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-rw-r--r--libs/hwui/OpenGLRenderer.cpp8
-rw-r--r--libs/hwui/SkiaShader.cpp7
-rw-r--r--tests/HwAccelerationTest/AndroidManifest.xml9
-rw-r--r--tests/HwAccelerationTest/res/layout/text_fade.xml38
-rw-r--r--tests/HwAccelerationTest/src/com/android/test/hwui/TextFadeActivity.java34
5 files changed, 93 insertions, 3 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index e67abbd..ed2fa3c 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1489,13 +1489,19 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
- texture->setFilter(GL_NEAREST, GL_NEAREST, true);
+ GLenum filter = GL_NEAREST;
+ if (u1 > 0.0f || u2 < 1.0f || v1 > 0.0f || v2 < 1.0f) {
+ filter = GL_LINEAR;
+ }
+ texture->setFilter(filter, filter, true);
+
drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
texture->id, alpha / 255.0f, mode, texture->blend,
&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
GL_TRIANGLE_STRIP, gMeshCount, false, true);
} else {
texture->setFilter(GL_LINEAR, GL_LINEAR, true);
+
drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
GL_TRIANGLE_STRIP, gMeshCount);
diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp
index 1a60dca..06382f2 100644
--- a/libs/hwui/SkiaShader.cpp
+++ b/libs/hwui/SkiaShader.cpp
@@ -144,8 +144,11 @@ void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
// Uniforms
bindTexture(texture, mWrapS, mWrapT);
- GLenum filter = textureTransform.isPureTranslate() ? GL_NEAREST : GL_LINEAR;
- texture->setFilter(filter, filter);
+ // Assume linear here; we should really check the transform in
+ // ::updateTransforms() but we don't have the texture object
+ // available at that point. The optimization is not worth the
+ // effort for now.
+ texture->setFilter(GL_LINEAR, GL_LINEAR);
glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
diff --git a/tests/HwAccelerationTest/AndroidManifest.xml b/tests/HwAccelerationTest/AndroidManifest.xml
index 9fcd05a..d74d80d 100644
--- a/tests/HwAccelerationTest/AndroidManifest.xml
+++ b/tests/HwAccelerationTest/AndroidManifest.xml
@@ -31,6 +31,15 @@
android:hardwareAccelerated="true">
<activity
+ android:name="TextFadeActivity"
+ android:label="_TextFade">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+
+ <activity
android:name="MaxBitmapSizeActivity"
android:label="_MaxBitmapSize">
<intent-filter>
diff --git a/tests/HwAccelerationTest/res/layout/text_fade.xml b/tests/HwAccelerationTest/res/layout/text_fade.xml
new file mode 100644
index 0000000..8da2204
--- /dev/null
+++ b/tests/HwAccelerationTest/res/layout/text_fade.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (C) 2010 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+-->
+
+<FrameLayout
+ xmlns:android="http://schemas.android.com/apk/res/android"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent">
+
+ <TextView
+ android:id="@+id/contact_tile_name"
+ android:layout_width="105dip"
+ android:layout_height="wrap_content"
+ android:layout_alignParentBottom="true"
+ android:layout_alignParentLeft="true"
+ android:layout_marginLeft="8dip"
+ android:layout_marginBottom="20dip"
+ android:textColor="@android:color/white"
+ android:singleLine="true"
+ android:ellipsize="marquee"
+ android:fadingEdgeLength="16sp"
+ android:fadingEdge="horizontal"
+ android:text="This is a really really really really really really long string"
+ android:textSize="16sp" />
+
+</FrameLayout>
diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/TextFadeActivity.java b/tests/HwAccelerationTest/src/com/android/test/hwui/TextFadeActivity.java
new file mode 100644
index 0000000..c8bbc7d
--- /dev/null
+++ b/tests/HwAccelerationTest/src/com/android/test/hwui/TextFadeActivity.java
@@ -0,0 +1,34 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.test.hwui;
+
+import android.app.Activity;
+import android.content.Context;
+import android.graphics.Canvas;
+import android.graphics.Paint;
+import android.os.Bundle;
+import android.view.View;
+
+@SuppressWarnings({"UnusedDeclaration"})
+public class TextFadeActivity extends Activity {
+ @Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+
+ setContentView(R.layout.text_fade);
+ }
+}