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-rw-r--r--cmds/bootanimation/BootAnimation.cpp6
-rw-r--r--libs/ui/Surface.cpp14
-rw-r--r--opengl/libagl/egl.cpp27
3 files changed, 30 insertions, 17 deletions
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index f101007..008fa36 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -152,11 +152,13 @@ status_t BootAnimation::readyToRun() {
eglChooseConfig(display, attribs, &config, 1, &numConfigs);
surface = eglCreateWindowSurface(display, config, s.get(), NULL);
-
context = eglCreateContext(display, config, NULL, NULL);
eglQuerySurface(display, surface, EGL_WIDTH, &w);
eglQuerySurface(display, surface, EGL_HEIGHT, &h);
- eglMakeCurrent(display, surface, surface, context);
+
+ if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
+ return NO_INIT;
+
mDisplay = display;
mContext = context;
mSurface = surface;
diff --git a/libs/ui/Surface.cpp b/libs/ui/Surface.cpp
index 04ab64c..a4710aa 100644
--- a/libs/ui/Surface.cpp
+++ b/libs/ui/Surface.cpp
@@ -558,14 +558,16 @@ int Surface::dequeueBuffer(android_native_buffer_t** buffer)
volatile const surface_info_t* const back = lcblk->surface + backIdx;
if (back->flags & surface_info_t::eNeedNewBuffer) {
- getBufferLocked(backIdx);
+ err = getBufferLocked(backIdx);
}
- const sp<SurfaceBuffer>& backBuffer(mBuffers[backIdx]);
- mDirtyRegion.set(backBuffer->width, backBuffer->height);
- *buffer = backBuffer.get();
+ if (err == NO_ERROR) {
+ const sp<SurfaceBuffer>& backBuffer(mBuffers[backIdx]);
+ mDirtyRegion.set(backBuffer->width, backBuffer->height);
+ *buffer = backBuffer.get();
+ }
- return NO_ERROR;
+ return err;
}
int Surface::lockBuffer(android_native_buffer_t* buffer)
@@ -729,7 +731,7 @@ status_t Surface::getBufferLocked(int index)
currentBuffer.clear();
}
err = getBufferMapper().registerBuffer(buffer->handle);
- LOGW_IF(err, "map(...) failed %d (%s)", err, strerror(-err));
+ LOGW_IF(err, "registerBuffer(...) failed %d (%s)", err, strerror(-err));
if (err == NO_ERROR) {
currentBuffer = buffer;
}
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index b0e54d8..cf66be3 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -145,7 +145,7 @@ struct egl_surface_t
virtual EGLBoolean bindDrawSurface(ogles_context_t* gl) = 0;
virtual EGLBoolean bindReadSurface(ogles_context_t* gl) = 0;
- virtual void connect() {}
+ virtual EGLBoolean connect() { return EGL_TRUE; }
virtual void disconnect() {}
virtual EGLint getWidth() const = 0;
virtual EGLint getHeight() const = 0;
@@ -214,7 +214,7 @@ struct egl_window_surface_v2_t : public egl_surface_t
virtual EGLBoolean swapBuffers();
virtual EGLBoolean bindDrawSurface(ogles_context_t* gl);
virtual EGLBoolean bindReadSurface(ogles_context_t* gl);
- virtual void connect();
+ virtual EGLBoolean connect();
virtual void disconnect();
virtual EGLint getWidth() const { return width; }
virtual EGLint getHeight() const { return height; }
@@ -382,10 +382,12 @@ egl_window_surface_v2_t::~egl_window_surface_v2_t() {
}
}
-void egl_window_surface_v2_t::connect()
+EGLBoolean egl_window_surface_v2_t::connect()
{
// dequeue a buffer
- nativeWindow->dequeueBuffer(nativeWindow, &buffer);
+ if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) {
+ return setError(EGL_BAD_ALLOC, EGL_FALSE);
+ }
// allocate a corresponding depth-buffer
width = buffer->width;
@@ -396,8 +398,7 @@ void egl_window_surface_v2_t::connect()
depth.stride = depth.width; // use the width here
depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2);
if (depth.data == 0) {
- setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
- return;
+ return setError(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -411,9 +412,10 @@ void egl_window_surface_v2_t::connect()
GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) {
LOGE("connect() failed to lock buffer %p (%ux%u)",
buffer, buffer->width, buffer->height);
- setError(EGL_BAD_ACCESS, EGL_NO_SURFACE);
+ return setError(EGL_BAD_ACCESS, EGL_FALSE);
// FIXME: we should make sure we're not accessing the buffer anymore
}
+ return EGL_TRUE;
}
void egl_window_surface_v2_t::disconnect()
@@ -444,6 +446,7 @@ status_t egl_window_surface_v2_t::lock(
status_t egl_window_surface_v2_t::unlock(android_native_buffer_t* buf)
{
+ if (!buf) return BAD_VALUE;
int err = module->unlock(module, buf->handle);
return err;
}
@@ -515,6 +518,10 @@ void egl_window_surface_v2_t::copyBlt(
EGLBoolean egl_window_surface_v2_t::swapBuffers()
{
+ if (!buffer) {
+ return setError(EGL_BAD_ACCESS, EGL_FALSE);
+ }
+
/*
* Handle eglSetSwapRectangleANDROID()
* We copyback from the front buffer
@@ -580,7 +587,7 @@ EGLBoolean egl_window_surface_v2_t::swapBuffers()
GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) {
LOGE("eglSwapBuffers() failed to lock buffer %p (%ux%u)",
buffer, buffer->width, buffer->height);
- setError(EGL_BAD_ACCESS, EGL_NO_SURFACE);
+ return setError(EGL_BAD_ACCESS, EGL_FALSE);
// FIXME: we should make sure we're not accessing the buffer anymore
}
@@ -1748,7 +1755,9 @@ EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw,
ogles_scissor(gl, 0, 0, w, h);
}
if (d) {
- d->connect();
+ if (d->connect() == EGL_FALSE) {
+ return EGL_FALSE;
+ }
d->ctx = ctx;
d->bindDrawSurface(gl);
}