return;
- EGLContext eglContext = sEglContextStorage.get();
+ Gl20Renderer.MyEGLContext managedContext = sEglContextStorage.get();
// We do not have OpenGL objects
- if (eglContext == null) {
+ if (managedContext == null) {
return;
} else {
- usePbufferSurface(eglContext);
+ usePbufferSurface(managedContext.getContext());
}
switch (level) {
@@ -1052,33 +1102,5 @@ public abstract class HardwareRenderer {
}
sEgl.eglMakeCurrent(sEglDisplay, sPbuffer, sPbuffer, eglContext);
}
-
- static void terminate() {
- synchronized (sEglLock) {
- if (sEgl == null) return;
-
- if (EGLImpl.getInitCount(sEglDisplay) == 1) {
- EGLContext eglContext = sEglContextStorage.get();
- if (eglContext == null) return;
-
- usePbufferSurface(eglContext);
- GLES20Canvas.terminateCaches();
-
- sEgl.eglDestroyContext(sEglDisplay, eglContext);
- sEglContextStorage.remove();
-
- sEgl.eglDestroySurface(sEglDisplay, sPbuffer);
- sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-
- sEgl.eglReleaseThread();
- sEgl.eglTerminate(sEglDisplay);
-
- sEgl = null;
- sEglDisplay = null;
- sEglConfig = null;
- sPbuffer = null;
- }
- }
- }
}
}
diff --git a/core/java/android/view/WindowManagerImpl.java b/core/java/android/view/WindowManagerImpl.java
index d89bc36..660e3f4 100644
--- a/core/java/android/view/WindowManagerImpl.java
+++ b/core/java/android/view/WindowManagerImpl.java
@@ -21,6 +21,7 @@ import android.content.ComponentCallbacks2;
import android.content.res.CompatibilityInfo;
import android.content.res.Configuration;
import android.graphics.PixelFormat;
+import android.opengl.ManagedEGLContext;
import android.os.IBinder;
import android.util.AndroidRuntimeException;
import android.util.Log;
@@ -428,7 +429,7 @@ public class WindowManagerImpl implements WindowManager {
}
}
// Terminate the hardware renderer to free all resources
- HardwareRenderer.terminate();
+ ManagedEGLContext.doTerminate();
break;
}
// high end gfx devices fall through to next case
diff --git a/opengl/java/android/opengl/ManagedEGLContext.java b/opengl/java/android/opengl/ManagedEGLContext.java
new file mode 100644
index 0000000..d3a3662
--- /dev/null
+++ b/opengl/java/android/opengl/ManagedEGLContext.java
@@ -0,0 +1,136 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.opengl;
+
+import static javax.microedition.khronos.egl.EGL10.EGL_DEFAULT_DISPLAY;
+import static javax.microedition.khronos.egl.EGL10.EGL_NO_DISPLAY;
+
+import java.util.ArrayList;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+
+import android.os.Looper;
+import android.util.Log;
+
+import com.google.android.gles_jni.EGLImpl;
+
+/**
+ * The per-process memory overhead of hardware accelerated graphics can
+ * be quite large on some devices. For small memory devices, being able to
+ * terminate all EGL contexts so that this graphics driver memory can be
+ * reclaimed can significant improve the overall behavior of the device. This
+ * class helps app developers participate in releasing their EGL context
+ * when appropriate and possible.
+ *
+ * <p>To use, simple instantiate this class with the EGLContext you create.
+ * When you have done this, if the device is getting low on memory and all
+ * of the currently created EGL contexts in the process are being managed
+ * through this class, then they will all be asked to terminate through the
+ * call to {@link #onTerminate}.
+ */
+public abstract class ManagedEGLContext {
+ static final String TAG = "ManagedEGLContext";
+
+ static final ArrayList<ManagedEGLContext> sActive
+ = new ArrayList<ManagedEGLContext>();
+
+ final EGLContext mContext;
+
+ /**
+ * Instantiate to manage the given EGLContext.
+ */
+ public ManagedEGLContext(EGLContext context) {
+ mContext = context;
+ synchronized (sActive) {
+ sActive.add(this);
+ }
+ }
+
+ /**
+ * Retrieve the EGLContext being managed by the class.
+ */
+ public EGLContext getContext() {
+ return mContext;
+ }
+
+ /**
+ * Force-terminate the ManagedEGLContext. This will cause
+ * {@link #onTerminate(EGLContext)} to be called. You <em>must</em>
+ * call this when destroying the EGLContext, so that the framework
+ * knows to stop managing it.
+ */
+ public void terminate() {
+ execTerminate();
+ }
+
+ void execTerminate() {
+ onTerminate(mContext);
+ }
+
+ /**
+ * Override this method to destroy the EGLContext when appropriate.
+ * <em>Note that this method is always called on the main thread
+ * of the process.</em> If your EGLContext was created on a different
+ * thread, you will need to implement this method to hand off the work
+ * of destroying the context to that thread.
+ */
+ public abstract void onTerminate(EGLContext context);
+
+ /** @hide */
+ public static boolean doTerminate() {
+ ArrayList<ManagedEGLContext> active;
+
+ if (Looper.getMainLooper() != Looper.myLooper()) {
+ throw new IllegalStateException("Called on wrong thread");
+ }
+
+ synchronized (sActive) {
+ // If there are no active managed contexts, we will not even
+ // try to terminate.
+ if (sActive.size() <= 0) {
+ return false;
+ }
+
+ // Need to check how many EGL contexts are actually running,
+ // to compare with how many we are managing.
+ EGL10 egl = (EGL10) EGLContext.getEGL();
+ EGLDisplay display = egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
+
+ if (display == EGL_NO_DISPLAY) {
+ Log.w(TAG, "doTerminate failed: no display");
+ return false;
+ }
+
+ if (EGLImpl.getInitCount(display) != sActive.size()) {
+ Log.w(TAG, "doTerminate failed: EGL count is " + EGLImpl.getInitCount(display)
+ + " but managed count is " + sActive.size());
+ return false;
+ }
+
+ active = new ArrayList<ManagedEGLContext>(sActive);
+ sActive.clear();
+ }
+
+ for (int i=0; i<active.size(); i++) {
+ active.get(i).execTerminate();
+ }
+
+ return true;
+ }
+}