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-rw-r--r--libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java2
-rw-r--r--libs/rs/java/tests/AndroidManifest.xml3
-rw-r--r--libs/rs/java/tests/src/com/android/rs/test/RSTest.java5
3 files changed, 5 insertions, 5 deletions
diff --git a/libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java b/libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java
index 75b8d33..4040caa 100644
--- a/libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java
+++ b/libs/rs/java/ImageProcessing/src/com/android/rs/image/ImageProcessingActivity.java
@@ -352,7 +352,7 @@ public class ImageProcessingActivity extends Activity
mSaturationSeekBar.setProgress(50);
mBenchmarkResult = (TextView) findViewById(R.id.benchmarkText);
- mBenchmarkResult.setText("Benchmark no yet run");
+ mBenchmarkResult.setText("Benchmark not yet run");
}
public void surfaceCreated(SurfaceHolder holder) {
diff --git a/libs/rs/java/tests/AndroidManifest.xml b/libs/rs/java/tests/AndroidManifest.xml
index bc144ab..b660398 100644
--- a/libs/rs/java/tests/AndroidManifest.xml
+++ b/libs/rs/java/tests/AndroidManifest.xml
@@ -4,7 +4,8 @@
<application
android:label="_RS_Test"
android:icon="@drawable/test_pattern">
- <activity android:name="RSTest">
+ <activity android:name="RSTest"
+ android:screenOrientation="portrait">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
diff --git a/libs/rs/java/tests/src/com/android/rs/test/RSTest.java b/libs/rs/java/tests/src/com/android/rs/test/RSTest.java
index 121793d..c264649 100644
--- a/libs/rs/java/tests/src/com/android/rs/test/RSTest.java
+++ b/libs/rs/java/tests/src/com/android/rs/test/RSTest.java
@@ -61,7 +61,7 @@ public class RSTest extends Activity {
@Override
protected void onResume() {
// Ideally a game should implement onResume() and onPause()
- // to take appropriate action when the activity looses focus
+ // to take appropriate action when the activity loses focus
super.onResume();
mView.onResume();
}
@@ -69,7 +69,7 @@ public class RSTest extends Activity {
@Override
protected void onPause() {
// Ideally a game should implement onResume() and onPause()
- // to take appropriate action when the activity looses focus
+ // to take appropriate action when the activity loses focus
super.onPause();
mView.onPause();
}
@@ -82,4 +82,3 @@ public class RSTest extends Activity {
}
-