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-rw-r--r--libs/hwui/renderthread/RenderThread.cpp26
-rw-r--r--libs/hwui/renderthread/RenderThread.h4
-rw-r--r--libs/hwui/renderthread/TimeLord.cpp4
-rw-r--r--libs/hwui/renderthread/TimeLord.h3
4 files changed, 22 insertions, 15 deletions
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index 38cb4cd..3e4e965 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -40,7 +40,7 @@ namespace renderthread {
static const size_t EVENT_BUFFER_SIZE = 100;
// Slight delay to give the UI time to push us a new frame before we replay
-static const int DISPATCH_FRAME_CALLBACKS_DELAY = 4;
+static const nsecs_t DISPATCH_FRAME_CALLBACKS_DELAY = milliseconds_to_nanoseconds(4);
TaskQueue::TaskQueue() : mHead(0), mTail(0) {}
@@ -209,16 +209,16 @@ static nsecs_t latestVsyncEvent(DisplayEventReceiver* receiver) {
return latest;
}
-void RenderThread::drainDisplayEventQueue(bool skipCallbacks) {
+void RenderThread::drainDisplayEventQueue() {
ATRACE_CALL();
nsecs_t vsyncEvent = latestVsyncEvent(mDisplayEventReceiver);
if (vsyncEvent > 0) {
mVsyncRequested = false;
- mTimeLord.vsyncReceived(vsyncEvent);
- if (!skipCallbacks && !mFrameCallbackTaskPending) {
+ if (mTimeLord.vsyncReceived(vsyncEvent) && !mFrameCallbackTaskPending) {
ATRACE_NAME("queue mFrameCallbackTask");
mFrameCallbackTaskPending = true;
- queueDelayed(mFrameCallbackTask, DISPATCH_FRAME_CALLBACKS_DELAY);
+ nsecs_t runAt = (vsyncEvent + DISPATCH_FRAME_CALLBACKS_DELAY);
+ queueAt(mFrameCallbackTask, runAt);
}
}
}
@@ -230,8 +230,13 @@ void RenderThread::dispatchFrameCallbacks() {
std::set<IFrameCallback*> callbacks;
mFrameCallbacks.swap(callbacks);
- for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); it++) {
- (*it)->doFrame();
+ if (callbacks.size()) {
+ // Assume one of them will probably animate again so preemptively
+ // request the next vsync in case it occurs mid-frame
+ requestVsync();
+ for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); it++) {
+ (*it)->doFrame();
+ }
}
}
@@ -273,7 +278,7 @@ bool RenderThread::threadLoop() {
}
if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) {
- drainDisplayEventQueue(true);
+ drainDisplayEventQueue();
mFrameCallbacks.insert(
mPendingRegistrationFrameCallbacks.begin(), mPendingRegistrationFrameCallbacks.end());
mPendingRegistrationFrameCallbacks.clear();
@@ -299,9 +304,8 @@ void RenderThread::queueAtFront(RenderTask* task) {
mLooper->wake();
}
-void RenderThread::queueDelayed(RenderTask* task, int delayMs) {
- nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
- task->mRunAt = now + milliseconds_to_nanoseconds(delayMs);
+void RenderThread::queueAt(RenderTask* task, nsecs_t runAtNs) {
+ task->mRunAt = runAtNs;
queue(task);
}
diff --git a/libs/hwui/renderthread/RenderThread.h b/libs/hwui/renderthread/RenderThread.h
index 4126d02..99c2e15 100644
--- a/libs/hwui/renderthread/RenderThread.h
+++ b/libs/hwui/renderthread/RenderThread.h
@@ -75,7 +75,7 @@ public:
// and will delete them after they are run
ANDROID_API void queue(RenderTask* task);
ANDROID_API void queueAtFront(RenderTask* task);
- void queueDelayed(RenderTask* task, int delayMs);
+ void queueAt(RenderTask* task, nsecs_t runAtNs);
void remove(RenderTask* task);
// Mimics android.view.Choreographer
@@ -103,7 +103,7 @@ private:
void initThreadLocals();
void initializeDisplayEventReceiver();
static int displayEventReceiverCallback(int fd, int events, void* data);
- void drainDisplayEventQueue(bool skipCallbacks = false);
+ void drainDisplayEventQueue();
void dispatchFrameCallbacks();
void requestVsync();
diff --git a/libs/hwui/renderthread/TimeLord.cpp b/libs/hwui/renderthread/TimeLord.cpp
index 9bd4eae..f187493 100644
--- a/libs/hwui/renderthread/TimeLord.cpp
+++ b/libs/hwui/renderthread/TimeLord.cpp
@@ -24,10 +24,12 @@ TimeLord::TimeLord()
, mFrameTimeNanos(0) {
}
-void TimeLord::vsyncReceived(nsecs_t vsync) {
+bool TimeLord::vsyncReceived(nsecs_t vsync) {
if (vsync > mFrameTimeNanos) {
mFrameTimeNanos = vsync;
+ return true;
}
+ return false;
}
nsecs_t TimeLord::computeFrameTimeMs() {
diff --git a/libs/hwui/renderthread/TimeLord.h b/libs/hwui/renderthread/TimeLord.h
index 8b0372c..7c155d2 100644
--- a/libs/hwui/renderthread/TimeLord.h
+++ b/libs/hwui/renderthread/TimeLord.h
@@ -29,7 +29,8 @@ class RenderThread;
class TimeLord {
public:
void setFrameInterval(nsecs_t intervalNanos) { mFrameIntervalNanos = intervalNanos; }
- void vsyncReceived(nsecs_t vsync);
+ // returns true if the vsync is newer, false if it was rejected for staleness
+ bool vsyncReceived(nsecs_t vsync);
nsecs_t computeFrameTimeMs();
private: