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-rw-r--r--include/gui/SurfaceTexture.h4
-rw-r--r--libs/gui/SurfaceTexture.cpp5
-rw-r--r--libs/gui/tests/SurfaceTexture_test.cpp25
-rw-r--r--opengl/libs/EGL/eglApi.cpp5
4 files changed, 39 insertions, 0 deletions
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 27d863d..15c2bab 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -202,6 +202,10 @@ public:
// getCurrentScalingMode returns the scaling mode of the current buffer
uint32_t getCurrentScalingMode() const;
+ // isSynchronousMode returns whether the SurfaceTexture is currently in
+ // synchronous mode.
+ bool isSynchronousMode() const;
+
// abandon frees all the buffers and puts the SurfaceTexture into the
// 'abandoned' state. Once put in this state the SurfaceTexture can never
// leave it. When in the 'abandoned' state, all methods of the
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 0561909..1aa0e2d 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -1005,6 +1005,11 @@ uint32_t SurfaceTexture::getCurrentScalingMode() const {
return mCurrentScalingMode;
}
+bool SurfaceTexture::isSynchronousMode() const {
+ Mutex::Autolock lock(mMutex);
+ return mSynchronousMode;
+}
+
int SurfaceTexture::query(int what, int* outValue)
{
Mutex::Autolock lock(mMutex);
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
index 4da37c9..cce18ae 100644
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ b/libs/gui/tests/SurfaceTexture_test.cpp
@@ -1245,6 +1245,31 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
EXPECT_EQ(1, buffers[2]->getStrongCount());
}
+TEST_F(SurfaceTextureGLToGLTest, EglSurfaceDefaultsToSynchronousMode) {
+ // This test requires 3 buffers to run on a single thread.
+ mST->setBufferCountServer(3);
+
+ ASSERT_TRUE(mST->isSynchronousMode());
+
+ for (int i = 0; i < 10; i++) {
+ // Produce a frame
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Consume a frame
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ }
+
+ ASSERT_TRUE(mST->isSynchronousMode());
+}
+
/*
* This test fixture is for testing GL -> GL texture streaming from one thread
* to another. It contains functionality to create a producer thread that will
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index 2237eb6..a63d5b0 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -370,6 +370,11 @@ EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config,
}
}
+ // the EGL spec requires that a new EGLSurface default to swap interval
+ // 1, so explicitly set that on the window here.
+ ANativeWindow* anw = reinterpret_cast<ANativeWindow*>(window);
+ anw->setSwapInterval(anw, 1);
+
EGLSurface surface = cnx->egl.eglCreateWindowSurface(
iDpy, iConfig, window, attrib_list);
if (surface != EGL_NO_SURFACE) {