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-rw-r--r--core/java/android/util/FloatMath.java11
-rw-r--r--core/jni/Android.mk1
-rw-r--r--core/jni/AndroidRuntime.cpp3
-rw-r--r--core/jni/android_util_FloatMath.cpp61
-rw-r--r--core/tests/benchmarks/src/android/util/FloatMathBenchmark.java103
5 files changed, 110 insertions, 69 deletions
diff --git a/core/java/android/util/FloatMath.java b/core/java/android/util/FloatMath.java
index 0ffd5bd..d33ca0d 100644
--- a/core/java/android/util/FloatMath.java
+++ b/core/java/android/util/FloatMath.java
@@ -17,10 +17,13 @@
package android.util;
/**
- * Math routines similar to those found in {@link java.lang.Math}. On
- * versions of Android with a JIT, these are significantly slower than
- * the equivalent {@code Math} functions, which should be used in preference
- * to these.
+ * Math routines similar to those found in {@link java.lang.Math}.
+ *
+ * <p>Historically these methods were faster than the equivalent double-based
+ * {@link java.lang.Math} methods. On versions of Android with a JIT they
+ * became slower and have since been re-implemented to wrap calls to
+ * {@link java.lang.Math}. {@link java.lang.Math} should be used in
+ * preference.
*/
public class FloatMath {
diff --git a/core/jni/Android.mk b/core/jni/Android.mk
index 5d10f3c..9b3b091 100644
--- a/core/jni/Android.mk
+++ b/core/jni/Android.mk
@@ -80,7 +80,6 @@ LOCAL_SRC_FILES:= \
android_util_Binder.cpp \
android_util_EventLog.cpp \
android_util_Log.cpp \
- android_util_FloatMath.cpp \
android_util_Process.cpp \
android_util_StringBlock.cpp \
android_util_XmlBlock.cpp \
diff --git a/core/jni/AndroidRuntime.cpp b/core/jni/AndroidRuntime.cpp
index 0d2cdb9..796a0c3 100644
--- a/core/jni/AndroidRuntime.cpp
+++ b/core/jni/AndroidRuntime.cpp
@@ -90,8 +90,6 @@ extern int register_android_media_AudioTrack(JNIEnv *env);
extern int register_android_media_JetPlayer(JNIEnv *env);
extern int register_android_media_ToneGenerator(JNIEnv *env);
-extern int register_android_util_FloatMath(JNIEnv* env);
-
namespace android {
/*
@@ -1229,7 +1227,6 @@ static const RegJNIRec gRegJNI[] = {
REG_JNI(register_android_os_SystemClock),
REG_JNI(register_android_util_EventLog),
REG_JNI(register_android_util_Log),
- REG_JNI(register_android_util_FloatMath),
REG_JNI(register_android_content_AssetManager),
REG_JNI(register_android_content_StringBlock),
REG_JNI(register_android_content_XmlBlock),
diff --git a/core/jni/android_util_FloatMath.cpp b/core/jni/android_util_FloatMath.cpp
deleted file mode 100644
index 73b7a6f..0000000
--- a/core/jni/android_util_FloatMath.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-#include "jni.h"
-#include <android_runtime/AndroidRuntime.h>
-#include <math.h>
-#include <float.h>
-#include "SkTypes.h"
-
-class MathUtilsGlue {
-public:
- static float FloorF(JNIEnv* env, jobject clazz, float x) {
- return floorf(x);
- }
-
- static float CeilF(JNIEnv* env, jobject clazz, float x) {
- return ceilf(x);
- }
-
- static float SinF(JNIEnv* env, jobject clazz, float x) {
- return sinf(x);
- }
-
- static float CosF(JNIEnv* env, jobject clazz, float x) {
- return cosf(x);
- }
-
- static float SqrtF(JNIEnv* env, jobject clazz, float x) {
- return sqrtf(x);
- }
-
- static float ExpF(JNIEnv* env, jobject clazz, float x) {
- return expf(x);
- }
-
- static float PowF(JNIEnv* env, jobject clazz, float x, float y) {
- return powf(x, y);
- }
-
- static float HypotF(JNIEnv* env, jobject clazz, float x, float y) {
