diff options
| -rw-r--r-- | docs/html/preview/api-overview.jd | 2 | ||||
| -rw-r--r-- | docs/html/training/graphics/opengl/environment.jd | 3 |
2 files changed, 2 insertions, 3 deletions
diff --git a/docs/html/preview/api-overview.jd b/docs/html/preview/api-overview.jd index beea0ca..87185b1 100644 --- a/docs/html/preview/api-overview.jd +++ b/docs/html/preview/api-overview.jd @@ -408,7 +408,7 @@ ES 3.1. Key new functionality provided in OpenGL ES 3.1 includes:</p> <p>The Java interface for OpenGL ES 3.1 on Android is provided with {@code GLES31}. When using OpenGL ES 3.1, be sure that you declare it in your manifest file with the <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> -tag and the {@code android:glEsVversion} attribute. For example:</p> +tag and the {@code android:glEsVersion} attribute. For example:</p> <pre> <manifest> diff --git a/docs/html/training/graphics/opengl/environment.jd b/docs/html/training/graphics/opengl/environment.jd index 77faabf..6b00c76 100644 --- a/docs/html/training/graphics/opengl/environment.jd +++ b/docs/html/training/graphics/opengl/environment.jd @@ -68,8 +68,7 @@ declaration to your manifest:</p> </pre> <p>If your application uses texture compression, you must also declare which compression formats -you support so that devices that do not support theses formats do not try to run your -application:</p> +your app supports, so that it is only installed on compatible devices.</p> <pre> <supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" /> |
