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-rw-r--r--docs/html/preview/api-overview.jd2
-rw-r--r--docs/html/training/graphics/opengl/environment.jd3
2 files changed, 2 insertions, 3 deletions
diff --git a/docs/html/preview/api-overview.jd b/docs/html/preview/api-overview.jd
index beea0ca..87185b1 100644
--- a/docs/html/preview/api-overview.jd
+++ b/docs/html/preview/api-overview.jd
@@ -408,7 +408,7 @@ ES 3.1. Key new functionality provided in OpenGL ES 3.1 includes:</p>
<p>The Java interface for OpenGL ES 3.1 on Android is provided with {@code GLES31}. When
using OpenGL ES 3.1, be sure that you declare it in your manifest file with the
<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code &lt;uses-feature&gt;}</a>
-tag and the {@code android:glEsVversion} attribute. For example:</p>
+tag and the {@code android:glEsVersion} attribute. For example:</p>
<pre>
&lt;manifest&gt;
diff --git a/docs/html/training/graphics/opengl/environment.jd b/docs/html/training/graphics/opengl/environment.jd
index 77faabf..6b00c76 100644
--- a/docs/html/training/graphics/opengl/environment.jd
+++ b/docs/html/training/graphics/opengl/environment.jd
@@ -68,8 +68,7 @@ declaration to your manifest:</p>
</pre>
<p>If your application uses texture compression, you must also declare which compression formats
-you support so that devices that do not support theses formats do not try to run your
-application:</p>
+your app supports, so that it is only installed on compatible devices.</p>
<pre>
&lt;supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" /&gt;