- return hypotf(x, y);
- }
-};
-
-static JNINativeMethod gMathUtilsMethods[] = {
- {"floor", "(F)F", (void*) MathUtilsGlue::FloorF},
- {"ceil", "(F)F", (void*) MathUtilsGlue::CeilF},
- {"sin", "(F)F", (void*) MathUtilsGlue::SinF},
- {"cos", "(F)F", (void*) MathUtilsGlue::CosF},
- {"sqrt", "(F)F", (void*) MathUtilsGlue::SqrtF},
- {"exp", "(F)F", (void*) MathUtilsGlue::ExpF},
- {"pow", "(FF)F", (void*) MathUtilsGlue::PowF},
- {"hypot", "(FF)F", (void*) MathUtilsGlue::HypotF},
-};
-
-int register_android_util_FloatMath(JNIEnv* env)
-{
- int result = android::AndroidRuntime::registerNativeMethods(env,
- "android/util/FloatMath",
- gMathUtilsMethods,
- SK_ARRAY_COUNT(gMathUtilsMethods));
- return result;
-}
-
diff --git a/core/tests/benchmarks/src/android/util/FloatMathBenchmark.java b/core/tests/benchmarks/src/android/util/FloatMathBenchmark.java
new file mode 100644
index 0000000..4f36492
--- /dev/null
+++ b/core/tests/benchmarks/src/android/util/FloatMathBenchmark.java
@@ -0,0 +1,103 @@
+package android.util;
+
+import com.google.caliper.Param;
+import com.google.caliper.Runner;
+import com.google.caliper.SimpleBenchmark;
+
+import android.util.FloatMath;
+
+import dalvik.system.VMDebug;
+
+public class FloatMathBenchmark extends SimpleBenchmark {
+
+ public float timeFloatMathCeil(int reps) {
+ // Keep an answer so we don't optimize the method call away.
+ float f = 0.0f;
+ for (int i = 0; i < reps; i++) {
+ f += FloatMath.ceil(100.123f);
+ }
+ return f;
+ }
+
+ public float timeFloatMathCeil_math(int reps) {
+ // Keep an answer so we don't optimize the method call away.
+ float f = 0.0f;
+ for (int i = 0; i < reps; i++) {
+ f += (float) Math.ceil(100.123f);
+ }
+ return f;
+ }
+
+ public float timeFloatMathCos(int reps) {
+ // Keep an answer so we don't optimize the method call away.
+ float f = 0.0f;
+ for (int i = 0; i < reps; i++) {
+ f += FloatMath.cos(100.123f);
+ }
+ return f;
+ }
+
+ public float timeFloatMathExp(int reps) {
+ // Keep an answer so we don't optimize the method call away.
+ float f = 0.0f;
+ for (int i = 0; i < reps; i++) {
+ f += FloatMath.exp(100.123f);
+ }
+ return f;
+ }
+
+ public float timeFloatMathFloor(int reps) {
+ // Keep an answer so we don't optimize the method call away.
+ float f = 0.0f;
+ for (int i = 0; i < reps; i++) {
+ f += FloatMath.floor(100.123f);
+ }
+ return f;
+ }
+
+ public float timeFloatMathHypot(int reps) {
+ // Keep an answer so we don't optimize the method call away.
+ float f = 0.0f;
+ for (int i = 0; i < reps; i++) {
+ f += FloatMath.hypot(100.123f, 100.123f);
+ }
+ return f;
+ }
+
+ public float timeFloatMathPow(int reps) {
+ // Keep an answer so we don't optimize the method call away.
+ float f = 0.0f;
+ for (int i = 0; i < reps; i++) {
+ f += FloatMath.pow(10.123f, 10.123f);
+ }
+ return f;
+ }
+
+ public float timeFloatMathSin(int reps) {
+ // Keep an answer so we don't optimize the method call away.
+ float f = 0.0f;
+ for (int i = 0; i < reps; i++) {
+ f += FloatMath.sin(100.123f);
+ }
+ return f;
+ }
+
+ public float timeFloatMathSqrt(int reps) {
+ // Keep an answer so we don't optimize the method call away.
+ float f = 0.0f;
+ for (int i = 0; i < reps; i++) {
+ f += FloatMath.sqrt(100.123f);
+ }
+ return f;
+ }
+
+ public float timeFloatMathSqrt_math(int reps) {
+ // Keep an answer so we don't optimize the method call away.
+ float f = 0.0f;
+ for (int i = 0; i < reps; i++) {
+ f += (float) Math.sqrt(100.123f);
+ }
+ return f;
+ }
+
+}